Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).
Computer Science is at the cutting edge of modern technology, and is developing rapidly and Swansea Computer Science graduates enjoy excellent employment prospects.
Computer Science now plays a part in almost every aspect of our lives - science, engineering, the media, entertainment, travel, commerce and industry, public services and the home.
The MSc by Research Human Computer Interaction enables students to pursue a one year individual programme of research. The Human Computer Interaction programme would normally terminate after a year. However, under appropriate circumstances, this first year of research can also be used in a progression to Year 2 of a PhD degree.
Students of the MSc by Research Human Computer Interaction programme will be fully integrated into one of our established research groups and participate in research activities such as seminars, workshops, laboratories, and field work.
The Department of Computer Science is amongst the top 25 in the UK, with a growing reputation in research both nationally and internationally. It is home to world class researchers, excellent teaching programmes and fine laboratory facilities.
All postgraduate Computer Science programmes will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.
The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.
As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.
The results of the Research Excellence Framework (REF) 2014 show that we lead Wales in the field of Computer Science and are in the UK Top 20.
We are ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).
The MSc in Human Computer Interaction is a one-year taught programme run by the School of Computer Science. Much of the core content is delivered by members of the St Andrews Human Computer Interaction (SACHI) research group.
The course consists of two semesters of taught components followed by an 11-week project leading to the submission of a 15,000-word dissertation in August.
The taught portion of the MSc programme includes eight modules: five compulsory and three optional from a wide range available. Teaching methods include lectures, seminars, tutorials and practical classes. Most modules are assessed through practical coursework exercises and examinations. Class sizes typically range from 10 to 50 students.
All students are assigned an advisor who meets with them at the start of the year to discuss module choices and is available to assist with any academic difficulties during the year. A designated member of staff provides close supervision for the MSc project and dissertation.
The modules in this programme have varying methods of delivery and assessment. For more details of each module, including weekly contact hours, teaching methods and assessment, please see the latest module catalogue which is for the 2017–2018 academic year; some elements may be subject to change for 2018 entry.
You will study the technical, social and psychological factors behind the development of the interactive computing technologies, devices and systems that are part of all our lives. You’ll develop an understanding of how human psychology, communication and social relations underpin design innovations and user experience. You will learn how to design, develop and evaluate interactive systems with the needs of users in mind.
During your studies you will have exposure to the latest ideas, developing the confidence to manage your own large and complex projects. You will be taught by academics from multi-disciplinary backgrounds in research, practice and graduate education. You’ll benefit from learning with one of the UK’s most successful Human Computer Interaction research groups.
A huge number of sectors, including entertainment, communications and media, healthcare, transport, resource delivery and emergency management, depend on interactive computing technologies, so graduates in the field are highly sought after.
Recent graduates from the department have gone on to work with companies such as BAE Systems, KPMG and the Web Usability Partnership. Graduates have also gone on to study and research at PhD level.
- The majority of our Masters graduates move directly into computer science careers in software development or consultancy.
- We have a fully-supported professional placement programme.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
Employment opportunities are extensive, and our Masters graduates have moved into computing careers in the leading computer companies, major international banks, communication companies, government agencies and educational establishments.
These companies include:
- Web Usability Partnership
- Imagination Technologies
- Goldman Sachs
- OC Robotics
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
Human Computer Interaction (HCI) is probably the single most important area for the success of a computer system and also provides great opportunities for innovation and creativity. In this course you will cover the underpinning theories, methodologies and practice of the discipline.
You will also have the opportunity to broaden your studies through optional modules in areas such as Robotics, Nature Inspired Computing or Security. The course builds upon the worldclass research of the HCI Centre through project work and is designed to prepare you for a career in research or in industry or commerce.
The discipline of Human Computer Interaction is about many things: It is about the interface that a system provides (and, therefore, is the most important and most complex component of most systems) but it is also about so much more. We need to understand the people that use the systems and their abilities and constraints. We need to understand how to build systems that really work and also how to evaluate them. We also need to be able to think creatively in order to build innovative solutions to new problems and emerging applications and domains - to be able to solve the problems of tomorrow’s world rather than just those of today.
This course covers the underpinning theories, methodologies and practices of HCI. It includes specialist modules in application domains. Through course and project work your degree is intimately integrated into the research of the University’s HCI centre.
Breakdown of course
This is a one year, full-time course. In the first 8 months, students will spend half of their time studying taught modules. Here we will cover the core principles, theories, methodologies and application areas of the discipline, there will also be an opportunity to take optional modules.
You will also complete a research project. Here you will work one-to-one with one of our research-active staff to explore an area in great depth – analysing the problem and existing solutions, developing new ideas and building or evaluating prototype systems. You will develop your skills in analysis, research, technology and also in presenting and explaining your work clearly and effectively.
Learning is via lecture classes, problem-based workshops and one-to-one supervision. There will be some group work as part of the taught modules and there may be opportunities for industry-based project work. Most importantly, you will be part of a small, highly qualified group of students working closely with researchers within the HCI centre.
Assessment is by both practical and written coursework and examination. The project is assessed on the basis of a practical demonstration and a written report.
The research project, which may be based on your mini-project, is performed in collaboration with one of our active researchers. You will need to demonstrate an ability to define aims, objectives and plans, manage your project and time, use the results of systematic literature searches and communicate in writing and verbally. The project may also involve the development of software. It is through the mini-project and the final project that you can really develop your skills and expertise.
The application of HCI is relevant to a number of industries including health care, games and entertainment and mobile communication. Graduates will have the skills to undertake a wide range of roles, such as user experience, user research, interactive design or information architecture. In addition, graduates of this programme are well prepared to continue their studies through research for a PhD.
University Careers Network
Preparation for your career should be one of the first things you think about as you start university. Whether you have a clear idea of where your future aspirations lie or want to consider the broad range of opportunities available once you have a Birmingham degree, our Careers Network can help you achieve your goal.
Our unique careers guidance service is tailored to your academic subject area, offering a specialised team (in each of the five academic colleges) who can give you expert advice. Our team source exclusive work experience opportunities to help you stand out amongst the competition, with mentoring, global internships and placements available to you. Once you have a career in your sights, one-to-one support with CVs and job applications will help give you the edge.
If you make the most of the wide range of services you will be able to develop your career from the moment you arrive.
The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Human Computer Interaction skills are also a common requirement for computer game companies.
Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. This interdisciplinary degree programme sits at the intersection of engineering, behavioural sciences, and design. It combines academic rigour with practical and professional skills highly valued by employers.
Students develop an understanding of the relevance and application of human physical, cognitive, social, and affective knowledge to the design of interactive systems. They learn to analyse and test user performance, preferences and experience in relation to human-centred interactive systems. Students will be able to characterise and apply a range of human-computer interaction and user-centred design styles.
Students undertake modules to the value of 180 credits.
The programme consists of two compulsory 30-credit core modules, four 15-credit optional modules and a 60-credit research project.
A Postgraduate Diploma (120 credits, full-time nine months or flexible up to three years is offered) consisting of two compulsory 30-credit core modules and four 15-credit optional modules.
A Postgraduate Certificate (60 credits), full-time three months or flexible up to two years is offered. This consists of one 30-credit core module and 30 credits of optional modules.
The MSc project gives you the opportunity to conduct research in the area of human-computer interaction under the supervision of a member of UCLIC staff. A broad range of topics and questions are offered and you will work closely with your supervisor in selecting and carrying out your project. Many former projects have contributed to publications at leading international conferences, such as the ACM SIGCHI conference.
Teaching and learning
Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Modules are assessed through a mixture of coursework and exams. Coursework is varied and includes design portfolios, presentations, videos, reflective reports, and online peer learning tasks as well as more traditional academic essays.
Further information on modules and degree structure is available on the department website: Human-Computer Interaction MSc
Our graduates are employed by technology multinationals, start-ups, government agencies, consultancies and in academia. They take up roles such as User Experience (UX) Researchers, Interaction Designers, Usability Specialists and Information Architects. Many progress to senior roles within a few years of graduation.
This degree is highly regarded by our colleagues in industry. Along with developing HCI research skills, the programme allows students to demonstrate skills in presenting, writing and collaboration that are valued by employers. We have a large network of alumni working in London and across the world. Many of them are involved with our industry speaker series and careers events, and they regularly send opportunities to our jobs mailing list for recent graduates.
This programme is taught by the UCL Interaction Centre (UCLIC), a world leading Centre of Excellence in Human-Computer Interaction, working collaboratively with industry and the research community. UCLIC, and before it the UCL Ergonomics Unit, have provided training in this field for over thirty years. We have excellent links with industry partners, offer students a weekly industry speaker series and run visits to consultancies and field sites.
Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Assessments are varied and include design portfolios, presentations, videos and reflective reports as well as academic essays and exams.
The MSc research project allows students to undertake cutting-edge research in human-computer interaction. Many former projects have been published and presented at leading international conferences.
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
The following REF score was awarded to the department: Division of Psychology & Language Sciences
83% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
This course is for people who want to design technology that meets user needs, creating interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated websites, mobile apps or other interactive systems and want to improve them. This course will help you appreciate design technology based on an understanding of users' needs and ensure that the products you and others design meet those needs.
This course will help you to:
Accredited by BCS, The Chartered Institute for IT for the purposes of partially meeting the academic requirement for registration as a Chartered IT Professional.
After the taught part of the course is completed, you will have the opportunity to take part in a six-month internship which gives you valuable work experience and increases your employability. Internships offer an exceptional opportunity to make you stand out in a competitive job market place. We have extensive experience in helping students to secure placement employment in the IT industry.
You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic.
The lab is fitted with the latest technologies including:
We employ student consultants on some projects, providing the opportunity to work on real client projects.
The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. We also have close links with industry. Industry professionals help inform and shape the curriculum, setting briefs for the assessments and participating in teaching and learning - by giving guest lectures and running practitioner tutorials. They also provide feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.
The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.
You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry.
Full-time students spend eight hours per week in lectures and four hours per week in seminars and tutorials. Part-time students spend half this time in classes.
Overall workload is around 36 hours per week for full-time and 18 hours per week for part-time students.
You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.
A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies, such as Foolproof, Futureheads and eBay.
This course enables you to make informed decisions on how to apply your knowledge in original and creative ways. As a result, this course empowers you to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.
There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.
The Human-Computer Interaction (HCI) programme at Tallinn University is a multidisciplinary curriculum that emphasises technology for the benefit of people.This curriculum brings together computing, design and cognitive psychology. It offers a research-based approach to designing interactive, software and technical systems.It enables you to shape the world through what you design.
We welcome students with a wide variety of backgrounds. We favour everyone who is interested in improving the way technology is made available to people and intertwined with their lives. We favour:
Why study with us?
This is your chance to become a well grounded Human-Computer Interaction specialist, able to act as a scholarly design researcher, a knowledgeable interaction designer, or a discerning user experience professional. It’s an opportunity to mould your future, our future, and study in the most E of all countries, Estonia.
Not only will you be able to systematically go from an idea, opportunity or challenge, to a technology-based solution, you will also be able to do it based on sound theoretical grounds. You will:
Our programme starts with a sound and thorough introduction to the field of Human-Computer Interaction, moves on to a semester long integrated interaction design project and rounds up with topics such as:
The capstone is your master thesis. Research-based, practice-base, many configurations are possible but surely it will be a in-depth experience.
Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.
We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.
This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.
Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.
Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.
The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.
Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme
The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.
The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.
The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.
With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.
Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.
To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.
Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.
Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.
Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.
Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.
Some interaction designers are also found in the role of change agents in public organisations and NGOs.
Master's Degree (60 credits).
Degree of Master of Science (60 Credits) with a Major in Interaction Design.
Master's Degree (120 credits).
Degree of Master of Science (120 Credits) with a Major in Interaction Design.
The Masters in Computing Science provides you with a thorough grounding in advanced computing science, together with experience of conducting a development project, preparing you for responsible positions in the IT industry.
The Masters in Computing Science provides you with a thorough grounding in advanced computing science, together with experience of conducting a development project, preparing you for responsible positions in the IT industry.
Modes of delivery of the MSc in Computing Science include lectures, seminars and tutorials and allow students the opportunity to take part in lab, project and team work.
Depending on staff availability, the optional courses listed here may change.
If you wish to engage in part-time study, please be aware that dependent upon your optional taught courses, you may still be expected to be on campus on most week days.
Career opportunities include responsible positions, not only in the IT sector but also in many other sectors such as education, engineering, health services, financial services, government, manufacturing, retail, and transport. You will also be well qualified to proceed to study for a PhD in computing science.
Graduates of this programme have gone on to positions such as:
Software Engineering at Kana Software
IT-Trainee at Allianz Deutschland
Research Assistant at a university
Lab Demonstrator at a university.