Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. The Master’s programme in Game and Media Technology focuses on the technological aspects of gaming and multimedia in the context of computer science.
In the research programme of gaming and simulation, you will explore:
It also incorporates such aspects as drama, style, and emotions, with a focus on the technical aspects. Simulating the physics, biology, and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges you will explore in our dynamic programme.
New types of games and hardware reach the market regularly. Moreover, there is increasing recognition of the value of games as an educational tool and the integration of multimedia tools into everyday life is continuing. This creates fertile grounds for those with an advanced degree in the area of Game and Media Technology.
This Master’s programme in Game and Media Technology provides you with both fundamental and applied knowledge of the techniques for handling spatial data. You will gain the skills to perform research, analyse, and solve scientific problems — and to keep up with research progress in the fields of geometry, imaging, and virtual environments. Game and Media Technology graduates are highly valued employees in many companies and research facilities.
This course is one of the first of its kind in the UK and has a graduate employment rate of 97%. It prepares you for careers as software architects, project managers or software developers. You may also operate as a software consultant or do further research.
In collaboration with a number of high profile industrial leaders and computer game innovators, we have created an advanced course producing graduates with the potential to become future leaders in the global computer games industry.
The course is for honours graduates in computing science or a discipline with significant computing and/or mathematical content, such as computing, information systems, mathematics, engineering, systems engineering or physics.
You will benefit from:
-An industrial advisory board made up from high profile UK games companies
-Industrial placements at leading game studios
-Industry-sponsored prizes each year in categories such as Best Team, Best Project and Best Student
-A technical focus on game engineering
Newcastle has a first class record of research related to the development of computer game technologies and 97% of our graduates are in employment following graduation. Our graduates have gone on to work as programmers for a wide range of companies including:
The staff delivering this course have international reputations for their contributions to the fields of online gaming, graphics and simulation, artificial intelligence, programming and human computer interaction.
You will be encouraged to play a full part in the life of the School, participating in seminars delivered by distinguished external speakers. The experienced and helpful staff at Newcastle will be happy to offer support with all aspects of your course from admissions to graduation and developing your career beyond.
The course is available over one year full time, leading to an MSc award. We will equip you with the skills and knowledge required to develop computer game software. We will also provide an international perspective on advancements in computer game development.
There are three phases in the course. Phase one (60 credits) consists of 20 hours per week of lectures. We will introduce core knowledge and skills through modules in:
You will also undertake a substantial amount of supervised and unsupervised practical work.
During phase two (30 credits), we emphasise the practice of computer game development through modules in:
-Research methods for gaming innovations
-Entrepreneurial skills for the game industry
-The development and assessment of an actual computer game (team exercise)
Phase three (90 credits) is the individual system development or research project.
We have a policy of seeking British Computer Society (BCS) accreditation for all of our degrees, so you can be assured that you will graduate with a degree that meets the standards set out by the IT industry. Studying a BCS-accredited degree provides the foundation for professional membership of the BCS on graduation and is the first step to becoming a chartered IT professional.
Our Computer Game Engineering MSc has Creative Skillset Accreditation as well as being officially recognised as a NVidia CUDA Training Center.
The School of Computing Science at Newcastle University is an accredited and a recognised Partner in the Network of Teaching Excellence in Computer Science.
You will have dedicated computing facilities in the School of Computing. You will have access to the latest tools for system analysis and development, as well as an allocated PC and desk space in a project lab. For certain projects, special facilities for networking can be set up.
You will enjoy access to specialist IT facilities to support your studies, including:
We have moved to the new £58m purpose-built Urban Sciences Building. Our new building offers fantastic new facilities for our students and academic community. The building is part of Science Central, a £350 million project bringing together:
The executive master’s programme in Cyber Security takes a multidisciplinary approach that helps you develop effective and sustainable solutions for cyber risks and threats.
The programme, which is for working professionals, will teach you to make connections between the technical, legal, administrative, economic and psychological aspects of digital security. Being able to look at a security problem from all angles will help you develop sound strategies to protect both organisations and individuals.
During this programme, you will learn to:
This programme is offered by Leiden University, Delft University of Technology and The Hague University of Applied Sciences and various private partners, under the umbrella of the Cyber Security Academy.
As a student in the Cyber Security programme, you will benefit from:
Are you a professional who deals with cyber security issues in the public or private sector? Do you have a background in administration, law or IT? Would you like to further your expertise in cyber security, improving your ability to meet the challenges of today and tomorrow?
This programme is designed for highly educated professionals (computer scientists, lawyers, policy makers) with several years of professional experience in and/or affinity with issues in the field of cyber security.
Our MSc Cyberpsychology degree will provide you with the opportunity to develop the relevant academic and professional skills to commence a successful career in cyberpsychology, the psychological study of the Internet and digital technologies.
The course is designed for both psychology graduates and graduates of other related disciplines, for example media or IT. It may be of interest if you are seeking to pursue a career in cyberpsychology, either in any organisation that uses any form of cyberpsychology (i.e. has a web-presence) or in research or academia.
Students will gain invaluable first-hand practical experience through completion of eight weeks of work-based learning as a cyberpsychologist in a cyber-industry or other professional workplace. You will also benefit from careers advice and mentoring throughout the course.
This degree is available as both a full-time and a part-time option.
This course will provide you with the foundations for the next stage of your academic and professional development, and a solid framework for a professional career in cyberpsychology or allied professions.
You’ll develop your knowledge of cyberpsychology theory and practice, and explore the ethical, cultural, political and legal issues arising in cyberpsychological practice and research. You’ll also be able to gain valuable real-life experience as a cyberpsychology practitioner through a work-based learning opportunity, and will complete a research project on a cyberpsychology theme of your choice.
The blend of research and practical learning is reflected in the course team, which consists of professionals working in the area of cyberpsychology and academics who have considerable experience working in the field of cyberpsychology across the UK and other countries.
You'll be assigned a personal tutor who will provide pastoral and academic support throughout your studies. A tutorial group will be held on a bi-weekly basis, where you'll be given the opportunity to reflect on practice and experiences on the course, and to provide a place for interaction and exchange with your fellow students.
The eight-week work-based learning opportunity within the Applied Psychology of Digital Technologies module will provide you with invaluable experience working as a cyberpsychologist in a cyber-industry or other professional workplace. You’ll gain first-hand experience engaging with cyberactivities and will be able to apply relevant research and theory to your experiences. Examples of the type of company where you might work include: the gaming industry, online dating/social networking companies, a cybersecurity/filtering software company, academia, healthcare settings, research and education.
Your future career
Throughout the course, you'll receive one-to-one careers support and mentoring. The course team currently have links to various organisations such as the Confetti Media Group, ICN, Holovis International, Fuzzy Frog, British Aerospace and Marconi Electronic Systems, Redsock, Esendex, and Boom Online.
As a graduate of MSc Cyberpsychology you'll be able to critically appraise and apply key features of cyberpsychology research and practice. Awareness of your own experiences and characteristics will inform your knowledge and skills surrounding cyberpsychology science and practice, and your work-based learning experience in a cyberpsychology setting will be a foundation for the development of core employability skills, including team-working and effective communication.
As the MSc Cyberpsychology is highly multidisciplinary, it opens up a wide range of career options because it is applicable and relevant to any organisation with an online presence. Areas which graduates may work in could include:
As a cyberpsychology student you'll benefit from our dedicated learning environment. We have specialist research laboratories including eye trackers, motion capture labs and an £80,000 EEG system as well as state-of-the-art cyberpsychology equipment.
These facilities support staff research as well as student projects in the exciting areas of human cognition, behavioural neuroscience, human interaction and communication, and human development.
You'll also have easy access to fantastic facilities at the City and Clifton campuses including:
Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding page will answer your questions.
You may be able to get a competitive scholarship to help fund your studies, we award scholarships to those students who can demonstrate excellent achievement, passion and dedication to their studies.
Please take a look at our postgraduate funding page for information about postgraduate funding opportunities.
Getting in touch
For more advice and guidance, you can contact our Student Financial Support Service.
Telephone: +44 (0)115 848 2494
We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. As new and emerging technologies become ever more prevalent in society, it is important to understand the psychological and societal impact of using them.
Our MSc Cyberpsychology is offered as both a full-time time and part-time option. The course will be of particular interest to students who wish to develop psychological insights into human interactions with the Internet and digital technologies, to be able to apply this knowledge in a wide variety of real world contexts, for example education, cybersecurity, healthcare, online retail and in the gaming industry. The course is open to Psychology graduates as well as graduates from other cognate science disciplines (e.g. media studies, computer science), providing the foundations required to pursue a career in the field of cyberpsychology. The course will also be of value to anyone wishing to extend and develop their skillset in their current job and will be relevant to anyone who works within an organisation with an online presence or where understanding human interaction with different emerging technologies would be beneficial.
Students taking this course will use some of the latest technology to enhance their learning and build practical skills. Our newly constructed Cyberpsychology Research Lab provides access to brand new Virtual Reality equipment (including Oculus Rift), state of the art gaming computers and consoles and a host of other contemporary technologies which can be used by our students for their research projects. Students will also have access to our Social Psychology Suite, which can be used for any type of research which requires the discrete observation of participants. The suite includes a one-way observation mirror, viewing chamber, remotely-operated video cameras, plasma screens, plus digital sound reproduction and mixing capabilities.
This programme lets you explore the space of contemporary philosophies as they influence and are impacted by computers, networked communications and ubiquitous media. It includes compulsory coursework, option courses and the opportunity for original research, packaged in manageable work units.
You will be researching alongside students studying more technical courses, and can dip into these. The programme examines theories and philosophies of digital media, technological change, the mass media, gaming, data mining, computation, artificial intelligence, and the social and cultural contexts in which such developments take place.
Students of this programme will be part of a dynamic community of researchers, exploring many aspects of computing: its social ramifications, social media, the world of e-commerce, e-entrepreneurship, e-learning, project-based composition and artistic works, digital architecture and urbanism, new media consumption practices, the co-creation of media, changes to the household, links between vision and sound, and more.
Students on the programme benefit from access to a broad range of expertise and research in digital media and culture.
All of our research students benefit from ECA’s interdisciplinary approach and all are assigned two research supervisors. Your second supervisor may be from another discipline within ECA, or from somewhere else within the College of Arts, Humanities & Social Sciences or elsewhere within the University, according to the expertise required. On occasion more than two supervisors will be assigned, particularly where the degree brings together multiple disciplines.
A research-methods course, reading courses, and selections from an interdisciplinary menu of course options.
The programme comprises the following components:
Graduates will be able to contribute knowledgeably and critically to debates on digital media and its social, cultural and theoretical contexts.