You will develop a critical appreciation of the technical and creative state-of-the art in contemporary applications of digital media. In addition you will learn key technical skills that will enable you to produce new applications of your own. You will then apply this learning to a six-month advanced placement project with one of our partner organisations leading to a thesis.
This innovative programme, unique in the UK, comprises four main components: a series of advanced taught modules completed during the first six months that include programming interactive digital media, production skills for audio and video, making creative installations and research methods; additional advanced option modules that cover topics ranging from advanced technical skills through human interaction to performance and live art; and specialist project work and a placement project with an external partner leading to a thesis (see http://www.mat.qmul.ac.uk/ for a full list of our partners). You may also undertake your placement project with a research partner in a different department or, where appropriate, collaborating departments in other universities.
This programme will:
Your tuition will be delivered by field leading academics engaged in world-class research projects in collaboration with industry, external institutions and research councils.
As one of the UK's leading research-led universities, we are involved in Tech City, the largest concentration of technology, digital and creative companies in Europe (http://www.techcityuk.com)
You will develop a critical appreciation of the technical and creative contemporary applications of digital media. You will also learn key technical skills that will enable you to produce new applications of your own.
You will have access to our new state-of-the-art media and arts technology studios, which include the listening room, control room and performance laboratory, as well as other research and performance facilities including the augmented human interaction laboratory and the Pinter Studio Theatre.
MSc Media and Arts Technology is currently available for one year full-time study.
Undertaking a masters programme is a serious commitment, with weekly contact hours being in addition to numerous hours of independent learning and research needed to progress at the required level. When coursework or examination deadlines are approaching independent learning hours may need to increase significantly. Please contact the course convenor for precise information on the number of contact hours per week for this programme.
Three from among the following options (subject to space and timetabling):
For further information please visit the Media & Arts Technology website: http://www.mat.qmul.ac.uk
Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. This interdisciplinary degree programme sits at the intersection of engineering, behavioural sciences, and design. It combines academic rigour with practical and professional skills highly valued by employers.
Students develop an understanding of the relevance and application of human physical, cognitive, social, and affective knowledge to the design of interactive systems. They learn to analyse and test user performance, preferences and experience in relation to human-centred interactive systems. Students will be able to characterise and apply a range of human-computer interaction and user-centred design styles.
Students undertake modules to the value of 180 credits.
The programme consists of two compulsory 30-credit core modules, four 15-credit optional modules and a 60-credit research project.
A Postgraduate Diploma (120 credits, full-time nine months or flexible up to three years is offered) consisting of two compulsory 30-credit core modules and four 15-credit optional modules.
A Postgraduate Certificate (60 credits), full-time three months or flexible up to two years is offered. This consists of one 30-credit core module and 30 credits of optional modules.
The MSc project gives you the opportunity to conduct research in the area of human-computer interaction under the supervision of a member of UCLIC staff. A broad range of topics and questions are offered and you will work closely with your supervisor in selecting and carrying out your project. Many former projects have contributed to publications at leading international conferences, such as the ACM SIGCHI conference.
Teaching and learning
Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Modules are assessed through a mixture of coursework and exams. Coursework is varied and includes design portfolios, presentations, videos, reflective reports, and online peer learning tasks as well as more traditional academic essays.
Further information on modules and degree structure is available on the department website: Human-Computer Interaction MSc
Our graduates are employed by technology multinationals, start-ups, government agencies, consultancies and in academia. They take up roles such as User Experience (UX) Researchers, Interaction Designers, Usability Specialists and Information Architects. Many progress to senior roles within a few years of graduation.
This degree is highly regarded by our colleagues in industry. Along with developing HCI research skills, the programme allows students to demonstrate skills in presenting, writing and collaboration that are valued by employers. We have a large network of alumni working in London and across the world. Many of them are involved with our industry speaker series and careers events, and they regularly send opportunities to our jobs mailing list for recent graduates.
This programme is taught by the UCL Interaction Centre (UCLIC), a world leading Centre of Excellence in Human-Computer Interaction, working collaboratively with industry and the research community. UCLIC, and before it the UCL Ergonomics Unit, have provided training in this field for over thirty years. We have excellent links with industry partners, offer students a weekly industry speaker series and run visits to consultancies and field sites.
Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Assessments are varied and include design portfolios, presentations, videos and reflective reports as well as academic essays and exams.
The MSc research project allows students to undertake cutting-edge research in human-computer interaction. Many former projects have been published and presented at leading international conferences.
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
The following REF score was awarded to the department: Division of Psychology & Language Sciences
83% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.
We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.
This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.
Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.
Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.
The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.
Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme
The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.
The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.
The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.
With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.
Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.
To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.
Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.
Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.
Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.
Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.
Some interaction designers are also found in the role of change agents in public organisations and NGOs.
Master's Degree (60 credits).
Degree of Master of Science (60 Credits) with a Major in Interaction Design.
Master's Degree (120 credits).
Degree of Master of Science (120 Credits) with a Major in Interaction Design.
Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computing and Future Interaction Technologies at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).
This Research Masters in Future Interaction Technologies and Human-Computer Interaction (HCI) teaches graduate students to go beyond simply building new software and hardware, to evaluating how they would be used, and how they can be improved.
The MRes is taught by the Future Interaction Technology (FIT) Lab, within the Computer Science. The FIT Lab’s mission is to explore and apply Advanced Computer Science to make interaction technologies dependable, enjoyable and effective. Interaction technologies include mobile devices, the Web, Web 2.0, implants, home TVs, microwave cookers, ticket machines, navigational aids, etc. Furthermore, we aim to work on grand challenges, like improving safety in healthcare, or developing technology to reach the millions and help us live more effective and sustainable lives.
Our Research Masters programme in Future Interaction Technologies mainly concludes of a large individual research project worth 120 credits. Inclusive of this 120 credits is training and experience provided by our Lab & Field Research Methods module. You will spend around 8 months preparing for and working on this extensive project, which provides key experience in performing research-oriented projects. As the MRes has a research focus, you will spend more independent research time building a strong knowledge of research literature and striving to make a novel contribution to the HCI community.
In addition to the research project, you can choose from a range of modules that provide skills and development training in different areas during your studies on the Computing and Future Interaction Technologies MRes.
Modules available currently include:
Human Computer Interaction Project
Interaction Technologies: Lab & Field Work (compulsory)
Interaction Technologies: Seminars & Readings (compulsory)
Research Methodology (compulsory)
Mobile Interaction Design
Interactive Systems Design
Interaction Technologies: Information Retrieval
Interaction Technologies: Hardware & Devices
The MRes in Computing & Future Interaction Technologies is ideally suited for continued academic research, but also provides the necessary skills and key experience to apply research methods in HCI practitioner positions in industry.
The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Human Computer Interaction skills are also a common requirement for computer game companies.
This programme offers graduates in law and other disciplines, or those with relevant professional qualifications, the opportunity to develop a detailed understanding of human rights law at UK, European and international levels.
The programme is intended to provide invaluable training and insights for those who have either a professional or academic interest in an evolving human rights culture.
There are three potential exit points from the course: Postgraduate Certificate, Postgraduate Diploma and Masters. Assuming satisfactory performance, it's possible to change between these exit points. For example, a student who initially registers for the certificate may opt to continue studying to the Diploma or Masters qualification; likewise, a student originally registered for the Masters can transfer to the Certificate or Diploma.
The Human Rights Law programme may be completed or over one year (full-time) or over two years (part-time).
The LLM is awarded on successful completion of six modules and a 15,000-word dissertation on a topic chosen in consultation with a supervisor.
Successful completion of six modules will qualify you for the award of Postgraduate Diploma (PgDip). A Postgraduate Certificate (PgCert) is awarded on completion of three modules.
The dissertation is written over the summer and submitted in August or September.
An innovative feature of this programme is the opportunity for a select number of students to undertake a field dissertation within a governmental or non-governmental organisation with an international focus (currently our focus is on providing placements in Ghana, Uganda and Zambia). LLM students have travelled to countries such as India, Peru, and Guatemala to undertake projects in areas including right to water, law reform, developing sexual harassment policy and freedom of assembly.
This opportunity is offered on a competitive basis and typically lasts for up to 12 weeks. It's delivered through our partnership with Challenges Worldwide, an organisation with extensive international experience in volunteer work placements.
Work completed for the placement will focus on a specific area of law relevant to, or actually form the subject of, your dissertation.
The University provides comprehensive travel and health insurance for all participants in the Field Dissertation. We also pay for the costs of your placement. Students are responsible for the costs of flights, visas, and accommodation and living expenses while overseas. Such costs have been in the region of £1,500 to £2,500 per student.
The Centre for the Study of Human Rights Law (CSHRL) is a hub for human rights law teaching, research and knowledge exchange. The CSHRL holds events and undertakes collaborative initiatives. We have strong links with a number of other universities in Scotland, and with a number of non-academic organisations.
As a student here, we will support you to become involved with the work of the Centre. We aim to facilitate interaction between students and staff, involve students in the work of the CSHRL and provide administrative support for events proposed by students.
One of the initiatives supported by the CSHRL is the LLM in Human Rights Law dissertation prize. The author of the highest-ranking dissertation in a year will receive a prize and be invited to attend the Law School’s annual prize-giving event. Visit the Centre’s homepage for news, including of previous prize-winning dissertations.
Our library has a wide range of law reports, legislation, serials and monographs. It also has duplicate sets of key law report series, houses extensive collections in government publications and other related areas.
You'll have access to a wide range of electronic information sources which can be accessed from anywhere, including all the major legal databases.
You'll study the following core modules:
You'll undertake one optional module (LLM /PgDiploma only) which will be available from a timetable at the start of the second semester, including both daytime and evening modules. You may choose a class from other Law Masters programmes and/or relevant classes from non-law Masters programmes. Choices include modules such as Cybercrime or Business and Human Rights from:
This course is taught mainly through face-to-face teaching. Each class is delivered through two-hour weekly seminars, which students are required to attend.
Full-time students are required to take three modules per semester, with part-time students taking three modules over two semesters. The face-to-face seminars will normally be held in the evening from 6pm to 8pm. A few classes may be held during the day. Although coordinated by a module leader, these will be student-led and interactive.
The teaching and extracurricular activities on the LLM are supported by the Law School’s Centre for the Study of Human Rights.
In addition to regular Law School staff, external staff teach on the programme including:
Both are visiting professors in the Law School. The Faculty includes experts in migration, policing and security, family law, Scottish and UK constitutional law, equality, employment and labour law.
Classes will be assessed by a mixture of written exams, presentations and course work comprising research essays, typically of 3,500-4,000 words
The Human-Computer Interaction (HCI) programme at Tallinn University is a multidisciplinary curriculum that emphasises technology for the benefit of people.This curriculum brings together computing, design and cognitive psychology. It offers a research-based approach to designing interactive, software and technical systems.It enables you to shape the world through what you design.
We welcome students with a wide variety of backgrounds. We favour everyone who is interested in improving the way technology is made available to people and intertwined with their lives. We favour:
Why study with us?
This is your chance to become a well grounded Human-Computer Interaction specialist, able to act as a scholarly design researcher, a knowledgeable interaction designer, or a discerning user experience professional. It’s an opportunity to mould your future, our future, and study in the most E of all countries, Estonia.
Not only will you be able to systematically go from an idea, opportunity or challenge, to a technology-based solution, you will also be able to do it based on sound theoretical grounds. You will:
Our programme starts with a sound and thorough introduction to the field of Human-Computer Interaction, moves on to a semester long integrated interaction design project and rounds up with topics such as:
The capstone is your master thesis. Research-based, practice-base, many configurations are possible but surely it will be a in-depth experience.
This course is for people who want to design technology that meets user needs, creating interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated websites, mobile apps or other interactive systems and want to improve them. This course will help you appreciate design technology based on an understanding of users' needs and ensure that the products you and others design meet those needs.
This course will help you to:
Accredited by BCS, The Chartered Institute for IT for the purposes of partially meeting the academic requirement for registration as a Chartered IT Professional.
After the taught part of the course is completed, you will have the opportunity to take part in a six-month internship which gives you valuable work experience and increases your employability. Internships offer an exceptional opportunity to make you stand out in a competitive job market place. We have extensive experience in helping students to secure placement employment in the IT industry.
You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic.
The lab is fitted with the latest technologies including:
We employ student consultants on some projects, providing the opportunity to work on real client projects.
The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. We also have close links with industry. Industry professionals help inform and shape the curriculum, setting briefs for the assessments and participating in teaching and learning - by giving guest lectures and running practitioner tutorials. They also provide feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.
The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.
You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry.
Full-time students spend eight hours per week in lectures and four hours per week in seminars and tutorials. Part-time students spend half this time in classes.
Overall workload is around 36 hours per week for full-time and 18 hours per week for part-time students.
You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.
A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies, such as Foolproof, Futureheads and eBay.
This course enables you to make informed decisions on how to apply your knowledge in original and creative ways. As a result, this course empowers you to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.
There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.
Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).
Computer Science is at the cutting edge of modern technology, and is developing rapidly and Swansea Computer Science graduates enjoy excellent employment prospects.
Computer Science now plays a part in almost every aspect of our lives - science, engineering, the media, entertainment, travel, commerce and industry, public services and the home.
The MSc by Research Human Computer Interaction enables students to pursue a one year individual programme of research. The Human Computer Interaction programme would normally terminate after a year. However, under appropriate circumstances, this first year of research can also be used in a progression to Year 2 of a PhD degree.
Students of the MSc by Research Human Computer Interaction programme will be fully integrated into one of our established research groups and participate in research activities such as seminars, workshops, laboratories, and field work.
The Department of Computer Science is amongst the top 25 in the UK, with a growing reputation in research both nationally and internationally. It is home to world class researchers, excellent teaching programmes and fine laboratory facilities.
All postgraduate Computer Science programmes will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.
The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.
As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.
The results of the Research Excellence Framework (REF) 2014 show that we lead Wales in the field of Computer Science and are in the UK Top 20.
We are ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).
You will study the technical, social and psychological factors behind the development of the interactive computing technologies, devices and systems that are part of all our lives. You’ll develop an understanding of how human psychology, communication and social relations underpin design innovations and user experience. You will learn how to design, develop and evaluate interactive systems with the needs of users in mind.
During your studies you will have exposure to the latest ideas, developing the confidence to manage your own large and complex projects. You will be taught by academics from multi-disciplinary backgrounds in research, practice and graduate education. You’ll benefit from learning with one of the UK’s most successful Human Computer Interaction research groups.
A huge number of sectors, including entertainment, communications and media, healthcare, transport, resource delivery and emergency management, depend on interactive computing technologies, so graduates in the field are highly sought after.
Recent graduates from the department have gone on to work with companies such as BAE Systems, KPMG and the Web Usability Partnership. Graduates have also gone on to study and research at PhD level.
- The majority of our Masters graduates move directly into computer science careers in software development or consultancy.
- We have a fully-supported professional placement programme.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
Employment opportunities are extensive, and our Masters graduates have moved into computing careers in the leading computer companies, major international banks, communication companies, government agencies and educational establishments.
These companies include:
- Web Usability Partnership
- Imagination Technologies
- Goldman Sachs
- OC Robotics
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. As new and emerging technologies become ever more prevalent in society, it is important to understand the psychological and societal impact of using them.
Our MSc Cyberpsychology is offered as both a full-time time and part-time option. The course will be of particular interest to students who wish to develop psychological insights into human interactions with the Internet and digital technologies, to be able to apply this knowledge in a wide variety of real world contexts, for example education, cybersecurity, healthcare, online retail and in the gaming industry. The course is open to Psychology graduates as well as graduates from other cognate science disciplines (e.g. media studies, computer science), providing the foundations required to pursue a career in the field of cyberpsychology. The course will also be of value to anyone wishing to extend and develop their skillset in their current job and will be relevant to anyone who works within an organisation with an online presence or where understanding human interaction with different emerging technologies would be beneficial.
Students taking this course will use some of the latest technology to enhance their learning and build practical skills. Our newly constructed Cyberpsychology Research Lab provides access to brand new Virtual Reality equipment (including Oculus Rift), state of the art gaming computers and consoles and a host of other contemporary technologies which can be used by our students for their research projects. Students will also have access to our Social Psychology Suite, which can be used for any type of research which requires the discrete observation of participants. The suite includes a one-way observation mirror, viewing chamber, remotely-operated video cameras, plasma screens, plus digital sound reproduction and mixing capabilities.
Our unprecedented investment programme, Our Vision, Your Opportunity aims to generate £250 million of investment by 2020 to drive economic growth in the region and to further enhance the student experience. Find out six ways our £250m investment is changing campus life.
This course will cover both a theoretical base to understanding the psychological processes associated with engaging with emerging technology as well as the application of this knowledge to understanding diverse behaviours in numerous real world applications of technology. Topics covered on the course will include:
There will also be a strong emphasis of the course on online research methods and the ethics involved in collecting data online. Teaching on the programme will be research-informed, with the core modules managed and run by research active experts in cyberpsychology. Teaching and learning methods will vary, and will include lectures, group debates on contemporary issues in cyberpsychology, webinars, seminars and interactive workshops to support learning with practical experience of using the latest technology.
The programme is supported by one of the UK’s largest Cyberpsychology research groups (CRUW – http://www.wlv.ac.uk/cruw) which hosts a number of cyberpsychology conferences which our MSc students will be able to attend.
Our recent investment in our bespoke Cyberpsychology Research Lab means that our students will have access to some of the latest, state of the art technology. The course will be taught be experienced academic experts in Cyberpsychology who have amassed numerous publications in the field, including two of the core textbooks recommended for the course:
"Cyberpsychology is a continually evolving discipline. When you think your studies just can’t get any more interesting, you stumble upon a new area of Cyberpsychology which Is just as interesting, if not more. Along with being completely immersed within your studies, you find yourself utterly surprised by the skills you obtain within yourself, as you are constantly developing as an academic alongside academics who are just as enthusiastic as yourself." (Samantha Burns, MSc Cyberpsychology, 2017-2018)
Given the ubiquity of the Internet, there are a wide array of career paths that would benefit from an understanding of human interaction with the online world and digital technologies. These include, but are not limited to, online investigation specialists, social media managers, cybersecurity experts, employment by social networking sites, online dating companies, games developers, as well as agencies involved in aiding both the young and old in their cognitive development and maintenance. Further, some individuals may wish to study the programme in order to improve their performance in their current career, for example in marketing, counselling, journalism, education or the IT sector.
The completion of this course will also be a stepping stone for any student who may wish to pursue a career as an academic specialising in the study of cyberpsychology.
The course will enhance employment prospects for those seeking employment post completion, and support those already employed to develop their professional skills in a number of ways. First, the course will offer domain specific skills, for example, online data collection methods, specialist quantitative and qualitative research methods and understanding online behaviour in various applied contexts. Second, students will develop domain general skills, for example analytical and critical thinking, report writing, oral presentation skills, academic writing, data collection and data analysis and interpretation.
The Postgraduate Diploma in Human Resource Management and the MA in Human Resource Management will progress your career and enhance your HR professional practice. You will develop core HR skills and knowledge as well as the ability to understand and evaluate issues of strategic importance to HRM.
These part-time programmes are studied through a combination of on-campus and online learning. You will benefit from the flexibility of our virtual learning environment and also face-to-face interaction with tutors and classmates.*
The programme is fully accredited by the CIPD against the Advanced Knowledge Standards. You will gain Associate membership of the CIPD on successful completion of your course.
In Year 2, you can choose to study for the full MA in HRM or opt for the Postgraduate Diploma in HRM. Both lead to Associate membership of CIPD and there is a full briefing during Year 1 to help you make this choice.
If you already have a Postgraduate Diploma in HRM from any educational provider, you can make use of our Direct Entry MA Human Resource Management Top Up option. This involves one module and a dissertation over one academic year and results in an MA HRM award.
The MA HRM and PG Dip HRM are practice-based and academically rigorous, providing you with the knowledge, understanding and skills required for the challenging role of a human resource professional. Both programmes are fully accredited by the CIPD (Chartered Institute of Personnel and Development) and mapped against the Advanced Diploma in HRM. Both programmes enable you to gain Associate Membership of the CIPD and as these qualifications are at Advanced Standard, this enables higher membership grades of the CIPD to be achieved with experience, rather than further study.
Please refer to the following course subject charts:
It is a requirement of the Chartered Institute of Personnel and Development that all students enrolling on a CIPD HR Programme are student members of the CIPD and pay membership fees to the CIPD. The cost of this is not included in your Oxford Brookes fees. If you are already a student member you are still required to register your continuing professional development with the CIPD, and we ask that you provide us with your CIPD number. You can find details of the CIPD's current student membership fees on their website.
On-campus sessions involve tutor input, analysis of case studies, problem-solving activities, virtual business simulations, presentations, analysis of data for decision making, and directed reading and research. Some skills development is best addressed in more intensive workshops and such events will focus principally on:
Both on-campus and online learning are fully supported by our library, with almost all resources (journals, reports and many books) now being available electronically 24 hours a day.
Each module is assessed individually with a range of assessment methods being used. These include individual assignments, group work, presentations, examinations, a portfolio to demonstrate continuing professional development, and individual research reports. Some assessments include an element of peer and/or self-assessment.
At Headington we have developed outstanding facilities. Our John Henry Brookes Building is the most significant project in the history of Oxford Brookes University. Set at the heart of our Headington campus, it has been designed for the future of higher education and has transformed the experiences of our students and the entire University community. Find out more about the John Henry Brookes Building.
We're investing over £30m to create a modern teaching and learning facilities and creating a new home at Headington for the Faculty of Business.
Our library provides specialist business resources (both hard copy and via online access) to UK and overseas companies' annual reports, statistics on all aspects of business and management, a wide range of constantly updated key texts, and postgraduate MA, MBA, MSc and PhD theses.
We offer an International Business in Practice Study Trip module. The purpose of this study trip is to give postgraduate students a hands-on, intensive experience with the ideas and practices of global business. The programme will include presentations from local management executives and experts. Students will have direct interaction with management executives and practices through site visits to major corporations and agencies.
This study trip is voluntary and all costs associated with the trip will need to be funded by you. It is not linked to university assessments in any way. If you successfully complete this module you will have the following non-credit bearing module recorded on your transcript: P58335 International Business in Practice: Study Trip.
The course is mainly delivered through two taught semesters per year running from September to May. Each individual module consists of up to 12 sessions offered through a blend of on-campus and online learning. For each semester the on-campus element will take place through up to five early evening sessions (5-8pm) and three full-day Saturday sessions. In year one the evening sessions are on a Tuesday; in year two evening sessions are on a Wednesday. In addition, there is one full weekend workshop in the first year. Those sessions offered online will on occasion require you to join a virtual classroom at a specific time in the early evening but will mainly be completed in your own time, using online learning materials and taking part in online discussion fora.
If you study the full MA Human Resource Management rather than the Postgraduate Diploma in Human Resource Management you also complete your dissertation over a third semester in the summer of the second year. If you’re completing the full MA, you have the option to do your research methods and dissertation modules entirely online. Note: this revised course delivery pattern is subject to CIPD approval.