Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society.
Whether your background is in design or in another discipline, you’ll develop, test and evaluate innovative design solutions in real-life scenarios. You’ll gain first-hand experience of current needs and trends across a range of sectors, and focus on a large-scale design project within one of the specialisms offered (see the ‘Specialisms’ tab).
Taught by diverse staff with internationally recognised profiles in research and practice, you’ll build an interdisciplinary approach to design in a stimulating environment, while being exposed to and involved in cutting-edge research. You’ll gain practical and research skills to prepare you for a wide range of careers.
We have plenty of facilities to help you make the most of your time at Leeds. We have an impressive range of resources that you can use to develop your projects.
At the top of our research facilities we have the world’s most sophisticated mobile eye-tracking glasses, which are used to understand how users interact with design (see more information at http://www.tobiipro.com). Other excellent research facilities are our EEG equipment (electroencephalography) to understand how users interact with the world, and our colour analysis/prediction lab.
We also house the M&S Company Archive including documents, advertising, photos, films, clothing and merchandise from throughout Marks & Spencer’s history. ULITA, an archive of international textiles, is also housed on campus and collects, preserves and documents textiles and related areas from around the world. You can make appointments to view items, but it also has an online catalogue where you can explore the major collections.
You’ll also be able to develop your practice in well-equipped studios and purpose-built computer clusters so that you can build your skills on both PC and Mac. There is also a computer-aided design (CAD) suite with access to the latest design software, and some of the latest design technology, such as digital printing, screen printing, 3D printing, and laser cutting.
In Semester 1 you’ll study a set of compulsory modules that will allow you to develop a range of research, conceptual and practical design skills and tools to lay the foundations for the rest of the programme. You’ll have the chance to learn through case studies, practical exercises and work on briefs encompassing all specialisms offered.
In Semester 2 you’ll have a choice of optional modules that focus on current trends in design practice and research. These optional modules will give you the opportunity to work on live projects from industry and/or live research projects being conducted in the School of Design. You’ll work on group and/or individual projects to explore more specific and advanced skills and tools in your areas of interest.
In Semester 2 you’ll also choose and develop a specialist project in which the tools and skills learnt in Semester 1 are applied. Projects can be developed in a wide range of topics that suit your interests and career ambitions. These include: Branding Design, Digital and Interactive Design, Information Design, Instructional Design, Graphic and Visual Communication Design, Service Design, and Typographic Design.
In Semester 3 you can choose one of two pathways: 1) Continue with your specialist design project, develop it at a professional level and apply it in a real-life context (with suitable users) for evaluation; 2) Produce an independent research dissertation based around a relevant field or topic within the specialisms offered.
In addition to the compulsory modules listed below, for your final project you will choose to do either: - Design Prototyping and Evaluation (40 credits) or - Design Dissertation (40 credits).
You will select two modules from the list of optional modules below.
You’ll be taught and guided by a diverse team of staff who are leaders in their fields, with a wide variety of research interests and years of experience as design practitioners.
We use a range of teaching and learning methods so you can benefit from their expertise. These may include lectures, seminars, tutorials, workshops, group learning and meetings with your tutor or supervisor. However, independent study is crucial to this degree, as it allows you to develop your skills and explore your own ideas.
Depending on the modules you choose you’ll be assessed by different methods. They’ll include individual and group projects, project proposals and reports, presentations and reflective reports.
This programme will equip you with a range of design skills using different media, as well as allowing you to hone your specialist skills in an area of your choice. It will also equip you with advanced skills in research, analysis, teamwork, presentation and communication that will be valuable in a range of careers.
You’ll be well prepared for a career in design practice. You can set up your own freelance business or take up a key position in a design studio, agency or organisation.
You can also work in cross-disciplinary fields applying your design skills to business, marketing, applied psychology, healthcare communication, retail, government, the public or private sector, etc.
Many of our students also choose to continue benefiting from our cutting-edge and frontier research by doing a PhD and following a research and/or academic career.
This exciting new multidisciplinary Master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.
Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user-centred design for commercial outputs to an industry standard.
Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.
According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately 10% of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".
Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contacts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game.
Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars! ”
The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable and quickly gain industry recognition through our end-of-year show.
“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 graduate.
Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practice-based projects.
As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.
Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.
The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.
This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.
Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for mobile, tablet wearables, VR, AR and content-rich media websites, advanced web production, and UX design, all of this with the user in mind.
The course will provide skills in the relevant multimedia software, media-rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, where the course encourages the use of a wide range of programming languages delivered by industry practitioners. We also have accreditation and training opportunities for those students wanting to develop their skills more prolifically within selected software via triple A initiative, outside of the Master's.
These include mobile apps, mainstream games, interactive installation, and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.
The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.
Our approach on the course is implemented through hackathon culture as seen in technology start-up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.
The following modules are indicative of what you study on this course.
The Communication Design pathway supports students with a specialist interest in typography, graphic design, illustration, interactive design and branding. The pathway is concerned with the exploration, development and synthesis of conceptual, theoretical and practical skills to create compelling design solutions.
Our Master’s programme has been designed to support and enhance the skills of art and design practitioners who want to work in the cultural and creative industries. Awarded by Falmouth University and delivered in partnership with Hearst Magazines UK, publishers of ELLE, Cosmopolitan, Esquire and Harper’s Bazaar, together we have designed an exciting and industry-connected Master’s to equip you for the real world.
The 12-month MA supports students across a range of Art & Design specialisms and you will be given the unique opportunity to explore your area within an interdisciplinary global culture. Bringing together students from a variety of disciplines through dialogue, idea-exchange and collaborative activities, the course prepares students for the hybrid and dynamic nature of contemporary creative practice. By enabling the pursuit of specialist subject expertise alongside opportunities to acquire the skills, experience and outlook necessary for professional success, we give our graduates the confidence to take the next step toward building their own creative futures.
The course is open to graduates from any art and design related degree subject and who already have knowledge and experience of a specialist area. Our MA will allow you to enhance your skills within your existing area, taking it in your own direction with support from a subject tutor. We currently support pathways in Fine Art, Communication Design, Illustration, Animation, Photography, Fashion Design, Fashion Communication, Product Design, Craft and Spatial Design.
Alternatively, you may be looking for a Master’s degree, but you are not clear which specialist pathway to follow, this course is designed to support those students arriving from a variety of undergraduate programmes with varying degrees of focus. The scope of the award in Art & Design is flexible enough to provide opportunities for you to experiment and try out new approaches before finding your focus.
This programme offers outstanding specialist tuition combined with extensive academic contact and studio access. As a Master’s student, you will have:
The inter-disciplinary nature of the course and the teaching team, along with the wider staff expertise within the college means that specific tuition can be provided on a ‘bespoke’ basis if and when needs arise. In addition to support from academic staff, you will have regular group and one-to-one access to our Study Skills Coordinator for support with writing, research and academic skills.
Our dedicated Welfare Team are resourced and prepared to support all students. Should you require help with English language, support is available from our in-house provision.
The course is structured to provide you with a wide range of activities in the modules at the start of the course, together with the opportunity to experiment and explore different methods and approaches. As you move through the programme you will then start to focus and identify individual ambitions, and plan and execute your final project.
Introduces you to new methods and approaches. You will take part in a series of set projects, which will encourage collaboration, experimental practice and creative activity.
THEORY AND RESEARCH
Within this module you will be exposed to a series of lectures and seminars around a series of shared themes that cut across theory and practice. You will be inspired to try out fresh and innovative methods in practice and you will work collaboratively and individually.
This module will support your development of independent and self-initiated project work in your specialist area. To build your portfolio you will take part in live briefs set by our partners in the creative industries and supported to enter local and international competitions.
ART & DESIGN FUTURES
You will be asked to look ahead by engaging in the issues shaping the professional practice of art and design today. Lecturer talks will introduce you to a diverse range of contemporary art and design practices to inspire and orient your own career pathways. This module also gives you the opportunity to organise and complete a work placement enabling you to gain valuable professional experience.
FINAL MAJOR PROJECT
You will spend the final semester working on a self-initiated project in your area of specialism, underpinned by the cross discipline culture of the course. Your final submission will be a portfolio of work and a written report culminating in a final MA show.
Careers and Employability
With staff and visiting tutors active in the creative industries worldwide as researchers and practitioners, as artists, designers, writers, and curators you will be exposed to issues, debates and challenges that are transforming art and design practice in the 21st century.
More specifically, the modules encourage you to reflect upon the broad and hybrid nature of art and design and the emerging global workplace in which you will ultimately take your next steps. To offer you real-world experience through live briefs and the work placements, we collaborate with both international media and communication organisations (such as our partner Hearst Magazines UK) as well as local creative businesses on our doorstep in Cambridge—one of the UK’s centres of leading-edge creativity and innovation.
Visit the website for full specifications: http://www.csvpa.com/art-and-design/ma-art-design/course-details/about.htm
Click here to apply online: https://www.csvpa.com/apply-online/step1
Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.
We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.
This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.
Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.
Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.
The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.
Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme
The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.
The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.
The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.
With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.
Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.
To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.
Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.
Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.
Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.
Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.
Some interaction designers are also found in the role of change agents in public organisations and NGOs.
Master's Degree (60 credits).
Degree of Master of Science (60 Credits) with a Major in Interaction Design.
Master's Degree (120 credits).
Degree of Master of Science (120 Credits) with a Major in Interaction Design.
Study interaction design at an advanced level and explore new approaches to design creating dynamic proposals that respond to the needs of our rapidly changing society.
At Sheffield Institute of Arts interaction design is cross-disciplinary and investigates human-technological futures via design related interactions that lie between the digital and the physical. Using a practice based approach you explore the designing of interactive digital products, environments services and systems.
Interaction design is most often studied by graduates from a variety of backgrounds including • interaction design • digital media • fine art • product design • graphic design • furniture design • architecture • computer science. Your projects are supported by lecturers who are design specialists, researchers and practitioners. Modules are supported by lecturers who are design specialists in areas as diverse as • exhibition design • HCI • medical products • materials development • design thinking • social design • design anthropology.
During the course you work with experts in other departments as well as outside of the University.
As a postgraduate design student you join an established network of creative people that encourage and support you to drive your studies to the next level. Our postgraduate framework of design courses has been designed to allow you to come together with students from different disciplines, backgrounds and cultures to share teaching and learning experiences and explore your creative identities through dialogue and practice.
The primary intention of the programme is to allow you to achieve your personal employment ambitions, whether as a design professional in the creative industries, or in related areas such as marketing or research. You are also well placed to go onto further study at PhD level.
The course has a strong vocational focus to prepare, encourage and develop your confidence for employment.
The MA/MFA programme has a strong relationship with the University’s Art and Design Research Centre (ADRC), who take an active part in engaging MA Design students in research, knowledge transfer and live projects. You are also encouraged to seek industrial sponsors or collaborators for your individual project work and are given advice and support in doing this. This long established link with our Research Department supports a continuing tradition of graduates from the MA/MFA working as research assistants and/or continuing their studies to PhD.
If you are a part-time student in relevant employment or on sabbatical, you have the opportunity to plan course projects based in your workplace and relevant to your own and your employer's aims. This brings real-world experience to the course. You may go on to work as a professionally employed designer or design manager, work independently as a designer/producer or work as a researcher in design or new product development. You may also wish to go into teaching design in further and higher education.
You choose your own project content and this is supported by lectures and seminars dealing with professional practice issues and reviewing your progress. You also take part in regular group and individual tutorials.
Your final major project is the culmination of your research and studio-based design practice. It demonstrates that you can deal with difficult contemporary questions and take a leading role as a design professional.
We are one of the oldest established art and design institutions in the UK, renowned for producing internationally recognised research. Your projects are supported by lecturers who are design specialists in areas as diverse as medical products, materials development, furniture and sustainability.
Vibrant and supportive learning environment
During the course you regularly take part in constructive critical debates about your own work and that of your peers. You need to communicate your research, ideas and designs in ways that are appropriate to professional leadership.
You study alongside MA and MFA Design students for part of your course and benefit from a vibrant, international, collaborative and supportive postgraduate environment.
Excellent facilities and creative resources
You have access to a huge range of creative resources to experiment and engage with including • 3D printing for rapid prototyping • state-of-the-art hardware and software • photography studios • a creative media centre • a gallery • well-equipped workshops.
You also have access to our award-winning learning centre featuring a specialist art, design and media library and extensive online resources.
MA and MFA study
MA and MFA students complete the same modules during the course except that MFA students complete an extra project module. The MFA project encourages you to develop professional skills that help you to identify, instigate, and deliver projects with external partners, such as communities, galleries or businesses. You find a project partner, agree a brief and then deliver the project to a professional standard.
This course is part of the Sheffield Institute of Arts (SIA), an amazing, diverse community of makers – where staff, students and partners work as equals to deliver real innovation and creativity. SIA opened in 1843 and is one of the UK's oldest Art and Design Schools. We have recently moved into the Head Post Office, a redesigned Grade II listed building. It includes state-of-the-art workshops which provide you with a unique studio-based learning environment in the heart of the creative community.
• project 1 • theory supporting practice
• project 2 • negotiated project
• major project
Semester four – MFA students only
• MFA project
Semester one (year 1)
• theory supporting practice • negotiated project
Semester two (year 2)
• project 1 • project 2
Semester three (year 3)
• major project
Semester four – MFA students only (year 4)
• MFA project
Assessment and feedback are vital parts of the learning process in creative disciplines. Most assessment is through individual project work which combines research and creative practice. Assessment calls for both excellent creative work and well-documented research.
As a graduate from this course you might become a • creative technologist • experiential marketer • interaction designer • artist • designer • maker • product designer • design researcher • interface designer • systems designer • UX designer • design academic • PhD student.
Recent data and predictions on the forthcoming rate of urbanisation make cities the most common living environment now and in the future. What kind of life will it be for the seven billion people who will live in existing or developing cities? Cities hold tremendous potential, but at the same time are sources of stress, inequalities and pollution.
In 2015, the United Nations recognised this through the 2030 Agenda for Sustainable Development, which included 17 new Sustainable Development Goals (SDG). Goal 11 is dedicated to urban settlements, with the aim to 'Make Cities Inclusive, Safe, Resilient and Sustainable'.
This means that getting the design of cities right has never been so important. The questions are: what kind of design should we adopt, and who should be in charge? Our course explicitly addresses these questions, and teaches how to design responsive, resilient, sustainable cities for all their inhabitants, thus preparing socially responsible urban design professionals of the future.
Designed for both students and practitioners, the course treats the city as a complex, dynamic system.
The course is closely linked to the Urban Design Studies Unit research agenda. Everything taught in classes and the studio is based on our excellent research record and helps advance it.
Your course is delivered through studio work, lectures, seminars and a research project.
The major topic of studio is the design of the resilient city. We will address this at all scales, from the metropolitan to the neighbourhood with all its special places. We normally work on a authentic client commission, therefore the work is real; you will work against deadlines, and in multidisciplinary teams, employing professional methods. Your designs will be based on UDSU’s approach to city design called ‘Masterplanning for Change’.
Taught classes give you the theoretical grounding for everything you do in studio and inform the next phase of research. They take you through the history and theory of ideas that shaped cities up to the present day. They illustrate the current challenges faced by cities, with all the approaches available to tackle them This culminates with the very unique principles behind our Masterplanning for Change approach to the design of the city. These classes also aim to provide you with the basic skills to develop and express urban design ideas at best. Finally, they provide you with an understanding of the political, economic and practical realms of urban design.
The Masters thesis is a substantial piece of student-led work on a topic of particular personal interest, or suggested by staff to advance the Urban Design Studies Unit agenda. It is the completion of this piece that grants students the RTPI accreditation.
There are two fully-networked design studios; one dedicated to student self-study, the other to interactive design teaching.
In addition to the main University library, we have our own, on-site, reference library. Our collection is developed in direct response to the teaching delivered in the department.
A full range of hand and portable power tools are available (complete with instruction).
We offer plotter printing, scanning and laser cutting services.
The course receives Specialist Accreditation from the Royal Town Planning Institute, an important professional recognition from one of the largest planning bodies in the World.
Our department works in a joint Partnership Board with Glasgow University’s Department of Urban Studies, a world-class department whose renowned teachers and researchers contribute real estate and policy and practice teaching to our course.
Taught classes take place over Semesters 1 and 2, and include compulsory and optional choices. Compulsory classes will teach you the basic principles of what makes a sustainable and resilient city. Urban Design History and Urban Theory provide a historic overview of all major changes in the form of cities, with a focus on their social, political and economic contexts. The principles and theories of Sustainability are explored as well as the role of Development Processes and the practice and policy of Urban Design (theory) on the shape and density of cities
Optional classes offer you the chance to specialise in an area of interest. These include Urban Landscape Design, Urban Design Representation and other classes which you might find useful from the wider Faculty of Engineering offering.
The course director helps each student build up their curriculum on the basis of their background and interests.
Courses are taught through lectures, seminars and studio work as well as a piece of research (MSc students only).
Lectures and seminars are delivered through a variety of modes including short intensive sessions to allow for flexible booking by CPD and part-time students. There's also occasional site visits.
The taught element of the course starts from a solid grounding in urban design history and theory. It then concentrates on current urban challenges, from climate change to the pressures for development in both developed and developing countries. It culminates with the research work carried out in the Urban Design Studies Unit and teaches you the unit’s ethos and approach to urbanism.
Assessment criteria are linked to the learning outcomes set for each individual class and these are published in the modules descriptors which are available to students. The criteria is also explained by staff at the start of each class, to make sure that you're comfortable and clear with what is expected of you.
The assessment of studio work is developed collaboratively between staff and students. Learning outcomes are linked to criteria and performances. This increases your sense of ownership of the learning process and is integral to the course.
On successful completion of studio and classes you’ll be awarded a Postgraduate Diploma. If you complete an additional research element you’ll receive an MSc in Urban Design.
Our MA Graphic Design course has been structured to promote the role of designers as skilled professional communicators, and firmly embed a culture of research and problem solving into creative practice.
Our course, taught at UCA Epsom, aims to promote specialism and mastery in your own unique area of graphic design - which you'll identify and develop with us on this MA. Enabling you to produce meaningful outcomes from informed research is a top priority.
Using the extensive industry links brought by our course staff, you'll be encouraged to foster connections with industry partners within your area of specialism. With the help of visiting lecturers, industry experts and live briefs, you'll gain real-life experience of the design industry. And emphasis will be placed on how to present both yourself and your design work in a professional arena.
The industry orientation of this course is concerned with exploring graphic design languages in all their facets. You'll enhance your understanding of the aesthetic and commercial value of your work, and accrue professional experience which will add innovation to your practice.
On this course you'll taught through a range of lectures, workshops, tutorials, live pitches and presentations. We also place a strong emphasis on independent research.
You'll benefit from well-established industry links with corporate, media, cultural and creative organisations.
Our course has links with:
-Pearlfisher (design group)
We also have regular guest lecturers and recent guests have included:
-Richard Williams - Founder of Williams Murray Hamm
-Tim Perkins - Group Director of Design Bridge
-Philip Carter - Founder of Carter Wong Tomlin
-Helen Healy - Picture Editor for the Guardian newspaper.
MA Graphic Design alumni go on to work in a diverse variety of exciting careers. Employment opportunities include:
-Web or interactive design
-Freelance design or illustration
Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.
Our MA Interior Design course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment.
This degree provides you with a launchpad to potential higher level interior design careers within a diverse range of subjects. These include museum and exhibition design, design for film, television and digital games and brand interpretation for retail, leisure or promotional events.
An emphasis on ecological issues and processes is also a prominent aspect of this course, and underpins all aspects of the course.
You'll explore your area of interest to an advanced level, through establishing new spatial paradigms that build on your existing knowledge. Our course, at UCA Canterbury, combines theoretical and practical skills, and encourages engagement with industry at all levels.
In-depth research into design processes and technologies, along with related work placement opportunities, will prepare you for new career directions. Your project work will be supported by ongoing staff research into sustainability, architecture, design-related digital technologies, experiential environments and brand communication.
You'll be taught through tutorials, seminars, self-directed study in relation to your project proposal, work-in-progress reviews and visits or references to sites of local and international interest.
Part-time students are normally taught on a Tuesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.
We've got extensive contacts across the range of interior design disciplines. Live projects, research analysis and feasibility studies will draw on our wide range of contacts and associations.
Connections include specialists in the related fields of audio-visual technologies, lighting design and interactive design.
Recent guest lecturers have included:
-David Callcott, CADA Design, retail and leisure design consultants (London and Hyderabad, India)
-Emma Vane, Production Designer for Atonement, the Harry Potter series, Tinker Tailor Soldier Spy, and Captain America: The First Avenger
-Finlay White, ModCell, sustainable construction
-Mick Pearce, award-winning international architect (Title: Bio-mimicry and the 3rd industrial revolution)
-Phil Hughes, Ralph Appelbaum Associates, museum and exhibition designers (London, New York, Beijing)
-Uwe R. Brückner, Atelier Brückner, exhibition design (Stuttgart, Germany).
Career opportunities exist within design or architectural consultancies in retail, leisure, exhibition, office, hotel, residential and cruise ship design, as well as in the fields of design management, interior or film-set design.
Our course has a strong ecological focus with opportunities for engaging with both the theoretical and practical aspects of real-world sustainability.
Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.
Digital and Interactive Storytelling LAB MA is a new and innovative course, designed for digital storytellers and shaped like a media LAB. This means that during the course you will be able to produce a wide range of digital-first work for multi-platform story formats. Your work will be underpinned with academic research, theories and expertise on mobile platforms, and digital interactive communication.
The course delivers industry-level professional expertise in visual communication from photography to cinema journalism, interactive narratives and apps for change.
You’ll be involved in creating content that extends beyond current ideas in multimedia and online productions – our aim is to advance storytelling. We recognise how competitive the job market currently is, therefore this Master's has been created to develop your skills and knowledge in a way that will enhance your career.
The Digital and Interactive Storytelling LAB MA prepares you for a range of industries, present and future, as entrepreneurial content creators, mobile and platform producers, cinema and video journalists, interactive factual narratives, social marketers, and project managers.
The content is structured around a knowledge of platforms and three major fields: cinema (video) journalism, photographic communication and interactive factual narratives, which are seamlessly knitted together into five modules.
Cinema Journalism builds upon videojournalism – a much-misunderstood term that in reality embraces multimedia and the creation of multiple genres of video production in different styles – from one-minute social-media docs, two-minute news, to lengthier docs. Cinema journalism combines a deep understanding of cinema cues and tropes to create compelling immersive content on fast-turn around times whilst mastering an array of tools from different lenses, cameras, drones and mobiles. You can find examples of student work David has previously supervised, as well as read about his work in journals, such as the The Documentary Handbook.
The rethinking of photographic digital communication both in terms of media and content is what drives my research The Image As Storytelling. By engaging the quickly evolving worlds of photography and photojournalism within a digital-first approach, in the LAB you will learn how to engage visual communication to its full potential, and incorporate storytelling as a digital practice for interactive platforms. Through a hands-on, experimental and practice-led approach, you will reconsider today’s shifting visual vocabulary specifically for digital and interactive communication frameworks.
Interactive Factual Narratives range from web-documentary, to games for change, VR and social mobile apps. You’ve likely seen examples of interactive factual narratives with the New York Times Snowfall, and Brett Gaylor’s Do Not Track. You will be given an exhaustive overview to be able to map the territory and position your practice in it. You will be guided through your creative journey with a user-centred workflow that mixes design and software methodologies to prototype and design interactive narratives. You will be challenged by a “what’s next” approach and will be pushed to think further than current trends.
The course incorporates an agency media LAB approach to learning through knowledge sharing and project completion which is pragmatic. It underpins problem solving using evolving theories and practice. The goal is the production of digital stories and, or interactive factual narrative. The method is through iteration and collaboration.
Modules on the course are compulsory and follow a schedule towards production of digital and, or interactive projects via an iterative approach. Testing and user experience is taken into consideration at each step of the creative process. You will be encouraged to work in ways that rewards experimenting, building and refining ideas. We expect a mix of cohorts, some yet to enter industry, others looking to bolster their careers or change direction and encourage a wisdom of crowds method in learning – also from one another.
You’ll be encouraged to work collaboratively, opening up your professional expertise, or experiences to the benefit of your course peers. In doing so, you will feel part of a creative community that will support you when needed, and may serve you as a network even after the course has finished.
By the end of the year you should reach a level of expertise to create innovative digital and interactive storytelling artefacts, acquiring a solid knowledge of the field, consolidating a multi-skilled network of people and developing digital prototypes of your ideas. By then your project should be ready to be presented to potential financers and media partners.
The following modules, below, which are all compulsory are indicative of what you will study on this course. The following modules are indicative of what you will study on this course.
The course is mainly geared at giving you the right support and methodology to develop your interactive project during the course. The critical awareness and the iterative methodology that you will gain will then serve you to remain competitive in the digital creative industries you might enter in the future, regardless of the technologies they use.