Our Integrated Industrial Design MSc programme aims to further develop critical awareness of major industrial design practice, increasing input capability and value to employers and is designed to improve the effectiveness of Industrial Designers.
Industrial Design (ID) is"the professional service of creating products and systems that optimize function, value and appearance for the mutual benefit of user and manufacturer” (IDSA) and is considered and integrated with an enterprise, business and sustainability agenda. The 180 credit programme culminates in a 60 credit Integrated Industrial Design Major Project that provides an opportunity to bring together all of the elements appropriate to the project Design problem or opportunity.
The entire design process is covered, starting from a design problem or opportunity and ending with a complete product that is fit for mass or batch production.
You will develop skills in producing a balanced portfolio of high quality designs and innovative thinking which will enable you to deal with complex and interrelated issues both analytically and creatively.
Areas covered include: sketching, visual layouts, presentation techniques, qualitative and quantitative design research methods, Enterprise & Business, Design for Behaviour Change, Collaborative Design, creating product design briefs, project management, advanced CAD application and design practice culminating in a 60 credit Integrated Industrial Design Major Project that provides an opportunity to implement all of the appropriate elements.
The Integrated Industrial Design MSc programme also provides you with the exciting opportunity to enter an international design competition as well as participation in industry supported projects.
The School is based within a purpose built £21 million building, which opened in 2011. The design of the building has collaborative working at its heart, providing an inspirational environment for all those who work in it.
The ID4A Master educational aim is to train professionals skilful at developing high quality projects in the field that ranges over the architectural layout and the efficiency of the building components.
The Master has also the objective of completing the training of designers, extending their expertise and problem solving skills with the culture and tools typical of Industrial Design. This aim is sought through an educational course that integrates theoretical knowledge with design studios, vocational activities such as visits to companies and practices and meeting with professionals, and the mandatory internship in architecture and design practices or companies of the building sector.
The Master course aims at answering to the ever-changing job market, that demands professionals able to work within contexts where multidisciplinary skills are useful and appreciated. The Master ID4A trains designers able to operate on different canvas and to tackle the challenges of the integrated design into diverse national and international realities of the building sector.
The program includes three formative areas dealing with different aspects of Industrial Design:
• Design Culture: history and evolution of design, with special reference to aesthetic developments and to the ever closer relationship that has been developing over the years between product and build up space.
• Design Technology: study of the different technology, materials and tools needed in conceiving and realizing products that combine in a built up environment.
• Design Strategy: study of new construction processes, design innovation management and the introduction of design in the corporate strategies of companies in the sector.
A fourth area will be added to these: Design Studio, which will include practical work in design on various design themes such as:
• designing finished built-in products, in other words as integratable building components;
• designing electronic consumer products and space saving products that are highly intergratable with building manufacturing;
• designing serial construction products, e.g. for temporary structures and modular building solutions;
Such tasks may be individual or in teams and may envisage the participation of a leading companies in the sector of reference. The assessment achieved will constitute the basis for final marking.
Lessons will be held in English.
For more information: http://www.polidesign.net/id4a
This course will prepare you for the creative industries, to become strategic with your visionary approach, capable of formulating inspired, creative designs based upon sound design strategy and research methodology. You'll be able to lead the creative design direction with flair and precision, to provide successful designs through discerning analysis and synthesis of human needs and design form. You may have come from, or have a wish to enter, a broad and diverse range of creative design industries: from graphics and packaging to product, exhibition and furniture, or to transport and spatial design.
Interested in studying this course part-time? Enquire now.
New York City boasts the country’s largest number of creative-sector jobs and attracts top design talent. Local industry events and collaborations with commercial and nonprofit partners deepen connections to the field. In the MFA Industrial Design program, students combine advanced making skills with critical inquiry to design for production at all scales, from low volume to high volume, employing methods ranging from desktop manufacturing to systems involving global supply chains. Students develop their knowledge and skills at the university’s state-of-the-art product prototyping and testing facilities.
The MFA Industrial Design curriculum balances competing interests such as economical production and sustainability, consumerism, social and environmental improvement, and global and local production, investigating ways to integrate and reconcile these forces as a whole. In their second semester, MFA students explore limited-run making in New York City, and in the third semester they can investigate large-scale global production through virtual collaborations or study abroad at sites including Parsons Paris. A specialized thesis project offers opportunities to develop designs that advance — or challenge — industrial design theory and practice.
Parsons’ Master of Fine Arts in Industrial Design program offers an innovative two-year, 60-credit full-time graduate curriculum that prepares students to negotiate the seemingly contradictory forces at play in the growing product design industry. Students explore the way goods can be produced in both localized contexts (a “making in place” approach, which relies on regionalized needs and constraints) and globalized contexts (employing design principles focusing on universal needs). Parsons’ School of Constructed Environments includes graduate students in Architecture, Interior Design, and Lighting Design, creating a unique learning community.
This program is part of Parsons' School of Constructed Environments (SCE). Learn about the SCE community and explore our SCE blog to see what students, faculty, and alumni are doing in NYC and around the world.
The faculty of design practitioners aims to develop a community of designers committed to improving industry, protecting the environment, and promoting the quality of life. The MFA Industrial Design program attracts motivated, reflective students with experience in product design but also accepts candidates from other design professions and disciplines such as engineering, fine art, management, and anthropology. An innovation-focused university with programs in the social sciences, business and management, media studies, and the performing arts, The New School offers complementary courses that enrich design practice.
Students graduate equipped with the ability to integrate the many considerations involved in product design and to lead as socially aware makers, strategists, and industry specialists. Graduates emerge prepared to design innovative products and lead the industries that produce them as well. Career paths include industrial design, product development, manufacturing, furniture design, humanitarian and service design, toy design, design management, and architectural building systems.
Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.
We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.
This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.
Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.
Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.
The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.
Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme
The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.
The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.
The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.
With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.
Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.
To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.
Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.
Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.
Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.
Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.
Some interaction designers are also found in the role of change agents in public organisations and NGOs.
Master's Degree (60 credits).
Degree of Master of Science (60 Credits) with a Major in Interaction Design.
Master's Degree (120 credits).
Degree of Master of Science (120 Credits) with a Major in Interaction Design.
Study interaction design at an advanced level and explore new approaches to design creating dynamic proposals that respond to the needs of our rapidly changing society.
At Sheffield Institute of Arts interaction design is cross-disciplinary and investigates human-technological futures via design related interactions that lie between the digital and the physical. Using a practice based approach you explore the designing of interactive digital products, environments services and systems.
Interaction design is most often studied by graduates from a variety of backgrounds including • interaction design • digital media • fine art • product design • graphic design • furniture design • architecture • computer science. Your projects are supported by lecturers who are design specialists, researchers and practitioners. Modules are supported by lecturers who are design specialists in areas as diverse as • exhibition design • HCI • medical products • materials development • design thinking • social design • design anthropology.
During the course you work with experts in other departments as well as outside of the University.
As a postgraduate design student you join an established network of creative people that encourage and support you to drive your studies to the next level. Our postgraduate framework of design courses has been designed to allow you to come together with students from different disciplines, backgrounds and cultures to share teaching and learning experiences and explore your creative identities through dialogue and practice.
The primary intention of the programme is to allow you to achieve your personal employment ambitions, whether as a design professional in the creative industries, or in related areas such as marketing or research. You are also well placed to go onto further study at PhD level.
The course has a strong vocational focus to prepare, encourage and develop your confidence for employment.
The MA/MFA programme has a strong relationship with the University’s Art and Design Research Centre (ADRC), who take an active part in engaging MA Design students in research, knowledge transfer and live projects. You are also encouraged to seek industrial sponsors or collaborators for your individual project work and are given advice and support in doing this. This long established link with our Research Department supports a continuing tradition of graduates from the MA/MFA working as research assistants and/or continuing their studies to PhD.
If you are a part-time student in relevant employment or on sabbatical, you have the opportunity to plan course projects based in your workplace and relevant to your own and your employer's aims. This brings real-world experience to the course. You may go on to work as a professionally employed designer or design manager, work independently as a designer/producer or work as a researcher in design or new product development. You may also wish to go into teaching design in further and higher education.
You choose your own project content and this is supported by lectures and seminars dealing with professional practice issues and reviewing your progress. You also take part in regular group and individual tutorials.
Your final major project is the culmination of your research and studio-based design practice. It demonstrates that you can deal with difficult contemporary questions and take a leading role as a design professional.
We are one of the oldest established art and design institutions in the UK, renowned for producing internationally recognised research. Your projects are supported by lecturers who are design specialists in areas as diverse as medical products, materials development, furniture and sustainability.
Vibrant and supportive learning environment
During the course you regularly take part in constructive critical debates about your own work and that of your peers. You need to communicate your research, ideas and designs in ways that are appropriate to professional leadership.
You study alongside MA and MFA Design students for part of your course and benefit from a vibrant, international, collaborative and supportive postgraduate environment.
Excellent facilities and creative resources
You have access to a huge range of creative resources to experiment and engage with including • 3D printing for rapid prototyping • state-of-the-art hardware and software • photography studios • a creative media centre • a gallery • well-equipped workshops.
You also have access to our award-winning learning centre featuring a specialist art, design and media library and extensive online resources.
MA and MFA study
MA and MFA students complete the same modules during the course except that MFA students complete an extra project module. The MFA project encourages you to develop professional skills that help you to identify, instigate, and deliver projects with external partners, such as communities, galleries or businesses. You find a project partner, agree a brief and then deliver the project to a professional standard.
This course is part of the Sheffield Institute of Arts (SIA), an amazing, diverse community of makers – where staff, students and partners work as equals to deliver real innovation and creativity. SIA opened in 1843 and is one of the UK's oldest Art and Design Schools. We have recently moved into the Head Post Office, a redesigned Grade II listed building. It includes state-of-the-art workshops which provide you with a unique studio-based learning environment in the heart of the creative community.
• project 1 • theory supporting practice
• project 2 • negotiated project
• major project
Semester four – MFA students only
• MFA project
Semester one (year 1)
• theory supporting practice • negotiated project
Semester two (year 2)
• project 1 • project 2
Semester three (year 3)
• major project
Semester four – MFA students only (year 4)
• MFA project
Assessment and feedback are vital parts of the learning process in creative disciplines. Most assessment is through individual project work which combines research and creative practice. Assessment calls for both excellent creative work and well-documented research.
As a graduate from this course you might become a • creative technologist • experiential marketer • interaction designer • artist • designer • maker • product designer • design researcher • interface designer • systems designer • UX designer • design academic • PhD student.