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This Master of Design is new for 2017. A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design. Read more
This Master of Design is new for 2017.

A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design.

You can also take a range of units from across these three to construct an advanced studies in design specialisation. This program is ideal for those keen to enter the expanding fields of professional design engagement, or design practitioners aiming to upgrade their expertise. You’ll be trained in advanced design thinking and processes that’ll equip you to create design solutions that engage experiential, communication, object and spatial contexts.

Visit the website http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

Overview

Please select a specialisation for more details:

- Advanced studies in design
This pathway allows you to construct, with approval, an individual program of study from across interaction design, multimedia design and collaborative design. This enables you to tailor your unit choices while addressing the fundamental principles of advanced design practice and thinking. It’ll inspire you to connect research and practice across the design disciplines, and to become a thoughtful design practitioner. You’ll broaden your knowledge of key design constructs, deepen your professional learning in design areas of interest, and advance your capacity as a design professional.

- Collaborative design
Collaborative design places you conceptually and practically at the intersection of interior, graphic and industrial design practice. The program will set you design challenges involving image, text, products, narratives, systems, ervices, public and private space, materiality and virtuality. You’ll develop independent conceptual and practical design skills alongside an ability to be part of collaborative design processes. You’ll expand your awareness across design disciplines; develop multidisciplinary design expertise; and build broader skills in leadership, professional adaptability and complex project planning.

- Interaction design
The interaction design specialisation develops your skills in the design of contemporary artefacts, products and services that engage with interactive, user-focused technologies and processes. These can include, but aren’t limited to, health and medical equipment, ‘smart’ furniture, educational toys, wearable technologies, information kiosks and transport systems. You’ll use a diverse range of interactive processes, including the application of advanced technologies; electronics and programming; physical and virtual interface manipulation; engineering and material fabrication; and rapid prototyping. The specialisation gives you an understanding of the relationship between interactive activities, products and human behaviour.

- Multimedia design
Multimedia design develops your skills in digital communication environments. This includes: designing for the web; motion and animation; and interactive touchscreen devices and surfaces. Emphasising an advanced knowledge of existing and emerging digital design processes and systems, this specialisation embraces projects of varied scale, from hand-held smart devices to large public interactive screens. It develops your ability to build a communication narrative; use multimedia processes to fill community and business needs; and understand the end-user’s engagement with projects or products such as websites, apps and other screen-based media.

Course Structure

The course comprises 96 points structured into 3 parts:

Part A. Preparatory Studies for Advanced Design (24 points), Part B. Advanced Design Studies (24 points), and Part C. Advanced Design Applications (48 points).

- Students admitted at Entry level 1 complete 96 points, comprising Part A, B & C
- Students admitted at Entry level 2 complete 72 points, comprising Part B & C
- Students admitted at Entry level 3 complete 48 points, comprising Part C

Note: Students eligible for credit for prior studies may elect not to receive the credit and complete one of the higher credit-point options. A zero credit point unit in Art, Design and Architecture Occupational Health and Safety will also be undertaken. This unit is required of all students in the Master of Design and must be undertaken even if credit is obtained for Parts A or B.

Part A: Preparatory studies for advanced design
These studies provide you with the conceptual thinking and technical skill set required for advanced postgraduate study in this area. The studio unit brings together conceptual and technical abilities developed in the other two units.

Part B: Advanced design studies
In these studies you will focus on the application of conceptual thinking and technical skills to advanced design problem solving. You will analyse and create a project outcome based on research, critique, and the application of design processes appropriate to your specialisation. You will also choose a selective unit that will further build capacity in your chosen specialisation.

Part C: Advanced design applications
In these studies you will focus on the application of advanced design problem solving skills at a professional level. You will consolidate skills and practice of design research methodologies and may extend your research trajectory to further study. Part C is also supported by a selective unit to allow you to build capabilities in your chosen specialisation.

In the final semester you will pursue a major design project or participate in a leading industry project. The exegesis unit formalises the research component of Part C. The final semester brings together advanced technical ability, conceptual thinking, entrepreneurial studies and design management in practice.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/design-and-architecture

Find out how to apply here - http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

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Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Read more

What is the MA in Interaction Design about?

Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Interaction design is the synthesis and imagining of things as they might be, rathere than focusing on satisfying the needs and desires of the end user. This programme is specifically designed for honours graduates in product and industrial design, multimedia and game design, visual communication design, architecture, engineering and other design related fields. This Masters programme has been developed by IT Carlow in consultation with industry and is delivered through combination of the self-directed learning and graduate research within the structutred environment of a taught programme. This dynamic educational environment seeks to provide a framework for interdisciplinary and peer learning and equiry, which facilitates, promotes and leads the interaction between practice and theory. The Masters of Arts in Interaction Design aims to nurture and support a unique interdisciplinary approach to research and learning in this area. The programme is centered around the development and delivery of a major project which can be either practice or theory based.

What will I be able to do when I finish the course?
The Master of Arts in Interaction Design will provide graduates with a unique opportunity to gain a competitive edge prior to embarking on a career in design or related fields. Graduates may also adopt research and advisory roles in relation to new product development and development of the provision of creative services in practice. It is envisaged that graduates will be in a position to critically evaluate existing creative services and to visualize future possibilities for devising better design methodologies and best practice in managing design practices and studios.

Potential employment for graduates include:
• Interaction Designer
• User Experience Designer/ConsultantEngineer
• User Interface Designer
• Mobile App Designer
• Mobile App Developer
• Web Designer
• Front End Developer
• Digital Media Designer
• Visual Designe
• Communications Designer
• Multidisciplinary Design Studios
• Strategic Design Thinkers
• Design Manage
• Content Develope
• Product Designer
• Industrial Designe
• Service Designer
• Design Thinking
• Design Entrepreneur

What follow-on study opportunities are available?
Graduates may pursue Level 10 (PhD) study opportunities upon successful completion of this programme. Postgraduate Diploma Postgraduate Diploma in Arts in Interaction Design is an Embedded Exit Award.

What subjects will I study?
Subjects
Framing User Experience
Principles of Interaction Design
Prototyping Interactions
Design Entrepreneurship
Human Interface Design
Communication Design
Design Research Methods
Design Project Dissertation

Special features of the course:
The Masters programme sits within the Department of Humanities at IT Carlow which facilitates the culture of design lead research and learning. Our programme facilities a culture of interdisciplinary learning embedded within the ethos of studio based education environment.

What are the entry requirements?

A Level 8 Honours Degree in Product or Industrial Design, Games Design, Visual Communication Design, or other related design disciplines such as Architecture or Engineering (minimum 2nd class honours).

Candidates with significant experience in the design services sector (as determined by the Institute’s recognition of prior learning policy), in addition to an honours primary degree in another discipline area may also be considered for entry on a case by case basis through IT Carlow’s RPL system.

Applicants applying for entry via routes other than that listed above will be considered on a case by- case basis through IT Carlow’s RPL system.

FOR FURTHER INFORMATION CONTACT:

Con Kennedy
MA, PDP, LLM, PgCert
Programme Director
E:

Allison Kenneally
BCL, BA, LLM, PgCert
E:
T: 059-9175300

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MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. Read more
MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. The course prepares you for the demands of a rapidly changing, complex media world, where the ability to create meaningful and effective ideas is paramount.

Benefits:
- Learn from leading global design provocateurs and teachers in project challenges and study set
- Gain commercial experience through internships
- Work in a multi-million pound studio environment that mirrors leading contemporary design studios
- Specialist skills training, relevant for your project interests
- Final semester London show
- Digital final exhibition for global recognition and launch

Visit the website https://www.falmouth.ac.uk/communication-design-ma

How the course is taught

The course is structured over 45 weeks, across three semesters: deconstruction, reconstruction and reinvention.

You'll be in the studio most weekdays working on outcomes rooted in design process and the development of meaningful and innovative ideas. The experience is designed to be supportive yet provocative, so you can take your ideas and practice into new and exciting realms, that challenge you and the wider communications world.

Your learning is delivered across a mixture of set lectures, tutorials, workshops, and peer and tutor review.

Contact hours vary across the course, being most intensive during the first two semesters, with more self directed study as you develop your final project in the third semester. We expect some students to be away at points during the final semester, either working on research and project feedback, or attending internships.

Course outline

The course prioritises fresh and fearless thinking, developing students who see no boundaries to their work, curious to engage and discover while pursuing the highest level of innovation in communication design.

You'll gain an understanding of the global framework of communication design, and an approach to design process that delivers great ideas across diverse media platforms.

Mirroring the success of longstanding programmes at our School of Communication Design, you'll benefit from frequent industry contact, enabling you to stretch and question your practice, gaining inspiration from within and beyond your immediate boundaries.

Attracting a range of applicants, the course prepares you for independent or studio practice, in the applied creative industries, broader arts, or further academic research.

Our priority is to encourage your development by distilling and building your creative voice and ambition. We do so via three semesters, deconstruction, reconstruction and reinvention, with project outcomes mirroring a design process structure.

What you'll do

Semester 1: Deconstruction
- MACD 101: Process
(20 credits)
This module introduces the components of design process in relation to your own personal practice. Through provocation and critical debate you'll reflect on and challenge what you do, seeing how global, experiential and experimental insights can generate the most appropriate process models for a contemporary communications problem.

- MACD 102: Intersections
(20 credits)
This module examines the fundamental components to the production of design: human interaction and collaboration. Whether this interaction is between client and designer, object and user, or experience and emotion, it allows you to experience provocative challenges that hone your own standpoint. You'll learn how social engagement, polar tension or friction can inspire new thinking.

- MACD 103: Boundaries
(20 credits)
This module allows you to take more radical entry points into your understanding of practice; taking project interest into new forms or creating critical design response from more theorised or experimental catalysts.
Provocateurs will continue to challenge and stretch the limits of your enquiry, exploring new theoretical models and examining the debate of 'designer as author'; how works are translated or used; and how they or their work become the provocateur.

Semester 2: Reconstruction
- MACD 104: Curate and build
(40 credits)
You'll deep dive into your emergent interests, exploring how technology and an increasingly complex consumer and cultural landscape may effect your enquiry. Thinking by doing, you'll elect and develop skill sets and a depth of study in both practice and theory. With the module running across the whole semester, it allows you to fully prepare and test ideas and craft, sectors and media as you begin to prepare your main MA project.

- MACD 105: Compete
(20 credits)
Ahead of the final semester, you'll begin to look at avenues and insights for your own practice and from a business or funding perspective. You'll build professional skills relevant to individual need and examine components of design development including publishing, presentations, production and IP.

The module will also examine other methodologies of delivering work around the world, whether through commission or employment, working in known fields of the creative industries or with museums, arts organisations or universities and research bodies.
Student will also engage in competitive projects set by external bodies.

Semester 3: Reinvention
- MACD 106, MA project
(60 credits)
This module allows you to realise your final major project, in a largely self directed semester, bringing together practice, theory and an evaluation phase that provides reflection and potential industry or funding opportunities to be negotiated ahead of graduating.

The first phase leads to exhibiting at a key industry or cultural event, with an interim show. The second sees you gather insights, industry or critical feedback, or undertake an internship, or preparing for the launch of your project. This final phase sees the production of an essay or strategic report, depending on future plans.

Facilities

- Dedicated MA studio space
- Lecture theatres, design lab, break out spaces and meeting rooms
- Digital printing facilities, Risograph machine, woodblock printing and presses, workshop and negotiated access to screen-printing studios
- Apple suite, with Adobe CS and full collection of Monotype typefaces
- Extensive library facilities and digital collections
- Negotiated use of other facilities such as film, photographic, textiles and product design studios

Staff

You'll be taught by staff with backgrounds spanning design, academic, writing and research careers. They offer decades of experience teaching and working for leading studios, working with international clients, arts and cultural organisations, exhibiting and publishing work and research. They are enaged with many of the world's top creative universities and organisations as keynote speakers, external examiners and consultants. Overall they are all inspired by design, teaching, nurturing and encouraging great and motivated students.

Assessment

- Individual project briefs
- Design research journal
- Essay
- Oral presentations, individually and in groups
- Critical review or business plan

Careers

Communication design is a broad field of study, with career choices depending largely on your own personal project focus.

Options include:

- Graphic design
- Advertising
- Packaging and brand design
- Service design
- Photography and film
- Type design or illustration
- Editorial design
- Motion graphics, interactive or digital design
- Information or UX design
- Design criticism and writing
- Teaching, research or PhD study
- Allied fields: television, the heritage sector or exhibition design

Interview and selection process

Please apply via submission of an application form, an outline of your key interest or masters proposal and a portfolio. Details about our portfolio requirements can be found on the application form.

Interviews are held in person at the School, online via Skype or by phone.

Find out how to apply here - https://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACODEFC_SEP&code2=0001

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As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

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The new master’s programme in Design offers a studio-based, interdisciplinary approach to design, with collaborations tackling societal challenges. Read more
The new master’s programme in Design offers a studio-based, interdisciplinary approach to design, with collaborations tackling societal challenges.

This programme incorporates established and innovative design concepts in a unique interdisciplinary setup. Studio courses form the backbone of the programme, providing the fundamentals of working with societal challenges. The challenges are defined on a yearly basis, ranging from Food Waste and Civility to Nomadic Welfare.

The programme features three design tracks, allowing you to develop your skills within an area of speciality. Current tracks are Sustainable Futures, Transformative Service and Visual Media.

Please be advised that this programme has a multi-campus setup, with courses offered in Linköping and Norrköping as well as online.

Programme Description

The new master’s programme in Design offers a studio-based, interdisciplinary approach to design, with collaborations tackling societal challenges. Established and innovative design concepts are incorporated in a unique interdisciplinary setup across campuses.

Businesses, organisations and government agencies are facing ever more complex challenges that require innovative approaches. Increasingly, the field of design is expected to come up with answers and help achieve progress.

The purpose of this programme is to train qualified and confident designers who can enter these complex contexts, take on a leading role and co-create solid, sustainable solutions. We are reaching out to students with different backgrounds – not necessarily with previous academic design qualifications, but with excellent design abilities and a desire to develop design beyond specific materials and disciplines.

This programme incorporates established and innovative design concepts in a unique interdisciplinary setup. Studio courses form the backbone of the programme, providing the fundamentals of working with societal challenges. The challenges are defined on a yearly basis, ranging from Food Waste and Civility to Nomadic Welfare.

Theoretical courses and design projects run alongside studio work. You develop generic design skills and knowledge of design facilitation, co-creative practices and design history. You learn about designing and change and how to make design a strategic practice that is embedded in organisations.

Projects are carried out in mixed-competence groups, sometimes with students from other programmes, across campuses with blended learning, using physical and digital resources. You interact with companies, organisations and entrepreneurs.

Elective courses are structured into tracks allowing you to develop skills within an area of speciality.

Current tracks offered are:

Sustainable Futures
Design of sustainable systems, with accompanying business models, products and services. Project-based exploration of future solutions that may further a transition to a sustainable society and empower people interacting with those systems.

Transformative Service
Design and innovation for the service sector, including welfare and industrial service. Engaging humans at the centre of design projects and developing service concepts and social innovations to facilitate transformation of practices and co-creation of value.

Visual Media
Design of interactive visual environments, going beyond screens and handheld units towards augmented and immersive approaches. Studio-based exploration of advanced concepts at the intersection of graphic design, interaction design and information visualisation.

For your thesis, you are expected to undertake an individual project that comprises practical design work and writing a thesis.

Linköping University is one of Sweden’s leading design research universities, with world-class research into design for services, a state-of-the-art facility for visual media research, and a strong team devoted to design and sustainability.

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support. Read more
This course is for designers who want to pursue their passion for particular areas of design, at an advanced level and with professional support.

Course overview

This Masters is built around your personal design interests and aspirations. It allows you to push the boundaries of creativity, within a framework of academic rigour and contextual research.

You can choose to study any of the following areas:
-Advertising
-Animation
-Calligraphy and lettering
-Creative computational design
-Design thinking, innovation and ideation
-Design leadership
-Fashion, product and promotion
-Graphic communication
-Graphic design
-Illustration
-Interactive media
-Motion graphics
-Typographic design

Other specialised design disciplines will also be considered. Our specialist tutors will work with you as you create a portfolio of creative designs that will excite and impress potential employers.

The course includes a theoretical element which contextualises your chosen areas of study within the broader field of design.
By the end of the course, you will have completed a major project that has evolved from your practice and research. The project will be supported by a critical evaluation report.

At Masters level, the specialisms of tutors are an important factor. Our Department offers a wide range of research expertise within design. For example, we host the International Research Centre for Calligraphy (IRCC) which promotes and supports the development of calligraphy both nationally and internationally. We have excellent engagement with industry, locally, nationally and internationally and have several academic partners overseas including Hong Kong, Malaysia and the USA.

Graduates from Sunderland have gone on to work throughout the design industry around the world. A Masters qualification not only opens doors in the workplace but also helps you progress more rapidly once your career is underway.

This course can also be taken part time - for more information, please view this web-page: http://www.sunderland.ac.uk/courses/artsdesignandmedia/postgraduate/design-part-time/

Course content

The content of the course is shaped by your personal interests with guidance and inspiration from Sunderland's supportive tutors and industry speakers and visits.

Modules on this course include:
-Design Studies 1 (60 Credits)
-Design Studies 2 (60 Credits)
-Design Studies 3 (60 Credits)

Teaching and assessment

Compared to an undergraduate course, you will find that this MA Design programme requires a higher level of independent working. The course aims to stretch your creativity and maximise your sense of personal fulfilment.

We use a wide variety of teaching and learning methods, which include lectures, seminars, critiques, workshops and practical demonstrations. These are supported by a range of guest speakers from diverse academic and industry backgrounds. You will also have high levels of contact with tutors who give regular feedback and support.

Facilities & location

Our Design Centre allows you to develop your creativity while taking advantage of state-of-the-art facilities and, importantly, your own workspace. We provide well-equipped facilities and industry-standard design software so it's easy to make a seamless transition from your studies to the workplace. The Design Centre also attracts international exhibitions and conferences, and it provides a highly stimulating environment.

Facilities at the University include:
-Five computer suites incorporating the latest Mac Pros
-Digital design suites using industry standard software like Adobe Creative Suite, Maya and Toon Boom
-Digital SLR and HD video cameras
-Fully equipped Photography studio
-Fully equipped printmaking studio
-Laser cutting machine
-Large format colour printers
-Access to 3D printers and scanners
-Large format digital fabric printer and full garment design and making facilities

Arts and Design Library
Our Arts and Design Library has a specialist collection of over 120,000 books, videos, slides and one of the largest electronic information networks in the sector.

Journals and research
We subscribe to a comprehensive range of print and electronic journals so you can access the most reliable and up-to-date articles. Some of the most important sources for your course include:
-Art Full Text + Art Abstracts, which is a major resource for media and arts information
-Design and Applied Arts Index, which covers journals featuring both new designers and the development of design and the applied arts since the mid-19th century
-British Universities Film and Video Council (BUFVC), which provides resources for the production, study and use of film and related media
-JSTOR (short for ‘Journal Storage’), which provides access to important journals across the humanities, social sciences and sciences
-Lexis, which provides access to legal information as well as full-text newspaper articles
-Screen Online (BFI), which is an online encyclopaedia of British film and television, featuring clips from the vast collections of the BFI National Archive

Employment & careers

Postgraduates are highly employable and, on average, earn more than individuals whose highest qualification is an undergraduate degree. On completing this course, you will be equipped for roles throughout the creative industries.

Potential roles include animator, graphic designer, illustrator, calligrapher, lettering designer, typographic designer, interactive designer, lecturer or broad-based designer.

A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies, such as MPhil or PhDs.

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This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career. Read more
This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career.

Who is it for?

This course is for people who share our ethos of wanting to design technology that meets user needs - interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated Websites, mobile apps or other interactive systems and think 'I want to be able to improve this.' It is for people that want to design technology based on an understanding of users' needs and to ensure that the products they and others design meet those needs. We welcome students who share this user-centred ethos.

Objectives

This course will equip you with the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design and encourages you to think about design in new ways - recognising that there are many 'right' ways to design interactive systems.

You will gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences. You will study modules that cover the entire user-centred design and evaluation process; from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Placements

You will have the option to undertake a six month UX internship, after the taught part of the course has finished.

All internships are paid and provide valuable work experience, enhancing employability. As an internship student you can apply the HCI/UX knowledge and skills you have developed on the course in real-world projects and build a UX work portfolio. This supports you in standing out in the job market. You will also get the opportunity to conduct your independent research project on a topic of interest to both you and the internship company. This helps ensure the practical importance of the research.

Previous internships include positions at:
-London UX agencies (e.g Webcredible, Foolproof, Bunnyfoot)
-The BBC
-The Telegraph
-Nature.com

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic. The lab is fitted with the latest technologies including a usability testing suite, mobile testing station, eye-tracker, interactive tabletop, brain interaction technology, 3D printer and more. We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. Industry professionals also participate in teaching and learning - by giving guest lectures, running practitioner tutorials and even by providing feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
-Examinations (which focus on applying HCI theory in realistic situations).
-Coursework (which range from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual courseworks are set during the course. Group courseworks are often centred around realistic design projects.
-Independent research project (dissertation). The independent project allows students to conduct original research on an HCI topic of their choice.
-Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry. Full-time students spend eight hours/week in lectures and four hours/week in seminars/tutorials. Part-time students spend half this time in classes. Overall workload is around 36 hours/week for full-time and 18 hours/week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies including Foolproof, Futureheads and eBay.

Taught Core Modules
-Interaction design (15 credits)
-Creativity in design (15 credits)
-Information architecture (15 credits)
.-Evaluating interactive systems (15 credits)
-Inclusive design (15 credits)
-Cognition and technologies (15 credits)
-Research, methods and professional issues (15 credits)

Taught Elective modules
-Web applications development (15 credits)
-Data visualisation (15 credits)
-Telemedicine (15 credits)

Career prospects

This course empowers students to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:
-UX Designer/Consultant
-User Researcher
-Information Architect
-Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.

Our course is highly respected by industry, with exceptional employability; Over 90% of students are employed within six months of graduating (City Graduate Destinations), in prestigious companies including Samsung, Tesco, Thomson Reuters and Google.

The median annual salary for our recent graduates is £34,000 per year (City Graduate Destinations).

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The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. Read more
The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. The course is intended for students who already have a good first degree in a computer science or an appropriate discipline related to human-computer interaction or have equivalent industrial experience. The course covers a range of topics associated with designing interactive systems for good usability and enhancing the user experience. The course has been specifically designed for students wishing to specialise in the design and evaluation of interactive technologies.

The MSc Human-Centred Interactive Technologies course was updated for October 2016 entry. The course had been running successfully for eight years, but in that time the landscape of interactive systems has changed considerably, with the growth of iPhones and apps and the introduction of tablet computers. We have also responded to feedback from students who have asked for more integrated modules and more opportunities to practice interaction design.

Course Aims
The aims of the course are:
-To provide a specialist education in the theories of and methods for designing and evaluating interactive technologies
-To provide an opportunity to engage in a rigorous and scholarly manner with a range of current research topics around designing and evaluating interactive technologies
-To provide practical experience of designing and evaluating interactive technologies
-To develop the skills necessary to conduct research, particularly with users, into the design, engineering or science of interactive technologies
-To provide experience of undertaking a sizeable individual project, on a subject related to research in human-centred interactive technologies
-To prepare students for entry into research degrees or industry-based projects

Learning Outcomes
A fundamental objective of the course is to provide students with a sound theoretical knowledge and practical experience of the skills essential to the design and evaluation of interactive technologies. Having completed the course, students will be able to understand theories of the design of interactive technologies and critique individual technologies from a theoretical viewpoint. In particular they will be able to:
(a) choose appropriate methods for empirical investigations for the design, prototyping and evaluation of interactive technologies, including both quantitative and qualitative methods

(b) plan and undertake a range of empirical investigations of existing or proposed interactive technologies at all stages of the development lifecycle

(c) analyse, draw conclusions from and present the results of such investigations, and

(d) conduct a range of expert and theoretical analyses of interactive technologies to investigate their usability, accessibility and appropriateness for different user groups.

Graduates completing the course will be equipped to play leading and professional roles related to the designed and evaluation of interactive technologies in industry, commerce, academia and public service. The MSc in Human-Centred Interactive Technologies is also intended to provide a route into a PhD or research in this rapidly expanding field.

Project

The dissertation project undertaken by students over the summer is carried out individually, which might involve collaboration with another organisation. A collaborative project is still supervised by a member of the Department.

Projects are worth 50% of the total mark for the MSc. Examples of previous projects include:
-A Gesture Language for Interaction with Art and Cultural Artefacts in Museums
-Analysis of WCAG 2.0 Techniques and Remote Evaluation by People with Visual Disabilities
-Cultural issues in design of online banking websites: a Chinese case study
-Evaluating Human Error through Video Games
-Have the Same Image in Mind? Investigation of Personas in Web Design
-Inattention and Immersion in Video Games
-Measuring User Experience of Mobile Phones: a Study with Retrospective Protocol and Emotion Word Prompt List
-The Application of Game Mechanics to a Virtual Learning Environment
-The Design and Evaluation of NHS Pharmacy Dispensing Computer Software
-Using User-Generated Content as Discourses on the Gaming Experience

Careers

Here at York, we're really proud of the fact that more than 97% of our postgraduate students go on to employment or further study within six months of graduating from York. We think the reason for this is that our courses prepare our students for life in the workplace through our collaboration with industry to ensure that what we are teaching is useful for employers.

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The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional. Read more
The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional.

This Interactive Media Management program, facilitated through the School of Communications, Media and Design, is ideal for you if you have completed a post-secondary program and wish to apply your skills to a career in interactive media management. If you're passionate about making interactive experiences that "just work", this program is for you.

Your courses teach you how to plan all elements of an effective interactive digital experience, starting from assessing what your audience needs then accommodating their needs through the interface, its design and the words it contains. You also have the opportunity to work on your own project, from concept to prototype.

The interactive digital media industry is changing as mobile and immersion computing becomes more important and prevalent. As such, this collaborative and project-driven program emphasizes:
-Digital strategy
-UX design
-Content strategy and planning
-Interactive storytelling
-Analytics
-Digital project management (grant charts, budgets, project planning, agile methodology)
-Researching and surveying the interactive media landscape

You learn about the industry and available career options in the early stages of the Interactive Media Management program and you complete your learning with a nine-week industry field placement.

Career Opportunities

Future Alumni
Where do program graduates go? With a combination of creative and practical skills, alumni are well-positioned as the interactive media professionals of the future. Alumni work in all aspects of the interactive media industry both in Canada and internationally.

Some of the Interactive Media Management program's alumni include:
-Angelique Abranches, Interface Architect, Shaw Media
-Christine Hanson, User Experience Architect, Critical Mass
-Guilherme Chee, Interactive Designer at Electrolux (Brazil)
-Jaimie Lerner, Digital Content Producer, Indie88
-Danielle Williams, Web Content Coordinator, The Shopping Channel
-Matthew Flanagan, Digital Content Coordinator, Movie Services at Bell Media
-Miguel Martinez, Pipeline Technical Director, Atomic Cartoons
-Laura James, Digital Content Producer & Strategist; CEO at Mulberry Media Interactive
-Rebecca Milner, Community Manager, OneMethod
-Andrew Rajaram, UX Architect, OneMethod

Program Highlights
-In the first semester, you gain fundamental skills in analyzing, designing, and creating interactive user experiences. As a result, you acquire a solid understanding of elements of UX, with an emphasis on content and audience analysis, UX strategy, wire framing, practical coding, A/V production and management skills.
-The second semester is spent working on your own senior project, while you apply advanced learning in business, analytics, technology and planning documentation.
-In your third and final semester you learn how to pitch and present an interactive media project and polish your entrepreneurial skills before heading out to work in the industry on your field placement.

Career Outlook
-Interactive producer
-Digital strategist
-Content strategist
-Social media manager
-Information architect
-Web development
-User experience (UX) designer
-Digital content producer
-Technical director
-Games producer

Areas of Employment
-Interactive and game studios
-Advertising agencies
-Marketing companies
-PR agencies
-TV broadcasters
-Radio stations
-Content production companies (video, animation)
-Government, financial and tetail sectors
-High-tech industries
-Freelance production/strategy

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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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Design for Performance and Interaction is a novel academic field and UCL is one of only very few institutions where it can be studied. Read more
Design for Performance and Interaction is a novel academic field and UCL is one of only very few institutions where it can be studied. The core idea that drives the programme is that the creation of spaces for performance and the creation of performances within them are regarded as symbiotic design activities.

Degree information

Students learn how to use software that simulates performance spaces and the behaviour of people in different conditions. They learn how to manipulate software and physical hardware to create both simulated and actual 1:1 performance space and performances in an architectural context

Students undertake modules to the value of 180 credits. The programme consists of two core theory modules (30 credits), a skills module (30 credits), and three design modules (120 credits). There are no optional modules for this programme.

Core modules
-Introductory Design Workshops (15 credits)
-Contextual Theory: Design for Performance and Interaction (15 credits)
-Skills Portfolio (30 credits)
-Design Thesis Portfolio, Initial Projects (30 credits)
-Design Thesis Portfolio, Final Project (60 credits)
-Design Thesis Written Dissertation (30 credits)

Research project/design project
All students undertake a major design project, the 'Design Thesis Portfolio, Final Project' in combination with an individual research project, culminating in the 'Design Thesis Written Dissertation'.

Teaching and learning
The programme is delivered through design, fabrication and performance tutorials, skills workshops, seminars, lectures, site visits, group working and (optional) field trip. Assessment is via design and skills portfolios, written coursework submissions and verbal presentations.

Fieldwork
There is a field trip as an optional part of the programme. Maximum cost to the student is £500.

Careers

Careers in physical and virtual interaction design, the design of performance spaces and creation of performative events form one of the most vibrant parts of global design endeavour in the 21st century. They are also the subject of extensive academic research.

Employability
Students gain the following skillsets:
-The design and production of well-considered spaces.
-Performances and interactive assemblies.
-Presenting work in a portfolio context.
-The application of analytical and sensing programmes.
-The application of digital and analogue setting and performance techniques.
-The production of an illustrated written research report in an academic context.

Why study this degree at UCL?

The programme teaches students how to place design and performance skills in the context of 1:1 installation and 3D and 4D representation, including collaboration in real-time simulation, networked media spaces, and design for sensory and interactive environments.

Students will gain a working knowledge of sound systems, lighting systems, interactive computation and electronics, behaviour of individuals and crowds, and the equipment and software that is used to track this behaviour.

The programme has been developed together with a network from industry. The development team includes Umbrellium, Bompass and Parr, Jason Bruges Studio, Ciminod Studio, Soundform and Stufish. All have longstanding relationships with The Bartlett.

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This program is available for students interested in beginning studies in 2016. Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage. Read more
This program is available for students interested in beginning studies in 2016.

Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage.

Overview

The Master of Interaction Design is a specialised postgraduate coursework degree for students seeking to become interaction designers. This course covers a broad range of areas, including the application of advanced technologies, electronics and programming, physical or virtual interface manipulation, material and engineering fabrication. Students will be exposed to the key concepts of interaction design. They will explore innovative approaches to the integration of advanced technologies in design practice. They will also gain an understanding of social and business contexts in which products and technologies are used.

During the final year of the degree, students have the opportunity to design interactive artifacts, systems or services that may contribute to leading industrial projects. Students will be able to connect and collaborate with students linked with the International Tangible Interaction Design Lab, forming relationships for future projects and potentially future careers.

The course is designed to benefit students from a variety of backgrounds including design, architecture, engineering, information technology and computer science. Students who have existing design expertise will be engaged and challenged. Students without background in design will gain the fundamental design skills needed to succeed.

Visit the website http://www.study.monash/courses/find-a-course/2016/interaction-design-3124?domestic=true

Career opportunities

The Master of Interaction Design enables professionals from varied backgrounds to specialise and transform their career path. Graduates can pursue careers in various industries including interaction design, system design, product design, interface design, service design, and entertainment design. They may work on projects that include various informational or 'smart' products, systems and services-related design. This course can also provide a pathway into higher degree by research.

ABOUT MADA

Welcome to Monash Art Design & Architecture (MADA)
MADA is a multi award-winning community of artists, designers and architects working together to create a better future for individuals and communities around Australia and the world.
We’re part of Monash University, the largest university in Australia, and among the most highly regarded in the world. Monash is a member of the prestigious Group of Eight universities in Australia.

Located at the Caulfield campus of Monash University, our vibrant community of students, academics, researchers and staff generates creative activity at the highest level and is at the forefront of education in the creative arts, architecture, and design disciplines.
As a student with us, you’ll customise your studies from an incredible range of options – single degrees, double degrees and electives from across MADA and the rest of Monash – so you can become the creative professional you want to be.
And as a Monash graduate, you’ll have a strong sense of purpose, a global outlook, and the skills and confidence to make positive change to your own life, and to the lives of those around you.
As long as you have the drive to pursue, question and achieve, we’ll help you get there.

Find out how to apply here - http://www.study.monash/courses/find-a-course/2016/interaction-design-3124?domestic=true#making-the-application

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Do you want to design innovative products in a sustainable way? Or to imagine and plan the spaces and places of tomorrow? The UK leads the world in the creative industries and we offer the only MA Design course in the country that allows you to specialise in a key area that’s right for you. Read more
Do you want to design innovative products in a sustainable way? Or to imagine and plan the spaces and places of tomorrow? The UK leads the world in the creative industries and we offer the only MA Design course in the country that allows you to specialise in a key area that’s right for you. Join us to foster and focus your skills in a fast-paced environment. Choose to progress into the design industry, further study or personal creative practice. Design is evolving. Play your part in its future.

Key features

-Foster and develop the skills you need to succeed on this interactive course that we designed with industry leaders, to make sure you leave ready to go straight into the workplace as a designer. Many of our students reach positions where they influence design policy in companies from China to Madagascar, Budapest to Bristol.
-Work with public bodies on real-world practice scenarios. In the past we have worked with organisations including Plymouth City Council, The Eden Project, Timber Intent and NHS Trusts.
-Access exclusive talks and insights from industry leaders including Sir Kenneth Grange and from our successful alumni working in some of the world’s prestigious design studios.
-Experiment in your own, personal studio, open until midnight, seven days a week. Take advantage of our equipment hub, staffed by approachable technicians. Here you’ll find image and sound equipment and studios, digital labs, Computer Numerical Control (CNC), a steam bending wood workshop and digital making, including a ceramics 3D printer.
-Benefit from our links to industry leaders including the Royal Society of Arts and the Chartered Society of Designers.
-Build an understanding of the relationship between design, industry and the public for the 21st century. Examine the delicate balance between the needs of consumerism and the problem of diminishing resources. From new technologies and markets to the impact of global politics and the wider sustainability agenda, you’ll analyse and critically evaluate factors influencing design today.
-Contribute to our community of students from different backgrounds and nationalities. Share ideas and collaborate within this diverse melting pot of talent as you study your three core modules and draw on the collective experience as you progress to your final project.
-Be inspired by teaching staff who are internationally renowned design practitioners bringing you the very latest thinking and allowing you the room to experiment and find practical solutions to today’s design problems.
-Distinguish yourself from the competition with the only MA Design course in the UK to offer a choice of four exit awards so you can plot a solid course to your future career. Explore the broad, multiple disciplines of design practice before choosing a specialist focus on sustainable design, spatial design, product design, or maker and materials.

Course details

Study three core modules before selecting a specialist focus leading to your final major project. Opt for a one year full-time programme or study part time over two years. All modules are assessed through coursework, so there are no exams. The core modules are: creative processes - fast-paced mini projects take you through the design cycle from inspiration to innovation, with users at the centre; design thinking - examines products in a broader social, cultural, economic and technical context; design and business - teaches you project management techniques and communication skills with an industry-led design assignment; and the final project - underpins specialist independent study with research, analysis and critical reflection.

Core modules
-MADS703 Design and Business
-MADS701 Creative Processes
-MADS702 Design Thinking
-MADS704 Final Major

Optional modules
-MADS705 Designers Eye
-MADS707 Maker Contexts
-MADS708 Sustainable Futures
-MADS706 Space Topologies

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Inclusive Design advances accessibility, and encompasses the full range of human diversity including ability, language, culture, gender and age. Read more
Inclusive Design advances accessibility, and encompasses the full range of human diversity including ability, language, culture, gender and age. Inclusive Design recognizes that we aren’t all the same. Design must be usable, flexible, and customizable among other qualities to be truly inclusive. From policies, customer service, infrastructure, technology, buildings to everyday products—we can design so that everyone can be accommodated and included.

MASTER OF DESIGN IN INCLUSIVE DESIGN

This program is primarily delivered through an online technology and learning system. It is the only one of its kind in Canada. We offer you the opportunity to become uniquely qualified as a global leader in the growing field of inclusive design.

You will learn to think differently and aim to break through societal barriers to address the growing demand for access and inclusion

The program benefits from accomplished faculty engaged with multi-disciplinary research and design practices, and you will bring valuable and diverse insights from your own educational and professional experiences, to both study and research projects.

You will explore equity and access issues through the lens of design thinking, leveraged by the application of inclusive digital technologies

The program prepares graduates for doctoral programs or advanced careers in:

Digital Media and ICT Systems
Public Sector Policy and Administration
Design for Built Environments
Arts and Culture
Healthcare sector
Graphic and Communication Design.

PROGRAM DELIVERY

The program accommodates the needs of working professionals and international students. The full-time two-year program includes:

Two-week, on-campus, residential intensives in both the first and second year of the program
Seminar courses delivered in a highly interactive online format throughout the year
A major research project in the second year of the program that will position you at the leading edge of inclusive design thinking
Colloquium session in second year, open to the public
A culminating festival and graduate symposium

You will co-create your pathway through the program with opportunities for elective courses in both the first and second year of the program

Seminar courses are delivered through both online and face-to-face sessions that support students learning both remotely and on campus. Coursework includes group projects, online discussion forums, and contribution from guest experts and leading innovators in the field of inclusive design. Research positions and assistantships are available throughout the program as opportunities arise with the Inclusive Design Research Centre, and both private and public sector funded projects.

All courses and class materials are accessible and assistance is available for students with English as a second language, and for those experiencing other challenges for learning and coursework.

Intensive on-campus ‘residencies’, consist of two full courses, and take place in each of the two summer terms. Students are required to attend these classes and activities on campus at OCAD University in Toronto.

Program Objectives

You will learn the systems and methodologies to tackle equity and diversity issues facing contemporary society

You will graduate with advanced skills, insights and resourcefulness to lead the critical transitions and meet rising demand for inclusive design practices globally

You will be equipped to excel in evolving professional fields including digital media, ICT, health, education, government and other public and private sector fields

You will contribute to meeting legal and policy commitments for accessibility, equity, diversity and inclusion at local, national and global levels.

The Accessibility for Ontarians with Disabilities Act (AODA) has legislated an accessible Ontario, Canada by 2025 which means inclusive design is fast becoming an essential skill for every business and organization in Ontario.

You will be joining the practice and research communities devoted to the design systems for diversity and accessibility

You will be prepared for doctoral programs to further leading-edge research advancing knowledge of inclusive design across many sectors and professional fields

You will have access and engagement with the renowned Inclusive Design Research Centre (IDRC) at OCAD U. This research and development centre hosts an international community of developers, designers, researchers, advocates, and volunteers working together to ensure that emerging digital and information technology and practices are designed inclusively, and equitably.

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