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Masters Degrees (Interactive Multimedia)

We have 104 Masters Degrees (Interactive Multimedia)

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. Read more
The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. The digital media group has interests in many areas of interactive multimedia and digital film and animation.

Visit the website https://www.kent.ac.uk/courses/postgraduate/264/digital-arts

About the School of Engineering and Digital Arts

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research (http://www.eda.kent.ac.uk/research/default.aspx) that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The digital media group has interests in many areas of interactive multimedia and digital film and animation.

There is particular strength in web design and development, including e-commerce, e-learning, e-health; and the group has substantial experience in interaction design (eg, Usability and accessibility), social computing (eg, Social networking, computer mediated communication), mobile technology (eg, iPhone), virtual worlds (eg, Second Life) and video games. In the area of time-based media, the group has substantial interest in digital film capture and editing, and manipulation on to fully animated 3D modelling techniques as used in games and feature films.

Research Themes:
- E-Learning Technology (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=1)

- Medical Multimedia Applications and Telemedicine (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=2)

- Human Computer Interaction and Social Computing (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=3)

- Computer Animation and Digital Visual Effects (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=4)

- Mobile Application Design and Development (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=25)

- Digital Arts (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=26)

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers are looking for, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Kent has an excellent record for postgraduate employment: over 94% of our postgraduate students who graduated in 2013 found a job or further study opportunity within six months.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Do you have an eye for design? Would you like to help influence the future of visual communications? Southampton Solent University’s MA Visual Communication programme is ideally suited to students who wish to better understand the academic theory that underpins a range of visual mediums. Read more

Do you have an eye for design? Would you like to help influence the future of visual communications? Southampton Solent University’s MA Visual Communication programme is ideally suited to students who wish to better understand the academic theory that underpins a range of visual mediums.

This intensive master’s degree helps students to improve their creative skills and build a solid understanding of visual communications theory. The curriculum covers the latest innovations in visual practice, examining the way technological and cultural changes contributed to contemporary academic thinking. 

Topics of study include editorial design; art direction; interactive multimedia; information design; image creation; illustration; typographic design; print-making and photographic technique. Students may have workshop sessions with the letterpress, screen-printing, etching and relief printing facilities, as well as the wet darkroom and photo studio. Depending on their creative background, graduates will be well prepared for a range of careers in the creative industries.

Critical research papers and final master’s projects are supported by the University’s expanding research base, encouraging students to make an innovative contribution to visual communication academia.

What does this course lead to?

This master’s degree delivers the skills you’ll need for a wide range of visual design fields including animation, art direction, web design, publishing, branding and typography. The course includes time to develop hands-on creative skills. Students are encouraged to create work for their professional portfolio.

Who is this course for?

Aimed at those with a relevant honours degree, or with extensive experience in marketing, design or digital fields, this master’s degree is well-suited to those who are looking to develop their career into art direction, web design, publishing or branding.

What you will study

Units include:

Visual Communication Practice

Visual communication practice and specialisms such as editorial design, interactive multimedia, information design, image creation, book design and typographic design. Print-making and photographic techniques including letterpress, screen-printing, etching and relief printing, wet darkroom and photo studio practice.

Digital Media

The advantages and limitations of digital media and its delivery across a range of devices, from desktop to mobile.

Project Development

Developing the appropriate design language to apply to your research findings.

Masters Project Proposal

Students will write a 3000 word proposal for their chosen Master's project.

Master’s Project

On this final project you’ll bring all your skills together to design, execute and present an individually demanding piece of work that demonstrates systematic and in-depth understanding of your particular discipline of study.

Facilities

To help with creative projects and portfolio documentation, Southampton Solent provides a comprehensive media loans scheme. This scheme gives students free access to high-end photographic equipment and accessories. 

Students will have access to a range of specialist facilities throughout their studies. These include Mac computers, professional creative software, digital printing facilities and traditional printing presses.

You’ll have access to a full range of print-making facilities including letterpress, screen-printing equipment, etching and relief printing, and digital resources.

Your future

Suitable roles for graduates include:

  • Design consultancy
  • Publishing industry
  • Advertising – agency side
  • Multidisciplinary design 
  • Web design
  • Television
  • Film and multimedia
  • Freelance practice
  • App design. 

There’s a chance of progression to further study, including a PhD, on successful completion of the course.

Industry links

Students will work on competition briefs for organisations such as the Design & Art Directors Association (D&AD) and the Young Creative Network (YCN). Through this course you’ll develop valuable and appropriate skillsets through engagement with the wider profession, design community and industry.

Work-orientated assignments will be offered alongside appropriate ‘live’ projects from local and national organisations. There will be opportunities to visit museums, galleries and design studios, both nationally and internationally, as part of the course.

The teaching team maintain strong links with industry, providing students with the chance to participate in live briefs, networking events, and guest lectures.

Placements

You’ll be able to engage directly with employers by organising your own work placement or work-based project, supported and encouraged by the course team as required and students will work on competition briefs for organisations such as the Design & Art Directors Association (D&AD) and the Young Creative Network (YCN).



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The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media. Read more
The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media.

The broad aim of the course is to equip students from a wide range of backgrounds with a thorough understanding of the technology and industry-standard tools used in the digital media sector. Interactive digital media seeks to entertain, inform and inspire an audience. The creation of interactive digital media is a challenging and complex activity requiring a blend of creative and technical skills using a range of existing and emerging technologies.

On successful completion of the course, you will have a comprehensive knowledge of the underlying concepts, technologies and practices of interactive digital media and be able to apply these to create interactive digital media products.

Visit the website: http://www.ucc.ie/en/ckr05/

Course Detail

The MSc (Interactive Media) is a taught programme that may be taken full-time over 12 months or part-time over 24 months from the date of first registration for the programme.

Format

- Lectures: 12 hours per week
- Laboratory sessions: Six hours per week

You are expected to undertake independent reading and study.

Students must attain 90 credits through a combination of:

- Core Modules (30 credits)
- Elective Modules (30 credits)
- Research & Development Project (30 credits)

Core Modules (Period 1)

Full-time students are required to take the following 30 credits of core modules. Part-time students are required to take three of the following core modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6100 Authoring (5 credits) - Dr. John O'Mullane
CS6101 Digital Publishing and Hypermedia Systems (5 credits) - Dr. Ian Pitt
CS6102 Graphics and Graphic Design (5 credits) - Dr. Sabin Tabirca
CS6103 Audio and Sound Engineering (5 credits) - Mr. David Murphy
CS6104 Digital Video Capture and Packaging (5 credits) - Dr. Ian Pitt
CS6111 3D Graphics and Modelling (5 credits) - Mr. David Murphy

Elective Modules (Period 2)

Full-time students are required to take 30 credits from the following elective modules. Part-time students are required to take three of the following elective modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6105 Future and Emerging Interaction Technologies (5 credits) - Mr. David Murphy
CS6113 Internet-based Applications (5 credits) - Dr. Frank Boehme
CS6114 Digital Video Compression and Delivery (5 credits) - Dr. Frank Boehme
CS6115 Human Computer Interaction (5 credits) - Dr. Ian Pitt
CS6116 Mobile Multimedia (5 credits) - Dr. Sabin Tabirca
CS6117 Audio Processing (5 credits) - Mr. David Murphy

Note: Not all modules may be offered in a particular year and are subject to change.

Project Phase (After Period 2)

Full-time and part-time students are required to take a project as follows:

CS6200 Dissertation (30 credits)

Assessment

Full details and regulations governing Examinations for each programme will be contained in the Marks and Standards 2015 Book and for each module in the Book of Modules 2015/2016 - http://www.ucc.ie/modules/

Postgraduate Diploma in Interactive Media

Students who successfully achieve the pass standard in the examination may opt not to proceed to the digital media project and may opt instead to be awarded the Postgraduate Diploma in Interactive Media.

Careers

Companies actively recruiting Computer Science graduates in 2014-15 include:

Accenture, Aer Lingus, Amazon, Apple, Bank of America Merrill Lynch, Bank of Ireland, BT, Cisco, CiTi-Technology, Cloudreach, Dell, Digital Turbine Asia Pacific, EMC, Enterprise Ireland, Ericsson, First Derivatives, Guidewire, IBM, Intel, Open Text, Paddy Power, Pilz, PWC, SAP Galway Transverse Technologies, Trend Micro, Uniwink, Version 1 (Software).

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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Multimedia and wireless communications is a rapidly growing area in the booming communications industry. Read more
Multimedia and wireless communications is a rapidly growing area in the booming communications industry. New standards such as 3G and 4G for mobile networking enable applications including triple services for mobile networks, digital television, video streaming, interactive gaming, navigation services, and emergency and healthcare applications. It is technologically challenging to deliver these multimedia applications and services efficiently over emerging and diverse wireless networks. To meet this challenge, engineers need to have a deep understanding of wireless and multimedia technologies.

This programme aims to provide you with an understanding of the technical characteristics of wireless systems and multimedia technologies. It will cover advanced topics in wireless communications for voice, data and multimedia. You will benefit from:
• gaining a degree from a globally respected university
• excellent research facilities with advanced experimental equipment
• knowledge of cutting-edge technologies needed in the real job market
• abundant opportunities to get involved in various national or industrial-funded projects

Modules

Core Modules
• Advanced Signal Processing
• Image and Video Processing
• Data Communication and Communication Networks
• Mobile Communications
• Multimedia Communications
• Coding and Cryptography
• Project Management
• Msc Project

Elective Modules
• Renewable Kinetic Energy Technologies
• Power Electronics and Applications for Renewable Energy

What are my career prospects?

Graduates of this programme will have skills that are in-demand in the job market and offer abundant research and application opportunities. You will have the necessary skills to enter careers in some of the most dynamic fields in image and video communications, and will typically be employed as multimedia system engineers, multimedia system and information technology consultants, mobile projects managers, wireless and mobile communication consultants, and managers and team leaders in the communications industry.

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This course provides an in-depth knowledge of cutting-edge compositional techniques, methodologies and associated aesthetics in creative work that intersects with technology and other artistic or scientific forms. Read more

This course provides an in-depth knowledge of cutting-edge compositional techniques, methodologies and associated aesthetics in creative work that intersects with technology and other artistic or scientific forms. It serves as excellent preparation for a career as a composer working with technology and audio-media, and it provides all the training necessary for embarking on and envisioning novel strands for a PhD in electroacoustic composition, including those informed by other scientific and arts form.

All teaching, research and compositional work is carried out in the NOVARS Research Centre for Electroacoustic Composition, Performance and Sound Art with its state-of-the-art £2.5 million electroacoustic studios. Opportunities for the performance of new works are offered using the 55-loudspeaker sound diffusion system of MANTIS (Manchester Theatre in Sound) and through events such as the Locativeaudio Festival (locativeaudio.org) and Sines and Squares Festival for Analogue Electronics and Modular Synthesis (sines-squares.org). Acousmatic, mixed, live electronic and multimedia works are all possible, with composers able to incorporate the spatialisation of sound and interactive new game-audio media into the presentation of their work.

In addition to the final portfolio, all electroacoustic music and interactive media composition students take the compulsory course unit Composition Project and the further compulsory taught course unit,Fixed Media and Interactive Music . Optional course units normally include Aesthetics and Analysis of Organised Sound, Interactive Tools and Engines, Contemporary Music Studies, Advanced Orchestration, and Historical or Contemporary Performance. There are also choices outside the MusM Composition (subject to course director approval), such as Computer Vision, Mobile Systems, Mobile Communications, Ethno/Musicology in Action: Fieldwork and Ethnography , and Work Placement (Institute of Cultural Practices).

For more information visit the NOVARS website .

SALC Placement offers students the opportunity to spend a minimum of 20 days over a period of up to 12 weeks with an arts and cultural organisation, business or service provider. Placements will be established in Semester 1 to take place early in semester 2; they will be supervised by a work-based mentor and overseen by an academic staff member. The placement may take the form of an investigation of a specific business idea, development strategy or management proposition to resolve a problem or particular issue, and will result in a placement report, proposal or essay.

Aims

This programme aims to:

  • Build on undergraduate studies, developing skills in electroacoustic composition to Master's level.
  • Increase knowledge and a systematic understanding of electroacoustic music.
  • Foster the particular creative talents of each individual student.
  • Provide all the training necessary for embarking on a PhD in electroacoustic composition.
  • Prepare students for a career as a composer and in the wider music industry where critical judgement and developed powers of communication are needed.

Special features

The NOVARS studio complex supports a broad range of activities in the fields of electroacoustic composition and new media. The studios incorporate the newest generation of Apple computers, Genelec, PMC and ATC monitoring (up to 37-channel studios) and state-of-the art licensed software (including Pro Tools HD, Max MSP, GRM Tools, Waves, Ircam's Audiosculpt and Reaper and, for Interactive Media work, Oculus Rift, Unreal Engine 4, Unity Pro and open-source Blender3D). Location and performance work is also supported by a new 64-channel diffusion system.

Postgraduate students at the NOVARS Research Centre play an active role in the planning, organisation and execution of performance events such as the Sines & Squares Festival and MANTIS Festival (over 20 editions since 2004), and projects such as LocativeAudio and our regular Matinée presentations. Relevant training, including rigging and de-rigging the MANTIS system, health and safety, sound diffusion workshops, organisation of Calls for Works when needed, etc., is an important part of the course.

There are a number of internal composition opportunities offered to MusM students, allowing them to compose for our world-leading ensembles in residence and association. For more information, see ourComposition at Manchester site .

Teaching and learning

The MusM degree consists of 180 credits in total, made up of four 30-credit taught course units and a 60-credit portfolio. Full-time students take two course units per semester; part-time students take two course units but across the two semesters. Most course units are delivered via regular seminars and/or tutorials, supported where appropriate by practical workshops. The portfolio is supported by one-to-one supervision and is submitted at the beginning of September. (Part-time students may submit in either September or December following their second year of study.) Members of the academic staff are also available for individual consultation during designated office hours.

Alongside their taught units, students have access to a range of non-assessed seminars, workshops and training sessions offered by the Graduate School of the School of Arts, Languages and Cultures. All postgraduate students are expected to undertake their own programme of self-directed learning and skills acquisition. This may also involve wider reading, language work, computer training and attendance at research seminars in other parts of the university.

Coursework and assessment

There are no formal examinations. Taught course units - all of which must be satisfactorily completed - are assessed by compositions or other coursework tasks, normally submitted at the end of each semester (January and May). Assessments may involve the premiere of new compositions, oral presentations of repertoire, musical analysis or essay topics in the field. The portfolio is created over the entire duration of study and is submitted at the end of the academic year (after the summer vacation). Topics and focus are to be discussed with project supervisors and can include compositions involving fixed or interactive media, locative and game-audio technologies. All work is double-marked internally and moderated by the External Examiner.



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City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling. Read more
City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling.

Who is it for?

This course is suitable for students from any degree background with an interest in current affairs. Students will have a keen interest in the media, specifically in digital journalism. Some experience of social media and/or data work can be useful for those wishing to specialise in these fields.

Objectives

This course has a particular emphasis on digital media, and prepares you to enter and/or further develop a career in online journalism in particular. The curriculum reflects the continuing development of digital journalism through more interactive content and formats that engage users as active participants.

Innovative modules focus on social media and audience development, data journalism and coding for journalists. Multimedia work is geared to online publication. Alongside this, you will also learn the essential journalistic skills of writing, reporting, newsgathering, interviewing and feature writing, plus law and ethics -- core elements of City’s renowned MA Journalism courses.

Academic facilities

You will gain practical skills in our digital newsrooms, with access to cameras, audio recorders and other equipment, with dedicated technical support. In 2014 we completed a £12m development project for our journalism facilities. These facilities were developed in consultation with experts from the BBC and ITN, and include two digital newsrooms - impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-A television studio: enabling simultaneous multi-media broadcast and a major expansion in the number of news and current affairs programmes produced.
-Four radio studios: enabling an increase in output and the potential to explore a permanent radio station.
-Two radio broadcast newsrooms: high-tech facilities that enable you to learn how to produce a radio programme.
-Two digital newsrooms: impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-Two TV editing and production newsrooms: state-of-the-art facilities that enable you to learn about TV production.

Placements

Students on all Journalism MA courses may opt to undertake work placements, which many find an essential step in developing their career in journalism. They can give you the chance to put your learning into practice and, more importantly, make contacts in the industry.

You are encouraged to seek work experience while you study on this course, and your personal tutor can advise on suitable organisations to approach.

Work placements are not formally assessed as part of the MA programme.

Teaching and learning

Some modules are taught in lecture theatres, such as Ethics, Rules and Standards and UK Media Law, but some involve small-group workshops that allow you to develop your journalistic skills and knowledge with the support of our expert academics.

Our students have the option of taking part in a Teeline shorthand course alongside their studies. This costs £100 (refundable if you reach 100 words per minute) and runs across two terms.

Assessment

All MA Journalism courses at City are practical, hands-on courses designed for aspiring journalists. As a result, much of your coursework will be journalistic assignments that you produce to deadline, as you would in a real news organisation. Assessment is often through a portfolio of journalistic assignments of this kind.

Modules

This course will prepare you for work in the rapidly changing environment of online journalism, with a focus on the key areas of social media, audience development, data journalism and coding.

You will develop these digital specialisations alongside essential journalistic skills of writing, reporting, newsgathering, interviewing and features - core elements of City's renowned Journalism MA programme. Multimedia work is geared to online publication.

Core modules
-Ethics, Rules and Standards (30 credits)
-Journalism Portfolio (30 credits)
-Final Project (30 credits)
-Social, Community and Multimedia Management (30 credits)
-Introduction to Data Reporting (15 credits)
-Advanced Data and Coding (15 credits)
-UK Media Law (15 credits)
-Political Headlines (15 credits)

Career prospects

Students benefit from a central London location, unrivalled industry contacts and a thorough grounding in the best practices of professional journalism.

Recent graduates have gone on to work in both specialist digital roles (such as social media, audience development and data journalism) and as reporters and sub-editors.

Employers include:
-BuzzFeed
-Metro
-BBC
-Financial Times
-The Times
-The Guardian
-The Daily Telegraph
-Daily Mirror
-City AM
-The Independent
-Bloomberg News
-The Daily Mail
-Property Week
-Media Briefing
-MSN
-Aeon Magazine
-Manchester Evening News
-Exaro News

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With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. Read more
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.

Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.

You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games.

Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/sminteractivegames_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As well as mainstream games industry roles such as audio director, sound designer and composer, your course will give you access to opportunities in other related media and multimedia industries. The games industry is currently thriving and you will be well placed to take advantage of this growing area.

- Audio Director
- Audio Designer
- Composer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios - approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Studios - and you will also benefit from our links with local and national music, arts and festival organisations.

Our music facilities include five recording studios, each with a control room and live area with instruments and amps.

Core Modules

Collaborative Practice
Your opportunity to experience a collaborative environment, you will work in small groups to devise and develop a practical project that shows off your creative and technical skills.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive musical or artistic system design, as you create an original system for making and manipulating sound.

Creative Sound Design
Explore a range of sound production techniques and gain an understanding of the key technological developments, innovations and innovators within the field of sound design.

Research Practice
Develop your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Sound & Music for Interactivity
Address the challenges of producing audio content for interactive media. You will evaluate the role of sound and music in games and use industry standard tools to produce audio that demonstrates your understanding.

Sound, Music & Image
Examine the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Major Individual Project
The final project gives you the opportunity to combine your previous learning into a significant piece of work in an area of interest to you.

Negotiated Skills Development
Broaden and deepen your knowledge by working with your tutor to identify a project and undertake a self-directed piece of work.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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MA Digital Technologies, Communication and Education is an award-winning course that uses digital technologies, the broadcast media and/or interpersonal, group or organisational communications techniques to enhance practice, research and the professional and academic development of educators in technology- and information-rich environments. Read more

MA Digital Technologies, Communication and Education is an award-winning course that uses digital technologies, the broadcast media and/or interpersonal, group or organisational communications techniques to enhance practice, research and the professional and academic development of educators in technology- and information-rich environments.

The course is offered in three modes, each starting in September.

  • full-time study in Manchester lasting 12 months
  • part-time study in Manchester, which normally lasts around 27 months
  • part-time study at a distance, by e-learning over two or three years.

Aims

  • Further your career by improving your skills and knowledge base in the area of digital technologies and communication, in order that these can be applied in any educational setting.
  • Enhance your interpersonal and group communications skills in order to learn independently and make effective decisions through self-reflection on your own practice.
  • Develop the ability to design your own educational materials using digital technologies and in particular to develop creative and innovative approaches to this work.
  • Build your confidence and ability to identify and critically evaluate the use of digital technologies, whether in formal educational settings or the informal educational processes of society, and with specific reference to your own needs and practice.
  • Develop your ability to systematically understand and critically evaluate research and research methodologies relevant to digital technologies in education, and apply this knowledge in actual research projects.
  • Develop an ability to manage and understand rapid technological change and its effect on educational processes, institutions and policies.

Teaching and learning

Formalised lectures are rare. Instead, classes tend to mix lecturer input with group work, computer and video activities, simulations, problem-based learning and class discussions. We make considerable use of enquiry-based learning (EBL), encouraging students' critical reflection on their own practice and beliefs: formed both by their professional experiences and intuitions, and theory and research. We encourage both individual and co-operative learning and research and hope to foster an ethos of life-long-learning. As most of our participants are themselves experienced teachers, we appreciate the wealth of knowledge and practical experience that they bring to the course and we encourage all participants to use all sources of professional insights including their fellow participants. We provide training in the use of electronic databases, library resources, and computer based statistics packages. Many other key skills will be developed during the course.

Coursework and assessment

The form of the assessment varies from unit to unit, including:

  • practical project work, i.e. creation of a web site or other educational software
  • a written literature review or other essay of approximately 3,500 words
  • criticism of existing software, web sites etc.
  • creation of a teaching portfolio
  • writing reports on schools or other educational settings
  • collaborative group work.

For dissertations, you can choose between a Mode A (traditional type) or a Mode B (portfolio type) dissertation. Mode A dissertations report on a research project of your own design or, possibly, discuss or develop theoretical understanding relevant to the field and/or your professional development. Mode B dissertations are more practical, and involve you designing, testing and implementing a technological solution to an educational problem, for example, a website or piece of interactive multimedia, and then reporting on this process. Mode A dissertations are 15,000 - 20,000 words long - the length of Mode B work can be negotiated, but the overall workload is expected to be equivalent to that of a Mode A.

Course unit details

The MA is a modular course carrying 180 points. It is divided into a taught component of 120 credits (subdivided into eight course units of 15 credits) and a dissertation of 60 credits. The taught component must be successfully completed before the dissertation can be submitted.

The course is semesterised. For on-site participants, this involves Semester 1 (late September - late January), Semester 2 (February-mid-June), and, for full-time participants, a summer semester (mid June - early September) for the dissertation. Part-time participants, whether studying in Manchester or at a distance by e-learning, follow the same teaching semesters as full-time participants but with a lighter study load in each. Their dissertations can then be completed over a longer period and submitted in either April or September.

Each 15-credit course unit is normally taught in one semester either through face-to-face classes or through various types of distance/e-learning. Except where noted, all courses exist in both a face-to-face and distance version. It is possible for students to complete the degree by a mixture of face-to-face and distance methods, if this is desired. Each 15-credit course unit is designed to fill 150 hours of study time. This time includes both set activities/classes, independent study, and work on assessment projects.

TESOL Pathway

Applicants may choose to specialise in a recognised area of Digital Technologies, and currently there is a TESOL pathway available. For further information, please contact  .

The degree that you would be awarded if you took this specialism would be called: MA DTCE (TESOL )

A pathway student must successfully complete a 15 credit core course specialising in language learning and technology; focus on their specialism and relevant research methods in the 30 credit unit Researching DTCE; and complete a 60 credit dissertation with a focus on TESOL and technology.

Additional fee information

We have planned the part-time distance/e-learning course so that completion within three calendar years is possible and we expect that most students will follow this schedule. However, we recognise that distance learning studies have to be accommodated within participants' busy personal and professional lives and sometimes unpredictable circumstances arise. In such cases, interruption of studies for up to a year is possible without any fee implications. In other cases a slower study pace can be arranged involving additional fee calculations please contact the  for details. Thus, there is a financial incentive to complete within three years.

Disability support

Practical support and advice for current students and applicants is available from the Disability Advisory and Support Service. Email: 



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https://www.kent.ac.uk/locations/medway/. The MA programme teaches multimedia journalism to graduates who are determined to pursue a career in the news industry. Read more

This course will be held at the Medway Campus

https://www.kent.ac.uk/locations/medway/

The MA programme teaches multimedia journalism to graduates who are determined to pursue a career in the news industry. You learn to report for newspapers, websites, radio and television in a live newsroom environment. Using state-of-the-art technology and working to real deadlines, you upload your work to the internet.

Key benefits

- fully accredited by the National Council for the Training of Journalists

- guaranteed work placements for all students.

- Visit the website: https://www.kent.ac.uk/courses/postgraduate/108/multimedia-journalism#!overview

Course detail

- Description -

This is an academically challenging Master's qualification that teaches you the skills required to report for radio, television and the internet as well as newspapers and magazines. Students are taught by award-winning journalists in state-of-the-art newsrooms, and all have access to industry-leading equipment including Canon HD video cameras and Edirol audio recorders whenever they need them. They learn crucial newsgathering skills, as well as production skills which allow them to edit video and audio, design print pages and create complex interactive multimedia packages. They produce newspapers and magazines, news programmes for television and radio, and entire news web sites in our regular newsday exercises. The centre's unique web site, http://www.centreforjournalism.co.uk, provides a live publishing enviroment and a discussion forum for the industry. All of this is backed up by the rigorous academic disciplines of law, politics, history that all good journalists need.

- Format and assessment -

Compulsory modules in Reporting and Writing, Media Law and Ethics, and Principles and Practice of Convergent Journalism introduce you to the professional challenges of modern reporting and prepare you to pass the National Council for the Training of Journalists’ Diploma in Journalism (this involves passing papers in shorthand, public affairs, law and reporting). You choose academic modules from a range including: History of Journalism; Communication and Humanitarianism; Political Reporting and Propaganda - Media, Manipulation and Persuasion.

The degree is taught by a combination of lectures, seminars, masterclasses, news days, tutorials and editorial conferences. Assessment is by coursework (including essays, reporting exercises and presentations) and examinations. The optional dissertation counts for a third of the final grade.

Careers

This degree will prepare students for employment in broadcast, print and online media as well as enabling them to take advantage of the new opportunities the awareness of media power has created within campaign and pressure groups, online information providers and businesses.

How to apply: https://www.kent.ac.uk/courses/postgraduate/apply/

Why study at The University of Kent?

- Shortlisted for University of the Year 2015
- Kent has been ranked fifth out of 120 UK universities in a mock Teaching Excellence Framework (TEF) exercise modelled by Times Higher Education (THE).
- In the Research Excellence Framework (REF) 2014, Kent was ranked 17th* for research output and research intensity, in the Times Higher Education, outperforming 11 of the 24 Russell Group universities
- Over 96% of our postgraduate students who graduated in 2014 found a job or further study opportunity within six months.
Find out more: https://www.kent.ac.uk/courses/postgraduate/why/

Postgraduate scholarships and funding

We have a scholarship fund of over £9 million to support our taught and research students with their tuition fees and living costs. Find out more: https://www.kent.ac.uk/scholarships/postgraduate/

English language learning

If you need to improve your English before and during your postgraduate studies, Kent offers a range of modules and programmes in English for Academic Purposes (EAP). Find out more here: https://www.kent.ac.uk/courses/postgraduate/international/english.html

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This Master of Design is new for 2017. A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design. Read more
This Master of Design is new for 2017.

A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design.

You can also take a range of units from across these three to construct an advanced studies in design specialisation. This program is ideal for those keen to enter the expanding fields of professional design engagement, or design practitioners aiming to upgrade their expertise. You’ll be trained in advanced design thinking and processes that’ll equip you to create design solutions that engage experiential, communication, object and spatial contexts.

Visit the website http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

Overview

Please select a specialisation for more details:

- Advanced studies in design
This pathway allows you to construct, with approval, an individual program of study from across interaction design, multimedia design and collaborative design. This enables you to tailor your unit choices while addressing the fundamental principles of advanced design practice and thinking. It’ll inspire you to connect research and practice across the design disciplines, and to become a thoughtful design practitioner. You’ll broaden your knowledge of key design constructs, deepen your professional learning in design areas of interest, and advance your capacity as a design professional.

- Collaborative design
Collaborative design places you conceptually and practically at the intersection of interior, graphic and industrial design practice. The program will set you design challenges involving image, text, products, narratives, systems, ervices, public and private space, materiality and virtuality. You’ll develop independent conceptual and practical design skills alongside an ability to be part of collaborative design processes. You’ll expand your awareness across design disciplines; develop multidisciplinary design expertise; and build broader skills in leadership, professional adaptability and complex project planning.

- Interaction design
The interaction design specialisation develops your skills in the design of contemporary artefacts, products and services that engage with interactive, user-focused technologies and processes. These can include, but aren’t limited to, health and medical equipment, ‘smart’ furniture, educational toys, wearable technologies, information kiosks and transport systems. You’ll use a diverse range of interactive processes, including the application of advanced technologies; electronics and programming; physical and virtual interface manipulation; engineering and material fabrication; and rapid prototyping. The specialisation gives you an understanding of the relationship between interactive activities, products and human behaviour.

- Multimedia design
Multimedia design develops your skills in digital communication environments. This includes: designing for the web; motion and animation; and interactive touchscreen devices and surfaces. Emphasising an advanced knowledge of existing and emerging digital design processes and systems, this specialisation embraces projects of varied scale, from hand-held smart devices to large public interactive screens. It develops your ability to build a communication narrative; use multimedia processes to fill community and business needs; and understand the end-user’s engagement with projects or products such as websites, apps and other screen-based media.

Course Structure

The course comprises 96 points structured into 3 parts:

Part A. Preparatory Studies for Advanced Design (24 points), Part B. Advanced Design Studies (24 points), and Part C. Advanced Design Applications (48 points).

- Students admitted at Entry level 1 complete 96 points, comprising Part A, B & C
- Students admitted at Entry level 2 complete 72 points, comprising Part B & C
- Students admitted at Entry level 3 complete 48 points, comprising Part C

Note: Students eligible for credit for prior studies may elect not to receive the credit and complete one of the higher credit-point options. A zero credit point unit in Art, Design and Architecture Occupational Health and Safety will also be undertaken. This unit is required of all students in the Master of Design and must be undertaken even if credit is obtained for Parts A or B.

Part A: Preparatory studies for advanced design
These studies provide you with the conceptual thinking and technical skill set required for advanced postgraduate study in this area. The studio unit brings together conceptual and technical abilities developed in the other two units.

Part B: Advanced design studies
In these studies you will focus on the application of conceptual thinking and technical skills to advanced design problem solving. You will analyse and create a project outcome based on research, critique, and the application of design processes appropriate to your specialisation. You will also choose a selective unit that will further build capacity in your chosen specialisation.

Part C: Advanced design applications
In these studies you will focus on the application of advanced design problem solving skills at a professional level. You will consolidate skills and practice of design research methodologies and may extend your research trajectory to further study. Part C is also supported by a selective unit to allow you to build capabilities in your chosen specialisation.

In the final semester you will pursue a major design project or participate in a leading industry project. The exegesis unit formalises the research component of Part C. The final semester brings together advanced technical ability, conceptual thinking, entrepreneurial studies and design management in practice.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/design-and-architecture

Find out how to apply here - http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

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This distance learning LLM is designed to provide you with specialist knowledge of key areas of law relevant to international business. Read more
This distance learning LLM is designed to provide you with specialist knowledge of key areas of law relevant to international business.

Who is it for?

This course is suitable for those looking to develop a career in international business or law. Applicants to the course are likely to be recent graduates seeking to improve career prospects in international business and law or professionals working in international business, finance or international business law seeking to develop their expertise. As the emphasis of the programme is on the practical and problem solving aspects of the law, it will also help those who may not possess a legal background.

Students who complete the LLM may wish to continue their advanced legal studies by enrolling on the PhD or MPhil programmes offered by The City Law School.

The nature of the LLM as a distance learning programme means there is no requirement to enter the UK, so you do not require a visa if you are an overseas student.

Objectives

The programme is designed with one aim in mind: flexibility. As the programme is delivered online, students have the freedom to study in their own working environment and at their individual pace. Technology-enhanced learning environments support the student experience and students also have access to City's extensive range of legal databases, including e-journals and e-books.

This flexible, part-time LLM is designed to provide you with specialist knowledge and help to broaden your existing knowledge of the legal rules which impact on international business. You will acquire legal and research skills to help enhance your career prospects as an international business professional or legal practitioner.

On successful completion of the LLM International Business Law by distance learning, you will have gained specialist knowledge in the key areas of law from an international business perspective and will have acquired transferable skills essential to understanding and succeeding in international business.

Academic facilities

The LLM International Business Law is delivered entirely online via distance learning via City's virtual learning environment Moodle. All resources used on the programme are available online via Moodle and the Library. You are welcome to connect with your module leaders via email or arrange appointments to speak on Skype or meet in person if you are in London.

As a distance learning student you have access to the facilities, including the libraries, dedicated law libraries and Student Centre at City. You are also welcome to attend public events/lectures and use the on-campus facilities if you are in London.

Scholarships

New students will be invited to apply for a scholarship which will be awarded at the start of the programme and applied to the cost of the first module. Decisions will be made on the basis of applicants' academic merit, financial need and 250-words statement.

Prizes

Progressing students (on progression from the first module, Foundations of Law in International Business, to the elective stage) will be eligible for excellence awards. Excellence awards will be applied to the cost of the second module. Decisions will be made on the basis of the students' top performance on the Foundations module.

Teaching and learning

The programme provides you with interactive learning opportunities, combining a range of learning technologies. Whilst it is in essence a self-directed study course, there is also an emphasis on interactive engagement, using learning activities such as discussion forums and chat rooms to help you extend your learning and work collaboratively with your colleagues.

Learning will be facilitated by:
-Virtual learning environment (VLE) as e-learning platform
-High quality module learning packs written by our experts and available online
-Online academic support and personal tutoring (e.g. via email or webchats)
-Interactive multimedia content
-Virtual classroom environment (e.g. via discussion boards or Adobe Connect)
-24-hour IT support
-Online access to our extensive library resource database.

Each module is facilitated by an e-tutor who will offer academic and technical support as required. To enrol on the programme, you are required to have easy access to a computer or laptop that has a minimum technical specification and good internet access. We will provide you with an email account and secure access to your virtual learning environment. You are expected to regularly submit work online and engage in online activities.

Assessment

On a weekly basis, you will receive feedback via the discussion board per each discussion thread. The Learning Packs will contain self-assessment questions, and tutors will provide formative feedback on your responses to these questions. Participation on taught modules is a pre-requisite for sitting the final assessment. Participation is mandatory and is therefore assessed as a pass/fail summative assessment. The activity requiring participation may vary from module to module, however, a standard will be maintained across all modules. For instance, if a module requires participation vis-à-vis posting messages/responses on a module discussion board and there are eight weekly opportunities to do so, you will be required to submit four posts (50%) for assessment. Each post must be sufficient in length (i.e. approximately 500 words). You are expected to participate in all online activities.

Summative assessment of the taught modules that comprise the degree will be by coursework only (3,500 words). It is considered that you will obtain the greatest academic benefit and satisfaction from researching a topic, reflecting on it and providing considered arguments in relation to it, as well as affording the opportunity to explore particular topics in greater depth. All coursework must be submitted via the Virtual Learning Environment (VLE). Email submissions will not be accepted.

You will be offered a range of assessment titles in each subject. Additional titles may be added to reflect any developments in the subject occurring during the teaching of the module, enabling you to demonstrate knowledge and understanding of contemporary issues and to respond to the most up-to-date information available.

Modules

The distance learning LLM in International Business Law programme consists of taught modules of 150 credits (five modules at 30 credits each) and a compulsory Dissertation module of 30 credits.

In the first academic term, all students are required to take the Core module, Foundations of Law in International Business (30 credits). Upon successful completion of the Core module, you will select any further four taught modules from the range of available subjects. Students are free to take one or two modules each academic term.

All modules run over a period of 10 weeks (10 units). Each module requires approximately 300 hours of study and students will normally spend between 25 and 30 hours a week on each module, comprised mainly of self-directed and on-line hours. Typically, once all taught modules have been successfully completed, students proceed to the Dissertation (30 credits).

Elective modules - the elective modules will draw from a variety of sources of law, including laws from different systems of law (European Union Law, international law and the English common law) to make your learning experience more rewarding. The programme will take an internationalist and comparative legal approach wherever appropriate, an approach that is more enriching for professionals who work in a global environment. This distinguishes The City Law School distance learning LLM from most other LLMs offered by UK universities. The elective modules (30 credits each) currently offered on the LLM International Business Law include:
-Dispute resolution in international commerce
-E-commerce law
-International corporation law
-International investment law
-Law of international trade
-Legal aspects of international finance
-Privacy and data protection laws
-Regulation of information technology and intellectual property

Dissertation - the requirement to complete a 10,000-word Dissertation reflects the assumption, and the concerns of employers, that an LLM graduate should display a high standard of competence in research and a capacity for original thought. Dissertation supervision will be undertaken by internal members of staff and visiting lecturers ensuring that expert guidance is available to all. Where it is appropriate for a student to be supervised by a visiting lecturer, because of the subject area of the dissertation, the student should ensure that they have agreed in advance methods of communication including the mode and frequency of contact.

Career prospects

By the end of the programme, you will not only have gained specialist knowledge in key areas of law from an international business perspective but will have also acquired transferable skills essential to understanding, and succeeding in, the world of International Business Law. With this sound basis, you will be well placed for developing a career in international business or law.

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The TESOL with ICT MA at Brighton is one of a limited number of courses in the UK that allow language teachers to explore the role of media in the teaching and learning of languages, combining academic study with the design and development of materials. Read more
The TESOL with ICT MA at Brighton is one of a limited number of courses in the UK that allow language teachers to explore the role of media in the teaching and learning of languages, combining academic study with the design and development of materials.

The course is designed for professionals who already have experience of second language teaching, either in the UK or abroad. As with the other MAs in Brighton's English Language Teacher Development programme, it encourages you to locate your enquiries in your own professional context, so you can apply your newly acquired skills and knowledge directly.

The department has an extensive range of digital media capture and editing equipment, its own dedicated computer pool, and access to a television studio in the Checkland building, allowing you to work with the digital tools required for materials design and production. Typical areas for investigation include print, audio, audiovisual, interactive multimedia, podcasting, e‑learning, social software such as blogs and wikis, and interactive electronic whiteboards.

Our graduates have gone on to successful positions not only in second language teaching but also in the development and evaluation of language learning materials, for example, as project managers, materials authors and developers, self-access centre managers, and teacher trainers in the area of blended learning.

Academic support

We give extra support to TESOL students whose first language is not English, providing a variety of pre-sessional language programmes for students who want to improve their language skills before starting their degree.

We also organise a regular writing group for our international students, led by an experienced English for Academic Study tutor.

Course structure

The TESOL with ICT MA is based on the idea that theory, practice and research in the field of teaching, learning and media are inextricably linked. All modules relate theories and research to professional problems, including both general issues and the individual professional issues of our students.

The course will help you to:

• Deepen your knowledge of second language teaching and learning
• Develop a critical understanding of a range of issues informing your own professional practice
• Increase your expertise in evaluating, exploiting and developing appropriate learning resources for language teaching, particularly in the area of media use
• Develop independent research skills and gain insight into MALT-related problems through applying those skills
• Broaden the range of professional roles you can play and thereby enhance your career prospects

Core modules include a 15,000 dissertation and are supplemented by two option modules. Most involve three hours' attendance per week and at least 6-10 hours of self-study. Assessment for each module usually involves around 40-50 hours of additional work.

Syllabus

Modules:

Research Methods for Investigating Second Language Teaching and Learning
Language Teaching and Technology
Second Language Teaching
English Language Teaching Materials
Dissertation

Two from:

Investigating Language Classrooms
Language Awareness
Language Teacher Education
Second Language Acquisition
Teaching English as an International Language

To find out more about the modules please visit the website:

https://www.brighton.ac.uk/courses/study/tesol-with-ict-ma.aspx

Careers and employability

The TESOL with ICT MA equips language teachers for roles of responsibility and creativity in managing the use of educational technologies to support language teaching and learning, developing language learning materials, designing courses, and educating language teachers.

Graduates have gone on to successful positions as project managers, materials authors and developers, self-access centre managers and teacher trainers. A high proportion work in universities both in the UK and around the world, for example as a senior lecturer in e-learning and ICT, a senior lecturer in media, and a curriculum and education development manager.

Students have also gone on to work in companies that produce or deliver language learning materials or instruction. They include the co-founder of a successful electronic publishing house, a principal developer in the UK's leading e-learning company, and a manager of educational technologies in British Council schools.

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