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Masters Degrees (Interface Design)

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Study interaction design at an advanced level and explore new approaches to design creating dynamic proposals that respond to the needs of our rapidly changing society. Read more

Study interaction design at an advanced level and explore new approaches to design creating dynamic proposals that respond to the needs of our rapidly changing society.

At Sheffield Institute of Arts interaction design is cross-disciplinary and investigates human-technological futures via design related interactions that lie between the digital and the physical. Using a practice based approach you explore the designing of interactive digital products, environments services and systems.

Interaction design is most often studied by graduates from a variety of backgrounds including • interaction design • digital media • fine art • product design • graphic design • furniture design • architecture • computer science. Your projects are supported by lecturers who are design specialists, researchers and practitioners. Modules are supported by lecturers who are design specialists in areas as diverse as • exhibition design • HCI • medical products • materials development • design thinking • social design • design anthropology.

During the course you work with experts in other departments as well as outside of the University.

As a postgraduate design student you join an established network of creative people that encourage and support you to drive your studies to the next level. Our postgraduate framework of design courses has been designed to allow you to come together with students from different disciplines, backgrounds and cultures to share teaching and learning experiences and explore your creative identities through dialogue and practice.

The primary intention of the programme is to allow you to achieve your personal employment ambitions, whether as a design professional in the creative industries, or in related areas such as marketing or research. You are also well placed to go onto further study at PhD level.

Employability

The course has a strong vocational focus to prepare, encourage and develop your confidence for employment.

The MA/MFA programme has a strong relationship with the University’s Art and Design Research Centre (ADRC), who take an active part in engaging MA Design students in research, knowledge transfer and live projects. You are also encouraged to seek industrial sponsors or collaborators for your individual project work and are given advice and support in doing this. This long established link with our Research Department supports a continuing tradition of graduates from the MA/MFA working as research assistants and/or continuing their studies to PhD.

If you are a part-time student in relevant employment or on sabbatical, you have the opportunity to plan course projects based in your workplace and relevant to your own and your employer's aims. This brings real-world experience to the course. You may go on to work as a professionally employed designer or design manager, work independently as a designer/producer or work as a researcher in design or new product development. You may also wish to go into teaching design in further and higher education.

Project-based course

You choose your own project content and this is supported by lectures and seminars dealing with professional practice issues and reviewing your progress. You also take part in regular group and individual tutorials.

Your final major project is the culmination of your research and studio-based design practice. It demonstrates that you can deal with difficult contemporary questions and take a leading role as a design professional.

Research-led expertise

We are one of the oldest established art and design institutions in the UK, renowned for producing internationally recognised research. Your projects are supported by lecturers who are design specialists in areas as diverse as medical products, materials development, furniture and sustainability.

Vibrant and supportive learning environment

During the course you regularly take part in constructive critical debates about your own work and that of your peers. You need to communicate your research, ideas and designs in ways that are appropriate to professional leadership.

You study alongside MA and MFA Design students for part of your course and benefit from a vibrant, international, collaborative and supportive postgraduate environment.

Excellent facilities and creative resources

You have access to a huge range of creative resources to experiment and engage with including • 3D printing for rapid prototyping • state-of-the-art hardware and software • photography studios • a creative media centre • a gallery • well-equipped workshops.

You also have access to our award-winning learning centre featuring a specialist art, design and media library and extensive online resources.

MA and MFA study

MA and MFA students complete the same modules during the course except that MFA students complete an extra project module. The MFA project encourages you to develop professional skills that help you to identify, instigate, and deliver projects with external partners, such as communities, galleries or businesses. You find a project partner, agree a brief and then deliver the project to a professional standard.

This course is part of the Sheffield Institute of Arts (SIA), an amazing, diverse community of makers – where staff, students and partners work as equals to deliver real innovation and creativity. SIA opened in 1843 and is one of the UK's oldest Art and Design Schools. We have recently moved into the Head Post Office, a redesigned Grade II listed building. It includes state-of-the-art workshops which provide you with a unique studio-based learning environment in the heart of the creative community.

Course structure

FULL-TIME STRUCTURE

Semester one

• project 1 • theory supporting practice

Semester two

• project 2 • negotiated project

Semester three

• major project

Semester four – MFA students only

• MFA project

PART-TIME STRUCTURE

Semester one (year 1)

• theory supporting practice • negotiated project

Semester two (year 2)

• project 1 • project 2

Semester three (year 3)

• major project

Semester four – MFA students only (year 4)

• MFA project

Assessment

Assessment and feedback are vital parts of the learning process in creative disciplines. Most assessment is through individual project work which combines research and creative practice. Assessment calls for both excellent creative work and well-documented research. 

Employability

As a graduate from this course you might become a • creative technologist • experiential marketer • interaction designer • artist • designer • maker • product designer • design researcher • interface designer • systems designer • UX designer • design academic • PhD student.



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A distinctive focus on digital media practice and theory sets this course apart from traditional communication design courses, preparing you for an exciting career in a range of design roles. Read more

A distinctive focus on digital media practice and theory sets this course apart from traditional communication design courses, preparing you for an exciting career in a range of design roles.

Introducing your course

MA Communication Design is the study of information and interface design, the course combines creativity with critical analysis of contemporary media and knowledge of the latest methodologies and tools. In our modern, well-equipped studios you’ll learn how to develop effective concepts and prototypes for current and emergent platforms, informed by user experience design principles. Your practice will be supported by excellent facilities including a recently launched Interaction and Prototyping Laboratory (iLab), 3D printing and laser cutting as well as traditional design and print equipment. You’ll learn from academics with industry experience in graphic design, interaction design and design for broadcast media. The course culminates in a practice-led research project, which is an exciting opportunity for you to engage with key debates shaping the design industry and scholarship. When you graduate you’ll be ready for a career in established and emerging design fields, such as, interaction design, user experience design, data visualisation, digital product design and publishing.

Overview

This course will be of interest to recent graduates or those with professional experience who wish to extend their creative skills and design knowledge into the realm of digital media, user experience design and design research. While a working knowledge of Windows and Adobe software is required, it is not a technical course; the focus is on how you effectively research users and contexts, develop innovative concepts and produce lo- and hi-fidelity prototypes.

Click here to download the full Programme Specification.

Career Opportunities

You’ll graduate with a portfolio of high-quality design work and the professional skills you need to secure employment, start your own businesses, or pursue further research.

The degree opens up a wealth of opportunities in the digital, media and design sectors. Depending on your interests there are opportunities to specialise in interaction design, data visualisation or digital product development, publishing or design research.

Past graduates have gone on to work for:

  • Ogilvy & Mather
  • Alibaba Group
  • Singapore Institute of Technology
  • EMI


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As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

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Overview. This course provides the theoretical grounding, practical knowledge, and hands on experience needed to shape computing systems for the 21st century. Read more

Overview

This course provides the theoretical grounding, practical knowledge, and hands on experience needed to shape computing systems for the 21st century.

As computing becomes ever more pervasive and reaches out into everyday life, academia and industry recognise that successful systems development increasingly relies on our ability to place people at the centre of the digital revolution.

Human-Computer Interaction (HCI) is a distinctive branch of computer science dedicated to understanding the relationship between people and computers, and to enabling systems designers and software engineers to develop computing applications that better respond to the needs of customers, clients and end-users. Related terms include human-centred design, interactive systems design, user experience design, user interface design, and usability engineering.

Is this course for me?

HCI is a key area of computing, promoted globally by the Association of Computing Machinery (ACM) and nationally by the British Computer Society (BCS). The course addresses core areas of the ACM SIGCHI Curricula for Human-Computer Interaction and is intended for students with diverse disciplinary backgrounds and experiences, including computer science, engineering, natural science, social science, and art and design.

Whatever your background, whether you are a software engineer seeking to further develop professional skill and competence or someone with little or no experience of systems design, if you believe that people should be at the heart of computing and are interested in shaping our digital future to meet human need, then this is the course for you.

Course structure

The course comprises 180 credits, split across 120 credits’ worth of compulsory and optional modules and a 60-credit research project. Please visit the online prospectus for detailed module information.

Careers

There is an increasing need in industry for graduates with an understanding of the human element in systems design. The MSc Human-Computer Interaction provides you with skills and knowledge essential to design companies that appreciate the value of human-centred design. The course will equip you with the knowledge and skill sets necessary to shape the development of new technology that puts people at the heart of computing, including core HCI techniques for identifying user needs, shaping systems design, and evaluating developed systems and applications. It provides a pathway to careers in interactive systems design, user experience design, user interface design, and usability engineering.

The MSc HCI is also good starting point for students who wish to study for a PhD in Human-Computer Interaction and the associated area of Computer Supported Collaborative Work (CSCW). Beyond academia, PhD students in the Mixed Reality Laboratory have also taken up internships in world-leading industrial labs across Europe and America, including Xerox, Microsoft, IBM, and Hewlett-Packard, where they have gone on to develop their careers.

Key facts

  • The course is provided by the School of Computer Science and the School of Mechanical, Materials and Manufacturing Engineering.
  • Both schools are ranked in the top ten for 'research power' (Research Excellence Framework 2014).
  • Modules are taught by members of the Mixed Reality Laboratory and Human Factors Research Group, specialists in HCI research.


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Address complex problems and creative research in areas of design including content, print, web, interactive design, exhibition design, and interface design. Read more

Address complex problems and creative research in areas of design including content, print, web, interactive design, exhibition design, and interface design. Our M.F.A. program in graphic design emphasizes professional workflow, including concept development, logistical planning, technical implementation, and production, culminating in a final design thesis project.

In this program, one of the most competitive and highly regarded in the New York area and beyond, you’ll benefit from a distinguished faculty of practicing artists and designers, opportunities to make professional connections in the industry, and exceptional state-of-the-art facilities.

You’ll graduate ready to pursue a career in graphic design—not only with confidence but also with a professional-grade portfolio demonstrating your solutions to real-world design challenges.



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The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting. Read more

The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting.

The course is for designers and software developers wishing to enhance their knowledge of user-centred design and usability evaluation of software-enabled products.

Course content has been designed for maximum relevancy to the marketplace.

Upon completion, you'll be able to apply your knowledge and interaction design skills to novel interaction paradigms; make effective use of a broad range of design methods; obtain in-depth knowledge of developments in mobile, ubiquitous or wearable systems and understand the commercial contexts of interaction design.

Course structure

The course can be studied full-time or part-time.

For full-time students the academic year is divided into three 15-week semesters.

The taught element of the course is delivered during the first two semesters. Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work. The third semester focuses on your major project.

Part-time students study alongside full-time students with a minimum attendance of one half day per week, depending on the number of modules taken.

Syllabus

On the course, you will study four core modules, two of which will require you to complete individual design projects.

You will also choose from a range of optional modules. These will allow you to specialise in the areas of the discipline that interest you the most.

Modules

  • Interaction Design and Evaluation Process
  • Interface and Information Design
  • Research Methods
  • Major Project

Options (subject to change):

  • Marketing for Interactive Technologies
  • Interactive Technologies Business Context
  • Intellectual Property Law
  • Web Development
  • Creative Design Lab
  • Project Management
  • Independent portfolio project
  • Independent research project

Employability

Graduates have gone on to work as commercial interaction designers on both software and software-enabled physical products, as well as using this as a starting point for a research career in human-centred interaction design.

Our graduates are working in roles that include:

  • digital consultant
  • senior developer
  • UX designer
  • web designer
  • digital marketer.

At the end of the taught element there is the possibility of a placement with a digital media company for the major project module. This puts real experience on your CV as you consolidate your expertise.

Brighton is acknowledged as a major digital media cluster.

There are plenty of opportunities to network with companies and organisations in the sector both through the course through external speakers and taking your own initiative. The course cohort has regularly attended the annual conference UX Brighton and students can attend the many digital media events organised in the city.



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It aims to produce successful individuals who can. - Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages. Read more

Course Overview

It aims to produce successful individuals who can:
- Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages.

- Appreciate commercial realities and the designer’s role in business.

- Design desirable products for bespoke, batch or mass manufacture.

- Understand sustainability, inclusively, and other important ethical and social issues that must be considered by today’s designers.

- Have traditional design skills such as sketching, dealing with form, communication and innovation.

- Are able to use design tools such as 3D CAD, CAM and rapid prototyping in order to optimise the design and reduce time to market.

The Cardiff School of Art & Design have substantial expertise in the delivery of courses at the interface of engineering and product design whilst the National Centre for Product Design & Development Research is one of the UK’s leading centres for rapid product design & development whose expertise covers the whole process from design management, concept and detailed design, ergonomics and CAD to prototyping, tooling and batch manufacture.

See the website https://www.cardiffmet.ac.uk/artanddesign/courses/Pages/mscapd.aspx

Course Content

MSc students take the following modules:
- APD401M Product Development Principles & Practice (20 Credits)
- APD403M Sustainability Issues in Design for Production (20 Credits)
- MAA7001 Research Methods in Art & Design (20 Credits)
- APD405M User Testing & Evaluation (20 Credits)
- APD406M Form Shape & Colour (20 Credits)
- APD407M Major Project (60 Credits)
- APD408M(A) Industrial Placement (20 Credits)

Each 20 credits is equivalent to 240 learning hours (80 typically are taught and 160 are directed study or independent study).

- Facilities
Dedicated studio space. Cardiff School of Art and Design offers an extensive range of spaces, workshops and equipment, creating a vibrant and creative learning environment, within a new purpose designed building and a fully renovated extension. Workshop and technical facilities include a foundry; and access to other workshops across the full range of Art and Design disciplines. Membership of the Fablab is included in the indicative coursework costs below. Cardiff School of Art and Design has a wide range of tools and equipment for use by students; necessary workshop training in their use includes access to materials used as part of timetabled workshop inductions. You also have access to and use of recycled materials within workshop areas.

Assessment

For each module, assessment is as follows:
- APD401M Product Development Principles & Practice (20 Credits) 6000 word equivalent assignment. This will normally be a written assignment.

- APD403M Sustainability Issues in Design for Production (20 Credits) 6000 word equivalent. This module will typically be assessed via a design project. A proportion of the assignment may however be awarded for written or presentatio​n work.

- MAA7001 Research Methods in Art & Design (20 Credits) Written submission, plus seminar presentation, typically 3,000 words plus a 10-20 minute presentation.

- APD405M User Testing & Evaluation (20 Credits) 6000 word equivalent. This module may be linked with others in order to provide a design project vehicle. In any case it will involve practical exercises and a proportion if not all of the assignment may be awarded for written or presentation work.

- APD406M Form Shape & Colour (20 Credits) 6000 word equivalent. This project is likely to be assessed through practical design activity, although a proportion of the assignment may be awarded for written or presentation work.

- APD407M Major Project (60 Credits). 18,000-word equivalent. Performance will be measured using the Final Report, Formal Presentation, Viva Voce examination and final product. Of the marks that are available for the project the allocation of the marks to each of the measures is as follows:

Final Report: 40%

Final Product (prototype): 40%

Formal Presentation: 5%

Viva Voce: 15%

- APD408M(A) Industrial Placement (20 Credits) 6000 word equivalent. A 3000 word ( maximum) report reflecting on the student’s experience within the professional working environment. A reflective placement Logbook (or Blog equivalent) recording critical reflections on events, activities and experiences. Important Note: Because of the difficulties of assessment in the workplace and the potential for disparity of treatment, this module is not awarded a mark other than “Pass” or “Fail”.

Support will be available through weekly small group seminars (normally no more than 16 students per group), exploring the theme of lectures and allowing students to clarify their understanding.

These sessions may also be workshops where practical demonstrations, involving student participation, are run. This may include, for example, communal writing or small group discourse analysis. Weekly tutorials will also be available.

Employability & Careers

Your year(s) of study with us enable you to develop professional contacts, observe how successful practitioners make their living, and hone your skills and ideas for commercial and professional advantage. Such cross-disciplinary collaborations prepare you for a world where you will inevitably work with people from all walks of life. Your live projects and assessments will get you accustomed to the importance of deadlines and working to specific briefs and tight specifications.

Over the next few years, CSAD will be developing opportunities for incubation of business proposals from its graduates and postgraduate training to get business opportunities up and running.

All students’ are expected to complete a portable ‘record of achievement’ and use their PDP to support employability and life-long learning, normally in the form of a blog, that integrates opportunities for self-reflection in programmes in order to help them develop as effective and confident learners.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

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MA Industrial Design applies intellectual development directly to design practice, empowering you take on a strategic role, to identify and respond to trends, to initiate new design approaches, and to thrive in multidisciplinary teams. Read more

Introduction

MA Industrial Design applies intellectual development directly to design practice, empowering you take on a strategic role, to identify and respond to trends, to initiate new design approaches, and to thrive in multidisciplinary teams.

Content

Flexible, imaginative, innovative and collaborative, industrial designers must respond to rapid commercial and technological change. Increasingly, designers are called on to take a proactive role in industry and to get involved in strategic decision-making.

This course is part of the Ceramic, Industrial and Product Design programme. MA Industrial Design students anticipate and initiate change in all areas of industrial design - in consumer-durable and capital goods, in transport, packaging and sanitary ware, in furniture for private, corporate or public environments, in architectural space, in interface design and design management, and in strategies for corporate and governmental development.

The relationships between industrial designers, manufacturers, retailers, purchasers and users are constantly being renegotiated, demanding greater flexibility and wider knowledge of industry and commerce. Against this backdrop, managerial skills are often as important as the engineering and creative skills required to develop design concepts. MA Industrial Design emphasises self-directed and peer-group learning, benefiting hugely from the range of cultures and backgrounds represented by our students.

Structure

MA Industrial Design lasts 60 weeks structured as two consecutive periods of 30 weeks each (i.e. two academic years) in its 'extended full-time mode'.

MA Industrial Design is credit rated at 180 credits, and comprises 2 units. Unit 1 (60 credits) lasts 20 weeks. Unit 2 (120 credits) runs for 10 weeks in the first year and 30 weeks in the second year.

Both units must be passed in order to achieve the MA, but the classification of the award of MA derives from your mark for Unit 2 only.

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The Inter-disciplinary Urban Design MRes is a faculty-wide one-year research degree designed to allow students to tailor their own learning to their background and future aspirations. Read more

The Inter-disciplinary Urban Design MRes is a faculty-wide one-year research degree designed to allow students to tailor their own learning to their background and future aspirations. Students can construct their study in an inter-disciplinary manner, enabling them to explore urban design as a critical arena for advanced research and practice.

About this degree

This programme provides an interdisciplinary space in which students can examine the challenges of urban design from comparative disciplinary perspectives; students are exposed to the latest cutting-edge urban design research and teaching at the UCL Bartlett and are offered the opportunity to conduct a substantial piece of individual urban design research, receiving training in methodologies appropriate to the conduct of urban design and urban scale research.

Students undertake modules to the value of 180 credits.

The programme consists of two core modules (totalling 105 credits), and either a 15,000-word dissertation or a 10,000-word disssertation and a research-based design proposal (75 credits).

Core modules

  • Inter-disciplinary Urban Design - this module draws from a range of named feeder modules from across The Bartlett and across UCL (see below)
  • Urban Investigations - this module explores cutting-edge research and research techniques in urban design

Feeder modules

  • Adaptable Cities
  • Architectural Phenomena
  • Cities, Space & Power
  • Creative Cities
  • Design as a Knowledge-Based Process
  • Design and Real Estate
  • Detailed Urban Design
  • Embodied and Embedded Technologies, Cities as Interface
  • Environmental Masterplanning
  • From Strategic Vision to Urban Plan
  • Geographic Information Systems and Science
  • London, Aspects of Change
  • Participatory Process: Building for Development
  • Public Space & the City
  • Social Dimensions of Sustainability
  • Spatial Modelling and Simulation
  • Spatial Cultures
  • Spatial Justice
  • Strategic Urban Design
  • Theorising Practices: Architecture, Art & Urbanism

Dissertation/research project

All students undertake an independent urban design research project culminating in either a dissertation of 15,000 words or a 10,000-word dissertation and a research-based design proposal.

Teaching and learning

Methods of delivery will vary (because of the flexible nature of the programme) but a typical student might encounter studio teaching, formal lectures, analytical modelling, small-group tutorials and discussion, formal presentations, and site visits. Student performance is assessed through individual and group work, essays, and project work.

Further information on modules and degree structure is available on the department website: Inter-disciplinary Urban Design MRes

Careers

The programme opens up a range of future opportunities for participants along two primary paths:

  • It provides an opportunity for students seeking to further their professional careers, to specialise in urban design and, within that broad arena, to engage deeply with a particular research agenda of direct relevance to their future professional practice
  • For students seeking a research or academic career, the MRes provides the ideal training for a PhD and eventually an academic or other research position.

The first cohort of students on this programme graduated in 2015. A significant proportion - approximately 50% - are embarking on PhD studies, while others are developing their professional careers in a range of research, institutional or professional settings.

Recent career destinations for this degree

  • Architect, GR Designs
  • Architectural Consultant, Space Syntax
  • Assistant Planning Manager, Hubei United Investment Group Co. Ltd. and studying MRes Inter-desciplinary Urban Design, UCL

Employability

The programme is globally unique and will give students an important employment edge in allowing them to tailor their studies to their own individual circumstances, building on existing strengths or extending their knowledge. It will deliver a research training in urban design whilst also helping to build a unique and first-class portfolio of work in which the student, rather than syllabus, is the driving force.

Careers data is taken from the ‘Destinations of Leavers from Higher Education’ survey undertaken by HESA looking at the destinations of UK and EU students in the 2013–2015 graduating cohorts six months after graduation.

Why study this degree at UCL?

The UCL Bartlett brings together literally dozens of scientific and professional specialisms required to research, understand, design, construct and operate the buildings and urban environments of the future.

This MRes is a faculty-wide programme, and students are able to access perhaps the largest global concentration of urban design related researchers and professional expertise.

The programme has a simple and highly flexible structure, designed to allow students to tailor their learning both to their own background, and how they wish to specialise in the future.

Research Excellence Framework (REF)

The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.

The following REF score was awarded to the department: Bartlett School of Planning

81% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)

Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.



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The course is aimed at both professional practitioners wishing to pursue a sustained period of time developing new ideas or recent graduates wishing to focus their studies and refine ideas at an advanced level. Read more

The course is aimed at both professional practitioners wishing to pursue a sustained period of time developing new ideas or recent graduates wishing to focus their studies and refine ideas at an advanced level. The course will also consider students from a non-industrial / product background, providing they can offer clearly articulated and informed reasons for wishing to study Product Design at an advanced level.

A student defined placement module in the second semester of studies allows the student to further explore areas of relevance to their studies, either through arranged placement, collaborative activity or research visits. As well as ‘hard skills’ such as modelling, new product development, styling and product graphics, they are now also beginning to embrace the ‘soft skills’ of branding, user interface design, trend spotting and forecasting. Spin offs of these activities can now be seen as production management, new start up initiatives / own product development, corporate identity and qualitative market research

Students will be supported by staff input through a series of design activities during semester one that are designed to identify an area or interest that can then be fully explored through the following two semesters. Complementary to the design modules are two research modules that provide theoretical underpinning. There are opportunities to explore issues through a dynamic research experience that again is defined and structured by the individual. The final semester of studies allows students to bring together all that has been developed and researched during the course.

We have well equipped studios and workshops, supported by highly skilled technical staff. Supporting the craft workshops and design studios, we have excellent suites of high spec computers for CAD, assignment writing and image manipulation. The University has excellent library / study facilities with a very extensive collection of design books and periodicals, together with many e-resources and support.

Graduates have developed successful careers within a wide range of design related disciplines, including designer / maker, freelance or in-house designer for manufacturing, teacher, design buyer and design manager to name a few.



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Mobile devices are now used worldwide – due mainly to the vast range of software that makes portable devices essential accessories in the information age. Read more
Mobile devices are now used worldwide – due mainly to the vast range of software that makes portable devices essential accessories in the information age.

It’s a trend which has seen a growing demand for professionals who not only understand the design and development of mobile software apps, but also appreciate how they can be integrated into business environments to achieve competitive advantage and operational efficiency.

To meet this demand, our MSc delivers in-depth knowledge of techniques; technologies and tools; latest standards of mobile software development; and interface design and integration. It also focuses on the exploitation of mobile devices in corporate and commercial networks and in particular their role in emerging network architectures.

You’ll cover iOS and Android development, interface design principles, emerging computer network architectures, and security. You’ll also have the opportunity to research exciting areas of mobile technologies, tools and techniques and to disseminate your own findings and developments.

The course culminates in a development project incorporating what you have learned during your studies. Focusing on your chosen specialisation of mobile software design, development, entrepreneurship or distribution, the project will give you a challenging opportunity to produce innovative software.

Having decided on the theme, you will produce a masters level project with the support of your supervisor who will provide you with all the academic advice you need. You will study in our computing suite which is equipped with both Apple MacBook Pros and PCs to industry standard.

You’ll study modules such as:

Studying at Masters Level and Research Methods
Emerging Architectures and Security
Entrepreneurial Management
Mobile and Client-Side User Experience
Mobile Software Design and Architecture
Mobile Software Development
Independent Scholarship

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Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Read more

Overview

Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Study in the field incorporates a diverse range of topic areas including user-centred design, the development of new interface devices and technologies (hardware and software), evaluating these technologies within the application context, and studying the broader impact on human behaviour and society.
The master’s consists of 30 points of course work and a thesis to be completed full-time over one year. Graduates will have knowledge of key interface design principles, the ability to describe and evaluate interface hardware and software, and research and development skills.

Qualification structure and duration

The programme of study consists of a thesis and two courses:

HITD690 Thesis in Human Interface Technology
HITD602 Design and Evaluation
HITD603 Prototyping and Projects

The master’s consists of a course and a thesis to be completed full-time over one year.

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Programme description. Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. Read more

Programme description

Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking.

Human activity is being constantly shaped by the flow of data and the intelligences that process it, moving towards an algorithmically mediated society. Design Informatics asks how we can create products and services within this world, that learn and evolve, that are contextualised and humane. Beyond that, it asks questions about what things we should create, speculating about the different futures we might be building and the values behind them.

The central premise is that data is a medium for design: by shaping data, we shape the world around us. Data Science provides the groundwork for this, with Design Thinking underpinning reflective research through design. You will use this in working with the internet of things and physical computing, machine learning, speech and language technology, usable privacy and security, data ethics, blockchain technologies. You will connect technology with society, health, architecture, fashion, bio-design, craft, finance, tourism, and a host of other real world contexts, through case studies, individual, and collaborative projects. You will understand user experience in the wider socio-cultural context, through an agile programme of hacking, making and materialising new products and services.

Programme structure

Please be aware that the structure of the programme may change.

Throughout the programme, you will be working both individually and in teams of designers and computer scientists. Everyone will have to write code during the course, and everyone will have to make physical objects. Several courses, including the dissertation, will involve presenting the artefact, product, service, or interactive experience that you have created to the general public in a show.

In the first year, you will study:

  • Design Informatics: Histories and Futures
  • Data Science for Design (compulsory for MA/MFA, strongly recommended for MSc/ Advanced MSc)
  • Case Studies in Design Informatics 1
  • Design with Data
  • Design Informatics Project
  • 20 credits of elective courses

In Design with Data and Design Informatics Project, you are likely to work with an external partner, such as the Royal Bank of Scotland, Amazon, Edinburgh City Council, Royal Botanic Garden Edinburgh or the National Museum of Scotland.

MSc and MA students then undertake a dissertation in the summer before graduation.

MFA and Advanced MSc students take a summer placement with a relevant digital organisation then return for a second year of study, comprising:

  • Case Studies in Design Informatics 2
  • 60 credits of elective courses
  • A dissertation

Elective courses are drawn from the Masters Programmes of the School of Informatics, Edinburgh College of Art, and Philosophy, Psychology, and Language Sciences. Courses are typically 10 or 20 credits.

Career opportunities

This programme will put you at the cutting edge of the intersection between data science, design, and information technology, opening a host of opportunities in working with companies, charities, and the public sector. We encourage entrepreneurship. For those who wish to stay in academia, the course provides a solid foundation for a PhD in related areas.



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The MA Advanced Music Technology course aims to provide students with a higher level of understanding of the practical techniques and theory that underpin traditional and contemporary audio technology. Read more

The MA Advanced Music Technology course aims to provide students with a higher level of understanding of the practical techniques and theory that underpin traditional and contemporary audio technology.

The course boasts an enviable range of studio facilities and staff who are actively engaged in the music industry. It focuses on cutting edge topics from ambient recording through advanced non-linear techniques, to the evolving arena of surround sound mixing and recording, and encompassing multi-media work and interface design. Graduates from the MA will enjoy an augmented skill-set that will place them at a distinct advantage upon entry into this fast paced, competitive and constantly evolving market place.

Course detail

The course is based in studios of fully professional specification, and students will work on both digital and analogue consoles with access to state-of-the-art Pro Tools systems with hi-end plug-ins, along with other advanced technology such as analogue modular synthesizers, Kyma and Ambisonics.

Modules

• Advanced Recording Techniques

• Digital Audio Interface Design for Music

• Developing your Career

• Research Methods

• Multi-track Recording and Mixing for Surround

• Interactive Music Technology

• Advanced Non-linear Recording

• Masters Level Project.

Format

Modules comprise a combination of lectures, workshops, seminars and tutorials. There are also masterclasses from staff, visiting lecturers and practitioners.

Assessment

We assess modules in a variety of ways. Written work is usually in the form of essays, critical self-reflections and learning journals. Practical assessment varies according to the nature of the practice - for example, DVDs for surround recordings, CDs for audio, and some live installations or electro-acoustic performances. There are often at least two assignments for each module. There are no exams currently in the MA Advanced Music Technology course.

How to apply

Click the following link for information on how to apply to this course.

Scholarships and bursaries

Information about scholarships and bursaries can be found here.



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Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking. Read more

Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking.

The central premise is that data is a medium for design: by shaping data, we shape the world around us. Data Science provides the groundwork for this, with Design Thinking underpinning reflective research through design. You will use this in working with the internet of things and physical computing, machine learning, speech and language technology, usable privacy and security, data ethics, blockchain technologies. You will connect technology with society, health, architecture, fashion, bio-design, craft, finance, tourism, and a host of other real world contexts, through case studies, individual, and collaborative projects. You will understand user experience in the wider socio-cultural context, through an agile programme of hacking, making and materialising new products and services.

The Advanced MSc programme offers students a unique opportunity to deepen their learning through an additional 6-10 week internship, followed by an additional two semesters at Design Informatics where students can develop further as reflective practitioners, makers, and innovators.

Programme structure

Please be aware that the structure of the programme may change.

Throughout the programme, you will be working both individually and in teams of designers and computer scientists. Everyone will have to write code during the course, and everyone will have to make physical objects. Several courses, including the dissertation, will involve presenting the artefact, product, service, or interactive experience that you have created to the general public in a show.

Year 1:

Compulsory Courses:

  • Design Informatics: Histories and Futures
  • Data Science for Design (not compulsory yet, but strongly recommended for MSc/ Advanced MSc)
  • Case Studies in Design Informatics 1
  • Design with Data
  • Design Informatics Project

In Design with Data and Design Informatics Project, you are likely to work with an external partner, such as the Royal Bank of Scotland, Edinburgh City Council, or the National Museum of Scotland.

Elective Courses:

In addition to the compulsory courses, you can choose 1-4 elective courses from the Masters Programmes of the School of Informatics, Edinburgh College of Art, and Philosophy, Psychology, and Language Sciences.

Students in the Advanced MSc programme will complete a 6-10 week internship with a company, charity, government, or third sector organisation over the summer.

Year 2:

Compulsory Courses:

  • Case Studies in Design Informatics 1
  • Dissertation

Elective Courses:

In addition to the compulsory courses, you can choose 2-4 elective courses from the Masters Programmes of the School of Informatics, Edinburgh College of Art, and Philosophy, Psychology, and Language Sciences.

Career opportunities

This degree will put you at the cutting edge of the intersection between data science, design, and information technology, opening a host of opportunities in working with companies, charities, and the public sector. We encourage entrepreneurship. For those who wish to deepen their research practice, the course provides a solid foundation for a PhD in related areas.



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