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This unique 12 month full-time diploma course delivered in partnership with Sky, will equip students with the skills required to become a film and television graphics designer. Read more
This unique 12 month full-time diploma course delivered in partnership with Sky, will equip students with the skills required to become a film and television graphics designer.

-A unique course in partnership with Sky.
-Equips participants with specialist skills required to work as a Film and Television graphic designer.
-Gain the expertise to work on multiple complex projects within the industry.
-Become an innovator and expert in this field.
-Combines practical experience on TV Entertainment, Science and Natural History and Sports shows with industry work experience placements and intensive training.
-Access to NFTS's Masterclasses led by major creative figures from film, television and games.

We welcome EU/EEA Students. Course fees charged at UK rate.

COURSE OVERVIEW

Working as a Graphics and Titles Designer in Film and Television involves design and production of graphics elements for TV channels, series, individual programmes, films and promotions. At its most complex this could be supervising the shoot of multi pass animations using a motion control studio or on location. Most of the work, however is producing and implementing templates for use in studios and post production suites to enhance the look of the output and to reinforce and support broadcaster, channel, genre and programme branding.

Graphics and Titles professionals design and implement moving and stationary graphics used for branding and presentation of information. On some high end shows they operate the graphics generator in the studio gallery but, in most instances, they create templates for use by graphics operators, editors and vision mixers.

To do this role, you will need to:
-Be an exceptional graphic designer with the ability to realise 2D and 3D designs through a variety of computer software packages
-Be an approachable team player
-Work to tight deadlines and, at times, under extreme pressure
-Pay close attention to detail
-Be an excellent communicator
-Have tact and diplomacy skills
-Prioritise tasks
-Multi-task
-Work long and often unsocial hours
-Be flexible
-Have a positive approach

The NFTS will help you develop these skills and capabilities.

Ceri Sampson, Creative Director, Design, Sky TV says: “We are delighted to partner with the NFTS on this exciting new Diploma. We are always looking for skilled graphic designers who understand the TV and film industry and who are driven to innovate in this area, and we look forward to working with students who will get to experience working at Sky and may end up working with us in the future”

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The fields of graphics, vision and imaging increasingly rely on one another. Read more
The fields of graphics, vision and imaging increasingly rely on one another. This unique and timely MSc provides training in computer graphics, geometry processing, virtual reality, machine vision and imaging technology from world-leading experts, enabling students to specialise in any of these areas and gain a grounding in the others.

Degree information

Graduates will understand the basic mathematical principles underlying the development and application of new techniques in computer graphics and computer vision and will be aware of the range of algorithms and approaches available, and be able to design, develop and evaluate algorithms and methods for new problems, emerging technologies and applications.

Students undertake modules to the value of 180 credits.

The programme consists of four core modules (60 credits), four optional modules (60 credits) and a research project (60 credits).

Core modules
-Mathematical Methods, Algorithmics and Implementation
-Image Processing
-Computer Graphics
-Research Methods

Optional modules
-Machine Vision
-Graphical Models
-Virtual Environments
-Geometry of Images
-Advanced Modelling, Rendering and Animation
-Inverse Problems in Imaging
-Computation Modelling for Biomedical Imaging
-Computational Photography and Capture
-Acquisition and Processing of 3D Geometry

Dissertation/report
All students undertake an independent research project related to a problem of industrial interest or on a topic near the leading edge of research, which culminates in a 60–80 page dissertation.

Teaching and learning
The programme is delivered through a combination of lectures and tutorials. Lectures are often supported by laboratory work with help from demonstrators. Student performance is assessed by unseen written examinations, coursework and a substantial individual project.

Careers

Graduates are ready for employment in a wide range of high-technology companies and will be able to contribute to maintaining and enhancing the UK's position in these important and expanding areas. The MSc provides graduates with the up-to-date technical skills required to support a wealth of research and development opportunities in broad areas of computer science and engineering, such as multimedia applications, medicine, architecture, film animation and computer games. Our market research shows that the leading companies in these areas demand the deep technical knowledge that this programme provides. Graduates have found positions at global companies such as Disney, Sony and Siemens. Others have gone on to PhD programmes at MIT, Princeton University, and Eth Zurich.

Top career destinations for this degree:
-Senior Post-Doctoral Research Associate, University of Oxford
-Software Engineer, Sengtian Software
-Graduate Software Engineer, ARM
-IT Officer, Nalys
-MSc in Computer Games and Entertainment, Goldsmiths, University of London

Employability
UCL Computer Science was one of the top-rated departments in the country, according to the UK Government's most recent research assessment exercise, and our graduates have some of the highest employment rates of any university in the UK. This degree programme also provides a foundation for further PhD study or industrial research.

Why study this degree at UCL?

UCL Computer Science contains some of the world's leading researchers in computer graphics, geometry processing, computer vision and virtual environments.

Research activities include geometric acquisition and 3D fabrication, real-time photo-realistic rendering, mixed and augmented reality, face recognition, content-based image-database search, video-texture modelling, depth perception in stereo vision, colour imaging for industrial inspection, mapping brain function and connectivity and tracking for SLAM (simultaneous localisation and mapping).

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Come to our Postgraduate Open Day on Friday 10 February to find out more!. By studying this Masters course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. Read more
Come to our Postgraduate Open Day on Friday 10 February to find out more!

By studying this Masters course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry.

As a graduate of this course you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

This course will build on your computer science knowledge to specialise in computer graphics, where games programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:

- Barog Game Labs
- Double Eleven
- Epic Games
- NVIDIA
- Team 17
- Sumo Digital
- Weaseltron

During this course you will develop a proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games, including geometric models, animation and simulation, and advanced methods for visual realism.

Keywords: games development, gaming, games engineering, graphics, computing, computer science

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Gain creative, professional, contextual and strategic skills that can be used to design creative outcomes and develop a digital portfolio. Read more
Gain creative, professional, contextual and strategic skills that can be used to design creative outcomes and develop a digital portfolio.

The MA/MDes Environmental Graphics explores image and text that can be experienced in public spaces.

Responding to critically informed themes, you will create and manipulate graphic outcomes and site specific installations that inform, inspire and delight onlookers and audiences.

You will have the opportunity to shape your own ideas, concepts and theories through a self-directed Major Project, informed by design research and critical enquiry.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Environmental-Graphics-Postgraduate-FullTime

What you'll learn

In specialist modules you will develop specific skills and knowledge, which will inform and enable highly developed design outcomes in your self-directed major project.

You can choose between an exhibition design or advertising module both of which allow for collaboration with practitioners from other areas.

You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry based practitioners, and the programme is closely linked to the Centre for Design Practice and Research.

Modules

• Design Research Methods
• Graphics
• Design or Concept Creation
• Interpretative Design
• Major Design Project
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

With a physical and digital/online portfolio demonstrating industry-ready skills, graduates could apply for design jobs, freelance work or establish entrepreneurial ventures. You may also wish to continue study to MPhil or PhD level.

Edinburgh Napier has strong industry links and often involve students in projects undertaken in our Centre for Design Practice & Research.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Explore the design of moving images using new and emerging digital 4D software and traditional production methods. In modern media we are increasingly surrounded by image and text in motion. Read more
Explore the design of moving images using new and emerging digital 4D software and traditional production methods.

In modern media we are increasingly surrounded by image and text in motion. Through this course you will apply visual narratives to critically informed themes for film, television, digital devices and online platforms.

You will have the opportunity to shape your own ideas, concepts and theories through a self-directed major project.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Motion-Graphics-Postgraduate-FullTime

What you'll learn

In specialist moving image modules you will develop specific skills and knowledge, which will inform and enable highly developed design outcomes in your major project. The exhibition design module allows for collaboration with practitioners from other areas, and you can also have the choice of working with light art and projection, or advertising.

You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

Working with specialist tutors, including a BAFTA nominated BBC graphic designer, the major project allows you to model and develop design outcomes for film, television, animation, digital interfaces, on-line spaces, and site-specific installations. We have a strong studio culture and close links to the Centre for Design Practice and Research.

Modules

• Design Research Methods
• Motion Graphics
• Exhibition Design or Concept Creation
• Light Art & Projection or Digital Creative
• Major Design Project
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

With a physical and digital/online portfolio demonstrating industry-ready skills, graduates could apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also wish to continue study to MPhil or PhD level. We have strong industry links and often involve students in projects undertaken in our Centre for Design Practice & Research.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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The Institute of Perception, Action and Behaviour (IPAB) focuses on how to link computational perception, representation, transformation and generation processes to external worlds, in theory and in practice. Read more

Research profile

The Institute of Perception, Action and Behaviour (IPAB) focuses on how to link computational perception, representation, transformation and generation processes to external worlds, in theory and in practice.

This link is vital to areas like bio-mimetic robotics, computer-based generation of external phenomena, such as images, music or actions, and agent-based interaction within computer games and animation.

Supported by the dynamic research culture of IPAB, you can develop robots that learn their own motor control, mimic animal behaviours, or produce autonomous and coordinated team actions.

Or you can work with systems that interpret real images and video, or generate complex behaviour in animated characters.

We aim to link strong theoretical perspectives with practical hands-on construction, and provide the hardware and software support to realise this vision.

Training and support

You carry out your research within a research group under the guidance of a supervisor. You will be expected to attend seminars and meetings of relevant research groups and may also attend lectures that are relevant to your research topic. Periodic reviews of your progress will be conducted to assist with research planning.

A programme of transferable skills courses facilitates broader professional development in a wide range of topics, from writing and presentation skills to entrepreneurship and career strategies.

The School of Informatics holds a Silver Athena SWAN award, in recognition of our commitment to advance the representation of women in science, mathematics, engineering and technology. The School is deploying a range of strategies to help female staff and students of all stages in their careers and we seek regular feedback from our research community on our performance.

Facilities

Our two large robotics labs contain a range of mobile platforms, humanoid robots and custom-built actuation systems that attract continuous interest from funders, industry and members of the public.

Recent developments include the application of robotic hardware to prosthetics and assisted living, and a team that competes in the international robot soccer league.

Our new Edinburgh Centre for Robotics (ECR) brings collaboration with Heriot-Watt University to expand the range of facilities and applications we can explore, and to fund research training.

The machine vision lab has facilities for 3D range data capture, motion capture and high-resolution and high-speed video, and the high performance computing needed for graphics is well supported, including hardware partnerships with companies such as NVIDIA.

Career opportunities

While many of our graduates go on to highly successful academic careers, others find their niche in commercial research labs, putting their knowledge and skills to use in an industry setting.

Several of our recent graduates have set up or joined spin-out robotics companies. Our graphics researchers have strong connections to the media and games industries.

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Develop your existing knowledge and experience as a designer, exploiting our significant research expertise to enhance your own design and research skills to a new level. Read more
Develop your existing knowledge and experience as a designer, exploiting our significant research expertise to enhance your own design and research skills to a new level.

We place emphasis on personal research, giving you the chance to develop your own interests and ideas in a challenging and supportive environment. Graphic design covers a wide and diverse field, so our aim is to help you to become a creative, imaginative and versatile designer who can operate independently or as a member of a design team.

You can work alongside our packaging design consultancy, Design Futures, and with researchers from other design areas. We also have contacts with leading design agencies and design organisations and encourage you to work collaboratively with them.

You attend residential study trips at home and abroad, complemented by opportunities to visit design conferences and debates.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/mamfa-design-graphics

Project-based course

You choose your own project content and this is supported by lectures and seminars dealing with professional practice issues and reviewing your progress. You also take part in regular group and individual tutorials.

Your final major project is the culmination of your research and studio-based design practice. It demonstrates that you can deal with difficult contemporary questions and take a leading role as a design professional.

Research-led expertise

We are one of the oldest established art and design institutions in the UK, renowned for producing internationally recognised research. Your projects are supported by lecturers who are graphic design specialists.

Vibrant and supportive learning environment

During the course you regularly take part in constructive critical debates about your own work and that of your peers. You need to communicate your research, ideas and designs in ways that are appropriate to professional leadership.

You study alongside MA and MFA Design students for part of your course and benefit from a vibrant, international, collaborative and supportive postgraduate environment.

Excellent facilities and creative resources

You have access to a huge range of creative resources to experiment and engage with including:
-3D printing for rapid prototyping.
-State-of-the-art hardware and software.
-Photography studios.
-A creative media centre.
-A gallery.
-Well-equipped workshops.

You also have access to our award-winning learning centre featuring a specialist art, design and media library and extensive online resources.

MA and MFA study

MA and MFA students complete the same modules during the course except that MFA students complete an extra project module. The MFA project encourages you to develop professional skills that help you to identify, instigate, and deliver projects with external partners, such as communities, galleries or businesses. You find a project partner, agree a brief and then deliver the project to a professional standard.

We are normally asked to shortlist applicants before recommending a small number to apply. If this happens, we consider your interview, portfolio of work, academic qualifications and learning aims. We aim to pick people whose abilities and aims are relevant for the company and who are most likely to be successful in a competitive interview.

Course structure

MA: full time – 1 year continuous or 16 months including a summer break, part-time – typically 3 years.
MFA: full time – typically 2 years, part time – typically 4 years. When studying part-time, you share teaching with full-time students.
Starts September.

Full time structure
Semester One
-Project 1
-Theory supporting practice
Semester Two
-Project 2
-Negotiated project
Semester Three
-Major project
Semester Four – MFA students only
-MFA project

Part time structure
Semester One (Year 1)
-Theory supporting practice
-Negotiated project
Semester Two (Year 2)
-Project 1
-Project 2
Semester Three (Year 3)
-Major project
Semester Four – MFA students only (Year 4)
-MFA project

Assessment: assessment and feedback are vital parts of the learning process in creative disciplines. Most assessment is through individual project work which combines research and creative practice. Assessment calls for both excellent creative work and well-documented research.

Other admission requirements

For information on applying, the interview process and your portfolio, download our MA and MFA Design application support. Overseas applicants from countries whose first language is not English must normally produce evidence of competence in English. An IELTS score of 6.0 with a minimum of 5.5 in all skills (or equivalent) is the standard for non-native speakers of English. If your English language skill is currently below an IELTS score of 6.0 with a minimum of 5.5 in all skills we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English level.

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On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry. Read more
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry.

Who is it for?

This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.

Objectives

The course is designed for you to develop:
-Strong technical skills suitable for professional programming roles in the game industry.
-Specialist knowledge in computer graphics, AI, physics and audio.
-The ability to design and build game engines from scratch in industry standard languages, including C++.
-Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
-Experience of the planning, management and execution of a major games technology project.

Academic facilities

With over 1,300 workstations, the on-campus computer rooms provide a valuable learning resource and give an opportunity for individuals to do coursework and projects. Computers have games development software including:
-Unity3D
-Unreal
-Microsoft Visual Studio
-Microsoft XNA Game Studio
-MonoDevelop
-MonoGame
-NShader
-FMOD Studio
-FMOD Studio API
-OGRE SDK
-WildMagic Geometric Tools
-Blender
-Adobe Photoshop.

City has recently invested in a new computer lab equipped with high specification NVidia GPUs.

Through City's Interaction Lab and the Department of Computing, there is hardware that can be used for student projects, including:
-Oculus Rift VR Headset
-Emotiv Epoc EEG Headset
-Neurosky Mindwave EEG Headset
-X-Box One Kinect Sensor
-X-Box 360 Kinect Sensor
-Leap Motion (Gestural input device)
-Affectiva Q Band Galvanic Skin Response sensor
-Tobii X-60 Eye Tracker

Placements

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

present and exemplify the concepts underpinning a particular subject;
highlight the most significant aspects of the syllabus;
indicate additional topics and resources for private study.
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules and a final project.

The eight modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Core Modules - there are eight Core Modules.
-Games development process
-Computer game architectures
-Computer graphics
-Game Physics and Artificial Intelligence
-Digital Signal Processing and Audio Programming
-Programming in C++
-Systems Specification
-Research, Methods and Professional Issues

Career prospects

Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including Rockstar, Sony Computer Entertainment, Electronic Arts, and Codemasters, as well as start-ups and independent studios.

City has a dedicated incubation space, called the Hangout, located in the heart of Tech City that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.

Professional roles include:
-3D Graphics Programmer
-Audio Programmer
-Physics Programmer
-Artificial Intelligence Programmer
-Simulation and Game Engine Programmer
-User Interface Programmer
-Tools and Utility Programmer
-Scripting Languages Programmer
-Networking Specialist
-Porting Programmer

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Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study High Performance and Scientific Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study High Performance and Scientific Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

The MSc in High Performance and Scientific Computing is for you if you are a graduate in a scientific or engineering discipline and want to specialise in applications of High Performance computing in your chosen scientific area. During your studies in High Performance and Scientific Computing you will develop your computational and scientific knowledge and skills in tandem helping emphasise their inter-dependence.

On the course in High Performance and Scientific Computing you will develop a solid knowledge base of high performance computing tools and concepts with a flexibility in terms of techniques and applications. As s student of the MSc High Performance and Scientific Computing you will take core computational modules in addition to specialising in high performance computing applications in a scientific discipline that defines the route you have chosen (Biosciences, Computer Science, Geography or Physics). You will also be encouraged to take at least one module in a related discipline.

Modules of High Performance and Scientific Computing MSc

The modules you study on the High Performance and Scientific Computing MSc depend on the route you choose and routes are as follows:

Biosciences route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Conservation of Aquatic Resources or Environmental Impact Assessment
Ecosystems
Research Project in Environmental Biology
+ 10 credits from optional modules

Computer Science route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Partial Differential Equations
Numerics of ODEs and PDEs
Software Engineering
Data Visualization
MSc Project
+ 30 credits from optional modules

Geography route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Partial Differential Equations
Numerics of ODEs and PDEs
Modelling Earth Systems or Satellite Remote Sensing or Climate Change – Past, Present and Future or Geographical Information Systems
Research Project
+ 10 credits from optional modules

Physics route (High Performance and Scientific Computing MSc):

Graphics Processor Programming
High Performance Computing in C/C++
Operating Systems and Architectures
Software Testing
Programming in C/C++
Partial Differential Equations
Numerics of ODEs and PDEs
Monte Carlo Methods
Quantum Information Processing
Phase Transitions and Critical Phenomena
Physics Project
+ 20 credits from optional modules

Optional Modules (High Performance and Scientific Computing MSc):

Software Engineering
Data Visualization
Monte Carlo Methods
Quantum Information Processing
Phase Transitions and Critical Phenomena
Modelling Earth Systems
Satellite Remote Sensing
Climate Change – Past, Present and Future
Geographical Information Systems
Conservation of Aquatic Resources
Environmental Impact Assessment
Ecosystems

Facilities

Students of the High Performance and Scientific Computing programme will benefit from the Department that is well-resourced to support research. Swansea physics graduates are more fortunate than most, gaining unique insights into exciting cutting-edge areas of physics due to the specialized research interests of all the teaching staff. This combined with a great staff-student ratio enables individual supervision in advanced final year research projects. Projects range from superconductivity and nano-technology to superstring theory and anti-matter. The success of this programme is apparent in the large proportion of our M.Phys. students who seek to continue with postgraduate programmes in research.

Specialist equipment includes:

a low-energy positron beam with a highfield superconducting magnet for the study of positronium
a number of CW and pulsed laser systems
scanning tunnelling electron and nearfield optical microscopes
a Raman microscope
a 72 CPU parallel cluster
access to the IBM-built ‘Blue C’ Supercomputer at Swansea University and is part of the shared use of the teraflop QCDOC facility based in Edinburgh

The Physics laboratories and teaching rooms were refurbished during 2012 and were officially opened by Professor Lyn Evans, Project Leader of the Large Hadron Collider at CERN. This major refurbishment was made possible through the University’s capital programme, the College of Science, and a generous bequest made to the Physics Department by Dr Gething Morgan Lewis FRSE, an eminent physicist who grew up in Ystalyfera in the Swansea Valley and was educated at Brecon College.

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This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. Read more
This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. It provides students with opportunity to develop important skills necessary for employment in this sector. They will use their expertise to, for example, develop interactive graphical scenes and deploy up to date techniques to implement real-time and offline visual effects.

Course Overview

This programme will equip students with skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

The main themes of the programme are:
-Current and emerging algorithms and techniques used in film visual effects and games programming
-Approaches used to generate off-line visual effects
-Approaches used to generate real-time interactive games

The first theme develops in the student the necessary skills required to implement algorithms and techniques used to generate realistic scenes. These concepts will be explored in detail.

The second theme addresses the need for students to identify, evaluate and implement suitable methods to solve specific problems related to creating off-line visual effects.

The third theme recognises the need to solve these problems using approaches optimised for real-time computer games development and develops in the student the requisite skills.

Modules

-Animation Systems Development (20 credits)
-Artificial Intelligence for Games & VFX (20 credits)
-GPU Shader Development (20 credits)
-Leadership and Management (20 credits)
-Research Methods and Data Analysis (20 credits)
-Visual Simulation (20 credits)
-Major Project (60 credits)

Key Features

Applicants for this programme will have an interest in computer graphics and Computer Generated Imagery (CGI). The main themes of the programme are current and emerging algorithms and techniques used in film visual effects and games programming, approaches used to generate off-line visual effects and approaches used to generate real-time interactive games. This also includes the development/enhancement of tools used in the CGI and animation industry. Graduates will be concerned with the discipline of developing software and applications using high level programming languages. They will also be experienced in creating custom animated scenes using the powerful scripting languages of industry standard applications such as Maya and Houdini software. Graduates will have an advanced understanding of computer graphics, GPU shader development, and visual simulation methods making use of modern artificial intelligence and simulation techniques. Graduated are likely to find employment either within the film VFX industry, computer games or traditional software engineering sectors.

Assessment

An Honours Degree (2.2 or above) or advanced qualification in Computer Science or cognate discipline from a UK University or recognised overseas institution, or industrial experience in Computer Networking and an Honours Degree.

Where English is not your first language, we ask that you hold an Academic IELTS test with a score of at least 6.0 (no element less than 5.5) or TOEFL with a minimum score of 550 (213 for computer based test).

Career Opportunities

It is expected that graduates would seek positions such as:
-Software Engineers
-Senior Software Engineers
-App Developers
-CGI Special Effects Programmers
-Games Programmers
-Lead Programmers
-Render Manager
-VFX Programmer
-VFX Technical Directors

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Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Read more
Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.

This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.

This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-games-software-development

PlayStation®First

This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.

The Steel Minions

Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.

Professional recognition

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council), PlayStation® First and TIGA (The Independent Game Developers Association).

Course structure

Full time – 13 months
Part time – 2 years
Starts September.

Postgraduate Certificate
-C++ boot camp
-Graphics and animation
-Hardware-oriented software engineering
-Software studio planning

Postgraduate Diploma
-Special techniques for graphics and animation
-Game development practice
-Multi-processing and parallel technologies

MSc
-Research methods
-Individual project

Assessment
PgCert – continuous assessment.
PgDip – continuous assessment involving a large group-based industrial project.
MSc – 25% continuous assessment and 75% individual research project.

Other admission requirements

You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour. We also require one suitable reference. You need to demonstrate appropriate English skills, which is typically shown by having either:
-Completed a degree taught and assessed in English.
-An English GCSE at grade C or better.
-An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.

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If you have a background in computing and wish to develop your knowledge and progress in the area of creative digital technologies, this course is ideal. Read more

Why take this course?

If you have a background in computing and wish to develop your knowledge and progress in the area of creative digital technologies, this course is ideal.

It considers the theoretical, practical and technical aspects of media production and offers specialised topic choices for you to tailor the course to your personal strengths and future career plans.

What will I experience?

On this course you can:

Get to grips with the cutting-edge, industry-standard software housed in our computer and multimedia laboratories
Use our purpose-made TV studios and photographic studios to build and test your digital creations
Have the opportunity to engage in a real-world, client-based problem in order to develop portfolio pieces

What opportunities might it lead to?

From the web and computer games, to mobile technologies and social media, digital consumerism continues to grow and develop, both in the UK and internationally. This course provides expertise in digital media production and will enable you to find employment in a range of creative industry roles which incorporate the design and use of new media technologies.

Here are some routes our graduates have pursued:

Computer game development
Multimedia production
Animation
Graphics and video editing
Digital video film-making

Module Details

On this course we emphasise the implementation, evaluation and reflection of subject-related issues, whilst building creative and technical visual computing expertise. It provides you with the opportunity to research a unique aspect of the use of digital media.

Here are the units you will study:

Professional, Academic and Research Development: This is a taught unit covering planning and managing development projects.

Graphics Applications and Creative Technologies: explore the production of three-dimensional graphics and their relevance to digital media applications, such as animation, interactive applications and the post-production stages of generating media composites and digital effects. The unit develops the technical, creative and cognitive skills required to create three-dimensional assets, such as modelling, texturing and animation, and demonstrate proficiency and professionalism in their construction.

Masters Application of Creative Technologies: This project unit offers you the opportunity to apply the taught material from the earlier stages of the course in the solution of a client led practical, creative, or research problem directly related to Digital Media. It also supports you to enhance your technical and intellectual skills in research methods, scholarship and critical analysis, as well as the consideration of the professional issues related to your work.

Web Asset and Application Development: this unit will prepare you for creating, editing and publishing digital media content with specific reference to the web, both on PC and mobile devices. You will build digital assets that will be deployed as part of an interactive, dynamic website aligned with the latest trends in web development.

[[Programme Assessment[[

You will experience a variety of teaching through lectures, seminars, tutorials, laboratory sessions and project work.

Assessment is 100% coursework based which will be a combination of individual projects and group projects.

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Description. This course aims at providing computer science graduates with the knowledge and skills to specialise in advanced computer graphics principles and practice, as well as gaining exposure to research activities in this field. Read more
Description

This course aims at providing computer science graduates with the knowledge and skills to specialise in advanced computer graphics principles and practice, as well as gaining exposure to research activities in this field. Students completing this course will have a firm grasp of the current practices and directions in computer graphics techniques and be able to apply them to scientific visualization, virtual environments, and computer animation.

Modules are:

* Computer Animation
* Java Programming
* Project Foundations
* Introduction to Computer Graphics
* Virtual Environments & Human Perception
* Scientific Visualization
* Computing Shape
* Sample Based Geometric Modelling
* MSc Project & Dissertation

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The computer science program is designed for students who have an undergraduate degree (or minor) in computer science, as well as those who have a strong background in a field in which computers are applied, such as engineering, science, or business. Read more

Program overview

The computer science program is designed for students who have an undergraduate degree (or minor) in computer science, as well as those who have a strong background in a field in which computers are applied, such as engineering, science, or business.

The degree is offered on a full- or part-time basis. Courses are generally offered in the afternoons and evenings to accommodate part-time students. Full-time students take three or four courses per semester and may be able to complete the course work in three semesters. Full-time students who are required to take additional bridge courses may be able to complete the course work in four semesters. Part-time students take one or two courses per semester and may be able to complete the course work in four to five semesters. The time required to complete a master's project is one semester, but can vary according to the student and the scope of the topic. Two semesters is typical.

Plan of study

The program consists of 30 credit hours of course work, which includes either a thesis or a project. Students complete one core course, three courses in a cluster, four electives, and a thesis. For those choosing to complete a project in place of a thesis, students complete one additional elective.

Clusters

Students select three cluster courses from the following areas (see website for individual area information):
-Computer graphics and visualization
-Data management
-Distributed systems
-Intelligent systems
-Languages and tools
-Security
-Theory

Electives

Electives provide breadth of experience in computer science and applications areas. Students who wish to include courses from departments outside of computer science need prior approval from the graduate program director. Refer to the course descriptions in the departments of computer science, engineering, mathematical sciences, and imaging science for possible elective courses.

Master's thesis/project

Students may choose the thesis or project option as the capstone to the program. Students who choose the project option must register for the Project course (CSCI-788). Students participate in required in-class presentations that are critiqued. A summary project report and public presentation of the student's project (in poster form) occurs at the end of the semester.

Curriculum

Thesis/project options differ in course sequence, see the website for a particular option's modules and a particular cluster's modules.

Other admission requirements

-Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
-Submit scores from the Graduate Record Exam.
-Have a minimum grade point average of 3.0 (B), and complete a graduate application.
-International applicants, whose native language is not English, must submit scores from the Test of English as a Foreign Language. A minimum score of 570 (paper-based) or 88 (Internet-based) is required.
-Applicants must satisfy prerequisite requirements in mathematics (differential and integral calculus, probability and statistics, discrete mathematics, and computer science theory) and computing (experience with a modern high-level language [e.g., C++, Java], data structures, software design methodology, introductory computer architecture, operating systems, and programming language concepts).

Additional information

Bridge courses:
If an applicant lacks any prerequisites, bridge courses may be recommended to provide students with the required knowledge and skills needed for the program. If any bridge courses are indicated in a student's plan of study, the student may be admitted to the program on the condition that they successfully complete the recommended bridge courses with a grade of B (3.0) or better (courses with lower grades must be repeated). Generally, formal acceptance into the program is deferred until the applicant has made significant progress in this additional course work. Bridge program courses are not counted as part of the 30 credit hours required for the master's degree. During orientation, bridge exams are conducted. These exams are the equivalent to the finals of the bridge courses. Bridge courses will be waived if the exams are passed.

Faculty:
Faculty members in the department are actively engaged in research in the areas of artificial intelligence, computer networking, pattern recognition, computer vision, graphics, visualization, data management, theory, and distributed computing systems. There are many opportunities for graduate students to participate in these activities toward thesis or project work and independent study.

Facilities:
The computer science department provides extensive facilities that represent current technology, including:
-A graduate lab with more than 15 Mac’s and a graduate library.
-Specialized labs in graphics, computer vision, pattern recognition, security, database, and robotics.
-Six general purpose computing labs with more than 100 workstations running Linux, Windows, and OS X; plus campus-wide wireless access.

Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

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This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Read more
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules
All of the following modules must be taken.
-Individual Research Project
-Group Project B
-Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

-Mathematical Methods Algorithms & Implementations
-Virtual Environments
-Image Processing
-Computer Graphics
-Machine Vision
-Graphical Models
-Geometry of Images
-Acquisition & Processing of 3D Geometry
-Inverse Problems in Imaging
-Computational Photography & Capture
-Researcher Professional Development
-Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guarenteed.

Dissertation/report
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.

Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities - including the Graduate Developer Community - who provide mentors for students interested in finding developer roles when they graduate.

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