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The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional. Read more
The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional.

This Interactive Media Management program, facilitated through the School of Communications, Media and Design, is ideal for you if you have completed a post-secondary program and wish to apply your skills to a career in interactive media management. If you're passionate about making interactive experiences that "just work", this program is for you.

Your courses teach you how to plan all elements of an effective interactive digital experience, starting from assessing what your audience needs then accommodating their needs through the interface, its design and the words it contains. You also have the opportunity to work on your own project, from concept to prototype.

The interactive digital media industry is changing as mobile and immersion computing becomes more important and prevalent. As such, this collaborative and project-driven program emphasizes:
-Digital strategy
-UX design
-Content strategy and planning
-Interactive storytelling
-Analytics
-Digital project management (grant charts, budgets, project planning, agile methodology)
-Researching and surveying the interactive media landscape

You learn about the industry and available career options in the early stages of the Interactive Media Management program and you complete your learning with a nine-week industry field placement.

Career Opportunities

Future Alumni
Where do program graduates go? With a combination of creative and practical skills, alumni are well-positioned as the interactive media professionals of the future. Alumni work in all aspects of the interactive media industry both in Canada and internationally.

Some of the Interactive Media Management program's alumni include:
-Angelique Abranches, Interface Architect, Shaw Media
-Christine Hanson, User Experience Architect, Critical Mass
-Guilherme Chee, Interactive Designer at Electrolux (Brazil)
-Jaimie Lerner, Digital Content Producer, Indie88
-Danielle Williams, Web Content Coordinator, The Shopping Channel
-Matthew Flanagan, Digital Content Coordinator, Movie Services at Bell Media
-Miguel Martinez, Pipeline Technical Director, Atomic Cartoons
-Laura James, Digital Content Producer & Strategist; CEO at Mulberry Media Interactive
-Rebecca Milner, Community Manager, OneMethod
-Andrew Rajaram, UX Architect, OneMethod

Program Highlights
-In the first semester, you gain fundamental skills in analyzing, designing, and creating interactive user experiences. As a result, you acquire a solid understanding of elements of UX, with an emphasis on content and audience analysis, UX strategy, wire framing, practical coding, A/V production and management skills.
-The second semester is spent working on your own senior project, while you apply advanced learning in business, analytics, technology and planning documentation.
-In your third and final semester you learn how to pitch and present an interactive media project and polish your entrepreneurial skills before heading out to work in the industry on your field placement.

Career Outlook
-Interactive producer
-Digital strategist
-Content strategist
-Social media manager
-Information architect
-Web development
-User experience (UX) designer
-Digital content producer
-Technical director
-Games producer

Areas of Employment
-Interactive and game studios
-Advertising agencies
-Marketing companies
-PR agencies
-TV broadcasters
-Radio stations
-Content production companies (video, animation)
-Government, financial and tetail sectors
-High-tech industries
-Freelance production/strategy

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. Read more
The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. The course is intended for students who already have a good first degree in a computer science or an appropriate discipline related to human-computer interaction or have equivalent industrial experience. The course covers a range of topics associated with designing interactive systems for good usability and enhancing the user experience. The course has been specifically designed for students wishing to specialise in the design and evaluation of interactive technologies.

The MSc Human-Centred Interactive Technologies course was updated for October 2016 entry. The course had been running successfully for eight years, but in that time the landscape of interactive systems has changed considerably, with the growth of iPhones and apps and the introduction of tablet computers. We have also responded to feedback from students who have asked for more integrated modules and more opportunities to practice interaction design.

Course Aims
The aims of the course are:
-To provide a specialist education in the theories of and methods for designing and evaluating interactive technologies
-To provide an opportunity to engage in a rigorous and scholarly manner with a range of current research topics around designing and evaluating interactive technologies
-To provide practical experience of designing and evaluating interactive technologies
-To develop the skills necessary to conduct research, particularly with users, into the design, engineering or science of interactive technologies
-To provide experience of undertaking a sizeable individual project, on a subject related to research in human-centred interactive technologies
-To prepare students for entry into research degrees or industry-based projects

Learning Outcomes
A fundamental objective of the course is to provide students with a sound theoretical knowledge and practical experience of the skills essential to the design and evaluation of interactive technologies. Having completed the course, students will be able to understand theories of the design of interactive technologies and critique individual technologies from a theoretical viewpoint. In particular they will be able to:
(a) choose appropriate methods for empirical investigations for the design, prototyping and evaluation of interactive technologies, including both quantitative and qualitative methods

(b) plan and undertake a range of empirical investigations of existing or proposed interactive technologies at all stages of the development lifecycle

(c) analyse, draw conclusions from and present the results of such investigations, and

(d) conduct a range of expert and theoretical analyses of interactive technologies to investigate their usability, accessibility and appropriateness for different user groups.

Graduates completing the course will be equipped to play leading and professional roles related to the designed and evaluation of interactive technologies in industry, commerce, academia and public service. The MSc in Human-Centred Interactive Technologies is also intended to provide a route into a PhD or research in this rapidly expanding field.

Project

The dissertation project undertaken by students over the summer is carried out individually, which might involve collaboration with another organisation. A collaborative project is still supervised by a member of the Department.

Projects are worth 50% of the total mark for the MSc. Examples of previous projects include:
-A Gesture Language for Interaction with Art and Cultural Artefacts in Museums
-Analysis of WCAG 2.0 Techniques and Remote Evaluation by People with Visual Disabilities
-Cultural issues in design of online banking websites: a Chinese case study
-Evaluating Human Error through Video Games
-Have the Same Image in Mind? Investigation of Personas in Web Design
-Inattention and Immersion in Video Games
-Measuring User Experience of Mobile Phones: a Study with Retrospective Protocol and Emotion Word Prompt List
-The Application of Game Mechanics to a Virtual Learning Environment
-The Design and Evaluation of NHS Pharmacy Dispensing Computer Software
-Using User-Generated Content as Discourses on the Gaming Experience

Careers

Here at York, we're really proud of the fact that more than 97% of our postgraduate students go on to employment or further study within six months of graduating from York. We think the reason for this is that our courses prepare our students for life in the workplace through our collaboration with industry to ensure that what we are teaching is useful for employers.

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The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Read more
The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Today’s designers, coders, journalists, documentary film makers, photographers, educators, broadcasters, radio producers and social campaigners need to have the appropriate digital media skills to “tell their stories” in an interactive way.

The Interactive Factual Narrative MA is designed to create a safe experimental environment where you will acquire the methodology you need in order to develop your interactive factual stories. As this is a new field, terminology is still confusing and you will have heard wording as varied as i-docs, web-docs, social apps, mobile news, immersive journalism, VR stories, factual digital experiences, serious games, stories for change, transmedia non-fiction and more.

We have conglomerated all these different terminologies into the larger family of interactive factual narratives, or “interfactuals” – stories that use digital interactive media to portray the world around us and who want to initiate change.

Course content

The Interactive Factual Narrative MA has a totally different approach from any masters degree course you might know of. It has been conceived as a multi-disciplinary lab that will be taught in burst mode - blocks of three full days every two to three weeks. This is to enable you to work alongside of your studies, while developing your dream personal project on the side. Perhaps you will use the course to research and develop your company’s special project, or as a way to stay creative and socially engaged while keeping your day-to-day job. Whatever your situation, the Interactive Factual Narrative MA offers you a creative space to engage with your passions.

Modules on this course are following the production schedule of an interactive project and adopt an iterative way of working. Testing and user experience is taken in consideration at each step of the creative process. It will feel as a safe playing ground where you will be encouraged to learn, fail, re-iterate and ultimately think outside of the box.

You will be asked to adopt a collaborative ethos and open your professional expertise to the benefit of your course peers. In doing so, you will feel part of a creative community that will support you when needed, and may serve you as a network even after the course has finished.

The modules will be very hands-on and will be lead by a mixture of professionals from the field and university staff. All modules will be compulsory – this is to allow the different groups to advance at a similar pace.

By the end of the year you will have expanded your ideas of what an interactive narrative can be, acquired a solid knowledge of the field, consolidated a multi-skilled network of people and developed a digital prototype of your group idea. By then your project should be ready to be presented to potential financers and media partners.

Modules

The following modules are indicative of what you will study on this course. For more details on course structure and modules, and how you will be taught and assessed, see the full course document.
-INTERACTIVE FACTUAL FUNDAMENTALS (IF FUNDAMENTALS)
-IDEATION: INTERACTIVE STORYTELLING AND PROTOTYPING
-BUILDING 1: PLATFORMS, DESIGN AND TECHNOLOGY
-BUILDING 2: THE BUSINESS OF INTERACTIVE STORYTELLING
-MAJOR PROJECT

Associated careers

The course is mainly geared at giving you the right support and methodology to develop your interactive project during the course. The critical awareness and the iterative methodology that you will gain will then serve you to remain competitive in the digital creative industries you might enter in the future, regardless of the technologies they use.

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Designing at the forefront of communication technology. The rapid expansion of digital networks such as YouTube, Wikipedia, Flickr and Facebook have changed user expectations. Read more
Designing at the forefront of communication technology.

Overview

The rapid expansion of digital networks such as YouTube, Wikipedia, Flickr and Facebook have changed user expectations. These advances have created a demand for graduates who understand social and participatory design principles and have the skills to design new interactive technologies.

The MSc in Social Media and Interactive Technologies provides an innovative mix of social and technical skills. You will gain an understanding of the social, political and economic factors that affect the use of interactive technologies, examining how technology is perceived and employed by the user, and you will develop the skills to design and create usable and accessible devices and applications.

Course content

Understand social media and interactive technologies through the key roles they play in society. Explore topics in human-computer interaction, user-centred design, social and cultural theory and human psychology and learn to apply them to the practical problems of designing interactive pages, devices and systems.

Modules for this social media degree are taught by experts from both the Department of Sociology and the Department of Computer Science.

The MSc in Social Media and Interactive Technologies includes eight core modules:
-Understanding Social Media
-Metrics and Society
-Themes and Issues in Contemporary Sociology
-Research Methods for Interactive Technologies
-User-centred Design for Interactive Technologies

You will develop, design, implement and manage your own original research project, supervised by a member of staff with the relevant experience for your topic. You will analyse the data and produce a 15,000-word dissertation based on your research project.

Examples of previous projects include:
-Accessibility of iPhone/iPad apps
-Democracy and participation in York City
-The use of social networking sites by the older generation
-Social robotics and companionship
-Living with the h-index?
-Investigating immersion in games with inattentional blindness
-Immersion and cognitive effort when playing videogames
-Immersion in audio-only games

Careers

You'll develop the skills and knowledge needed to play a leading role in the design and evaluation of interactive technologies in industry, commerce, academia and public service. This social media degree also provides an ideal basis to progress to further study at PhD level.

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The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media. Read more
The MSc in Interactive Media is a CONVERSION COURSE; it is an intensive taught course focusing on the practical and technical aspects of interactive media.

The broad aim of the course is to equip students from a wide range of backgrounds with a thorough understanding of the technology and industry-standard tools used in the digital media sector. Interactive digital media seeks to entertain, inform and inspire an audience. The creation of interactive digital media is a challenging and complex activity requiring a blend of creative and technical skills using a range of existing and emerging technologies.

On successful completion of the course, you will have a comprehensive knowledge of the underlying concepts, technologies and practices of interactive digital media and be able to apply these to create interactive digital media products.

Visit the website: http://www.ucc.ie/en/ckr05/

Course Detail

The MSc (Interactive Media) is a taught programme that may be taken full-time over 12 months or part-time over 24 months from the date of first registration for the programme.

Format

- Lectures: 12 hours per week
- Laboratory sessions: Six hours per week

You are expected to undertake independent reading and study.

Students must attain 90 credits through a combination of:

- Core Modules (30 credits)
- Elective Modules (30 credits)
- Research & Development Project (30 credits)

Core Modules (Period 1)

Full-time students are required to take the following 30 credits of core modules. Part-time students are required to take three of the following core modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6100 Authoring (5 credits) - Dr. John O'Mullane
CS6101 Digital Publishing and Hypermedia Systems (5 credits) - Dr. Ian Pitt
CS6102 Graphics and Graphic Design (5 credits) - Dr. Sabin Tabirca
CS6103 Audio and Sound Engineering (5 credits) - Mr. David Murphy
CS6104 Digital Video Capture and Packaging (5 credits) - Dr. Ian Pitt
CS6111 3D Graphics and Modelling (5 credits) - Mr. David Murphy

Elective Modules (Period 2)

Full-time students are required to take 30 credits from the following elective modules. Part-time students are required to take three of the following elective modules in each year (15 credits), for a total of six separate modules over the two years (30 credits).

CS6105 Future and Emerging Interaction Technologies (5 credits) - Mr. David Murphy
CS6113 Internet-based Applications (5 credits) - Dr. Frank Boehme
CS6114 Digital Video Compression and Delivery (5 credits) - Dr. Frank Boehme
CS6115 Human Computer Interaction (5 credits) - Dr. Ian Pitt
CS6116 Mobile Multimedia (5 credits) - Dr. Sabin Tabirca
CS6117 Audio Processing (5 credits) - Mr. David Murphy

Note: Not all modules may be offered in a particular year and are subject to change.

Project Phase (After Period 2)

Full-time and part-time students are required to take a project as follows:

CS6200 Dissertation (30 credits)

Assessment

Full details and regulations governing Examinations for each programme will be contained in the Marks and Standards 2015 Book and for each module in the Book of Modules 2015/2016 - http://www.ucc.ie/modules/

Postgraduate Diploma in Interactive Media

Students who successfully achieve the pass standard in the examination may opt not to proceed to the digital media project and may opt instead to be awarded the Postgraduate Diploma in Interactive Media.

Careers

Companies actively recruiting Computer Science graduates in 2014-15 include:

Accenture, Aer Lingus, Amazon, Apple, Bank of America Merrill Lynch, Bank of Ireland, BT, Cisco, CiTi-Technology, Cloudreach, Dell, Digital Turbine Asia Pacific, EMC, Enterprise Ireland, Ericsson, First Derivatives, Guidewire, IBM, Intel, Open Text, Paddy Power, Pilz, PWC, SAP Galway Transverse Technologies, Trend Micro, Uniwink, Version 1 (Software).

How to apply: http://www.ucc.ie/en/study/postgrad/how/

Funding and Scholarships

Information regarding funding and available scholarships can be found here: https://www.ucc.ie/en/cblgradschool/current/fundingandfinance/fundingscholarships/

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We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Take advantage of one of our 100 Master’s Scholarships to study Visual and Interactive Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships to study Visual and Interactive Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

Computer Science is at the cutting edge of modern technology, is developing rapidly and Swansea Computer Science graduates enjoy excellent employment prospects.

Computer Science now plays a part in almost every aspect of our lives - science, engineering, the media, entertainment, travel, commerce and industry, public services and the home.

The MSc by Research Visual and Interactive Computing enables students to pursue a one year individual programme of research. The Visual and Interactive Computing programme would normally terminate after a year. However, under appropriate circumstances, this first year of research can also be used in a progression to Year 2 of a PhD degree.

As a student of the MSc by Research Visual and Interactive Computing programme, you will be fully integrated into one of our established research groups and participate in research activities such as seminars, workshops, laboratories, and field work.

Key Features of the Visual and Interactive Computing

The Department of Computer Science is amongst the top 25 in the UK, with a growing reputation in research both nationally and internationally. It is home to world class researchers, excellent teaching programmes and fine laboratory facilities.

All postgraduate Computer Science programmes including Visual and Interactive Computing, MSc by Research will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Research

The results of the Research Excellence Framework (REF) 2014 show that we lead Wales in the field of Computer Science and are in the UK Top 20.

We are ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).

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Why you should choose this course. -You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics. Read more
Why you should choose this course:
-You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics
-You want to learn in state-of-the-art facilities, including our £2.5 million electroacoustic studio complex
-You want to pursue a career as a composer working with technology and audio-media, or a PhD in electroacoustic composition

Course description

This course provides an in-depth knowledge of cutting-edge compositional techniques, methodologies and associated aesthetics in creative work that intersects with technology and other artistic or scientific forms. It serves as excellent preparation for a career as a composer working with technology and audio-media, and it provides all the training necessary for embarking on and envisioning novel strands for a PhD in electroacoustic composition, including those informed by other scientific and arts form.

All teaching, research and compositional work is carried out in the NOVARS Research Centre for Electroacoustic Composition, Performance and Sound Art with its state-of-the-art £2.5 million electroacoustic studios. Opportunities for the performance of new works are offered using the 55-loudspeaker sound diffusion system of MANTIS (Manchester Theatre in Sound) and through events such as the Locativeaudio Festival (locativeaudio.org) and Sines and Squares Festival for Analogue Electronics and Modular Synthesis (sines-squares.org). Acousmatic, mixed, live electronic and multimedia works are all possible, with composers able to incorporate the spatialisation of sound and interactive new game-audio media into the presentation of their work.

In addition to the final portfolio, all electroacoustic music and interactive media composition students take the compulsory course unit Composition Project and the further compulsory taught course unit, Fixed Media and Interactive Music . Optional course units normally include Aesthetics and Analysis of Organised Sound, Interactive Tools and Engines, Contemporary Music Studies, Advanced Orchestration, and Historical or Contemporary Performance. There are also choices outside the MusM Composition (subject to course director approval), such as Computer Vision, Mobile Systems, Mobile Communications, Ethno/Musicology in Action: Fieldwork and Ethnography , and Work Placement (Institute of Cultural Practices).

Aims

This programme aims to:
-Build on undergraduate studies, developing skills in electroacoustic composition to Master's level.
-Increase knowledge and a systematic understanding of electroacoustic music.
-Foster the particular creative talents of each individual student.
-Provide all the training necessary for embarking on a PhD in electroacoustic composition.
-Prepare students for a career as a composer and in the wider music industry where critical judgement and developed powers of communication are needed.

Special features

The NOVARS studio complex supports a broad range of activities in the fields of electroacoustic composition and new media. The studios incorporate the newest generation of Apple computers, Genelec, PMC and ATC monitoring (up to 37-channel studios) and state-of-the art licensed software (including Pro Tools HD, Max MSP, GRM Tools, Waves, Ircam's Audiosculpt and Reaper and, for Interactive Media work, Oculus Rift, Unreal Engine 4, Unity Pro and open-source Blender3D). Location and performance work is also supported by a new 64-channel diffusion system.

Postgraduate students at the NOVARS Research Centre play an active role in the planning, organisation and execution of performance events such as the Sines & Squares Festival and MANTIS Festival (over 20 editions since 2004), and projects such as LocativeAudio and our regular Matinée presentations. Relevant training, including rigging and de-rigging the MANTIS system, health and safety, sound diffusion workshops, organisation of Calls for Works when needed, etc., is an important part of the course.

Career opportunities

Graduates of this programme have pursued successful careers in musical and non-musical fields. Some continue to further study via a PhD before securing an academic position. Some go on to teach in schools or further education, both in the UK and overseas. Other areas of work for which advanced compositional training has been directly relevant include recording studios, entrepreneurships, the creative industries, music publishing, music journalism and performance. Careers outside of music have included computer programming, theatre, accountancy, law, social work and human resources.

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This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. Read more
This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.

In the early units of the course you will be given short project briefs in which to design, implement, test and evaluate solutions in the form of an interactive product. Each project brief may take the form of an online or offline product; for example: an online quiz, an e-commerce type application, a toy. This is also an opportunity to produce a series of creative works within the specialisation of rapid prototyping (3D printing), animation, game design, web design, installation art, projection mapping, creative coding, computation design and entertainment media. The aim is to provide you with the opportunity to develop a software solution to a given problem, or aspect of a larger problem.

You will be encouraged to experiment with new ways of working with objects/scenarios and their integration with technology both creatively and collaboratively, and to apply emerging and existing technological solutions through personal fabrication, research and the experimental application of technology.

The course promotes cross disciplinary thinking as an approach to product design, so that the relationship between interactivity, artefacts, environments and the systems and organisations in which they operate can be re-examined.

By studying the course you will develop your creative design skills to innovate and influence product and interaction design practice and realise the commercial potential of your design proposals.

- Collaborative project
'The Digital Gym' project, which allowed students to research how emerging technologies are applied and user behaviour enhanced to provide a distinct, immersive gym experience on the Greenwich Peninsula.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Through the Business and Innovation unit you will have the opportunity to explore the generation of innovative new business models that will help to shape your emerging project concept.

The Technology Issues unit encourages you to engage and explore emerging new technologies as well as skills in scripting and coding, first within a group, then as a cross-disciplinary, and finally in an individual project.

Through the Research Process unit, you will explore academic theoretical frameworks and research methodologies and their application within industry practice.

In both the Technology Issues and Concept and Prototyping units, youwill explore the dialogue between product and user, the function, usability and forms, flow and creativity and user experiences.

The course will culminate in your final Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. Read more
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.

Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.

You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games.

Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/sminteractivegames_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As well as mainstream games industry roles such as audio director, sound designer and composer, your course will give you access to opportunities in other related media and multimedia industries. The games industry is currently thriving and you will be well placed to take advantage of this growing area.

- Audio Director
- Audio Designer
- Composer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios - approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Studios - and you will also benefit from our links with local and national music, arts and festival organisations.

Our music facilities include five recording studios, each with a control room and live area with instruments and amps.

Core Modules

Collaborative Practice
Your opportunity to experience a collaborative environment, you will work in small groups to devise and develop a practical project that shows off your creative and technical skills.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive musical or artistic system design, as you create an original system for making and manipulating sound.

Creative Sound Design
Explore a range of sound production techniques and gain an understanding of the key technological developments, innovations and innovators within the field of sound design.

Research Practice
Develop your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Sound & Music for Interactivity
Address the challenges of producing audio content for interactive media. You will evaluate the role of sound and music in games and use industry standard tools to produce audio that demonstrates your understanding.

Sound, Music & Image
Examine the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Major Individual Project
The final project gives you the opportunity to combine your previous learning into a significant piece of work in an area of interest to you.

Negotiated Skills Development
Broaden and deepen your knowledge by working with your tutor to identify a project and undertake a self-directed piece of work.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling. Read more
City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling.

Who is it for?

This course is suitable for students from any degree background with an interest in current affairs. Students will have a keen interest in the media, specifically in digital journalism. Some experience of social media and/or data work can be useful for those wishing to specialise in these fields.

Objectives

This course has a particular emphasis on digital media, and prepares you to enter and/or further develop a career in online journalism in particular. The curriculum reflects the continuing development of digital journalism through more interactive content and formats that engage users as active participants.

Innovative modules focus on social media and audience development, data journalism and coding for journalists. Multimedia work is geared to online publication. Alongside this, you will also learn the essential journalistic skills of writing, reporting, newsgathering, interviewing and feature writing, plus law and ethics -- core elements of City’s renowned MA Journalism courses.

Academic facilities

You will gain practical skills in our digital newsrooms, with access to cameras, audio recorders and other equipment, with dedicated technical support. In 2014 we completed a £12m development project for our journalism facilities. These facilities were developed in consultation with experts from the BBC and ITN, and include two digital newsrooms - impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-A television studio: enabling simultaneous multi-media broadcast and a major expansion in the number of news and current affairs programmes produced.
-Four radio studios: enabling an increase in output and the potential to explore a permanent radio station.
-Two radio broadcast newsrooms: high-tech facilities that enable you to learn how to produce a radio programme.
-Two digital newsrooms: impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-Two TV editing and production newsrooms: state-of-the-art facilities that enable you to learn about TV production.

Placements

Students on all Journalism MA courses may opt to undertake work placements, which many find an essential step in developing their career in journalism. They can give you the chance to put your learning into practice and, more importantly, make contacts in the industry.

You are encouraged to seek work experience while you study on this course, and your personal tutor can advise on suitable organisations to approach.

Work placements are not formally assessed as part of the MA programme.

Teaching and learning

Some modules are taught in lecture theatres, such as Ethics, Rules and Standards and UK Media Law, but some involve small-group workshops that allow you to develop your journalistic skills and knowledge with the support of our expert academics.

Our students have the option of taking part in a Teeline shorthand course alongside their studies. This costs £100 (refundable if you reach 100 words per minute) and runs across two terms.

Assessment

All MA Journalism courses at City are practical, hands-on courses designed for aspiring journalists. As a result, much of your coursework will be journalistic assignments that you produce to deadline, as you would in a real news organisation. Assessment is often through a portfolio of journalistic assignments of this kind.

Modules

This course will prepare you for work in the rapidly changing environment of online journalism, with a focus on the key areas of social media, audience development, data journalism and coding.

You will develop these digital specialisations alongside essential journalistic skills of writing, reporting, newsgathering, interviewing and features - core elements of City's renowned Journalism MA programme. Multimedia work is geared to online publication.

Core modules
-Ethics, Rules and Standards (30 credits)
-Journalism Portfolio (30 credits)
-Final Project (30 credits)
-Social, Community and Multimedia Management (30 credits)
-Introduction to Data Reporting (15 credits)
-Advanced Data and Coding (15 credits)
-UK Media Law (15 credits)
-Political Headlines (15 credits)

Career prospects

Students benefit from a central London location, unrivalled industry contacts and a thorough grounding in the best practices of professional journalism.

Recent graduates have gone on to work in both specialist digital roles (such as social media, audience development and data journalism) and as reporters and sub-editors.

Employers include:
-BuzzFeed
-Metro
-BBC
-Financial Times
-The Times
-The Guardian
-The Daily Telegraph
-Daily Mirror
-City AM
-The Independent
-Bloomberg News
-The Daily Mail
-Property Week
-Media Briefing
-MSN
-Aeon Magazine
-Manchester Evening News
-Exaro News

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This course recruits graduates from a wide range of disciplines, although significant experience of computers is expected. This course aims to give you the theory and practice of the creation and applications of a wide variety of digital interactive systems. Read more
This course recruits graduates from a wide range of disciplines, although significant experience of computers is expected. This course aims to give you the theory and practice of the creation and applications of a wide variety of digital interactive systems.

Why choose this course?

Computer-based multimedia techniques are used to communicate a whole range of ideas in business, education, government, the arts and entertainment, and the aim of this course is to give you a clear understanding of the underlying principles and technical issues associated with developing computer systems that incorporate multimedia content.

During the course you will:
-Learn about underlying principles of the technology that is used to create, store and manipulate a variety of media on computers
-Gain experience of using state of the art software and you will explore how programming can be used to develop the complexity and interactivity of applications on a range of platforms
-Develop the research skills to enable you to keep up to date and explore new ideas in a rapidly changing field
-Be equipped to be an independent learner in this field who can analyse the requirements for interactive applications, evaluate tools and solutions and who can work creatively in this area.

This course can complement the knowledge and skills that you have obtained on almost any undergraduate course. We have had artists who wanted to present their material on the Internet, engineers who wanted to create product and factory simulations and even an archaeologist who wanted to create a virtual museum.

COME VISIT US ON OUR NEXT OPEN DAY!

Register here: https://www.ntu.ac.uk/university-life-and-nottingham/open-days/find-your-open-day/science-and-technology-postgraduate-and-professional-open-event2

The course is a part of the School of Science and Technology (http://www.ntu.ac.uk/sat) which has first-class facilities (http://www.ntu.ac.uk/sat/facilities).

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A degree for information technology and computer science graduates and recognised I.T. professionals who seek to further their knowledge and skills in advanced computing, programming, Interactive Technologies and Games Design. Read more
A degree for information technology and computer science graduates and recognised I.T. professionals who seek to further their knowledge and skills in advanced computing, programming, Interactive Technologies and Games Design.

Get the edge

The games industry is one of the fastest evolving and fastest growing industries in Australia.
Advancing your skills and knowledge in this specialist area with our Master of Information Technology (Interactive Technologies and Games Design) program will give you the edge on other graduates embarking on a career in this exciting field.

Who is this course for?

This course is designed for Information Technology graduates, Computer Science graduates and recognised IT professionals who wish to further their knowledge and skills in this field.

Course l earning outcomes

JCU graduates are committed to lifelong learning, intellectual development, and to the display of exemplary personal, professional and ethical standards. They have a sense of their place in the tropics and are charged with professional, community, and environmental responsibility. JCU graduates appreciate the need to embrace and be acquainted with the Aboriginal and Torres Strait Islander Peoples of Australia. They are committed to reconciliation, diversity and sustainability. They exhibit a willingness to lead and to contribute to the intellectual, environmental, cultural, economic and social challenges of regional, national, and international communities of the tropics.
In the context of a JCU graduate on successful completion of the Master of Information Technology graduates will be able to:
*Critically analyse to select appropriate tools and technologies to meet project requirements
*Evaluate industry standard contexts for project management approaches
*Apply lateral and original thinking to conceptualise and evaluate a range of solutions to relevant problems
*Demonstrate the ability to conduct their research in an ethical manner
*Advance knowledge of technologies and networking methods at both area networks and Internet level
*Critically evaluate legal and ethical issues including scope of liability and digital rights management
*Apply lateral and original thinking to conceptualise and evaluate a range of solutions to relevant problems
*Communicate technical information clearly through presentations, demonstrations and documentation
*Apply appropriate tools and technologies to meet project managements
*Use independent judgment to synthesise information to make intellectual and/or creative advances
*Critically reflect on progress to tailor self-learning goals to advance professional development.

Award title

MASTER OF INFORMATION TECHNOLOGY (MInfTech)

Entry requirements (Additional)

English band level 1 - the minimum English Language test scores you need are:
*Academic IELTS – 6.0 (no component lower than 5.5), OR
*TOEFL – 550 (plus minimum Test of Written English score of 4.0), OR
*TOEFL (internet based) – 79 (minimum writing score of 19), OR
*Pearson (PTE Academic) - 57

If you meet the academic requirements for a course, but not the minimum English requirements, you will be given the opportunity to take an English program to improve your skills in addition to an offer to study a degree at JCU. The JCU degree offer will be conditional upon the student gaining a certain grade in their English program. This combination of courses is called a packaged offer.
JCU’s English language provider is Union Institute of Languages (UIL). UIL have teaching centres on both the Townsville and Cairns campuses.

Minimum English language proficiency requirements

Applicants of non-English speaking backgrounds must meet the English language proficiency requirements of Band 1 – Schedule II of the JCU Admissions Policy.

Why JCU?

James Cook University’s professional programs are internationally recognised and teaching staff are often research leaders in their fields.

Application deadlines

*1st February for commencement in semester one (February)
*1st July for commencement in semester two (mid-year/July)

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