The Communication Design pathway supports students with a specialist interest in typography, graphic design, illustration, interactive design and branding. The pathway is concerned with the exploration, development and synthesis of conceptual, theoretical and practical skills to create compelling design solutions.
Our Master’s programme has been designed to support and enhance the skills of art and design practitioners who want to work in the cultural and creative industries. Awarded by Falmouth University and delivered in partnership with Hearst Magazines UK, publishers of ELLE, Cosmopolitan, Esquire and Harper’s Bazaar, together we have designed an exciting and industry-connected Master’s to equip you for the real world.
The 12-month MA supports students across a range of Art & Design specialisms and you will be given the unique opportunity to explore your area within an interdisciplinary global culture. Bringing together students from a variety of disciplines through dialogue, idea-exchange and collaborative activities, the course prepares students for the hybrid and dynamic nature of contemporary creative practice. By enabling the pursuit of specialist subject expertise alongside opportunities to acquire the skills, experience and outlook necessary for professional success, we give our graduates the confidence to take the next step toward building their own creative futures.
The course is open to graduates from any art and design related degree subject and who already have knowledge and experience of a specialist area. Our MA will allow you to enhance your skills within your existing area, taking it in your own direction with support from a subject tutor. We currently support pathways in Fine Art, Communication Design, Illustration, Animation, Photography, Fashion Design, Fashion Communication, Product Design, Craft and Spatial Design.
Alternatively, you may be looking for a Master’s degree, but you are not clear which specialist pathway to follow, this course is designed to support those students arriving from a variety of undergraduate programmes with varying degrees of focus. The scope of the award in Art & Design is flexible enough to provide opportunities for you to experiment and try out new approaches before finding your focus.
This programme offers outstanding specialist tuition combined with extensive academic contact and studio access. As a Master’s student, you will have:
The inter-disciplinary nature of the course and the teaching team, along with the wider staff expertise within the college means that specific tuition can be provided on a ‘bespoke’ basis if and when needs arise. In addition to support from academic staff, you will have regular group and one-to-one access to our Study Skills Coordinator for support with writing, research and academic skills.
Our dedicated Welfare Team are resourced and prepared to support all students. Should you require help with English language, support is available from our in-house provision.
The course is structured to provide you with a wide range of activities in the modules at the start of the course, together with the opportunity to experiment and explore different methods and approaches. As you move through the programme you will then start to focus and identify individual ambitions, and plan and execute your final project.
Introduces you to new methods and approaches. You will take part in a series of set projects, which will encourage collaboration, experimental practice and creative activity.
THEORY AND RESEARCH
Within this module you will be exposed to a series of lectures and seminars around a series of shared themes that cut across theory and practice. You will be inspired to try out fresh and innovative methods in practice and you will work collaboratively and individually.
This module will support your development of independent and self-initiated project work in your specialist area. To build your portfolio you will take part in live briefs set by our partners in the creative industries and supported to enter local and international competitions.
ART & DESIGN FUTURES
You will be asked to look ahead by engaging in the issues shaping the professional practice of art and design today. Lecturer talks will introduce you to a diverse range of contemporary art and design practices to inspire and orient your own career pathways. This module also gives you the opportunity to organise and complete a work placement enabling you to gain valuable professional experience.
FINAL MAJOR PROJECT
You will spend the final semester working on a self-initiated project in your area of specialism, underpinned by the cross discipline culture of the course. Your final submission will be a portfolio of work and a written report culminating in a final MA show.
Careers and Employability
With staff and visiting tutors active in the creative industries worldwide as researchers and practitioners, as artists, designers, writers, and curators you will be exposed to issues, debates and challenges that are transforming art and design practice in the 21st century.
More specifically, the modules encourage you to reflect upon the broad and hybrid nature of art and design and the emerging global workplace in which you will ultimately take your next steps. To offer you real-world experience through live briefs and the work placements, we collaborate with both international media and communication organisations (such as our partner Hearst Magazines UK) as well as local creative businesses on our doorstep in Cambridge—one of the UK’s centres of leading-edge creativity and innovation.
Visit the website for full specifications: http://www.csvpa.com/art-and-design/ma-art-design/course-details/about.htm
Click here to apply online: https://www.csvpa.com/apply-online/step1
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.
The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.
This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.
The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:
The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.
You will study the following modules:
You will also study:
Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course)
We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.
It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations
You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.
Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.
Graduate employment destinations of our computing programmes include:
Find out more about employability at Goldsmiths.
This course provides an in-depth knowledge of cutting-edge compositional techniques, methodologies and associated aesthetics in creative work that intersects with technology and other artistic or scientific forms. It serves as excellent preparation for a career as a composer working with technology and audio-media, and it provides all the training necessary for embarking on and envisioning novel strands for a PhD in electroacoustic composition, including those informed by other scientific and arts form.
All teaching, research and compositional work is carried out in the NOVARS Research Centre for Electroacoustic Composition, Performance and Sound Art with its state-of-the-art £2.5 million electroacoustic studios. Opportunities for the performance of new works are offered using the 55-loudspeaker sound diffusion system of MANTIS (Manchester Theatre in Sound) and through events such as the Locativeaudio Festival (locativeaudio.org) and Sines and Squares Festival for Analogue Electronics and Modular Synthesis (sines-squares.org). Acousmatic, mixed, live electronic and multimedia works are all possible, with composers able to incorporate the spatialisation of sound and interactive new game-audio media into the presentation of their work.
In addition to the final portfolio, all electroacoustic music and interactive media composition students take the compulsory course unit Composition Project and the further compulsory taught course unit,Fixed Media and Interactive Music . Optional course units normally include Aesthetics and Analysis of Organised Sound, Interactive Tools and Engines, Contemporary Music Studies, Advanced Orchestration, and Historical or Contemporary Performance. There are also choices outside the MusM Composition (subject to course director approval), such as Computer Vision, Mobile Systems, Mobile Communications, Ethno/Musicology in Action: Fieldwork and Ethnography , and Work Placement (Institute of Cultural Practices).
For more information visit the NOVARS website .
SALC Placement offers students the opportunity to spend a minimum of 20 days over a period of up to 12 weeks with an arts and cultural organisation, business or service provider. Placements will be established in Semester 1 to take place early in semester 2; they will be supervised by a work-based mentor and overseen by an academic staff member. The placement may take the form of an investigation of a specific business idea, development strategy or management proposition to resolve a problem or particular issue, and will result in a placement report, proposal or essay.
This programme aims to:
The NOVARS studio complex supports a broad range of activities in the fields of electroacoustic composition and new media. The studios incorporate the newest generation of Apple computers, Genelec, PMC and ATC monitoring (up to 37-channel studios) and state-of-the art licensed software (including Pro Tools HD, Max MSP, GRM Tools, Waves, Ircam's Audiosculpt and Reaper and, for Interactive Media work, Oculus Rift, Unreal Engine 4, Unity Pro and open-source Blender3D). Location and performance work is also supported by a new 64-channel diffusion system.
Postgraduate students at the NOVARS Research Centre play an active role in the planning, organisation and execution of performance events such as the Sines & Squares Festival and MANTIS Festival (over 20 editions since 2004), and projects such as LocativeAudio and our regular Matinée presentations. Relevant training, including rigging and de-rigging the MANTIS system, health and safety, sound diffusion workshops, organisation of Calls for Works when needed, etc., is an important part of the course.
There are a number of internal composition opportunities offered to MusM students, allowing them to compose for our world-leading ensembles in residence and association. For more information, see ourComposition at Manchester site .
The MusM degree consists of 180 credits in total, made up of four 30-credit taught course units and a 60-credit portfolio. Full-time students take two course units per semester; part-time students take two course units but across the two semesters. Most course units are delivered via regular seminars and/or tutorials, supported where appropriate by practical workshops. The portfolio is supported by one-to-one supervision and is submitted at the beginning of September. (Part-time students may submit in either September or December following their second year of study.) Members of the academic staff are also available for individual consultation during designated office hours.
Alongside their taught units, students have access to a range of non-assessed seminars, workshops and training sessions offered by the Graduate School of the School of Arts, Languages and Cultures. All postgraduate students are expected to undertake their own programme of self-directed learning and skills acquisition. This may also involve wider reading, language work, computer training and attendance at research seminars in other parts of the university.
There are no formal examinations. Taught course units - all of which must be satisfactorily completed - are assessed by compositions or other coursework tasks, normally submitted at the end of each semester (January and May). Assessments may involve the premiere of new compositions, oral presentations of repertoire, musical analysis or essay topics in the field. The portfolio is created over the entire duration of study and is submitted at the end of the academic year (after the summer vacation). Topics and focus are to be discussed with project supervisors and can include compositions involving fixed or interactive media, locative and game-audio technologies. All work is double-marked internally and moderated by the External Examiner.
This innovative programme explores the theory and practice of political resistance. The programme examines how resistance has featured in the history of political ideas, from Plato to Badiou, and investigates past and present practices of resistance as articulated in a wide range of activities including politics, art, film, poetry and fiction.
As a key feature of the MA, you not only study resistance but are also given the opportunity to practice what you have learned by submitting for assessment a ‘documented practice of resistance’ for assessment. Since the programme was first introduced, our students have submitted a wide range of practices including political campaigns, campus protests, sculptures, paintings, poems, video installations, films, architectural designs, photography and indeed creative, interactive, participatory work that cannot easily be categorised. This demonstrates how the MA provides a space where you can explore your own creativity and find and use your own voice.
While the theme of resistance is discussed in general terms, the programme pays particular attention to artistic practices of resistance. As one of the Founding Associate Partners of the TATE Exchange initiative, the School maintains a link with the TATE Modern museum in London, which enables our students to present their documented practices of resistance in the TATE’s new Switch House, thus allowing you to interact with the global audience of one of the most important museums of modern art in the world.
Teaching on the core courses is highly interactive, emphasizing the importance of experiential learning in conjunction with traditional academic studies. For example, in addition to the work with TATE, you will also be invited to take part in a Gandhian fast and to discuss and instantiate ‘utopia’. In a mark of the high-quality teaching offered by the programme, it won in 2015 the prestigious Teaching Innovation Award from the UK’s Political Studies Association.
The School of Politics and International Relations is one of the most dynamic places to study Politics and International Relations. We combine high-quality teaching with cutting-edge research in a supportive environment that welcomes students from all over the world.
All lectures and seminars on postgraduate modules are informed by the latest research and scholarship, and are delivered by full-time academic staff who have internationally recognised expertise in their field.
The School of Politics and International Relations has a dedicated Employability, Internships, Placements and Alumni Manager who works with students to develop work-based placements in a range of organisations. Centrally, the Careers and Employability Service can help you plan for your future by providing one-to-one advice at any stage of your postgraduate studies.
Art Gallery and Museum Studies (AGMS) has been taught at The University of Manchester for more than 40 years. It is one of the longest established MA degree courses in museum studies in the country, and our alumni have reached senior positions in museums and galleries throughout the UK and overseas.
Today, the AGMS course is continually being reviewed and developed in response to new research, emerging critical approaches and shifts in museum practice. Manchester's traditional focus on the art gallery remains, but is now balanced by course units which address history, theory and practice in a range of institutions.
Throughout the degree, you will examine diverse issues related to museum theory and practice, visit numerous museums, galleries and cultural organisations, and have many opportunities to discuss ideas and issues with professionals and academics in the field. The AGMS course combines both guided and independent study, and includes seminars, guest lectures and site visits.
Work Placement (Semesters 1 and 2)
One of the most popular aspects of the AGMS is the work placement that you undertake in a museum or gallery. Each placement involves a minimum of 20 days work on a specific project, such as exhibition development, collections management, or education programme. Many students find this such a positive experience that they carry on working in their museum when the work placement has finished, and each year a few students are offered jobs by their placement hosts. Work placements start in Semester 1 (November/December) and finish in Semester 2 (June).
You can take the work placement either as 15-credit or 30-credit course.
During the MA, students have opportunities to design and participate in live projects with cultural organisations in Manchester. These include curating a collection, developing exhibitions, producing cultural events and working on creative collaborative projects.
Most teaching takes place in small interactive seminar groups, involving, as appropriate, directed-reading, fieldwork in museums and galleries, staff and student presentations, discussion, debate, problem-solving and group-work.
Most courses run one day/week over 12 weeks and there are variations in the number of class hours per teaching day depending on the course/week (i.e. 2-5 hours). As a general rule, a 30 credit course includes 300 learning hours, which can be roughly divided as follows: a third in classes or class-related work; a third in independent study; and a third in preparation of assignments.
Students undertake also a collections management group project (as part of the 'Managing Collections and Exhibitions' and an exhibition group project (as part of the 'Professional Practice Project' course) in collaboration with a museum, gallery or related cultural organisation in Manchester or the North West of England.
Postgraduate life in the Centre for Museology
Both the Centre for Museology and the School of Arts, Histories and Cultures host a varied programme of activities and events for postgraduate students, including occasional master classes and workshops, as well as our regular calendar of:
Full-time or part-time?
The AGMS MA is available as a 1 year Full-time or a 2 year Part-time course. We particularly welcome part-time students and there are many advantages in combining study with work practice, whether you already have a museum post, or are just setting out on your career. Each year, a number of mid-career professionals take the MA degree on a part-time basis and find that the University provides a valuable space for reflection as well as for further learning. Part time students have classes one day per week (usually Tuesday or Thursday; although in Semester 2 it might be a different day depending on the option course you choose). On this one should also add our Thursday 5pm research, professional practice and academic skills workshops. You should also count time for library work/fieldwork that may require you coming to Manchester and although sometimes this can be done on the day of teaching, often one needs to come in a second day (and if you do this on Thursdays then you can combine it with the 5pm workshops). When the work placement kicks off (about November/December in Year 1 or Year 2) you should also count one more day/week (on average) at the Work Placement institution (which, if appropriate or relevant, can be the organisation where you currently work; but undertaking a project different to your day-to-day work) - this is of course if you decide to take the Work Placement module.