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This exciting programme of study for students wishing to develop the craft and philosophy of costume design for live performance, screen or site-specific installation is unique in its approach. Read more

Applications for the MA are closed for 2016/17.

Programme description

This exciting programme of study for students wishing to develop the craft and philosophy of costume design for live performance, screen or site-specific installation is unique in its approach.

Our students develop their concepts and creativity by interpreting a text or exploring a theme, thinking about character, movement and the performance environment. Instruction in the skills of pattern cutting, textile manipulation, millinery, puppetry, set design, computer aided design, welding, knitting, illustration and life drawing help students expand their skills base.

Students work on developing a comprehensive understanding of fabric, costume design and cutting, while exploring the historical and dramatic perspectives of the discipline and the process of performance.

This creative freedom and the combination of the practical developing alongside the conceptual, provides our students with a wide range of skills and a flexibility valued and highly respected by the industry.

Postgraduate students are ideally placed to study the interaction between costume and the other arts such as fashion, textiles, jewellery, film and TV, animation, illustration, installation, music and dance, and to take part in collaborations inside and outside of the University.

Thanks to our extensive national and international links with theatre, dance, film, television and opera companies, plus our network of freelance designers, you’ll be supported in sourcing work experience and other hands-on opportunities that will give you real-world skills and experience.

Programme structure

This programme is assessed by the production of a body of practical and written work on an agreed, self-initiated topic which can take advantage of the many local and international performance-based opportunities.

This programme is project-led. Your study will combine practical studio work with theoretical and written studies, including professional practice elements to prepare you for employment in the industry, and a lecture/seminar series which will examine the wider context of your studies.

Career opportunities

Postgraduate studies in performance costume open up access to a wide range of work for the stage and screen. You will benefit from the superb reputation of this programme and may find employment within the spheres of drama, opera, film and television.

Our graduates have an outstanding record of success within the industry, most recently including a costume designer for British television series Downton Abbey.

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This is an advanced practice-based research programme for students wishing to extend their research into the areas of film, photography and electronic arts- http://www.gold.ac.uk/pg/mres-filmmaking-photography-electronic-arts/. Read more
This is an advanced practice-based research programme for students wishing to extend their research into the areas of film, photography and electronic arts- http://www.gold.ac.uk/pg/mres-filmmaking-photography-electronic-arts/

The programme is particularly relevant for students who have an MA degree and are looking to postion and develop their research and practice work.

It will be tailor-made to your individual research area and practice, giving you the opportunity to develop research skills and pursue your own area of interest.

You'll work closely with a personal supervisor to develop your work in the areas of filmmaking, photography and digital arts.

You’ll also receive training and guidance in ethical and legal obligations, and be encouraged to accommodate feminist, anti-racist, decolonising and other appropriate approaches to your chosen subject.

The programme meets the needs of two groups:

students who have completed an MA in Filmmaking, Photography, or Electronic Arts and cognate programmes (for example, our MA in Photography: The Image & Electronic Arts)
film, photography and electronic arts professionals who wish to extend their research-based practice

Contact the department

If you have specific questions about the degree, contact Sean Cubitt.

Structure

A personalised programme
The programme is personalised for each student, and is based on your individual research into your chosen practice. It gives you the opportunity to develop appropriate research skills and to pursue a research practice project of your own design, developed and reworked in discussion with a personal supervisor.

The curriculum is personalised for individual students, but all students will share a common curriculum and receive training and guidance in ethical and legal obligations, and be encouraged to accommodate feminist, anti-racist, decolonising and other appropriate approaches to their chosen subject.

The course will add value to recent MA practice graduates and to film, photography and electronic arts professionals by giving a deeper and more specialised engagement in a major research project supervised by staff experienced in both creative and professional research. Research training will give you the skills to design and complete your own research and to work to research briefs.

All students undertake the Practice-Based Research Methods Seminar in the first term, producing a detailed 5000 word project outline at the end. They will also take in the second term one of a selected range of optional modules to help develop their critical and theoretical awareness. In the first term, they begin work with their personal supervisor on the design and execution of their project. Supervision will determine the specific means used: some students will embark directly on a single piece of work; others may undertake a series of workshop-based activities.

Aims

The programme's subject-specific learning outcomes require you to think critically about a range of issues concerning the media, understood in the widest sense, and to be able to justify their views intellectually and practically. The central outcome will be to design and conduct a substantial practice-based research project.

As appropriate to each individual project, you will be encouraged to analyse, contextualise, historicise, and theorise your chosen medium with reference to key debates in history, sociology, anthropology and philosophy of film and the media. You will learn to produce high quality research under time constraints, by working independently.

All students will develop a range of transferable qualities and skills necessary for employment in related areas. These are described by the Quality Assurance Agency as: ‘the exercise of initiative and personal responsibility, decision-making in complex and unpredictable situations, and the independent learning ability required for continuing professional development’. You will be guided to work independently and to think through the intellectual issues.

Progress is carefully monitored, to make sure that you are making progress towards the achievement of the outcomes. Different kinds of practical and intellectual skills are required for each part of the programme. In consultation with supervisors, you will be guided to the most appropriate practical and intellectual approaches, and to the most appropriate technical and critical sources.

Structure

You take the following modules:

Practice-Based Research Methods (30 credits)
This module provides research methods training for the MRes in Film Photography and Electronic Arts, and may be taken by practice-based students in the MPhil programme in Media and Communications. In all years it will address the legal and ethical constraints operating on research by practice. In any given year, the syllabus will address such topics as technique (colour, composition, editing, post-production, sound-image relations, text-image relations), anti-racist, feminist and decolonial critique; hardware and software studies; environmental impacts of media production, dissemination and exhibition; media critical approaches to art, political economy, and truth. The interests of students and supervisors will guide the selection of specific content of the course in its delivery, whose aim is to inculcate advanced thinking on the making, delivery and audiences for research-based practice.

Research Project (120 credits)
The project in the MRes Film, Photography and Electronic Arts comprises a portfolio of practical work (such as photographs, video, film, installation, websites or other digital/print material) alongside a textual component. The work submitted should be original, and be as integral to the research aims, processes and outcomes of the project as the textual component. The final project as a whole will therefore demonstrate the integration of its practical and research components, so that text and practice reflect critically on each other. The length of the textual element should normally be between 5,000 and 10,000 words. The practical component should be a ‘substantial’ body of work. Given the potential range of media that can be used, and their differing potential relationships with the research process and the textual component, it is impossible to be precise. In the case of film/video it would normally entail the submission of a work (or works) of about 25 minutes in length (or more), but detailed requirements will be worked out on a case-by-case basis.

Students will undertake to design and conduct a substantial practice-based research project in collaboration with their supervisor. The project will be informed by research, as appropriate, into the materials, techniques and critical contexts of production, distribution and exhibition in audiovisual, electronic image and allied arts. As appropriate to each individual project, students will be encouraged to analyse, contextualise, historicise, and theorise their chosen medium with reference to key debates in history, sociology, anthropology and philosophy of film and the media, especially in relation to anti-racist, decolonial, feminist, environmental and other key ethical and political dimensions of their aesthetic practice. They will learn to produce high quality research under pressure, by working independently. The exact conceptual and methodological direction of the research must initially come from the student, though this will be developed and reworked in discussion with the personal supervisor. Areas of research can be drawn from a wide remit, including the full range of media and cultural forms of contemporary societies and may be theoretical or empirical; technically- or more academically-based. Projects which are conceptually coherent, and practicable in their aims and methods can be considered, subject only to the in-house expertise of staff. The module encourages the development of knowledge and skills specific to the production, distribution and exhibition of contemporary media.

Assessment

There are two assessment points:

A: You are required to write one 5,000 word essay linked to the Practice-Based Research Methods seminar. The exact theme and title will be decided in discussion between you and your supervisor and relate to your specialist field of research, but as a guide it will demonstrate your readiness to undertake the project through critical evaluation of legal, ethical, critical and reflexive parameters and functions of practice-based research.

In addition, you will be assessed in the option module you undertake during the Spring Term.

B: The project in the MRes Film, Photography and Electronic Arts comprises a portfolio of practical work (such as photographs, video, film, installation, websites or other digital/print material) alongside a textual component. The work submitted should be original, and be as integral to the research aims, processes and outcomes of the project as the textual component. The final project as a whole will therefore demonstrate the integration of its practical and research components, so that text and practice reflect critically on each other.

Department

We are ranked:
22nd in the world for communication and media studies**
1st in the UK for the quality of our research***

**QS World University Rankings by subject 2015
***Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

We’ve also been ranked by LinkedIn as one of the top graduate universities for media professionals, because so many of our graduates go on to find jobs in the industry.

The department includes some of the top academics in the world for this discipline – the pioneers of media, communications and cultural studies. They actively teach on our programmes, and will introduce you to current research and debate in these areas. And many of our practice tutors are industry professionals active in TV, film, journalism, radio and animation.

We also run EastLondonLines.co.uk – our 24/7 student news website – which gives students the opportunity to gain experience working in a real-time news environment.

And we run regular public events featuring world-renowned writers and practitioners that have recently included Danny Boyle, Gurinda Chadha, Noel Clark and Tessa Ross. So you’ll get to experience the latest developments and debates in the industry.

Skills & Careers

The course is designed to support students who wish to strengthen their opportunities in professional media, including the media industries and creative practice, private sector firms, public sector institutions and civil society organisations with communications departments.

We envisage that a small proportion of graduates will seek careers in teaching, including secondary and higher education, in which case their projects and supervision will be tailored to that end.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The MFA program is dedicated to helping students understand both the making and theorizing of art against the background of the diverse intellectual environment of a major university, and within the context of local and international art communities. Read more
The MFA program is dedicated to helping students understand both the making and theorizing of art against the background of the diverse intellectual environment of a major university, and within the context of local and international art communities. The MFA degree is also the standard qualifying degree for teaching visual arts at the post secondary level. Most students are given the opportunity to teach foundation courses as Teaching Assistants, thus providing them valuable experience in visual arts instruction.

Students in the program may work in any area of contemporary art production including painting, drawing, printmaking, three-dimensional and installation work, photography, digital art, intermedia, video, performance, sound, or in any interdisciplinary form. The program does not include training in applied art, commercial art and design, graphic design, film or television.

Each MFA student receives his/her own private studio (approximately 250 square feet) and access to the department's extensive facilities including a state-of-the art Photo/Digital lab, Printmaking unit, and Workshop. MFAs participate in an intensive weekly studio seminar that is also a forum for critical discussions about leading issues in contemporary art, visual culture, and cultural theory. Students take additional academic coursework to enrich their particular focus, and present their Major Paper research and artwork to peers, faculty, and the public at their final oral presentation (occurring in the spring of their final year) and at a final critique (occurring during their graduation exhibition). Open Studios, interdepartmental critiques, and organised exhibitions showcase the students' art production and broaden their exposure to the local art scene and beyond.

Quick Facts

- Degree: Master of Fine Arts
- Specialization: Visual Arts
- Subject: Arts, Social Sciences and Humanities
- Mode of delivery: On campus
- Program components: Coursework + Major Project/Essay required
- Faculty: Faculty of Arts

Research focus

Students in the program may work in any area of contemporary art production including painting, drawing, printmaking, three-dimensional and installation work, photography, digital art, intermedia, video, performance, sound, or in any interdisciplinary form. The program does not include training in applied art, commercial art and design, graphic design, film or television.

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This course is aimed at professional engineers aspiring to increased management responsibility in the building services sector or who have reached a stage in their careers when they are carrying increasing management responsibility. Read more

About the course

This course is aimed at professional engineers aspiring to increased management responsibility in the building services sector or who have reached a stage in their careers when they are carrying increasing management responsibility.

It caters to the worldwide demand for building services engineering managers who have a sound knowledge of engineering and management principles – and the ability to apply this knowledge to complex situations.

Management modules cover engineering finance and accounting, people management, business organisation and facilities and contract management.

Aims

Building Service Engineers help buildings to deliver on their potential by working with architects and construction engineers to produce buildings that offer the functionality and comfort we expect, with the minimum impact on our environment. They design the lighting appropriate for the space, the heating, cooling, ventilation and all systems that ensure comfort, health and safety in all types of buildings, residential commercial and industrial.

Building services engineering is an interdisciplinary profession. It involves the specification, design, installation and management of all the engineering services associated with the built environment.

With the growing complexity of engineering services in modern buildings and the significance of energy conservation and pollution control, the role of the building services engineer is becoming increasingly important.

As an interdisciplinary profession that involves the specification, design, installation and management of all the engineering services associated with the built environment, comfort and function also need to be combined – which calls for engineers with a wide range of knowledge and skills.

This MSc programme is for:

Recent engineering and technology graduates, moving into building services and related disciplines.
Established engineers and technologists, working in building services and faced with the challenge of new areas of responsibility.
Engineers who want to develop technical understanding and expertise across the multi-disciplines of building services engineering.
Managers and designers, who need to broaden their experience and require updating.
Lecturers in higher education, moving into or requiring updating in building services engineering.
Others with engineering and technology backgrounds, perhaps working in advisory or consultancy roles, who wish to familiarise themselves with building services engineering. However, choice of course will be dependent upon the type and extent of knowledge and skills required.

Course Content

Modes of Study
3-5 Years Distance Learning

The distance learning programme is designed to enable you to conduct most of your studies at home, in your own time and at your own pace.

There is no requirement to attend lectures at Brunel University and there is no set timetable of lectures, instead you follow a structured programme of self-study at home or at work. This gives you the freedom to arrange a work programme to suit yourself and you should usually allow about twelve hours each week for study.

There are set submission dates for assignments but we have tried to design the programme so that they are well-spaced, giving you the maximum flexibility in your study plans.

You can take between three and five years to complete the course. The average is three years, with students taking four modules in the first year, four modules in the second year and the dissertation in the third year. However, depending on your other commitments you can take longer up to a maximum of five years.

You are supplied with a study pack in the form of textbooks and CD-ROMs; you have assignments to submit and exams to sit each year.

Examinations can be taken either at Brunel University or in the country you are resident in. We have an extensive network of organisations (universities, colleges and British Council offices) throughout the world who will provide invigilation services.

The cost of invigilation away from Brunel is your responsibility. Examinations are held in May each year.

Compulsory Modules

Building Heat Transfer and Air Conditioning
Electrical Services and Lighting Design
Acoustics, Fire, Lifts and Drainage
Engineering Finance and Accounting
Management of People in Engineering Activities
Organisation of Engineering Business
Management of Facilities and Engineering Contracts
Dissertation

Students should choose one of the two themes below:

Theme A - Traditional

Energy Conversion Technologies
This element provides a broad introduction to the principles of energy conversion and thermodynamic machines and demonstrates their application to energy conversion and management in buildings. Emphasis is placed on refrigeration plant, energy conversion plant and energy management.
Refrigeration covers the basic principles and components of vapour compression systems, heat pumps and absorption systems.
Energy Conversion considers power cycles, combined heat and power, combustion processes, boiler plant, thermal energy storage and environmental impacts of plant operation.

Theme B - Renewable

Renewable Energy Technologies
This element includes: energy sources, economics and environmental impact, energy storage technologies, the role of renewables, solar thermal, solar electricity, wind power generation, hydro, tidal and wave power, biofuels, building integrated renewables.

Special Features

There are several advantages in choosing Brunel's Building Services programme:

Award-winning courses: Building Services Engineering courses at Brunel have been awarded the Happold Brilliant Award for teaching excellence by the Chartered Institution of Building Services Engineers.

Relevance: it is well established within the building services industry, with sponsors of students that include major design and contracting organisations, area health authorities, local authorities and the British Council, as well as several national governments.

Applicability: emphasis on applications enables students and employers to benefit immediately from the skills and knowledge gained.

Responsiveness: Brunel's proximity to London, where large and innovative building developments have been taking place over the last decade, enables rapid infusion of new ideas and technological innovations into the programme content.

Excellent facilities

We have extensive and well-equipped laboratories, particular areas of strength being in fluid and biofluid mechanics, IC engines, vibrations, building service engineering, and structural testing. Our computing facilities are diverse and are readily available to all students. The University is fully networked with both Sun workstations and PCs. Advanced software is available for finite and boundary element modelling of structures, finite volume modelling of flows, and for the simulation of varied control systems, flow machines, combustion engines, suspensions, built environment, and other systems of interest to the research groups.

Accreditation

The course is approved by the Chartered Institute of Building Services Engineers (CIBSE) and the Institution of Mechanical Engineers (IMechE) as appropriate additional academic study (further learning) for those seeking to become qualified to register as Chartered Engineers (CEng).

Teaching

Students are supplied with a study pack in the form of text books and CD-ROMs; you have assignments to submit and exams to sit each year. Examinations can be taken either at Brunel University or in the country you are resident in.
We have an extensive network of organisations (Universities, Colleges and British Council Offices) throughout the world who will provide invigilation services. The cost of invigilation away from Brunel is your responsibility. Examinations are held in May each year.

Assessment

Each module is assessed either by formal examination, written assignments or a combination of the two. Cut-off dates for receipt of assignments are specified at the beginning of each stage. Examinations are normally taken in May.
Successful completion of the taught modules allows the student to proceed to the dissertation stage. To qualify for the award of the MSc degree, the student must submit a satisfactory dissertation.

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The MA in Fine Art enables artists to evaluate and develop their creative practice to the highest of standards. It develops theoretical awareness, critical thinking and independent arts practice to a professional level. Read more
The MA in Fine Art enables artists to evaluate and develop their creative practice to the highest of standards. It develops theoretical awareness, critical thinking and independent arts practice to a professional level.

The course facilitates critical debate between artists working both within and across media areas including painting, photography, digital imaging, printmaking, sculpture, installation and site-specific art. Alongside their studio-based enquiry, students undertake related research into the broader context of contemporary art practices and theoretical debates.

The course offers access to comprehensive specialist resources with technical instruction and support. Students are continually mentored by research-active staff to position their practice within professional cultural environments, arts-related employment or higher-level academic research.

Both full time and part time students benefit from spacious and well-equipped facilities and external links with galleries, which have included the Milton Keynes Gallery, NN Contemporary (Northampton), Corby Cube Gallery and Rugby Museum and Art Gallery. The course often offers international study trips, typically one European option (recent visits have been to France, Italy and Spain) and one long-haul destination (recent visits have been to India, Vietnam and the USA) each year.

In addition to the course having very good links with regional galleries and arts organisations, students are encouraged to engage with external activities and events, both national and international. A group of MA Fine Art students recently attended a printmaking residency at the world-renowned Frans Masereel Centrum in Belgium.

Our teaching staff have a broad range of research interests reflecting the disciplines available on the course, and all staff are practicing artists who publish and exhibit both nationally and internationally. Visiting speakers have included the internationally known artists Richard Long, Marcus Harvey, Simon Callery, Ian Davenport, Mark Francis, Lisa Milroy, David Batchelor, Richard Deacon, Svetlana Fialova, Richard Patterson, Ian McKeever, Dan Hays and Richard Wilson along with innovative arts organisations such as Artangel.

Course content

Upon commencing the Masters programme, students undertake the module ‘Extended Fine Art Practice and Research Methodologies’ (20 credits). This provides a grounding in different research-based methods and methodologies in Fine Art.

During the first trimester students also undertake the 20 credit studio-based module ‘Fine Art Practice’ wherein students begin to critically re-appraise and position their creative practice. Full-time students will also be enrolled on ‘Interfacings,’ a 20 credit module that considers a set of theoretical debates, issues and contexts that are pertinent to an interdisciplinary approach to artistic practice.

During the second trimester students enrol on the 40 credit module ‘Fine Art Practice and Context.’ This module culminates in a public developmental exhibition of their work. Alongside this module, full-time students can opt to take either the project-based ‘Independent Study’ module or the 20 credit module ‘Creative Practice and Enterprise.’

The final stage of the MA Fine Art course entails the student producing and exhibiting a body of creative work or completing a 15-18,000 word dissertation.

Course modules (16/17)

-Fine Art Practice and Documentation
-Interfacings: Fine Art and Postmodern Practice
-Creative Practice and Enterprise
-Fine Art Practice and Context
-Independent Study in the Arts
-Research project
-Extended Fine Art Practice and Research Methodologies

Opportunities Abroad

International study trips, typically one European option (recent visits have been to France, Italy and Spain) and one long-haul destination (recent visits have been to India, Vietnam and the USA) each year.

Methods of Learning

The MA Fine Art course supports all learners’ experience and development through a breadth of regular tutorial approaches. Tutor and learner contact is additionally enriched through a host of visiting artists of international stature. Modes of teaching delivery encompass tutorials, group crits, research supervision, lectures and seminars.

Schedule

During the first and second trimester specific modules are delivered usually on Mondays 9:30-12:30 and 13:00 – 16:00.

Assessments

The course is assessed in both theory and practice by assignment, examination, portfolio submission and exhibition.

In addition to an ongoing series of formative assessment points, the MA Fine Art course has three formal assessment periods that occur at the end of each trimester in February, May and September respectively.

Facilities and Special Features

The Fine Art subject is enriched through a spectrum of professional specialist spaces including: Fine Art New Media Space, Photographic Studio, Photographic Dark Room, Wood Workshop, Metal Workshop, Plaster and Resin Workshop, Etching Printroom, Screen Printing Room (including laser cutting), The Drawing Lab (Drawing research space and life room), Canvas Preparation Room and bookable installation spaces.

Careers

The course prepares students for the professional cultural environment and higher research study. PhDs at the University of Northampton can be pursued through traditional or practice led methodologies and this course provides a comprehensive and relevant foundation.

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On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. Read more
On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology. You’ll explore the design, manipulation and production of audio across many platforms, including radio, video, animation, TV, the internet, gaming and digital music and you’ll be use our state-of-the-art recording, radio and TV studios to study a mix of sound engineering and theory modules. The aim of the course is to develop the skills that you’ll need to create and deliver professional audio, whilst under pinning these skills with a sound theoretical background.

Key benefits:

• Study at our state-of-the-art MediaCityUK campus
• Enjoy excellent job prospects in a growing field
• Tap into the expertise of world-class audio-engineering and acoustics researchers

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-audio-production

Suitable for

Graduates from courses that feature large elements of audio engineering and production. Please note that this is not a conversion course – we expect students to have prior experience of recording-studio practice.

Programme details

This course entails both practical based and theory modules. The modules are delivered in the recording studios, the audio technology suite, audio post production suite and lecture theatres.

Format

Teaching and learning involves a mix of lectures and practical sound engineering work, involving individual and group learning, There is an emphasis on motivated students' self-study.

Semester 1

• Audio Application Project
• Research in Emerging Technologies

Semester 2

• Spatial Audio And Studio Design
• Sound Synthesis and Audio Theory

Semester 3

• Project

Assessment

Assessment involves a mixture of practical work, report writing and project work. By the end of the course students will have built up a substantial portfolio of audio, video and new media work. Assessment is approximately divided across the course as follows:

• Practical work (30%)
• Report/Assignment (35%)
• Presentation (5%)
• Dissertation - that may entail practical elements (30%)

Career potential

The wide range of skills provided on this course will enhance your employability. Possible career paths include: audio manufacturer research and design, broadcast engineer in audio for radio or TV, audio and visual design and installation, education, interactive media and sonic arts.

Possible career paths include:

• Audio manufacturer research and design
• Broadcast engineer in audio for radio or TV
• Recording studio, live sound engineer, music production
• Music technology retail
• Theatre or film audio engineer
• Musical instrument technology
• Audio and visual design and installation
• Education
• Interactive Media
• Sonic arts

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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As oil is required to be extracted in deeper and rougher seas, new demands continue to be imposed on design development as well as new installation and inspection techniques. Read more

Why this course?

As oil is required to be extracted in deeper and rougher seas, new demands continue to be imposed on design development as well as new installation and inspection techniques.

This course is for graduates in naval architecture, offshore engineering, mechanical engineering and related disciplines who want to gain advanced knowledge of subsea systems, designs and installation. This includes systems and equipment such as:
- pipelines
- wellheads
- drilling rigs
- riser & mooring systems

See the website https://www.strath.ac.uk/courses/postgraduatetaught/subseapipelineengineering/

You’ll study

Your course will be made up of three components:
- Instructional modules
- Group project
- Individual project (MSc only)

- Group project
You’ll be part of a group of three to five people in ‘consultant teams’ for 10 weeks addressing a practical engineering problem. You’ll then have the opportunity to present the report to a panel of industrial experts.
This project will enhance your team working and communication skills. It also provides valuable access to industrial contacts.
It will give you a good understanding of all aspects of research work. In addition, the technological study must be accompanied by survey of the relevance and applicability of the findings to the maritime industries at large.
You'll learn efficient ways to gather information, to distribute workload and to delegate amongst the group, to analyse their results and to appreciate the broader implications of the whole project. In-depth technological studies will be accompanied by increasingly important competence in managerial skills, quality assurance and a sound appreciation of the economic, political, social and environmental issues crucial to professional success.

- Individual project (MSc only)
MSc students will take on an individual dissertation on a topic of their own interest. The aim of the individual project is to develop your research skills and to combine many of aspects learned from other modules within a specific topic. This will be achieved by you carrying out work into a particular topic relating to your chosen theme and preparing a dissertation.

Facilities

We have excellent teaching facilities including:
- Catalina - our departmental racing yacht
- Kelvin Hydrodynamics Lab - the largest ship-model experiment tank in any UK university
- Towing/wave tank exclusively for teaching purposes
- Marine engine laboratory
- Hydrogen fuel cell laboratory
- Cutting-edge computer facilities
- Industry standard software

Teaching staff

You’re taught by dedicated staff with diverse expertise and research activities.

Accreditation

All of our degree programmes are and will be (2014) professionally accredited by the Royal Institution of Naval Architects (RINA) and The Institute of Marine Engineering, Science and Technology, (IMarEST) on behalf of the UK Engineering Council.

Student competitions

The department of Naval Architecture, Ocean and Marine Engineering (NAOME) supports and promotes students in various competitions and awards, from cash bursaries for top performing students to the highest of awards from international organisations.

In recent years students from NAOME have been triumphant in the following high profile competitions:
- Science, Engineering & Technology Student of the Year (SET Awards)
- Best Maritime Technology Student (SET Awards)
- Double winner of BP’s Ultimate Field Trip Competition
- Strathclyder of the Year

Pre-Masters preparation course

The Pre-Masters Programme is a preparation course for international students (non EU/UK) who do not meet the entry requirements for a Masters degree at University of Strathclyde. The Pre-Masters programme provides progression to a number of degree options.

To find out more about the courses and opportunities on offer visit isc.strath.ac.uk or call today on +44 (0) 1273 339333 and discuss your education future. You can also complete the online application form. To ask a question please fill in the enquiry form and talk to one of our multi-lingual Student Enrolment Advisers today.

Learning & teaching

There are two teaching periods (semesters) of 12 weeks each. Some of the second semester subjects are taught over eight weeks. This is so that you can devote as much time as possible to your individual project work.

Course modules are delivered in form of formal lectures supported with tutorials and laboratory experiment.

You’re required to attend an induction prior to the start of the course.

- Guest lectures
During term time, we arrange weekly seminars in which leaders and pioneers of the maritime, oil and gas and marine renewables industries visit the department and present to students. This is a great way of supplementing your education with the latest developments and gaining industry contacts for your future career.
Industrial visits are also made to a variety of companies.

Assessment

There are two types of method for module assessment. One is course work assessment only, the other is examination assessment. For examined modules the final assessment mark consists of 30 to 40% course work and 60 to 70% examination.

Careers

Offshore hydrocarbon activities are moving into area of water depths exceeding 2000m. Subsea drilling, production and control systems are becoming much more important. Therefore, subsea engineers are in great demand world-wide.

- Where are they now?
100% of graduates are in work or further study**

**Based on the results of the national Destinations of Leavers from Higher Education Survey (2010/11 and 2011/12).

Find information on Scholarships here http://www.strath.ac.uk/search/scholarships/index.jsp

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Goldsmiths’ Department of Music has a lively and varied research base, large postgraduate community, active performing tradition, and offers proximity to London’s resources- http://www.gold.ac.uk/pg/mphil-phd-music/. Read more
Goldsmiths’ Department of Music has a lively and varied research base, large postgraduate community, active performing tradition, and offers proximity to London’s resources- http://www.gold.ac.uk/pg/mphil-phd-music/

Staff research interests are correspondingly diverse and wide-ranging, and we offer research supervision in any of these areas of specialism.

Our MPhil pathways

You can register for any one of the following:

-Written thesis of up to 60,000 words. We offer supervision in many areas of music studies.
-Composition. Examined by portfolio of compositions, together with a 12,000 word commentary.
-Performance. Examined by a full-length recital, together with a related 30,000-word thesis.
-Sonic Arts: Examined by portfolio of practice, and a 20,000-30,000 word commentary. Portfolios may include recordings, documentation of installation work, or other sonic arts work.
-Practice-Based Research in Music: Examined by portfolio of practice, and a 30,000-60,000 word written element. Portfolios may include recordings of composition; documentation of performance; ethnographic film; web-based and digital humanities projects; documentation of installation; other practice-based research.

Research supervision

You are assigned members of staff qualified to supervise your research throughout your period of registration. Supervision involves regular meetings throughout the period of study, and involves the development of an intensive intellectual relationship between you and your supervisor.

Facilities

You have access to Goldsmiths’ Graduate School, containing an open-access computer room, a student common room and seminar room for use by postgraduate research students.

Contact the department

If you have specific questions about the degree, contact Dr Barley Norton.

Structure

You can study full-time or part-time. The programme normally begins in September, but applications for entry in January and April may be considered.

Supervision is available in any of the areas of specialism outlined above or covered by staff research interests.

Research students are strongly encouraged to contribute to the Department’s research culture. You will have regular opportunities to present papers at seminars and conferences.

Composers can have pieces performed or recorded by Goldsmiths ensembles, including the Sinfonia, or by the Ensembles-in-Residence.

Performers are encouraged to take part in departmental concerts, and may audition for concerto appearances.

Registration and study

Initially, you register for a Master of Philosophy (MPhil) programme to train you in the research methods you will need to complete a PhD. You can optionally apply to transfer to PhD registration when you have satisfactorily completed an agreed part of the research and training programme; this usually happens after approximately 18 months if you are studying full-time, or before 36 months if part-time.

If you decide not to upgrade to PhD registration, you can submit your thesis for an MPhil after two years if you are studying full-time, or after three years if part-time. With the agreement of your supervisor, you can change your registration from full to part-time or vice versa.

North American applicants especially should note that the British system does not include preparatory taught classes or examinations as part of the MPhil programme, except for an initial course in research methods.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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The University of Windsor offers two distinct Master of Fine Arts programs. The Master of Fine Arts Program at the University of Windsor is a two-year, studio-centered program geared towards creative exploration, innovative experimentation and the development of a sustainable artistic practice. Read more
The University of Windsor offers two distinct Master of Fine Arts programs:

MFA, Visual Arts

The Master of Fine Arts Program at the University of Windsor is a two-year, studio-centered program geared towards creative exploration, innovative experimentation and the development of a sustainable artistic practice. The program provides graduate students with a critical and theoretical framework that enables the independent development of artistic research and studio production that is supported by a range of dynamic faculty, visiting artists, curators and critics. Windsor’s School of Creative Arts | Visual Arts has one of the longest running MFA programs in Canada, founded in 1979. University of Windsor MFA graduates have gone on to establish significant careers as visual artists, educators, curators and arts professionals.

Our program is distinguished for its focus on intensive graduate supervision, spacious facilities and openness to unconventional practices. We encourage a multi-disciplinary approach to art that enables students to experiment with a variety of media and methods to discover those best suited to realizing their creative projects. Recently these have ranged from video installation, audio responsive installation, performance, social practice, bio art, and urban intervention.

MFA, Film and Media Arts

The School of Creative Arts also offers an MFA in Film and Media Arts program. Like the MFA in Visual Arts, the MFA in Film and Media Arts focuses on studio production with an emphasis on multidisciplinary collaboration. Students are expected to create films and multimedia works in a variety of genres en route to developing a thesis project.

Our faculty have established national and international reputations, exhibiting, performing, and screening films regularly in Canada and abroad. Currently, School of Creative Arts faculty members are working on a range of externally funded projects that explore multimedia performance, the intersection of art and biotechnology, ecology, architecture, documentary film, and urban culture. We encourage applications from artists working in a wide variety of contemporary practices.

Philosophy and Objectives

The MFA programs at the University of Windsor’s, are intensively studio-based programs that stress individual attention and the development of professional practice in contemporary visual art. Our program provides a critical and theoretical framework that fosters dialogue and experimentation through providing a challenging environment to expand definitions of contemporary creative practice.

The objective of the MFA program is to produce artists that are self-critical and culturally aware, capable of engaging in the contemporary art world independently and self-reliantly both in terms of technical abilities and expanding professional opportunities encountered beyond the university context. The work of the graduate students encompasses a broad range of practices, aesthetic issues, personal concerns and technical means. Our program typically attracts a select group of students who pursue studio work that dissolves the boundaries of traditional areas of specialization.

Program Structure

The MFA programs provide two years of advanced education and creative development in the student’s chosen area of research. The curriculum consists of a series of seminars and concentrated studio work. These are supported by critical dialogue among students, faculty, visiting artists, lectures and conferences. Students are required to complete the following courses: four semesters of independent studio practice, four semesters of graduate seminars, one seminar on contemporary issues, and one seminar on graduate research and writing. After the completion of the above, students prepare for their final support paper and individual thesis exhibition which is examined through oral defense.

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OCA’s MA Fine Art is a unique postgraduate course delivered by distance learning at Level 4 (HE7). Read more
OCA’s MA Fine Art is a unique postgraduate course delivered by distance learning at Level 4 (HE7). It’s ideal for tutors who want to develop their own practice to inform their teaching, artist practitioners seeking to develop their practice further, those with an undergraduate degree who wish to move into creative sectors of employment, and undergraduate students looking to progress to postgraduate study outside the conventional higher education system.

OCA’s MA Fine Art is a three-year, part-time programme offering students academic challenge and innovative delivery. Launched in 2011, it was the first MA Fine Art in Europe to be offered by open learning and is OCA’s first step into postgraduate provision in its 28-year history.

OCA’s MA Fine Art prepares students for professional practice in their chosen discipline, supporting the existing practice and aspirations of students working in a wide range of media, including painting, drawing, sculpture, printmaking, installation, performance, time-based work, digital art and photography. The emphasis of the programme is on studio practice, with theory, context and professional practice integrated throughout.

The flexibility of the MA Fine Art programme, through online delivery and being part-time, makes it accessible to students who, because of work and family commitments, would not otherwise be able to consider studying at higher degree level.

Students travel through the course together in a cohort, sharing experiences and learning through group and individual work. The curriculum builds from a more structured programme towards autonomous study, with an emphasis on enquiry, critical reflection and exploration. Through lectures, seminars, tutorials and critiques as well as one-to-one tutorial support, students benefit from the expertise of core course tutors and guest lecturers and tutors, who have a range of expertise including curation, media and marketing, art theory, professional practice and related disciplines (for example anthropology).

Progression routes are individual as well as collective. For some students, progression comes from receiving commissions for work. For others, it is about exposure of their work to a growing audience through exhibiting in specific galleries. Equally important evidence of progression for students is increasing the range and impact of their peer networks nationally and internationally or moving on to further, related study or work in the arts.

IT / online requirements

Prior to application, an IT survey must be taken to ensure sufficient skills, knowledge and internet / online capabilities. Advice is then given if necessary.

Career choices

This course is extremely flexible and its structure means you can earn while you learn and at the same time advance your career prospects. People studying this MA will be better placed to gain higher level teaching posts in the field of art, or move into creative sectors of employment.

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This is an exciting, challenging, and rigorous course that addresses the multifaceted needs of today’s visual artist. Read more
This is an exciting, challenging, and rigorous course that addresses the multifaceted needs of today’s visual artist. We teach using a mixture of seminars, tutorials, peer reviews, and guest lectures in a well-equipped studio environment that facilitates and encourages creative enquiry, supported by a strong theoretical awareness of contemporary practice. Contemporary fine art practice embraces a wide and diverse spectrum of activity and our team has expertise in the areas of painting, sculpture, photography, film and video, installation work, environmental art, public art, performance, textual work, artists’ books, curatorship, and exhibition organisation.

We’ll encourage you to demonstrate self-direction and originality in tackling and solving problems and to act autonomously in planning and implementing tasks at a professional level. In addition, you’ll also continue to advance your knowledge and understanding and develop new skills to a high level.

We have expertise in critical theory, art history, philosophy of art, art criticism, and journalism. All members of the teaching staff are practising artists, writers, or theorists and members of research groups within the school. Several members have experience of supervising PhD students, while others are external examiners for other UK art and design institutions. Many have successfully bid for research funding, enabling the continuation of personal research, as well as projects that feed back into the curriculum to enhance the student experience. The research group for Digital and Material Arts, together with the Design and Visual Communication group, will provide you with opportunities to hear about the latest research. You’ll also have the opportunity to participate in study visits to regional and national museums and galleries, exhibitions, symposia and conferences.

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This course engages with performance as an interdisciplinary and connected practice embracing contemporary theatre, live art, and installation, and digital performance, site-specific and interventional artwork. Read more
This course engages with performance as an interdisciplinary and connected practice embracing contemporary theatre, live art, and installation, and digital performance, site-specific and interventional artwork. You will have the opportunity to create performance work for a range of environments including ‘black box’ studio theatres and gallery settings. Practice based work is supported by critical and contextual studies in the form of lectures, seminars and screenings. There will also be opportunities to develop your research skills within the wider field of performance studies. The course is aimed at emerging artists and new graduates from a variety of disciplines. It will enable you to further develop your skills as theatre makers and performance practitioners to a professional level.

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This highly interdisciplinary course will suit students who want the opportunity to work across the traditionally defined boundaries imposed by many fine art and humanities programmes. Read more
This highly interdisciplinary course will suit students who want the opportunity to work across the traditionally defined boundaries imposed by many fine art and humanities programmes. Each student is able to individually tailor their programme of study, and can choose to complete the course with either an exhibition of creative work or a major written dissertation as the final project for this postgraduate course.

Why study Fine Art and Humanities at Dundee?

This programme combines studio art and masters level modules in the humanities (such as Philosophy, English or Film Studies). It embraces all forms of Fine Art practice - traditional and contemporary - and celebrates the inherent diversity in each year's participants. You will be encouraged to read critically and analytically, and to develop abilities in conducting high level discourse in critical, contextual and theoretical thinking. This combination of skills is extended through lively debate, which strengthen each individual's self-evaluation, reflective practice and cumulative progression. Throughout the course, you will be supported by a supervisor and dedicated tutorials, which add to the depth and breadth of your knowledge and understanding as personal study evolves.

Research led teaching

This course draws upon both the School of Humanities and Duncan of Jordanstone College of Art & Design's (DJCAD) diverse, unique and internationally acclaimed research. In the RAE (Research Assessment Exercise) DJCAD was rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK.

Aims of the Programme

This course aims to develop your understanding, knowledge and skills in a personal programme of interdisciplinary study and to provide research skills and methods relevant to both Fine Art and Humanities research-based practices. It encourages ambitious investigation and enquiry through individual research, planned from the outset to achieve either a creative exhibition or major written dissertation, either of which are informed by a synthesis of critical and conceptual studies in art and humanities.

Students should have interdisciplinary backgrounds at undergraduate level, and have demonstrated work in both creative (e.g. studio) and academic areas. For example, you may have an honours degree in English, Film Studies or Philosophy and have engaged in creative practices such as photography, video, drawing, sculpture, or painting on your own. Other students may have dual honours degrees or have taken our Art, Philosophy and Contemporary Practices BA.

Postgraduate culture

Students benefit from both the DJCAD and Humanities public lecture programmes. Speakers in collaboration with Dundee Contemporary Arts brings invited artists and professionals from a variety of backgrounds and disciplines. Students are also encouraged to attend speaker presentations in English, Film and Philosophy, a University wide Lecture Series and vibrant external community for events.

The start date is September each year and the course lasts 12 months full-time.

How you will be taught

A variety of teaching methods will be used, including: small group teaching, supervised study, tutorial sessions, seminars, presentations, invited speakers and discussion groups, lectures, practical classes, studio tutorials and demonstrations.

In Humanities, one-on-one supervision of a literature review, initial outlines and drafts, leading to a dissertation by a single tutor is designed to promote continuity in the learning experiences provided. Learning methods will include oral and written presentations, research assignments and feedback, and tutorial sessions.

In art, the basis of most exchange is conducted as individual and group tutorials, aided by studio demonstrations, guest lectures, peer critiques, and written reflections.

What you will study

The academic year is divided into three semesters each comprising teaching and assessment weeks. (The first week of semester 1 is entitled 'Induction Week, when activities for new students are planned and diagnostic workshops take place to establish students strengths and weaknesses.)

In Humanities, students may select a Masters level module from one of the following areas of study: English; Film Studies; Philosophy; Gender, Culture and Society; Theatre Studies; History or Comics. Specific modules are offered in topical and period areas of study.

In Art & Media studio practice, students may work in any area of specialisation, including: Painting; Drawing; Printmaking; Artist Books; Photography (digital or chemical); Sculpture; Installation; Performance Art; Sound Art; or Time-based art and Digital Film. Teaching will be provided on a tutorial basis from academic staff, all of whom are professional artists.

In addition, each student will take a general two-semester module entitled 'Applying Critical and Cultural Theory'.

Depending upon chosen outcome - either an exhibition of creative work or a major written dissertation - the following pattern would apply:

Option A - Studio-based Output: Semesters 1 and 3 in DJCAD, Semester 2 in Humanities
Or

Option B - Written Output: Semesters 1 and 3 in Humanities, Semester 2 in DJCAD
Semester 3 occurs during the summer months, and is spent on realising the outcome that the student has selected (see Option A and B above). Assisted by an academic supervisor, either the dissertation or body of creative work will be produced and submitted for assessment.

How you will be assessed

Assessment will be conducted for each module by module tutors. The assessors will employ a variety of styles specific to the module. Most commonly an oral presentation with the project and supporting work will be utilised for production and practice modules. Written components take the form of reflective reports, programme of study reports, essays and in the case of academic outcome, a formal dissertation (15-20,000 words).

Careers

Graduates of this course will find that their options are increased from having acquired several methods of research and learning. Two distinctive skill sets and areas of knowledge provide a real advantage in the employment market. Careers for prospective graduates may include teaching, publishing, arts administration, community arts, curation, journalism and criticism, and professional art practices which are enhanced by academic challenge.

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