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Masters Degrees (Interactive Products)

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Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour. Read more

Programme aim

Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour.

As such, it is a necessary discipline in any design project aiming to create something complex and computer-augmented that is to be used by humans: computer software, games, interactive products such as smart phones or MP3-players, “intelligent” homes, cars, clothes and so on.

Given the increased focus on interaction design in general, and on social media, entertainment and new physical products in particular, the programme aims to provide interaction designers with the knowledge and skills needed to meet the ever-shifting demands of this emerging job market segment.

The programme allows the following specialisations

Interaction designer focused on user interface design and information visualisation
Interaction designer focused on tangible interaction
Interaction designer focused on entertainment, games and social media
Game developer with some experience of gameplay design and interaction design

Who should apply

The programme is intended for anyone with a keen interest in the interaction between humans and digital artefacts . This means that the programme attracts students from different educational backgrounds – from psychology and cognitive science to computer science and information technology, including those with different design backgrounds.

Why apply

It is no longer enough to build a system, product or application that is only functional or efficient; there is an increasing demand for products that are not only efficient but also have other values, such as being pleasurable to handle and use or even fun or intriguing. As a result of the new demands, there is a whole new set of interaction design-oriented jobs on the market.

Interaction designers can now be found in any software company, as well as in the game industry, or in companies that combine hardware and software, e.g. mobile phone producers like Apple or Sony Ericsson. Other key areas include web design and web marketing, information visualisation and design of physical interactive products like toys, GPS etc.

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The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media. Read more
The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media.

The broad aim of the course is to equip students from a wide range of backgrounds with a thorough understanding of the technology and industry-standard tools used in the digital media sector. Interactive digital media seeks to entertain, inform and inspire an audience. The creation of interactive digital media is a challenging and complex activity requiring a blend of creative and technical skills using a range of existing and emerging technologies.

On successful completion of the course, you will have a comprehensive knowledge of the underlying concepts, technologies and practices of interactive digital media and be able to apply these to create interactive digital media products.

Visit the website: http://www.ucc.ie/en/ckr05/

Course Detail

The MSc (Interactive Media) is a taught programme that may be taken full-time over 12 months or part-time over 24 months from the date of first registration for the programme.

Format

- Lectures: 12 hours per week
- Laboratory sessions: Six hours per week

You are expected to undertake independent reading and study.

Students must attain 90 credits through a combination of:

- Core Modules (30 credits)
- Elective Modules (30 credits)
- Research & Development Project (30 credits)

Core Modules (Period 1)

Full-time students are required to take the following 30 credits of core modules. Part-time students are required to take three of the following core modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6100 Authoring (5 credits) - Dr. John O'Mullane
CS6101 Digital Publishing and Hypermedia Systems (5 credits) - Dr. Ian Pitt
CS6102 Graphics and Graphic Design (5 credits) - Dr. Sabin Tabirca
CS6103 Audio and Sound Engineering (5 credits) - Mr. David Murphy
CS6104 Digital Video Capture and Packaging (5 credits) - Dr. Ian Pitt
CS6111 3D Graphics and Modelling (5 credits) - Mr. David Murphy

Elective Modules (Period 2)

Full-time students are required to take 30 credits from the following elective modules. Part-time students are required to take three of the following elective modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6105 Future and Emerging Interaction Technologies (5 credits) - Mr. David Murphy
CS6113 Internet-based Applications (5 credits) - Dr. Frank Boehme
CS6114 Digital Video Compression and Delivery (5 credits) - Dr. Frank Boehme
CS6115 Human Computer Interaction (5 credits) - Dr. Ian Pitt
CS6116 Mobile Multimedia (5 credits) - Dr. Sabin Tabirca
CS6117 Audio Processing (5 credits) - Mr. David Murphy

Note: Not all modules may be offered in a particular year and are subject to change.

Project Phase (After Period 2)

Full-time and part-time students are required to take a project as follows:

CS6200 Dissertation (30 credits)

Assessment

Full details and regulations governing Examinations for each programme will be contained in the Marks and Standards 2015 Book and for each module in the Book of Modules 2015/2016 - http://www.ucc.ie/modules/

Postgraduate Diploma in Interactive Media

Students who successfully achieve the pass standard in the examination may opt not to proceed to the digital media project and may opt instead to be awarded the Postgraduate Diploma in Interactive Media.

Careers

Companies actively recruiting Computer Science graduates in 2014-15 include:

Accenture, Aer Lingus, Amazon, Apple, Bank of America Merrill Lynch, Bank of Ireland, BT, Cisco, CiTi-Technology, Cloudreach, Dell, Digital Turbine Asia Pacific, EMC, Enterprise Ireland, Ericsson, First Derivatives, Guidewire, IBM, Intel, Open Text, Paddy Power, Pilz, PWC, SAP Galway Transverse Technologies, Trend Micro, Uniwink, Version 1 (Software).

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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The two-year MA in Design - Product Design enables participants to complete their training as a designer, establishing an atelier in which the challenges of contemporary design can be experimented first-hand. Read more

Overview

The two-year MA in Design - Product Design enables participants to complete their training as a designer, establishing an atelier in which the challenges of contemporary design can be experimented first-hand: from the design of a product to actual production, defining
design strategies, searching for concepts and materials, creating prototypes.

Through theoretical and practical lessons, workshops and seminars students gain an insight into design methodologies and the techniques available to contemporary designer. These are then applied to real projects developed with partner companies.

Language: English
Credits: 120 CF
Placement rate: 81%

Audience

Candidates holding a first-level academic diploma or BA degree, or about to graduate in the areas of architecture and design and with a knowledge of the English language (according to the medium of instruction of the program) equal to a B2 Common European Framework of Reference for Languages.

Career

The two-year MA in Product Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. Graduates may find employment in all areas of professional activities and businesses operating in the field of design in its broadest sense, from consumer goods to furniture, from service systems to interactive products. Professional studios and companies employ graduates as: Design managers, Product design consultants, Project coordinators, Product development managers.

Companies

NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Aldo Cibic – Cibicworkshop, Azimut-Benetti, Bonetto Design International, Festina Italia, Giochi Preziosi, Giorgio Armani, Intégral Ruedi Baur et Associés, Luxottica, Pininfarina Extra, Studio Italo Rota & Partners, Tagua, The Swatch Group, Zanotta.

Admission

Discover how to apply: http://www.naba.it/admission-postgraduate-programs/processo-di-ammissione/?lang=en

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Technology is becoming closely interwoven into everyday life. How we create and design these interactions is crucial to their success and the positive impact they have on our lives. Read more
Technology is becoming closely interwoven into everyday life. How we create and design these interactions is crucial to their success and the positive impact they have on our lives. This understanding forms the core of the IDEA program’s design philosophy: technology that is designed to delight its users.

We aim to infuse the latest technological innovation with a human-centred design thinking to solve complex problems. The IDEA program promotes a creative and critical approach, within the framework of research-driven interaction design and user experience methodologies. The result is an understanding of how to design interactive products, services and systems that will have lasting cultural and commercial importance.

In a foundation first semester, you will develop the essential industry knowledge and skills for working as an interaction or user experience designer, at ease with web and mobile applications. Once you have these core skills in human-centred design thinking, web/mobile interface design and software programming, you are trained to analyse and evaluate their application in a range of design contexts. This evaluative approach is what enables IDEA students to create meaningful interactive experiences that will become ubiquitous parts of our everyday life.

In the second semester, you will engage in design studio projects to extend these skills, both conceptually and technically. We offer a studio-based teaching environment in which you work individually or in teams to creatively solve design challenges. You will learn to design across multiple platforms and scales - from natural, tangible and wearable user interfaces to interactive architecture, creative robotics and urban informatics. Your ideas may even become the basis of prototype products, patents or start-up services.

You can adapt this program to suit your interests and passions by taking electives from other faculties. You will also build a compelling design portfolio showcasing not only your design skills but also your understanding of how best to convey the user experience of new products and services.

The course culminates in a capstone research project, industry internship or graduation design project. The Faculty draws on industry and alumni contacts to enable opportunities to build your professional network. These factors combine to position you as a well-connected creative industry specialist with expertise across the strategic, creative and technical domains.

The course is timetabled to suit your busy schedule. Subjects are run either in the evening or in intensive mode (a block series of Fridays and Saturdays). You can also study part-time. The course has embedded qualifications, enabling you to graduate after the foundation first semester with a Graduate Certificate, or continue on to Graduate Diploma or Masters level.

To ask a question about this course, visit http://sydney.edu.au/internationaloffice/

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The MSc Digital Media Production will provide you with the skills and professional level expertise in the industry standard tools that are needed for the creation of contemporary media products. Read more
The MSc Digital Media Production will provide you with the skills and professional level expertise in the industry standard tools that are needed for the creation of contemporary media products. As a student with a first degree in a discipline other than a technically-based media subject, you will learn to operate digital equipment and manipulate data to produce finished products for the creative industries.

This course covers video and audio production, computer graphics and animation, and the making of interactive products for distribution via new media platforms, as well as the longer established media of television, video and audio. You will work on the award-winning Brookes TV, making and producing broadcasts. There are also opportunities to work on live projects for external clients, producing promotional materials, a fast expanding area of employment.

Why choose this course?

This course will enhance your career prospects and offer you the opportunity to acquire the skills needed to work in the media industry. We have excellent facilities to support your learning and use the latest industry standard tools, such as Avid, Maya, After Effects, DaVinci Resolve and ProTools.

You will learn practical skills that will enhance your portfolio and improve your employment prospects. You have the opportunity to be part of the award-winning Brookes TV and learn the art of news production. You will benefit from being part of a large faculty with a variety of research interests and extensive industrial experience and connections.

This course is open to students from any academic background. Students join us from first studies in areas such as arts, literature, business, computing and engineering, among others.

This course in detail

The course is structured around three time periods: Semester 1 runs from September to December, Semester 2 from January to May, and the summer period runs through until the end of September.

To qualify for a master’s degree you must pass all taught modules and the dissertation, together with the research and study methods module. The modules are as follows:
-Video Production
-Web Media
-Creating Character Models
-Creating Digital Animation and Visual Effects
-Newsroom Operation
-Professional Media Production
-Research and Study Methods
-The Dissertation

The course benefits from the rigorous validation and review processes at the University, and the external examiners are very positive about the course.

Please note, as courses are reviewed regularly as part of our quality assurance framework, the module lists you choose from may vary from the ones shown here.

Teaching and learning

Learning methods include lectures, directed reading, workshops, presentations, seminars, and practical and project work.

Teaching is organised on a module-credit basis, involving approximately 200 hours of student input and approximately 36 hours of staff contact, normally delivered through a weekly three-hour teaching block over a 12-week period.

Each course module is assessed individually, generally on the quality of written or design work, and to some extent on verbal presentations. Assessment methods may include essays, seminar papers, class tests, project work, design and oral presentations, workshops, simulations, and practical exercises.

Teaching and learning also draws on the diverse professional backgrounds, experience and knowledge of academics and visiting lecturers from industry.

Careers and professional development

Students graduate from the course with a broad skill set that equips them to move into a career in film and television post production, the computer games industry or live television production. Our graduates may work as freelance movie producers, graphic or games designers, but also find successful careers in international companies, such as Google, Microsoft, Discovery Channel and the BBC.

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GRADUATES OF THE INTERACTION DESIGN PROGRAM WILL CREATE RICHLY INTERACTIVE PRODUCTS AND SERVICES THAT ENHANCE MEANING AND EXPAND POSSIBILITIES IN PEOPLE’S DAILY LIVES. Read more
GRADUATES OF THE INTERACTION DESIGN PROGRAM WILL CREATE RICHLY INTERACTIVE PRODUCTS AND SERVICES THAT ENHANCE MEANING AND EXPAND POSSIBILITIES IN PEOPLE’S DAILY LIVES

Interaction Design brings together students of design, art and technology who have a strong portfolio in concepts, work process, aesthetic execution and passion for serving human needs through interactive experiences.

Your studies at CCS will be grounded in human-centered design practices that will prepare you for the changing nature of work and collaboration in the 21st century. Through the College’s unique curriculum, you will develop deep systems literacy – a timeless framework for understanding rapidly changing technology platforms and economic, market and social challenges. You will become adept with models of interaction and conversation that sharpen your insights and enable you to increase choice for all of your users. You will learn how value creation has evolved in today’s networked, information-driven global economy and how to innovate through design.

Upon graduation, you will be qualified to work inside of tech companies and design firms, from established players to startups. You will know how to design websites and apps for the delight of the experience and effectiveness in achieving users’ goals. You might design a professional online network for consultants who want to work together flexibly, and enhance their skills and reputations along the way. You might prototype a mobile app for small businesses that need real-time alerts and coordinated schedules to keep productivity high and costs low. Or you might invent entirely new experiences for sharing rides in a self-driving car.

The College’s unique program balances research, systems modeling and making, teaching you how to step beyond the limits of today’s technology and market demands to shape desired futures through design. For your career, you can choose where you want to contribute: from designing products to coding prototypes to running product strategy or a combination. You will have the skills to persuade and influence your co-workers, who will be experts in technology, marketing and business, by understanding their language and working as their peer. You will have an appreciation for the challenges of innovation and for what is required to start your own enterprise.

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A futuristic connected world, where we increasingly interact with smart objects, on-body, in buildings, in cities and in distant, harsher environments, was once science fiction. Read more
A futuristic connected world, where we increasingly interact with smart objects, on-body, in buildings, in cities and in distant, harsher environments, was once science fiction. This is now a reality: parts of buildings can now interact with each other, smart vehicles can be autonomously controlled and humans can interact with all these using smart phones and wearables.
This innovative Internet of Things (IoT) MSc programme will help you adapt to become one of the highly skilled and in-demand engineers who are able to fully exploit the potential that these technologies offer.

The Internet of Things (IoT) focuses on a vision of more connected, different, things (or digital devices) than in previous visions of the Internet. More ‘things’ are part of the physical world that connect to form smart environments. Humans are constantly increasing the frequency and range of ‘things’ (sensors, tags, cards, phones, actuator, wearables) they interact with in the world. Machine-to-machine interaction will allow more physical things to interact with other things without human intervention for scalability.

The MSc in IoT is designed to meet the demand for a new kind of IT specialist and skills, those who can:

-engineer new interactive products – things;
-acquire, fuse and process the data they collect from things;
-interact with, and interconnect these things as part of larger, more diverse, systems.
-The School of Electronic Engineering and Computer Science draws on its strengths of highly rated R&D centres of excellence in core subject areas comprising Networks, Cognitive Science, Antennas together with interdisciplinary centres such as the Centre for Intelligent Sensing (CIS) and the Centre for Digital Music (C4DM).

The MSc IoT is organised along 3 pathways: Data pathway, Engineering pathway, and the Intelligent Sensing pathway to enable students to focus on these different aspects of the course.

Industrial Experience

The industrial placement currently takes place towards the end of the first year for a maximum of 12 months. It is the student’s responsibility to secure their placement, the school will offer guidance and support in finding and securing the placement but the onus is on the student to secure the job and arrange the details of the placement.

Currently if you are not able to secure a placement by the end of your second semester we will transfer you onto the 1 year FT taught programme without the Industrial Experience, this change would also be applied to any visa if you were here on a student visa.

The industrial placement consists of 8-12 months spent working with an appropriate employer in a role that relates directly to your field of study. The placement is currently undertaken between the taught component and the project. This will provide you with the opportunity to apply the key technical knowledge and skills that you have learnt in your taught modules, and will enable you to gain a better understanding of your own abilities, aptitudes, attitudes and employment potential. The module is only open to students enrolled on a programme of study with integrated placement.

If you do not secure a placement you will be transferred onto the 1 year FT programme.

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Interaction Design is a highly sought specialist skill enabling the creation of compelling user experiences that keep individuals engaged with interactive computing products. Read more
Interaction Design is a highly sought specialist skill enabling the creation of compelling user experiences that keep individuals engaged with interactive computing products. This course is ideal if you have existing programming skills and want to understand software users and work with them to create positive user experiences. The MRes Interaction Design course will help you stand out from other graduates by providing you with the skills and theoretical understanding needed to create successful products in industry or go on to further postgraduate study in a Interaction Design/User Experience/HCI related research field. There is a vibrant international research community developing new methods and theories that underpin this discipline within the broad field of HCI (Human-Computer Interaction) and more specific Interaction Design (IxD ) and User Experience (UxD) areas.

INDUSTRY LINKS

As part of the course you will have opportunities to work with external partners. At UCLan we work with a range on businesses and organisations, many of which provide work experience opportunities and project briefs to enable to you gain real work experience whilst you undertake your postgraduate programme.

LEARNING ENVIRONMENT AND ASSESSMENT

We aim to provide a challenging and stimulating environment in which you can develop and learn new skills. As an MRes student you will be supported in exploring your full potential through taught modules and an extended project. Teaching is done in small groups with plenty of opportunities for practical work, networking with students and staff, and to get involved with research activities.

Assessment methods will include individual and group assignments, presentation and seminars.

FACILITIES

The course is delivered in the Computing and Technology Building at the City Campus in Preston at which students have access to the latest technology, and can study in a supportive environment. Facilities include a purpose built Human-Computer Interaction Suite which is used for the evaluation of software products.

OPPORTUNITIES

The goal of the course is to guide you, depending on your interests, to either go out into Industry or to progress to an academic research career. We aim to produce Interaction Design practitioners who understand how to create excellent interaction designs for a range of different scenarios.

Placement opportunities are available as an option for students who want to gain some work experience as part of the course.

We also aim to give you a thorough grounding in the Interaction Design research area so you are ready to start a PhD. After completing the MRes there will be opportunities for students to continue to MPhil or PhD study.

Our alumni have gone on to work a range of destinations including UX specialists, the BBC, and Tata.

FURTHER INFORMATION

Interaction Design is a branch of Computing concerned with how users interact with computer systems. This includes the roles of users in analysis, design and evaluation of systems, as well as methods for the system developer to create usable and useful interactive products for people, and extends to consideration of social aspects of computer use. In fact it is often more helpful to regard the computer program and its users as each being a component of a system. Many systems fail because of problems with the user interaction, rather than problems with the underlying code. This is because the human is the most complex component of the system, and the least well understood.

This course is suitable for:
-Those who wish to enter a career in Interaction Design or User Experience Design
-Those who wish to enhance their appeal to employers and stand out from other computing graduates.
-Those who wish to go on to study at PhD level
-Those in employment who wish to use the MRes project to develop a product for their employer and develop personally

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career. Read more
This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career.

Who is it for?

This course is for people who share our ethos of wanting to design technology that meets user needs - interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated Websites, mobile apps or other interactive systems and think 'I want to be able to improve this.' It is for people that want to design technology based on an understanding of users' needs and to ensure that the products they and others design meet those needs. We welcome students who share this user-centred ethos.

Objectives

This course will equip you with the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design and encourages you to think about design in new ways - recognising that there are many 'right' ways to design interactive systems.

You will gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences. You will study modules that cover the entire user-centred design and evaluation process; from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Placements

You will have the option to undertake a six month UX internship, after the taught part of the course has finished.

All internships are paid and provide valuable work experience, enhancing employability. As an internship student you can apply the HCI/UX knowledge and skills you have developed on the course in real-world projects and build a UX work portfolio. This supports you in standing out in the job market. You will also get the opportunity to conduct your independent research project on a topic of interest to both you and the internship company. This helps ensure the practical importance of the research.

Previous internships include positions at:
-London UX agencies (e.g Webcredible, Foolproof, Bunnyfoot)
-The BBC
-The Telegraph
-Nature.com

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic. The lab is fitted with the latest technologies including a usability testing suite, mobile testing station, eye-tracker, interactive tabletop, brain interaction technology, 3D printer and more. We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. Industry professionals also participate in teaching and learning - by giving guest lectures, running practitioner tutorials and even by providing feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
-Examinations (which focus on applying HCI theory in realistic situations).
-Coursework (which range from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual courseworks are set during the course. Group courseworks are often centred around realistic design projects.
-Independent research project (dissertation). The independent project allows students to conduct original research on an HCI topic of their choice.
-Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry. Full-time students spend eight hours/week in lectures and four hours/week in seminars/tutorials. Part-time students spend half this time in classes. Overall workload is around 36 hours/week for full-time and 18 hours/week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies including Foolproof, Futureheads and eBay.

Taught Core Modules
-Interaction design (15 credits)
-Creativity in design (15 credits)
-Information architecture (15 credits)
.-Evaluating interactive systems (15 credits)
-Inclusive design (15 credits)
-Cognition and technologies (15 credits)
-Research, methods and professional issues (15 credits)

Taught Elective modules
-Web applications development (15 credits)
-Data visualisation (15 credits)
-Telemedicine (15 credits)

Career prospects

This course empowers students to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:
-UX Designer/Consultant
-User Researcher
-Information Architect
-Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.

Our course is highly respected by industry, with exceptional employability; Over 90% of students are employed within six months of graduating (City Graduate Destinations), in prestigious companies including Samsung, Tesco, Thomson Reuters and Google.

The median annual salary for our recent graduates is £34,000 per year (City Graduate Destinations).

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This Master of Design is new for 2017. A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design. Read more
This Master of Design is new for 2017.

A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design.

You can also take a range of units from across these three to construct an advanced studies in design specialisation. This program is ideal for those keen to enter the expanding fields of professional design engagement, or design practitioners aiming to upgrade their expertise. You’ll be trained in advanced design thinking and processes that’ll equip you to create design solutions that engage experiential, communication, object and spatial contexts.

Visit the website http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

Overview

Please select a specialisation for more details:

- Advanced studies in design
This pathway allows you to construct, with approval, an individual program of study from across interaction design, multimedia design and collaborative design. This enables you to tailor your unit choices while addressing the fundamental principles of advanced design practice and thinking. It’ll inspire you to connect research and practice across the design disciplines, and to become a thoughtful design practitioner. You’ll broaden your knowledge of key design constructs, deepen your professional learning in design areas of interest, and advance your capacity as a design professional.

- Collaborative design
Collaborative design places you conceptually and practically at the intersection of interior, graphic and industrial design practice. The program will set you design challenges involving image, text, products, narratives, systems, ervices, public and private space, materiality and virtuality. You’ll develop independent conceptual and practical design skills alongside an ability to be part of collaborative design processes. You’ll expand your awareness across design disciplines; develop multidisciplinary design expertise; and build broader skills in leadership, professional adaptability and complex project planning.

- Interaction design
The interaction design specialisation develops your skills in the design of contemporary artefacts, products and services that engage with interactive, user-focused technologies and processes. These can include, but aren’t limited to, health and medical equipment, ‘smart’ furniture, educational toys, wearable technologies, information kiosks and transport systems. You’ll use a diverse range of interactive processes, including the application of advanced technologies; electronics and programming; physical and virtual interface manipulation; engineering and material fabrication; and rapid prototyping. The specialisation gives you an understanding of the relationship between interactive activities, products and human behaviour.

- Multimedia design
Multimedia design develops your skills in digital communication environments. This includes: designing for the web; motion and animation; and interactive touchscreen devices and surfaces. Emphasising an advanced knowledge of existing and emerging digital design processes and systems, this specialisation embraces projects of varied scale, from hand-held smart devices to large public interactive screens. It develops your ability to build a communication narrative; use multimedia processes to fill community and business needs; and understand the end-user’s engagement with projects or products such as websites, apps and other screen-based media.

Course Structure

The course comprises 96 points structured into 3 parts:

Part A. Preparatory Studies for Advanced Design (24 points), Part B. Advanced Design Studies (24 points), and Part C. Advanced Design Applications (48 points).

- Students admitted at Entry level 1 complete 96 points, comprising Part A, B & C
- Students admitted at Entry level 2 complete 72 points, comprising Part B & C
- Students admitted at Entry level 3 complete 48 points, comprising Part C

Note: Students eligible for credit for prior studies may elect not to receive the credit and complete one of the higher credit-point options. A zero credit point unit in Art, Design and Architecture Occupational Health and Safety will also be undertaken. This unit is required of all students in the Master of Design and must be undertaken even if credit is obtained for Parts A or B.

Part A: Preparatory studies for advanced design
These studies provide you with the conceptual thinking and technical skill set required for advanced postgraduate study in this area. The studio unit brings together conceptual and technical abilities developed in the other two units.

Part B: Advanced design studies
In these studies you will focus on the application of conceptual thinking and technical skills to advanced design problem solving. You will analyse and create a project outcome based on research, critique, and the application of design processes appropriate to your specialisation. You will also choose a selective unit that will further build capacity in your chosen specialisation.

Part C: Advanced design applications
In these studies you will focus on the application of advanced design problem solving skills at a professional level. You will consolidate skills and practice of design research methodologies and may extend your research trajectory to further study. Part C is also supported by a selective unit to allow you to build capabilities in your chosen specialisation.

In the final semester you will pursue a major design project or participate in a leading industry project. The exegesis unit formalises the research component of Part C. The final semester brings together advanced technical ability, conceptual thinking, entrepreneurial studies and design management in practice.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/design-and-architecture

Find out how to apply here - http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

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The Football Digital Marketing & Social Media Online Course is an eight-week online course designed to provide candidates with the skills required to work in the football industry in the areas of digital marketing, social media, CRM, business intelligence, online brand management and communications. Read more

GENERAL OVERVIEW

The Football Digital Marketing & Social Media Online Course is an eight-week online course designed to provide candidates with the skills required to work in the football industry in the areas of digital marketing, social media, CRM, business intelligence, online brand management and communications.

COURSE CONTENT

The Football Digital Marketing & Social Media Online Course consists of the following modules:

Module 1 - The digital revolution in the football industry – how football clubs are embracing new ways of engaging with consumers

Module 2 – The power and influence of social media in emerging football markets – reaching a new fan base beyond your borders

Module 3 – Athletes and social media as a communication tool - best practices to communicate and market personal image of football players through social media properties

Module 4 – New media strategy at governing bodies and major international tournaments – building a strong social media presence at international events and competitions

Module 5 – Fan Engagement and data analytics– business intelligence, CRM, data extraction and contextualization. Includes information on emerging platforms including Periscope, Snapchat.

Module 6 – Creating web content that sells and engages – how football clubs sell through various new media outlets to different markets in the digital era

Module 7 – Sports journalism in the digital era – blogging, website reporting and digital media

Module 8 – Social media and global brands – marketing non-sports products through football and social media

*All modules are taught in English.

METHODOLOGY

We have developed an integral learning system consisting of live weekly web conferences with industry professionals and like-minded peers, complemented with an interactive online platform designed to develop the skills through football-specific case studies, practical course work and a multicultural learning environment. Our approach to learning consists of the following structure:

1. Individual Preparation – reading of cases, articles and technical notes from the interactive online platform

2. Group Discussion – interactive discussions via email, forums and social networks with classmates

3. Weekly Web Conference session led by industry professional – sharing of professional experiences, best practices, lessons learned and conclusions drawn from each session

4. Implementation & evaluation – students are evaluated through hands-on assignments and interactive online tests

CAREER PATHS

• Digital business professionals at football clubs and federations

• Corporate communications roles in the sports industry

• Business Intelligence & CRM Analysts in football clubs, federations, and brands

• Community Managers and Digital media professionals in football

• Corporate marketing and sports blogging

• Sports journalism in all its branches: television, radio, internet and newsprint

- See more at: http://bit.ly/18O0CAy

COURSE INCLUDES:

• Live weekly sessions with industry professionals via web conference
• Access to online campus with football case studies, articles & interactive forums
• Pedagogical support via email with SBI´s faculty
• All students form part of SBI alumni that are notified of any vacancies and internships with our collaborating partners
• Academic certificate of completion

APPLICATION PROCESS

!. Go to http://www.sbibarcelona.com
2. Click on the Football Communication & Social Media Online Program
3. Go to Apply Now. Send us your information
4. Secure your spot via PayPal, credit card or bank transfer. Limited Spaces available!

Email us at [email protected] for a copy of the program prospectus. Also, follow us on Twitter @SBI_Barcelona and Facebook (https://www.facebook.com/SportsBusinessInstituteBarcelona) for our latest news and information.

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The programme is designed to educate, train and cater for the high demand from companies seeking postgraduate students with expertise in formulation, testing and regulations related to the cosmetics industry in the UK and globally. Read more
The programme is designed to educate, train and cater for the high demand from companies seeking postgraduate students with expertise in formulation, testing and regulations related to the cosmetics industry in the UK and globally.

•The only Cosmetic Science MSc available in the UK
•Designed in consultation with industry to enable students to develop the academic knowledge and practical skills required by cosmetics companies
•Enhance your knowledge of cosmetic products and gain hands-on laboratory experience
•Develop an in-depth understanding of the safety and regulatory requirements
•Potential research opportunities with industry partners
•Acquire business knowledge and skills to create and launch new cosmetic products


The programme has been designed to introduce new concepts, ideas and methods to students, whilst also encouraging them to become more independent thinkers.

​Course content is delivered via a combination of interactive lectures, workshops, seminars and project work. Practical skills are developed through a variety of practical activities.


What you will study on this degree

Please see guidance below on core and option modules for further information on what you will study.

• Research Methods

Equips students with the necessary core skills to effectively design, plan, perform and report scientific research.

• Formulation and Characterisation of Cosmetics

Covers the application of raw materials and cosmetic formulations.

• Physiology and Toxicology

Gain knowledge and understanding of human physiology and toxicology of raw and active materials used in cosmetic products.

•​Safety Assessment of Cosmetics

Covers the regulatory framework, including the chemical safety assessment of cosmetic ingredients in the UK, EU and worldwide.

• Manufacture of Cosmetics

This module covers the scale-up for manufacturing and packaging attributes of relevance to cosmetic formulations. In addition, students will acquire the knowledge, understanding and application of microbiological testing.

• Business Planning for Cosmetic Products

Enables students to analyse and identify a commercially viable cosmetic product and produce a business plan to enable to the product to be launched.

• Research Project

An independent, in-depth study of an agreed aspect of cosmetic science researched in an appropriate manner.

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The web revolution has generated a social interactive environment that creates new business opportunities for enterprises. Many international software development enterprises such as IBM, HP, Microsoft, Google and SAS have their own social computing/media development teams. Read more
The web revolution has generated a social interactive environment that creates new business opportunities for enterprises. Many international software development enterprises such as IBM, HP, Microsoft, Google and SAS have their own social computing/media development teams. Other IT enterprises, such as Apple, Oracle, CISCO and Nokia, own products with social computing functions. Similarly, many national and international companies successfully turn significant profits through social network sites such as Facebook, LinkedIn, Yahoo, Twitter, Google, Myspace, Amazon, Sina Weibo, TaoBao, RenRen and QQ.

This programme addresses market demand by providing you with training for understanding, managing, developing, implementing and commercialising interactive social media on the internet. It will train you for advanced technical or managerial roles in new interdisciplinary areas of social informatics and internet computing. You will gain:
• theoretical and practical knowledge of key areas of social business and social computing in today’s industry and research
• key tools enabling you to enhance and apply your skills in management, design and implementation of IT-based solutions to social business and computation domains
• practical skills in research, analysis, realisation and evaluation of the technical or research documents in social commerce and social computing

You will complete eight in the first two semesters and a dissertation project in the third semester for a total duration of 18 months. The precise content of your dissertation project will be discussed and decided with your project supervisor and is subject to approval. The department is equipped with specialist lab facilities for operating systems, networking, mobile computing and multimedia technology that will support your learning and research.

Modules

Core Modules
• Cloud Computing
• Project Management
• Research Methods
• Social Media Marketing
• Social Network Analysis
• Social Web Programming
• Dissertation

Elective Modules
• Computer Systems Security
• Data Mining and Big Data Analytics
• Interactive Systems
• Object Oriented Programming
• Social Commerce

What are my career prospects?

Graduates from this programme will find employment research and development engineers, systems developers and project leaders in an IT companies. Some students choose to go on to further studies as a PhD candidate at XJTLU or a renowned overseas university.

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Centennial College's Children's Media program not only teaches you how to create memories and childhood heroes of a new generation, it does so in a one-of-a-kind way. Read more
Centennial College's Children's Media program not only teaches you how to create memories and childhood heroes of a new generation, it does so in a one-of-a-kind way.

Guided by industry professionals at the School of Communications, Media, Arts and Design, this first-of-its-kind in Canada program teaches you to create, manage and market numerous media products for the rapidly growing children's market.

Children's Media courses explore various media including television, interactive digital media, books and games. This range allows you to hone your creative storytelling abilities, business skills and production management practices for the development of unique and innovative educational or entertaining children's media content.

You also learn all about the major components of the children's media industry, including production, budget and financing, marketing, publishing and business management. Lastly, you develop insight into child development, and the social and ethical issues related to entertaining children.

To ensure that you are ready to begin your career as a highly skilled content producer, the one-year Children's Media program includes industry events and an industry field placement in a Canadian media organization. These opportunities allow you to build networking skills and gain contacts to assist in your career launch and growth.

From Polka Dot Door and Mr. Dressup to a Annedroids and Almost Naked Animals, the business of creating exciting, quality children's media is a key part of the Canadian entertainment industry.

Career Opportunities

Program Highlights
-Industry and education professionals developed this unique Children's Media program.
-To prepare you for a career in the children's entertainment field, the program includes hands-on, practical training through the use of on-site professional software, pitching to broadcasters and producers, and visits to production companies
-You work with high-level professionals who not only teach you but also help you to connect with the industry.
-Among the specific areas that the offering covers are: writing for children's media, marketing children's entertainment products, project management, pitching, TV and multi-platform production, team building for creative production, child development, licensing and merchandising, the legal and regulatory aspects of children's media, personal branding and career planning, and navigating the domestic and international marketplace.

Career Outlook
-Children's writer
-Marketing specialist
-Project manager
-Content manager
-Children's TV producer
-Children's multi-platform producer
-Program History

Centennial College launched its Children's Media graduate certificate program in September 2009. It was born through the recognition that Canada has, for many years, been a leader in the creation and production of internationally successful children's entertainment properties. The School of Communications, Media, Arts and Design program was formulated and developed by some of the very best and most respected contemporary producers, writers and industry leaders in Canada. As well, it is continuously guided by an active program advisory committee with members from across the spectrum of areas that involve and affect children's entertainment — from education and early childhood specialists to toy manufacturers to interactive digital media producers.

Through the program, students gain a solid developmental understanding of their audience, a strategic and entrepreneurial approach to their careers, a global perspective, and the passion and commitment to become tomorrow's industry leaders.

Areas of Employment
-The independent television production sector
-Industry funding bodies
-Freelance writing for television
-Cross-platform production

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