The Master’s programme focuses on designing and using complex modern computer systems. As part of the programme, students cover such subjects as innovation and entrepreneurship, hardware systems design and modelling, computer architecture and programming, software project management and databases, to name but a few.
Students can choose between the following two specialisations:
The Department of Computer Engineering received the IBM Faculty Award 2011 and has an excellent partnership with experts from the IBM Development Centre in Germany and the IBM research laboratory in Israel.
The Computer and Systems Engineering Master's programme focuses on the education of designing and using modern complex computer systems. Nowadays computer systems are used more or less everywhere, they are extremely diverse and most of them are "invisible" to users. Such systems include not only traditional PC-s and sophisticated supercomputers, but also computer systems "embedded" into cars and mobile phones, for instance. Most of these computers are interconnected via various wired and wireless networks and do not work in isolation. These embedded systems can be either stand-alone items or an integral part of a larger system and represent the combination of software and hardware designed to perform specific functions.
When studying the Computer and Engineering Systems programme, students are exposed to systems design and modelling, computer architectures and programming, to name few of the topics. Exposure to those topics will position students well for jobs at small, medium and large companies. Their jobs will involve defining, designing and using embedded computer system in areas such as automotive electronics, consumer devices, telecommunications, etc.
The Computer and Systems Engineering programme is supervised by two departments of TUT - Department of Computer Engineering (DCE) and Department of Computer Control (DCC). Students can choose between two of the following specialisations:
Faculty of Information Technology (founded in 1965) trains specialists in the main fields of information and communications technology (ICT) at bachelor, master and doctoral level. High-quality knowledge based teaching and training is based on international research and development activities, and tight cooperation with ICT industry.
There are more than 2100 students annually learning in the faculty, which employs 150 faculty members, lecturers, researchers and engineers.
Graduates find employment as specialists in the design, realisation, application and administration of computerised equipment and systems. Career opportunities are varied: computer and software companies; banks; diagnostic systems in manufacturing, service, medicine; "smart" houses and manufacturing systems; industrial automation; management control and monitoring systems in air, water and ground based transport, etc. Master’s degree holders interested in high-level research work and university staff positions have the opportunity to continue their studies in the PhD programme.
Career opportunities and potential jobs: designer of computer and automated control systems and the components thereof, project manager, software developer, department manager, management board member, and management board chairman.
Our MSc Embedded Systems degree equips you with the highly sought after skills required to design embedded systems in all sectors of the economy. This one year course includes hardware design and verification, real time computing, embedded processors, architectures and the extensive practical use of cutting-edge and industry-standard tools and methods.
This program allows you to develop a thorough understanding of the embedded system design process, from concept to implementation and testing.
It also provides you with a strong hardware design skills and software development knowledge backed with applications-led modules.
Embedded systems are electronic systems specifically built for a particular task. The applications of these can be found in all sectors of the economy: consumer electronics, car industry, media and process industries and also banking and commerce.
The rapid growth of tools, techniques and application in this area has led to a significant skills shortage, particularly for engineers who have both hardware and software skills.
This course will equip you with the key skills required to design embedded systems. This includes hardware design and verification, real time computing, embedded processors, architectures and the extensive practical use of cutting-edge and industry-standard tools and methods.
You will be taken through the embedded system design process, from concept to implementation and testing.
This programme provides an excellent platform for further research in either industry or academia.
Graduates from our MSc programme are employed worldwide in leading companies at the forefront of technology. ECS runs a dedicated careers hub which is affiliated with over 100 renowned companies like IBM, Arm, Microsoft Research, Imagination Technologies, Nvidia, Samsung and Google to name but a few. Visit our careers hub for more information.
Typical careers may include:
Through an extensive blend of networks, mentors, societies and our on-campus startup incubator, we also support aspiring entrepreneurs looking to build their professional enterprise skills. Discover more about enterprise and entrepreneurship opportunities.
This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry.
The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.
This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.
This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.
The Steel Minions
Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.
Postgraduate certificate modules
Postgraduate diploma modules
Good games software graduates are in high demand, and our course has been developed to meet the needs of the booming entertainment software industry.
We actively support your collaboration with external companies on your practical software development projects. This gives you real experience while learning and could lead directly to you gaining a job with one of these companies.
Computer Systems Engineering is a well-established branch of Computer Science, closely related to Electrical Engineering, and concerned with software-hardware integration and the development of high-performance and energy-efficient embedded systems, for example as used in mobile computing. Aspects covered include questions such as how software can be designed to make use of new, ever more powerful (and often multicore) hardware, or how hardware can be designed to support certain software paradigms. The School of Computer Science is home to internationally renowned research groups working on these challenging tasks, and students following the Computer Systems Engineering pathway will have the opportunity to profit from their understanding of current technology and visions of how to exploit, for example, the formidable complexity of the billion transistor microchips that semiconductor technology will make commonplace over the next decade.
This pathway combines two themes, namely the Parallel Computing in the Mulit-core Era theme and the Mobile Computing theme. The former provides the student with techniques and tools to successfully develop concurrent multicore systems, while alleviating problems of correctness, reliability, performance and system management. The latter provides the student with an understanding of the current state of the art in computing to support mobility for telecommunications.
Computational thinking is becoming increasingly pervasive and is informing our understanding of phenomena across a range of areas; from engineering and physical sciences, to business and society. This is reflected in the way the Manchester course is taught, with students able to choose from an extremely broad range of units that not only cover core computer science topics, but that draw on our interdisciplinary research strengths in areas such as Medical and Health Sciences, Life Sciences and Humanities.
Lectures and seminars are supported by practical exercises that impart skills as well as knowledge. These skills are augmented through an MSc project that enables students to put into practice the techniques they have been taught throughout the course.
Practical support and advice for current students and applicants is available from the Disability Advisory and Support Service. Email: [email protected]
The MSc in Advanced Computer Science has an excellent record of employment for its graduates. Opportunities exist in fields as diverse as finance, films and games, pharmaceuticals, healthcare, consumer products, and public services - virtually all areas of business and society. Manchester Computer Science MSc courses are considered among the best in the country and our graduates are actively targeted for the very top jobs in industry and academia.
We maintain close relationships with potential employers and run various activities throughout the year, including career fairs, guest lectures, and projects run jointly with partners from industry. This is managed by our Employability Tutor; see the School of Computer Science's employability pages for more information.
This programme is CEng accredited and fulfils the educational requirements for registration as a Chartered Engineer when presented with CEng accredited Bachelors programme.
KU Leuven is already preparing the next generation of integrated systems - will you be involved? The Electrical Engineering Department (ESAT) is the largest department within the university and was the starting point of imec and many spin-off companies. With such an excellent reputation within an innovative industry, the programme exemplifies the link between education, research and valorisation. The Master in Electrical Engineering programme gives you in-depth training in the software and hardware design of electronic systems, with an emphasis either on circuit design or the design of applications. Your Master's thesis, carried out in close co-operation with the department's on-going research, will expose you to cutting-edge research.
The core education consists of courses which provide the common hardware and software basis for electronic platforms, analogue and digital circuits, signal processing and telecommunications. It also comprises the finalizing Master’s thesis.
The choice of an option gives you the opportunity to specialise in one of the two approaches to create electronic systems.
The remaining 24 credits are available for elective courses to allow you to personalise your programme. A student can make a programme ranging from much specialised (e.g. following courses from both options) over interdisciplinary (e.g. following courses from other engineering masters) to rather broad (e.g. including many non-engineering courses). It also allows for internships and international courses.
At the Faculty of Engineering Science, students are given the opportunity to complete one or two semesters of their degree within the Erasmus+ programme at a European university, or a university outside Europe.
Students are also encouraged to carry out industrial and research internships abroad under supervision of the departmental Internship Coordinator. These internships take place between the third Bachelor’s year and the first Master’s year, or between the two Master’s years.
Other study abroad opportunities are short summer courses organised by the Board of European Students of Technology (BEST)network or by universities all over the world.
The Faculty of Engineering Science is also member of the international networks CESAER, CLUSTER and ATHENS, offering international opportunities as well.
More information on the international opportunities at the faculty is available on the website.
The Department of Electrical Engineering (ESAT) is the university's largest department and was the starting point of imec (a world leader in nanotech research and products) and many spin-off companies. The faculty also has excellent professional connections with industry leaders. Thanks in part to the programme's strong link between education and research, employment perspectives for programme graduates are excellent - not only in Belgium, but also in Europe and the rest of the world. Our graduates are in great demand.
The Institute of Perception, Action and Behaviour (IPAB) focuses on how to link computational perception, representation, transformation and generation processes to external worlds, in theory and in practice.
This covers domains such as visual perception, dynamic control of robot systems, active sensing and decision making, biomimetic robotics, computer-based generation of external phenomena, such as images, music or actions, and agent-based interaction within computer games and animation.
Supported by the dynamic research culture of IPAB, you can develop robots that learn their own motor control, mimic animal behaviours, or produce autonomous and coordinated team actions. Or you can work with systems that interpret real images and video, or generate complex behaviour in animated characters.
We aim to link strong theoretical perspectives with practical hands-on construction, and provide the hardware and software support to realise this vision.
You carry out your research within a research group under the guidance of a supervisor. You will be expected to attend seminars and meetings of relevant research groups and may also attend lectures that are relevant to your research topic. Periodic reviews of your progress will be conducted to assist with research planning.
A programme of transferable skills courses facilitates broader professional development in a wide range of topics, from writing and presentation skills to entrepreneurship and career strategies.
The School of Informatics holds a Silver Athena SWAN award, in recognition of our commitment to advance the representation of women in science, mathematics, engineering and technology. The School is deploying a range of strategies to help female staff and students of all stages in their careers and we seek regular feedback from our research community on our performance.
Our robotics labs contain a range of mobile platforms, robot manipulators, humanoid robots, and custom-built sensor and actuation systems that attract continuous interest from funders, industry and members of the public.
Recent developments include the UK's only NASA Valkyrie robot platform, application of robotic hardware to prosthetics and assisted living, and a team that competes in the international robot soccer league.
Our new Edinburgh Centre for Robotics (ECR) brings collaboration with Heriot-Watt University to expand the range of facilities and applications we can explore, and to fund research training.
The machine vision lab has facilities for 3D range data capture, motion capture and high-resolution and high-speed video, and the high performance computing needed for graphics is well supported, including hardware partnerships with companies such as NVIDIA.
While many of our graduates go on to highly successful academic careers, others find their niche in commercial research labs, putting their knowledge and skills to use in an industry setting.
Several of our recent graduates have set up or joined spin-out robotics companies. Our graphics researchers have strong connections to the media and games industries.