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Masters Degrees (Gaming)

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The course provides a detailed exposure to the context, issues and methods used to analyse the increasingly complex problems which are found in the defence environment and to support decision making. Read more

Course Description

The course provides a detailed exposure to the context, issues and methods used to analyse the increasingly complex problems which are found in the defence environment and to support decision making. It exposes the types of analysis and allows practical experience of tools and methods which are used, ranging from judgemental analysis through mathematical techniques to models and simulations. The course includes judgemental elicitation and analysis techniques, mathematical analysis methods (including optimisation), war gaming and combat modelling, logistics modelling and simulation methods. The use and utility of all the methods are explored through practical exercises and studies.

Course overview

The modular form of the course, consisting of a compulsory core and a selection of Standard and Advanced modules, enables you to select the course of study most appropriate to your particular requirements.

Standard modules normally comprise a week of teaching (or equivalent for distance learning) followed by a further week of directed study/coursework (or equivalent for part time and distance learning).

Advanced modules, which will enable you to explore some areas in greater depth, are two week (or equivalent for part time and distance learning) individual mini-projects on an agreed topic in that subject, which includes a written report and oral presentation.

- MSc students must complete a taught phase consisting of eight standard modules, which includes two core modules (Introduction to Operational Research Techniques and Decision Analysis), plus four advanced modules, followed by an individual thesis in a relevant topic. Thesis topics will be related to problems of specific interest to students and sponsors or local industry wherever possible.
- PgDip students are required to undertake the same taught phase as the MSc, but without the individual thesis.
- PgCert students must complete the core module (Introduction to Operational Research Techniques) together with five other modules; up to three of these may be advanced modules.

On successful completion of the course you will:

- Demonstrate a thorough understanding of the methods, techniques and tools for modelling defence problems and systems
- Be able to critically assess a range of approaches and methods to help support defence analysis and decision-making.

10 places are normally available for the full-time cohort.

The course is suitable for both military and civilian personnel, including those from defence industry and government departments

Individual Project

An individual research project on an agreed topic that allows you to demonstrate your technical expertise, independent learning abilities and critical appraisal skills.

Modules

Part-time students will typically not study as a cohort, but will follow an agreed individual programme of study, attending courses as convenient.
Advanced Modules, which typically comprise individual self-study, can be selected to follow on from any standard modules that have been chosen.
Standard Modules, which typically involve traditional classroom instruction and/or VLE-based delivery, can be chosen from the following:

Core -

Decision Analysis
Introduction to Operational Research Techniques

Optional -

Advanced Decision Analysis
Advanced Discrete and Continuous Simulation
Advanced Logistics Modelling
Advanced War Gaming and Combat Modelling
Applied Optimisation
Computational Statistics
Discrete and Continuous Simulation
Further Operational Research Techniques
Intelligent Systems
Intelligent Systems - Research Study
Logistics Modelling
Neural Networks
Optimisation
Statistical Analysis and Trials
War Gaming and Combat Modelling
Weapon System Performance Assessment

Assessment

Continuous assessment, written examinations, oral vivas and (MSc only) thesis.
Proportions of different assessment types will vary according to programme and elective options chosen. For an MSc these might typically comprise 15-24% continuous assessment (written and oral), 36-45% written examinations and 40% thesis/dissertation.

Career opportunities

Equips you for:

- Appointments within the armed forces or government, or in the defence related activities of commercial organisations.
- Further research leading to a PhD.

Further Information

For further information on this course, please visit our course webpage - http://www.cranfield.ac.uk/Courses/Masters/Military-Operational-Research

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From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students. Read more

Game and Media Technology

This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students.

Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development. Advances show no sign of slackening with new types of games and hardware reaching the market regularly. Moreover, the value of games as an educational tool is increasingly being recognised and the integration of multimedia tools into everyday life is still continuing, creating fertile grounds for those with a high-level degree in the area of Game and Media Technology.

The research field deals with modelling virtual worlds, creating characters and behaviour, generating effective scenarios, building multi-sensory interfaces and redesigning didactic concepts. Simulating the physics, biology and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges on their own. In this context, media technology plays an important part as it deals with the effective transfer of information using audio, speech, sound, and music, video, 3D objects, interactive virtual environments.

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The course addresses the design, development, procurement, use and management of models and simulations for applications in experimentation, training, testing, analysis and assessment of military forces, systems and equipment. Read more

Course Description

The course addresses the design, development, procurement, use and management of models and simulations for applications in experimentation, training, testing, analysis and assessment of military forces, systems and equipment.

Overview

On successful completion of the course you will be familiar with the technologies, methodologies, principles and terminology of Modelling and Simulation as used across defence, including the challenges and issues as well as the benefits. Through use of facilities such as the Simulation and Synthetic Environment Laboratory (SSEL), with its wide range of specialist applications, students will gain a broad understanding of modelling and simulation in areas such as training, acquisition, decision-support, analysis and experimentation.

•10 places are normally available for the full-time cohort
•The course is suitable for both military and civilian personnel, including those from defence industry and government departments

Start date: Full-time: annually in September. Part-time: by arrangement

Duration: Full-time MSc - one year, Part-time MSc - up to three years, Full-time PgCert - one year, Part-time PgCert - two years, Full-time PgDip - one year, Part-time PgDip - two years

English Language Requirements

Students whose first language is not English must attain an IELTS score of 6.5.

Course overview

The modular form of the course, consisting of a compulsory core and a selection of standard and advanced modules, enables each student to select the course of study most appropriate to their particular requirements.

Standard modules normally comprise a week of teaching (or equivalent for distance learning) followed by a further week of directed study/coursework (or equivalent for part time and distance learning).

Advanced modules, which enable students to explore some areas in greater depth, are two week (or equivalent for part time and distance learning) individual mini-projects on an agreed topic in that subject, which includes a written report and oral presentation.

- MSc students must complete a taught phase consisting of eight standard modules, which includes two core modules (Foundations of Modelling and Simulation and Networked and Distributed Simulation), plus four advanced modules, followed by an individual thesis in a relevant topic. Thesis topics will be related to problems of specific interest to students and sponsors of local industry wherever possible.

- PgDip students are required to undertake the same taught phase as the MSc, but without the individual thesis.

- PgCert students must complete the core module (Foundations of Modelling and Simulation) together with five other modules; up to three of these may be advanced modules.

Modules

Part-time students will typically not study as a cohort, but will follow an agreed individual programme of study, attending courses as convenient.
Advanced Modules, which typically comprise individual self-study, can be selected to follow on from any standard modules that have been chosen.
Standard Modules, which typically involve traditional classroom instruction and/or VLE-based delivery, can be chosen from the following:

Core:
- Foundations of Modelling and Simulation
- Networked and Distributed Simulation

Elective:
- Advanced Computer Graphics
- Advanced Discrete and Continuous Simulation
- Advanced Logistics Modelling
- Advanced Modelling and Simulation
- Advanced War Gaming and Combat Modelling
- Computational Statistics
- Computer Graphics
- Discrete and Continuous Simulation
- High Performance and Parallel Computing
- Intelligent Systems
- Intelligent Systems - Research Study
- Logistics Modelling
- Networked and Distributed Simulation Exercise
- Neural Networks
- Programming and Software Development in C
- Statistical Analysis and Trials
- War Gaming and Combat Modelling
- Weapon System Performance Assessment

Individual Project

An individual research project on an agreed topic that allows you to demonstrate your technical expertise, independent learning abilities and critical appraisal skills.

Assessment

Continuous assessment, written examinations, oral vivas and (MSc only) thesis.

Proportions of different assessment types will vary according to programme and modules taken. For an MSc these might typically comprise 15-24% continuous assessment (written and oral), 36-45% written examinations and 40% thesis/dissertation.

Career opportunities

Equips you for simulation-specific appointments within the armed forces or government, or in the defence related activities of commercial organisations.

For further information

On this course, please visit our course webpage http://www.cranfield.ac.uk/Courses/Masters/Defence-Simulation-and-Modelling

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This course is one of the first of its kind in the UK and has a graduate employment rate of 97%. It prepares you for careers as software architects, project managers or software developers. Read more
This course is one of the first of its kind in the UK and has a graduate employment rate of 97%. It prepares you for careers as software architects, project managers or software developers. You may also operate as a software consultant or do further research.

In collaboration with a number of high profile industrial leaders and computer game innovators, we have created an advanced course producing graduates with the potential to become future leaders in the global computer games industry.

The course is for honours graduates in computing science or a discipline with significant computing and/or mathematical content, such as computing, information systems, mathematics, engineering, systems engineering or physics.

You will benefit from:
-An industrial advisory board made up from high profile UK games companies
-Industrial placements at leading game studios
-Industry-sponsored prizes each year in categories such as Best Team, Best Project and Best Student
-A technical focus on game engineering

Newcastle has a first class record of research related to the development of computer game technologies and 97% of our graduates are in employment following graduation. Our graduates have gone on to work as programmers for a wide range of companies including:
-Ubisoft Reflections
-Fluid Pixel
-Nosebleed Interactive

The staff delivering this course have international reputations for their contributions to the fields of online gaming, graphics and simulation, artificial intelligence, programming and human computer interaction.

You will be encouraged to play a full part in the life of the School, participating in seminars delivered by distinguished external speakers. The experienced and helpful staff at Newcastle will be happy to offer support with all aspects of your course from admissions to graduation and developing your career beyond.

Delivery

The course is available over one year full time, leading to an MSc award. We will equip you with the skills and knowledge required to develop computer game software. We will also provide an international perspective on advancements in computer game development.

There are three phases in the course. Phase one (60 credits) consists of 20 hours per week of lectures. We will introduce core knowledge and skills through modules in:
-Programming
-Graphics
-Game technologies

You will also undertake a substantial amount of supervised and unsupervised practical work.

During phase two (30 credits), we emphasise the practice of computer game development through modules in:
-Research methods for gaming innovations
-Entrepreneurial skills for the game industry
-The development and assessment of an actual computer game (team exercise)

Phase three (90 credits) is the individual system development or research project.

Accreditation

We have a policy of seeking British Computer Society (BCS) accreditation for all of our degrees, so you can be assured that you will graduate with a degree that meets the standards set out by the IT industry. Studying a BCS-accredited degree provides the foundation for professional membership of the BCS on graduation and is the first step to becoming a chartered IT professional.

Our Computer Game Engineering MSc has Creative Skillset Accreditation as well as being officially recognised as a NVidia CUDA Training Center.

The School of Computing Science at Newcastle University is an accredited and a recognised Partner in the Network of Teaching Excellence in Computer Science.

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Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. Read more

Introduction

Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. You will also explore concepts of goal, challenge and obstacle through critical evaluation in order to understand the motive forces of play that operate in game design.

Content

MA Games Design critically examines the concept of play to conceptually frame the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.

The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.
Building on LCC's resources, in digital, time-based and interactive media alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.

The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.

Structure

Term 1 (10 weeks)

1.1 Design & Prototyping (40 Credits)
1.2 Understanding Gaming Experience (20 Credits)

Term 2 and 3 (20 weeks)

2.1 Critical Play (40 Credits)
2.2 Collaborative Unit (20 Credits) – term two only.

Term 4 (5 + 10 weeks)

3.1 Final Major Project + Thesis (60 Credits)

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The executive master’s programme in Cyber Security takes a multidisciplinary approach that helps you develop effective and sustainable solutions for cyber risks and threats. Read more

The executive master’s programme in Cyber Security takes a multidisciplinary approach that helps you develop effective and sustainable solutions for cyber risks and threats.

Why study Cyber Security?

The programme, which is for working professionals, will teach you to make connections between the technical, legal, administrative, economic and psychological aspects of digital security. Being able to look at a security problem from all angles will help you develop sound strategies to protect both organisations and individuals.

During this programme, you will learn to:

  • Identify the complexities and interdependencies in cyber space
  • Contribute solutions to cyber risks, both from a technological and a policy and administrative approach
  • Relegate cyber threats to acceptable risks
  • Build a bridge between largely technical and more administrative-oriented professionals in organisations
  • Translate technical and operational issues to a strategic level
  • Reflect critically on new developments and results of research into cyber security
  • Offer independent contributions to cyber security research

This programme is offered by Leiden University, Delft University of Technology and The Hague University of Applied Sciences and various private partners, under the umbrella of the Cyber Security Academy.

Reasons to choose Cyber Security at Leiden University?

As a student in the Cyber Security programme, you will benefit from:

  • Expert instructors: The programme is taught by top experts from Leiden University, TU Delft and The Hague University of Applied Sciences. You will also have guest lectures from professionals such as management consultants (KPMG, VKA, KPN) and technical specialists (NFI, ENCS, FOX-IT).
  • Ties to the industry: You will learn at the The Hague Security Delta campus, which is the leading European security cluster of private and public organisations and knowledge institutions in the broad field of security.
  • Advanced facilities: You will have access to multifunctional spaces with modern IT facilities such as a Real Time Intelligence Centre and a Serious Gaming Lab

Is Cyber Security the right programme for you?

Are you a professional who deals with cyber security issues in the public or private sector? Do you have a background in administration, law or IT? Would you like to further your expertise in cyber security, improving your ability to meet the challenges of today and tomorrow?

This programme is designed for highly educated professionals (computer scientists, lawyers, policy makers) with several years of professional experience in and/or affinity with issues in the field of cyber security.



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The School of Computer Science offers the opportunity to work alongside academics whose research has been internationally recognised. Read more
The School of Computer Science offers the opportunity to work alongside academics whose research has been internationally recognised. You will have the chance to work within a supportive community, sharing ideas and experiences with the aim of advancing knowledge.

Research being undertaken in the School includes advancements in imaging technology for the detection and treatment of diseases such as cancer, the design of mobile and social computing platforms for health and wellbeing, and enhancing our understanding of how long-term relationships can be developed between humans and androids.

As a research student, you can benefit from a comprehensive programme of training designed to develop your research skills and methodologies. You will have access to the latest industry-standard equipment and software to aid your investigations, including Oculus Rift, embedded system development and microelectronic engineering design and simulation platforms. A supervisory team of experienced academics is available to provide guidance in publishing your work in journals and presenting at conferences.

Research Areas, Projects & Topics

We conduct a blend of fundamental, applied and interdisciplinary research and have particular strengths in robotics, computer vision, social computing, and many aspects of computer gaming. Example Research Areas:
-Robotics and Autonomous Systems
-Device and System Design
-Computer Vision and Image/Video Analysis
-Medical Image Analysis
-Data Analytics
-Social Computing, Games and Serious Gaming Applications

For detailed information about the School’s research activity please visit: http://www.lincoln.ac.uk/home/socs/research/

How You Study

Entry to the doctoral study programmes can be through MPhil or PhD registrations depending on previous experience. You will usually work under the guidance of one main supervisor and one secondary supervisor throughout your studies, and you will have access to a range of the School’s facilities.

Students should expect the equivalent to a one hour supervision meeting each week. Training in research methods features in the early part of the programme and, as you progress, you will be encouraged to present and publish your findings in national and international conferences and journals.

Due to the nature of postgraduate research programmes, the vast majority of your time will be spent in independent study and research. You will have meetings with your academic supervisor, however the regularity of these will vary depending on your own individual requirements, subject area, staff availability and the stage of your programme.

How You Are Assessed

A PhD is usually awarded based on the quality of your thesis and your ability in an oral examination (viva voce) to present and successfully defend your chosen research topic to a group of academics. You are also expected to demonstrate how your research findings have contributed to knowledge or developed existing theory or understanding.

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Our MSc Cyberpsychology degree will provide you with the opportunity to develop the relevant academic and professional skills to commence a successful career in cyberpsychology, the psychological study of the Internet and digital technologies. Read more

Our MSc Cyberpsychology degree will provide you with the opportunity to develop the relevant academic and professional skills to commence a successful career in cyberpsychology, the psychological study of the Internet and digital technologies.

The course is designed for both psychology graduates and graduates of other related disciplines, for example media or IT. It may be of interest if you are seeking to pursue a career in cyberpsychology, either in any organisation that uses any form of cyberpsychology (i.e. has a web-presence) or in research or academia.

Students will gain invaluable first-hand practical experience through completion of eight weeks of work-based learning as a cyberpsychologist in a cyber-industry or other professional workplace. You will also benefit from careers advice and mentoring throughout the course.

This degree is available as both a full-time and a part-time option.

What you'll study

This course will provide you with the foundations for the next stage of your academic and professional development, and a solid framework for a professional career in cyberpsychology or allied professions.

You’ll develop your knowledge of cyberpsychology theory and practice, and explore the ethical, cultural, political and legal issues arising in cyberpsychological practice and research. You’ll also be able to gain valuable real-life experience as a cyberpsychology practitioner through a work-based learning opportunity, and will complete a research project on a cyberpsychology theme of your choice.

How you’re taught

The blend of research and practical learning is reflected in the course team, which consists of professionals working in the area of cyberpsychology and academics who have considerable experience working in the field of cyberpsychology across the UK and other countries.

You'll be assigned a personal tutor who will provide pastoral and academic support throughout your studies. A tutorial group will be held on a bi-weekly basis, where you'll be given the opportunity to reflect on practice and experiences on the course, and to provide a place for interaction and exchange with your fellow students.

Careers and employability

Work-based learning

The eight-week work-based learning opportunity within the Applied Psychology of Digital Technologies module will provide you with invaluable experience working as a cyberpsychologist in a cyber-industry or other professional workplace. You’ll gain first-hand experience engaging with cyberactivities and will be able to apply relevant research and theory to your experiences. Examples of the type of company where you might work include: the gaming industry, online dating/social networking companies, a cybersecurity/filtering software company, academia, healthcare settings, research and education.

Your future career

Throughout the course, you'll receive one-to-one careers support and mentoring. The course team currently have links to various organisations such as the Confetti Media Group, ICN, Holovis International, Fuzzy Frog, British Aerospace and Marconi Electronic Systems, Redsock, Esendex, and Boom Online.

As a graduate of MSc Cyberpsychology you'll be able to critically appraise and apply key features of cyberpsychology research and practice. Awareness of your own experiences and characteristics will inform your knowledge and skills surrounding cyberpsychology science and practice, and your work-based learning experience in a cyberpsychology setting will be a foundation for the development of core employability skills, including team-working and effective communication.

As the MSc Cyberpsychology is highly multidisciplinary, it opens up a wide range of career options because it is applicable and relevant to any organisation with an online presence. Areas which graduates may work in could include:

  • gaming
  • social networking
  • online dating websites
  • usability testing
  • consulting media industries
  • cybersecurity
  • virtual reality
  • mobile apps
  • online design
  • online marketing
  • online retail
  • journalism
  • research
  • education
  • healthcare.

Facilities

As a cyberpsychology student you'll benefit from our dedicated learning environment. We have specialist research laboratories including eye trackers, motion capture labs and an £80,000 EEG system as well as state-of-the-art cyberpsychology equipment.

These facilities support staff research as well as student projects in the exciting areas of human cognition, behavioural neuroscience, human interaction and communication, and human development.

You'll also have easy access to fantastic facilities at the City and Clifton campuses including:

  • lecture theatres and teaching classrooms
  • open access PCs and secure wireless points
  • study areas and social spaces
  • university cafes and restaurant
  • our brand new School of Social Sciences reception (City Campus), providing you with easy access to our helpful and friendly support staff.

Fees and funding

Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding page will answer your questions.

You may be able to get a competitive scholarship to help fund your studies, we award scholarships to those students who can demonstrate excellent achievement, passion and dedication to their studies.

Please take a look at our postgraduate funding page for information about postgraduate funding opportunities.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service.

Telephone: +44 (0)115 848 2494



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We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. Read more

We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. As new and emerging technologies become ever more prevalent in society, it is important to understand the psychological and societal impact of using them.

Our MSc Cyberpsychology is offered as both a full-time time and part-time option. The course will be of particular interest to students who wish to develop psychological insights into human interactions with the Internet and digital technologies, to be able to apply this knowledge in a wide variety of real world contexts, for example education, cybersecurity, healthcare, online retail and in the gaming industry. The course is open to Psychology graduates as well as graduates from other cognate science disciplines (e.g. media studies, computer science), providing the foundations required to pursue a career in the field of cyberpsychology. The course will also be of value to anyone wishing to extend and develop their skillset in their current job and will be relevant to anyone who works within an organisation with an online presence or where understanding human interaction with different emerging technologies would be beneficial.

Facilities

Students taking this course will use some of the latest technology to enhance their learning and build practical skills. Our newly constructed Cyberpsychology Research Lab provides access to brand new Virtual Reality equipment (including Oculus Rift), state of the art gaming computers and consoles and a host of other contemporary technologies which can be used by our students for their research projects. Students will also have access to our Social Psychology Suite, which can be used for any type of research which requires the discrete observation of participants. The suite includes a one-way observation mirror, viewing chamber, remotely-operated video cameras, plasma screens, plus digital sound reproduction and mixing capabilities.



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This. MSc Computer Games Systems. course develops the high-level skills required to create new computer games for the leisure and education industries. Read more

This MSc Computer Games Systems course develops the high-level skills required to create new computer games for the leisure and education industries. It gives students the chance to learn a variety of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games.

Coupled with the strength of our teaching and facilities, is the direct relevance of the course content. You will have the chance to learn a range of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games. This will enable you to build and develop your specialist knowledge in the area(s) of gaming that excite your interest.

The taught part of the course will give you the high quality academic knowledge in games prototyping, artificial intelligence and 3D algorithms that is now in demand within the global games industry.

Modules:

  • 3D games algorithms
  • Advanced software engineering
  • Applied artificial intelligence
  • Computer games development
  • Major project
  • Research methods
  • Mobile interactive systems

COME VISIT US ON OUR NEXT OPEN DAY!

Visit us on campus throughout the year, find and register for our next open event on http://www.ntu.ac.uk/pgevents.



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The MSc Psychology and PGDip Psychology are British Psychological Society (BPS) approved conversion courses. They are designed for graduates of any discipline whose first (i.e. Read more
The MSc Psychology and PGDip Psychology are British Psychological Society (BPS) approved conversion courses. They are designed for graduates of any discipline whose first (i.e. undergraduate) degree is not recognised by the BPS.

- MSc Psychology is a 180-credit qualification which requires no previous experience or study of psychology.
- PGDip is a 120-credit qualification which requires that you have already completed 60 credits of study in psychology.

Successful completion of either qualification confers the Graduate Basis for Chartered Membership (GBC) with the BPS.

The PG Dip and MSc students are taught together, with the MSc students taking their additional modules from term two onwards. This means that, assuming you meet the entry criteria for both courses, it's easy to transfer from one to the other at any point in the first term.

This course attracts a range of students including those who have recently completed an undergraduate degree in a subject other than psychology or a non-accredited degree and also applicants who have come from jobs in the public and private sector, who are looking for a career change.

Core modules:

Core modules may include:
Biological Psychology
Social Psychology
Developmental Psychology
Cognitive Psychology
Individual Differences
Historical and Conceptual Issues
Research Methods
Statistics
Psychology Research Project.

In addition, MSc Psychology students complete an extended essay focused on a topic of their choosing, as well as 20 credits of 'Contemporary Psychology' selected from a list of available option choices.

Specialist Psychological Essay (MSc only)
Contemporary Psychology (MSc only)

For more information visit http://www.ntu.ac.uk/psychologymsc

Facilities

The University has made significant financial investment in the Psychology Division over recent years upgrading accommodation, facilities and equipment used exclusively for the provision of our psychology courses and for research. We have a first class undergraduate teaching laboratory suite and a second teaching laboratory specifically catering for postgraduate students.

In addition there are specialist suites dedicated to particular areas of interest in psychology, including:

social interaction, group work and interviewing
computer gaming and cyberpsychology
eye-tracking
cognitive modelling and visual analysis
psychophysiology.

Alongside these are new flexible cubicles for student project work, a psychometric test bank library, and a technical workshop.

Delivery and assessment

The course provides lectures, seminars, tutorials and lab classes that facilitate the development of a course identity among students. All of the core modules on these courses are taught exclusively to MSc and PGDip Psychology students by experienced staff used to working with students from a wide variety of backgrounds and with varying skills and experiences. Further support is provided through a dedicated tutorial system. Tutorials provide an opportunity to discuss the course content, studying methods, careers and assessments in small groups.

You will be assessed in a variety of ways and on a modular basis; through examination (both seen and unseen exams are used), coursework (including essays, laboratory reports and literature reviews), oral presentation and via your research project.

Careers

With the Graduate Basis for Chartered Membership (GBC) with the BPS secured, you will be eligible upon graduation to undertake further training as a professional psychologist (in areas such as clinical, forensic, educational, occupational, counselling, or sport psychology).

Alternatively you might choose to pursue an academic and/or research career in various areas of psychology (by working as a research assistant or associate or by completing a dedicated Research Methods Masters or studying for a PhD), or you may choose to exploit the transferable skills you have learned on the course to pursue a career outside of psychology.

Psychology qualifications tend to be very popular with all employers because you have to be able to write essays and reports, you have to have some basic mastery of research and data analysis, and because they assume you know quite a lot about people!

Scholarships

The MSc Psychology is included in the School of Social Sciences' competitive Masters Scholarship scheme. However as the Postgraduate Diploma in Psychology is not a full-time Masters course this course is excluded from the scheme. For more information please visit http://www.ntu.ac.uk/s3scholarships

Want to find out more? Come along to one of our postgraduate Open Evenings. For further details please visit: http://www.ntu.ac.uk/s3events

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The MSc and MRes Psychological Research Methods has been designed specifically to prepare graduates in Psychology or related disciplines for;. Read more
The MSc and MRes Psychological Research Methods has been designed specifically to prepare graduates in Psychology or related disciplines for;

- a PhD degree
- research related careers in academic or applied psychological disciplines
- careers in which data handling and analytical skills are of relevance.
- Students also complete the course as a means of improving their research skills in preparation for further training as a professional psychologist (often as a clinical or educational psychologist).

Both awards are equivalent, although the MSc has a larger taught component whilst the MRes places greater emphasis on the conduct of independent research. You may wish to apply to the MSc in Psychological Research Methods in the first instance and then you can make a choice of award later, in conjunction with the Course Leader and teaching team.

What will you study?

In Term One, all full-time MRes and MSc students complete the same core modules which may include:

Advanced Experimentation and Statistics (One)
Psychometrics (One): Developing Psychometric Scales development in Research and Practice
Qualitative Research Design and Analysis (One)
Research and Professional Skills
Observational Methods

In Term Two, students pursuing the MSc award will complete five more taught modules. MRes students complete just two modules of their choice, allowing them to concentrate exclusively on quantitative / psychometric methods or qualitative methods. You also complete a larger empirical research project (worth 100 credits) under the supervision of a research active member of staff. Modules may include:

Advanced Experimentation and Statistics (Two)
Psychometrics (Two): Developing Psychometric Scales development in Research and Practice
Qualitative Research Design and Analysis (Two)
Testing Psychological Theories using SEM
Research and Professional Skills (Two)

You will also complete an extended essay on a methodological topic of your choice and an empirical research project (Worth 60 credits), both under the supervision of a research active member of staff.

- Specialist Psychological Research Methods Essay (MSc only)
- Psychology Research Project

For more information about the modules you may study on this course visit http://www.ntu.ac.uk/researchmethods

Facilities

The University has made significant financial investment in the Psychology Division over recent years upgrading accommodation, facilities and equipment used exclusively for the provision of our psychology courses and for research. We have a first class undergraduate teaching laboratory suite and a second teaching laboratory specifically catering for postgraduate students.

In addition there are specialist suites dedicated to particular areas of interest in psychology, including:

social interaction, group work and interviewing
computer gaming and cyberpsychology
eye-tracking
cognitive modelling and visual analysis
psychophysiology.

Alongside these are new flexible cubicles for student project work, a psychometric test bank library, and a technical workshop.

Delivery and assessments

You will be assessed in a variety of ways and on a modular basis through: examinations, coursework, essays, laboratory reports,
oral presentations, research project. The course adopts a pragmatic approach to research, arguing that all research methods and approaches, whether quantitative, psychometric, qualitative, or mixed, should be attuned to the subject-matter and the nature of the research hypothesis or question to be answered. Offering a balanced appreciation of all methodological approaches, their relative strengths and weaknesses, the course will leave you equipped to conduct research in any area of psychology.

Careers

On graduation, you will possess the methodological and practical knowledge required to realise your potential as an independent researcher in various fields of Psychology or in closely related disciplines.

Many of our graduates have gone on to pursue an academic and / or research career in various areas of psychology (by working as a research assistant or associate, for example, or by studying for a PhD). You may choose to use your research methods qualification as a stepping stone to undertaking further training as a professional psychologist (for example, in forensic, clinical, and educational psychology) or to secure careers in data handling and analysis outside psychology.

Your qualification is likely to be popular with many employers because you will have demonstrated an ability to write essays and reports, to master advanced methods of data analysis and to talk and present in front of other people.

Careers and job application advice is available to all our postgraduate students and is provided on a one-to-one basis by a subject specialist within the Division, supported by the University-wide careers service. We're very proud of the achievements of our many graduates and look forward to helping you achieve a successful career in psychology (for example, in industry or the civil service).

Scholarships

The School of Social Sciences offers a number of competitive scholarships for our full-time and part-time Masters courses. For more information please visit http://www.ntu.ac.uk/s3scholarships

Want to find out more? Come along to one of our postgraduate Open Evenings. For further details please visit: http://www.ntu.ac.uk/s3events

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Research profile. This programme lets you explore the space of contemporary philosophies as they influence and are impacted by computers, networked communications and ubiquitous media. Read more

Research profile

This programme lets you explore the space of contemporary philosophies as they influence and are impacted by computers, networked communications and ubiquitous media. It includes compulsory coursework, option courses and the opportunity for original research, packaged in manageable work units.

You will be researching alongside students studying more technical courses, and can dip into these. The programme examines theories and philosophies of digital media, technological change, the mass media, gaming, data mining, computation, artificial intelligence, and the social and cultural contexts in which such developments take place.

Students of this programme will be part of a dynamic community of researchers, exploring many aspects of computing: its social ramifications, social media, the world of e-commerce, e-entrepreneurship, e-learning, project-based composition and artistic works, digital architecture and urbanism, new media consumption practices, the co-creation of media, changes to the household, links between vision and sound, and more.

Students on the programme benefit from access to a broad range of expertise and research in digital media and culture.

Training and support

All of our research students benefit from ECA’s interdisciplinary approach and all are assigned two research supervisors. Your second supervisor may be from another discipline within ECA, or from somewhere else within the College of Arts, Humanities & Social Sciences or elsewhere within the University, according to the expertise required. On occasion more than two supervisors will be assigned, particularly where the degree brings together multiple disciplines.

Programme structure

The programme comprises the following components:

  • a research-methods course
  • reading courses
  • selections from an interdisciplinary menu of course options

Learning outcomes

Graduates will be able to contribute knowledgeably and critically to debates on digital media and its social, cultural and theoretical contexts.



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The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. Read more
The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. The course is intended for students who already have a good first degree in a computer science or an appropriate discipline related to human-computer interaction or have equivalent industrial experience. The course covers a range of topics associated with designing interactive systems for good usability and enhancing the user experience. The course has been specifically designed for students wishing to specialise in the design and evaluation of interactive technologies.

The MSc Human-Centred Interactive Technologies course was updated for October 2016 entry. The course had been running successfully for eight years, but in that time the landscape of interactive systems has changed considerably, with the growth of iPhones and apps and the introduction of tablet computers. We have also responded to feedback from students who have asked for more integrated modules and more opportunities to practice interaction design.

Course Aims
The aims of the course are:
-To provide a specialist education in the theories of and methods for designing and evaluating interactive technologies
-To provide an opportunity to engage in a rigorous and scholarly manner with a range of current research topics around designing and evaluating interactive technologies
-To provide practical experience of designing and evaluating interactive technologies
-To develop the skills necessary to conduct research, particularly with users, into the design, engineering or science of interactive technologies
-To provide experience of undertaking a sizeable individual project, on a subject related to research in human-centred interactive technologies
-To prepare students for entry into research degrees or industry-based projects

Learning Outcomes
A fundamental objective of the course is to provide students with a sound theoretical knowledge and practical experience of the skills essential to the design and evaluation of interactive technologies. Having completed the course, students will be able to understand theories of the design of interactive technologies and critique individual technologies from a theoretical viewpoint. In particular they will be able to:
(a) choose appropriate methods for empirical investigations for the design, prototyping and evaluation of interactive technologies, including both quantitative and qualitative methods

(b) plan and undertake a range of empirical investigations of existing or proposed interactive technologies at all stages of the development lifecycle

(c) analyse, draw conclusions from and present the results of such investigations, and

(d) conduct a range of expert and theoretical analyses of interactive technologies to investigate their usability, accessibility and appropriateness for different user groups.

Graduates completing the course will be equipped to play leading and professional roles related to the designed and evaluation of interactive technologies in industry, commerce, academia and public service. The MSc in Human-Centred Interactive Technologies is also intended to provide a route into a PhD or research in this rapidly expanding field.

Project

The dissertation project undertaken by students over the summer is carried out individually, which might involve collaboration with another organisation. A collaborative project is still supervised by a member of the Department.

Projects are worth 50% of the total mark for the MSc. Examples of previous projects include:
-A Gesture Language for Interaction with Art and Cultural Artefacts in Museums
-Analysis of WCAG 2.0 Techniques and Remote Evaluation by People with Visual Disabilities
-Cultural issues in design of online banking websites: a Chinese case study
-Evaluating Human Error through Video Games
-Have the Same Image in Mind? Investigation of Personas in Web Design
-Inattention and Immersion in Video Games
-Measuring User Experience of Mobile Phones: a Study with Retrospective Protocol and Emotion Word Prompt List
-The Application of Game Mechanics to a Virtual Learning Environment
-The Design and Evaluation of NHS Pharmacy Dispensing Computer Software
-Using User-Generated Content as Discourses on the Gaming Experience

Careers

Here at York, we're really proud of the fact that more than 97% of our postgraduate students go on to employment or further study within six months of graduating from York. We think the reason for this is that our courses prepare our students for life in the workplace through our collaboration with industry to ensure that what we are teaching is useful for employers.

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