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Explore your passion for contemporary literature and the way it can be used to understand our society. You will examine current developments and critical issues in the past 30 years of literature on a course that provides an international and cross-cultural outlook. Read more
Explore your passion for contemporary literature and the way it can be used to understand our society. You will examine current developments and critical issues in the past 30 years of literature on a course that provides an international and cross-cultural outlook.

Whether your interests lie in the world of the postcolonial or you have a fascination with women's writing, this challenging course will allow you to study recent volumes of poetry, research cultures and explore novels and films relating to current debates. You will use key theoretical models and concepts to gain a greater understanding of how we study literature and the motivations and historical events that have driven the authors you choose to read.

Taught by a team with an international reputation for their research in diverse areas, ranging from Caribbean culture, history and literature to cultural representations of the 2007-08 credit crunch across literature, stage and screen, this course will expose you to new ideas and encourage you to question them.

Check out our twitter feed @BeckettEnglish for up-to-date information on staff and student events, short courses and fun happenings around the school.

- Research Excellence Framework 2014: 38% of our research was judged to be world leading or internationally excellent in the Communication, Culture and Media Studies, Library and Information Management unit.

Visit the website http://courses.leedsbeckett.ac.uk/englishcontemp_ma

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Course Benefits

You'll learn how to use a range of cutting-edge theoretical approaches to texts, while you will be able to draw upon the course team's research and teaching strengths in contemporary women's writing, postcolonialism and popular fiction.

You will acquire a well-informed, critical understanding of current developments, questions and critical issues in the field of contemporary literatures and develop the transferable skills needed to undertake independent research into contemporary literatures and associated criticism and theory.

Core Modules

Researching Cultures
Is an interdisciplinary research methods module, taught with students on other Masters programmes. It prepares students for their dissertation, and equips them with research skills and strategies necessary if they intend to progress to PhD.

Doris Lessing: Narrating Nation & Identity
Explore a selection of the extensive body of work produced during the twentieth and twenty-first centuries by the Nobel Prize-winning writer, Doris Lessing.

Contemporary Genre: (Re)Presenting the 21st Century
Examine contemporary genres with an emphasis on their innovations and socio-cultural developments.

Haunting the Contemporary: the Ghost Story in 20th & 21st Century Fiction
Discover the contemporary field of haunted narratives and consider them in relation to a variety of theoretical approaches, primarily the work of Jacques Derrida.

Post-Structuralist Theory: Foucault & Derrida
Develop a deeper awareness and more sophisticated understanding of two theorists who have been of fundamental importance to debates in literary studies in the twentieth century: Michel Foucault and Jacques Derrida.

Neoliberal Fictions
You will focus on the 1990s and 2000s - including the US-led globalisation project, the spread of global markets, the dotcom crash, 9/11 attacks on America and the bursting of the housing bubble.

Dissertation
Presents the opportunity for students to synthesize the knowledge and skills acquired throughout the course and to write a substantial piece of supervised research, in the guise of a 15,000-word masters dissertation.

With the exception of Researching Cultures and Dissertation, the modules offered each year will be rotated. Other modules include:

Poetry & Poetics
Analyse volumes of recently published poetry (2009-12) and consider them alongside a range of influential contemporary statements on the genre including pieces by Martin Heidegger and Jacques Derrida.

Contemporary Gothic
Examine the relevance of the Gothic today by studying contemporary Gothic texts. You will engage not only with novels but with Gothic-influenced US TV drama, South-East Asian vampire films, and Latin American horror.

India Shining: Secularism, Globalization, & Contemporary Indian Culture
Discover the diverse and challenging selection of literary and visual texts offered by modern postcolonial India and explore the different conceptual and political approaches taken by writers and film-makers.

Journeys & Discoveries: Travel, Tourism & Exploration 1768-1996
Consider the journeys, voyages and discoveries described in a range of travel writing from 1768 through to 1996 and gain an understanding of how travel, tourism and exploration have evolved.

Translating Tricksters: Literatures of the Black Atlantic
Explore postcolonial writing in the form of short stories, novels and poetry, and unpick the ways writers use religion and folklore to define their identity and resist the legacy of western imperialism.

New Yorkshire Writing: Scholarly Practice & Research Methods
Develop the research and writing skills needed to conduct advanced research in your field as you study representations of Yorkshire and the region's position within Britain.

Other Victorians: The Neo-Victorian Contemporary Novel
You will use pastiches, rewritings and parodies of the 19th-Century novel to consider how we are 'other Victorians' and the role of the 'other' in Victorian society.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

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