This updated master’s degree program in instructional design and technology will teach you to build quality education and training experiences using employer-recognized Adobe technology.
Those who can analyze learning or training needs and design technology-supported instructional materials have seen double-digit career growth within the past four years. In this master’s in instructional design and technology program, you'll learn to apply theory, research, creativity, and problem-solving skills to a variety of technology applications in order to help reshape the way information is created, integrated, and delivered. You will also develop the skills to assess, create, and manage training materials. The combination of these skills will help you to support technology-based training in educational institutions and corporate training environments. Through your coursework, you will gain the experience needed to efficiently and effectively use technology and multimedia tools, including Adobe Captivate and Adobe Creative Cloud applications.
When you choose to earn your master’s degree in instructional design and technology from Walden, you will gain career-focused training from a leading online university that uses the tools of technology to develop cutting-edge curricula. You’ll benefit from Walden’s own experience in online content development and instructional delivery. Plus, you’ll gain firsthand knowledge of a learning management system and how it is used to provide engaging and content-rich instruction.
Graduates of this program will be prepared to:
Find detailed information for this program, including possible occupations, completion rate, program costs, and median student loan debt.
Choose the General Program or a specialization that meets your personal and professional goals.
Technology is rapidly changing the way people learn throughout higher education, businesses, and government agencies. With the advancement of emerging technologies, the dynamics of how people learn, both onsite and online, is much more accessible and interactive. The Web, social networking applications, online applications, and mobile learning are redefining the way we communicate information.
Realizing this, organizations are focused on hiring and developing talented and knowledgeable personnel to help reshape the way information is created, integrated, and delivered. Instructional designers are becoming a very important part of the curriculum-development process. Those who can analyze learning or training needs and design technology-supported instructional materials have seen double-digit career growth within the past four years.
Technology-enhanced earning trends will continue to open doors to job opportunities in explosive growth areas such as online learning in P-12 and higher education. Earning an MS in Instructional Design and Technology from Walden can prepare you with the knowledge, skills, and experience to excel in a number of positions, including:
Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society.
Whether your background is in design or in another discipline, you’ll develop, test and evaluate innovative design solutions in real-life scenarios. You’ll gain first-hand experience of current needs and trends across a range of sectors, and focus on a large-scale design project within one of the specialisms offered (see the ‘Specialisms’ tab).
Taught by diverse staff with internationally recognised profiles in research and practice, you’ll build an interdisciplinary approach to design in a stimulating environment, while being exposed to and involved in cutting-edge research. You’ll gain practical and research skills to prepare you for a wide range of careers.
We have plenty of facilities to help you make the most of your time at Leeds. We have an impressive range of resources that you can use to develop your projects.
At the top of our research facilities we have the world’s most sophisticated mobile eye-tracking glasses, which are used to understand how users interact with design (see more information at http://www.tobiipro.com). Other excellent research facilities are our EEG equipment (electroencephalography) to understand how users interact with the world, and our colour analysis/prediction lab.
We also house the M&S Company Archive including documents, advertising, photos, films, clothing and merchandise from throughout Marks & Spencer’s history. ULITA, an archive of international textiles, is also housed on campus and collects, preserves and documents textiles and related areas from around the world. You can make appointments to view items, but it also has an online catalogue where you can explore the major collections.
You’ll also be able to develop your practice in well-equipped studios and purpose-built computer clusters so that you can build your skills on both PC and Mac. There is also a computer-aided design (CAD) suite with access to the latest design software, and some of the latest design technology, such as digital printing, screen printing, 3D printing, and laser cutting.
In Semester 1 you’ll study a set of compulsory modules that will allow you to develop a range of research, conceptual and practical design skills and tools to lay the foundations for the rest of the programme. You’ll have the chance to learn through case studies, practical exercises and work on briefs encompassing all specialisms offered.
In Semester 2 you’ll have a choice of optional modules that focus on current trends in design practice and research. These optional modules will give you the opportunity to work on live projects from industry and/or live research projects being conducted in the School of Design. You’ll work on group and/or individual projects to explore more specific and advanced skills and tools in your areas of interest.
In Semester 2 you’ll also choose and develop a specialist project in which the tools and skills learnt in Semester 1 are applied. Projects can be developed in a wide range of topics that suit your interests and career ambitions. These include: Branding Design, Digital and Interactive Design, Information Design, Instructional Design, Graphic and Visual Communication Design, Service Design, and Typographic Design.
In Semester 3 you can choose one of two pathways: 1) Continue with your specialist design project, develop it at a professional level and apply it in a real-life context (with suitable users) for evaluation; 2) Produce an independent research dissertation based around a relevant field or topic within the specialisms offered.
In addition to the compulsory modules listed below, for your final project you will choose to do either: - Design Prototyping and Evaluation (40 credits) or - Design Dissertation (40 credits).
You will select two modules from the list of optional modules below.
You’ll be taught and guided by a diverse team of staff who are leaders in their fields, with a wide variety of research interests and years of experience as design practitioners.
We use a range of teaching and learning methods so you can benefit from their expertise. These may include lectures, seminars, tutorials, workshops, group learning and meetings with your tutor or supervisor. However, independent study is crucial to this degree, as it allows you to develop your skills and explore your own ideas.
Depending on the modules you choose you’ll be assessed by different methods. They’ll include individual and group projects, project proposals and reports, presentations and reflective reports.
This programme will equip you with a range of design skills using different media, as well as allowing you to hone your specialist skills in an area of your choice. It will also equip you with advanced skills in research, analysis, teamwork, presentation and communication that will be valuable in a range of careers.
You’ll be well prepared for a career in design practice. You can set up your own freelance business or take up a key position in a design studio, agency or organisation.
You can also work in cross-disciplinary fields applying your design skills to business, marketing, applied psychology, healthcare communication, retail, government, the public or private sector, etc.
Many of our students also choose to continue benefiting from our cutting-edge and frontier research by doing a PhD and following a research and/or academic career.
Digital Learning Games (DLG) is a 2 years international master’s curriculum in the Tallinn University School of Digital Technologies. The main objective is to bring together people with different background, form heterogeneous teams, learn from experts and from each other, and make games.
Since most of the games are created in cooperation, all people with different backgrounds can find a role in the game design and development team. Everybody who is interested in making games and learning game design is welcome to join. It is easier to find a role in the game design team if you have the following background:
This curriculum is unique because of its interdisciplinary nature. It integrates wisdom from the following domains:
In order to cover a wide range of game design aspects this curriculum is provided in cooperation with 4 different TLU institutes:
Most of the learning activities are organized as teamwork. Students form smaller groups, take different roles and design game aspects and games from ideas to working prototypes.
Whether you are beginning a new career or looking to extend your influence and earning power as a technology trainer, we’ll prepare you to anticipate and meet the demands of rapid organizational and technological change within the global marketplace. We’ll also make sure you have a command of key instructional and technological competencies as identified by the Association for Talent Development (ATD).
In our program, you’ll develop knowledge and skills in adult learning theories, instructional design principles, and global training techniques as we enhance your experience in and knowledge of social networking platforms, software and training simulations, collaborative tools, mobile devices, and games to design technology-based training environments.
You’ll also learn how to design technology programs to improve communication and collaboration, to boost productivity, and to bridge cultural differences and standardized procedures throughout an organization’s global workforce. Find out how some trainers demonstrate compliance with safety or other industry-specific regulations, while others instruct personnel on the use of new hardware or software adopted by an organization, either in person or via e-learning programs.
Architectural conservation - the action of conserving built heritage while maintaining its values - is practiced differently across the world; sometimes not at all due to cultural and economic constraints.
It is an emerging area of work which requires specialist training and knowledge to deal with its multidisciplinary and interdisciplinary nature. It also requires the development of a critical approach for the analysis and design of the intervention, informed by the shared international principles and the specific nature and context of the historic building to be conserved.
We need to attract new talent to the field of architectural conservation. To work with historic buildings is an enriching experience, which combines the creative aspects of designing a new building with the in-depth research required to understand in full the building and its context. Working with historic buildings is also a great training to improve the design of new buildings, as you learn a great deal about the importance of design ideas, innovation, durability and care. It is also a very sociable work, interacting with a variety of people from all backgrounds, joining forces in helping current generations to enjoy historic buildings, to create community identities around them, and to transmit the buildings and their values to the future.
Glasgow and its surrounding area provide an excellent location for the course, with architectural heritage from all periods, from Roman to Medieval, Georgian, Victorian and contemporary, without forgetting the better known C. R. Mackintosh and Alexander ‘Greek’ Thomson’s buildings. Strathclyde has a lively international community of staff and students and we enjoy a privileged position in the centre of Glasgow.
The course is a platform for:
All full-time students take instructional classes and a design project in the first two semesters. MSc students then complete a dissertation project.
Compulsory taught classes are delivered intensively, making them more accessible to part-time students and Continuing Professional Development (CPD). Areas explored in classes include:
The course is informed by the outcomes of the research being carried out at the Architectural Design and Conservation Research Unit (ADCRU). It is a platform for collaboration with both practice and research partners; architectural critique, discussion and debate are fundamental parts of the course.
Open Access modules are offered on individual modules from the MSc programme. They can be taken as stand-alone CPD options or gradually built towards a qualification.
Open Access students may transfer onto a part-time MSc or PgDip programme to complete their studies (subject to a maximum period of time).
You’ll benefit from a large number of government, local authority and industry partners, who’ll lecture on up-to-date current practices, with a diverse point of views.
There are two fully-networked design studios; one dedicated to student self-study, the other to interactive design teaching.
In addition to the main University library, we have our own, on-site, reference library. Our collection is developed in direct response to the teaching delivered in the department.
A full range of hand and portable power tools are available (complete with instruction).
Our lab computers have AutoCad and InDesign.
We also offer plotter printing, scanning and laser cutting services.
The course is fully recognised by the Institute of Historic Building Conservation (IHBC). The IHBC is the principal professional body for building conservation practitioners and historic environment specialists working in United Kingdom.
The course also conforms to the internationally recognised Guidelines for Education and Training in the Conservation of Monuments, Ensembles and Sites adopted by the International Council on Monuments and Sites (ICOMOS). These criteria are used by professional institutes for the assessment of evidence and professional accreditation in conservation.
The course is balanced between theory and practice. It’s delivered through:
The course is a platform for collaboration with both practice and research partners; architectural critique, discussion and debate are fundamental parts of the course.
Formative assessment will take place throughout the course.
You’ll be assessed through lectures, seminars, interim Studio Reviews and workshops, supported by student presentations, symposia and peer feedback.
Methods of teaching vary; some subjects are formally taught using lectures and seminars, others use a mix of methods which may incorporate small projects.
The main architectural conservation project is a studio based project which involves one-to-one tuition and appraisals in review seminars. Team teaching techniques are used in several projects and increasing use is made of student peer group reviews. Summative assessment will be through:
Areas of employment for graduates are numerous. They can work as independent professionals in conservation or for architectural firms all over the worlds. The completion of the Masters will give a variety of opportunities:
We work with a large number of government, local authority and industry partners, offering potential placement opportunities for students to work after their postgraduate degree study.
Heritage is recognised as a sector of international strategic importance. Local authorities and communities are also very interested in preserving their heritage. The conservation of historic buildings becomes more and more a day to day activity for architects and engineers.
Build your research skills while improving your professional practice
The Master of Education will update your professional knowledge and qualifications, while exploring new developments and changes in education.
Massey uses an enquiry-based and inter-professional learning model that results in best-practice learning and teaching experiences which can immediately be applied in your own setting. Our Master of Education offers the largest number of endorsements of any postgraduate degree of its kind in New Zealand. Alternatively you may want to follow an unendorsed pathway where you can choose from any of the courses in the endorsement areas or the elective schedule.
You’ll benefit from a range of distance and blended-learning delivery options that provide flexible learning opportunities regardless of your location.
Learn from highly qualified, well-regarded teachers who are supportive and provide a high level of pastoral care. We use a variety of technologies to personalise your experience and provide an anywhere, anytime learning environment.
The Master of Education is now offered as a 180-credit degree, which means you can complete it in as little as 1.5 years of full time study.
Join us in promoting the scholarship of teaching and learning.
Massey is ranked in the world’s top 150 universities for education in the Quacquarelli Symonds (QS) ranking.
Please note that the Master of Education does not qualify you to be a teacher in New Zealand. If you want to be a teacher, you will also need to take a postgraduate teaching qualification. Please explore your options in our education pathways tool.
You will enhance and advance your career, depending on your specialisation, in areas such as:
The Master of Science in Mathematics and Science Education (M.S.M.S.E.) is a collaboration between the Department of Education and The College of Engineering and Natural Sciences. This program provides a solid background in mathematics and science principles for application within formal and/or informal classroom settings. The M.S.M.S.E. program is designed for certified and practicing teachers and others with degrees or work experience in the fields of science, technology, engineering and mathematics (STEM) who wish to enhance their subject matter knowledge and skills in science and math disciplines. It includes a core of research courses, professional education courses and electives in math and science. M.S.M.S.E. students are required to complete a final research or capstone project on a STEM topic. Students may also complete the program with a thesis.
The purposes of the M.S.M.S.E. program are to:
Upon completion of the M.S.M.S.E. program, a student will be able to:
Research Core Courses (9 hours)
Professional Education Core Courses (6 hours)
Two courses selected from the following:
Math and Science Courses (15 hours)
Selected from mathematics/science education (MSE) courses offered by the College of Engineering and Natural Sciences.
Total: 30 hours
As technology development moves at breakneck speeds, you need to be adept at choosing, using, and applying technology in your elementary and secondary school curricula. Our program gives you the knowledge and hands-on experience to become a master teacher, school or district instructional technology leader, coach, professional developer, or instructional designer.
You’ll learn to adapt and apply technology to enhance the teaching of P-12 curriculum for diverse learners. You will also gain theoretical knowledge and leadership perspectives to provide of leadership to guide long-term strategies for technology adoption design and implementation.
Upon successful completion of the nationally recognized and NYSED-approved NYIT program, you’ll be eligible for New York State certification as an Educational Technology Specialist and for permanent or professional certification in your initial certification area. An option for non-certified educators and others interested in technology in teaching and learning is also available.
The Education and Technology MA teaches students the practical and research skills to design, use and evaluate 'edtech' interventions. They will develop methodological skills to ensure that processes and products respond to the needs of educators and add value to learning and teaching. Students learn how to embed technology within educational practice, explore key issues and debates in this field, and critically appraise educational theory.
This programme develops students' theoretical insights and practical skills in technology in education. Students learn how to apply the latest educational theory to their everyday professional practice. The research skills developed allow progression on to doctoral research and/or a strong background for a career in design and evaluation work in the edtech sector.
Students undertake modules to the value of 180 credits.
The programme consists of two core modules (60 credits), and either two elective modules (60 credits) and a dissertation (60 dissertation), or a report (30 credits) and three elective modules (90 credits).
Students choose two optional modules from across the UCL Institute of Education's Master's-level offering.
The following are examples from the recommended UCL Knowledge Lab MA optional modules:
Previous students have chosen optional modules from Psychology, Mathematics or Science Education, Higher and Professional Education and other programmes.
MA Mathematics Education Programme
All students undertake an independent project culminating either in a dissertation of 20,000 words or a report of 10,000 words, supervised either on campus or online.
Teaching and learning
Teaching is delivered through individual and group working; lectures and podcasts, student presentations and group discussion of reading and writing undertaken in preparation for sessions, both online and face-to-face; collaborative activities in face-to-face and online contexts. All modules are assessed by written assignments.
Further information on modules and degree structure is available on the department website: Education and Technology MA
Graduates of this programme are currently working as educators, university learning technologists, government education researchers, designers or developers of educational technology, consultants, PR and marketing managers. Some graduates continue their studies as PhD students.
Recent career destinations for this degree
The Education and Technology MA is highly regarded within education and industry. Graduates from our programme have gone on to develop their careers in the education sector as senior teachers, learning technologists, education researchers, and to undertake PhD research.
Careers data is taken from the ‘Destinations of Leavers from Higher Education’ survey undertaken by HESA looking at the destinations of UK and EU students in the 2013–2015 graduating cohorts six months after graduation.
This programme is run by UCL's Knowledge Lab (UCLKL) where researchers explore the future of learning with digital technologies in a wide range of educational settings. This brings together scientists from a range of fields including education, sociology, and semiotics who explore design, development and evaluation across a broad range of digital media. The research is interdisciplinary in nature, with collaborations involving, for example, computer scientists, designers, and subject specialist educators.
This programme offers a number of opportunities for networking across different sectors in educational contexts:
The MA attracts students from a wide variety of backgrounds and nationalities, providing scope for broad intellectual discussion and debate, and opportunities for multidisciplinary working, and global networking.
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
The following REF score was awarded to the department: Culture, Communication & Media
78% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
Our master's program is designed for educators who are excited about the potential technology offers for increasing student engagement and learning. Our students want to extend their skills for implementing relevant technology-enhanced activities in their own learning environments.
The hands-on quality of the Educational Technology program addresses the disparity between understanding the functionality of technology and knowing how it can be taught to students. More accurately, it’s not just why you’d use technology, but how it could be strategically implemented.
Our graduates will be prepared to:
The Educational Technology master's program is designed for working professionals who are interested in both creative exploration and practical application of digital technologies.
Our focus is always on giving students tools and strategies that they can use right away in their own learning environments. We also understand that every school has different types and amounts of resources, so we explore a wide variety of technology tools with an emphasis on low-cost or free resources.
The program will be of benefit to teachers in both K-12 and post-secondary settings, educational leaders, curriculum and technology specialists, software developers, corporate trainers, and others interested in the intersection of digital technologies and education.
USF's Educational Technology program gives you five powerful ways to enhance your pedagogical toolkit and increase your impact on future learners. Enter as a savvy instructor, work hard, and leave as a:
The curriculum focuses on the discerning use of technological tools to increase student engagement, motivation, and active learning.
Master's candidates are encouraged to leverage their learning for immediate applicability; course projects require students to apply new skills to discipline-specific content needs.
The Educational Technology program helps educators:
The culminating assessment for this project-based master's degree is a portfolio website, which can serve as a platform for sharing and collaborating with other educators, as well as an electronic resume for those wishing to advance their careers.
Classes meet on teaching weekends, an alternate weekend schedule of about two weekends a month to accommodate adult students, most of whom have full-time jobs and other obligations. The Educational Technology program is designed to be completed in five semesters (two years) including summers. To finish in this timeline, you can plan to take two courses per semester. See the master's program courses.
The Educational Technology master's program has five program outcomes.
Upon completion of the MA in Educational Technology students will be able to: