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Masters Degrees (Human Interaction)

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This new programme aims to produce postgraduates with excellent technical and creative skills, who have a unique vision of how digital technology transforms creative, technical and social possibilities. Read more

This new programme aims to produce postgraduates with excellent technical and creative skills, who have a unique vision of how digital technology transforms creative, technical and social possibilities. You will receive training in the full research cycle including identifying a problem, choosing suitable methods to address it (eg, qualitative, experimental, practice-based) and communication of results.

You will develop a critical appreciation of the technical and creative state-of-the art in contemporary applications of digital media. In addition you will learn key technical skills that will enable you to produce new applications of your own. You will then apply this learning to a six-month advanced placement project with one of our partner organisations leading to a thesis.

This innovative programme, unique in the UK, comprises four main components: a series of advanced taught modules completed during the first six months that include programming interactive digital media, production skills for audio and video, making creative installations and research methods; additional advanced option modules that cover topics ranging from advanced technical skills through human interaction to performance and live art; and specialist project work and a placement project with an external partner leading to a thesis (see http://www.mat.qmul.ac.uk/ for a full list of our partners). You may also undertake your placement project with a research partner in a different department or, where appropriate, collaborating departments in other universities.

This programme will:

  • Develop your skills in programming interactive digital media, production skills for audio and video, making creative installations and research methods.
  • Allow you to choose from additional advanced option modules which cover topics ranging from advanced technical skills through human interaction to performance and live art.
  • Give you specialist project work and a placement project with an external partner leading to a thesis.

Why study your MSc in Media and Arts Technology by Research at Queen Mary?

Our research-led approach

Your tuition will be delivered by field leading academics engaged in world-class research projects in collaboration with industry, external institutions and research councils.

As one of the UK's leading research-led universities, we are involved in Tech City, the largest concentration of technology, digital and creative companies in Europe (http://www.techcityuk.com)

You will develop a critical appreciation of the technical and creative contemporary applications of digital media. You will also learn key technical skills that will enable you to produce new applications of your own.

You will have access to our new state-of-the-art media and arts technology studios, which include the listening room, control room and performance laboratory, as well as other research and performance facilities including the augmented human interaction laboratory and the Pinter Studio Theatre.

Structure

Programme structure

MSc Media and Arts Technology is currently available for one year full-time study.

Full-time

Undertaking a masters programme is a serious commitment, with weekly contact hours being in addition to numerous hours of independent learning and research needed to progress at the required level. When coursework or examination deadlines are approaching independent learning hours may need to increase significantly. Please contact the course convenor for precise information on the number of contact hours per week for this programme.

Core modules:

  • Interactive Digital Multimedia Techniques (including processing/Max MSP/Jitter/Arduino)
  • Sound Recording and Production Techniques
  • Digital Arts Documentary (film production and critical review of a new media art piece)
  • MSC Advanced Placement Project

Optional modules:

Three from among the following options (subject to space and timetabling):

  • Machine Learning
  • Introduction to Computer Vision
  • Computer Graphics
  • Data Mining
  • Big Data Processing
  • The Semantic Web
  • Fundamentals of Digital Signal Processing
  • Digital Broadcasting
  • Java Programming
  • Design for Human Interaction
  • Multimedia Systems
  • Computer Vision and Neural Networks
  • C++ for Image Processing
  • XML and Structured Information
  • Distributed Systems and Security
  • Performance Research
  • and many others

For further information please visit the Media & Arts Technology website: http://www.mat.qmul.ac.uk



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Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. Read more

Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. This interdisciplinary degree programme sits at the intersection of engineering, behavioural sciences, and design. It combines academic rigour with practical and professional skills highly valued by employers.

About this degree

Students develop an understanding of the relevance and application of human physical, cognitive, social, and affective knowledge to the design of interactive systems. They learn to analyse and test user performance, preferences and experience in relation to human-centred interactive systems. Students will be able to characterise and apply a range of human-computer interaction and user-centred design styles.

Students undertake modules to the value of 180 credits.

The programme consists of two compulsory 30-credit core modules, four 15-credit optional modules and a 60-credit research project.

A Postgraduate Diploma (120 credits, full-time nine months or flexible up to three years is offered) consisting of two compulsory 30-credit core modules and four 15-credit optional modules.

A Postgraduate Certificate (60 credits), full-time three months or flexible up to two years is offered. This consists of one 30-credit core module and 30 credits of optional modules.

Core modules

  • Interaction Science
  • Interaction Design

Optional modules

  • Accessibility and Assistive Technologies
  • Affective Interaction
  • Future Interfaces
  • Human Factors for Digital Health
  • Persuasive Games
  • Physical Computing and Prototyping
  • Socio-technical Systems
  • User-Centred Data Visualization

Dissertation/report

The MSc project gives you the opportunity to conduct research in the area of human-computer interaction under the supervision of a member of UCLIC staff. A broad range of topics and questions are offered and you will work closely with your supervisor in selecting and carrying out your project. Many former projects have contributed to publications at leading international conferences, such as the ACM SIGCHI conference.

Teaching and learning

Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Modules are assessed through a mixture of coursework and exams. Coursework is varied and includes design portfolios, presentations, videos, reflective reports, and online peer learning tasks as well as more traditional academic essays.

Further information on modules and degree structure is available on the department website: Human-Computer Interaction MSc

Careers

Our graduates are employed by technology multinationals, start-ups, government agencies, consultancies and in academia. They take up roles such as User Experience (UX) Researchers, Interaction Designers, Usability Specialists and Information Architects. Many progress to senior roles within a few years of graduation.

Employability

This degree is highly regarded by our colleagues in industry. Along with developing HCI research skills, the programme allows students to demonstrate skills in presenting, writing and collaboration that are valued by employers. We have a large network of alumni working in London and across the world. Many of them are involved with our industry speaker series and careers events, and they regularly send opportunities to our jobs mailing list for recent graduates.

Why study this degree at UCL?

This programme is taught by the UCL Interaction Centre (UCLIC), a world leading Centre of Excellence in Human-Computer Interaction, working collaboratively with industry and the research community. UCLIC, and before it the UCL Ergonomics Unit, have provided training in this field for over thirty years. We have excellent links with industry partners, offer students a weekly industry speaker series and run visits to consultancies and field sites.

Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Assessments are varied and include design portfolios, presentations, videos and reflective reports as well as academic essays and exams.

The MSc research project allows students to undertake cutting-edge research in human-computer interaction. Many former projects have been published and presented at leading international conferences.

Research Excellence Framework (REF)

The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.

The following REF score was awarded to the department: Division of Psychology & Language Sciences

83% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)

Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.



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Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Read more

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.


Interaction Design at Malmö University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.

This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.

Interaction Design: one-year programme

Interaction Design: two-year programme

The education is provided by the Faculty of Culture and Society at the department School of Arts and Communication.


Practical Design Skills and Academic Research

Internationally Recognised

Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.

Who are you?

Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.

Content

The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.

Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme

Teaching Methods

The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.

Studio-based

The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams

The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.

Humanistic approach

With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.

Reflective and experimental design thinking and practical doing

Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.

To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project

Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.

Career opportunities

Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.

Potential positions

Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.

Some interaction designers are also found in the role of change agents in public organisations and NGOs.


Degree

Master's Degree (60 credits).

Degree of Master of Science (60 Credits) with a Major in Interaction Design.

*OR (if you choose two years programme)

Master's Degree (120 credits).

Degree of Master of Science (120 Credits) with a Major in Interaction Design.




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Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. Read more

Program overview

Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. HCI research is driven by technological advances and the increasing pervasiveness of computing devices in our society. With an emphasis on making computing technologies more user-friendly, HCI has emerged as a dynamic, multifaceted area of study that merges theory from science, engineering, and design––as well as concepts and methodologies from psychology, anthropology, sociology, and industrial design––with the technical concerns of computing.

The master of science degree in human-computer interaction provides the knowledge and skills necessary for conceptualizing, designing, implementing, and evaluating software applications and computing technologies for the benefit of the user, whether the user is an individual, a group, an organization, or a society. Human, technological, and organizational concerns are interwoven throughout the curriculum and addressed in team- and project-based learning experiences.

Plan of study

The program is comprised of four required core courses, up to three program electives (depending upon capstone option chosen), two application domain courses, and a capstone project or thesis.

Core courses

The core courses provide knowledge and skills in the conceptual and methodological frameworks of HCI and HCI research. Emphasis is on understanding human cognition as it applies to information systems plus interaction design, interface prototyping, and usability evaluation.

Electives

Student choose up to three electives, depending on which capstone option they choose to complete.

Program electives

Students will select two courses from the program electives list. In select cases, students can petition for approval to include a course complementray to the degree program as a program elective. See website for further details of available electives: https://www.rit.edu/programs/human-computer-interaction-ms

Application domain courses

To gain breadth in a technical area to which HCI concepts can be applied, students complete two courses in any of the following application domain areas. A special topics option is also available, with faculty approval, for individuals with interest in other HCI-related areas. See website for further details of available domain courses: https://www.rit.edu/programs/human-computer-interaction-ms

Thesis/Capstone project

Students may complete a thesis or capstone project. (Student who choose the capstone will complete one additional elective.) This experience is meant to be an empirical study of a HCI problem, which can be the development of a software product through user-centered design processes. The results are either published in a peer-reviewed journal or publicly disseminated in an appropriate professional venue.

Curriculum

Course sequence differs according to selected thesis/project option, see website for further details of a particular option's modules and electives: https://www.rit.edu/programs/human-computer-interaction-ms

Other admission requirements

-Have a minimum cumulative GPA of 3.0* (B average).
-Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
-Have prior study or professional experience in computing; however, study in other disciplines will be given consideration.
-Complete a graduate application.
-International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 570 (paper-based) or 88 (Internet-based) are required.
-Applicants with undergraduate degrees from foreign universities are required to submit GRE scores.

*Applicants with a GPA below 3.0 may be considered, but are required to submit standard Graduate Record Exam (GRE) scores.

Additional information

Prerequisites:
The program requires strong technical and social science skills. Knowledge of quantitative statistical methodologies is important since students review research studies as well as analyze the results of their own usability evaluations. Students are also expected to have a solid background in computer programming. These competencies may be demonstrated by previous course work, technical certifications, or comparable work experience. Bridge courses are available to fulfill any gaps in an applicant's qualifications. Applicants will be made aware of any areas where additional course work may be necessary.

Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

Online option:
The program can be completed on campus or online.

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computing and Future Interaction Technologies at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computing and Future Interaction Technologies at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

This Research Masters in Future Interaction Technologies and Human-Computer Interaction (HCI) teaches graduate students to go beyond simply building new software and hardware, to evaluating how they would be used, and how they can be improved.

The MRes is taught by the Future Interaction Technology (FIT) Lab, within the Computer Science. The FIT Lab’s mission is to explore and apply Advanced Computer Science to make interaction technologies dependable, enjoyable and effective. Interaction technologies include mobile devices, the Web, Web 2.0, implants, home TVs, microwave cookers, ticket machines, navigational aids, etc. Furthermore, we aim to work on grand challenges, like improving safety in healthcare, or developing technology to reach the millions and help us live more effective and sustainable lives.

Our Research Masters programme in Future Interaction Technologies mainly concludes of a large individual research project worth 120 credits. Inclusive of this 120 credits is training and experience provided by our Lab & Field Research Methods module. You will spend around 8 months preparing for and working on this extensive project, which provides key experience in performing research-oriented projects. As the MRes has a research focus, you will spend more independent research time building a strong knowledge of research literature and striving to make a novel contribution to the HCI community.

Taught Component

In addition to the research project, you can choose from a range of modules that provide skills and development training in different areas during your studies on the Computing and Future Interaction Technologies MRes.

Modules available currently include:

Human Computer Interaction Project

Development (compulsory)

Interaction Technologies: Lab & Field Work (compulsory)

Interaction Technologies: Seminars & Readings (compulsory)

Research Methodology (compulsory)

Mobile Interaction Design

Interactive Systems Design

Interaction Technologies: Information Retrieval

Interaction Technologies: Hardware & Devices

The MRes in Computing & Future Interaction Technologies is ideally suited for continued academic research, but also provides the necessary skills and key experience to apply research methods in HCI practitioner positions in industry.



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The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Read more

The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Human Computer Interaction skills are also a common requirement for computer game companies.

What happens on the course?

  • Introduction to Human Computer Interaction
  • Accessible Systems
  • Research Methods for Mathematics
  • Group-based Software Development
  • Web Design
  • Information Interaction and Architecture
  • Dissertation

Career path

  • User interface designer
  • User-experience researcher
  • User experience designer
  • Usability analyst
  • Information architect
  • Usability engineer
  • Application developer
  • Interaction designer
  • Web developer
  • Human factors engineer
  • Software developer
  • Entrepreneur

What skills will you gain?

  • Demonstrate the ability to extract user requirements on interactive systems methodologically
  • Design and develop prototype systems based on HCI techniques
  • Evaluate existing interactive systems methodologically
  • Create and evaluate accessibility Systems
  • Design, create and evaluate information systems suitable for effective information interaction
  • Identify and model interactive behaviour of people as well as systems and analyse their efficiency


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Why this course?. This programme offers graduates in law and other disciplines, or those with relevant professional qualifications, the opportunity to develop a detailed understanding of human rights law at UK, European and international levels. Read more

Why this course?

This programme offers graduates in law and other disciplines, or those with relevant professional qualifications, the opportunity to develop a detailed understanding of human rights law at UK, European and international levels.

The programme is intended to provide invaluable training and insights for those who have either a professional or academic interest in an evolving human rights culture.

There are three potential exit points from the course: Postgraduate Certificate, Postgraduate Diploma and Masters. Assuming satisfactory performance, it's possible to change between these exit points. For example, a student who initially registers for the certificate may opt to continue studying to the Diploma or Masters qualification; likewise, a student originally registered for the Masters can transfer to the Certificate or Diploma.

You’ll study

The Human Rights Law programme may be completed or over one year (full-time) or over two years (part-time).

The LLM is awarded on successful completion of six modules and a 15,000-word dissertation on a topic chosen in consultation with a supervisor.

Successful completion of six modules will qualify you for the award of Postgraduate Diploma (PgDip). A Postgraduate Certificate (PgCert) is awarded on completion of three modules.

Dissertation

The dissertation is written over the summer and submitted in August or September.

Field dissertation

An innovative feature of this programme is the opportunity for a select number of students to undertake a field dissertation within a governmental or non-governmental organisation with an international focus (currently our focus is on providing placements in Ghana, Uganda and Zambia). LLM students have travelled to countries such as India, Peru, and Guatemala to undertake projects in areas including right to water, law reform, developing sexual harassment policy and freedom of assembly.

This opportunity is offered on a competitive basis and typically lasts for up to 12 weeks. It's delivered through our partnership with Challenges Worldwide, an organisation with extensive international experience in volunteer work placements.

Work completed for the placement will focus on a specific area of law relevant to, or actually form the subject of, your dissertation.

The University provides comprehensive travel and health insurance for all participants in the Field Dissertation. We also pay for the costs of your placement. Students are responsible for the costs of flights, visas, and accommodation and living expenses while overseas. Such costs have been in the region of £1,500 to £2,500 per student.

Centre for the Study of Human Rights Law

The Centre for the Study of Human Rights Law (CSHRL) is a hub for human rights law teaching, research and knowledge exchange. The CSHRL holds events and undertakes collaborative initiatives. We have strong links with a number of other universities in Scotland, and with a number of non-academic organisations.

As a student here, we will support you to become involved with the work of the Centre. We aim to facilitate interaction between students and staff, involve students in the work of the CSHRL and provide administrative support for events proposed by students.

One of the initiatives supported by the CSHRL is the LLM in Human Rights Law dissertation prize. The author of the highest-ranking dissertation in a year will receive a prize and be invited to attend the Law School’s annual prize-giving event. Visit the Centre’s homepage for news, including of previous prize-winning dissertations.

Facilities

Our library has a wide range of law reports, legislation, serials and monographs. It also has duplicate sets of key law report series, houses extensive collections in government publications and other related areas.

You'll have access to a wide range of electronic information sources which can be accessed from anywhere, including all the major legal databases.

Core module

You'll study the following core modules:

  • International Human Rights Law
  • European Human Rights Law
  • Human Rights Protection in the UK
  • International Migration Law

Compulsory module

  • Legal Research (LLM /PgDiploma only)

Optional modules

You'll undertake one optional module (LLM /PgDiploma only) which will be available from a timetable at the start of the second semester, including both daytime and evening modules. You may choose a class from other Law Masters programmes and/or relevant classes from non-law Masters programmes. Choices include modules such as Cybercrime or Business and Human Rights from:

  • LLM/MSc Criminal Justice & Penal Change
  • MSc Mediation & Conflict Resolution 
  • MSc/LLM International Relations, Law and Security
  • LLM in Internet Law & Policy
  • LLM in International Law & Sustainable Development

Learning & teaching

This course is taught mainly through face-to-face teaching. Each class is delivered through two-hour weekly seminars, which students are required to attend.

Full-time students are required to take three modules per semester, with part-time students taking three modules over two semesters. The face-to-face seminars will normally be held in the evening from 6pm to 8pm. A few classes may be held during the day. Although coordinated by a module leader, these will be student-led and interactive.

The teaching and extracurricular activities on the LLM are supported by the Law School’s Centre for the Study of Human Rights.

In addition to regular Law School staff, external staff teach on the programme including:

  • Professor Alan Miller, Special Envoy of the Global Alliance of National Human Rights Institutions and former Chair of the Scottish Human Rights Commission
  • Professor Tony Kelly, Summary Sheriff and solicitor-advocate with experience in high-profile human rights cases

Both are visiting professors in the Law School. The Faculty includes experts in migration, policing and security, family law, Scottish and UK constitutional law, equality, employment and labour law. 

Assessment

Classes will be assessed by a mixture of written exams, presentations and course work comprising research essays, typically of 3,500-4,000 words 



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The Human-Computer Interaction (HCI) programme at Tallinn University is a multidisciplinary curriculum that emphasises technology for the benefit of people.This curriculum brings together computing, design and cognitive psychology. Read more

The Human-Computer Interaction (HCI) programme at Tallinn University is a multidisciplinary curriculum that emphasises technology for the benefit of people.This curriculum brings together computing, design and cognitive psychology. It offers a research-based approach to designing interactive, software and technical systems.It enables you to shape the world through what you design.

Who are we looking for?

We welcome students with a wide variety of backgrounds. We favour everyone who is interested in improving the way technology is made available to people and intertwined with their lives. We favour:

  • Developers
  • Designers
  • Anthropologists
  • Psychologists

Why study with us?

This is your chance to become a well grounded Human-Computer Interaction specialist, able to act as a scholarly design researcher, a knowledgeable interaction designer, or a discerning user experience professional. It’s an opportunity to mould your future, our future, and study in the most E of all countries, Estonia.

Not only will you be able to systematically go from an idea, opportunity or challenge, to a technology-based solution, you will also be able to do it based on sound theoretical grounds. You will:

  • Combine computational thinking with design thinking
  • Integrate academic and practitioner perspectives

Our programme starts with a sound and thorough introduction to the field of Human-Computer Interaction, moves on to a semester long integrated interaction design project and rounds up with topics such as:

  • Ambient and ubiquitous computing
  • Physiological and affective computing
  • Perception and attention
  • Cognition and emotion

The capstone is your master thesis. Research-based, practice-base, many configurations are possible but surely it will be a in-depth experience.



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Who is it for?. This course is for people who want to design technology that meets user needs, creating interactive systems that are useful, easy-to-use and engaging. Read more

Who is it for?

This course is for people who want to design technology that meets user needs, creating interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated websites, mobile apps or other interactive systems and want to improve them. This course will help you appreciate design technology based on an understanding of users' needs and ensure that the products you and others design meet those needs.

Objectives

This course will help you to:

  • Understand the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design.
  • Think about design in new ways - recognising that there are many 'right' ways to design interactive systems.
  • Gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences.
  • Study modules that cover the entire user-centred design and evaluation process - from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Accreditation

Accredited by BCS, The Chartered Institute for IT for the purposes of partially meeting the academic requirement for registration as a Chartered IT Professional.

Internships

After the taught part of the course is completed, you will have the opportunity to take part in a six-month internship which gives you valuable work experience and increases your employability. Internships offer an exceptional opportunity to make you stand out in a competitive job market place. We have extensive experience in helping students to secure placement employment in the IT industry.

Learn more about internships in Industry at City.

Recent internship companies

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic.

The lab is fitted with the latest technologies including:

  • A usability testing suite
  • Mobile testing station
  • Eye-tracker
  • Interactive table-top
  • Brain interaction technology
  • 3D-printer and more.

We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. We also have close links with industry. Industry professionals help inform and shape the curriculum, setting briefs for the assessments and participating in teaching and learning - by giving guest lectures and running practitioner tutorials. They also provide feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:

  • Examinations (which focus on applying HCI theory in realistic situations)
  • Coursework (which ranges from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual coursework is set during the course. Group coursework is often centred around realistic design projects
  • Independent research project (dissertation). The independent project allows you to conduct original research on an HCI topic of your choice

Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry.

Full-time students spend eight hours per week in lectures and four hours per week in seminars and tutorials. Part-time students spend half this time in classes.

Overall workload is around 36 hours per week for full-time and 18 hours per week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies, such as Foolproof, Futureheads and eBay.

Career prospects

This course enables you to make informed decisions on how to apply your knowledge in original and creative ways. As a result, this course empowers you to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:

  • UX Designer/Consultant.
  • User Researcher.
  • Information Architect.
  • Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.



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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

Computer Science is at the cutting edge of modern technology, and is developing rapidly and Swansea Computer Science graduates enjoy excellent employment prospects.

Computer Science now plays a part in almost every aspect of our lives - science, engineering, the media, entertainment, travel, commerce and industry, public services and the home.

The MSc by Research Human Computer Interaction enables students to pursue a one year individual programme of research. The Human Computer Interaction programme would normally terminate after a year. However, under appropriate circumstances, this first year of research can also be used in a progression to Year 2 of a PhD degree.

Students of the MSc by Research Human Computer Interaction programme will be fully integrated into one of our established research groups and participate in research activities such as seminars, workshops, laboratories, and field work.

Key Features

The Department of Computer Science is amongst the top 25 in the UK, with a growing reputation in research both nationally and internationally. It is home to world class researchers, excellent teaching programmes and fine laboratory facilities.

All postgraduate Computer Science programmes will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Research

The results of the Research Excellence Framework (REF) 2014 show that we lead Wales in the field of Computer Science and are in the UK Top 20.

We are ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).



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Interaction Design is a highly sought specialist skill enabling the creation of compelling user experiences that keep individuals engaged with interactive computing products. Read more
Interaction Design is a highly sought specialist skill enabling the creation of compelling user experiences that keep individuals engaged with interactive computing products. This course is ideal if you have existing programming skills and want to understand software users and work with them to create positive user experiences. The MRes Interaction Design course will help you stand out from other graduates by providing you with the skills and theoretical understanding needed to create successful products in industry or go on to further postgraduate study in a Interaction Design/User Experience/HCI related research field. There is a vibrant international research community developing new methods and theories that underpin this discipline within the broad field of HCI (Human-Computer Interaction) and more specific Interaction Design (IxD ) and User Experience (UxD) areas.

INDUSTRY LINKS

As part of the course you will have opportunities to work with external partners. At UCLan we work with a range on businesses and organisations, many of which provide work experience opportunities and project briefs to enable to you gain real work experience whilst you undertake your postgraduate programme.

LEARNING ENVIRONMENT AND ASSESSMENT

We aim to provide a challenging and stimulating environment in which you can develop and learn new skills. As an MRes student you will be supported in exploring your full potential through taught modules and an extended project. Teaching is done in small groups with plenty of opportunities for practical work, networking with students and staff, and to get involved with research activities.

Assessment methods will include individual and group assignments, presentation and seminars.

FACILITIES

The course is delivered in the Computing and Technology Building at the City Campus in Preston at which students have access to the latest technology, and can study in a supportive environment. Facilities include a purpose built Human-Computer Interaction Suite which is used for the evaluation of software products.

OPPORTUNITIES

The goal of the course is to guide you, depending on your interests, to either go out into Industry or to progress to an academic research career. We aim to produce Interaction Design practitioners who understand how to create excellent interaction designs for a range of different scenarios.

Placement opportunities are available as an option for students who want to gain some work experience as part of the course.

We also aim to give you a thorough grounding in the Interaction Design research area so you are ready to start a PhD. After completing the MRes there will be opportunities for students to continue to MPhil or PhD study.

Our alumni have gone on to work a range of destinations including UX specialists, the BBC, and Tata.

FURTHER INFORMATION

Interaction Design is a branch of Computing concerned with how users interact with computer systems. This includes the roles of users in analysis, design and evaluation of systems, as well as methods for the system developer to create usable and useful interactive products for people, and extends to consideration of social aspects of computer use. In fact it is often more helpful to regard the computer program and its users as each being a component of a system. Many systems fail because of problems with the user interaction, rather than problems with the underlying code. This is because the human is the most complex component of the system, and the least well understood.

This course is suitable for:
-Those who wish to enter a career in Interaction Design or User Experience Design
-Those who wish to enhance their appeal to employers and stand out from other computing graduates.
-Those who wish to go on to study at PhD level
-Those in employment who wish to use the MRes project to develop a product for their employer and develop personally

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Learn how to design, build and evaluate interactive systems. Discover the multi-disciplinary nature of human computer interaction and user experience design. Read more

Learn how to design, build and evaluate interactive systems. Discover the multi-disciplinary nature of human computer interaction and user experience design.

You will study the technical, social and psychological factors behind the development of the interactive computing technologies, devices and systems that are part of all our lives. You’ll develop an understanding of how human psychology, communication and social relations underpin design innovations and user experience. You will learn how to design, develop and evaluate interactive systems with the needs of users in mind.

During your studies you will have exposure to the latest ideas, developing the confidence to manage your own large and complex projects. You will be taught by academics from multi-disciplinary backgrounds in research, practice and graduate education. You’ll benefit from learning with one of the UK’s most successful Human Computer Interaction research groups.

A huge number of sectors, including entertainment, communications and media, healthcare, transport, resource delivery and emergency management, depend on interactive computing technologies, so graduates in the field are highly sought after.

Recent graduates from the department have gone on to work with companies such as BAE Systems, KPMG and the Web Usability Partnership. Graduates have also gone on to study and research at PhD level.

Why study Computer Science with us?

- The majority of our Masters graduates move directly into computer science careers in software development or consultancy.

- We have a fully-supported professional placement programme.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-human-computer-interaction/

Career opportunities

Employment opportunities are extensive, and our Masters graduates have moved into computing careers in the leading computer companies, major international banks, communication companies, government agencies and educational establishments.

These companies include:

- Web Usability Partnership

- Imagination Technologies

- Nomura

- Goldman Sachs

- OC Robotics

- Nokia

- PayPal

- PriceWaterhouseCooper

The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/



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This MSc will introduce students to interdisciplinary approaches and a diverse range of methods used to research our relationships with other species. Read more

Introduction

This MSc will introduce students to interdisciplinary approaches and a diverse range of methods used to research our relationships with other species. This course introduces a broad range of topics and considers human-animal interactions across a diverse range of contexts from pet owning to animal assisted interventions, zoos, farms and conservation.
Psychology at Stirling has a vibrant research culture and our taught postgraduate students are fully integrated in the research community, meeting up for weekly research seminars and informal specialist discussion groups. Psychology masters students have access to a dedicated suite of study and teaching rooms.

Key information

- Degree type: MA, MSc, Postgraduate Certificate, Postgraduate Diploma
- Study methods: Campus based, Full-time, Part-time
- Start date: September
- Course Director: Professor Hannah Buchanan-Smith
- Location: Stirling Campus

English language requirements

If English is not your first language you must have one of the following qualifications as evidence of your English language skills:
- IELTS: 6.0 with 5.5 minimum in each skill
- Cambridge Certificate of Proficiency in English (CPE): Grade C
- Cambridge Certificate of Advanced English (CAE): Grade C
- Pearson Test of English (Academic): 54 with 51 in each component
- IBT TOEFL: 80 with no subtest less than 17

For more information go to English language requirements https://www.stir.ac.uk/study-in-the-uk/entry-requirements/english/

If you don’t meet the required score you may be able to register for one of our pre-sessional English courses. To register you must hold a conditional offer for your course and have an IELTS score 0.5 or 1.0 below the required standard. View the range of pre-sessional courses http://www.intohigher.com/uk/en-gb/our-centres/into-university-of-stirling/studying/our-courses/course-list/pre-sessional-english.aspx .

Structure and content

The course includes three core modules on different aspects of human-animal interaction:
- Humans and Other Animals
- Animals and Society
- Human-Animal Interaction in Applied Contexts

In addition, there is an external placement module and an individual research project. Optional modules include quantitative and/or qualitative research methods, and a choice of postgraduate modules to suit specific personal development needs (in agreement with the Course Director). The individual module components contribute towards 60 percent of the MA/MSc grade, with the research dissertation contributing the remaining 40 percent.
This is a one year (12 month) or 27 month part-time course and can be studied as an MA or MSc (dependent on whether the focus is on quantitative or qualitative methodologies). Selected components of this masters programme can also be taken to gain a postgraduate certificate (PGCert 60 credits, part time over 9 months) or a diploma (PGDip 120 credits over 9 months) as continuing professional development for those already working in this area.

Delivery and assessment

Teaching is delivered using a variety of methods including tutorials, demonstrations and practical classes, but the majority is seminar-based. Students are typically taught in small groups in specialist classes, or with first year PhD students or other postgraduate students (for example, in modules from other MSc courses). A range of assessment methods are used across the programme including:
- research proposals
- critical reviews
- reflective journals for placements
- oral presentations
- popular science articles
- dissertation

Why Stirling?

- REF2014
In REF2014 Stirling was placed 6th in Scotland and 45th in the UK with almost three quarters of research activity rated either world-leading or internationally excellent.

- Study abroad opportunities
As a 12 month course there is limited opportunity to study abroad. However, students may be able to undertake a placement or conduct data collection for their research project at suitable organisations outside the UK.

Career opportunities

The course is designed for those going on to do further research in the field of human- animal interaction, or in careers where a knowledge of the theoretical and practical aspects of this field would be beneficial. In particular, the placement and research project can enable students to gain direct experience tailored to individual career aspirations.

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We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. Read more

We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. As new and emerging technologies become ever more prevalent in society, it is important to understand the psychological and societal impact of using them.

Our MSc Cyberpsychology is offered as both a full-time time and part-time option. The course will be of particular interest to students who wish to develop psychological insights into human interactions with the Internet and digital technologies, to be able to apply this knowledge in a wide variety of real world contexts, for example education, cybersecurity, healthcare, online retail and in the gaming industry. The course is open to Psychology graduates as well as graduates from other cognate science disciplines (e.g. media studies, computer science), providing the foundations required to pursue a career in the field of cyberpsychology. The course will also be of value to anyone wishing to extend and develop their skillset in their current job and will be relevant to anyone who works within an organisation with an online presence or where understanding human interaction with different emerging technologies would be beneficial.

Facilities

Students taking this course will use some of the latest technology to enhance their learning and build practical skills. Our newly constructed Cyberpsychology Research Lab provides access to brand new Virtual Reality equipment (including Oculus Rift), state of the art gaming computers and consoles and a host of other contemporary technologies which can be used by our students for their research projects. Students will also have access to our Social Psychology Suite, which can be used for any type of research which requires the discrete observation of participants. The suite includes a one-way observation mirror, viewing chamber, remotely-operated video cameras, plasma screens, plus digital sound reproduction and mixing capabilities.

Our Vision, Your Opportunity

Our unprecedented investment programme, Our Vision, Your Opportunity aims to generate £250 million of investment by 2020 to drive economic growth in the region and to further enhance the student experience. Find out six ways our £250m investment is changing campus life.

What happens on the course?

This course will cover both a theoretical base to understanding the psychological processes associated with engaging with emerging technology as well as the application of this knowledge to understanding diverse behaviours in numerous real world applications of technology. Topics covered on the course will include:

  • Cybercrime and deviance
  • Artificial intelligence
  • Video gaming behaviour
  • Social media behaviour
  • Online consumer behaviour
  • Health applications of technology
  • Self and identity in cyberspace

There will also be a strong emphasis of the course on online research methods and the ethics involved in collecting data online. Teaching on the programme will be research-informed, with the core modules managed and run by research active experts in cyberpsychology. Teaching and learning methods will vary, and will include lectures, group debates on contemporary issues in cyberpsychology, webinars, seminars and interactive workshops to support learning with practical experience of using the latest technology.

Why Wolverhampton?

The programme is supported by one of the UK’s largest Cyberpsychology research groups (CRUW – http://www.wlv.ac.uk/cruw) which hosts a number of cyberpsychology conferences which our MSc students will be able to attend.

Our recent investment in our bespoke Cyberpsychology Research Lab means that our students will have access to some of the latest, state of the art technology. The course will be taught be experienced academic experts in Cyberpsychology who have amassed numerous publications in the field, including two of the core textbooks recommended for the course:

  • Applied Cyberpsychology: Practical applications of Cyberpsychological theory and research (editors: Alison Attrill-Smith & Chris Fullwood)
  • Cyberpsychology (editor: Alison Attrill-Smith)

What our students think

"Cyberpsychology is a continually evolving discipline. When you think your studies just can’t get any more interesting, you stumble upon a new area of Cyberpsychology which Is just as interesting, if not more. Along with being completely immersed within your studies, you find yourself utterly surprised by the skills you obtain within yourself, as you are constantly developing as an academic alongside academics who are just as enthusiastic as yourself." (Samantha Burns, MSc Cyberpsychology, 2017-2018)

Career path

Given the ubiquity of the Internet, there are a wide array of career paths that would benefit from an understanding of human interaction with the online world and digital technologies. These include, but are not limited to, online investigation specialists, social media managers, cybersecurity experts, employment by social networking sites, online dating companies, games developers, as well as agencies involved in aiding both the young and old in their cognitive development and maintenance. Further, some individuals may wish to study the programme in order to improve their performance in their current career, for example in marketing, counselling, journalism, education or the IT sector.

The completion of this course will also be a stepping stone for any student who may wish to pursue a career as an academic specialising in the study of cyberpsychology.

What skills will you gain?

The course will enhance employment prospects for those seeking employment post completion, and support those already employed to develop their professional skills in a number of ways. First, the course will offer domain specific skills, for example, online data collection methods, specialist quantitative and qualitative research methods and understanding online behaviour in various applied contexts. Second, students will develop domain general skills, for example analytical and critical thinking, report writing, oral presentation skills, academic writing, data collection and data analysis and interpretation.



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The Postgraduate Diploma in Human Resource Management and the MA in Human Resource Management will progress your career and enhance your HR professional practice. Read more

The Postgraduate Diploma in Human Resource Management and the MA in Human Resource Management will progress your career and enhance your HR professional practice. You will develop core HR skills and knowledge as well as the ability to understand and evaluate issues of strategic importance to HRM.

These part-time programmes are studied through a combination of on-campus and online learning. You will benefit from the flexibility of our virtual learning environment and also face-to-face interaction with tutors and classmates.*

The programme is fully accredited by the CIPD against the Advanced Knowledge Standards. You will gain Associate membership of the CIPD on successful completion of your course.

In Year 2, you can choose to study for the full MA in HRM or opt for the Postgraduate Diploma in HRM. Both lead to Associate membership of CIPD and there is a full briefing during Year 1 to help you make this choice.

If you already have a Postgraduate Diploma in HRM from any educational provider, you can make use of our Direct Entry MA Human Resource Management Top Up option. This involves one module and a dissertation over one academic year and results in an MA HRM award.

Course structure

The MA HRM and PG Dip HRM are practice-based and academically rigorous, providing you with the knowledge, understanding and skills required for the challenging role of a human resource professional. Both programmes are fully accredited by the CIPD (Chartered Institute of Personnel and Development) and mapped against the Advanced Diploma in HRM. Both programmes enable you to gain Associate Membership of the CIPD and as these qualifications are at Advanced Standard, this enables higher membership grades of the CIPD to be achieved with experience, rather than further study.

Please refer to the following course subject charts:

MA Human Resource Management structure chart

Postgraduate Diploma Human Resource Management structure chart

CIPD membership

It is a requirement of the Chartered Institute of Personnel and Development that all students enrolling on a CIPD HR Programme are student members of the CIPD and pay membership fees to the CIPD. The cost of this is not included in your Oxford Brookes fees. If you are already a student member you are still required to register your continuing professional development with the CIPD, and we ask that you provide us with your CIPD number. You can find details of the CIPD's current student membership fees on their website.

Teaching and learning

On-campus sessions involve tutor input, analysis of case studies, problem-solving activities, virtual business simulations, presentations, analysis of data for decision making, and directed reading and research. Some skills development is best addressed in more intensive workshops and such events will focus principally on:

  • team building and problem solving
  • people management skill sets (eg. interviewing, negotiating, managing disciplinary and grievances)
  • leadership and influencing skills
  • data handling and presentation skills using IT applications

Both on-campus and online learning are fully supported by our library, with almost all resources (journals, reports and many books) now being available electronically 24 hours a day.

Approach to assessment

Each module is assessed individually with a range of assessment methods being used. These include individual assignments, group work, presentations, examinations, a portfolio to demonstrate continuing professional development, and individual research reports. Some assessments include an element of peer and/or self-assessment.

At Headington we have developed outstanding facilities. Our John Henry Brookes Building is the most significant project in the history of Oxford Brookes University. Set at the heart of our Headington campus, it has been designed for the future of higher education and has transformed the experiences of our students and the entire University community. Find out more about the John Henry Brookes Building.

Specialist facilities

We're investing over £30m to create a modern teaching and learning facilities and creating a new home at Headington for the Faculty of Business.

Our library provides specialist business resources (both hard copy and via online access) to UK and overseas companies' annual reports, statistics on all aspects of business and management, a wide range of constantly updated key texts, and postgraduate MA, MBA, MSc and PhD theses.

Field trips

We offer an International Business in Practice Study Trip module. The purpose of this study trip is to give postgraduate students a hands-on, intensive experience with the ideas and practices of global business. The programme will include presentations from local management executives and experts. Students will have direct interaction with management executives and practices through site visits to major corporations and agencies.

This study trip is voluntary and all costs associated with the trip will need to be funded by you. It is not linked to university assessments in any way. If you successfully complete this module you will have the following non-credit bearing module recorded on your transcript: P58335 International Business in Practice: Study Trip.

Attendance pattern

The course is mainly delivered through two taught semesters per year running from September to May. Each individual module consists of up to 12 sessions offered through a blend of on-campus and online learning. For each semester the on-campus element will take place through up to five early evening sessions (5-8pm) and three full-day Saturday sessions. In year one the evening sessions are on a Tuesday; in year two evening sessions are on a Wednesday. In addition, there is one full weekend workshop in the first year. Those sessions offered online will on occasion require you to join a virtual classroom at a specific time in the early evening but will mainly be completed in your own time, using online learning materials and taking part in online discussion fora.

If you study the full MA Human Resource Management rather than the Postgraduate Diploma in Human Resource Management you also complete your dissertation over a third semester in the summer of the second year. If you’re completing the full MA, you have the option to do your research methods and dissertation modules entirely online. Note: this revised course delivery pattern is subject to CIPD approval.



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