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Masters Degrees (Interactive Art)

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The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. Read more
The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. The course is intended for students who already have a good first degree in a computer science or an appropriate discipline related to human-computer interaction or have equivalent industrial experience. The course covers a range of topics associated with designing interactive systems for good usability and enhancing the user experience. The course has been specifically designed for students wishing to specialise in the design and evaluation of interactive technologies.

The MSc Human-Centred Interactive Technologies course was updated for October 2016 entry. The course had been running successfully for eight years, but in that time the landscape of interactive systems has changed considerably, with the growth of iPhones and apps and the introduction of tablet computers. We have also responded to feedback from students who have asked for more integrated modules and more opportunities to practice interaction design.

Course Aims
The aims of the course are:
-To provide a specialist education in the theories of and methods for designing and evaluating interactive technologies
-To provide an opportunity to engage in a rigorous and scholarly manner with a range of current research topics around designing and evaluating interactive technologies
-To provide practical experience of designing and evaluating interactive technologies
-To develop the skills necessary to conduct research, particularly with users, into the design, engineering or science of interactive technologies
-To provide experience of undertaking a sizeable individual project, on a subject related to research in human-centred interactive technologies
-To prepare students for entry into research degrees or industry-based projects

Learning Outcomes
A fundamental objective of the course is to provide students with a sound theoretical knowledge and practical experience of the skills essential to the design and evaluation of interactive technologies. Having completed the course, students will be able to understand theories of the design of interactive technologies and critique individual technologies from a theoretical viewpoint. In particular they will be able to:
(a) choose appropriate methods for empirical investigations for the design, prototyping and evaluation of interactive technologies, including both quantitative and qualitative methods

(b) plan and undertake a range of empirical investigations of existing or proposed interactive technologies at all stages of the development lifecycle

(c) analyse, draw conclusions from and present the results of such investigations, and

(d) conduct a range of expert and theoretical analyses of interactive technologies to investigate their usability, accessibility and appropriateness for different user groups.

Graduates completing the course will be equipped to play leading and professional roles related to the designed and evaluation of interactive technologies in industry, commerce, academia and public service. The MSc in Human-Centred Interactive Technologies is also intended to provide a route into a PhD or research in this rapidly expanding field.

Project

The dissertation project undertaken by students over the summer is carried out individually, which might involve collaboration with another organisation. A collaborative project is still supervised by a member of the Department.

Projects are worth 50% of the total mark for the MSc. Examples of previous projects include:
-A Gesture Language for Interaction with Art and Cultural Artefacts in Museums
-Analysis of WCAG 2.0 Techniques and Remote Evaluation by People with Visual Disabilities
-Cultural issues in design of online banking websites: a Chinese case study
-Evaluating Human Error through Video Games
-Have the Same Image in Mind? Investigation of Personas in Web Design
-Inattention and Immersion in Video Games
-Measuring User Experience of Mobile Phones: a Study with Retrospective Protocol and Emotion Word Prompt List
-The Application of Game Mechanics to a Virtual Learning Environment
-The Design and Evaluation of NHS Pharmacy Dispensing Computer Software
-Using User-Generated Content as Discourses on the Gaming Experience

Careers

Here at York, we're really proud of the fact that more than 97% of our postgraduate students go on to employment or further study within six months of graduating from York. We think the reason for this is that our courses prepare our students for life in the workplace through our collaboration with industry to ensure that what we are teaching is useful for employers.

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MA by Dissertation in Art & Design is designed to help students review, develop and progress their practice as an artist or designer. Read more

Why study an MA by Dissertation in Art & Design?

MA by Dissertation in Art & Design is designed to help students review, develop and progress their practice as an artist or designer. The course has been created to enhance the breadth and depth of students’ artistic abilities and capacities for self-direction and professionalism. It will allow students to develop an individual practice and engender the required excellence to successfully become a creative professional.

If you would like to find out more about our postgraduate courses in Art & Design please see here: http://www.writtle.ac.uk/design/postgraduate.cfm

Who is the course for?

The MA by Dissertation in Art and Design is for those with art and/or design degrees or related Honours qualifications. These include, for example: fine art, graphic design, illustration, interactive media, networked media, architecture, interior, landscape and garden design, and art history. Students may choose to progress straight from their undergraduate studies or return to their studies after a period of work. As a non-taught postgraduate degree, the MA by Dissertation offers students the opportunity to identify and refine an area of research within an open studio culture of debate and practice led by established practicing artists, curators, theorists and art historians. A portfolio of work and CV are required, together with a letter addressing research interests and reasons for applying.

Course aims

Giving students an intellectually-stimulating and creative environment in which they can further develop their potential as an artist or designer.
Providing teaching and peer-group learning that is both challenging and responsive to student needs.

Providing a place for debate that aids students in becoming increasingly articulate and professional in questioning and improving their works and goals.

Providing practical support and the necessary technical resources for creating works in a range of different media.

Developing a range of transferable skills and the knowledge of how to apply them in the art and design industries.

Delivery and assessment

While the MA by Dissertation is a non-taught postgraduate degree, students benefit from, and contribute to, the dynamism of the studio-based Art and Design courses at Writtle School of Design. Students attend a weekly seminar in which they present their research findings and practice to tutors and fellow students.
Assessment is in three parts: a dissertation, portfolio of practice-based research and an exhibition or final major project that embodies the results of the research carried out.

Dissertation:

The dissertation comprises a written thesis (of up to 10,000 words) which sets out the relationship between the student’s work and the wider field of knowledge/the subject area, addressing the theoretical, historical and critical context of their work.

The Portfolio of Research:

The portfolio of research is a comprehensive body of developmental work that demonstrates an exploratory and reflective approach to an appropriate breadth of media, tools and techniques. The format of this portfolio is agreed with supervisors but may include a blog, journal, sketchbook and/or a collection of sketches and models.

The Final Exhibition:

The public presentation of art and design work is an important aspect of creative professional life and students will be supported in planning, promoting and implementing a public presentation of their work to a professional standard at the end of the course.

Throughout the programme students will engage with the following activities:

Semester one:
• Introduction to Research Methods
• Discussion of texts
• Exhibition visits
• Exploration and reflection on tools, techniques, materials
• Seminars

Semester two:
• Development of work towards final exhibition or major project
• Discussion of texts
• Exhibition visits
• Seminars

Spring-Summer:
• Dissertation – supported by seminars and tutorials

Career prospects

Career possibilities for art and design graduates have increased over recent years, reflecting the burgeoning opportunities within the cultural sector in the UK and internationally. Graduates work as professional artists, filmmakers, graphic designers, game designers, curators, and gallery professionals in public and private galleries. They also write for magazines, newspapers and journals on a whole variety of cultural topics. Other career opportunities for MA graduates include residency programmes, community-led outreach work and teaching art or design. Students who are on our MA programme may already be professional artists or designers who wish to reinvigorate and refocus their practice.

To find out more about our careers guidance, please see here: http://www.writtle.ac.uk/Careers

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As a graduate from an art and design discipline, you will find this course balancing the practical – exploring and developing your own art and design work – with a strong culture of research. Read more
As a graduate from an art and design discipline, you will find this course balancing the practical – exploring and developing your own art and design work – with a strong culture of research.

You will develop essential career management skills, such as self-managing your learning and development, together with specialist skills chosen from: advertising design, graphic design, illustration, interior design or interior architecture, fine art, photography and video art, fashion, animation, motion graphics and interactive design.

Intermediate qualifications available:
• Postgraduate certificate – 60 credits at Masters level
• Postgraduate diploma – 120 credits at Masters level

Visit the website: https://www.beds.ac.uk/howtoapply/courses/postgraduate/next-year/art-and-design

Course detail

• Study with staff who are established tutors and practitioners in your chosen field and who place emphasis on your personal creative development
• Explore a range of art and design disciplines as you develop both research and practical skills to help you work directly in contemporary arts or access careers such as art administration/promotion, community arts projects or further study on an MPhil or PhD
• Develop both self-reliance and career management skills as you produce creative and realistic solutions to complex problems and build on your professional attitude to creative practice and enterprise
• Gain a deep understanding of the artistic, critical and cultural contexts associated with Art and Design to enable you to better understand the value of your work
• Benefit from access to a lively, creative studio space and excellent facilities including printmaking, technical and digital media such as image processing software, moving image software, high definition video equipment and high quality photo equipment, screen-printing and materials workshops.

Modules

• Historical Contexts: Art and Design
• Studio and Professional Practice
• Contemporary Issues: Art and Design
• Studio Practice and Research
• MA Art and Design Major Project

Assessment

A range of appropriate assessments will enable you to grow in confidence and demonstrate your skills and knowledge.

Since self-directed practical projects are at the heart of learning activities they will logically be the subject of assessment. Formative and summative assessments of practical assignments are seen as an important method of ensuring your understanding, developing relevant cognitive and practical skills and of ensuring personal creative development and progress.

Careers

Employability skills are integrated into the course and provide you with an awareness of the real-world context of the creative industries in general and Art and Design professions in particular. You will be helped to develop a strategy for obtaining appropriate employment at the end of your course.

Professional practice will be emphasised as part of all learning units.

Funding

For information on available funding, please follow the link: https://www.beds.ac.uk/howtoapply/money/scholarships/pg

How to apply

For information on how to apply, please follow the link: https://www.beds.ac.uk/howtoapply/course/applicationform

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Are you fascinated by visual culture and exhibition practice?. Do you want to pursue a career in the gallery and arts sectors?. Read more
Are you fascinated by visual culture and exhibition practice?

Do you want to pursue a career in the gallery and arts sectors?

The MA in Art History and Curating is one of the few postgraduate programmes in the country that offers you the opportunity to work in a team with academic and museum professionals to curate an art exhibition in a public gallery. This will take place in the Barber Institute of Fine Arts on campus or at Grand Union in Birmingham city centre.

This unique programme enables you to develop the knowledge and skills to conduct original research into art objects, to understand at first hand the history, theory and contemporary practice of their curation, to co-curate a public art exhibition and complete a 15,000-word dissertation.

The core components of the programme include the 40-credit module ‘Curatorial Practices’ that provides you with a range of skills to curate an exhibition, and two single modules, 'Postgraduate Research Training and Methods,' which will help you to develop essential research skills, and 'Criticism and Methods in the History of Art and Visual Culture,' which provides a theoretical foundation for your studies.

The programme also offers you the flexibility to select a further two options from a range of complimentary practical, theoretical and historical modules. These include: a 12-week placement with a local gallery or other arts organisation set up on your behalf; the history and theory of exhibitions; aesthetics and the philosophy of art. As a result, this unique programme will provide you with the knowledge, experience and employability skills invaluable to the museum, commercial and academic sectors whilst enabling you to establish professional networks in both.

You will complete the programme with a 15,000-word dissertation, supported through one-to-one tutorials with your academic supervisor.

About the School of Languages, Cultures, Art History and Music

The School of Languages, Cultures, Art History and Music brings together a number of internationally renowned departments to offer an extensive portfolio of innovative and interdisciplinary programmes in an exciting and creative environment, underpinned by a vibrant research culture.
We received outstanding results across the School in the 2014 Research Excellence Framework (REF) exercise, with at least 75% of our research judged to be ‘world leading’ or ‘internationally excellent’ across all subject areas.
The Department of Art History, Curating and Visual Studies is located in the Barber Institute of Fine Arts, which houses the Barber Institute gallery and an exceptional Fine Art Library. The Department of Music is based in the Bramall Music Building, with state-of-the-art facilities including the 450-seat Elgar Concert Hall, a suite dedicated to the study and performance of early music, five electroacoustic studios and a large rehearsal room. We also have one of the best music libraries in the country, with special collections including materials on 20th-century English music, Baroque music and an extensive microfilm collection.
In addition to housing one of the UK’s largest groups of internationally renowned researchers in the national cultures of Europe, the Department of Modern Languages also hosts a Language and Media Resource Centre which specifically supports language learning through the latest interactive learning technology. We have a vibrant, international postgraduate community and offer excellent study and research opportunities in a supportive working environment.

Funding and Scholarships

There are many ways to finance your postgraduate study at the University of Birmingham. To see what funding and scholarships are available, please visit: http://www.birmingham.ac.uk/postgraduate/funding

Open Days

Explore postgraduate study at Birmingham at our on-campus open days.
Register to attend at: http://www.birmingham.ac.uk/postgraduate/visit

Virtual Open Days

If you can’t make it to one of our on-campus open days, our virtual open days run regularly throughout the year. For more information, please visit: http://www.pg.bham.ac.uk

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Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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Are you fascinated by visual culture and history relating to a specific artist, period or movement?. Do you want to learn about the methods of art history and how to apply them to particular historical problems?. Read more
Are you fascinated by visual culture and history relating to a specific artist, period or movement?

Do you want to learn about the methods of art history and how to apply them to particular historical problems?

This programme provides you with the opportunity to pursue an in-depth study of specific areas in the History of Art. The programme comprises of a series of taught 20-credit 'Special Subject' modules and a dissertation in the research area of your choice. Your dissertation is supported by a supervisor and is 15,000 words in length.

Your studies will be supported by two core modules in critical theory and research methodologies. The taught module options offered each year on the MA will allow you to either choose from a range of subject areas and historical periods in the History of Art, or to specialise in early modern or modern and contemporary artistic periods.

You will study two core modules:

Criticism and Methods in the History of Art and Visual Culture
Postgraduate Research Training and Methods
The specialised research skills module prepares you for writing your dissertation.

You will also study three Special Subject modules and one further 20-credit module.

The programme culminates in a 15,000-word dissertation in a research area that you choose with the guidance of academic staff.

About the School of Languages, Cultures, Art History and Music

The School of Languages, Cultures, Art History and Music brings together a number of internationally renowned departments to offer an extensive portfolio of innovative and interdisciplinary programmes in an exciting and creative environment, underpinned by a vibrant research culture.

We received outstanding results across the School in the 2014 Research Excellence Framework (REF) exercise, with at least 75% of our research judged to be ‘world leading’ or ‘internationally excellent’ across all subject areas.

The Department of Art History, Curating and Visual Studies is located in the Barber Institute of Fine Arts, which houses the Barber Institute gallery and an exceptional Fine Art Library. The Department of Music is based in the Bramall Music Building, with state-of-the-art facilities including the 450-seat Elgar Concert Hall, a suite dedicated to the study and performance of early music, five electroacoustic studios and a large rehearsal room. We also have one of the best music libraries in the country, with special collections including materials on 20th-century English music, Baroque music and an extensive microfilm collection.

In addition to housing one of the UK’s largest groups of internationally renowned researchers in the national cultures of Europe, the Department of Modern Languages also hosts a Language and Media Resource Centre which specifically supports language learning through the latest interactive learning technology. We have a vibrant, international postgraduate community and offer excellent study and research opportunities in a supportive working environment.

Funding and Scholarships

There are many ways to finance your postgraduate study at the University of Birmingham. To see what funding and scholarships are available, please visit: http://www.birmingham.ac.uk/postgraduate/funding

Open Days

Explore postgraduate study at Birmingham at our on-campus open days.
Register to attend at: http://www.birmingham.ac.uk/postgraduate/visit

Virtual Open Days

If you can’t make it to one of our on-campus open days, our virtual open days run regularly throughout the year. For more information, please visit: http://www.pg.bham.ac.uk

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-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level. Read more
-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level
-You will produce a commercial-standard personal portfolio that reflects the forefront of current practices in approach, style and vision
-Explore the theoretical and contextual understanding of games art, its audiences and significances in our contemporary media culture
-Develop professional-level enquiry, research, creative invention, project planning and management practices
-On this masters degree you will learn in a multi-disciplinary environment through discussion and the exploration of ideas

Why choose this course?

This MA Games Art and Design degree meets the needs of the games industry. The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. The current games art and design practitioner is likely to become a specialist in one area, such as character modelling, environment creation, lighting, animating etc. This award fuses technical knowledge of real-time rendering with the aesthetic decisions and traditional skills you will need as a games artist.

On this postgraduate Games Art and Design degree, your study will include ways of thinking about the cultural resonance of your work and about the audiences it is made for, about the nature of creativity, and the role of the Cultural Industries in a modern knowledge economy. Through your study you will develop a range of project management skills, and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments. Enquiry, research and clear communication underpin work throughout the programme. As well as specialist modules in your chosen discipline area the programme includes modules that are shared with other postgraduate awards in the School of Creative Arts.

The structure of MA Games Art and Design promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop the key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and for further academic study.

The MA Games Art and Design course, part of the postgraduate Media programme, offers you a coherent learning in one of several awards. It enables you to develop creative practical skills in a discipline of your choosing. That work may extend your existing skills, knowledge and understanding, or it may mean a change of direction, new learning, and new experiences. Induction, seminars and social events for students and staff mean that you will be part of a friendly and supportive postgraduate community, which includes film makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping you to develop original and challenging work.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an Games Artist. The course is designed to help you understand and work within the contemporary media environment.

You will also acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs.

Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Games Art and Design
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Why you should choose this course. -You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics. Read more
Why you should choose this course:
-You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics
-You want to learn in state-of-the-art facilities, including our £2.5 million electroacoustic studio complex
-You want to pursue a career as a composer working with technology and audio-media, or a PhD in electroacoustic composition

Course description

This course provides an in-depth knowledge of cutting-edge compositional techniques, methodologies and associated aesthetics in creative work that intersects with technology and other artistic or scientific forms. It serves as excellent preparation for a career as a composer working with technology and audio-media, and it provides all the training necessary for embarking on and envisioning novel strands for a PhD in electroacoustic composition, including those informed by other scientific and arts form.

All teaching, research and compositional work is carried out in the NOVARS Research Centre for Electroacoustic Composition, Performance and Sound Art with its state-of-the-art £2.5 million electroacoustic studios. Opportunities for the performance of new works are offered using the 55-loudspeaker sound diffusion system of MANTIS (Manchester Theatre in Sound) and through events such as the Locativeaudio Festival (locativeaudio.org) and Sines and Squares Festival for Analogue Electronics and Modular Synthesis (sines-squares.org). Acousmatic, mixed, live electronic and multimedia works are all possible, with composers able to incorporate the spatialisation of sound and interactive new game-audio media into the presentation of their work.

In addition to the final portfolio, all electroacoustic music and interactive media composition students take the compulsory course unit Composition Project and the further compulsory taught course unit, Fixed Media and Interactive Music . Optional course units normally include Aesthetics and Analysis of Organised Sound, Interactive Tools and Engines, Contemporary Music Studies, Advanced Orchestration, and Historical or Contemporary Performance. There are also choices outside the MusM Composition (subject to course director approval), such as Computer Vision, Mobile Systems, Mobile Communications, Ethno/Musicology in Action: Fieldwork and Ethnography , and Work Placement (Institute of Cultural Practices).

Aims

This programme aims to:
-Build on undergraduate studies, developing skills in electroacoustic composition to Master's level.
-Increase knowledge and a systematic understanding of electroacoustic music.
-Foster the particular creative talents of each individual student.
-Provide all the training necessary for embarking on a PhD in electroacoustic composition.
-Prepare students for a career as a composer and in the wider music industry where critical judgement and developed powers of communication are needed.

Special features

The NOVARS studio complex supports a broad range of activities in the fields of electroacoustic composition and new media. The studios incorporate the newest generation of Apple computers, Genelec, PMC and ATC monitoring (up to 37-channel studios) and state-of-the art licensed software (including Pro Tools HD, Max MSP, GRM Tools, Waves, Ircam's Audiosculpt and Reaper and, for Interactive Media work, Oculus Rift, Unreal Engine 4, Unity Pro and open-source Blender3D). Location and performance work is also supported by a new 64-channel diffusion system.

Postgraduate students at the NOVARS Research Centre play an active role in the planning, organisation and execution of performance events such as the Sines & Squares Festival and MANTIS Festival (over 20 editions since 2004), and projects such as LocativeAudio and our regular Matinée presentations. Relevant training, including rigging and de-rigging the MANTIS system, health and safety, sound diffusion workshops, organisation of Calls for Works when needed, etc., is an important part of the course.

Career opportunities

Graduates of this programme have pursued successful careers in musical and non-musical fields. Some continue to further study via a PhD before securing an academic position. Some go on to teach in schools or further education, both in the UK and overseas. Other areas of work for which advanced compositional training has been directly relevant include recording studios, entrepreneurships, the creative industries, music publishing, music journalism and performance. Careers outside of music have included computer programming, theatre, accountancy, law, social work and human resources.

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With the enrichment and advancement of your studio practice at its core, this course welcomes highly motivated and independent thinkers. Read more
With the enrichment and advancement of your studio practice at its core, this course welcomes highly motivated and independent thinkers. You will have the opportunity to advance your critical thinking, and will be encouraged to experiment and take risks. Develop your skills and expertise for transferrable professional knowledge, with access to extensive specialist workshops and realise your practice to the fullest extent on this challenging and inspiring MA.

Key features

-Develop your studio practice and related research through a range of approaches. Undertake single, multi- or inter-disciplinary study within interactive and digital technologies, film and video, sound, painting, printmaking, photography, drawing and sculpture.
-Advance your practical skills with our high-specification workshops. You’ll have access to fully equipped digital production, sound recording and editing, film, photography, video, ceramics and print facilities and excellent technical support.
-Direct your studies through four independent study modules underpinned by critical frameworks and research methodologies and a substantial MA project in year 3.
-Connect with contemporary artists and curators through our weekly visiting artists programme. Participate in stimulating debates and shared dialogue with diverse research groups across the faculty with our interdisciplinary seminars series.
-Integrate any external projects, internship possibilities or client commissions you are awarded into your course. We embed professional practice into our academic framework, facilitating transferrable knowledge and skills in the workplace.
-The option to study part-time allows you to balance your work and external commitments with postgraduate education.
-Benefit from the knowledge and experience of a teaching staff of artists and researchers with substantial expertise with international exhibition, residency and research profiles.

Course details

Year 1 & 2
You’ll develop your practice through independent study projects (ISPs) and specialist workshops. The ISPs will help you explore and understand the wide range of methods, media and approaches that might underpin your practice. You'll to be encouraged to develop, question and critically reflect upon your art practice to the fullest extent. You will also focus on how contexts and conditions frame and inform contemporary art practice.
Core modules
-MAC701 Contemporary Art Practice 1
-MAC702 Contemporary Art Practice 2

Year 2
You'll further develop your artistic practice through an individual or collaborative project, building on and advancing work undertaken in concurrent and/or previous module(s). You'll write an MA project proposal that will inform the research stage of your MA project.
Core modules
-MAC703 Contemporary Art Practice 3
-MAC704 Contemporary Art Practice 4

Optional modules
-MAC706 International Exchange

Final year
Building on the insights and skills gained in your first year, you’ll develop a proposal for, and carry out, a substantial MA Project. The MA Project culminates in a public exhibition and Project Report, the form of which is negotiated and relates to your practice.
Core modules
-MAC705 MA Project

Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

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This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners- http://www.gold.ac.uk/pg/ma-computer-games-art-design/

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, Framestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Creative Assembly Sega
Reflections Ubisoft
Sony SCEE
Supermassive
Splash Damage
Climax Studios
Hadrian York
Ideaworks
Rebellion

Contact the department

If you have specific questions about the degree, contact Professor William Latham.

Modules

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include:

Games development studios (including Rebellion, Supermassive, Creative Assembly, MindCandy)
Games publishers (including EA, Ubisoft, Microsoft, Zynga and Sony SCEE)
Special effects and TV companies (including Framestore, Double Negative, The Foundry)
The advertising industry (including M&C Saatchi, JWT)
Web development and design companies (including Dock9, We R Interactive)
'Serious games' companies (including PlayGen)
Start-up companies founded by students

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Immerse yourself in the world of emergent digital technologies. Integrating science, technology and art, we’ve created a multi-disciplinary, research-focused environment in which you can develop your own personal digital practice. Read more
Immerse yourself in the world of emergent digital technologies. Integrating science, technology and art, we’ve created a multi-disciplinary, research-focused environment in which you can develop your own personal digital practice. From artists and designers to curators and musicians, our programme encourages critical discourse through the creative and innovative application of digital technologies.

Key features

-Break through the traditional boundaries of science, art and technology. Work in a cross-discipline environment and learn to implement pioneering digital technologies.
-Build a path to an exciting and dynamic career – our students have gone on to work as web designers, games developers, lecturers and digital consultants.
-Engage in a dynamic and integrated approach to teaching, designed to nurture creative communities and define new areas of innovation.
-Participate in international research collaborations though close relationships with the Centre for Media Art and Design Research (MADr) and the Institute of Digital Art and Technology (i-DAT). You’ll also benefit from strong links to all of their affiliated PhD programmes.
-Cultivate advanced digital skills through access to exclusive technological facilities including the Immersive Vison Theatre and IBM funded Smarter Planet lab.
-Join our network of award-winning graduates in the creative and technology sectors. Previous students such as Adam Montandon and Gianni Corino have gone on to win accolades from the Media Innovation Awards, Summit International Awards and Scrittura Mutante Awards.
-Study remotely, foster professional relationships and work alongside your studies through our flexible approach to learning. Modules are delivered via workshops and symposium sessions in digital media venues, supported by interactive online technologies.
-Establish and define your personal digital practice through your major project. Tailor your assessment to your own creative needs, by choosing from different proportions of practical and written work. Explore your individual interests with the support of two dedicated project supervisors.
-Choose to study digital art and technology as either a Master of Research (MRes) taught programme or Research Masters (ResM) research programme.

Course details

Benefit from both online and offline learning, giving you the flexibility to study remotely and maintain employment alongside your programme. Learn to embed theory in critical practice and prepare for your final project. Investigate virtual, networked and augmented environments in context and explore new digital architectures through diverse development tools and models. Full-time study allows you to take taught modules in parallel with your research project over one year. As a part-time student you’ll study the taught modules first, followed by the research project over a period of two years. Undertake a creative and experimental production accompanied by a dissertation or report as your final major project. Choose from different ratios of practical to written work and define your own digital practice, exploring your individual interests. You’ll also benefit from having two allocated project supervisors.

Core modules
-DAT701 Invisible Architecture
-DAT702 Synthesis
-DAT703 Project/Dissertation

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This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. Read more
This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.

In the early units of the course you will be given short project briefs in which to design, implement, test and evaluate solutions in the form of an interactive product. Each project brief may take the form of an online or offline product; for example: an online quiz, an e-commerce type application, a toy. This is also an opportunity to produce a series of creative works within the specialisation of rapid prototyping (3D printing), animation, game design, web design, installation art, projection mapping, creative coding, computation design and entertainment media. The aim is to provide you with the opportunity to develop a software solution to a given problem, or aspect of a larger problem.

You will be encouraged to experiment with new ways of working with objects/scenarios and their integration with technology both creatively and collaboratively, and to apply emerging and existing technological solutions through personal fabrication, research and the experimental application of technology.

The course promotes cross disciplinary thinking as an approach to product design, so that the relationship between interactivity, artefacts, environments and the systems and organisations in which they operate can be re-examined.

By studying the course you will develop your creative design skills to innovate and influence product and interaction design practice and realise the commercial potential of your design proposals.

- Collaborative project
'The Digital Gym' project, which allowed students to research how emerging technologies are applied and user behaviour enhanced to provide a distinct, immersive gym experience on the Greenwich Peninsula.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Through the Business and Innovation unit you will have the opportunity to explore the generation of innovative new business models that will help to shape your emerging project concept.

The Technology Issues unit encourages you to engage and explore emerging new technologies as well as skills in scripting and coding, first within a group, then as a cross-disciplinary, and finally in an individual project.

Through the Research Process unit, you will explore academic theoretical frameworks and research methodologies and their application within industry practice.

In both the Technology Issues and Concept and Prototyping units, youwill explore the dialogue between product and user, the function, usability and forms, flow and creativity and user experiences.

The course will culminate in your final Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Why you should choose this course. -You want to explore emerging critical approaches and shifts in museum practice and theory. -You would like to undertake a work placement in a museum, gallery or related cultural organisation in or around Manchester. Read more
Why you should choose this course:
-You want to explore emerging critical approaches and shifts in museum practice and theory
-You would like to undertake a work placement in a museum, gallery or related cultural organisation in or around Manchester
-You are interested in the rich museum and cultural scene of Manchester and the opportunities for case studies, fieldwork and networking on offer

Art Gallery and Museum Studies (AGMS) has been taught at The University of Manchester for more than 40 years. It is one of the longest established MA degree courses in museum studies in the country, and our alumni have reached senior positions in museums and galleries throughout the UK and overseas.

Today, the AGMS course is continually being reviewed and developed in response to new research, emerging critical approaches and shifts in museum practice. Manchester's traditional focus on the art gallery remains, but is now balanced by course units which address history, theory and practice in a range of institutions.

Throughout the degree, you will examine diverse issues related to museum theory and practice, visit numerous museums, galleries and cultural organisations, and have many opportunities to discuss ideas and issues with professionals and academics in the field. The AGMS course combines both guided and independent study, and includes seminars, guest lectures and site visits.

Teaching and learning

Most teaching takes place in small interactive seminar groups, involving, as appropriate, directed-reading, fieldwork in museums and galleries, staff and student presentations, discussion, debate, problem-solving and group-work.

Most courses run one day/week over 12 weeks and there are variations in the number of class hours per teaching day depending on the course/week (i.e. 2-5 hours). As a general rule, a 30 credit course includes 300 learning hours, which can be roughly divided as follows: a third in classes or class-related work; a third in independent study; and a third in preparation of assignments.

Students undertake also a collections management group project (as part of the 'Managing Collections and Exhibitions' and an exhibition group project (as part of the 'Professional Practice Project' course) in collaboration with a museum, gallery or related cultural organisation in Manchester or the North West of England.

Course unit details

The AGMS MA is a modular degree with core and optional elements totalling to 180 credits. Core and options courses combine to make 120 credits with the remaining 60 credits allocated to the dissertation.

Semester one
Full-time students take two core course units: 'Introduction to Museum Studies' and 'Managing Collections and Exhibitions' (each 30 credits). Part-time students take 'Introduction to Museum Studies' in Year 1 and 'Managing Collections and Exhibitions' in Year 2. These core units are designed to introduce you to key issues and ideas in museum practice, and also to different approaches to the study and analysis of museums. All elements in Semester One are compulsory. Unit details are below.

Semester two
Semester two option courses build on the knowledge and understanding you have gained in semester one, and enable you to develop expertise in a particular disciplinary area of curating (e.g. art or archaeology) or sphere of museum practice (e.g. museum learning or exhibition development). Full-time students take 60 credits of option course units (option courses are offered as 15 or 30 credits). Part-time students take 30 credits of option course units each year. Unit details are below. Please note that not all option courses may be available every year. Students may choose to take one option course in a related subject area, e.g. Archaeology, History, or Social Anthropology.

Dissertation (Semester 2 and summer)
On successful completion of the coursework, you proceed to write a dissertation (60 credits) on a topic of your choice, agreed in conjunction with your dissertation supervisor. Dissertations, like articles (depending on the journal), may be strongly based on original primary source research, they might aim to re-interpret an already well-trawled area of the subject, or they might take up an approach somewhere between these two extremes. In all cases, however, the authors will have chosen and elaborated a body of relevant material which they bring to bear on a clearly defined issue. Dissertation planning and supervision takes place in Semester 2 (February - end of June) and you continue with your independent writing in July and August. You can either undertake a standard dissertation or a practice-based dissertation:
-Standard : 12-15,000 words
-Practice-based A : Exhibition. An exhibition, show or plan thereof. Outcome - exhibition and/or plan plus 8-10,000 words reflection
-Practice-based B : Policy. Student to develop a piece of museum policy. Outcome - policy or report plus max 8-10,000 words reflection.
-Practice-based C : Digital/Online (building on skills developed in Digital Curating). Outcome - digital media application plus max 8-10,000 words reflection.

Career opportunities

How will the AGMS support my career goals?
The AGMS is an important entry-level qualification for anyone seeking to pursue a career in museums or galleries. It is also a valuable resource for continuing professional development for mid-career professionals. In addition, the MA provides a thorough training in the skills needed to do further postgraduate research. These skills in research design and planning are transferable to jobs in the museum sector, as well as being a vital first step to PhD research.

What are the career destinations of AGMS graduates?
Of course, job destinations vary according to the interests, ambitions and skills of each individual, but most of our students are successful in obtaining professional posts in collections, exhibitions, education, interpretation, or some aspect of museum/arts management soon after completing the MA.

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This vocational training programme has been developed to appeal to recent biology, biomedical, biochemistry and medical graduates who aspire to develop a career in the field of clinical embryology and assisted reproductive technology (ART) and/or the associated reproductive sciences. Read more

Introduction and Course Objectives

This vocational training programme has been developed to appeal to recent biology, biomedical, biochemistry and medical graduates who aspire to develop a career in the field of clinical embryology and assisted reproductive technology (ART) and/or the associated reproductive sciences. The programme has been developed by the Division of Reproduction and Early Development within the Leeds Institute of Genetics, Health and Therapeutics in association with the clinicians and embryologists working at the Leeds Centre of Reproductive Medicine in the Leeds NHS Trust. The programme leaders have over 20 years of experience of training clinical embryologists, reproductive medicine practitioners and reproductive scientists.

This is a laboratory-based science degree not a clinically- based infertility treatment course. The programme will provide students with a detailed knowledge of the theory and practices that underpin human clinical embryology and ART. The curriculum covers: the cell and molecular biology of human reproduction, fertility, andrology and embryology; the management and efficient running of an ART laboratory; the practices, genetic and epigenetic concepts of micromanipulation and techniques such as intracytoplasmic sperm injection (ICSI) and pre-implantation genetic diagnosis (PGD); advances in cryobiology and its application to gamete and embryo freezing and fertility preservation. It will also provide graduates with valuable insights into the theory underpinning clinical treatments and the ethical and legal controversies surrounding assisted reproduction in humans. The programme will equip graduates to pursue a career in human assisted reproduction (e.g. clinical embryology, infertility treatment) and/or research in the reproductive sciences.

The programme places a strong emphasis on all aspects of practical training for clinical embryology and assisted reproduction technology. Masters students will be tutored in research methods. They will receive hands-on training from specialist practitioners in andrology, gamete handling, IVF, ICSI, embryo culture, gamete and embryo freezing, vitrification, biopsy. Students will interact with established, clinical embryologists and reproductive medicine specialists.

Course Content:

The course will comprise the following compulsory modules:

• Fundamentals of Clinical Embryology;
• IVF and Embryo Culture;
• Micromanipulation;
• Cryobiology and Cryopreservation;
• Ethics and Law for Embryologists;
• Research in Reproduction, Embryology and Assisted Reproduction Technology

Course Delivery

This programme is delivered using a blended learning approach which combines lectures, seminars, tutorials, interactive group discussions, presentations and problem based learning sessions /case studies with self directed learning. The theoretical training is complimented by the conduct of original research and by laboratory-based practical sessions. The course content is further enhanced by an extensive array of online resources and by the provision of printed versions of all module workbooks. Course assessments will include essays, presentations, projects, practical log books, a research dissertation and examinations.

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Our Digital Media Arts MA is taught both at the University of Brighton and at Lighthouse. The Lighthouse is a digital culture agency where a key part of its work is education and professional development (PPD). Read more
Our Digital Media Arts MA is taught both at the University of Brighton and at Lighthouse. The Lighthouse is a digital culture agency where a key part of its work is education and professional development (PPD). Through short technology labs and courses they help empower the digital artists and creative engineers of tomorrow.

We have developed the course in the context of Brighton’s status as one of the main centres of the media economy, adopting an interdisciplinary approach that allows you to use and develop your existing skills in an environment that encourages both innovation and high-quality production.

The course provides excellent training for artists, designers and arts professionals wishing to seek a career in the creative industries, offering expert education in the areas of interaction design, social media, programming, digital film, installation, public art and interactive art. You will learn core digital media production skills, explore a broad range of creative digital practices, and access the most up-to-date developments and critical debates in the discipline.

While our professional studio environment enables you to explore the full creative potential of digital media arts practices, we also encourage live project work so that you gain direct experience and develop valuable links to the digital media and wider cultural industries.

The course offers a suitable route and an appropriate academic grounding for PhD study, as has been evidenced by recent student progression on to PhD programs at the University of Sussex, Goldsmiths, Plymouth University and The University of Auckland in New Zealand.

Areas of study

The course is designed to support your individual development and creativity as an artist and producer and is based around an essential core of practice-based learning, underpinned by a programme of theoretical lecture series, artist talks, seminars, workshops, tutorials and independent study.

You will learn core digital media production skills. Specialist workshops have included processing, motion graphics and sound art.

The course supports an interdisciplinary approach that enables you to develop existing skills and experiences in an environment that encourages both innovation and high quality production. Live project work in modules throughout the course will help you gain direct experience and develop valuable links in the digital media industries and wider cultural industries.

Modules will be relevant and up-to-date in this fast changing and evolving digital climate, allowing for flexibility to expand into new areas of development. Examples of theses areas include screen based web design, social media and interactive installations and also including using data analytics, coding, programming and hacking.

You will be taught by a diverse and experienced lecturing team, all of whom are creative practitioners.

The course offers a flexible mode of study for students, either as a part-time route (two years) or full time (one year).

Modules:

Cultures of Media Authoring and Web Design
Virtual Culture and Network Practices
Practice based Research Methods
Beyond the Screen: Interactive Installations
Presenting a Body of Work
Critical Theory: Media Concepts Research Paper

There will be an increasing emphasis on engaging with script and code, which is particularly pertinent to practical modules as they include the building blocks of developments for creative design, and web applications. These include the following languages - CSS, Flash, Processing, Pure Data, ActionScript 2.0 and 3.0, Wordpress, PHP, HTML5, Javascript, jQuery. MFC, C, OpenGL, Java and Lingo.

We encourage students to create work through the use of open source data and engaging with hacker ethics, which are concerned primarily with sharing, openness and collaboration, rather than using commercial software.

Student work

The Digital Media Arts MA at Brighton develops your production skills and unique artistic approach. Over the course, you will build a substantial body of digital artwork that will help you get ahead in the fast-moving and competitive new media industries.

You will create your art and design work using a range of digital technologies, producing screen-based work, interactive installations, social media interventions and soundscapes. All students produce work for the assessment show towards the end of the course.

Careers and employability

The Digital Media Arts MA is a practical course that teaches a range of skills in digital development and design that you can apply outside of university. The course aims to empower digital artists and critical engineers of tomorrow, in exploring the creative thinking that is critical to working effectively with technology.

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