• University of Surrey Featured Masters Courses
  • Birmingham City University Featured Masters Courses
  • Cardiff University Featured Masters Courses
  • Northumbria University Featured Masters Courses
  • University of Bristol Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
  • University of Northampton Featured Masters Courses
London Metropolitan University Featured Masters Courses
University College Cork Featured Masters Courses
Staffordshire University Featured Masters Courses
EURECOM Featured Masters Courses
University of Bath Featured Masters Courses
"gaming"×
0 miles

Masters Degrees (Gaming)

We have 65 Masters Degrees (Gaming)

  • "gaming" ×
  • clear all
Showing 1 to 15 of 65
Order by 
GET READY TO JOIN A BOOMING INDUSTRY. Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. Read more

GET READY TO JOIN A BOOMING INDUSTRY

Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. The Master’s programme in Game and Media Technology focuses on the technological aspects of gaming and multimedia in the context of computer science.

In the research programme of gaming and simulation, you will explore:

  • Modelling virtual worlds
  • Creating character animation and behavior
  • Generating effective scenarios
  • Building multi-sensory interfaces

DRAMA, STYLE AND EMOTIONS

It also incorporates such aspects as drama, style, and emotions, with a focus on the technical aspects. Simulating the physics, biology, and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges you will explore in our dynamic programme.

New types of games and hardware reach the market regularly. Moreover, there is increasing recognition of the value of games as an educational tool and the integration of multimedia tools into everyday life is continuing. This creates fertile grounds for those with an advanced degree in the area of Game and Media Technology.

PROGRAMME OBJECTIVE 

This Master’s programme in Game and Media Technology provides you with both fundamental and applied knowledge of the techniques for handling spatial data. You will gain the skills to perform research, analyse, and solve scientific problems — and to keep up with research progress in the fields of geometry, imaging, and virtual environments. Game and Media Technology graduates are highly valued employees in many companies and research facilities.



Read less
This course is one of the first of its kind in the UK and has a graduate employment rate of 97%. It prepares you for careers as software architects, project managers or software developers. Read more

This course is one of the first of its kind in the UK and has a graduate employment rate of 97%. It prepares you for careers as software architects, project managers or software developers. You may also operate as a software consultant or do further research.

In collaboration with a number of high profile industrial leaders and computer game innovators, we have created an advanced course producing graduates with the potential to become future leaders in the global computer games industry.

The course is for honours graduates in computing science or a discipline with significant computing and/or mathematical content, such as computing, information systems, mathematics, engineering, systems engineering or physics.

You will benefit from:

-An industrial advisory board made up from high profile UK games companies

-Industrial placements at leading game studios

-Industry-sponsored prizes each year in categories such as Best Team, Best Project and Best Student

-A technical focus on game engineering

Newcastle has a first class record of research related to the development of computer game technologies and 97% of our graduates are in employment following graduation. Our graduates have gone on to work as programmers for a wide range of companies including:

-Ubisoft Reflections

-Fluid Pixel

-Nosebleed Interactive

The staff delivering this course have international reputations for their contributions to the fields of online gaming, graphics and simulation, artificial intelligence, programming and human computer interaction.

You will be encouraged to play a full part in the life of the School, participating in seminars delivered by distinguished external speakers. The experienced and helpful staff at Newcastle will be happy to offer support with all aspects of your course from admissions to graduation and developing your career beyond.

Delivery

The course is available over one year full time, leading to an MSc award. We will equip you with the skills and knowledge required to develop computer game software. We will also provide an international perspective on advancements in computer game development.

There are three phases in the course. Phase one (60 credits) consists of 20 hours per week of lectures. We will introduce core knowledge and skills through modules in:

-Programming

-Graphics

-Game technologies

You will also undertake a substantial amount of supervised and unsupervised practical work.

During phase two (30 credits), we emphasise the practice of computer game development through modules in:

-Research methods for gaming innovations

-Entrepreneurial skills for the game industry

-The development and assessment of an actual computer game (team exercise)

Phase three (90 credits) is the individual system development or research project.

Accreditation

We have a policy of seeking British Computer Society (BCS) accreditation for all of our degrees, so you can be assured that you will graduate with a degree that meets the standards set out by the IT industry. Studying a BCS-accredited degree provides the foundation for professional membership of the BCS on graduation and is the first step to becoming a chartered IT professional.

Our Computer Game Engineering MSc has Creative Skillset Accreditation as well as being officially recognised as a NVidia CUDA Training Center.

The School of Computing Science at Newcastle University is an accredited and a recognised Partner in the Network of Teaching Excellence in Computer Science.

Facilities:

You will have dedicated computing facilities in the School of Computing. You will have access to the latest tools for system analysis and development, as well as an allocated PC and desk space in a project lab. For certain projects, special facilities for networking can be set up.

You will enjoy access to specialist IT facilities to support your studies, including:

  • a high specification PC with gaming quality discrete graphics, processing unit and dual monitors 
  • Sony Playstation development kit and software
  • NVidia development kit and software
  • Kinect 
  • Oculus Rift 
  • Vive VR systems
  • the latest consoles within the project lab
  • multiple large video screens for game demos and presentations

We have moved to the new £58m purpose-built Urban Sciences Building. Our new building offers fantastic new facilities for our students and academic community. The building is part of Science Central, a £350 million project bringing together:

  • academia
  • the public sector
  • communities
  • business and industry.


Read less
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

Read less
We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. Read more

We live in an age where there is an ever increasing reliance on technology. From online shopping and banking to maintaining family and friend networks, many of our daily behaviours now occur in the online world or are mediated by technology. As new and emerging technologies become ever more prevalent in society, it is important to understand the psychological and societal impact of using them.

Our MSc Cyberpsychology is offered as both a full-time time and part-time option. The course will be of particular interest to students who wish to develop psychological insights into human interactions with the Internet and digital technologies, to be able to apply this knowledge in a wide variety of real world contexts, for example education, cybersecurity, healthcare, online retail and in the gaming industry. The course is open to Psychology graduates as well as graduates from other cognate science disciplines (e.g. media studies, computer science), providing the foundations required to pursue a career in the field of cyberpsychology. The course will also be of value to anyone wishing to extend and develop their skillset in their current job and will be relevant to anyone who works within an organisation with an online presence or where understanding human interaction with different emerging technologies would be beneficial.

Facilities

Students taking this course will use some of the latest technology to enhance their learning and build practical skills. Our newly constructed Cyberpsychology Research Lab provides access to brand new Virtual Reality equipment (including Oculus Rift), state of the art gaming computers and consoles and a host of other contemporary technologies which can be used by our students for their research projects. Students will also have access to our Social Psychology Suite, which can be used for any type of research which requires the discrete observation of participants. The suite includes a one-way observation mirror, viewing chamber, remotely-operated video cameras, plasma screens, plus digital sound reproduction and mixing capabilities.

Our Vision, Your Opportunity

Our unprecedented investment programme, Our Vision, Your Opportunity aims to generate £250 million of investment by 2020 to drive economic growth in the region and to further enhance the student experience. Find out six ways our £250m investment is changing campus life.

What happens on the course?

This course will cover both a theoretical base to understanding the psychological processes associated with engaging with emerging technology as well as the application of this knowledge to understanding diverse behaviours in numerous real world applications of technology. Topics covered on the course will include:

  • Cybercrime and deviance
  • Artificial intelligence
  • Video gaming behaviour
  • Social media behaviour
  • Online consumer behaviour
  • Health applications of technology
  • Self and identity in cyberspace

There will also be a strong emphasis of the course on online research methods and the ethics involved in collecting data online. Teaching on the programme will be research-informed, with the core modules managed and run by research active experts in cyberpsychology. Teaching and learning methods will vary, and will include lectures, group debates on contemporary issues in cyberpsychology, webinars, seminars and interactive workshops to support learning with practical experience of using the latest technology.

Why Wolverhampton?

The programme is supported by one of the UK’s largest Cyberpsychology research groups (CRUW – http://www.wlv.ac.uk/cruw) which hosts a number of cyberpsychology conferences which our MSc students will be able to attend.

Our recent investment in our bespoke Cyberpsychology Research Lab means that our students will have access to some of the latest, state of the art technology. The course will be taught be experienced academic experts in Cyberpsychology who have amassed numerous publications in the field, including two of the core textbooks recommended for the course:

  • Applied Cyberpsychology: Practical applications of Cyberpsychological theory and research (editors: Alison Attrill-Smith & Chris Fullwood)
  • Cyberpsychology (editor: Alison Attrill-Smith)

What our students think

"Cyberpsychology is a continually evolving discipline. When you think your studies just can’t get any more interesting, you stumble upon a new area of Cyberpsychology which Is just as interesting, if not more. Along with being completely immersed within your studies, you find yourself utterly surprised by the skills you obtain within yourself, as you are constantly developing as an academic alongside academics who are just as enthusiastic as yourself." (Samantha Burns, MSc Cyberpsychology, 2017-2018)

Career path

Given the ubiquity of the Internet, there are a wide array of career paths that would benefit from an understanding of human interaction with the online world and digital technologies. These include, but are not limited to, online investigation specialists, social media managers, cybersecurity experts, employment by social networking sites, online dating companies, games developers, as well as agencies involved in aiding both the young and old in their cognitive development and maintenance. Further, some individuals may wish to study the programme in order to improve their performance in their current career, for example in marketing, counselling, journalism, education or the IT sector.

The completion of this course will also be a stepping stone for any student who may wish to pursue a career as an academic specialising in the study of cyberpsychology.

What skills will you gain?

The course will enhance employment prospects for those seeking employment post completion, and support those already employed to develop their professional skills in a number of ways. First, the course will offer domain specific skills, for example, online data collection methods, specialist quantitative and qualitative research methods and understanding online behaviour in various applied contexts. Second, students will develop domain general skills, for example analytical and critical thinking, report writing, oral presentation skills, academic writing, data collection and data analysis and interpretation.



Read less
Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. Read more

Introduction

Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. You will also explore concepts of goal, challenge and obstacle through critical evaluation in order to understand the motive forces of play that operate in game design.

Content

MA Games Design critically examines the concept of play to conceptually frame the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.

The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.
Building on LCC's resources, in digital, time-based and interactive media alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.

The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.

Structure

Term 1 (10 weeks)

1.1 Design & Prototyping (40 Credits)
1.2 Understanding Gaming Experience (20 Credits)

Term 2 and 3 (20 weeks)

2.1 Critical Play (40 Credits)
2.2 Collaborative Unit (20 Credits) – term two only.

Term 4 (5 + 10 weeks)

3.1 Final Major Project + Thesis (60 Credits)

Read less
The MBA in Digital Marketing strategy aims to give the students the necessary skills to achieve a successful career in the digital sector. Read more
The MBA in Digital Marketing strategy aims to give the students the necessary skills to achieve a successful career in the digital sector.

The core courses of the MBA are focused on digital marketing and communication: digital and social media marketing strategy, Web-marketing, cross canal marketing, digital communication, e-business of internet of Things.

General objective

MBA graduates of today prioritise task diversity, intellectual challenge and a work-life balance in their careers.

The MBA in Digital Marketing Strategy aims to give the students the necessary skills to path their way to a successful career in the digital sector

Learning outcomes

The students will develop the expertise required to evaluate, analyse and create digital marketing and digital communication campaigns, digital advertising, e-business and marketing of loT, websites, web projects and web startups. They will learn how to anticipate on the evolution of the digital economy, e-business and digital marketing.

We propose innovative courses on mobile and IoT marketing that are really challenging today.

Blended Learning

One of our pedagogical approaches will be the use of case studies in the different courses. Students will be given the opportunity to work on real business problems with companies whilst working on their junior consultant project.

They will also be encouraged to follow specific MOOC’s on digital marketing, web marketing and digital communication.

PROGRAM OVERVIEW

OUR MAIN OBJECTIVE IS TO PROVIDE THE STUDENT WITH THE TOOLS TO ANALYSE THIS EVOLVING SECTOR.

At the end of the programme, you will be required to do a 6-month mission in a company of your choice (anywhere in the world) where you will put your knowledge into practice. EMLV will give you access to a list of internship and job offers in your field through its Corporate Relations Department, Alumni network, school and MBA partners.

::Core::

Semester 1
- Upgrading sessions
- website and application project
- Data mining for e-commerce & e-merchandising
- Digital communiation & social media marketing
- web project management
- creating and managing a web start-up

Semester 2
- Web, social media, cross canal marketing
- online reputation & crisis management
- social media KPI & analytics
- Digital advertising
- social gaming & gamification
- mobile & iot marketing

::Example of courses::

Foundation courses
- Online reputation & Crisis management
- Web, social media & Cross Canal Marketing
- Social Media KPI and Analytics
- Web Project Management
- Creating and Managing a web startup

Electives
- Community Management
- Editorial Content
- Storytelling and Personal Branding
- Website & Application Creation
- UX and Web Site Design
- Data Mining for e-commerce & e-merchandising
- Digital Advertising
- Social Gaming and Gamification
- Mobile & IoT Marketing

Core courses
- Law and New Technologies
- Big Data

Projects

JUNIOR CONSULTANT PROJECT
The students work with firms on a digital and social media strategy. They act as junior consultant by developing a digital marketing strategy. At the end of the project, the student will be able to apply the concepts, tools and methods taught during the course in a professional context and to coordinate a mission from the formulation of the recommendations to the operational expectations of customers.

PROFESSIONAL PROJECT
Students must develop their professional project by working on their resume, cover letter, and presentation. This course enlightens students on how to develop and map their future orientations and careers

USEFUL INFORMATIONS

WE OFFER AN EXCELLENT WORK ENVIRONMENT WITH STATE-OF-THE-ART FACILITIES IN THE HEART OF THE LARGEST FINANCIAL DISTRICT IN EUROPE, PARIS-LA DÉFENSE.

From day one, when the International Relations Department meets you at the airport and helps you settling in Paris, you will get support from administrative and academic staff to make your learning experience in Paris really amazing!

For more information contact

Vaghé LUDINARD
International Programmes Manager
Pôle Universitaire Léonard de Vinci
Tel : +33 (0)1 41 16 70 86


Prof. Marie Haikel-Elsabeh
MBA Digital & Retail Banking Programme Manager


Read less
The executive master’s programme in Cyber Security takes a multidisciplinary approach that helps you develop effective and sustainable solutions for cyber risks and threats. Read more

The executive master’s programme in Cyber Security takes a multidisciplinary approach that helps you develop effective and sustainable solutions for cyber risks and threats.

Why study Cyber Security?

The programme, which is for working professionals, will teach you to make connections between the technical, legal, administrative, economic and psychological aspects of digital security. Being able to look at a security problem from all angles will help you develop sound strategies to protect both organisations and individuals.

During this programme, you will learn to:

  • Identify the complexities and interdependencies in cyber space
  • Contribute solutions to cyber risks, both from a technological and a policy and administrative approach
  • Relegate cyber threats to acceptable risks
  • Build a bridge between largely technical and more administrative-oriented professionals in organisations
  • Translate technical and operational issues to a strategic level
  • Reflect critically on new developments and results of research into cyber security
  • Offer independent contributions to cyber security research

This programme is offered by Leiden University, Delft University of Technology and The Hague University of Applied Sciences and various private partners, under the umbrella of the Cyber Security Academy.

Reasons to choose Cyber Security at Leiden University?

As a student in the Cyber Security programme, you will benefit from:

  • Expert instructors: The programme is taught by top experts from Leiden University, TU Delft and The Hague University of Applied Sciences. You will also have guest lectures from professionals such as management consultants (KPMG, VKA, KPN) and technical specialists (NFI, ENCS, FOX-IT).
  • Ties to the industry: You will learn at the The Hague Security Delta campus, which is the leading European security cluster of private and public organisations and knowledge institutions in the broad field of security.
  • Advanced facilities: You will have access to multifunctional spaces with modern IT facilities such as a Real Time Intelligence Centre and a Serious Gaming Lab

Is Cyber Security the right programme for you?

Are you a professional who deals with cyber security issues in the public or private sector? Do you have a background in administration, law or IT? Would you like to further your expertise in cyber security, improving your ability to meet the challenges of today and tomorrow?

This programme is designed for highly educated professionals (computer scientists, lawyers, policy makers) with several years of professional experience in and/or affinity with issues in the field of cyber security.



Read less
The School of Computer Science offers the opportunity to work alongside academics whose research has been internationally recognised. Read more
The School of Computer Science offers the opportunity to work alongside academics whose research has been internationally recognised. You will have the chance to work within a supportive community, sharing ideas and experiences with the aim of advancing knowledge.

Research being undertaken in the School includes advancements in imaging technology for the detection and treatment of diseases such as cancer, the design of mobile and social computing platforms for health and wellbeing, and enhancing our understanding of how long-term relationships can be developed between humans and androids.

As a research student, you can benefit from a comprehensive programme of training designed to develop your research skills and methodologies. You will have access to the latest industry-standard equipment and software to aid your investigations, including Oculus Rift, embedded system development and microelectronic engineering design and simulation platforms. A supervisory team of experienced academics is available to provide guidance in publishing your work in journals and presenting at conferences.

Research Areas, Projects & Topics

We conduct a blend of fundamental, applied and interdisciplinary research and have particular strengths in robotics, computer vision, social computing, and many aspects of computer gaming. Example Research Areas:
-Robotics and Autonomous Systems
-Device and System Design
-Computer Vision and Image/Video Analysis
-Medical Image Analysis
-Data Analytics
-Social Computing, Games and Serious Gaming Applications

For detailed information about the School’s research activity please visit: http://www.lincoln.ac.uk/home/socs/research/

How You Study

Entry to the doctoral study programmes can be through MPhil or PhD registrations depending on previous experience. You will usually work under the guidance of one main supervisor and one secondary supervisor throughout your studies, and you will have access to a range of the School’s facilities.

Students should expect the equivalent to a one hour supervision meeting each week. Training in research methods features in the early part of the programme and, as you progress, you will be encouraged to present and publish your findings in national and international conferences and journals.

Due to the nature of postgraduate research programmes, the vast majority of your time will be spent in independent study and research. You will have meetings with your academic supervisor, however the regularity of these will vary depending on your own individual requirements, subject area, staff availability and the stage of your programme.

How You Are Assessed

A PhD is usually awarded based on the quality of your thesis and your ability in an oral examination (viva voce) to present and successfully defend your chosen research topic to a group of academics. You are also expected to demonstrate how your research findings have contributed to knowledge or developed existing theory or understanding.

Read less
Our MSc Cyberpsychology degree will provide you with the opportunity to develop the relevant academic and professional skills to commence a successful career in cyberpsychology, the psychological study of the Internet and digital technologies. Read more

Our MSc Cyberpsychology degree will provide you with the opportunity to develop the relevant academic and professional skills to commence a successful career in cyberpsychology, the psychological study of the Internet and digital technologies.

The course is designed for both psychology graduates and graduates of other related disciplines, for example media or IT. It may be of interest if you are seeking to pursue a career in cyberpsychology, either in any organisation that uses any form of cyberpsychology (i.e. has a web-presence) or in research or academia.

Students will gain invaluable first-hand practical experience through completion of eight weeks of work-based learning as a cyberpsychologist in a cyber-industry or other professional workplace. You will also benefit from careers advice and mentoring throughout the course.

This degree is available as both a full-time and a part-time option.

What you'll study

This course will provide you with the foundations for the next stage of your academic and professional development, and a solid framework for a professional career in cyberpsychology or allied professions.

You’ll develop your knowledge of cyberpsychology theory and practice, and explore the ethical, cultural, political and legal issues arising in cyberpsychological practice and research. You’ll also be able to gain valuable real-life experience as a cyberpsychology practitioner through a work-based learning opportunity, and will complete a research project on a cyberpsychology theme of your choice.

How you’re taught

The blend of research and practical learning is reflected in the course team, which consists of professionals working in the area of cyberpsychology and academics who have considerable experience working in the field of cyberpsychology across the UK and other countries.

You'll be assigned a personal tutor who will provide pastoral and academic support throughout your studies. A tutorial group will be held on a bi-weekly basis, where you'll be given the opportunity to reflect on practice and experiences on the course, and to provide a place for interaction and exchange with your fellow students.

Careers and employability

Work-based learning

The eight-week work-based learning opportunity within the Applied Psychology of Digital Technologies module will provide you with invaluable experience working as a cyberpsychologist in a cyber-industry or other professional workplace. You’ll gain first-hand experience engaging with cyberactivities and will be able to apply relevant research and theory to your experiences. Examples of the type of company where you might work include: the gaming industry, online dating/social networking companies, a cybersecurity/filtering software company, academia, healthcare settings, research and education.

Your future career

Throughout the course, you'll receive one-to-one careers support and mentoring. The course team currently have links to various organisations such as the Confetti Media Group, ICN, Holovis International, Fuzzy Frog, British Aerospace and Marconi Electronic Systems, Redsock, Esendex, and Boom Online.

As a graduate of MSc Cyberpsychology you'll be able to critically appraise and apply key features of cyberpsychology research and practice. Awareness of your own experiences and characteristics will inform your knowledge and skills surrounding cyberpsychology science and practice, and your work-based learning experience in a cyberpsychology setting will be a foundation for the development of core employability skills, including team-working and effective communication.

As the MSc Cyberpsychology is highly multidisciplinary, it opens up a wide range of career options because it is applicable and relevant to any organisation with an online presence. Areas which graduates may work in could include:

  • gaming
  • social networking
  • online dating websites
  • usability testing
  • consulting media industries
  • cybersecurity
  • virtual reality
  • mobile apps
  • online design
  • online marketing
  • online retail
  • journalism
  • research
  • education
  • healthcare.

Facilities

As a cyberpsychology student you'll benefit from our dedicated learning environment. We have specialist research laboratories including eye trackers, motion capture labs and an £80,000 EEG system as well as state-of-the-art cyberpsychology equipment.

These facilities support staff research as well as student projects in the exciting areas of human cognition, behavioural neuroscience, human interaction and communication, and human development.

You'll also have easy access to fantastic facilities at the City and Clifton campuses including:

  • lecture theatres and teaching classrooms
  • open access PCs and secure wireless points
  • study areas and social spaces
  • university cafes and restaurant
  • our brand new School of Social Sciences reception (City Campus), providing you with easy access to our helpful and friendly support staff.

Fees and funding

Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding page will answer your questions.

You may be able to get a competitive scholarship to help fund your studies, we award scholarships to those students who can demonstrate excellent achievement, passion and dedication to their studies.

Please take a look at our postgraduate funding page for information about postgraduate funding opportunities.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service.

Telephone: +44 (0)115 848 2494



Read less
The MA provides the requisite specialist techniques and advanced production skills which will equip students for a career in any of the major areas of the industry where moving image content production is focused. Read more

The MA provides the requisite specialist techniques and advanced production skills which will equip students for a career in any of the major areas of the industry where moving image content production is focused: Film, TV, Games, Adverts and Trailers. Students are taught by working industry professionals and great emphasis is placed upon working to real-world briefs, to real-world deadlines and in a professional environment within a state of the art media technology facility. 

For the first 12 months (24 for P/T) students will engage with lectures, research, analysis and skills development classes as they further develop their specialist and collaborative understanding. They will also be taught through technical and creative workshops and project development sessions. All will all be a part of the normal timetables activities. You will also be expected to undertake independent study and practical individual and group work outside of the timetabled sessions.

Students will learn to process critical notes, to iterate their work and deliver a finished product on time, on budget and on brief. They will work collaboratively with post-graduate composers, directors, screenwriters and producers and they will have the opportunity to contribute to professional projects.   

The degree programme will allow for study in:

  • Sound Design
  • Screenwriting
  • Producing/Production Management
  • Directing
  • Picture Editing
  • Cinematography
  • Covering Story craft in Film, TV Drama, Advertising and Gaming

Students will enter into a collaborative practice programme, engaging with industry professionals and drawing on teaching expertise within the Creative & Digital Technologies Department. Important elements of the programme will be supported by external experience at the BFI, International Film & Screenwriting Festivals and Conventions.

During the programme, and as part of the collaborative practice approach, MA students will be commissioned by the department to produce a professional quality short narrative film (10-15 minutes). They will receive a commercially viable budget and be expected to collaborate with other students across the programme and the wider department in successfully completing this commission.

Across the programme, but specifically the final 6 months, students are expected to immerse themselves in independent study and industrial interactions. You will be expected to be professional at all times and work towards establishing a professional network to assist in gaining career development opportunities.

Where this can take you

This MA programme will enable you to start your career across a number of industries utilising the moving image in their content.

The creative industries of gaming, TV, film and advertising all require well trained and professionally aware creatives for the numerous hours of content produced.

You will also have the opportunity to consider further study and enter the academic research environment through a Professional Doctorate pathway.

Work placements

Our established relationships with a number of commercial companies engaged with, or commissioning, content will allow for you to gain work placement opportunities.

Working collaboratively with both commercial and non commercial partners within the Engineering and Digital Technology Park, students will have direct access to industry on a regular basis.

Indicative modules

  • Shot Composition: Designing the image (20 Credits)
  • Production Operations (20 Credits)
  • Specialist Craft Study (40 Credits)
  • Collaborative Project: Commissioned Film (40 credits)
  • Research and the Industry (20 credits)
  • Independent Study: Specialist Project or Research Project (40 credits) 

Teaching

A part time option is also available at 24 months plus 6 months independent study.

You will be taught by a range of experts in the fields of screenwriting, directing, producing, cinematography, picture editing and sound design. These will include well established and award winning filmmakers and a range of industry experts providing mentoring and master classes.

Assessment

Summative assessment will take the form of written and practical coursework, presentations & screenings, portfolio and project work. Formative assessment in the Creative & Digital Technologies Department is carried out through peer to peer and tutor feedback on work either through submission, workshops or tutorials regularly across all modules.

A total of 180 credits are required to be awarded the MA.

Feedback on submitted work can be accessed through our VLE digitally or by collected hard copies of work from the Administration Office. We endeavour to complete marking and feedback on all assessed work within a 3 week period though some modules, due to complexity of assessment, may take slightly longer.



Read less
This 18-month full time MA in Screen Acting offers students professional training in acting for a range of screen based industries. . Read more

This 18-month full time MA in Screen Acting offers students professional training in acting for a range of screen based industries. 

Students are taught by working industry professionals and great emphasis is placed upon working to ‘real-world’ briefs, to ‘real-world’ deadlines and in a professional environment within a state of the art media technology facility.

For the first 12 months (24 for P/T) students will engage with lectures, research, analysis and skills development classes as they enhance their specialist and collaborative understanding. With a focus on story craft and character development you will continually engage with traditional acting and devising classes as you progress a fuller understanding of screen based narratives and the demands of the numerous forms of screen acting you may be required to collaborate in.

Underpinned by a company mentality and traditional visceral acting methodology classes, students will also be trained in Motion Capture Performance, Combat for the Screen and Voice for the Screen, as they gain a deep applied knowledge of the opportunities for the contemporary screen actor. Working closely with other Masters students they will gain valuable on-set experience through the numerous film production projects produced within the department each year.

This programme recognises the significant place the performer has in MoCap for cinema and gaming, the demands for combat and armoury awareness and the opportunities offered for voicing animated characters, voice overs for advertising and ADR.

Collaborating with students studying Film Production, 3D Animation and Screenwriting, students are encouraged to devise and produce their own work as they prepare to enter this highly competitive professional field.

Analysis and reflection will play a significant role in your training throughout as you learn about the dynamic between Director and Actor, the importance of the ‘frame’ and shot composition and the professional expectations of the screen based professional industries.

Intense and physically dynamic workshops will cover an extended understanding of the implementation in Motion Capture environments that includes using head rigs to capture facial expression and performance. Combat training sessions will introduce actors to the safe use of a range firearms from muskets to automatic rifles, and weapons such as swords and axes. Highly qualified specialist armourers and combat coordinators, with a wealth of experience in film and television drama and re-enactments, lead these training sessions and will introduce students to risk assessment and health and safety, as expected within this highly specialised area.

Audio work related to screen based content can range from voice over for advertising, automated dialogue replacement and voicing characters for animation. You will be specifically skilled within a professional recording environment in these crafts, which will be complimented by vocal lessons and dialect training provided by experienced tutors from this field.

Students will enter into a collaborative practice programme, engaging with industry professionals and drawing on teaching expertise within the Creative & Digital Technologies Department. Important elements of the programme will be supported by external experience at the BFI, International Film Festivals and Conventions.

During the final 6 months of the programme students will engage with self-directed independent study as they create and produce their major research project. 

This project will be supported through mentoring and staged draft submissions and can be a combination of artefacts, a single large-scale specialist production supported by critical reflective analysis or a significant and appropriate dissertation piece.

Where this can take you

This MA programme will enable you to start your career across a number of industries utilising acting and performance for the moving image in their content.

The creative industries of gaming, TV, film and advertising all require well trained and professionally aware performers for the numerous hours of content produced.

You will also have the opportunity to consider further study and enter the academic research environment through a Professional Doctorate pathway.

Work placements

Our established relationships with a number of commercial companies engaged with, or commissioning, content will allow for you to gain work placement opportunities.

Working collaboratively with both commercial and non commercial partners within the Engineering and Digital Technology Park, students will have direct access to industry on a regular basis.

Indicative modules

  • Analysis, Practice & Technique (20 credits)
  • Specialist Craft Skills (40 Credits)
  • Performance Projects (60 credits)
  • Research and the Industry (20 credits)
  • Independent Study: Specialist Project or Research Project (40 credits) 

Teaching

You will be taught by a range of experts in the fields of acting, voice, motion capture, combat and weaponry. You will also have access to award winning filmmakers covering a range of craft areas such as screenwriting, animation, directing and producing. Students will get access to industry experts providing mentoring and master classes.

Class sizes are expected to range from 1-2-1 sessions with mentors, 20 in taught sessions, 20-30 in collaborative and research sessions shared with other MA students.

Summative assessment will take the form of written and practical coursework, presentations & screenings, portfolio and project work.

Students must achieve 90 credits in year 1 to progress to year 2. A total of 180 credits are required to be awarded the MA.

Assessment

Formative assessment in the Creative & Digital Technologies Department is carried out through peer to peer and tutor feedback on work either through submission, workshops or tutorials. Regularly across all modules.

Feedback on submitted work can be accessed through our VLE digitally or by collected hard copies of work from the Administration Office.

We endeavour to complete marking and feedback on all assessed work within a 3 week period though some modules, due to complexity of assessment, may take slightly longer. 



Read less
This course introduces you to bespoke methods for designing digital experiences with the support of our industry partners. York Business School will deliver bespoke modules in order for you to understand how to set up a start-up company. Read more

This course introduces you to bespoke methods for designing digital experiences with the support of our industry partners. York Business School will deliver bespoke modules in order for you to understand how to set up a start-up company.

This course in MA Virtual and Augmented Reality will equip you with a broad range of skill,s by exploring a number of media platforms using both wearable and handheld devices to conceptualise new digital experiences. 

York St John Business School will work in partnership with you to deliver bespoke business modules to enable you to become entrepreneurial and understand how creative practice and business can link together.

Students will be expected to initially provide a creative proposal for study, this will underpin the essence of the project. This may take a form of creative expression or a problem solving investigation.

The programme will prepare you to become more familiar in both VR and AR and to apply your creative talent and transferable skills through a diverse range of sectors such as marketing, education, television, film, gaming and many others, to be prepared for working in the industry. 



Read less
The course provides a detailed exposure to the context, issues and methods used to analyse the increasingly complex problems which are found in the defence environment and to support decision making. Read more

The course provides a detailed exposure to the context, issues and methods used to analyse the increasingly complex problems which are found in the defence environment and to support decision making.

Who is it for?

The course is suitable for both military and civilian personnel, including those from defence industry and government departments. 10 places are normally available for the full-time cohort.

Why this course?

The course provides a detailed exposure to the context, issues and methods used to analyse the increasingly complex problems which are found in the defence environment and to support decision making. It exposes the types of analysis and allows practical experience of tools and methods which are used, ranging from judgemental analysis through mathematical techniques to models and simulations. The course includes judgemental elicitation and analysis techniques, mathematical analysis methods (including optimisation), war gaming and combat modelling, logistics modelling and simulation methods. The use and utility of all the methods are explored through practical exercises and studies.

On successful completion of the course you will:

  • Demonstrate a thorough understanding of the methods, techniques and tools for modelling defence problems and systems
  • Be able to critically assess a range of approaches and methods to help support defence analysis and decision-making.

Informed by Industry

The aim of the Industrial Advisory Panel, which is common to all components of the AMOR Postgraduate Suite, is to offer advice and input to the Course Director and the teaching team in terms of curriculum content, acquisition skills and other attributes that the practitioner community may be seeking from graduates of the course. Currently the Industrial Advisory Panel for this program has members on it from both Defence Industry (including Cassidian, BAE Systems and AWE) and the MOD.

Course details

MSc students must complete a taught phase consisting of 12 standard modules, which includes two core modules (Introduction to Operational Research Techniques and Decision Analysis), plus four advanced modules, followed by an individual thesis in a relevant topic.

Thesis topics will be related to problems of specific interest to students and sponsors or local industry wherever possible. PgDip students are required to undertake the same taught phase as the MSc, but without the individual thesis. PgCert students must complete the core module (Introduction to Operational Research Techniques) together with five other modules; up to three of these may be advanced modules.

Individual project

An individual research project on an agreed topic that allows you to demonstrate your technical expertise, independent learning abilities and critical appraisal skills.

Assessment

Continuous assessment, written examinations, oral vivas and (MSc only) thesis.Proportions of different assessment types will vary according to programme and elective options chosen.

Your career

The course equips you for appointments within the armed forces or government, or in the defence related activities of commercial organisations, or further research leading to a PhD.



Read less
The MSc Psychology and PGDip Psychology are British Psychological Society (BPS) approved conversion courses. They are designed for graduates of any discipline whose first (i.e. Read more
The MSc Psychology and PGDip Psychology are British Psychological Society (BPS) approved conversion courses. They are designed for graduates of any discipline whose first (i.e. undergraduate) degree is not recognised by the BPS.

- MSc Psychology is a 180-credit qualification which requires no previous experience or study of psychology.
- PGDip is a 120-credit qualification which requires that you have already completed 60 credits of study in psychology.

Successful completion of either qualification confers the Graduate Basis for Chartered Membership (GBC) with the BPS.

The PG Dip and MSc students are taught together, with the MSc students taking their additional modules from term two onwards. This means that, assuming you meet the entry criteria for both courses, it's easy to transfer from one to the other at any point in the first term.

This course attracts a range of students including those who have recently completed an undergraduate degree in a subject other than psychology or a non-accredited degree and also applicants who have come from jobs in the public and private sector, who are looking for a career change.

Core modules:

Core modules may include:
Biological Psychology
Social Psychology
Developmental Psychology
Cognitive Psychology
Individual Differences
Historical and Conceptual Issues
Research Methods
Statistics
Psychology Research Project.

In addition, MSc Psychology students complete an extended essay focused on a topic of their choosing, as well as 20 credits of 'Contemporary Psychology' selected from a list of available option choices.

Specialist Psychological Essay (MSc only)
Contemporary Psychology (MSc only)

For more information visit http://www.ntu.ac.uk/psychologymsc

Facilities

The University has made significant financial investment in the Psychology Division over recent years upgrading accommodation, facilities and equipment used exclusively for the provision of our psychology courses and for research. We have a first class undergraduate teaching laboratory suite and a second teaching laboratory specifically catering for postgraduate students.

In addition there are specialist suites dedicated to particular areas of interest in psychology, including:

social interaction, group work and interviewing
computer gaming and cyberpsychology
eye-tracking
cognitive modelling and visual analysis
psychophysiology.

Alongside these are new flexible cubicles for student project work, a psychometric test bank library, and a technical workshop.

Delivery and assessment

The course provides lectures, seminars, tutorials and lab classes that facilitate the development of a course identity among students. All of the core modules on these courses are taught exclusively to MSc and PGDip Psychology students by experienced staff used to working with students from a wide variety of backgrounds and with varying skills and experiences. Further support is provided through a dedicated tutorial system. Tutorials provide an opportunity to discuss the course content, studying methods, careers and assessments in small groups.

You will be assessed in a variety of ways and on a modular basis; through examination (both seen and unseen exams are used), coursework (including essays, laboratory reports and literature reviews), oral presentation and via your research project.

Careers

With the Graduate Basis for Chartered Membership (GBC) with the BPS secured, you will be eligible upon graduation to undertake further training as a professional psychologist (in areas such as clinical, forensic, educational, occupational, counselling, or sport psychology).

Alternatively you might choose to pursue an academic and/or research career in various areas of psychology (by working as a research assistant or associate or by completing a dedicated Research Methods Masters or studying for a PhD), or you may choose to exploit the transferable skills you have learned on the course to pursue a career outside of psychology.

Psychology qualifications tend to be very popular with all employers because you have to be able to write essays and reports, you have to have some basic mastery of research and data analysis, and because they assume you know quite a lot about people!

Scholarships

The MSc Psychology is included in the School of Social Sciences' competitive Masters Scholarship scheme. However as the Postgraduate Diploma in Psychology is not a full-time Masters course this course is excluded from the scheme. For more information please visit http://www.ntu.ac.uk/s3scholarships

Want to find out more? Come along to one of our postgraduate Open Evenings. For further details please visit: http://www.ntu.ac.uk/s3events

Read less
The MSc and MRes Psychological Research Methods has been designed specifically to prepare graduates in Psychology or related disciplines for;. Read more
The MSc and MRes Psychological Research Methods has been designed specifically to prepare graduates in Psychology or related disciplines for;

- a PhD degree
- research related careers in academic or applied psychological disciplines
- careers in which data handling and analytical skills are of relevance.
- Students also complete the course as a means of improving their research skills in preparation for further training as a professional psychologist (often as a clinical or educational psychologist).

Both awards are equivalent, although the MSc has a larger taught component whilst the MRes places greater emphasis on the conduct of independent research. You may wish to apply to the MSc in Psychological Research Methods in the first instance and then you can make a choice of award later, in conjunction with the Course Leader and teaching team.

What will you study?

In Term One, all full-time MRes and MSc students complete the same core modules which may include:

Advanced Experimentation and Statistics (One)
Psychometrics (One): Developing Psychometric Scales development in Research and Practice
Qualitative Research Design and Analysis (One)
Research and Professional Skills
Observational Methods

In Term Two, students pursuing the MSc award will complete five more taught modules. MRes students complete just two modules of their choice, allowing them to concentrate exclusively on quantitative / psychometric methods or qualitative methods. You also complete a larger empirical research project (worth 100 credits) under the supervision of a research active member of staff. Modules may include:

Advanced Experimentation and Statistics (Two)
Psychometrics (Two): Developing Psychometric Scales development in Research and Practice
Qualitative Research Design and Analysis (Two)
Testing Psychological Theories using SEM
Research and Professional Skills (Two)

You will also complete an extended essay on a methodological topic of your choice and an empirical research project (Worth 60 credits), both under the supervision of a research active member of staff.

- Specialist Psychological Research Methods Essay (MSc only)
- Psychology Research Project

For more information about the modules you may study on this course visit http://www.ntu.ac.uk/researchmethods

Facilities

The University has made significant financial investment in the Psychology Division over recent years upgrading accommodation, facilities and equipment used exclusively for the provision of our psychology courses and for research. We have a first class undergraduate teaching laboratory suite and a second teaching laboratory specifically catering for postgraduate students.

In addition there are specialist suites dedicated to particular areas of interest in psychology, including:

social interaction, group work and interviewing
computer gaming and cyberpsychology
eye-tracking
cognitive modelling and visual analysis
psychophysiology.

Alongside these are new flexible cubicles for student project work, a psychometric test bank library, and a technical workshop.

Delivery and assessments

You will be assessed in a variety of ways and on a modular basis through: examinations, coursework, essays, laboratory reports,
oral presentations, research project. The course adopts a pragmatic approach to research, arguing that all research methods and approaches, whether quantitative, psychometric, qualitative, or mixed, should be attuned to the subject-matter and the nature of the research hypothesis or question to be answered. Offering a balanced appreciation of all methodological approaches, their relative strengths and weaknesses, the course will leave you equipped to conduct research in any area of psychology.

Careers

On graduation, you will possess the methodological and practical knowledge required to realise your potential as an independent researcher in various fields of Psychology or in closely related disciplines.

Many of our graduates have gone on to pursue an academic and / or research career in various areas of psychology (by working as a research assistant or associate, for example, or by studying for a PhD). You may choose to use your research methods qualification as a stepping stone to undertaking further training as a professional psychologist (for example, in forensic, clinical, and educational psychology) or to secure careers in data handling and analysis outside psychology.

Your qualification is likely to be popular with many employers because you will have demonstrated an ability to write essays and reports, to master advanced methods of data analysis and to talk and present in front of other people.

Careers and job application advice is available to all our postgraduate students and is provided on a one-to-one basis by a subject specialist within the Division, supported by the University-wide careers service. We're very proud of the achievements of our many graduates and look forward to helping you achieve a successful career in psychology (for example, in industry or the civil service).

Scholarships

The School of Social Sciences offers a number of competitive scholarships for our full-time and part-time Masters courses. For more information please visit http://www.ntu.ac.uk/s3scholarships

Want to find out more? Come along to one of our postgraduate Open Evenings. For further details please visit: http://www.ntu.ac.uk/s3events

Read less

Show 10 15 30 per page



Cookie Policy    X