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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. Read more

Program overview

Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. HCI research is driven by technological advances and the increasing pervasiveness of computing devices in our society. With an emphasis on making computing technologies more user-friendly, HCI has emerged as a dynamic, multifaceted area of study that merges theory from science, engineering, and design––as well as concepts and methodologies from psychology, anthropology, sociology, and industrial design––with the technical concerns of computing.

The master of science degree in human-computer interaction provides the knowledge and skills necessary for conceptualizing, designing, implementing, and evaluating software applications and computing technologies for the benefit of the user, whether the user is an individual, a group, an organization, or a society. Human, technological, and organizational concerns are interwoven throughout the curriculum and addressed in team- and project-based learning experiences.

Plan of study

The program is comprised of four required core courses, up to three program electives (depending upon capstone option chosen), two application domain courses, and a capstone project or thesis.

Core courses

The core courses provide knowledge and skills in the conceptual and methodological frameworks of HCI and HCI research. Emphasis is on understanding human cognition as it applies to information systems plus interaction design, interface prototyping, and usability evaluation.

Electives

Student choose up to three electives, depending on which capstone option they choose to complete.

Program electives

Students will select two courses from the program electives list. In select cases, students can petition for approval to include a course complementray to the degree program as a program elective. See website for further details of available electives: https://www.rit.edu/programs/human-computer-interaction-ms

Application domain courses

To gain breadth in a technical area to which HCI concepts can be applied, students complete two courses in any of the following application domain areas. A special topics option is also available, with faculty approval, for individuals with interest in other HCI-related areas. See website for further details of available domain courses: https://www.rit.edu/programs/human-computer-interaction-ms

Thesis/Capstone project

Students may complete a thesis or capstone project. (Student who choose the capstone will complete one additional elective.) This experience is meant to be an empirical study of a HCI problem, which can be the development of a software product through user-centered design processes. The results are either published in a peer-reviewed journal or publicly disseminated in an appropriate professional venue.

Curriculum

Course sequence differs according to selected thesis/project option, see website for further details of a particular option's modules and electives: https://www.rit.edu/programs/human-computer-interaction-ms

Other admission requirements

-Have a minimum cumulative GPA of 3.0* (B average).
-Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
-Have prior study or professional experience in computing; however, study in other disciplines will be given consideration.
-Complete a graduate application.
-International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 570 (paper-based) or 88 (Internet-based) are required.
-Applicants with undergraduate degrees from foreign universities are required to submit GRE scores.

*Applicants with a GPA below 3.0 may be considered, but are required to submit standard Graduate Record Exam (GRE) scores.

Additional information

Prerequisites:
The program requires strong technical and social science skills. Knowledge of quantitative statistical methodologies is important since students review research studies as well as analyze the results of their own usability evaluations. Students are also expected to have a solid background in computer programming. These competencies may be demonstrated by previous course work, technical certifications, or comparable work experience. Bridge courses are available to fulfill any gaps in an applicant's qualifications. Applicants will be made aware of any areas where additional course work may be necessary.

Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

Online option:
The program can be completed on campus or online.

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This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career. Read more
This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career.

Who is it for?

This course is for people who share our ethos of wanting to design technology that meets user needs - interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated Websites, mobile apps or other interactive systems and think 'I want to be able to improve this.' It is for people that want to design technology based on an understanding of users' needs and to ensure that the products they and others design meet those needs. We welcome students who share this user-centred ethos.

Objectives

This course will equip you with the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design and encourages you to think about design in new ways - recognising that there are many 'right' ways to design interactive systems.

You will gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences. You will study modules that cover the entire user-centred design and evaluation process; from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Placements

You will have the option to undertake a six month UX internship, after the taught part of the course has finished.

All internships are paid and provide valuable work experience, enhancing employability. As an internship student you can apply the HCI/UX knowledge and skills you have developed on the course in real-world projects and build a UX work portfolio. This supports you in standing out in the job market. You will also get the opportunity to conduct your independent research project on a topic of interest to both you and the internship company. This helps ensure the practical importance of the research.

Previous internships include positions at:
-London UX agencies (e.g Webcredible, Foolproof, Bunnyfoot)
-The BBC
-The Telegraph
-Nature.com

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic. The lab is fitted with the latest technologies including a usability testing suite, mobile testing station, eye-tracker, interactive tabletop, brain interaction technology, 3D printer and more. We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. Industry professionals also participate in teaching and learning - by giving guest lectures, running practitioner tutorials and even by providing feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
-Examinations (which focus on applying HCI theory in realistic situations).
-Coursework (which range from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual courseworks are set during the course. Group courseworks are often centred around realistic design projects.
-Independent research project (dissertation). The independent project allows students to conduct original research on an HCI topic of their choice.
-Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry. Full-time students spend eight hours/week in lectures and four hours/week in seminars/tutorials. Part-time students spend half this time in classes. Overall workload is around 36 hours/week for full-time and 18 hours/week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies including Foolproof, Futureheads and eBay.

Taught Core Modules
-Interaction design (15 credits)
-Creativity in design (15 credits)
-Information architecture (15 credits)
.-Evaluating interactive systems (15 credits)
-Inclusive design (15 credits)
-Cognition and technologies (15 credits)
-Research, methods and professional issues (15 credits)

Taught Elective modules
-Web applications development (15 credits)
-Data visualisation (15 credits)
-Telemedicine (15 credits)

Career prospects

This course empowers students to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:
-UX Designer/Consultant
-User Researcher
-Information Architect
-Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.

Our course is highly respected by industry, with exceptional employability; Over 90% of students are employed within six months of graduating (City Graduate Destinations), in prestigious companies including Samsung, Tesco, Thomson Reuters and Google.

The median annual salary for our recent graduates is £34,000 per year (City Graduate Destinations).

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Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study Computing and Future Interaction Technologies at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study Computing and Future Interaction Technologies at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

This Research Masters in Future Interaction Technologies and Human-Computer Interaction (HCI) teaches graduate students to go beyond simply building new software and hardware, to evaluating how they would be used, and how they can be improved.

The MRes is taught by the Future Interaction Technology (FIT) Lab, within the Computer Science. The FIT Lab’s mission is to explore and apply Advanced Computer Science to make interaction technologies dependable, enjoyable and effective. Interaction technologies include mobile devices, the Web, Web 2.0, implants, home TVs, microwave cookers, ticket machines, navigational aids, etc. Furthermore, we aim to work on grand challenges, like improving safety in healthcare, or developing technology to reach the millions and help us live more effective and sustainable lives.

Our Research Masters programme in Future Interaction Technologies mainly concludes of a large individual research project worth 120 credits. Inclusive of this 120 credits is training and experience provided by our Lab & Field Research Methods module. You will spend around 8 months preparing for and working on this extensive project, which provides key experience in performing research-oriented projects. As the MRes has a research focus, you will spend more independent research time building a strong knowledge of research literature and striving to make a novel contribution to the HCI community.

Taught Component

In addition to the research project, you can choose from a range of modules that provide skills and development training in different areas during your studies on the Computing and Future Interaction Technologies MRes.

Modules available currently include:

Human Computer Interaction Project
Development (compulsory)
Interaction Technologies: Lab & Field Work (compulsory)
Interaction Technologies: Seminars & Readings (compulsory)
Research Methodology (compulsory)
Mobile Interaction Design
Interactive Systems Design
Interaction Technologies: Information Retrieval
Interaction Technologies: Hardware & Devices

The MRes in Computing & Future Interaction Technologies is ideally suited for continued academic research, but also provides the necessary skills and key experience to apply research methods in HCI practitioner positions in industry.

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The degree is taught by one of the UK’s most successful HCI groups with an unrivalled multi-disciplinary background in research, practice and graduate education. Read more
The degree is taught by one of the UK’s most successful HCI groups with an unrivalled multi-disciplinary background in research, practice and graduate education.

Computational devices are everywhere: at work, at home and in transit; on our desks, on our laps, in our hands. The challenges of sustainable healthcare, transport, resource delivery and emergency management all depend on development of interactive computing technologies: technologies that will only succeed if they are matched to human, social and economic needs.

Why study Computer Science with us?

- The majority of our Masters graduates move directly into computer science careers in software development or consultancy.
- We have a fully-supported professional placement programme.

What will I learn?

In this postgraduate course you will learn how to design, build and evaluate interactive systems that are fit for people; you will learn to appreciate the multi-disciplinary nature of HCI in which new understandings of human psychology, communication and social relations underpin design innovation.

As well as gaining exposure to the latest ideas in this area and developing the confidence that you can manage yourself -- and others -- in the execution of a large and complex project, you will be able to build a career path that leads equally well into industry and/or into academia.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-human-computer-interaction/

Career opportunities

Employment opportunities are extensive, and our Masters graduates have moved into computing careers in the leading computer companies, major international banks, communication companies, government agencies and educational establishments.

These companies include:

- Web Usability Partnership
- Imagination Technologies
- Nomura
- Goldman Sachs
- OC Robotics
- Nokia
- PayPal
- PriceWaterhouseCooper

About the department

The new Department of Computer Science began life in August 2001, emerging from the Computing Group of the Department of Mathematical Sciences. It is a research-led department with a strong record in interdisciplinary research and postgraduate teaching.

MSc
Our Masters programmes are designed to give you a wide range of knowledge so that you can build a career in the fast-moving industry of computing. The programmes are taught by recognised experts in each field, offering you, the student, a cutting-edge experience and a qualification which is both academic and commercially relevant. You will be exposed to the latest science and technology in your chosen specialist area, to complement previously-gained knowledge and skills from your undergraduate degree.

MPhil/PhD
The Department supports a strategic range of computer science research at PhD level and beyond. Our main research interests include Human Computer Interaction, Visual Computing, Mathematical Foundations, and Intelligent Systems. Research is pursued both in fundamental theoretical development and a range of application areas.

EngD in Digital Media
The Engineering Doctorate (EngD) in Digital Media is an alternative to the traditional PhD for students who want a career in industry. A four-year programme combines PhD-level research projects with taught courses, and students spend about 75% of their time working directly with a company.

Facilities and equipment
LAN and WAN, state-of-the-art HCI laboratory, audio laboratory.

International and industrial links
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Careers information
High employment records for undergraduate and postgraduate students. Good links with employers

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/

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This Masters course in Business Intelligence and Social Media, is supported by IBM (UK) and is aimed at graduates/practitioners seeking to enhance your practical skills and gain comprehensive knowledge of business intelligence, business analytics and the commercial tools applicable to 'big data' gathered from social media, the cloud and other data sources. Read more
This Masters course in Business Intelligence and Social Media, is supported by IBM (UK) and is aimed at graduates/practitioners seeking to enhance your practical skills and gain comprehensive knowledge of business intelligence, business analytics and the commercial tools applicable to 'big data' gathered from social media, the cloud and other data sources.

Business Intelligence has emerged in recent years as a key source of competitive advantage for companies, enabling them to improve performance across the business, from overall strategy to marketing.

Upon completion, you'll be prepared for a career in business intelligence utilising tools from major vendors including Microsoft, Oracle, SAS and Tableau.

Distinctive features of the course:
- Uniquely designed for both computing and non-computing graduates wishing to pursue a career in the IT industry.

- Develops practical hands-on experience in business intelligence and analytics using industry standard tools including MS SQL Server BI edition, Oracle 11g Database, SAS and Tableau.

- Provides a balance between business intelligence and social media subjects with a special focus on business intelligence architectures and analytics.

- Addresses latest IT trends including big data, social media analytics and digital publishing.

- Allows 'practitioner entry' for those who have had considerable industrial experience in relevant field and are able to demonstrate an ability to work at the master's level.

See the website http://www.lsbu.ac.uk/courses/course-finder/business-intelligence-social-media-msc

Modules

- Business Intelligence Architecture (20 credits)
Introduces students to Data Warehouse, ETL, MS SQL-SVR, Big Data processing environments Hadoop, and the associated addresses security, legal and ethical Issues.

- Database Management (20 credits)
This module teaches database design/architecture, database security, MS SQL SVR & Oracle SqlPlus + relevant extensions for PL/SQL, T-SQL and metadata exchange using XML.

- Human Computer Interaction (20 credits)
On this module you'll be introduced to HCI design, HCI lifecycle, usability, security, privacy, mobile/desktop HCI.

- Business Intelligence Analytics (20 credits)
This module teaches dashboards, SAS, algorithms & analytic techniques.

- Research methods (0 credits, delivered over 2 modules)
The modules aims to enhance your knowledge and skills in research methodology, research ethics, planning, research design and analysis, presentation in order to undertake a large research project.

- Social Media and Digital Publishing (20 credits)
This module provides an introduction to various social media technologies and tools such as google+, google analytics, Instagram, Facebook, twitter and content formats, marketing analysis, data provenance and data security.

- Strategic Management and Entrepreneurship (20 credits)
This module will introduce you to the essentials of the strategic planning process, the foundations of enterprise, entrepreneurship and SMEs, IT Strategy for SME's and managing innovation.

- Project (60 credits)
This module will see you undertake a substantial, independent research project building on the taught course.

All modules are assessed by a mix of coursework and examinations.

Employability

Career opportunities range from IT services to business consultancy and this course will prepare you for a career in the Business Intelligence community working actively with a range of resources including: BI tools from major commercial vendors including Microsoft and SAS.

As a graduate of this course you should to be able to work within the areas of Business Intelligence, Business/Data Analytics, in roles such as BI/BA Specialist, Data Analyst and Business Intelligence Developer.

LSBU Employability Services

LSBU is committed to supporting you develop your employability and succeed in getting a job after you have graduated. Your qualification will certainly help, but in a competitive market you also need to work on your employability, and on your career search. Our Employability Service will support you in developing your skills, finding a job, interview techniques, work experience or an internship, and will help you assess what you need to do to get the job you want at the end of your course. LSBU offers a comprehensive Employability Service, with a range of initiatives to complement your studies, including:

- direct engagement from employers who come in to interview and talk to students
- Job Shop and on-campus recruitment agencies to help your job search
- mentoring and work shadowing schemes.

Placements

The course encourages students to actively seek placements / work experience and voluntary work during their studies. Many of such opportunities are offered through the University's central Employability and Skills Unit.

Teaching and learning

Students receive academic support through the usual student tutoring system and project supervision. The course provides a virtual learning environment that facilitates e-learning.

The specialist software offered to students include Microsoft SQL Server 2012, Netbeans 7.x with Java 7, Oracle, Python, SAS and Visual Paradigm.

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The M.Sc. programme Computer Science for Digital Media at the Bauhaus-Universität Weimar is an internationally oriented 2-years degree programme. Read more
The M.Sc. programme Computer Science for Digital Media at the Bauhaus-Universität Weimar is an internationally oriented 2-years degree programme. It aims at creative and innovative thinking graduates of Computer Science or related subjects with the desire of deepening their knowledge in applied Computer Science, with a focus on applications relevant to the media.

Programme Features

In accordance with the »Weimar Model«, research-oriented projects are a large and defining part of the Master’s programme. Additional elective modules allow students to select courses from other degree programmes such as Computational Engineering, Arts and Design, Architecture, as well as courses from the Computer Science for Digital Media course catalogue. Graded language courses up to 6 ECTS may also be included. The fourth and final semester is dedicated entirely to the Master’s thesis.

The degree programme offers students to focus on different fields. Core components of the programme and areas of specialisation include:
• Web Technologies
• Information Retrieval and Data Mining
• Big Data Analytics
• Intelligent Software Systems
• Computer Graphics and Visualization
• Computer Vision
• Virtual Reality, 3D Interfaces
• Human Computer Interfaces
• Usability
• Secure Protocols and Cryptographic Algorithms

Key skills and competences are acquired through a project-based teaching approach: on a semester basis, students work in teams to solve assigned research tasks in the labs of the faculty. This approach provides our graduates with soft- and hard- skills which are very welcome in research and development institutions. Within the recently built »Digital Bauhaus Lab«, the faculty of media has excellent research facilities equipped with the latest advanced hardware.

Visit the Computer Science for Digital Media on the Bauhaus-Universität Weimar website for more details on the programme.

Career Options

Our graduates find employment in the R&D departments of companies in the automotive, telecommunication, software, gaming and animation industry, as well as at academic institutions in Germany and overseas. A specialisation in Computer Science with focus on media opens the door for employment and research in innovative areas such as system development, algorithm development, data analysis, data mining, scientific visualisation, image processing, physical simulation, interface development and testing and security protocols development.

Application Process

Applicants who graduated outside of Europe should apply online on http://www.uni-assist.de/index_en.html. Applicants who graduated in Europe and do not require a visa can apply online at: https://movein-uni-weimar.moveonnet.eu/movein/portal/studyportal.php?_language=en

Please find further information for your application on http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-csm/

We also maintain a FAQ page: http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-csm/

Studying in Weimar

The »Bauhaus « was the most influential design school in the 20th century and was founded in 1919 in Weimar. The Bauhaus-Universität Weimar is the living continuation of this tradition. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum! Experimentation and excellence are our mission throughout our university faculties Media, Architecture and Urbanism, Civil Engineering and Art and Design. Across our Faculties, transdisciplinary projects and co-operations in research and education are an important part of this mission.

Find out more about student life in Weimar on http://www.uni-weimar.de/en/university/studies/einblickbauhaus/university-town-of-weimar/

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The programme intends to develop your competence in using tools and techniques for producing computer systems solutions from a sound mathematical and scientific base while appreciating the professional responsibilities and quality needed by industry. Read more
The programme intends to develop your competence in using tools and techniques for producing computer systems solutions from a sound mathematical and scientific base while appreciating the professional responsibilities and quality needed by industry.

What's covered in the course?

The course is designed to cover the advanced concepts of computer science in the first semester, including service-oriented architecture, advanced HCI techniques and advanced mobile computing.

In your second semester, you will consolidate your first semester learning by studying further advanced subjects that emphasise Semantic Web technologies, advanced data science, and Research and Project Management. In addition, you will complete an individual project that provides opportunity to demonstrate technical and general employability skills in preparation for career progression. More specifically, the individual project simulates typical graduate workplace tasks that require in-depth knowledge and skills in a specific area of computer science. This will include consideration of wider issues and the ability to manage activities and resources, as well as generate, implement and report on solutions to meet task objectives.

Throughout your studies, you’ll be supported by our expert teaching staff, all of whom have a wide range of research and industrial experience in areas such as intelligent systems, mobile computing, Semantic Web, machine learning and software engineering, which they use to enhance the curriculum.

Why choose us?

-You’ll have access to dedicated industry-standard facilities in our own fully equipped laboratory. Based within our £114 million Millennium Point building, you’ll be able to undertake work such as artificial intelligence, human computer interaction, mobile and web application development, and data science.
-We are home to a Cisco Systems and a Microsoft Academy Centre – one of Microsoft’s top UK university-based academies – and we are a member of the Microsoft Developer Network Academic Alliance. We are also a Cisco ASC (Academy Support Centre) and Cisco Instructor Training Centre (ITC) – one of only 10 such instructor training centres in the UK.
-The course is supported through the activities of the Innovations in Computing Education research group, designed to keep teaching and assessment updated to match international trends.
-We have strong links with companies such as Oracle, LPI, Microsoft, AWS and Apple, which ensure that the course is relevant and respected by employers.

Course in depth

Knowledge and understanding are acquired though a mixture of formal lectures, tutor-led seminars and practical activities, with other independent learning activities at all stages.

Emphasis is placed on guided, self-directed and student-centred learning with increasing independence of approach, thought and process.

The course provides access to effective commercial development environments and ensures students have practical awareness of computer systems requirements. You are required to meet strict deadlines, and to manage and plan overall workload.

Knowledge is assessed formatively and summatively, by a number of methods, including seminars, course-work, viva, presentation, and project work.

Assessment criteria are published both at a generic course level and to provide guidance for individual items of assessment.

You will undertake a major project involving research and application of that research in the solution of appropriate systems problems.

Semester One
-Service-Oriented Architecture (SOA) 20 credits
-Advanced Mobile Computing 20 credits
-Advanced HCI 20 credits

Semester Two
-Research Methods and Project Management 20 credits
-Advanced Data Science 20 credits
-Semantic Web and Knowledge Engineering 20 credits

Semester Three
-Master’s Project 60 credits

Enhancing your employability skills

We know that employers are looking for graduates who have a good balance between in-depth academic knowledge and technical and practical expertise, which is why our course is geared towards employability.

What you learn on our course will help you to stand out when you look for your first professional role.Because you’ll know how to use sophisticated, industry-standard software, you will be able to demonstrate that you can put into practice your deep theoretical knowledge.

We will also prepare you for a career by equipping you with a range of transferable skills, such as complex problem-solving expertise, the ability to analyse in a careful and considered manner, and working as a team member.

In addition, our specialist industry links with the Linux Professional Institute, the Oracle Academy, Cisco, and Microsoft, plus our world-class facilities, will mark you out as a highly employable graduate.

This is why our graduates have gone on to pursue computing and software development and designer careers in a wide range of industries, from SME software companies, to industry, government, banking and healthcare. Furthermore, many graduates continue their studies to Doctorate level.

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Interaction Design is a highly sought specialist skill enabling the creation of compelling user experiences that keep individuals engaged with interactive computing products. Read more
Interaction Design is a highly sought specialist skill enabling the creation of compelling user experiences that keep individuals engaged with interactive computing products. This course is ideal if you have existing programming skills and want to understand software users and work with them to create positive user experiences. The MRes Interaction Design course will help you stand out from other graduates by providing you with the skills and theoretical understanding needed to create successful products in industry or go on to further postgraduate study in a Interaction Design/User Experience/HCI related research field. There is a vibrant international research community developing new methods and theories that underpin this discipline within the broad field of HCI (Human-Computer Interaction) and more specific Interaction Design (IxD ) and User Experience (UxD) areas.

INDUSTRY LINKS

As part of the course you will have opportunities to work with external partners. At UCLan we work with a range on businesses and organisations, many of which provide work experience opportunities and project briefs to enable to you gain real work experience whilst you undertake your postgraduate programme.

LEARNING ENVIRONMENT AND ASSESSMENT

We aim to provide a challenging and stimulating environment in which you can develop and learn new skills. As an MRes student you will be supported in exploring your full potential through taught modules and an extended project. Teaching is done in small groups with plenty of opportunities for practical work, networking with students and staff, and to get involved with research activities.

Assessment methods will include individual and group assignments, presentation and seminars.

FACILITIES

The course is delivered in the Computing and Technology Building at the City Campus in Preston at which students have access to the latest technology, and can study in a supportive environment. Facilities include a purpose built Human-Computer Interaction Suite which is used for the evaluation of software products.

OPPORTUNITIES

The goal of the course is to guide you, depending on your interests, to either go out into Industry or to progress to an academic research career. We aim to produce Interaction Design practitioners who understand how to create excellent interaction designs for a range of different scenarios.

Placement opportunities are available as an option for students who want to gain some work experience as part of the course.

We also aim to give you a thorough grounding in the Interaction Design research area so you are ready to start a PhD. After completing the MRes there will be opportunities for students to continue to MPhil or PhD study.

Our alumni have gone on to work a range of destinations including UX specialists, the BBC, and Tata.

FURTHER INFORMATION

Interaction Design is a branch of Computing concerned with how users interact with computer systems. This includes the roles of users in analysis, design and evaluation of systems, as well as methods for the system developer to create usable and useful interactive products for people, and extends to consideration of social aspects of computer use. In fact it is often more helpful to regard the computer program and its users as each being a component of a system. Many systems fail because of problems with the user interaction, rather than problems with the underlying code. This is because the human is the most complex component of the system, and the least well understood.

This course is suitable for:
-Those who wish to enter a career in Interaction Design or User Experience Design
-Those who wish to enhance their appeal to employers and stand out from other computing graduates.
-Those who wish to go on to study at PhD level
-Those in employment who wish to use the MRes project to develop a product for their employer and develop personally

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Improve your employment prospects and accelerate your career with our cutting-edge postgraduate qualification aimed specifically at non-computing graduates and experienced professionals. Read more
Improve your employment prospects and accelerate your career with our cutting-edge postgraduate qualification aimed specifically at non-computing graduates and experienced professionals. Equip yourself with the computational tools and skills required to address strategic problems in your area of expertise and make your move into the growing, international, high-value IT industry.

Key features

-Structure: This programme will give you knowledge of computational problem solving, computer technology and software development with a focus on human-computer-interaction and usability as competitive factors. The programme includes a CS workshop module that guarantees that you will collaborate with experts from our world-leading research centres.
-Resources: Benefit from easy access to cutting-edge specialist labs and next-generation software and hardware on a single-campus. You will benefit directly from facilities such as our NVIDIA sponsored GPU Research Centre and our High-Performance Computing Centre. You will be provided with a personal (free) iPad mini enabling you to fully take part of our electronically enhanced teaching.
Financial support: Plymouth University offers a range of general and merit-based postgraduate scholarships for local and international students including GREAT scholarships for students of Indian nationality. To be considered for one of these scholarships you must first hold a conditional offer of a place on a postgraduate taught (PGT) degree programme.
-Careers: A post-graduate qualification in computer science combined with a background in a non-computing field opens the door to a wide range of careers including Systems Analyst (start £20-25K, senior £40K+), Information Security or Multimedia Specialist (start £20-25K, senior £35-60K), Operational Researcher (start £20-28K, senior £40-100K+) and IT consultant (starting salary £20-30K, senior salary £40-80K) . With the recognised skill gap in the IT sector, currently, 85 per cent of computer science students find employment within six months of finishing their programme.
-Lifestyle: Work hard and play hard in Britain’s Ocean City with its beautiful moors and beaches and its historical naval links. The City of Plymouth is located in the county of Devon, repeatedly selected as the best place to live in the UK. Find out more about life in Plymouth and the South West.
-Quality: As one of UK’s ten largest universities, Plymouth combines the best of modern and traditional higher education, with friendly and approachable professors and a world-leading research profile in future-focused areas such as medicine, cognitive science, environmental science and robotics.

Course details

Semester 1 modules
-Computational Problem Solving and Computer Systems
-Software Development and Databases
-Computer Networks and Cybersecurity

Semester 2 modules
-HCI, Web and Mobile Development
-Software Project Management (including group project)
-Computer Science Workshops

Individual project
-The taught element of the programme is followed by an individual project.

Core modules
-ISAD515 Computational Problem Solving and Computer Systems
-NET505 Computer Networks and Cybersecurity
-PROJ516 MSc Project
-SOFT562 Software Development and Databases
-SOFT549 HCI, Web and Mobile Development
-AINT514 Computer Science Workshop
-ISAD516 Software Project Management

Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

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Our Computer Science MPhil and PhD programme gives you an opportunity to make a unique contribution to computer science research. Read more
Our Computer Science MPhil and PhD programme gives you an opportunity to make a unique contribution to computer science research. Your research will be supported by an experienced computer scientist within a research group and with the support of a team of advisers.

Research supervision is available under our six research areas, reflecting our strengths, capabilities and critical mass.

Advanced Model-Based Engineering and Reasoning (AMBER)

The AMBER group aims to equip systems and software engineering practitioners with effective methods and tools for developing the most demanding computer systems. We do this by means of models with well-founded semantics. Such model-based engineering can help to detect optimal, or defective, designs long before commitment is made to implementations on real hardware.

Digital Interaction Group (DIG)

The Digital Interaction Group (DIG) is the leading academic research centre for human-computer interaction (HCI) and ubiquitous computing (Ubicomp) research outside of the USA. The group conducts research across a wide range of fundamental topics in HCI and Ubicomp, including:
-Interaction design methods, eg experience-centred and participatory design methods
-Interaction techniques and technologies
-Mobile and social computing
-Wearable computing
-Media computing
-Context-aware interaction
-Computational behaviour analysis

Applied research is conducted in partnership with the DIG’s many collaborators in domains including technology-enhanced learning, digital health, creative industries and sustainability. The group also hosts Newcastle University's cross-disciplinary EPSRC Centre for Doctoral Training in Digital Civics, which focusses on the use of digital technologies for innovation and delivery of community driven services. Each year the Centre awards 11 fully-funded four-year doctoral training studentships to Home/EU students.

Interdisciplinary Computing and Complex BioSystems (ICOS)

ICOS carries out research at the interface of computing science and complex biological systems. We seek to create the next generation of algorithms that provide innovative solutions to problems arising in natural or synthetic systems. We do this by leveraging our interdisciplinary expertise in machine intelligence, complex systems and computational biology and pursue collaborative activities with relevant stakeholders.

Scalable Computing

The Scalable Systems Group creates the enabling technology we need to deliver tomorrow's large-scale services. This includes work on:
-Scalable cloud computing
-Big data analytics
-Distributed algorithms
-Stochastic modelling
-Performance analysis
-Data provenance
-Concurrency
-Real-time simulation
-Video game technologies
-Green computing

Secure and Resilient Systems

The Secure and Resilient Systems group investigates fundamental concepts, development techniques, models, architectures and mechanisms that directly contribute to creating dependable and secure information systems, networks and infrastructures. We aim to target real-world challenges to the dependability and security of the next generation information systems, cyber-physical systems and critical infrastructures.

Teaching Innovation Group

The Teaching Innovation Group focusses on encouraging, fostering and pursuing innovation in teaching computing science. Through this group, your research will focus on pedagogy and you will apply your research to maximising the impact of innovative teaching practices, programmes and curricula in the School. Examples of innovation work within the group include:
-Teacher training and the national Computing at School initiative
-Outreach activities including visits to schools and hosting visits by schools
-Participation in national fora for teaching innovation
-Market research for new degree programmes
-Review of existing degree programmes
-Developing employability skills
-Maintaining links with industry
-Establishing teaching requirements for the move to Science Central

Research Excellence

Our research excellence in the School of Computing Science has been widely recognised through awards of large research grants. Recent examples include:
-Engineering and Physical Sciences Research Council (EPSRC), Centre for Doctoral Training in Cloud Computing for Big Data Doctoral Training Centre
-Engineering and Physical Sciences Research Council (EPSRC), Centre for Doctoral Training in Digital Civics
-Wellcome Trust and Engineering and Physical Sciences Research Council (EPSRC) Research Grant: a £10m project to look at novel treatment for epilepsy, confirming our track record in Systems Neuroscience and Neuroinformatics.

Accreditation

The School of Computing Science at Newcastle University is an accredited and a recognised Partner in the Network of Teaching Excellence in Computer Science.

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Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. Read more
Human-Computer Interaction (HCI) is concerned with the design and use of computer and mobile technology, focusing on the interfaces between people and systems. This interdisciplinary degree programme sits at the intersection of engineering, behavioural sciences, and design. It combines academic rigour with practical and professional skills highly valued by employers.

Degree information

Students develop an understanding of the relevance and application of human physical, cognitive, social and affective knowledge to the design of interactive systems. They learn to analyse and test user performance, preferences and experience in relation to human-centred interactive systems. Students will be able to characterise and apply range of human-computer interaction and user-centred design styles.

Students undertake modules to the value of 180 credits.

The programme consists of two compulsory 30 credit core modules, four 15 credit optional modules and a 60 credit research project.

A Postgraduate Diploma (120 credits, full-time nine months or flexible up to three years is offered) consisting of two compulsory 30 credit core modules and four 15 credit optional modules. A Postgraduate Certificate (60 credits), full-time three months or flexible up to two years is offered. This consists of one 30 credit core module and 30 credits of optional modules.

Core modules
-Interaction Science
-Interaction Design

Optional modules
-Accessibility and Assistive Technologies
-Affective Interaction
-Future Interfaces
-Human Factors for Digital Health
-Persuasive Games
-Physical Computing and Prototyping
-Socio-technical Systems

Dissertation/report
The MSc project gives you the opportunity to conduct research in the area of human-computer interaction under the supervision of a member of UCLIC staff. A broad range of topics and questions are offered and you will work closely with your supervisor in selecting and carrying out your project. Many former projects have contributed to publications at leading international conferences, such as the ACM SIGCHI conference.

Teaching and learning
Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Modules are assessed through a mixture of coursework and exams. Coursework is varied and includes design portfolios, presentations, videos, reflective reports, and online peer learning tasks as well as more traditional academic essays.

Careers

Our graduates are employed by technology multinationals, start-ups, government agencies, consultancies and in academia. They take up roles such as User Experience (UX) Researchers, Interaction Designers, Usability Specialists and Information Architects. Many progress to senior roles within a few years of graduation.

Employability
This degree is highly regarded by our colleagues in industry. Along with developing HCI research skills, the programme allows students to demonstrate skills in presenting, writing and collaboration that are valued by employers. We have a large network of alumni working in London and across the world. Many of them are involved with our industry speaker series and careers events, and they regularly send opportunities to our jobs mailing list for recent graduates.

Why study this degree at UCL?

This programme is taught by the UCL Interaction Centre (UCLIC), a world leading Centre of Excellence in Human-Computer Interaction, working collaboratively with industry and the research community. UCLIC, and before it the UCL Ergonomics Unit, have provided training in this field for over thirty years. We have excellent links with industry partners, offer students a weekly indsutry speaker series and run visits to consultancies and field sites.

Our modules use a combination of lectures and practical activities. Activities are often structured around individual or group projects, such as the evaluation of a system or the creation of a prototype. Assessments are varied and include design portfolios, presentations, videos and reflective reports as well as academic essays and exams.

The MSc research project allows students to undertake cutting-edge research in human-computer interaction. Many former projects have been published and presented at leading international conferences.

Read less
The discipline of Human Computer Interaction is about many things. It is about the interface that a system provides (and, therefore, is the most important and most complex component of most systems) but it is also about so much more. Read more
The discipline of Human Computer Interaction is about many things: It is about the interface that a system provides (and, therefore, is the most important and most complex component of most systems) but it is also about so much more. We need to understand the people that use the systems and their abilities and constraints. We need to understand how to build systems that really work and also how to evaluate them. We also need to be able to think creatively in order to build innovative solutions to new problems and emerging applications and domains - to be able to solve the problems of tomorrow’s world rather than just those of today.

This course covers the underpinning theories, methodologies and practices of HCI. It includes specialist modules in application domains. Through course and project work your degree is intimately integrated into the research of the University’s HCI centre.

Breakdown of course

This is a one year, full-time course. In the first 8 months, students will spend half of their time studying taught modules. Here we will cover the core principles, theories, methodologies and application areas of the discipline. There will also be an opportunity to take optional modules in areas such as Computer Security, Robotics or Nature Inspired Computation.

The other half of your time will be spent on two mini-projects. Here you will work one-to-one with one of our research-active staff to explore an area in great depth – analyzing the problem and existing solutions, developing new ideas and building or evaluating prototype systems. Here you will develop your skills in analysis, research, technology and also in presenting and explaining your work clearly and effectively.

The final four months will be spent extending the work of one of your mini-projects, again with expert one-to-one supervision.

About the School of Computer Science

The School of Computer Science at University of Birmingham has consistently been ranked in the Top 10 in UK league tables and has regularly achieved high satisfaction scores in National Student Surveys. 95% of our students go into graduate employment (Destination of Leavers from Higher Education Survey 2014/15), and our School is ranked 8th nationally for research quality in the '2014 Research Excellence Framework'.
Our work is regularly presented in international conferences and journals, indicating the high standards we achieve in research. In 2008, the UK Funding Councils undertook a national assessment of the quality of research at British universities, the RAE. Among 81 submissions nationally for computer science, the School is equal 7th in the proportion of 4* awards, for research quality that is world-leading in terms of originality, significance and rigour.

Funding and Scholarships

There are many ways to finance your postgraduate study at the University of Birmingham. To see what funding and scholarships are available, please visit: http://www.birmingham.ac.uk/pgfunding

Open Days

Explore postgraduate study at Birmingham at our on-campus open days.
Register to attend at: http://www.birmingham.ac.uk/pgopendays

Virtual Open Days

If you can’t make it to one of our on-campus open days, our virtual open days run regularly throughout the year. For more information, please visit: http://www.pg.bham.ac.uk

Read less
Interaction design is a highly-sought specialist skill enabling designers to create compelling user experiences that keep individuals engaged with technical products. Read more
Interaction design is a highly-sought specialist skill enabling designers to create compelling user experiences that keep individuals engaged with technical products.

There is a vibrant international Human-Computer Interaction research community interested in developing innovative products, methods and theories in this area. This course aims to provide a challenging and stimulating environment in which students can develop specialist skills in interaction design, while engaging with the concerns of the HCI research community as well as the needs of industry. It is anticipated that students from this course will either continue to PhD study or go into employment as specialists in user experience and design.

The first semester consists of 3 taught modules that provide a grounding in postgraduate study and in the techniques and theories appropriate to Interaction Design. In the second semester students will study the specialist module Design Away from the Desktop and at the same time will start the 100 credit (5 module) MRes project. The project module is studied throughout semesters 2 and 3 (January to September), during which time students work under supervision to complete a large research-based project. Part-time students will typically complete the taught modules in their first year, and undertake the project in their second year. As well as attending classes, students will be expected to take part in research seminars and discussions.

Modules include:

Critical Analysis (Semester 1)
Interaction Design and Evaluation (Semester 1)
Advanced Topics in HCI (Semester 1)
Design Away from the Desktop (Semester 2)
MRes Project (Semesters 2 and 3)

A limited number of fees-paid bursaries are available for this course in October 2012; contact Peggy Gregory at for further details.

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This programme provides you with an introduction to Human Computer Interaction. You will develop a critical understanding and advocacy of the user in the development, evaluation, and deployment of technologies. Read more

MSc in Human Computer Interaction

This programme provides you with an introduction to Human Computer Interaction. You will develop a critical understanding and advocacy of the user in the development, evaluation, and deployment of technologies. In addition to foundational knowledge of human computer interaction and user-centred design, you acquire practical skills in the process and practice of prototyping and implementation of interactive computing systems along with evaluative skills in the qualitative and quantitative research methods used in evaluation in HCI.

All MSc students take a Core Skills module, covering essential academic skills. Students taking the specialist Computer Science or HCI degrees also take an Object-Oriented Programming module, to provide a common practical foundation for coursework in the modules that follow. Students on specialist degree programmes take a number of designated modules appropriate to the particular field. With careful module choice, it is sometimes possible to keep open several different specialist options until the second semester.

During the final three months of the course, you undertake an extended project agreed with staff, culminating in writing a substantial individual dissertation. Students on specialist degrees undertake a project in the chosen area.

Careers

Taught postgraduate degrees in Computer Science produce graduates who are well equipped to pursue careers at the forefront of technology. Our recent graduates have gone on to work in a variety of global, commercial, financial and research institutions, including: Microsoft, Hewlett Packard, Royal Bank of Scotland, Skyscanner, Avaloq, Amadeus, Amazon, Atlas, Avaloq, Barclays, BP, BT, Capricorn Ventis, FactSet, Hailo, Hitachi Data System, Microsoft, OpenBet and Symantec. We also have a number of students who have stayed on to study for a PhD in the School.

For up-to-date scholarship information, see: http://www.st-andrews.ac.uk/study/pg/fees-and-funding/scholarships/taught/

Features

* You will be part of a cohort of around 60 taught postgraduate students admitted every year who enjoy many opportunities to work and socialise together.

* You will benefit from the School’s emphasis on excellence in both teaching and research. You will learn and study in our two adjacent purpose-built buildings, in daily contact with our 50+ academic and research staff, as well as undergraduate and research students. Larger lectures take place in nearby science buildings.

* You will experience a wide variety of teaching methods in addition to traditional lectures, with an emphasis on personal and small group teaching.

* You will have 24-hour access to well equipped laboratories, including high-speed wireless Internet access throughout.

* You will have the opportunity to broaden your knowledge beyond your lecture courses by attending the departmental seminar series and distinguished lecture programme and the dedicated Systems and Human Computer Interaction seminar series.

* You will be a part of SICSA, the Scottish Information and Computer Science Alliance, of which St Andrews is a founding partner, giving access to specialised events and training and expert staff at all of Scotland’s universities.

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