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Masters Degrees (Human Computer Interaction)

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

Computer Science is at the cutting edge of modern technology, and is developing rapidly and Swansea Computer Science graduates enjoy excellent employment prospects.

Computer Science now plays a part in almost every aspect of our lives - science, engineering, the media, entertainment, travel, commerce and industry, public services and the home.

The MSc by Research Human Computer Interaction enables students to pursue a one year individual programme of research. The Human Computer Interaction programme would normally terminate after a year. However, under appropriate circumstances, this first year of research can also be used in a progression to Year 2 of a PhD degree.

Students of the MSc by Research Human Computer Interaction programme will be fully integrated into one of our established research groups and participate in research activities such as seminars, workshops, laboratories, and field work.

Key Features

The Department of Computer Science is amongst the top 25 in the UK, with a growing reputation in research both nationally and internationally. It is home to world class researchers, excellent teaching programmes and fine laboratory facilities.

All postgraduate Computer Science programmes will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Research

The results of the Research Excellence Framework (REF) 2014 show that we lead Wales in the field of Computer Science and are in the UK Top 20.

We are ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).



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The MSc in Human Computer Interaction is a one-year taught programme run by the School of Computer Science. Much of the core content is delivered by members of the . Read more

The MSc in Human Computer Interaction is a one-year taught programme run by the School of Computer Science. Much of the core content is delivered by members of the St Andrews Human Computer Interaction (SACHI) research group.

The course consists of two semesters of taught components followed by an 11-week project leading to the submission of a 15,000-word dissertation in August.

Highlights

  • The MSc in Human Computer Interaction is a specialist course but retains some flexibility, allowing students to pursue other areas of computer science alongside the compulsory specialist modules.
  • The course develops students' practical skills in the process and practice of prototyping and implementing interactive computing systems.
  • Students undertake a significant project, including a wide-ranging investigation, leading to their dissertation which enables them to consolidate and extend their specialist knowledge and critical thinking.
  • The School has a dedicated HCI laboratory with specialist equipment, including an 84-inch Microsoft Hub, a 3D printer, Google Soli sensors, and a diverse range of eye-tracking and motion-capture equipment.
  • Students have 24-hour access to modern computing laboratories, provisioned with dual-screen PC workstations and group-working facilities.

Students may switch to an MSc in Advanced Computer Science or in Information Technology after the first semester.

Teaching format

The taught portion of the MSc programme includes eight modules: five compulsory and three optional from a wide range available. Teaching methods include lectures, seminars, tutorials and practical classes. Most modules are assessed through practical coursework exercises and examinations. Class sizes typically range from 10 to 50 students.

All students are assigned an advisor who meets with them at the start of the year to discuss module choices and is available to assist with any academic difficulties during the year. A designated member of staff provides close supervision for the MSc project and dissertation.

Modules

The modules in this programme have varying methods of delivery and assessment. For more details of each module, including weekly contact hours, teaching methods and assessment, please see the latest module catalogue which is for the 2017–2018 academic year; some elements may be subject to change for 2018 entry.



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Learn how to design, build and evaluate interactive systems. Discover the multi-disciplinary nature of human computer interaction and user experience design. Read more

Learn how to design, build and evaluate interactive systems. Discover the multi-disciplinary nature of human computer interaction and user experience design.

You will study the technical, social and psychological factors behind the development of the interactive computing technologies, devices and systems that are part of all our lives. You’ll develop an understanding of how human psychology, communication and social relations underpin design innovations and user experience. You will learn how to design, develop and evaluate interactive systems with the needs of users in mind.

During your studies you will have exposure to the latest ideas, developing the confidence to manage your own large and complex projects. You will be taught by academics from multi-disciplinary backgrounds in research, practice and graduate education. You’ll benefit from learning with one of the UK’s most successful Human Computer Interaction research groups.

A huge number of sectors, including entertainment, communications and media, healthcare, transport, resource delivery and emergency management, depend on interactive computing technologies, so graduates in the field are highly sought after.

Recent graduates from the department have gone on to work with companies such as BAE Systems, KPMG and the Web Usability Partnership. Graduates have also gone on to study and research at PhD level.

Why study Computer Science with us?

- The majority of our Masters graduates move directly into computer science careers in software development or consultancy.

- We have a fully-supported professional placement programme.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-human-computer-interaction/

Career opportunities

Employment opportunities are extensive, and our Masters graduates have moved into computing careers in the leading computer companies, major international banks, communication companies, government agencies and educational establishments.

These companies include:

- Web Usability Partnership

- Imagination Technologies

- Nomura

- Goldman Sachs

- OC Robotics

- Nokia

- PayPal

- PriceWaterhouseCooper

The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/



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Why choose this course?. The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Read more

Why choose this course?

The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Human Computer Interaction skills are also a common requirement for computer game companies.

What happens on the course?

  • Introduction to Human Computer Interaction
  • Accessible Systems
  • Research Methods for Mathematics
  • Group-based Software Development
  • Web Design
  • Information Interaction and Architecture
  • Dissertation

Careers

  • User interface designer
  • User-experience researcher
  • User experience designer
  • Usability analyst
  • Information architect
  • Usability engineer
  • Application developer
  • Interaction designer
  • Web developer
  • Human factors engineer
  • Software developer
  • Entrepreneur

What skills will you gain?

  • Demonstrate the ability to extract user requirements on interactive systems methodologically
  • Design and develop prototype systems based on HCI techniques
  • Evaluate existing interactive systems methodologically
  • Create and evaluate accessibility Systems
  • Design, create and evaluate information systems suitable for effective information interaction
  • Identify and model interactive behaviour of people as well as systems and analyse their efficiency

Join us on Social Media

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https://twitter.com/WLVsci_eng



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The discipline of Human Computer Interaction is about many things. It is about the interface that a system provides (and, therefore, is the most important and most complex component of most systems) but it is also about so much more. Read more
The discipline of Human Computer Interaction is about many things: It is about the interface that a system provides (and, therefore, is the most important and most complex component of most systems) but it is also about so much more. We need to understand the people that use the systems and their abilities and constraints. We need to understand how to build systems that really work and also how to evaluate them. We also need to be able to think creatively in order to build innovative solutions to new problems and emerging applications and domains - to be able to solve the problems of tomorrow’s world rather than just those of today.

This course covers the underpinning theories, methodologies and practices of HCI. It includes specialist modules in application domains. Through course and project work your degree is intimately integrated into the research of the University’s HCI centre.

Breakdown of course

This is a one year, full-time course. In the first 8 months, students will spend half of their time studying taught modules. Here we will cover the core principles, theories, methodologies and application areas of the discipline. There will also be an opportunity to take optional modules in areas such as Computer Security, Robotics or Nature Inspired Computation.

The other half of your time will be spent on two mini-projects. Here you will work one-to-one with one of our research-active staff to explore an area in great depth – analyzing the problem and existing solutions, developing new ideas and building or evaluating prototype systems. Here you will develop your skills in analysis, research, technology and also in presenting and explaining your work clearly and effectively.

The final four months will be spent extending the work of one of your mini-projects, again with expert one-to-one supervision.

About the School of Computer Science

The School of Computer Science at University of Birmingham has consistently been ranked in the Top 10 in UK league tables and has regularly achieved high satisfaction scores in National Student Surveys. 95% of our students go into graduate employment (Destination of Leavers from Higher Education Survey 2014/15), and our School is ranked 8th nationally for research quality in the '2014 Research Excellence Framework'.
Our work is regularly presented in international conferences and journals, indicating the high standards we achieve in research. In 2008, the UK Funding Councils undertook a national assessment of the quality of research at British universities, the RAE. Among 81 submissions nationally for computer science, the School is equal 7th in the proportion of 4* awards, for research quality that is world-leading in terms of originality, significance and rigour.

Funding and Scholarships

There are many ways to finance your postgraduate study at the University of Birmingham. To see what funding and scholarships are available, please visit: http://www.birmingham.ac.uk/postgraduate/funding

Open Days

Explore postgraduate study at Birmingham at our on-campus open days.
Register to attend at: http://www.birmingham.ac.uk/postgraduate/visit

Virtual Open Days

If you can’t make it to one of our on-campus open days, our virtual open days run regularly throughout the year. For more information, please visit: http://www.pg.bham.ac.uk

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This course is intended for postgraduate students from a wide variety of backgrounds. It will equip you with the necessary theory, practical knowledge and skills required to design, evaluate and implement interactive computing systems. Read more
This course is intended for postgraduate students from a wide variety of backgrounds. It will equip you with the necessary theory, practical knowledge and skills required to design, evaluate and implement interactive computing systems.

As computing applications become ever more pervasive, it is widely recognised by industry that the success or failure of this technology is very considerably influenced by the "human factor".

It is increasingly considered essential that end users - as well as wider stakeholders - are accounted for in the design process. In recent years, attempts to understand the complexities of user-system interactions associated with modern computer systems have led to the emergence of the discipline of interactive systems design.

The course is intended for students from a wide range of backgrounds, including those with first degrees in Computer Science, or many other areas such as Pure/Social Science (e.g. Psychology) or Engineering. If you are interested in designing interactive systems, then this course is aimed at you.

It will also appeal to prospective or current software engineers who wish to build upon their previously acquired skills and knowledge, as well as those of you who are looking for a strong basis for PhD research.

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This course is designed to be undertaken by those who need to apply the knowledge of the role of human factors/ergonomics in the design, evaluation and use of interactive systems. Read more
This course is designed to be undertaken by those who need to apply the knowledge of the role of human factors/ergonomics in the design, evaluation and use of interactive systems.

It will provide an understanding of the key issues related to the design, evaluation and use of user centered technologies and provide you with additional resources to facilitate the learning process.

The distance learning format means tht most of the material and background reading can be undertaken in your own time but with access to and support from University staff.

The course consists of two 30 credit modules, each studied over 6 months.

Information on distance learning can be found on the University's distance learning pages.

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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. Read more
Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. This interdisciplinary degree programme sits at the intersection of engineering, behavioural sciences, and design. It combines academic rigour with practical and professional skills highly valued by employers.

Degree information

Students develop an understanding of the relevance and application of human physical, cognitive, social and affective knowledge to the design of interactive systems. They learn to analyse and test user performance, preferences and experience in relation to human-centred interactive systems. Students will be able to characterise and apply range of human-computer interaction and user-centred design styles.

Students undertake modules to the value of 180 credits.

The programme consists of two compulsory 30 credit core modules, four 15 credit optional modules and a 60 credit research project.

A Postgraduate Diploma (120 credits, full-time nine months or flexible up to three years is offered) consisting of two compulsory 30 credit core modules and four 15 credit optional modules. A Postgraduate Certificate (60 credits), full-time three months or flexible up to two years is offered. This consists of one 30 credit core module and 30 credits of optional modules.

Core modules
-Interaction Science
-Interaction Design

Optional modules
-Accessibility and Assistive Technologies
-Affective Interaction
-Future Interfaces
-Human Factors for Digital Health
-Persuasive Games
-Physical Computing and Prototyping
-Socio-technical Systems

Dissertation/report
The MSc project gives you the opportunity to conduct research in the area of human-computer interaction under the supervision of a member of UCLIC staff. A broad range of topics and questions are offered and you will work closely with your supervisor in selecting and carrying out your project. Many former projects have contributed to publications at leading international conferences, such as the ACM SIGCHI conference.

Teaching and learning
Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Modules are assessed through a mixture of coursework and exams. Coursework is varied and includes design portfolios, presentations, videos, reflective reports, and online peer learning tasks as well as more traditional academic essays.

Careers

Our graduates are employed by technology multinationals, start-ups, government agencies, consultancies and in academia. They take up roles such as User Experience (UX) Researchers, Interaction Designers, Usability Specialists and Information Architects. Many progress to senior roles within a few years of graduation.

Employability
This degree is highly regarded by our colleagues in industry. Along with developing HCI research skills, the programme allows students to demonstrate skills in presenting, writing and collaboration that are valued by employers. We have a large network of alumni working in London and across the world. Many of them are involved with our industry speaker series and careers events, and they regularly send opportunities to our jobs mailing list for recent graduates.

Why study this degree at UCL?

This programme is taught by the UCL Interaction Centre (UCLIC), a world leading Centre of Excellence in Human-Computer Interaction, working collaboratively with industry and the research community. UCLIC, and before it the UCL Ergonomics Unit, have provided training in this field for over thirty years. We have excellent links with industry partners, offer students a weekly indsutry speaker series and run visits to consultancies and field sites.

Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Assessments are varied and include design portfolios, presentations, videos and reflective reports as well as academic essays and exams.

The MSc research project allows students to undertake cutting-edge research in human-computer interaction. Many former projects have been published and presented at leading international conferences.

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Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. Read more

Program overview

Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. HCI research is driven by technological advances and the increasing pervasiveness of computing devices in our society. With an emphasis on making computing technologies more user-friendly, HCI has emerged as a dynamic, multifaceted area of study that merges theory from science, engineering, and design––as well as concepts and methodologies from psychology, anthropology, sociology, and industrial design––with the technical concerns of computing.

The master of science degree in human-computer interaction provides the knowledge and skills necessary for conceptualizing, designing, implementing, and evaluating software applications and computing technologies for the benefit of the user, whether the user is an individual, a group, an organization, or a society. Human, technological, and organizational concerns are interwoven throughout the curriculum and addressed in team- and project-based learning experiences.

Plan of study

The program is comprised of four required core courses, up to three program electives (depending upon capstone option chosen), two application domain courses, and a capstone project or thesis.

Core courses

The core courses provide knowledge and skills in the conceptual and methodological frameworks of HCI and HCI research. Emphasis is on understanding human cognition as it applies to information systems plus interaction design, interface prototyping, and usability evaluation.

Electives

Student choose up to three electives, depending on which capstone option they choose to complete.

Program electives

Students will select two courses from the program electives list. In select cases, students can petition for approval to include a course complementray to the degree program as a program elective. See website for further details of available electives: https://www.rit.edu/programs/human-computer-interaction-ms

Application domain courses

To gain breadth in a technical area to which HCI concepts can be applied, students complete two courses in any of the following application domain areas. A special topics option is also available, with faculty approval, for individuals with interest in other HCI-related areas. See website for further details of available domain courses: https://www.rit.edu/programs/human-computer-interaction-ms

Thesis/Capstone project

Students may complete a thesis or capstone project. (Student who choose the capstone will complete one additional elective.) This experience is meant to be an empirical study of a HCI problem, which can be the development of a software product through user-centered design processes. The results are either published in a peer-reviewed journal or publicly disseminated in an appropriate professional venue.

Curriculum

Course sequence differs according to selected thesis/project option, see website for further details of a particular option's modules and electives: https://www.rit.edu/programs/human-computer-interaction-ms

Other admission requirements

-Have a minimum cumulative GPA of 3.0* (B average).
-Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
-Have prior study or professional experience in computing; however, study in other disciplines will be given consideration.
-Complete a graduate application.
-International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 570 (paper-based) or 88 (Internet-based) are required.
-Applicants with undergraduate degrees from foreign universities are required to submit GRE scores.

*Applicants with a GPA below 3.0 may be considered, but are required to submit standard Graduate Record Exam (GRE) scores.

Additional information

Prerequisites:
The program requires strong technical and social science skills. Knowledge of quantitative statistical methodologies is important since students review research studies as well as analyze the results of their own usability evaluations. Students are also expected to have a solid background in computer programming. These competencies may be demonstrated by previous course work, technical certifications, or comparable work experience. Bridge courses are available to fulfill any gaps in an applicant's qualifications. Applicants will be made aware of any areas where additional course work may be necessary.

Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

Online option:
The program can be completed on campus or online.

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This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career. Read more
This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career.

Who is it for?

This course is for people who share our ethos of wanting to design technology that meets user needs - interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated Websites, mobile apps or other interactive systems and think 'I want to be able to improve this.' It is for people that want to design technology based on an understanding of users' needs and to ensure that the products they and others design meet those needs. We welcome students who share this user-centred ethos.

Objectives

This course will equip you with the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design and encourages you to think about design in new ways - recognising that there are many 'right' ways to design interactive systems.

You will gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences. You will study modules that cover the entire user-centred design and evaluation process; from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Placements

You will have the option to undertake a six month UX internship, after the taught part of the course has finished.

All internships are paid and provide valuable work experience, enhancing employability. As an internship student you can apply the HCI/UX knowledge and skills you have developed on the course in real-world projects and build a UX work portfolio. This supports you in standing out in the job market. You will also get the opportunity to conduct your independent research project on a topic of interest to both you and the internship company. This helps ensure the practical importance of the research.

Previous internships include positions at:
-London UX agencies (e.g Webcredible, Foolproof, Bunnyfoot)
-The BBC
-The Telegraph
-Nature.com

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic. The lab is fitted with the latest technologies including a usability testing suite, mobile testing station, eye-tracker, interactive tabletop, brain interaction technology, 3D printer and more. We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. Industry professionals also participate in teaching and learning - by giving guest lectures, running practitioner tutorials and even by providing feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
-Examinations (which focus on applying HCI theory in realistic situations).
-Coursework (which range from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual courseworks are set during the course. Group courseworks are often centred around realistic design projects.
-Independent research project (dissertation). The independent project allows students to conduct original research on an HCI topic of their choice.
-Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry. Full-time students spend eight hours/week in lectures and four hours/week in seminars/tutorials. Part-time students spend half this time in classes. Overall workload is around 36 hours/week for full-time and 18 hours/week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies including Foolproof, Futureheads and eBay.

Taught Core Modules
-Interaction design (15 credits)
-Creativity in design (15 credits)
-Information architecture (15 credits)
.-Evaluating interactive systems (15 credits)
-Inclusive design (15 credits)
-Cognition and technologies (15 credits)
-Research, methods and professional issues (15 credits)

Taught Elective modules
-Web applications development (15 credits)
-Data visualisation (15 credits)
-Telemedicine (15 credits)

Career prospects

This course empowers students to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:
-UX Designer/Consultant
-User Researcher
-Information Architect
-Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.

Our course is highly respected by industry, with exceptional employability; Over 90% of students are employed within six months of graduating (City Graduate Destinations), in prestigious companies including Samsung, Tesco, Thomson Reuters and Google.

The median annual salary for our recent graduates is £34,000 per year (City Graduate Destinations).

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* Subject to validation, 2017 entry. Liverpool Hope’s MSc Computer Science is a research-informed, academically rigorous course and is designed to provide a flexible, purposeful and challenging set of coherent courses to meet scientific, industrial and employment challenges in this fast-evolving technological area. Read more
* Subject to validation, 2017 entry

Liverpool Hope’s MSc Computer Science is a research-informed, academically rigorous course and is designed to provide a flexible, purposeful and challenging set of coherent courses to meet scientific, industrial and employment challenges in this fast-evolving technological area. Graduates will have developed scientific and analytical skills which are highly valued in the computing, engineering, IT and business industries.

The course offers a mix of compulsory and elective courses, and a research dissertation, so you can focus your skill base and your potential career direction.

The course has been designed with employability in mind, whether it is within IT industry or as a function of other sectors, scientific computing and technical skills are in great demand and therefore highly valued. There are opportunities for placements and enterprise development.

Curriculum

The MSc Computer Science combines academic and practical course, consisting of eight taught courses (four compulsory and four elective) and a dissertation (final research project).

The Compulsory courses are:

· Computational Modelling and Simulation

· Algorithms

· Innovations in Computer Science

· Research Methods for Computer Science

· Dissertation for MSc Computer Science

Elective courses include:

· Embedded Systems and Robotics

· Cloud Computing and Web Services

· Mobile and Ubiquitous Computing

· Human Computer Interaction

· E-Business

Course Descriptions

· Computational Modelling and Simulation (compulsory – 15 credits): This course develops understanding and knowledge of the principles, techniques and design of computational modelling and their applications.

· Algorithms (compulsory - 15 credits): This course gives a firm grounding in the philosophy and evolution of algorithmic design and analysis for computer science, engineering and information systems.

· Innovations in Computer Science (compulsory - 15 credits): You will examine the particular research interests of Computer Science Department.

· Research Methods for Computer Science (compulsory - 15 credits): The course will expose you to the established techniques of research and enquiry that are used to extend, create and interpret knowledge in computer science

· Embedded Systems and Robotics (elective - 15 credits): This course will examine the Robotics Operating System and robotic programming languages, such as Urbi.

· Cloud Computing and Web Services (elective - 15 credits): You will study the concepts behind the idea of cloud computing and web services and gain practical knowledge of Azure, the .Net framework and C#.

· Mobile and Ubiquitous Computing (elective - 15 credits): You will examine mobile phone OSs (Android) and Windows Phone 7. You will learn how to develop software for these devices using JavaFX and C#/Silverlight.

· Human Computer Interaction (elective - 15 credits): Human computer interaction (HCI) is the study of interaction between people and computers and is the most multi-disciplinary module available in the MSc Computer Science.

·
* E-Business (elective - 15 credits): E-business encompasses, and is more than, e-commerce. You will examine e-commerce technology, such as the internet and web-based technologies.

· Dissertation for MSc Computer Science (compulsory - 60 credits): This module will allow the students to develop a Masters level research project with the support of an academic supervisor.

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The GIS (Geographical Information Science) MSc provides an education in the theoretical, scientific and practical aspects of GIS. Read more
The GIS (Geographical Information Science) MSc provides an education in the theoretical, scientific and practical aspects of GIS. It prepares students for technical and analytical GIS roles and is in high demand; we have very close links with industry and the majority of our students find employment prior to contemplating their degree.

Degree information

Students gain a solid grounding in the scientific principles underpinning the computational and analytical foundations of GISc. Our staff are world-leading experts in the areas of programming location-enabled Apps, spatial and 3D databases, big spatio-temporal analytics, citizen science and and human computer interaction, and the MSc therefore is able to offer a wide range of options and specialisations.

Students undertake modules to the value of 180 credits. The programme consists of four core modules (60 credits), four optional modules (60 credits) and a research project (60 credits). A Postgraduate Diploma, four core modules (60 credits), four optional modules (60 credits), full-time nine months is offered.

Core modules - core modules introduce the theory underpinning GIS, along with programming skills (python) and the basics of spatial analysis and statistcs. You'll learn to critically engage with GIS rather than just pushing buttons - how does the way data is captured and modelled influence the results of your analysis? Do you get the same results from two different GIS packages? Knowing what is inside the 'black box' means you understand analytical results and their limitations.
-GIS Principles and Technology
-Principles of Spatial Analysis
-Mapping Science
-Representations, Structures and Algorithms

Optional modules - term two is where you start to specialise, chosing modules that fit your interests, intended career choice and/or prepare you for your dissertation. At this point you can chose a heavilty technical route (e.g. databases, programming, human computer interaction) a more analytical route (spatio-temporal data mining, network and locational analysis, databases) or a mixture of the two routes. You will need to chose four modules in total. At least 30 credits of optional modules selected from :
-Geographical Information System Design
-Spatio-Temporal Analysis and Data Mining
-Web and Mobile GIS – Apps and Programming
-Spatial Databases and Data Management

Plus no more than 30 credits of optional modules (all term two) selected from :
-Airborne Data Acquisition
-Applied Building Information Modelling
-Network and Locational Analysis
-Image Understanding
-Ocean and Coastal Zone Management
-Positioning
-Research Methods
-Terrestrial Data Acquisition

Dissertation/report
All students undertake an independent research project which culminates in a dissertation of 10,000–15,000 words. Where appropriate, this may be undertaken in conjunction with one of our many industrial partners, including Arup, Joint Research Centre, British Red Cross, Transport for London.

Teaching and learning
The programme is delivered through lectures, practical classes, demonstrations and tutorials, and is supported by a series of external speakers from industry and visits to industrial who give weekly seminars describing how GIS is used in their field as well as what they are looking for when recruiting graduate GIS students. Assessment is through unseen examinations, group and individual coursework, formal and oral presentations, and the dissertation.

Careers

There are excellent employment prospects for our graduates, with starting salaries of around £25,000. Recent GIS graduates have found openings with large engineering design firms (such as Arup or WSP), specialist consultancy firms such as Deloitte or Informed Solutions, in leading professional software companies (such as ESRI or Google), with local authorities, for organisations such as Shell, Tesco, the Environment Agency, Transport for London, NHS and the Ordnance Survey.

Employability
Students will develop specific skills including a fundamental understanding of GIS and its application to real-world problems, through theoretical lectures covering the foundations of the science – how data is captured, map creation, generalisation, spatial data management, spatial analysis, data quality and error, and spatial algorithms. Students will develop strong technical (python, R, Java, HTML, Javascript, SQL) and analytical skills (data mining, human computer interaction and usability), and in order to fully understand the principles behind GIS will make use of multiple GIS packages, both proprietary and free/open source (ArcGIS, QGIS).

Why study this degree at UCL?

This highly regarded MSc has been running for nearly 30 years and is taught by internationally recognised academics. Our specialist GIS laboratory offers the latest open source and proprietary software and our unique dual focus on the computer science and analytical aspects of GIS means that you will be able to develop your skills in multiple directions.

Our close links with industry (a strong alumni group and weekly industrial seminars) mean that you will be able to directly link your classroom learning with your future career as a GIS professional; you can also undertake your dissertation with an industrial partner.

As well as weekly industrial seminars, you will have the option to do an industry-linked project, and you will be able to attend our annual GIS careers event, which is co-organized with the UK Assocation of Geographic Infrormation.

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The Masters in Computing Science provides you with a thorough grounding in advanced computing science, together with experience of conducting a development project, preparing you for responsible positions in the IT industry. Read more
The Masters in Computing Science provides you with a thorough grounding in advanced computing science, together with experience of conducting a development project, preparing you for responsible positions in the IT industry.

Why this programme

◾The School of Computing Science is consistently highly ranked achieving 2nd in Scotland and 10th in the UK (Complete University Guide 2017)
◾The School is a member of the Scottish Informatics and Computer Science Alliance: SICSA. This collaboration of Scottish universities aims to develop Scotland's place as a world leader in Informatics and Computer Science research and education.
◾You will have opportunities to meet employers who come to make recruitment presentations, and often seek to recruit our graduates during the programme.
◾You will benefit from having 24-hour access to a computer laboratory equipped with state-of-the-art hardware and software.
◾With a 92% overall student satisfaction in the National Student Survey 2015, computing at Glasgow continues to meet student expectations combining both teaching excellence and a supportive learning environment.

Programme structure

Modes of delivery of the MSc in Computing Science include lectures, seminars and tutorials and allow students the opportunity to take part in lab, project and team work.

Core courses
◾Research methods and techniques
◾Masters team project

Optional courses
◾Advanced networking and communications
◾Advanced operating systems
◾Algorithmics
◾Artificial intelligence
◾Big data: systems, programming and management
◾Computer architecture
◾Computer vision methods and applications
◾Cryptography and secure development
◾Cyber security forensics
◾Cyber security fundamentals
◾Distributed algorithms and systems
◾Enterprise cyber security
◾Functional programming
◾Human computer interaction
◾Human computer interaction: design and evaluation
◾Human-centred security
◾Information retrieval
◾Internet technology
◾IT architecture
◾Machine learning
◾Mobile human computer interaction
◾Modelling reactive systems
◾Safety critical systems.
◾Software project management
◾Theory of Computation
◾Web Science

Depending on staff availability, the optional courses listed here may change.

If you wish to engage in part-time study, please be aware that dependent upon your optional taught courses, you may still be expected to be on campus on most week days.

Accreditation

MSc Computing Science is accredited by the British Computer Society (BCS) and the Institution of Engineering & Technology (IET)

Our specialist MSc graduates in Computing Science, Software Engineering and Information Security are recognised by the British Computer Society (BCS), The Chartered Institute for IT, for the purposes of fully meeting the further learning academic requirement for registration as a Chartered IT Professional (CITP Further Learning) and partially meeting the academic requirement for registration as a Chartered Scientist (CSci). These programmes have also been awarded the Euro-Info Master Label.

[[Industry links and employability ]]

◾The School of Computing Science has extensive contacts with industrial partners who contribute to several of their taught courses, through active teaching, curriculum development, and panel discussion. Recent contributors include representatives from IBM, J.P. Morgan, Amazon, Adobe and Red Hat.
◾Employers are interested in graduates who have a combination of good technical skills and well-developed personal skills, and in this respect graduates of the MSc in Computing Science from the University of Glasgow are particularly well placed.
◾During the programme students have an opportunity to develop and practice relevant professional and transferrable skills, and to meet and learn from employers about working in the IT industry.

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The Masters in Information Security provides you with a thorough grounding in professional software development, together with experience of conducting a development project, preparing you for responsible positions in the IT industry. Read more
The Masters in Information Security provides you with a thorough grounding in professional software development, together with experience of conducting a development project, preparing you for responsible positions in the IT industry.

Why this programme

◾The School of Computing Science is consistently highly ranked achieving 2nd in Scotland and 10th in the UK (Complete University Guide 2017)
◾The School is a member of the Scottish Informatics and Computer Science Alliance: SICSA. This collaboration of Scottish universities aims to develop Scotland's place as a world leader in Informatics and Computer Science research and education.
◾You will have opportunities to meet employers who come to make recruitment presentations, and often seek to recruit our graduates during the programme.
◾You will benefit from having 24-hour access to a computer laboratory equipped with state-of-the-art hardware and software.

Programme structure

Modes of delivery of the MSc in Information Security include lectures, seminars and tutorials and allow students the opportunity to take part in lab, project and team work.

Core courses

◾Crytography and secure development
◾Cyber security fundamentals
◾Cyber security forensics
◾Enterprise cyber security
◾Human-centred security
◾Research methods and techniques
◾Safety critical systems
◾Masters team project

Optional courses

◾Advanced networking and communications
◾Advanced operating systems
◾Algorithmics
◾Artificial intelligence
◾Big data: systems, programming and management
◾Computer architecture
◾Computer vision methods and applications
◾Distributed algorithms and systems
◾Enterprise computing
◾Functional programming
◾Human computer interaction
◾Human computer interaction: design and evaluation
◾Information retrieval
◾Internet technology
◾IT architecture
◾Machine learning
◾Mobile human computer interaction
◾Modelling reactive systems
◾Software project management
◾Theory of computation
◾Web science

Depending on staff availability, the optional courses listed here may change.

If you wish to engage in part-time study, please be aware that dependent upon your optional taught courses, you may still be expected to be on campus on most week days.

Accreditation

MSc Information Security is accredited by the British Computer Society (BCS).

Our specialist MSc graduates in Computing Science, Software Engineering and Information Security are recognised by the British Computer Society (BCS), The Chartered Institute for IT, for the purposes of fully meeting the further learning academic requirement for registration as a Chartered IT Professional (CITP Further Learning) and partially meeting the academic requirement for registration as a Chartered Scientist (CSci). These programmes have also been awarded the Euro-Info Master Label.

Industry links and employability

◾Computer systems are frequently compromised by the efforts of opportunistic hackers. In many countries, legislation is forcing companies to take information security more seriously. Information security requires a clear understanding of relevant technological, social, and organizational issues, as well as the relationships between them.
◾The programme includes a thorough grounding in professional software development, together with experience of conducting a development project. The programme will prepare you for a responsible position in the IT industry.
◾The School of Computing Science has extensive contacts with industrial partners who contribute to several of their taught courses, through active teaching, curriculum development, and panel discussion. Recent contributors include representatives from IBM, J.P. Morgan, Amazon, Adobe and Red Hat.
◾During the programme students have an opportunity to develop and practice relevant professional and transferrable skills, and to meet and learn from employers about working in the IT industry.

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