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Masters Degrees (Interactive Multimedia)

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. Read more
The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. The continued digitisation of the multimedia industry and the different types and flexibility of digital transmission of media has resulted in the diversification of multimedia. Many existing multimedia organisations have found it very difficult to keep up with the incredible pace of change, and this is resulting in the emergence of a great number of small and medium sized specialist multimedia organisations. The growth of these multimedia design companies means there is a growing demand for artistically talented and technically skilled graduates, who show artistic design talent.

This new course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and intelligent media combined with real and virtual studio and on-location multimedia creation. It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating intelligent, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

This programme in aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and intelligent multimedia and an appreciation of the current research directions and opportunities that are available in this field of research.

Specific aims of this programme are to:

- Develop advanced knowledge and skills relevant to the design and creation of combined real and virtual interactive and intelligent multimedia and tools to assist in the creation of combined real and virtual interactive and intelligent multimedia.
- Develop the ability of designing complex combined real and virtual interactive and intelligent multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
- Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.

Taught Modules

3D Virtual Reality Technologies (30 credits)
Multimedia and Interaction Design (30 credits)
Audio Visual Post Production (30 credits)
Intelligent Media Design (15 credits)
Multimedia Research Directions (15 credits)
Dissertation (60 credits)

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The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. Read more
The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. The digital media group has interests in many areas of interactive multimedia and digital film and animation.

Visit the website https://www.kent.ac.uk/courses/postgraduate/264/digital-arts

About the School of Engineering and Digital Arts

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research (http://www.eda.kent.ac.uk/research/default.aspx) that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The digital media group has interests in many areas of interactive multimedia and digital film and animation.

There is particular strength in web design and development, including e-commerce, e-learning, e-health; and the group has substantial experience in interaction design (eg, Usability and accessibility), social computing (eg, Social networking, computer mediated communication), mobile technology (eg, iPhone), virtual worlds (eg, Second Life) and video games. In the area of time-based media, the group has substantial interest in digital film capture and editing, and manipulation on to fully animated 3D modelling techniques as used in games and feature films.

Research Themes:
- E-Learning Technology (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=1)

- Medical Multimedia Applications and Telemedicine (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=2)

- Human Computer Interaction and Social Computing (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=3)

- Computer Animation and Digital Visual Effects (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=4)

- Mobile Application Design and Development (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=25)

- Digital Arts (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=26)

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers are looking for, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Kent has an excellent record for postgraduate employment: over 94% of our postgraduate students who graduated in 2013 found a job or further study opportunity within six months.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Do you have an eye for design? Would you like to help influence the future of visual communications? Southampton Solent University’s MA Visual Communication programme is ideally suited to students who wish to better understand the academic theory that underpins a range of visual mediums. Read more

Overview

Do you have an eye for design? Would you like to help influence the future of visual communications? Southampton Solent University’s MA Visual Communication programme is ideally suited to students who wish to better understand the academic theory that underpins a range of visual mediums.

- Students study the essential academic theories that seek to explain how we understand visual messages.
- The teaching team maintain strong links with industry, providing students with the chance to participate in live briefs, networking events, and guest lectures.
- The course includes time to develop hands-on creative skills. Students are encouraged to create work for their professional portfolio.
- Visual communication at Southampton Solent is taught by a team of professional designers with strong ties to industry.
- Students will have access to a range of specialist facilities throughout their studies. These include Mac computers, professional creative software, digital printing facilities and traditional printing presses.
- Students are invited to pitch for freelance work at Solent Creatives, our on-campus creative agency. These projects involve real businesses and are perfect for portfolio development.
- Tutors encourage students to work in groups with those from other creative disciplines, mirroring industry practices.
- Students will work on competition briefs for organisations such as the Design & Art Directors Association (D&AD) and the Young Creative Network (YCN).

The industry -

Figures released in 2015 by the Department for Culture, Media & Sport suggest that the UK’s creative industries are now worth more than £76.9 billion per year to the UK economy – that’s more than £8.8m per hour. Businesses of all types and sizes make use of creative individuals to take corporate message and translate them into creative outputs that the public can enjoy and understand.

The programme -

This intensive master’s degree helps students to improve their creative skills and build a solid understanding of visual communications theory. The curriculum covers the latest innovations in visual practice, examining the way technological and cultural changes contributed to contemporary academic thinking.

Topics of study include editorial design; art direction; interactive multimedia; information design; image creation; illustration; typographic design; print-making and photographic technique. Students may have workshop sessions with the letterpress, screen-printing, etching and relief printing facilities, as well as the wet darkroom and photo studio. Depending on their creative background, graduates will be well prepared for a range of careers in the creative industries.

Critical research papers and final master’s projects are supported by the University’s expanding research base, encouraging students to make an innovative contribution to visual communication academia.

To help with creative projects and portfolio documentation, Southampton Solent provides a comprehensive media loans scheme. This scheme gives students free access to high-end photographic equipment and accessories.

Visual communication students have the chance to enter major industry awards schemes including those from D&AD and the Royal Society of the Arts. Work-orientated assignments will be offered alongside appropriate live projects from local and national organisations. There will also be opportunities to visit museums, galleries and design studios both nationally and internationally (at additional expense).

Course Content

Units include:

- Visual Communication Practice: Visual communication practice and specialisms such as editorial design, interactive multimedia, information design, image creation, book design and typographic design. Print-making and photographic techniques including letterpress, screen-printing, etching and relief printing, wet darkroom and photo studio practice.
- Web Design: The advantages and limitations of web design and its delivery across a range of devices, from desktop to mobile.
- Project Development: Developing the appropriate graphic design language to apply to your research findings.
- Research Methods:A précis of an article, a critical commentary of two book reviews, your own book review and a proposal for your critical research paper, with an annotated bibliography.
- Critical Research Paper: You’ll research and present an individual seminar, supported by a critical research paper which demonstrates an in-depth, comprehensive and detailed knowledge of your chosen area.
vMaster’s Project: On this final project you’ll bring all your skills together to design, execute and present an individually demanding piece of work that demonstrates systematic and in-depth understanding of your particular discipline of study.

Programme specification document - http://mycourse.solent.ac.uk/course/view.php?id=6152

Teaching, learning and assessment -

The course draws on a variety of teaching methods, including group critiques, individual tutorials, seminars and lectures, peer-learning, live projects and competitions, self-directed study and the use of reflective journals or log-books to express personal and professional development.

Work experience:

You’ll be able to engage directly with employers by organising your own work placement or work-based project, supported and encouraged by the course team as required.

Assessment:

You’ll have access to a full range of print-making facilities, including letterpress, screen-printing, etching and relief printing, alongside digital resources

Our facilities -

You’ll have access to a full range of print-making facilities including letterpress, screen-printing equipment, etching and relief printing, and digital resources.

Web-based learning -

Solent’s virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

Why Solent?

What do we offer?

From a vibrant city centre campus to our first class facilities, this is where you can find out why you should choose Solent.

Facilities - http://www.solent.ac.uk/about/facilities/facilities.aspx

City living - http://www.solent.ac.uk/studying/southampton/living-in-southampton.aspx

Accommodation - http://www.solent.ac.uk/studying/accommodation/accommodation.aspx

Career Potential

This master’s degree delivers the skills you’ll need for a wide range of visual design fields including animation, art direction, web design, publishing, branding and typography.

Suitable roles for graduates include:

- Design consultancy
- Publishing industry
- Advertising – agency side
- Multidisciplinary design
- Web design
- Television
- Film and multimedia
- Freelance practice
- App design.

Links with industry -

Through this course you’ll develop valuable and appropriate skillsets through engagement with the wider profession, design community and industry.

You’ll have the chance to enter major industry awards schemes, including those from D&AD and the Royal Society of the Arts. Work-orientated assignments will be offered alongside appropriate ‘live’ projects from local and national organisations. There will be opportunities to visit museums, galleries and design studios, both nationally and internationally, as part of the course.

Transferable skills -

Decision-making under pressure; visual, written and verbal communication skills; critical thinking; and presentation to specialist and non-specialist audiences.

Further study -

There’s a chance of progression to further study, including a PhD, on successful completion of the course.

Tuition fees

The tuition fees for the 2016/2017 academic year are:

UK and EU full-time fees: £6,695 per year

International full-time fees: £11,260 per year

UK and EU part-time fees: £3,350 per year

International part-time fees: £5,630 per year

Graduation costs -

Graduation is the ceremony to celebrate the achievements of your studies. For graduates in 2015, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £42 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost.
For more details, please visit: http://www.solent.ac.uk/studying/graduation/home.aspx

Next steps

Think a career as a visual communicator might be for you? With expert teaching teams, regularly revised curriculums and strong links to industry, Southampton Solent University’s MA Visual Communications programme is the ideal next step towards a broad range of creative careers.

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Passionate about PR and communications? Want to boost your employment prospects? Southampton Solent’s MA PR & Multimedia Communications programme is designed to help graduates build on traditional paradigms of public relations, exploring critically how the PR industry relates to advertising, marketing and journalism. Read more

Overview

Passionate about PR and communications? Want to boost your employment prospects? Southampton Solent’s MA PR & Multimedia Communications programme is designed to help graduates build on traditional paradigms of public relations, exploring critically how the PR industry relates to advertising, marketing and journalism.

With an emphasis on the emergence of ‘peer-to-peer’ communications on digital platforms, this course can help improve the employability of both recent graduates and existing practitioners.

- The course curriculum emphasises content creation and management across paid, owned, earned and shared platforms.
- Students study alongside industry experts with a wealth of first-hand insight to share.
- The course is delivered through interactive seminars. These small group sessions allow for open discussion and regular feedback.
- Students will learn how to commission work and manage relationships with advertising, marketing and brand journalism specialists.
- Work placements and freelance projects are a core part of the curriculum, helping to ensure that students graduate with a range of relevant workplace experience.
- Small class sizes allow for flexibility in the curriculum, helping students to tailor the course to their own interests.
- Assignments can be adapted to suit each student’s unique career ambitions or, if they are working, their employer’s needs.
- Students benefit from a range of guest speakers and practical events including a crisis simulation, an ‘eCampaign’ in a day, and participation in industry events.

The industry -

Modern PR practitioners have to grapple with communication that knows no boundaries. The stakeholder relations manager, the corporate journalist, the digital promoter, the brand content manager - these are the jobs of the future, and the graduates filling these posts will need to know how to do their public relations in an integrated way.

The corporate narrative now has to compete with the user generated content. Traditional news and feature journalism is being pushed aside by citizen journalism and brand journalism, causing PR practitioners to re-think their influencer strategies. Advertisers who were once focused on campaigns in print media are now using rich online content, while native advertising is blurring the lines between public relations and advertising. Those who can surf the waves of this multifaceted world will be the most effective (employable) strategic communicators.

The programme -

As the roles of digital newsroom manager, multimedia advertiser, marketing professional, and corporate PR continue to converge, it is increasingly important that students gain first-hand experience of these functions. With opportunities for networking, live client briefs and portfolio development all built into the course, graduates leave Southampton Solent with a wealth of industry relevant experience to show potential employers.

The ‘Professional Development’ unit gives students work-placement and freelance opportunities, enhancing their professional skillset. Students will also be able to pitch for paid work at Solent Creatives, who specialise in connecting students with businesses who need creative support. These projects can help students to strengthen their portfolio of professional work. For full details of each individual unit, please see the ‘course content’ tab.

Learners are encouraged to carry out additional work experience alongside their regular studies. The course team’s close links with industry have helped past students to negotiate placements at top local and national agencies.

As one of the country’s top creative universities (Which? University Student Survey, 2014), Southampton Solent is proud to offer students a range of high-end media facilities. Students also have the opportunity to access an extensive media loans service, where they can borrow high-end video production and photography equipment.

The course concludes with a major project or dissertation. This is another opportunity for students to specialise their knowledge, conducting in-depth research into an area that complements their unique career ambitions.

Course Content

Units include:

- PR in a Multimedia World (30 credits) - this unit covers how the theory and practice of PR changes as communication moves across paid, owned, shared and earned media. Paradigm shifts from traditional PR approaches are considered in the context of actual PR campaigns currently running.
- Multimedia Campaign Planning (30 credits) - students get the opportunity to develop and implement a number of campaign activities across a wide variety of platforms, testing their ability to integrate paid, owned, shared and earned media in a PR campaign.
- Media Measurement & Evaluation (15 credits) - this unit introduces students to the measurement techniques applied in advertising, marketing, promotion and PR sectors, including the evolution of RoE (return on engagement).
- Research Methods (15 credits) - this unit raises the students’ research skills to master’s level and includes SPSS software and other methodologies that are relevant to their particular areas of interest. This is a shared unit.
- Professional Development (30 credits) - this unit positions the MA programme in terms of the student’s career aspiration, identifying skill sets and development needs in a personal development programme. This forms the basis of a freelance/workplace project and informs the student’s choice of dissertation topic.
- Major Project/Dissertation (60 credits) - the culmination of this MA programme. Theory and practice learned in the previous units inform a final research project.

Teaching, learning and assessment -

Work experience:

One unit (Professional Practice) requires a work placement or freelance project to be completed. Students are encouraged to source their own client (through Solent Creatives) or to find a work placement that is appropriate to their career ambitions. The course team will be available to provide support and guidance as necessary.

The placements and projects vary in length, depending on client needs. The minimum required is a two week placement, but on average the client projects last much longer.

Assessment:

Assessment methods include essays, practical portfolios, reflective reports, and campaign outputs. The major project/dissertation unit includes a presentation during the early stages of development. ‘PR in a Multimedia World’ includes an exam.

Our facilities -

We have a fully equipped IT centre with both PC and Mac computers. These feature industry-standard image manipulation, video and audio editing software. Access to camera equipment and professional recording devices for podcast and video creation is highly likely, and access to photographic equipment is always available.

Web-based learning -

Solent’s virtual learning environment (VLE) provides quick online access to assignments, lecture notes, suggested reading and other course information. The unit materials are posted on the VLE and students are expected to have reviewed them prior to attending class. The materials include journal articles, videos and web-based resources.

Why Solent?

What do we offer?

From a vibrant city centre campus to our first class facilities, this is where you can find out why you should choose Solent.

Facilities - http://www.solent.ac.uk/about/facilities/facilities.aspx

City living - http://www.solent.ac.uk/studying/southampton/living-in-southampton.aspx

Accommodation - http://www.solent.ac.uk/studying/accommodation/accommodation.aspx

Career Potential

This course provides students with the skills required to progress onto a range of roles in the public relations and communication industry.

Suitable roles for graduates include:

- Public relations (agency and in-house)
- Marketing
- Digital and social media communications
- Crisis management
- Internal communications
- Research and analysis
- Content management
- Stakeholder relations
- Customer communications analysis
- Brand partnership

Links with industry -

Live client briefs are used for the ‘Multimedia Campaign’ unit. The ‘Professional Practice’ unit requires every student to undertake a work placement or freelance project. Students who are in work while taking the course have the opportunity to adapt the topic of their assignments to suit the needs of their employers. Adaptable units include:

- Dissertation/Final Project
- Multimedia Campaigns
- Professional Practice
- Evaluation and Measurement
- PR in a Multimedia World

There is a strong relationship between the course and the Chartered Institute of Public Relations, as evidenced by the participation of the CIPR Presidents in our eBook in a day events. These events have been organised by the MA students for the past two years.

Transferable skills -

MA PR and Multimedia Communication here at Solent offers students the opportunity to develop multiple transferable skills. Graduates will have gained a range of writing, digital, account management, research presentation, marketing and public speaking skills which are valued in many industries.

Further study -

Graduates will be in a good position to pursue further professional qualifications. Chartered Institute of Public Relations diplomas are available in areas of expertise such as crisis management and internal communication. Membership of the CIPR encourages continued professional development (CPD).

MPhil/PhD options are open to those wishing to pursue academic research and teaching.

Tuition fees

The tuition fees for the 2016/2017 academic year are:

UK and EU full-time fees: £6,500 per year

International full-time fees: £10,930 per year

UK and EU part-time fees: £3,250 per year

International part-time fees: £5,465 per year

Other costs -

Students may travel to central London for an agency visit. This has taken place three times over the past six years. Coach tickets can be found for less than £20, and all day tube passes cost around £10.

Graduation costs -

Graduation is the ceremony to celebrate the achievements of your studies. For graduates in 2015, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £42 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost.
For more details, please visit: http://www.solent.ac.uk/studying/graduation/home.aspx

Next steps

Do you want to work on PR campaigns, deliver communications strategies and create exciting multimedia content? Southampton Solent University’s public relations and multimedia communications programme is both academically challenging and industry focused, helping to equip you with the essential skills that PR employers require.

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The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media. Read more
The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media.

The broad aim of the course is to equip students from a wide range of backgrounds with a thorough understanding of the technology and industry-standard tools used in the digital media sector. Interactive digital media seeks to entertain, inform and inspire an audience. The creation of interactive digital media is a challenging and complex activity requiring a blend of creative and technical skills using a range of existing and emerging technologies.

On successful completion of the course, you will have a comprehensive knowledge of the underlying concepts, technologies and practices of interactive digital media and be able to apply these to create interactive digital media products.

Visit the website: http://www.ucc.ie/en/ckr05/

Course Detail

The MSc (Interactive Media) is a taught programme that may be taken full-time over 12 months or part-time over 24 months from the date of first registration for the programme.

Format

- Lectures: 12 hours per week
- Laboratory sessions: Six hours per week

You are expected to undertake independent reading and study.

Students must attain 90 credits through a combination of:

- Core Modules (30 credits)
- Elective Modules (30 credits)
- Research & Development Project (30 credits)

Core Modules (Period 1)

Full-time students are required to take the following 30 credits of core modules. Part-time students are required to take three of the following core modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6100 Authoring (5 credits) - Dr. John O'Mullane
CS6101 Digital Publishing and Hypermedia Systems (5 credits) - Dr. Ian Pitt
CS6102 Graphics and Graphic Design (5 credits) - Dr. Sabin Tabirca
CS6103 Audio and Sound Engineering (5 credits) - Mr. David Murphy
CS6104 Digital Video Capture and Packaging (5 credits) - Dr. Ian Pitt
CS6111 3D Graphics and Modelling (5 credits) - Mr. David Murphy

Elective Modules (Period 2)

Full-time students are required to take 30 credits from the following elective modules. Part-time students are required to take three of the following elective modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6105 Future and Emerging Interaction Technologies (5 credits) - Mr. David Murphy
CS6113 Internet-based Applications (5 credits) - Dr. Frank Boehme
CS6114 Digital Video Compression and Delivery (5 credits) - Dr. Frank Boehme
CS6115 Human Computer Interaction (5 credits) - Dr. Ian Pitt
CS6116 Mobile Multimedia (5 credits) - Dr. Sabin Tabirca
CS6117 Audio Processing (5 credits) - Mr. David Murphy

Note: Not all modules may be offered in a particular year and are subject to change.

Project Phase (After Period 2)

Full-time and part-time students are required to take a project as follows:

CS6200 Dissertation (30 credits)

Assessment

Full details and regulations governing Examinations for each programme will be contained in the Marks and Standards 2015 Book and for each module in the Book of Modules 2015/2016 - http://www.ucc.ie/modules/

Postgraduate Diploma in Interactive Media

Students who successfully achieve the pass standard in the examination may opt not to proceed to the digital media project and may opt instead to be awarded the Postgraduate Diploma in Interactive Media.

Careers

Companies actively recruiting Computer Science graduates in 2014-15 include:

Accenture, Aer Lingus, Amazon, Apple, Bank of America Merrill Lynch, Bank of Ireland, BT, Cisco, CiTi-Technology, Cloudreach, Dell, Digital Turbine Asia Pacific, EMC, Enterprise Ireland, Ericsson, First Derivatives, Guidewire, IBM, Intel, Open Text, Paddy Power, Pilz, PWC, SAP Galway Transverse Technologies, Trend Micro, Uniwink, Version 1 (Software).

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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Duration. 1 year (full-time) or 2 years (part-time). Simple timetable information. Part-time - 1 day per week. Course units. Year 1. Read more
Duration: 1 year (full-time) or 2 years (part-time).

Simple timetable information: Part-time - 1 day per week.

Course units
Year 1
Semester 1
– Introduction to Data Communications
– Introduction to Network Programming
– Multimedia Technologies
– Multimedia Authoring Techniques
Semester 2
– Distributed Systems and Internetworking
– Internet Protocols and Technologies
– Internet Management and Security
– Research Planning and Management
Summer Period
– Project

Course description
Internet, involving the world wide web-based technologies, is now an essential component for the functioning of all successful commercial and industrial organisations. This provides a rapidly expanding market for qualified personnel with skills to support and develop the complex web-based applications. Key roles exist for people with the artistic talent and an in-depth knowledge of the supporting internet technologies to exploit the full potential of the available resources and to be instrumental in specifying the next generation of tools, appropriate for the development of their organisations.

This course focuses on a balanced multidisciplinary approach to the development of multimedia contents and their distribution within a networked environment, using a combination of sophisticated computer tools and techniques. It provides a sound understanding of the underlying engineering principles that are applicable to the use of the software, network and computer systems. A special emphasis is given to the web-based applications and the key technical skills for developing interactive, database driven, multimedia web applications.

Students are given hands-on experience of various computer techniques, for example, the multimedia content generation for web and studio-based applications, web server configuration, firewalls/network configuration and management, routing and gateway configurations and Linux clustering etc, amongst others.

Career opportunities
Students successfully completing this course are expected to find jobs both as research and development staff and as technical support staff in areas such as website engineering, networking technologies, intranet server and database, Java networking programming, graphic user interface,
multimedia authoring, and video displays. The candidates with an artistic flair will particularly benefit from this course in developing careers for the media and related studio industries which require multidisciplinary skills and in enhancing support for their own hobby-based applications through keeping abreast of the relevant technologies.

Typical background of applicant
A good Honours degree in a Computing/IT/numerate subject, or an equivalent level CEng/Graduate diploma in an aspect of the relevant specialism, or an unclassified degree (or equivalent) together with further study/experience that is deemed equivalent. All applicants must have good written, interactive and social skills. Applicants may be asked to submit a written aptitude test before interview.

Professional contacts/industry links
MSc Internet and Multimedia Engineering is also offered in collaboration with Central China Normal University in Wuhan, China. Please note that this option is usually only appropriate for students of the Partner Institute.

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Multimedia and wireless communications is a rapidly growing area in the booming communications industry. Read more
Multimedia and wireless communications is a rapidly growing area in the booming communications industry. New standards such as 3G and 4G for mobile networking enable applications including triple services for mobile networks, digital television, video streaming, interactive gaming, navigation services, and emergency and healthcare applications. It is technologically challenging to deliver these multimedia applications and services efficiently over emerging and diverse wireless networks. To meet this challenge, engineers need to have a deep understanding of wireless and multimedia technologies.

This programme aims to provide you with an understanding of the technical characteristics of wireless systems and multimedia technologies. It will cover advanced topics in wireless communications for voice, data and multimedia. You will benefit from:
• gaining a degree from a globally respected university
• excellent research facilities with advanced experimental equipment
• knowledge of cutting-edge technologies needed in the real job market
• abundant opportunities to get involved in various national or industrial-funded projects

Modules

Core Modules
• Advanced Signal Processing
• Image and Video Processing
• Data Communication and Communication Networks
• Mobile Communications
• Multimedia Communications
• Coding and Cryptography
• Project Management
• Msc Project

Elective Modules
• Renewable Kinetic Energy Technologies
• Power Electronics and Applications for Renewable Energy

What are my career prospects?

Graduates of this programme will have skills that are in-demand in the job market and offer abundant research and application opportunities. You will have the necessary skills to enter careers in some of the most dynamic fields in image and video communications, and will typically be employed as multimedia system engineers, multimedia system and information technology consultants, mobile projects managers, wireless and mobile communication consultants, and managers and team leaders in the communications industry.

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City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling. Read more
City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling.

Who is it for?

This course is suitable for students from any degree background with an interest in current affairs. Students will have a keen interest in the media, specifically in digital journalism. Some experience of social media and/or data work can be useful for those wishing to specialise in these fields.

Objectives

This course has a particular emphasis on digital media, and prepares you to enter and/or further develop a career in online journalism in particular. The curriculum reflects the continuing development of digital journalism through more interactive content and formats that engage users as active participants.

Innovative modules focus on social media and audience development, data journalism and coding for journalists. Multimedia work is geared to online publication. Alongside this, you will also learn the essential journalistic skills of writing, reporting, newsgathering, interviewing and feature writing, plus law and ethics -- core elements of City’s renowned MA Journalism courses.

Academic facilities

You will gain practical skills in our digital newsrooms, with access to cameras, audio recorders and other equipment, with dedicated technical support. In 2014 we completed a £12m development project for our journalism facilities. These facilities were developed in consultation with experts from the BBC and ITN, and include two digital newsrooms - impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-A television studio: enabling simultaneous multi-media broadcast and a major expansion in the number of news and current affairs programmes produced.
-Four radio studios: enabling an increase in output and the potential to explore a permanent radio station.
-Two radio broadcast newsrooms: high-tech facilities that enable you to learn how to produce a radio programme.
-Two digital newsrooms: impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-Two TV editing and production newsrooms: state-of-the-art facilities that enable you to learn about TV production.

Placements

Students on all Journalism MA courses may opt to undertake work placements, which many find an essential step in developing their career in journalism. They can give you the chance to put your learning into practice and, more importantly, make contacts in the industry.

You are encouraged to seek work experience while you study on this course, and your personal tutor can advise on suitable organisations to approach.

Work placements are not formally assessed as part of the MA programme.

Teaching and learning

Some modules are taught in lecture theatres, such as Ethics, Rules and Standards and UK Media Law, but some involve small-group workshops that allow you to develop your journalistic skills and knowledge with the support of our expert academics.

Our students have the option of taking part in a Teeline shorthand course alongside their studies. This costs £100 (refundable if you reach 100 words per minute) and runs across two terms.

Assessment

All MA Journalism courses at City are practical, hands-on courses designed for aspiring journalists. As a result, much of your coursework will be journalistic assignments that you produce to deadline, as you would in a real news organisation. Assessment is often through a portfolio of journalistic assignments of this kind.

Modules

This course will prepare you for work in the rapidly changing environment of online journalism, with a focus on the key areas of social media, audience development, data journalism and coding.

You will develop these digital specialisations alongside essential journalistic skills of writing, reporting, newsgathering, interviewing and features - core elements of City's renowned Journalism MA programme. Multimedia work is geared to online publication.

Core modules
-Ethics, Rules and Standards (30 credits)
-Journalism Portfolio (30 credits)
-Final Project (30 credits)
-Social, Community and Multimedia Management (30 credits)
-Introduction to Data Reporting (15 credits)
-Advanced Data and Coding (15 credits)
-UK Media Law (15 credits)
-Political Headlines (15 credits)

Career prospects

Students benefit from a central London location, unrivalled industry contacts and a thorough grounding in the best practices of professional journalism.

Recent graduates have gone on to work in both specialist digital roles (such as social media, audience development and data journalism) and as reporters and sub-editors.

Employers include:
-BuzzFeed
-Metro
-BBC
-Financial Times
-The Times
-The Guardian
-The Daily Telegraph
-Daily Mirror
-City AM
-The Independent
-Bloomberg News
-The Daily Mail
-Property Week
-Media Briefing
-MSN
-Aeon Magazine
-Manchester Evening News
-Exaro News

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Why you should choose this course. -You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics. Read more
Why you should choose this course:
-You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics
-You want to learn in state-of-the-art facilities, including our £2.5 million electroacoustic studio complex
-You want to pursue a career as a composer working with technology and audio-media, or a PhD in electroacoustic composition

Course description

This course provides an in-depth knowledge of cutting-edge compositional techniques, methodologies and associated aesthetics in creative work that intersects with technology and other artistic or scientific forms. It serves as excellent preparation for a career as a composer working with technology and audio-media, and it provides all the training necessary for embarking on and envisioning novel strands for a PhD in electroacoustic composition, including those informed by other scientific and arts form.

All teaching, research and compositional work is carried out in the NOVARS Research Centre for Electroacoustic Composition, Performance and Sound Art with its state-of-the-art £2.5 million electroacoustic studios. Opportunities for the performance of new works are offered using the 55-loudspeaker sound diffusion system of MANTIS (Manchester Theatre in Sound) and through events such as the Locativeaudio Festival (locativeaudio.org) and Sines and Squares Festival for Analogue Electronics and Modular Synthesis (sines-squares.org). Acousmatic, mixed, live electronic and multimedia works are all possible, with composers able to incorporate the spatialisation of sound and interactive new game-audio media into the presentation of their work.

In addition to the final portfolio, all electroacoustic music and interactive media composition students take the compulsory course unit Composition Project and the further compulsory taught course unit, Fixed Media and Interactive Music . Optional course units normally include Aesthetics and Analysis of Organised Sound, Interactive Tools and Engines, Contemporary Music Studies, Advanced Orchestration, and Historical or Contemporary Performance. There are also choices outside the MusM Composition (subject to course director approval), such as Computer Vision, Mobile Systems, Mobile Communications, Ethno/Musicology in Action: Fieldwork and Ethnography , and Work Placement (Institute of Cultural Practices).

Aims

This programme aims to:
-Build on undergraduate studies, developing skills in electroacoustic composition to Master's level.
-Increase knowledge and a systematic understanding of electroacoustic music.
-Foster the particular creative talents of each individual student.
-Provide all the training necessary for embarking on a PhD in electroacoustic composition.
-Prepare students for a career as a composer and in the wider music industry where critical judgement and developed powers of communication are needed.

Special features

The NOVARS studio complex supports a broad range of activities in the fields of electroacoustic composition and new media. The studios incorporate the newest generation of Apple computers, Genelec, PMC and ATC monitoring (up to 37-channel studios) and state-of-the art licensed software (including Pro Tools HD, Max MSP, GRM Tools, Waves, Ircam's Audiosculpt and Reaper and, for Interactive Media work, Oculus Rift, Unreal Engine 4, Unity Pro and open-source Blender3D). Location and performance work is also supported by a new 64-channel diffusion system.

Postgraduate students at the NOVARS Research Centre play an active role in the planning, organisation and execution of performance events such as the Sines & Squares Festival and MANTIS Festival (over 20 editions since 2004), and projects such as LocativeAudio and our regular Matinée presentations. Relevant training, including rigging and de-rigging the MANTIS system, health and safety, sound diffusion workshops, organisation of Calls for Works when needed, etc., is an important part of the course.

Career opportunities

Graduates of this programme have pursued successful careers in musical and non-musical fields. Some continue to further study via a PhD before securing an academic position. Some go on to teach in schools or further education, both in the UK and overseas. Other areas of work for which advanced compositional training has been directly relevant include recording studios, entrepreneurships, the creative industries, music publishing, music journalism and performance. Careers outside of music have included computer programming, theatre, accountancy, law, social work and human resources.

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With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. Read more
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.

Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.

You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games.

Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/sminteractivegames_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As well as mainstream games industry roles such as audio director, sound designer and composer, your course will give you access to opportunities in other related media and multimedia industries. The games industry is currently thriving and you will be well placed to take advantage of this growing area.

- Audio Director
- Audio Designer
- Composer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios - approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Studios - and you will also benefit from our links with local and national music, arts and festival organisations.

Our music facilities include five recording studios, each with a control room and live area with instruments and amps.

Core Modules

Collaborative Practice
Your opportunity to experience a collaborative environment, you will work in small groups to devise and develop a practical project that shows off your creative and technical skills.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive musical or artistic system design, as you create an original system for making and manipulating sound.

Creative Sound Design
Explore a range of sound production techniques and gain an understanding of the key technological developments, innovations and innovators within the field of sound design.

Research Practice
Develop your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Sound & Music for Interactivity
Address the challenges of producing audio content for interactive media. You will evaluate the role of sound and music in games and use industry standard tools to produce audio that demonstrates your understanding.

Sound, Music & Image
Examine the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Major Individual Project
The final project gives you the opportunity to combine your previous learning into a significant piece of work in an area of interest to you.

Negotiated Skills Development
Broaden and deepen your knowledge by working with your tutor to identify a project and undertake a self-directed piece of work.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This course recruits graduates from a wide range of disciplines, although significant experience of computers is expected. This course aims to give you the theory and practice of the creation and applications of a wide variety of digital interactive systems. Read more
This course recruits graduates from a wide range of disciplines, although significant experience of computers is expected. This course aims to give you the theory and practice of the creation and applications of a wide variety of digital interactive systems.

Why choose this course?

Computer-based multimedia techniques are used to communicate a whole range of ideas in business, education, government, the arts and entertainment, and the aim of this course is to give you a clear understanding of the underlying principles and technical issues associated with developing computer systems that incorporate multimedia content.

During the course you will:
-Learn about underlying principles of the technology that is used to create, store and manipulate a variety of media on computers
-Gain experience of using state of the art software and you will explore how programming can be used to develop the complexity and interactivity of applications on a range of platforms
-Develop the research skills to enable you to keep up to date and explore new ideas in a rapidly changing field
-Be equipped to be an independent learner in this field who can analyse the requirements for interactive applications, evaluate tools and solutions and who can work creatively in this area.

This course can complement the knowledge and skills that you have obtained on almost any undergraduate course. We have had artists who wanted to present their material on the Internet, engineers who wanted to create product and factory simulations and even an archaeologist who wanted to create a virtual museum.

COME VISIT US ON OUR NEXT OPEN DAY!

Register here: https://www.ntu.ac.uk/university-life-and-nottingham/open-days/find-your-open-day/science-and-technology-postgraduate-and-professional-open-event2

The course is a part of the School of Science and Technology (http://www.ntu.ac.uk/sat) which has first-class facilities (http://www.ntu.ac.uk/sat/facilities).

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The master of science degree in game design and development explores the entertainment technology landscape, along with other related areas of software development. Read more

Program overview

The master of science degree in game design and development explores the entertainment technology landscape, along with other related areas of software development. The program has its technical roots in the computing and information science disciplines, while simultaneously covering the breadth of the game development field through course work in topics such as computer graphics, game engines, interactive narrative, and game design. The degree is specifically for students who aspire to careers within the professional gaming industry or a related field such as simulation, edutainment, or visualization.

This is a two-year, on-campus, cohort-based program in which students are admitted through a portfolio review process. During the second year, students form development teams that construct a working game engine and software title as the program capstone experience. This requirement includes both individual and group expectations. The capstone culminates in a defense before program faculty, as well as a public exhibition. Combined, these requirements provide a unique and comprehensive educational experience for individuals who aspire to a career in the game development industry.

Plan of study

The program's curriculum consists of required courses, a choice of five advanced electives, and a capstone experience.

Capstone experience

During the second year, students complete a team-based capstone experience where students present and defend their work. This presentation includes a faculty review, which constitutes the capstone defense, a public presentation, and a demonstration.

Curriculum

Game design and development, MS degree, typical course sequence:
First Year
-Game Development Processes
-Game Design
-Gameplay and Prototyping
-Colloquium in Game Design and Development
-Game Industry Themes and Perspectives
-Advanced Electives
Second Year
-Capstone Design
-Advanced Electives
-Game Industry Themes and Perspectives
-Capstone Development

See website for further details of available electives: https://www.rit.edu/programs/game-design-and-development-ms

Other admission requirements

-Submission of a portfolio and/or scores from the Graduate Record Exam (GRE) is required. If you choose to submit a portfolio it should include evidence of individual and group projects (clearly marked as such) relevant to the area you wish to study within the degree program.
-Complete a graduate application.
-International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language (TOEFL). A minimum score of 570 (paper-based) or 88 (Internet-based) is required. International applicants also are required to submit scores from the Graduate Record Exam (GRE).

Due to the cohort nature of the program, students are admitted in the fall semester only. Admission to the program is highly competitive. While GRE scores are not required for domestic students, students may submit scores to strengthen their application. Those applicants with a GPA below 3.25 are required to submit GRE scores.

Additional information

Prerequisites:
Students are expected to have at least one year of significant programming experience in a current object-oriented language—preferably C++ or Java—and a solid working knowledge of website development and interactive multimedia concepts. If students do not have these prerequisites, additional course work may be recommended to bridge any educational gaps.

Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

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The Creative Digital Media Masters is aimed at those who wish to develop their digital media design skills further (both academically and practically) while at the same time having the option to enhance their entrepreneurial and business abilities. Read more
The Creative Digital Media Masters is aimed at those who wish to develop their digital media design skills further (both academically and practically) while at the same time having the option to enhance their entrepreneurial and business abilities. The course is broad in scope but specialism is possible through the Independent Study.
The course will develop your digital media design skills in areas such as web design, interactive multimedia, digital animation, digital video and digital audio design. The course is based around a core 'triangle' of media development issues, including communication, creativity and production.

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