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Masters Degrees (Human Computer Interaction)

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Human Computer Interaction at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

Computer Science is at the cutting edge of modern technology, and is developing rapidly and Swansea Computer Science graduates enjoy excellent employment prospects.

Computer Science now plays a part in almost every aspect of our lives - science, engineering, the media, entertainment, travel, commerce and industry, public services and the home.

The MSc by Research Human Computer Interaction enables students to pursue a one year individual programme of research. The Human Computer Interaction programme would normally terminate after a year. However, under appropriate circumstances, this first year of research can also be used in a progression to Year 2 of a PhD degree.

Students of the MSc by Research Human Computer Interaction programme will be fully integrated into one of our established research groups and participate in research activities such as seminars, workshops, laboratories, and field work.

Key Features

The Department of Computer Science is amongst the top 25 in the UK, with a growing reputation in research both nationally and internationally. It is home to world class researchers, excellent teaching programmes and fine laboratory facilities.

All postgraduate Computer Science programmes will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Research

The results of the Research Excellence Framework (REF) 2014 show that we lead Wales in the field of Computer Science and are in the UK Top 20.

We are ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).



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The MSc in Human Computer Interaction is a one-year taught programme run by the School of Computer Science. Much of the core content is delivered by members of the . Read more

The MSc in Human Computer Interaction is a one-year taught programme run by the School of Computer Science. Much of the core content is delivered by members of the St Andrews Human Computer Interaction (SACHI) research group.

The course consists of two semesters of taught components followed by an 11-week project leading to the submission of a 15,000-word dissertation in August.

Highlights

  • The MSc in Human Computer Interaction is a specialist course but retains some flexibility, allowing students to pursue other areas of computer science alongside the compulsory specialist modules.
  • The course develops students' practical skills in the process and practice of prototyping and implementing interactive computing systems.
  • Students undertake a significant project, including a wide-ranging investigation, leading to their dissertation which enables them to consolidate and extend their specialist knowledge and critical thinking.
  • The School has a dedicated HCI laboratory with specialist equipment, including an 84-inch Microsoft Hub, a 3D printer, Google Soli sensors, and a diverse range of eye-tracking and motion-capture equipment.
  • Students have 24-hour access to modern computing laboratories, provisioned with dual-screen PC workstations and group-working facilities.

Students may switch to an MSc in Advanced Computer Science or in Information Technology after the first semester.

Teaching format

The taught portion of the MSc programme includes eight modules: five compulsory and three optional from a wide range available. Teaching methods include lectures, seminars, tutorials and practical classes. Most modules are assessed through practical coursework exercises and examinations. Class sizes typically range from 10 to 50 students.

All students are assigned an advisor who meets with them at the start of the year to discuss module choices and is available to assist with any academic difficulties during the year. A designated member of staff provides close supervision for the MSc project and dissertation.

Modules

The modules in this programme have varying methods of delivery and assessment. For more details of each module, including weekly contact hours, teaching methods and assessment, please see the latest module catalogue which is for the 2017–2018 academic year; some elements may be subject to change for 2018 entry.



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Learn how to design, build and evaluate interactive systems. Discover the multi-disciplinary nature of human computer interaction and user experience design. Read more

Learn how to design, build and evaluate interactive systems. Discover the multi-disciplinary nature of human computer interaction and user experience design.

You will study the technical, social and psychological factors behind the development of the interactive computing technologies, devices and systems that are part of all our lives. You’ll develop an understanding of how human psychology, communication and social relations underpin design innovations and user experience. You will learn how to design, develop and evaluate interactive systems with the needs of users in mind.

During your studies you will have exposure to the latest ideas, developing the confidence to manage your own large and complex projects. You will be taught by academics from multi-disciplinary backgrounds in research, practice and graduate education. You’ll benefit from learning with one of the UK’s most successful Human Computer Interaction research groups.

A huge number of sectors, including entertainment, communications and media, healthcare, transport, resource delivery and emergency management, depend on interactive computing technologies, so graduates in the field are highly sought after.

Recent graduates from the department have gone on to work with companies such as BAE Systems, KPMG and the Web Usability Partnership. Graduates have also gone on to study and research at PhD level.

Why study Computer Science with us?

- The majority of our Masters graduates move directly into computer science careers in software development or consultancy.

- We have a fully-supported professional placement programme.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-human-computer-interaction/

Career opportunities

Employment opportunities are extensive, and our Masters graduates have moved into computing careers in the leading computer companies, major international banks, communication companies, government agencies and educational establishments.

These companies include:

- Web Usability Partnership

- Imagination Technologies

- Nomura

- Goldman Sachs

- OC Robotics

- Nokia

- PayPal

- PriceWaterhouseCooper

The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/



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Human Computer Interaction (HCI) is probably the single most important area for the success of a computer system and also provides great opportunities for innovation and creativity. Read more

Human Computer Interaction (HCI) is probably the single most important area for the success of a computer system and also provides great opportunities for innovation and creativity. In this course you will cover the underpinning theories, methodologies and practice of the discipline.

You will also have the opportunity to broaden your studies through optional modules in areas such as Robotics, Nature Inspired Computing or Security. The course builds upon the worldclass research of the HCI Centre through project work and is designed to prepare you for a career in research or in industry or commerce.

Course details

The discipline of Human Computer Interaction is about many things: It is about the interface that a system provides (and, therefore, is the most important and most complex component of most systems) but it is also about so much more. We need to understand the people that use the systems and their abilities and constraints. We need to understand how to build systems that really work and also how to evaluate them. We also need to be able to think creatively in order to build innovative solutions to new problems and emerging applications and domains - to be able to solve the problems of tomorrow’s world rather than just those of today.

This course covers the underpinning theories, methodologies and practices of HCI. It includes specialist modules in application domains. Through course and project work your degree is intimately integrated into the research of the University’s HCI centre.

Breakdown of course

This is a one year, full-time course. In the first 8 months, students will spend half of their time studying taught modules. Here we will cover the core principles, theories, methodologies and application areas of the discipline, there will also be an opportunity to take optional modules.

You will also complete a research project. Here you will work one-to-one with one of our research-active staff to explore an area in great depth – analysing the problem and existing solutions, developing new ideas and building or evaluating prototype systems. You will develop your skills in analysis, research, technology and also in presenting and explaining your work clearly and effectively.

Learning and teaching

Learning is via lecture classes, problem-based workshops and one-to-one supervision. There will be some group work as part of the taught modules and there may be opportunities for industry-based project work. Most importantly, you will be part of a small, highly qualified group of students working closely with researchers within the HCI centre.

Assessment is by both practical and written coursework and examination. The project is assessed on the basis of a practical demonstration and a written report.

The research project, which may be based on your mini-project, is performed in collaboration with one of our active researchers. You will need to demonstrate an ability to define aims, objectives and plans, manage your project and time, use the results of systematic literature searches and communicate in writing and verbally. The project may also involve the development of software. It is through the mini-project and the final project that you can really develop your skills and expertise.

Employability

The application of HCI is relevant to a number of industries including health care, games and entertainment and mobile communication. Graduates will have the skills to undertake a wide range of roles, such as user experience, user research, interactive design or information architecture. In addition, graduates of this programme are well prepared to continue their studies through research for a PhD.

University Careers Network

Preparation for your career should be one of the first things you think about as you start university. Whether you have a clear idea of where your future aspirations lie or want to consider the broad range of opportunities available once you have a Birmingham degree, our Careers Network can help you achieve your goal.

Our unique careers guidance service is tailored to your academic subject area, offering a specialised team (in each of the five academic colleges) who can give you expert advice. Our team source exclusive work experience opportunities to help you stand out amongst the competition, with mentoring, global internships and placements available to you. Once you have a career in your sights, one-to-one support with CVs and job applications will help give you the edge.

If you make the most of the wide range of services you will be able to develop your career from the moment you arrive.



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The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Read more

The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Human Computer Interaction skills are also a common requirement for computer game companies.

What happens on the course?

  • Introduction to Human Computer Interaction
  • Accessible Systems
  • Research Methods for Mathematics
  • Group-based Software Development
  • Web Design
  • Information Interaction and Architecture
  • Dissertation

Career path

  • User interface designer
  • User-experience researcher
  • User experience designer
  • Usability analyst
  • Information architect
  • Usability engineer
  • Application developer
  • Interaction designer
  • Web developer
  • Human factors engineer
  • Software developer
  • Entrepreneur

What skills will you gain?

  • Demonstrate the ability to extract user requirements on interactive systems methodologically
  • Design and develop prototype systems based on HCI techniques
  • Evaluate existing interactive systems methodologically
  • Create and evaluate accessibility Systems
  • Design, create and evaluate information systems suitable for effective information interaction
  • Identify and model interactive behaviour of people as well as systems and analyse their efficiency


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This course is intended for postgraduate students from a wide variety of backgrounds. It will equip you with the necessary theory, practical knowledge and skills required to design, evaluate and implement interactive computing systems. Read more
This course is intended for postgraduate students from a wide variety of backgrounds. It will equip you with the necessary theory, practical knowledge and skills required to design, evaluate and implement interactive computing systems.

As computing applications become ever more pervasive, it is widely recognised by industry that the success or failure of this technology is very considerably influenced by the "human factor".

It is increasingly considered essential that end users - as well as wider stakeholders - are accounted for in the design process. In recent years, attempts to understand the complexities of user-system interactions associated with modern computer systems have led to the emergence of the discipline of interactive systems design.

The course is intended for students from a wide range of backgrounds, including those with first degrees in Computer Science, or many other areas such as Pure/Social Science (e.g. Psychology) or Engineering. If you are interested in designing interactive systems, then this course is aimed at you.

It will also appeal to prospective or current software engineers who wish to build upon their previously acquired skills and knowledge, as well as those of you who are looking for a strong basis for PhD research.

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This course is designed to be undertaken by those who need to apply the knowledge of the role of human factors/ergonomics in the design, evaluation and use of interactive systems. Read more
This course is designed to be undertaken by those who need to apply the knowledge of the role of human factors/ergonomics in the design, evaluation and use of interactive systems.

It will provide an understanding of the key issues related to the design, evaluation and use of user centered technologies and provide you with additional resources to facilitate the learning process.

The distance learning format means tht most of the material and background reading can be undertaken in your own time but with access to and support from University staff.

The course consists of two 30 credit modules, each studied over 6 months.

Information on distance learning can be found on the University's distance learning pages.

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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. Read more

Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. This interdisciplinary degree programme sits at the intersection of engineering, behavioural sciences, and design. It combines academic rigour with practical and professional skills highly valued by employers.

About this degree

Students develop an understanding of the relevance and application of human physical, cognitive, social, and affective knowledge to the design of interactive systems. They learn to analyse and test user performance, preferences and experience in relation to human-centred interactive systems. Students will be able to characterise and apply a range of human-computer interaction and user-centred design styles.

Students undertake modules to the value of 180 credits.

The programme consists of two compulsory 30-credit core modules, four 15-credit optional modules and a 60-credit research project.

A Postgraduate Diploma (120 credits, full-time nine months or flexible up to three years is offered) consisting of two compulsory 30-credit core modules and four 15-credit optional modules.

A Postgraduate Certificate (60 credits), full-time three months or flexible up to two years is offered. This consists of one 30-credit core module and 30 credits of optional modules.

Core modules

  • Interaction Science
  • Interaction Design

Optional modules

  • Accessibility and Assistive Technologies
  • Affective Interaction
  • Future Interfaces
  • Human Factors for Digital Health
  • Persuasive Games
  • Physical Computing and Prototyping
  • Socio-technical Systems
  • User-Centred Data Visualization

Dissertation/report

The MSc project gives you the opportunity to conduct research in the area of human-computer interaction under the supervision of a member of UCLIC staff. A broad range of topics and questions are offered and you will work closely with your supervisor in selecting and carrying out your project. Many former projects have contributed to publications at leading international conferences, such as the ACM SIGCHI conference.

Teaching and learning

Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Modules are assessed through a mixture of coursework and exams. Coursework is varied and includes design portfolios, presentations, videos, reflective reports, and online peer learning tasks as well as more traditional academic essays.

Further information on modules and degree structure is available on the department website: Human-Computer Interaction MSc

Careers

Our graduates are employed by technology multinationals, start-ups, government agencies, consultancies and in academia. They take up roles such as User Experience (UX) Researchers, Interaction Designers, Usability Specialists and Information Architects. Many progress to senior roles within a few years of graduation.

Employability

This degree is highly regarded by our colleagues in industry. Along with developing HCI research skills, the programme allows students to demonstrate skills in presenting, writing and collaboration that are valued by employers. We have a large network of alumni working in London and across the world. Many of them are involved with our industry speaker series and careers events, and they regularly send opportunities to our jobs mailing list for recent graduates.

Why study this degree at UCL?

This programme is taught by the UCL Interaction Centre (UCLIC), a world leading Centre of Excellence in Human-Computer Interaction, working collaboratively with industry and the research community. UCLIC, and before it the UCL Ergonomics Unit, have provided training in this field for over thirty years. We have excellent links with industry partners, offer students a weekly industry speaker series and run visits to consultancies and field sites.

Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Assessments are varied and include design portfolios, presentations, videos and reflective reports as well as academic essays and exams.

The MSc research project allows students to undertake cutting-edge research in human-computer interaction. Many former projects have been published and presented at leading international conferences.

Research Excellence Framework (REF)

The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.

The following REF score was awarded to the department: Division of Psychology & Language Sciences

83% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)

Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.



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Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. Read more

Program overview

Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. HCI research is driven by technological advances and the increasing pervasiveness of computing devices in our society. With an emphasis on making computing technologies more user-friendly, HCI has emerged as a dynamic, multifaceted area of study that merges theory from science, engineering, and design––as well as concepts and methodologies from psychology, anthropology, sociology, and industrial design––with the technical concerns of computing.

The master of science degree in human-computer interaction provides the knowledge and skills necessary for conceptualizing, designing, implementing, and evaluating software applications and computing technologies for the benefit of the user, whether the user is an individual, a group, an organization, or a society. Human, technological, and organizational concerns are interwoven throughout the curriculum and addressed in team- and project-based learning experiences.

Plan of study

The program is comprised of four required core courses, up to three program electives (depending upon capstone option chosen), two application domain courses, and a capstone project or thesis.

Core courses

The core courses provide knowledge and skills in the conceptual and methodological frameworks of HCI and HCI research. Emphasis is on understanding human cognition as it applies to information systems plus interaction design, interface prototyping, and usability evaluation.

Electives

Student choose up to three electives, depending on which capstone option they choose to complete.

Program electives

Students will select two courses from the program electives list. In select cases, students can petition for approval to include a course complementray to the degree program as a program elective. See website for further details of available electives: https://www.rit.edu/programs/human-computer-interaction-ms

Application domain courses

To gain breadth in a technical area to which HCI concepts can be applied, students complete two courses in any of the following application domain areas. A special topics option is also available, with faculty approval, for individuals with interest in other HCI-related areas. See website for further details of available domain courses: https://www.rit.edu/programs/human-computer-interaction-ms

Thesis/Capstone project

Students may complete a thesis or capstone project. (Student who choose the capstone will complete one additional elective.) This experience is meant to be an empirical study of a HCI problem, which can be the development of a software product through user-centered design processes. The results are either published in a peer-reviewed journal or publicly disseminated in an appropriate professional venue.

Curriculum

Course sequence differs according to selected thesis/project option, see website for further details of a particular option's modules and electives: https://www.rit.edu/programs/human-computer-interaction-ms

Other admission requirements

-Have a minimum cumulative GPA of 3.0* (B average).
-Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
-Have prior study or professional experience in computing; however, study in other disciplines will be given consideration.
-Complete a graduate application.
-International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 570 (paper-based) or 88 (Internet-based) are required.
-Applicants with undergraduate degrees from foreign universities are required to submit GRE scores.

*Applicants with a GPA below 3.0 may be considered, but are required to submit standard Graduate Record Exam (GRE) scores.

Additional information

Prerequisites:
The program requires strong technical and social science skills. Knowledge of quantitative statistical methodologies is important since students review research studies as well as analyze the results of their own usability evaluations. Students are also expected to have a solid background in computer programming. These competencies may be demonstrated by previous course work, technical certifications, or comparable work experience. Bridge courses are available to fulfill any gaps in an applicant's qualifications. Applicants will be made aware of any areas where additional course work may be necessary.

Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

Online option:
The program can be completed on campus or online.

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Who is it for?. This course is for people who want to design technology that meets user needs, creating interactive systems that are useful, easy-to-use and engaging. Read more

Who is it for?

This course is for people who want to design technology that meets user needs, creating interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated websites, mobile apps or other interactive systems and want to improve them. This course will help you appreciate design technology based on an understanding of users' needs and ensure that the products you and others design meet those needs.

Objectives

This course will help you to:

  • Understand the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design.
  • Think about design in new ways - recognising that there are many 'right' ways to design interactive systems.
  • Gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences.
  • Study modules that cover the entire user-centred design and evaluation process - from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Accreditation

Accredited by BCS, The Chartered Institute for IT for the purposes of partially meeting the academic requirement for registration as a Chartered IT Professional.

Internships

After the taught part of the course is completed, you will have the opportunity to take part in a six-month internship which gives you valuable work experience and increases your employability. Internships offer an exceptional opportunity to make you stand out in a competitive job market place. We have extensive experience in helping students to secure placement employment in the IT industry.

Learn more about internships in Industry at City.

Recent internship companies

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic.

The lab is fitted with the latest technologies including:

  • A usability testing suite
  • Mobile testing station
  • Eye-tracker
  • Interactive table-top
  • Brain interaction technology
  • 3D-printer and more.

We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. We also have close links with industry. Industry professionals help inform and shape the curriculum, setting briefs for the assessments and participating in teaching and learning - by giving guest lectures and running practitioner tutorials. They also provide feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:

  • Examinations (which focus on applying HCI theory in realistic situations)
  • Coursework (which ranges from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual coursework is set during the course. Group coursework is often centred around realistic design projects
  • Independent research project (dissertation). The independent project allows you to conduct original research on an HCI topic of your choice

Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry.

Full-time students spend eight hours per week in lectures and four hours per week in seminars and tutorials. Part-time students spend half this time in classes.

Overall workload is around 36 hours per week for full-time and 18 hours per week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies, such as Foolproof, Futureheads and eBay.

Career prospects

This course enables you to make informed decisions on how to apply your knowledge in original and creative ways. As a result, this course empowers you to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:

  • UX Designer/Consultant.
  • User Researcher.
  • Information Architect.
  • Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.



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The Human-Computer Interaction (HCI) programme at Tallinn University is a multidisciplinary curriculum that emphasises technology for the benefit of people.This curriculum brings together computing, design and cognitive psychology. Read more

The Human-Computer Interaction (HCI) programme at Tallinn University is a multidisciplinary curriculum that emphasises technology for the benefit of people.This curriculum brings together computing, design and cognitive psychology. It offers a research-based approach to designing interactive, software and technical systems.It enables you to shape the world through what you design.

Who are we looking for?

We welcome students with a wide variety of backgrounds. We favour everyone who is interested in improving the way technology is made available to people and intertwined with their lives. We favour:

  • Developers
  • Designers
  • Anthropologists
  • Psychologists

Why study with us?

This is your chance to become a well grounded Human-Computer Interaction specialist, able to act as a scholarly design researcher, a knowledgeable interaction designer, or a discerning user experience professional. It’s an opportunity to mould your future, our future, and study in the most E of all countries, Estonia.

Not only will you be able to systematically go from an idea, opportunity or challenge, to a technology-based solution, you will also be able to do it based on sound theoretical grounds. You will:

  • Combine computational thinking with design thinking
  • Integrate academic and practitioner perspectives

Our programme starts with a sound and thorough introduction to the field of Human-Computer Interaction, moves on to a semester long integrated interaction design project and rounds up with topics such as:

  • Ambient and ubiquitous computing
  • Physiological and affective computing
  • Perception and attention
  • Cognition and emotion

The capstone is your master thesis. Research-based, practice-base, many configurations are possible but surely it will be a in-depth experience.



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Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Read more

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.


Interaction Design at Malmö University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.

This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.

Interaction Design: one-year programme

Interaction Design: two-year programme

The education is provided by the Faculty of Culture and Society at the department School of Arts and Communication.


Practical Design Skills and Academic Research

Internationally Recognised

Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.

Who are you?

Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.

Content

The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.

Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme

Teaching Methods

The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.

Studio-based

The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams

The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.

Humanistic approach

With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.

Reflective and experimental design thinking and practical doing

Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.

To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project

Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.

Career opportunities

Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.

Potential positions

Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.

Some interaction designers are also found in the role of change agents in public organisations and NGOs.


Degree

Master's Degree (60 credits).

Degree of Master of Science (60 Credits) with a Major in Interaction Design.

*OR (if you choose two years programme)

Master's Degree (120 credits).

Degree of Master of Science (120 Credits) with a Major in Interaction Design.




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The GIS (Geographical Information Science) MSc provides an education in the theoretical, scientific and practical aspects of GIS. Read more
The GIS (Geographical Information Science) MSc provides an education in the theoretical, scientific and practical aspects of GIS. It prepares students for technical and analytical GIS roles and is in high demand; we have very close links with industry and the majority of our students find employment prior to contemplating their degree.

Degree information

Students gain a solid grounding in the scientific principles underpinning the computational and analytical foundations of GISc. Our staff are world-leading experts in the areas of programming location-enabled Apps, spatial and 3D databases, big spatio-temporal analytics, citizen science and and human computer interaction, and the MSc therefore is able to offer a wide range of options and specialisations.

Students undertake modules to the value of 180 credits. The programme consists of four core modules (60 credits), four optional modules (60 credits) and a research project (60 credits). A Postgraduate Diploma, four core modules (60 credits), four optional modules (60 credits), full-time nine months is offered.

Core modules - core modules introduce the theory underpinning GIS, along with programming skills (python) and the basics of spatial analysis and statistcs. You'll learn to critically engage with GIS rather than just pushing buttons - how does the way data is captured and modelled influence the results of your analysis? Do you get the same results from two different GIS packages? Knowing what is inside the 'black box' means you understand analytical results and their limitations.
-GIS Principles and Technology
-Principles of Spatial Analysis
-Mapping Science
-Representations, Structures and Algorithms

Optional modules - term two is where you start to specialise, chosing modules that fit your interests, intended career choice and/or prepare you for your dissertation. At this point you can chose a heavilty technical route (e.g. databases, programming, human computer interaction) a more analytical route (spatio-temporal data mining, network and locational analysis, databases) or a mixture of the two routes. You will need to chose four modules in total. At least 30 credits of optional modules selected from :
-Geographical Information System Design
-Spatio-Temporal Analysis and Data Mining
-Web and Mobile GIS – Apps and Programming
-Spatial Databases and Data Management

Plus no more than 30 credits of optional modules (all term two) selected from :
-Airborne Data Acquisition
-Applied Building Information Modelling
-Network and Locational Analysis
-Image Understanding
-Ocean and Coastal Zone Management
-Positioning
-Research Methods
-Terrestrial Data Acquisition

Dissertation/report
All students undertake an independent research project which culminates in a dissertation of 10,000–15,000 words. Where appropriate, this may be undertaken in conjunction with one of our many industrial partners, including Arup, Joint Research Centre, British Red Cross, Transport for London.

Teaching and learning
The programme is delivered through lectures, practical classes, demonstrations and tutorials, and is supported by a series of external speakers from industry and visits to industrial who give weekly seminars describing how GIS is used in their field as well as what they are looking for when recruiting graduate GIS students. Assessment is through unseen examinations, group and individual coursework, formal and oral presentations, and the dissertation.

Careers

There are excellent employment prospects for our graduates, with starting salaries of around £25,000. Recent GIS graduates have found openings with large engineering design firms (such as Arup or WSP), specialist consultancy firms such as Deloitte or Informed Solutions, in leading professional software companies (such as ESRI or Google), with local authorities, for organisations such as Shell, Tesco, the Environment Agency, Transport for London, NHS and the Ordnance Survey.

Employability
Students will develop specific skills including a fundamental understanding of GIS and its application to real-world problems, through theoretical lectures covering the foundations of the science – how data is captured, map creation, generalisation, spatial data management, spatial analysis, data quality and error, and spatial algorithms. Students will develop strong technical (python, R, Java, HTML, Javascript, SQL) and analytical skills (data mining, human computer interaction and usability), and in order to fully understand the principles behind GIS will make use of multiple GIS packages, both proprietary and free/open source (ArcGIS, QGIS).

Why study this degree at UCL?

This highly regarded MSc has been running for nearly 30 years and is taught by internationally recognised academics. Our specialist GIS laboratory offers the latest open source and proprietary software and our unique dual focus on the computer science and analytical aspects of GIS means that you will be able to develop your skills in multiple directions.

Our close links with industry (a strong alumni group and weekly industrial seminars) mean that you will be able to directly link your classroom learning with your future career as a GIS professional; you can also undertake your dissertation with an industrial partner.

As well as weekly industrial seminars, you will have the option to do an industry-linked project, and you will be able to attend our annual GIS careers event, which is co-organized with the UK Assocation of Geographic Infrormation.

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The Masters in Computing Science provides you with a thorough grounding in advanced computing science, together with experience of conducting a development project, preparing you for responsible positions in the IT industry. Read more

The Masters in Computing Science provides you with a thorough grounding in advanced computing science, together with experience of conducting a development project, preparing you for responsible positions in the IT industry.

Why this programme

The Masters in Computing Science provides you with a thorough grounding in advanced computing science, together with experience of conducting a development project, preparing you for responsible positions in the IT industry.

Programme structure

Modes of delivery of the MSc in Computing Science include lectures, seminars and tutorials and allow students the opportunity to take part in lab, project and team work. 

Core courses

  • Research methods and techniques
  • Masters team project

Optional courses

  • Advanced networking and communications
  • Advanced operating systems
  • Algorithmics
  • Artificial intelligence
  • Big data: systems, programming and management
  • Computer architecture
  • Computer vision methods and applications
  • Cryptography and secure development
  • Cyber security forensics
  • Cyber security fundamentals
  • Distributed algorithms and systems
  • Enterprise cyber security
  • Functional programming
  • Human computer interaction
  • Human computer interaction: design and evaluation
  • Human-centred security
  • Information retrieval
  • Internet technology
  • IT architecture
  • Machine learning
  • Mobile human computer interaction
  • Modelling reactive systems
  • Safety critical systems.
  • Software project management
  • Theory of Computation
  • Web Science

Depending on staff availability, the optional courses listed here may change.

If you wish to engage in part-time study, please be aware that dependent upon your optional taught courses, you may still be expected to be on campus on most week days.

Career Prospects

Career opportunities include responsible positions, not only in the IT sector but also in many other sectors such as education, engineering, health services, financial services, government, manufacturing, retail, and transport. You will also be well qualified to proceed to study for a PhD in computing science.

Graduates of this programme have gone on to positions such as:

Software Engineering at Kana Software 

IT-Trainee at Allianz Deutschland 

Research Assistant at a university

Lab Demonstrator at a university.



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