• Regent’s University London Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
  • Swansea University Featured Masters Courses
  • University of Edinburgh Featured Masters Courses
  • Leeds Beckett University Featured Masters Courses
  • Imperial College London Featured Masters Courses
  • University of York Featured Masters Courses
London Metropolitan University Featured Masters Courses
Institute for Advanced Architecture of Catalonia Featured Masters Courses
University of Sussex Featured Masters Courses
Southampton Solent University Featured Masters Courses
Coventry University Featured Masters Courses
"graphics" AND "programmi…×
0 miles

Masters Degrees (Graphics Programming)

  • "graphics" AND "programming" ×
  • clear all
Showing 1 to 15 of 69
Order by 
Designed to build on the computing knowledge gained in your undergraduate studies, this MSc will enable you to move into games programming and gain an in-depth knowledge of related specialised areas. Read more
Designed to build on the computing knowledge gained in your undergraduate studies, this MSc will enable you to move into games programming and gain an in-depth knowledge of related specialised areas. The award covers a range of topics including: 3D graphics using DirectX, Artificial Intelligence, Physics, Low level PlayStation 3 programming, and software engineering for games.

Practical classes are taught using new high spec computers, mobile devices, and games consoles including the Xbox 360, and PlayStation 3. By studying on this award, you will be at the heart of these exciting and innovative developments, and equipped for a future and promising career in this area. There is also the opportunity to complete a placement in the games industry.

Accreditation

BCS accredited: CITP Further Learning and CEng/CSci partial fulfilment.

Course content

Taught modules cover game engine programming and architecture, real-time graphics for games, low level techniques and optimisation, game artificial intelligence, concurrent and multiplayer game programming, professional games development, and research techniques. The main programming language is C++.

Throughout your course you will create games for a variety of computer and console platforms, mobile devices, and networked systems, both individually and in teams, building up a portfolio of work to show to potential employers. You will learn research methods and write a research proposal, and will then undertake a dissertation in an area of game programming which interests you.

Read less
Come to our Postgraduate Open Day on Friday 10 February to find out more!. By studying this Masters course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. Read more
Come to our Postgraduate Open Day on Friday 10 February to find out more!

By studying this Masters course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry.

As a graduate of this course you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

This course will build on your computer science knowledge to specialise in computer graphics, where games programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:

- Barog Game Labs
- Double Eleven
- Epic Games
- NVIDIA
- Team 17
- Sumo Digital
- Weaseltron

During this course you will develop a proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games, including geometric models, animation and simulation, and advanced methods for visual realism.

Keywords: games development, gaming, games engineering, graphics, computing, computer science

Read less
This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. Read more
This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. It provides students with opportunity to develop important skills necessary for employment in this sector. They will use their expertise to, for example, develop interactive graphical scenes and deploy up to date techniques to implement real-time and offline visual effects.

Course Overview

This programme will equip students with skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

The main themes of the programme are:
-Current and emerging algorithms and techniques used in film visual effects and games programming
-Approaches used to generate off-line visual effects
-Approaches used to generate real-time interactive games

The first theme develops in the student the necessary skills required to implement algorithms and techniques used to generate realistic scenes. These concepts will be explored in detail.

The second theme addresses the need for students to identify, evaluate and implement suitable methods to solve specific problems related to creating off-line visual effects.

The third theme recognises the need to solve these problems using approaches optimised for real-time computer games development and develops in the student the requisite skills.

Modules

-Animation Systems Development (20 credits)
-Artificial Intelligence for Games & VFX (20 credits)
-GPU Shader Development (20 credits)
-Leadership and Management (20 credits)
-Research Methods and Data Analysis (20 credits)
-Visual Simulation (20 credits)
-Major Project (60 credits)

Key Features

Applicants for this programme will have an interest in computer graphics and Computer Generated Imagery (CGI). The main themes of the programme are current and emerging algorithms and techniques used in film visual effects and games programming, approaches used to generate off-line visual effects and approaches used to generate real-time interactive games. This also includes the development/enhancement of tools used in the CGI and animation industry. Graduates will be concerned with the discipline of developing software and applications using high level programming languages. They will also be experienced in creating custom animated scenes using the powerful scripting languages of industry standard applications such as Maya and Houdini software. Graduates will have an advanced understanding of computer graphics, GPU shader development, and visual simulation methods making use of modern artificial intelligence and simulation techniques. Graduated are likely to find employment either within the film VFX industry, computer games or traditional software engineering sectors.

Assessment

An Honours Degree (2.2 or above) or advanced qualification in Computer Science or cognate discipline from a UK University or recognised overseas institution, or industrial experience in Computer Networking and an Honours Degree.

Where English is not your first language, we ask that you hold an Academic IELTS test with a score of at least 6.0 (no element less than 5.5) or TOEFL with a minimum score of 550 (213 for computer based test).

Career Opportunities

It is expected that graduates would seek positions such as:
-Software Engineers
-Senior Software Engineers
-App Developers
-CGI Special Effects Programmers
-Games Programmers
-Lead Programmers
-Render Manager
-VFX Programmer
-VFX Technical Directors

Read less
Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study High Performance and Scientific Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study High Performance and Scientific Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

The MSc in High Performance and Scientific Computing is for you if you are a graduate in a scientific or engineering discipline and want to specialise in applications of High Performance computing in your chosen scientific area. During your studies in High Performance and Scientific Computing you will develop your computational and scientific knowledge and skills in tandem helping emphasise their inter-dependence.

On the course in High Performance and Scientific Computing you will develop a solid knowledge base of high performance computing tools and concepts with a flexibility in terms of techniques and applications. As s student of the MSc High Performance and Scientific Computing you will take core computational modules in addition to specialising in high performance computing applications in a scientific discipline that defines the route you have chosen (Biosciences, Computer Science, Geography or Physics). You will also be encouraged to take at least one module in a related discipline.

Modules of High Performance and Scientific Computing MSc

The modules you study on the High Performance and Scientific Computing MSc depend on the route you choose and routes are as follows:

Biosciences route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Conservation of Aquatic Resources or Environmental Impact Assessment
Ecosystems
Research Project in Environmental Biology
+ 10 credits from optional modules

Computer Science route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Partial Differential Equations
Numerics of ODEs and PDEs
Software Engineering
Data Visualization
MSc Project
+ 30 credits from optional modules

Geography route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Partial Differential Equations
Numerics of ODEs and PDEs
Modelling Earth Systems or Satellite Remote Sensing or Climate Change – Past, Present and Future or Geographical Information Systems
Research Project
+ 10 credits from optional modules

Physics route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Partial Differential Equations
Numerics of ODEs and PDEs
Monte Carlo Methods
Quantum Information Processing
Phase Transitions and Critical Phenomena
Physics Project
+ 20 credits from optional modules

Optional Modules (High Performance and Scientific Computing MSc):

Software Engineering
Data Visualization
Monte Carlo Methods
Quantum Information Processing
Phase Transitions and Critical Phenomena
Modelling Earth Systems
Satellite Remote Sensing
Climate Change – Past, Present and Future
Geographical Information Systems
Conservation of Aquatic Resources
Environmental Impact Assessment
Ecosystems

Facilities

Students of the High Performance and Scientific Computing programme will benefit from the Department that is well-resourced to support research. Swansea physics graduates are more fortunate than most, gaining unique insights into exciting cutting-edge areas of physics due to the specialized research interests of all the teaching staff. This combined with a great staff-student ratio enables individual supervision in advanced final year research projects. Projects range from superconductivity and nano-technology to superstring theory and anti-matter. The success of this programme is apparent in the large proportion of our M.Phys. students who seek to continue with postgraduate programmes in research.

Specialist equipment includes:

a low-energy positron beam with a highfield superconducting magnet for the study of positronium
a number of CW and pulsed laser systems
scanning tunnelling electron and nearfield optical microscopes
a Raman microscope
a 72 CPU parallel cluster
access to the IBM-built ‘Blue C’ Supercomputer at Swansea University and is part of the shared use of the teraflop QCDOC facility based in Edinburgh

The Physics laboratories and teaching rooms were refurbished during 2012 and were officially opened by Professor Lyn Evans, Project Leader of the Large Hadron Collider at CERN. This major refurbishment was made possible through the University’s capital programme, the College of Science, and a generous bequest made to the Physics Department by Dr Gething Morgan Lewis FRSE, an eminent physicist who grew up in Ystalyfera in the Swansea Valley and was educated at Brecon College.

Read less
The fields of graphics, vision and imaging increasingly rely on one another. Read more
The fields of graphics, vision and imaging increasingly rely on one another. This unique and timely MSc provides training in computer graphics, geometry processing, virtual reality, machine vision and imaging technology from world-leading experts, enabling students to specialise in any of these areas and gain a grounding in the others.

Degree information

Graduates will understand the basic mathematical principles underlying the development and application of new techniques in computer graphics and computer vision and will be aware of the range of algorithms and approaches available, and be able to design, develop and evaluate algorithms and methods for new problems, emerging technologies and applications.

Students undertake modules to the value of 180 credits.

The programme consists of four core modules (60 credits), four optional modules (60 credits) and a research project (60 credits).

Core modules
-Mathematical Methods, Algorithmics and Implementation
-Image Processing
-Computer Graphics
-Research Methods

Optional modules
-Machine Vision
-Graphical Models
-Virtual Environments
-Geometry of Images
-Advanced Modelling, Rendering and Animation
-Inverse Problems in Imaging
-Computation Modelling for Biomedical Imaging
-Computational Photography and Capture
-Acquisition and Processing of 3D Geometry

Dissertation/report
All students undertake an independent research project related to a problem of industrial interest or on a topic near the leading edge of research, which culminates in a 60–80 page dissertation.

Teaching and learning
The programme is delivered through a combination of lectures and tutorials. Lectures are often supported by laboratory work with help from demonstrators. Student performance is assessed by unseen written examinations, coursework and a substantial individual project.

Careers

Graduates are ready for employment in a wide range of high-technology companies and will be able to contribute to maintaining and enhancing the UK's position in these important and expanding areas. The MSc provides graduates with the up-to-date technical skills required to support a wealth of research and development opportunities in broad areas of computer science and engineering, such as multimedia applications, medicine, architecture, film animation and computer games. Our market research shows that the leading companies in these areas demand the deep technical knowledge that this programme provides. Graduates have found positions at global companies such as Disney, Sony and Siemens. Others have gone on to PhD programmes at MIT, Princeton University, and Eth Zurich.

Top career destinations for this degree:
-Senior Post-Doctoral Research Associate, University of Oxford
-Software Engineer, Sengtian Software
-Graduate Software Engineer, ARM
-IT Officer, Nalys
-MSc in Computer Games and Entertainment, Goldsmiths, University of London

Employability
UCL Computer Science was one of the top-rated departments in the country, according to the UK Government's most recent research assessment exercise, and our graduates have some of the highest employment rates of any university in the UK. This degree programme also provides a foundation for further PhD study or industrial research.

Why study this degree at UCL?

UCL Computer Science contains some of the world's leading researchers in computer graphics, geometry processing, computer vision and virtual environments.

Research activities include geometric acquisition and 3D fabrication, real-time photo-realistic rendering, mixed and augmented reality, face recognition, content-based image-database search, video-texture modelling, depth perception in stereo vision, colour imaging for industrial inspection, mapping brain function and connectivity and tracking for SLAM (simultaneous localisation and mapping).

Read less
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry. Read more
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry.

Who is it for?

This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.

Objectives

The course is designed for you to develop:
-Strong technical skills suitable for professional programming roles in the game industry.
-Specialist knowledge in computer graphics, AI, physics and audio.
-The ability to design and build game engines from scratch in industry standard languages, including C++.
-Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
-Experience of the planning, management and execution of a major games technology project.

Academic facilities

With over 1,300 workstations, the on-campus computer rooms provide a valuable learning resource and give an opportunity for individuals to do coursework and projects. Computers have games development software including:
-Unity3D
-Unreal
-Microsoft Visual Studio
-Microsoft XNA Game Studio
-MonoDevelop
-MonoGame
-NShader
-FMOD Studio
-FMOD Studio API
-OGRE SDK
-WildMagic Geometric Tools
-Blender
-Adobe Photoshop.

City has recently invested in a new computer lab equipped with high specification NVidia GPUs.

Through City's Interaction Lab and the Department of Computing, there is hardware that can be used for student projects, including:
-Oculus Rift VR Headset
-Emotiv Epoc EEG Headset
-Neurosky Mindwave EEG Headset
-X-Box One Kinect Sensor
-X-Box 360 Kinect Sensor
-Leap Motion (Gestural input device)
-Affectiva Q Band Galvanic Skin Response sensor
-Tobii X-60 Eye Tracker

Placements

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

present and exemplify the concepts underpinning a particular subject;
highlight the most significant aspects of the syllabus;
indicate additional topics and resources for private study.
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules and a final project.

The eight modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Core Modules - there are eight Core Modules.
-Games development process
-Computer game architectures
-Computer graphics
-Game Physics and Artificial Intelligence
-Digital Signal Processing and Audio Programming
-Programming in C++
-Systems Specification
-Research, Methods and Professional Issues

Career prospects

Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including Rockstar, Sony Computer Entertainment, Electronic Arts, and Codemasters, as well as start-ups and independent studios.

City has a dedicated incubation space, called the Hangout, located in the heart of Tech City that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.

Professional roles include:
-3D Graphics Programmer
-Audio Programmer
-Physics Programmer
-Artificial Intelligence Programmer
-Simulation and Game Engine Programmer
-User Interface Programmer
-Tools and Utility Programmer
-Scripting Languages Programmer
-Networking Specialist
-Porting Programmer

Read less
Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/. Read more
Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/

The computer games and entertainment business is a fast growing multi-billion dollar worldwide business, with games platforms ranging from Playstation 4, Xbox One, Nintendo Wii U, mobile and handhelds including iPhone, iPad and Android phones, PC-based, and massively multiplayer online games (MMOG) involving tens of thousands of people.

With ongoing strong demand for graduate computer games programmers from the UK and abroad, this MSc will produce graduates who are well positioned to get a job in this exciting worldwide industry. Potential employers include EA, Ubisoft, Sony, Activision, Microsoft, Cinesite, Framestore, and many more.

The programme is delivered by a mix of professionals from the industry and from the research world. We work closely with industry leaders to offer internships at studios including Sega and Sony.

In a wider sense, the influence of computer games programming is spreading to other digital media industries outside games, including gamification and the medical sector, games based learning, new forms of social networking and the interactive visualisation of scientific and live financial business data. Computer games are starting to fundamentally change the way people interact with computerised systems.

Partnership: Sony‌‌

‌Our MSc in Computer Games & Entertainment is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) uk.playstation.com. Our course provides students with unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®3 and PlayStation® Vita. http://www.worldwidestudios.net/london

Placement: Supermassive Games

"Following two years of successful placements at Supermassive Games, which resulted in full time jobs, we are looking forward to inviting Goldsmiths students to take part in our internship assessment day again this year."
Jonathan Amor, Director of Technology, Supermassive Games

Placement: Reflections - a Ubisoft studio

"We are delighted to announce that Reflections, a Ubisoft studio, will be taking on two Goldsmiths MSc Computer Games and Entertainment Programming students for Internship."
Dr Chris Jenner, Expert Programmer

Placement: Rebellion

"Having now placed four interns from Goldsmiths here at Rebellion, two of which have gone on to become permanent members of staff, we are very much looking forward to future applications from talented and creative Goldsmiths MSc Computer Games students”
Jason Kingsley OBE, CEO and Creative Director of Rebellion

Rebellion is one of Europe’s largest independent game developer-publishers, with their own state of the art cross-platform games engine and toolset. Rebellion’s latest number one hit was Sniper Elite 3, and they also publish the legendary 2000AD comic featuring Judge Dredd.

Placement: The Creative Assembly (SEGA)

Following two continuous years of The Creative Assembly (SEGA) successfully taking Goldsmiths MSc Games Programming Students on placements we are pleased to announce that we have reserved a minimum of three placements for Goldsmiths MSc students starting the course in September 2013, on site during the period May to September 2014. Subject to interview/ portfolio process”. Martin Servantes Director of Operations & Finance

Leading UK Developer Creative Assembly is the developer of the hit game series Total War. They are currently working on a new cross-platform title based on the Alien IP. Based in Horsham.

Placement: Jagex Games Studio

"Jagex Games Studio in Cambridge is looking forward to receiving applications from Goldsmiths’ talented MSc Games and Entertainment students for their summer internships in 2014”.
Sue Stather, Graduate Recruitment Specialist, Jagex Games Studio (RuneScape and Transformers Universe MMO Development Studio)

Placement: Roll 7

Roll7 is a New Cross-based indie video games developer and has been offering placements to Goldsmiths MSc Games students for three years. Roll7 is just about to release its first console title OlliOll, exclusively for PSVita, and we are looking for another 1 or 2 Goldsmiths programming interns for 2014 to work on a Sony backed PS4/Vita cross-play title.

Contact the department

If you have specific questions about the degree, contact the Department of Computing.

Structure

Final Project & Dissertation
During this final project, you will undertake a project towards your dissertation, typically over the Spring-Summer period (May to September). We offer three options to our students:

Individual research project:

This is based on a research theme selected by you and agreed upon by the lecturing team. Recent examples include:
Building a cheap kinect-like gesture tracking system
AI (rule-based) platform for game level design
Software development for our mobile technology projects (iPhone based)
Assessment
Mainly based on coursework (involving programming), essays, final project and dissertation; some lecturers may also conduct exams/quizzes.

Attendance

The taught programme is organised into three terms (full-time). The Autumn term runs from early October to mid-December, the Winter/Spring term from mid-January to the end of March, and the Summer term runs, typically, from late April to mid-September. Taught modules are given during the Autumn and Winter/Spring terms, while the Final Project takes place during a Summer term (in the second year for part-time students).

This programme is focused on providing you with the skills and experience needed to secure a job in the computer games industry.

Skills

You'll develop excellent games programming skills. These skills are highly transferrable, as games programming is viewed by other industries as being very demanding and requiring a high level of technical ability.

Careers

The global computer games industry is valued at 60 billion USD and is predicted to continuously grow in years to come. It's a mature industry with companies such as EA, Ubisoft, and Blizzard Activision giving long-term career prospects, shares, and benefits. There is a big skills shortage in this growing sector.

Placements provided by our industry partners

Asylum Entertainment
Climax Studios
The Creative Assembly
Geomerics
IdeaWorks Game Studio (Now Marmalade Game Studio)
Playmob
Rebellion
Reflections - a Ubisoft studio
Roll7
SEGA Sports Interactive
Sony Computer Entertainment Europe

Alumni

See what some of our graduates have gone on to do on our alumni news page.

100% employment

All of the graduates from the 2012/13 MSc in Computer Games & Entertainment course have secured placements at UK computer games companies.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
The Institute of Perception, Action and Behaviour (IPAB) focuses on how to link computational perception, representation, transformation and generation processes to external worlds, in theory and in practice. Read more

Research profile

The Institute of Perception, Action and Behaviour (IPAB) focuses on how to link computational perception, representation, transformation and generation processes to external worlds, in theory and in practice.

This link is vital to areas like bio-mimetic robotics, computer-based generation of external phenomena, such as images, music or actions, and agent-based interaction within computer games and animation.

Supported by the dynamic research culture of IPAB, you can develop robots that learn their own motor control, mimic animal behaviours, or produce autonomous and coordinated team actions.

Or you can work with systems that interpret real images and video, or generate complex behaviour in animated characters.

We aim to link strong theoretical perspectives with practical hands-on construction, and provide the hardware and software support to realise this vision.

Training and support

You carry out your research within a research group under the guidance of a supervisor. You will be expected to attend seminars and meetings of relevant research groups and may also attend lectures that are relevant to your research topic. Periodic reviews of your progress will be conducted to assist with research planning.

A programme of transferable skills courses facilitates broader professional development in a wide range of topics, from writing and presentation skills to entrepreneurship and career strategies.

The School of Informatics holds a Silver Athena SWAN award, in recognition of our commitment to advance the representation of women in science, mathematics, engineering and technology. The School is deploying a range of strategies to help female staff and students of all stages in their careers and we seek regular feedback from our research community on our performance.

Facilities

Our two large robotics labs contain a range of mobile platforms, humanoid robots and custom-built actuation systems that attract continuous interest from funders, industry and members of the public.

Recent developments include the application of robotic hardware to prosthetics and assisted living, and a team that competes in the international robot soccer league.

Our new Edinburgh Centre for Robotics (ECR) brings collaboration with Heriot-Watt University to expand the range of facilities and applications we can explore, and to fund research training.

The machine vision lab has facilities for 3D range data capture, motion capture and high-resolution and high-speed video, and the high performance computing needed for graphics is well supported, including hardware partnerships with companies such as NVIDIA.

Career opportunities

While many of our graduates go on to highly successful academic careers, others find their niche in commercial research labs, putting their knowledge and skills to use in an industry setting.

Several of our recent graduates have set up or joined spin-out robotics companies. Our graphics researchers have strong connections to the media and games industries.

Read less
Applicants to this programme are numerate and logically-minded, and it is likely that they will have previously studied software engineering, programming, computer science, maths or physics. Read more
Applicants to this programme are numerate and logically-minded, and it is likely that they will have previously studied software engineering, programming, computer science, maths or physics. Such students will seek more specialised, technical programming and software engineering skills. They would learn in-depth, a range of programming concepts, languages and software development techniques to develop sophisticated and complex programs. Graduates will seek positions as software developers, systems engineers, software testers, programmers, etc.

Course Overview

The main themes of the programme are:
-Current and emerging Software Engineering principles and practices
-Current and emerging programming practices
-Large scale software project management

This programme will equip students with those skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

The Current and emerging Software Engineering principles and practices includes aspects of generic programming.

The Current and emerging programming practices theme covers advanced topics in modules such as Generic Programming and aspects of Scientific Computing and Virtualisation

The Large scale project management theme will concentrate on management and systems analysis skills to be developed by the students both of which are in great demand by employers.

Modules

Part 1
-Agile Software Development (20 credits)
-Generic Programming (20 credits)
-Leadership and Management (20 credits)
-Managing Information Systems and Projects (20 credits)
-Research Methods and Data Analysis (20 credits)
-Scientific Computing & Virtualisation (20 credits)

Part 2
-Major Project (60 credits)

Key Features

Software Engineering as a subject evolved from a desire to incorporate engineering practices including, analysis, design, testing and project management to the process of creating computer programs. As a discipline, software engineering is as broad as the software created, with applications as diverse as plant control (real-time critical systems) to commercial trading software (database driven software) to image processing applications for mobile phones (computer graphics based mobile applications).

Assessment

The School of Applied Computing aims to produce graduates that help shape the future of computing and information systems development. The course content is contemporary and shaped for employability through close links with local and national employers.

Students are assessed through a combination of worksheets, practicals, presentations, projects and examinations. Module assessment is often by assignment, or assignment and examination. The final mark for some modules may include one or more pieces of course work set and completed during the module. Project work is assessed by written report and presentation.

Students are encouraged to use our links with Software Alliance Wales and Go Wales to work on commercial schemes for their Major Project module. Go Wales provides the opportunity of paid work placements with local businesses.

Career Opportunities

Graduates from this programme will be skilled and knowledgeable in the technical aspects of software development, and are likely to find employment either within specialist software organisations, or within organisations which commit resources to developing highly technical software systems. They are likely to have to work as a member of a team, conceiving, designing, developing and implementing complex software systems. Graduates from this programme would expect to be initially employed as software engineers. Those employed by SMEs are likely to work in smaller teams or perhaps as sole developers. Students finding employment with larger companies are most likely to work in larger teams building a variety of large-scale applications.

It is expected that graduates would seek positions such as:
-Software Engineers
-Senior software Engineers
-Software Developers
-Application Developers
-System Engineers
-Software Technical Lead
-System Analyst
-Version control manager
-Project lead/manager

Read less
Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Read more
Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.

This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.

This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-games-software-development

PlayStation®First

This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.

The Steel Minions

Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.

Professional recognition

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council), PlayStation® First and TIGA (The Independent Game Developers Association).

Course structure

Full time – 13 months
Part time – 2 years
Starts September.

Postgraduate Certificate
-C++ boot camp
-Graphics and animation
-Hardware-oriented software engineering
-Software studio planning

Postgraduate Diploma
-Special techniques for graphics and animation
-Game development practice
-Multi-processing and parallel technologies

MSc
-Research methods
-Individual project

Assessment
PgCert – continuous assessment.
PgDip – continuous assessment involving a large group-based industrial project.
MSc – 25% continuous assessment and 75% individual research project.

Other admission requirements

You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour. We also require one suitable reference. You need to demonstrate appropriate English skills, which is typically shown by having either:
-Completed a degree taught and assessed in English.
-An English GCSE at grade C or better.
-An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.

Read less
This course takes an immersive approach to learning both the principles and practices of computer systems with much of the material based around examples and practical exercises. Read more
This course takes an immersive approach to learning both the principles and practices of computer systems with much of the material based around examples and practical exercises. Students completing this course will have a firm grasp of the current practices and directions in computer systems and will be able to design and build for example, distributed systems for the Web using Internet, Intranet and other technologies.

Programme Objectives
To provide the foundations for understanding of core ideas, methods and technologies in computer science.
To provide the technical skills and background material so that the postgraduate will be able to conduct a near state-of-the-art research or development project;
To provide the graduate with a range of specialist and transferable skills;
To provide the educational base for further professional development and lifelong learning.
Course Topics
Data networks and communications, project foundations and management tools, broadband communication systems, technologies for Internet systems, agent technologies and Artificial Intelligence, introduction to distributed systems and mobile systems, project and dissertation.

Taught Modules:

Java programming: This module provides students with an in-depth understanding of current and emerging Java programming concepts and programming variations. The module teaches the basic and advanced structures of Java and makes use of the object-oriented approach to software implementation. It also gives an in-depth understanding of advanced Java concepts in the area of user interfaces and will enable students to apply the theoretical knowledge of the Java language onto a test-case software development scenario.

Introduction to distributed systems: This module will introduce key ideas in distributed Systems and its role and application in operating systems and middleware. On completion of this module students will have an understanding of the key issues for distributed systems at OS level or as middleware, they will understand core concepts of concurrency, be able to program multithreaded and distributed applications and understand the issues and use of algorithms for transactional systems.

Data networks and communications: This module will provide an in-depth understanding of how real communication networks are structured and the protocols that make them work. It will give the students an ability to understand in detail the process required to provide an end-to-end connection.

Technologies for Internet Systems: In this module, students will be introduced to state of the art technologies and tools for Internet Systems and in particular e-commerce systems.

Agent Technologies: This module provides an in-depth understanding of technologies from Artificial Intelligence research such as machine learning, data mining, information retrieval, natural language processing, and evolutionary programming. It will look at the application of agent-oriented technologies for Artificial Life, for building Web search engines, for use in computer games and in film (such as the MASSIVE software developed for the Lord of the Rings movies), and for robotics. It will also provide an introduction to agent-oriented programming using the NetLogo programming language.

Foundations of computer graphics: This module will teach techniques, algorithms and representations for modelling computer graphics and enable students to code 2D and 3D objects and animations.

Database systems: Students completing this module will gain an in depth understanding of DBMS/Distributed DBMS architecture, functionality, recovery and data storage techniques. Students will also have a full understanding of how queries are processed and the importance of database maintenance. This module is designed to enable students to perform research into one or two areas of databases; for example, object oriented databases and deductive databases.

Project foundations and management tools: This module prepares students for their MSc research project, including reference search and survey preparation and familiarisation with project management tools.

MSc Research project: After the successful completion of the taught component of the MSc programme, students will spend the remainder of the time undertaking a research project and producing an MSc Dissertation. During this process, students will conduct project work at state-of-the-art research level and to present this work as a written dissertation. Completing a project and dissertation at this level will train students in: problem solving; researching new topics; organizing knowledge; exercising elementary time and project management skills; reporting and writing skills.

Read less
This flexible course offers a largely free choice of modules from our range of Advanced Master's programmes. It is likely to appeal to computing graduates whose interests span more than one specialism and/or those seeking the freedom to explore a variety of advanced topics. Read more
This flexible course offers a largely free choice of modules from our range of Advanced Master's programmes.

It is likely to appeal to computing graduates whose interests span more than one specialism and/or those seeking the freedom to explore a variety of advanced topics. Depending on the options chosen, this course can serve as a springboard for employment or research.

This programme is available with an optional industrial placement. The course duration varies depending on the options taken.

Visit the website https://www.kent.ac.uk/courses/postgraduate/246/advanced-computer-science

About the School of Computing

Our world-leading researchers, in key areas such as systems security, programming languages, communications, computational intelligence and memory management, and in interdisciplinary work with biosciences and psychology, earned us an outstanding result in the most recent national research assessment.

In addition, two of our staff have been honoured as Distinguished Scientists by the ACM and we have also held Royal Society Industry Fellowships.

As an internationally recognised Centre of Excellence for programming education, the School of Computing is a leader in computer science teaching. Two of our staff have received the ACM SIGCSE Award for Outstanding Contribution to Computer Science Education. We are also home to two National Teaching Fellows, to authors of widely used textbooks and to award-winning teaching systems such as BlueJ.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

CO880 - Project and Dissertation (60 credits)
CO885 - Project Research (15 credits)
CO881 - Object-Oriented Programming (15 credits)
CO871 - Advanced Java for Programmers (15 credits)
CO874 - Networks and Network Security (15 credits)
CO876 - Computer Security (15 credits)
CO846 - Cloud Computing (15 credits)
CO882 - Advanced Object-Oriented Programming (15 credits)
CO836 - Cognitive Neural Networks (15 credits)
CO837 - Natural Computation (15 credits)
CO889 - C++ Programming (15 credits)
CO894 - Development Frameworks (15 credits)
CO899 - System Security (15 credits)
CO890 - Concurrency and Parallelism (15 credits)
CO892 - Advanced Network Security (15 credits)
CO838 - Internet of Things and Mobile Devices (15 credits)
CO841 - Computing Law, Contracts and Professional Responsibility (15 credits)
CO528 - Introduction to Intelligent Systems (15 credits)
CO545 - Functional and Concurrent Programming (15 credits)
CO641 - Computer Graphics and Animation (15 credits)
CO645 - IT Consultancy Practice 2 (15 credits)
CO832 - Data Mining and Knowledge Discovery (15 credits)
CO834 - Trust, Security and Privacy Management (15 credits)
CO884 - Logic and Logic Programming (15 credits)
CO847 - Green Computing (15 credits)

Assessment

Assessment is through a mixture of written examinations and coursework, the relative weights of which vary according to the nature of the module. The final project is assessed by a dissertation.

Programme aims

This programme aims to:

- enhance the career prospects of graduates seeking employment in the computing/IT sector

- prepare you for research and/or professional practice at the forefront of the discipline

- develop an integrated and critically aware understanding of one or more areas of computing/IT and their applications (according to your degree title)

- develop a variety of advanced intellectual and transferable skills

- equip you with the lifelong learning skills necessary to keep abreast of future developments in the field.

Careers

Students can gain practical work experience as part of their degree through our industrial placements scheme and KITC (see above). Both of these opportunities consolidate academic skills with real world experience, giving our graduates a significant advantage in the jobs market. Our graduates go on to work for leading companies including Cisco, GlaxoSmithKline, IBM, Intel, Lilly, Microsoft, Morgan Stanley, Thomson Reuters and T-Mobile. Many have gone on to develop their careers as project leaders and managers.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less
Course formats. All of our taught MSc courses are available in several formats. - 12-month intensive MSc for graduates with a good Honours degree. Read more
Course formats

All of our taught MSc courses are available in several formats:

- 12-month intensive MSc for graduates with a good Honours degree
- 2-year International Masters for overseas students with an ordinary Bachelors degree
- With an optional industrial placement (8-50 weeks of paid work experience)
- Part-time over 3 years

Course overview

This conversion course prepares graduates from any discipline for a career in, or involving, computing. No prior knowledge of computer science is required. A broad introduction is provided, including the key technologies and skills needed for employment. You can explore your personal interests through a variety of optional modules. Advanced intellectual, teamwork, communication and other transferable skills are developed.

Hundreds of past graduates from this course are now working across the globe for companies such as IBM, Cisco, Logica/CMG, Pfizer, Reuters, Shell and Zurich Financial. Some chose technical careers in leading software houses, advanced technology companies or commercial sectors. Others work at the interface between technicians and clients, as systems analysts or consultants. Many now hold senior positions as project leaders or managers. You might like to follow in their footsteps.

Funding is available for well-qualified students of any nationality.

Further details: http://www.cs.kent.ac.uk/teaching/pg/

Course content (Honours degree entry; see above web page for details of Ordinary degree entry)

If you have not studied programming before, or only a little (introductory stream)

- Introduction to Object-Oriented Programming (Java)
- Advanced Object-Oriented Programming (Java)

If you have a good working knowledge of programming (advanced stream)

- Advanced Java for Programmers

Other core modules for all students:

- Software Engineering
- Web-based Information System Development
- Systems Architecture
- Logic and Logic Programming
- Project Research
- Project and Dissertation

Optional modules available to all students (choose 1):

- Advanced English for Academic Study
- Computer Graphics and Animation
- Contracts, Professional Responsibility and Computing Law
- Data Mining and Knowledge Discovery
- Introduction to Intelligent Systems
- Mobile and Ubiquitous Computing

Additional options for advanced stream only (choose 1 more):

- C++ Programming
- Cognitive Neural Networks
- Human-Computer Interaction
- IT Consultancy Methods
- IT Consultancy Practice (includes work experience)
- Networks and Network Security

Optional industrial placement (8-50 weeks of paid work experience).

The options available may vary from year to year and are subject to timetabling and prerequisite constraints.
Advanced English for Academic Study may be compulsory for non-native speakers who need additional support.

Further details: http://www.cs.kent.ac.uk/teaching/pg/

Read less
The Advanced Computer Science (Computational Intelligence) MSc programme combines a wide choice of advanced topics in computer science with specialist modules relating to computational intelligence, including logic-based, connectionist and evolutionary artificial intelligence, inspirations from the natural world, practical applications and the philosophy of machine reasoning. Read more
The Advanced Computer Science (Computational Intelligence) MSc programme combines a wide choice of advanced topics in computer science with specialist modules relating to computational intelligence, including logic-based, connectionist and evolutionary artificial intelligence, inspirations from the natural world, practical applications and the philosophy of machine reasoning.

While studying a taught Master’s programme at the School of Computing, you can gain work experience through our industrial placement scheme or with the Kent IT Consultancy (KITC), which provides a project-based consultancy service to businesses in the region. We have strong links with industry including Cisco, IBM, Microsoft and Oracle and are among the top ten in the UK for graduate employment prospects.

The programme is aimed at graduates considering a career in research and development. It would also provide an excellent foundation for PhD study.

This programme is available with an optional industrial placement.

Visit the website https://www.kent.ac.uk/courses/postgraduate/249/advanced-computer-science-computational-intelligence

About the School of Computing

Our world-leading researchers, in key areas such as systems security, programming languages, communications, computational intelligence and memory management, and in interdisciplinary work with biosciences and psychology, earned us an outstanding result in the most recent national research assessment.

In addition, two of our staff have been honoured as Distinguished Scientists by the ACM and we have also held Royal Society Industrial Fellowships.

As an internationally recognised Centre of Excellence for programming education, the School of Computing is a leader in computer science teaching. Two of our staff have received the ACM SIGCSE Award for Outstanding Contribution to Computer Science Education. We are also home to two National Teaching Fellows, to authors of widely used textbooks and to award-winning teaching systems such as BlueJ.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

CO885 - Project Research (15 credits)
CO880 - Project and Dissertation (60 credits)
CO881 - Object-Oriented Programming (15 credits)
CO871 - Advanced Java for Programmers (15 credits)
CO832 - Data Mining and Knowledge Discovery (15 credits)
CO836 - Cognitive Neural Networks (15 credits)
CO837 - Natural Computation (15 credits)
CO884 - Logic and Logic Programming (15 credits)
CO838 - Internet of Things and Mobile Devices (15 credits)
CO841 - Computing Law, Contracts and Professional Responsibility (15 credits)
CO846 - Cloud Computing (15 credits)
CO847 - Green Computing (15 credits)
CO528 - Introduction to Intelligent Systems (15 credits)
CO545 - Functional and Concurrent Programming (15 credits)
CO641 - Computer Graphics and Animation (15 credits)
CO645 - IT Consultancy Practice 2 (15 credits)
CO834 - Trust, Security and Privacy Management (15 credits)
CO874 - Networks and Network Security (15 credits)
CO876 - Computer Security (15 credits)
CO889 - C++ Programming (15 credits)
CO890 - Concurrency and Parallelism (15 credits)
CO892 - Advanced Network Security (15 credits)
CO894 - Development Frameworks (15 credits)
CO899 - System Security (15 credits)
PL583 - Philosophy of Cognitive Science and Artificial Intelligence (30 credits)

Assessment

Assessment is through a mixture of written examinations and coursework, the relative weights of which vary according to the nature of the module. The final project is assessed by a dissertation, except for the MSc in IT Consultancy for which the practical consultancy work is assessed through a series of reports covering each of the projects undertaken.

Programme aims

This programme aims to:

- enhance the career prospects of graduates seeking employment in the computing/IT sector

- prepare you for research and/or professional practice at the forefront of the discipline

- develop an integrated and critically aware understanding of one or more areas of computing/IT and their applications (according to your degree title)

- develop a variety of advanced intellectual and transferable skills

- equip you with the lifelong learning skills necessary to keep abreast of future developments in the field.

Careers

Students can gain practical work experience as part of their degree through our industrial placements scheme and Kent IT Consultancy. Both of these opportunities consolidate academic skills with real world experience, giving our graduates a significant advantage in the jobs market.

Our graduates go on to work for leading companies including Cisco, GlaxoSmithKline, IBM, Intel, Lilly, Microsoft, Morgan Stanley, Thomson Reuters and T-Mobile. Many have gone on to develop their careers as project leaders and managers.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less
*Starting January 2016* This unique diploma course delivered in partnership with IMG, the world’s largest independent sports producers, will equip students with the editorial skills required to produce state-of-the-art sports and live events coverage, highlights content and other material. Read more
*Starting January 2016* This unique diploma course delivered in partnership with IMG, the world’s largest independent sports producers, will equip students with the editorial skills required to produce state-of-the-art sports and live events coverage, highlights content and other material.

Quick Facts

- 12 Month Course
- Full-time
- Course runs Jan-Dec
- Next intake: January 2017
- UK and EEA applicants only

- Unique course.
- Job at IMG for one student on graduation.
- Intensely practical and hands on.
- Four week work placement at IMG .
- Unlike other schools, all production costs are met by the School.

APPLICATION DEADLINE: 07 JUL 2016

Visit the website https://nfts.co.uk/our-courses/diploma/sports-production

COURSE OVERVIEW

IMG is the world's largest independent producer. It has major relationships with broadcasters including the BBC for the Football League show, snooker and darts, Channel Four for its exclusive horse racing coverage, and ESPN in the US for the Open Championship. It also enjoys a string of other important client relationships, most notably with Wimbledon, the R&A for the Open Golf Championship, the BCCI for IPL Cricket, FIFA, UEFA and the New York Road Runners (NY Marathon).

IMG produces Sport 24, the first ever-live global premium 24-hour sports channel for the airline and cruise industries, as well as other in-flight programming for over 50 airlines, and is also a partner with Associated Press for the sports news agency SNTV, and with the European Tour for European Tour Productions, the world's most prolific producer of golf programming.

The diploma course is 12 months full-time and is delivered at the NFTS and at IMGs' state-of-the-art facility IMG Studios.

Specifically students will learn about:

- Outside broadcast production
- Studio production
- Highlights production
- Planning and pre-production
- Storytelling in sports
- Chasing stories and ideas
- Shooting and editing effective pieces
- Scripting and Running Orders
- Logging and IPD Director
- Basic self-shooting and editing
- Casting and working with Talent
- Leading production teams
- Budgets & Scheduling
- Rights and Distribution

Students graduate with:

- the know-how to produce live and pre-recorded sports content
- a practical working knowledge of current television and digital production methods
- the ability to generate sports programme ideas and formats
- the confidence and know-how to pitch those ideas to commissioning editors and/or rights holders
- work experience on high profile sports content
- brilliant Industry contacts

CURRICULUM

The course philosophy is that you learn by ‘doing’ as well as understanding theory and developing a variety of practical and creative skills. Specific areas taught and practiced are:

- Sports programming landscape in the UK and worldwide

This will explore the outlets for domestic sports programming and the relationship between producers, facilities suppliers, rights holders and broadcasters. Which broadcasters and which channels have access to particular sports and how that is scheduled will be examined. The differences between dedicated sports channels and mixed programming channels and their requirements will be discussed, particularly with regard to scheduling and planning for over-running events.

International sports broadcasters and their relationships with UK producers will be explored and the differences between producing programming for a domestic and an international audience will be detailed.

- Producing Sports and Live Events

This takes students through the production process from planning and pre-production through to transmission. Students will receive instruction and mentoring throughout a production period which will involve researching, shooting and editing single camera items (Broadcast Production students will be available to help with at least some of this), researching and editing archive footage, producing graphics and music assets and booking presenters and guests. Students will also be given a recording of a football match and having logged it, will, prepare a 10 minute highlight package for use in the programme, with the assistance of an editor. The final product will be an 'as live' sports feature programme. Working in teams, each team will produce a short show recorded in the NFTS TV Studio.

- Developing, pitching and responding to RFPs

Both broadcaster in-house and production company development, pitching and costing will be examined together with authoring documentation and presentations for both Requests For Information and Proposal (RFI/RFP). The skills and knowledge are needed to make up an RFP team will be discussed. In addition to broadcasters, event organisers, rights holders and sports governing bodies may also issue an RFP. The differences in approach required across a range of potential clients will be examined and a practice RFP will be issued to students as an exercise for them to respond to. Production Management and Technical advice will be available to the students.

Each sport has its particular requirements and restrictions. A thorough knowledge of these has to be demonstrated in bid documentation and presentations. This module will include briefings on major sports and their particular issues.

- Managing people and being managed

As a leader you are successful if you deliver your objectives and people want to work for you again. Leadership skills will form part of this module as these are critical to getting the best out of production, craft, technical and, of course, performers. The management, as distinct from leadership, of both staff and on-screen talent will be looked at. This module will also consider how to be effectively managed by Heads of Department/Production.

- Understanding the commercials

This deals with many of the issues that confront sports producers on a daily basis in an increasingly complex and fragmented media distribution landscape. Budgets and how to prepare and manage them will be examined and the importance of scheduling and its contractual implications will be discussed. A contract may stipulate a minimum number of matches that have to be shown irrespective of whether there is still mass viewer interest in the tournament after the ‘local’ team has been knocked out. Live rights and deferred highlights will also be covered as will the importance of ‘new media’ and distribution over IP rights

- Placement

Each student will complete a four week internship at IMG.

- Specialist Workshops and Exercises

During the course there will be a range of other specialist workshops on topics including digital content and formats, social media and mobile applications and risk management.

- Graduation Projects with IMG

The final part of the course allows students to produce projects with teaching and preparation being done at the NFTS and at IMG. Participants will use IMG facilities and help from IMG staff, including access to incoming sports feeds, archive material, editing and studio time to create exemplar coverage of major sporting events. For example, participants might create a Ryder Cup highlights show, a live presenter led insert for the World Snooker Championships a look ahead to the Grand National or a studio based ‘Look back at the year’ with guests, clips and live inserts. Graduation Project subject matter will be different each year depending on access and the sporting calendar.

NFTS BENEFITS

Sports course participants will have full access to the NFTS’ optional creative stimulus strands, including: Passport to Cinema (weekly screenings of classic and pre-release films in the state-of-the-art campus cinema); and NFTS Masterclasses - major creative figures from film, television and games screening their work and discussing with students in the campus cinema. Recent speakers include David Fincher (Director, Seven, Gone Girl), Andy Wilman (Executive Producer, Top Gear), Graham Linehan (The IT Crowd, Father Ted) and Hamish Hamilton (Director, Super Bowl XLVIII).

APPLY WITH

- A one-page overview detailing how you would enhance the coverage of either a typical Premier League Football Match (Broadcast on Sky) or Channel 4 Racing.
- Evidence (via a short showreel) of technical proficiency in editing and/or camera.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

- APPLY FOR SPORTS PRODUCTION COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=1592

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Read less

Show 10 15 30 per page


Share this page:

Cookie Policy    X