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The course provides a detailed exposure to the context, issues and methods used to analyse the increasingly complex problems which are found in the defence environment and to support decision making. Read more

Course Description

The course provides a detailed exposure to the context, issues and methods used to analyse the increasingly complex problems which are found in the defence environment and to support decision making. It exposes the types of analysis and allows practical experience of tools and methods which are used, ranging from judgemental analysis through mathematical techniques to models and simulations. The course includes judgemental elicitation and analysis techniques, mathematical analysis methods (including optimisation), war gaming and combat modelling, logistics modelling and simulation methods. The use and utility of all the methods are explored through practical exercises and studies.

Course overview

The modular form of the course, consisting of a compulsory core and a selection of Standard and Advanced modules, enables you to select the course of study most appropriate to your particular requirements.

Standard modules normally comprise a week of teaching (or equivalent for distance learning) followed by a further week of directed study/coursework (or equivalent for part time and distance learning).

Advanced modules, which will enable you to explore some areas in greater depth, are two week (or equivalent for part time and distance learning) individual mini-projects on an agreed topic in that subject, which includes a written report and oral presentation.

- MSc students must complete a taught phase consisting of eight standard modules, which includes two core modules (Introduction to Operational Research Techniques and Decision Analysis), plus four advanced modules, followed by an individual thesis in a relevant topic. Thesis topics will be related to problems of specific interest to students and sponsors or local industry wherever possible.
- PgDip students are required to undertake the same taught phase as the MSc, but without the individual thesis.
- PgCert students must complete the core module (Introduction to Operational Research Techniques) together with five other modules; up to three of these may be advanced modules.

On successful completion of the course you will:

- Demonstrate a thorough understanding of the methods, techniques and tools for modelling defence problems and systems
- Be able to critically assess a range of approaches and methods to help support defence analysis and decision-making.

10 places are normally available for the full-time cohort.

The course is suitable for both military and civilian personnel, including those from defence industry and government departments

Individual Project

An individual research project on an agreed topic that allows you to demonstrate your technical expertise, independent learning abilities and critical appraisal skills.

Modules

Part-time students will typically not study as a cohort, but will follow an agreed individual programme of study, attending courses as convenient.
Advanced Modules, which typically comprise individual self-study, can be selected to follow on from any standard modules that have been chosen.
Standard Modules, which typically involve traditional classroom instruction and/or VLE-based delivery, can be chosen from the following:

Core -

Decision Analysis
Introduction to Operational Research Techniques

Optional -

Advanced Decision Analysis
Advanced Discrete and Continuous Simulation
Advanced Logistics Modelling
Advanced War Gaming and Combat Modelling
Applied Optimisation
Computational Statistics
Discrete and Continuous Simulation
Further Operational Research Techniques
Intelligent Systems
Intelligent Systems - Research Study
Logistics Modelling
Neural Networks
Optimisation
Statistical Analysis and Trials
War Gaming and Combat Modelling
Weapon System Performance Assessment

Assessment

Continuous assessment, written examinations, oral vivas and (MSc only) thesis.
Proportions of different assessment types will vary according to programme and elective options chosen. For an MSc these might typically comprise 15-24% continuous assessment (written and oral), 36-45% written examinations and 40% thesis/dissertation.

Career opportunities

Equips you for:

- Appointments within the armed forces or government, or in the defence related activities of commercial organisations.
- Further research leading to a PhD.

Further Information

For further information on this course, please visit our course webpage - http://www.cranfield.ac.uk/Courses/Masters/Military-Operational-Research

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From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students. Read more

Game and Media Technology

This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students.

Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development. Advances show no sign of slackening with new types of games and hardware reaching the market regularly. Moreover, the value of games as an educational tool is increasingly being recognised and the integration of multimedia tools into everyday life is still continuing, creating fertile grounds for those with a high-level degree in the area of Game and Media Technology.

The research field deals with modelling virtual worlds, creating characters and behaviour, generating effective scenarios, building multi-sensory interfaces and redesigning didactic concepts. Simulating the physics, biology and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges on their own. In this context, media technology plays an important part as it deals with the effective transfer of information using audio, speech, sound, and music, video, 3D objects, interactive virtual environments.

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The course addresses the design, development, procurement, use and management of models and simulations for applications in experimentation, training, testing, analysis and assessment of military forces, systems and equipment. Read more

Course Description

The course addresses the design, development, procurement, use and management of models and simulations for applications in experimentation, training, testing, analysis and assessment of military forces, systems and equipment.

Overview

On successful completion of the course you will be familiar with the technologies, methodologies, principles and terminology of Modelling and Simulation as used across defence, including the challenges and issues as well as the benefits. Through use of facilities such as the Simulation and Synthetic Environment Laboratory (SSEL), with its wide range of specialist applications, students will gain a broad understanding of modelling and simulation in areas such as training, acquisition, decision-support, analysis and experimentation.

•10 places are normally available for the full-time cohort
•The course is suitable for both military and civilian personnel, including those from defence industry and government departments

Start date: Full-time: annually in September. Part-time: by arrangement

Duration: Full-time MSc - one year, Part-time MSc - up to three years, Full-time PgCert - one year, Part-time PgCert - two years, Full-time PgDip - one year, Part-time PgDip - two years

English Language Requirements

Students whose first language is not English must attain an IELTS score of 6.5.

Course overview

The modular form of the course, consisting of a compulsory core and a selection of standard and advanced modules, enables each student to select the course of study most appropriate to their particular requirements.

Standard modules normally comprise a week of teaching (or equivalent for distance learning) followed by a further week of directed study/coursework (or equivalent for part time and distance learning).

Advanced modules, which enable students to explore some areas in greater depth, are two week (or equivalent for part time and distance learning) individual mini-projects on an agreed topic in that subject, which includes a written report and oral presentation.

- MSc students must complete a taught phase consisting of eight standard modules, which includes two core modules (Foundations of Modelling and Simulation and Networked and Distributed Simulation), plus four advanced modules, followed by an individual thesis in a relevant topic. Thesis topics will be related to problems of specific interest to students and sponsors of local industry wherever possible.

- PgDip students are required to undertake the same taught phase as the MSc, but without the individual thesis.

- PgCert students must complete the core module (Foundations of Modelling and Simulation) together with five other modules; up to three of these may be advanced modules.

Modules

Part-time students will typically not study as a cohort, but will follow an agreed individual programme of study, attending courses as convenient.
Advanced Modules, which typically comprise individual self-study, can be selected to follow on from any standard modules that have been chosen.
Standard Modules, which typically involve traditional classroom instruction and/or VLE-based delivery, can be chosen from the following:

Core:
- Foundations of Modelling and Simulation
- Networked and Distributed Simulation

Elective:
- Advanced Computer Graphics
- Advanced Discrete and Continuous Simulation
- Advanced Logistics Modelling
- Advanced Modelling and Simulation
- Advanced War Gaming and Combat Modelling
- Computational Statistics
- Computer Graphics
- Discrete and Continuous Simulation
- High Performance and Parallel Computing
- Intelligent Systems
- Intelligent Systems - Research Study
- Logistics Modelling
- Networked and Distributed Simulation Exercise
- Neural Networks
- Programming and Software Development in C
- Statistical Analysis and Trials
- War Gaming and Combat Modelling
- Weapon System Performance Assessment

Individual Project

An individual research project on an agreed topic that allows you to demonstrate your technical expertise, independent learning abilities and critical appraisal skills.

Assessment

Continuous assessment, written examinations, oral vivas and (MSc only) thesis.

Proportions of different assessment types will vary according to programme and modules taken. For an MSc these might typically comprise 15-24% continuous assessment (written and oral), 36-45% written examinations and 40% thesis/dissertation.

Career opportunities

Equips you for simulation-specific appointments within the armed forces or government, or in the defence related activities of commercial organisations.

For further information

On this course, please visit our course webpage http://www.cranfield.ac.uk/Courses/Masters/Defence-Simulation-and-Modelling

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Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. Read more

Introduction

Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. You will also explore concepts of goal, challenge and obstacle through critical evaluation in order to understand the motive forces of play that operate in game design.

Content

MA Games Design critically examines the concept of play to conceptually frame the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.

The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.
Building on LCC's resources, in digital, time-based and interactive media alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.

The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.

Structure

Term 1 (10 weeks)

1.1 Design & Prototyping (40 Credits)
1.2 Understanding Gaming Experience (20 Credits)

Term 2 and 3 (20 weeks)

2.1 Critical Play (40 Credits)
2.2 Collaborative Unit (20 Credits) – term two only.

Term 4 (5 + 10 weeks)

3.1 Final Major Project + Thesis (60 Credits)

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The basis of natural sciences is the modelling of phenomena and solving these models. The Master’s programme in theoretical and computational methods will give you a strong basis in the theoretical methods, modelling, and mathematical and numerical analysis within physics, mathematics, chemistry and/or computer science. Read more
The basis of natural sciences is the modelling of phenomena and solving these models. The Master’s programme in theoretical and computational methods will give you a strong basis in the theoretical methods, modelling, and mathematical and numerical analysis within physics, mathematics, chemistry and/or computer science. The special feature of this programme is that you can combine the above disciplines into a comprehensive programme. It is well suited for the needs of basic research and for many fields of application. This programme requires a strong commitment from you to develop your own skills and plan your degree. You can tailor your programme according to your existing knowledge and interests, in cooperation with the programme professors.

The programme’s strong scientific emphasis makes it a natural gateway to further studies in physics, mathematics, chemistry, and computer science. This will usually take place within one of the research groups working on the Kumpula campus.

Upon completing the Master’s programme, you will:
-Have a solid basis of skills in your chosen scientific field.
-Have good skills in analytical and computational thinking and deduction.
-Be able to apply theoretical and computational methods to the analysis and understanding of problems in various fields.
-Be able to generalise information on scientific phenomena, and identify the inner relationships.
-Be able to create mathematical models of natural phenomena.
-Be able to solve the models, both analytically and numerically.

As a graduate of this Master’s programme you can work as an expert in many kinds of scientific jobs in the private and the public sectors. The employment rate in this field is good.

The University of Helsinki will introduce annual tuition fees to foreign-language Master’s programmes starting on August 1, 2017 or later. The fee ranges from 13 000-18 000 euros. Citizens of non-EU/EEA countries, who do not have a permanent residence status in the area, are liable to these fees. You can check this FAQ at the Studyinfo website whether or not you are required to pay tuition fees: https://studyinfo.fi/wp2/en/higher-education/higher-education-institutions-will-introduce-tuition-fees-in-autumn-2017/am-i-required-to-pay-tuition-fees/

Programme Contents

The special feature of this programme is its great scope: it consists of several modules in physics, mathematics, chemistry, and/or computer science. Out of these, you may select a suitable group of subjects according to your interests and the courses you took for your Bachelor's degree. The programme incorporates modules from e.g. the following areas:
-Theoretical physics
-Mathematics
-Cosmology and particle physics
-Computational physics
-Physical chemistry
-Laser spectroscopy
-Mathematical physics and stochastics
-Applied analysis
-Software engineering
-Theoretical computer science

The courses include group and lecture instruction, exercises, literature, and workshops. Most courses also include exams or project assignments. In addition, you can complete some courses independently, by taking exams.

Selection of the Major

This Master’s programme does not have any sub-programmes; instead, can can tailor a suitable combination according to your plans and existing knowledge from the modules in physics, mathematics, chemistry, and computer science. Your personal study plan will ensure that your courses will form a functional combination.

Programme Structure

The Master’s programme comprises 120 credits (ECTS) and it is possible to complete the degree in two academic years. The degree includes:
-90 credits of courses in the Master’s programme, including the Master’s thesis (Pro gradu) of 30 credits.
-30 credits of other courses from your Master’s programme or other programmes.

Your studies will include a personal study plan, working-life orientation, and career planning. The other studies could also include a traineeship, complementary courses in your major or minor subject, or a completely new minor subject.

Career Prospects

The Master’s degree in sciences applying theoretical and computational methods gives you an excellent basis for postgraduate studies or for work in many careers in Finland or internationally. Masters of Science employed within research and R&D in industry are very well paid. On the other hand, a career at the university or a research institute lets you carry out academic research on a topic of your own choosing.

As a graduate with an MSc degree you could embark on a career in:
-Industry, especially advanced technology corporations (applied research and R&D, leadership).
-Universities and research institutes abroad and in Finland (basic scientific research).
-Teaching in universities and universities of applied sciences.
-Software engineering, e.g. gaming industry.
-Various design and consultation jobs in the public and private sectors.

Graduates of similar programmes in the earlier degree system have found employment as researchers and teachers in universities and research institutes in Finland and abroad (e.g. CERN, ESA, NASA), for example, in administration (e.g. the Finnish Academy), and in private corporations. The strong analytical skills provided by the education are sought after in areas such as data analysis (industries, media companies, gaming industry, finance), and corporate research, product development, and consultation (e.g. Nokia, Ericsson, Apple, Sanoma, Spinverse, Supercell, Nielsen, Valo Research and Trading, Planmeca, Reaktor, Comptel, Vaisala, KaVo Kerr Group, IndoorAtlas and Goldman Sachs).

Internationalization

The Master’s programme works in a very international atmosphere, with many top researchers from Finland and abroad teaching in it. If you write your MSc thesis in one of the research groups, you will get first-hand experience of work in an international research project. In addition, the University of Helsinki and the Faculty of Science offer you many opportunities for international activities:
-Student exchange in one of the exchange locations of the faculty or university.
-Traineeships abroad.
-Courses given in English within the faculty.
-Cooperation with students in the international programme.
-International tasks within the students’ organisations or union.
-Language courses at the Language Centre of the University of Helsinki.

The Faculty of Science aims to be at the cutting edge of European research within its disciplines.

The collaboration partners include several top international research centres, such as CERN, ESA, ESRF, and ITER.R.

As a graduate student at the Faculty of Science, you will be able to apply for research training at places such as CERN in Geneva, Switzerland, or the ESRF centre in Grenoble, France. A traineeship in one of the internationally active research groups on campus will enable you to acquaint yourself and form contacts with the international research community during your studies. In addition, the international exchange programmes offer many opportunities for you to complete part of your degree at a foreign university.

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This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications.
User interaction techniques with human perception and quality of users’ experience assessment methods are also included in the programme. Specific modules dedicated to gaming technologies, 3D media processing and users’ perception evaluation, creative media context and practices are taught by the leading experts in the area. You will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Digital Creative Media students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

Graduating from this programme will provide students with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. Graduates will also have the knowledge required to enter a wide research field related to creative media including their design and applications.
Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Media and Creative Industries: Context and Practices
-Second Subject Module
-Dissertation
-Media Design and Production

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Creative Industries in a Global Perspective
-Gaming Technologies and Systems

Second Subject Modules

Choose one module only:
-Design Thinking
-Media and Creative Industries: Critical Perspectives
-Principles of Entrepreneurship and Innovation Management
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/msc-digital-creative-media/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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The School of Computer Science offers the opportunity to work alongside academics whose research has been internationally recognised. Read more
The School of Computer Science offers the opportunity to work alongside academics whose research has been internationally recognised. You will have the chance to work within a supportive community, sharing ideas and experiences with the aim of advancing knowledge.

Research being undertaken in the School includes advancements in imaging technology for the detection and treatment of diseases such as cancer, the design of mobile and social computing platforms for health and wellbeing, and enhancing our understanding of how long-term relationships can be developed between humans and androids.

As a research student, you can benefit from a comprehensive programme of training designed to develop your research skills and methodologies. You will have access to the latest industry-standard equipment and software to aid your investigations, including Oculus Rift, embedded system development and microelectronic engineering design and simulation platforms. A supervisory team of experienced academics is available to provide guidance in publishing your work in journals and presenting at conferences.

Research Areas, Projects & Topics

We conduct a blend of fundamental, applied and interdisciplinary research and have particular strengths in robotics, computer vision, social computing, and many aspects of computer gaming. Example Research Areas:
-Robotics and Autonomous Systems
-Device and System Design
-Computer Vision and Image/Video Analysis
-Medical Image Analysis
-Data Analytics
-Social Computing, Games and Serious Gaming Applications

For detailed information about the School’s research activity please visit: http://www.lincoln.ac.uk/home/socs/research/

How You Study

Entry to the doctoral study programmes can be through MPhil or PhD registrations depending on previous experience. You will usually work under the guidance of one main supervisor and one secondary supervisor throughout your studies, and you will have access to a range of the School’s facilities.

Students should expect the equivalent to a one hour supervision meeting each week. Training in research methods features in the early part of the programme and, as you progress, you will be encouraged to present and publish your findings in national and international conferences and journals.

Due to the nature of postgraduate research programmes, the vast majority of your time will be spent in independent study and research. You will have meetings with your academic supervisor, however the regularity of these will vary depending on your own individual requirements, subject area, staff availability and the stage of your programme.

How You Are Assessed

A PhD is usually awarded based on the quality of your thesis and your ability in an oral examination (viva voce) to present and successfully defend your chosen research topic to a group of academics. You are also expected to demonstrate how your research findings have contributed to knowledge or developed existing theory or understanding.

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Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Read more
Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.

This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.

This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-games-software-development

PlayStation®First

This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.

The Steel Minions

Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.

Professional recognition

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council), PlayStation® First and TIGA (The Independent Game Developers Association).

Course structure

Full time – 13 months
Part time – 2 years
Starts September.

Postgraduate Certificate
-C++ boot camp
-Graphics and animation
-Hardware-oriented software engineering
-Software studio planning

Postgraduate Diploma
-Special techniques for graphics and animation
-Game development practice
-Multi-processing and parallel technologies

MSc
-Research methods
-Individual project

Assessment
PgCert – continuous assessment.
PgDip – continuous assessment involving a large group-based industrial project.
MSc – 25% continuous assessment and 75% individual research project.

Other admission requirements

You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour. We also require one suitable reference. You need to demonstrate appropriate English skills, which is typically shown by having either:
-Completed a degree taught and assessed in English.
-An English GCSE at grade C or better.
-An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.

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This course develops the high-level skills required to create new computer games for the leisure and education industries. Read more
This course develops the high-level skills required to create new computer games for the leisure and education industries. It gives students the chance to learn a variety of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games.

This course is designed to meet the increasing demand for postgraduates with the high-level skills needed to help create new computerised games for the leisure and education industries.

Games development companies are finding it difficult to recruit staff with software engineering skills. Games development is a highly competitive market and to compete companies need highly qualified people to maintain their cutting-edge status within the global games industry. This also enables them to exploit new discoveries in software and computer architecture technologies. As a result, career prospects for Computer Games Systems graduates are excellent.

MSc Computer Games Systems is taught by highly experienced staff members, many of whom are involved with cutting-edge research that ensures their teaching remains at the forefront of computing technology.

Coupled with the strength of our teaching and facilities is the direct relevance of the MSc Computer Games Systems course content. You will have the chance to learn a range of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games. This will enable you to build and develop your specialist knowledge in the area(s) of gaming that excite your interest.

The taught part of the course will give you the high quality academic knowledge in games prototyping, artificial intelligence and 3D algorithms that is now in demand within the global games industry.

Modules:

-3D Algorithms
-Advanced Software Engineering
-Artificial Intelligence for Games
-Games Prototyping
-Major Project
-Research Methods
-Software Engineering for Games Design

COME VISIT US ON OUR NEXT OPEN DAY!

Register here: https://www.ntu.ac.uk/university-life-and-nottingham/open-days/find-your-open-day/science-and-technology-postgraduate-and-professional-open-event2
The course is a part of the School of Science and Technology (http://www.ntu.ac.uk/sat) which has first-class facilities (http://www.ntu.ac.uk/sat/facilities).

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Digital games have become an important and innovative part of contemporary popular culture, out-competing cinema in terms of revenue. Read more
Digital games have become an important and innovative part of contemporary popular culture, out-competing cinema in terms of revenue. Commercial games may in part be the result of market forces but they are also products of a marriage between art, design and computational form.

What is it that makes for a good game design and good gameplay? What cultural and social values do games carry in terms of their design and form? What types of theories and concepts might we use to help make games that engage and excite players?

This new and innovative masters programme will help you to answer such questions through intensive creative game-making as well as providing the opportunity for you to reflect in theoretically informed ways on your own creative practice and on your own experience of playing games. The programme is taught by game design professionals and theorists who have played significant roles in developing digital game studies as an academic discipline. It offers a unique opportunity for you to analyse in depth what constitutes good game design through a range of practical exercises and written papers. Whether you have experience of making game mods, are already working in the industry, or you are a games’ enthusiast without a technical background, this programme is designed to appeal to those with a desire to explore game design, the theories behind such designs and the place of games in culture.

This Master of Arts programme is designed for those with an interest in the design and cultural significance of digital games. Students will engage in, and experiment with, practical games creation, with workshops led by designers working in the industry, as well as exploring a range of theories and concepts with which to analyse the values of games, play and pleasure.

The programme will be delivered by a team of experienced games researchers, some of whom have played a pioneering role in making digital game studies a new academic discipline. You will engage with a range of game types and styles, from first person shooters to massively multiplayer role-playing games. This MA focuses on conceptual game design as opposed to software development/programming, unlike many MScs focused on interactive media. We take a back-to-basic-principles approach to game design, something often advocated by key industry figures looking for innovation in the field, which will allow you to gain a deep understanding of the fundamental principles of creating original, enjoyable and challenging games.

TYPICAL MODULES
Game Design I
Investigates the principles behind the rules and play of games. A detailed study of how games function to create experiences, including rule design, play, mechanics/structure, game balancing, social game interaction and the integration of textual strategies to create the gaming experience.

Critical Approaches
Explores the criticism and analysis of games. A detailed study and evaluation of the different methodological and theoretical approaches used in the study of games/videogames.

Game Design II
Building on work in Game Design I students will develop, individually, a design for a game for a particular platform (phone, PC, handheld, console etc). The game can be delivered in digital format for those with technical skills or as a storyboard, character profiles, visual ‘mood board’/style palette, sound-effects/music profiling. The project will demonstrate practical application of ideas explored in Critical Approaches.

Socio-Cultural Contexts
Provides theoretical frameworks used in the analysis of the relationships between games and social-cultural contexts. A detailed study of work conducted on the social-cultural implications of games from across a range of disciplines. There is a focused study of an existing MMoRPG (massively multiplayer on-line role-playing game).

Project
A dissertation of 15,000 – 20,000 words or 10,000 words with practical component delivered in either digital format or as a design document.

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The MSc Psychology and PGDip Psychology are British Psychological Society (BPS) approved conversion courses. They are designed for graduates of any discipline whose first (i.e. Read more
The MSc Psychology and PGDip Psychology are British Psychological Society (BPS) approved conversion courses. They are designed for graduates of any discipline whose first (i.e. undergraduate) degree is not recognised by the BPS.

- MSc Psychology is a 180-credit qualification which requires no previous experience or study of psychology.
- PGDip is a 120-credit qualification which requires that you have already completed 60 credits of study in psychology.

Successful completion of either qualification confers the Graduate Basis for Chartered Membership (GBC) with the BPS.

The PG Dip and MSc students are taught together, with the MSc students taking their additional modules from term two onwards. This means that, assuming you meet the entry criteria for both courses, it's easy to transfer from one to the other at any point in the first term.

This course attracts a range of students including those who have recently completed an undergraduate degree in a subject other than psychology or a non-accredited degree and also applicants who have come from jobs in the public and private sector, who are looking for a career change.

Core modules:

Core modules may include:
Biological Psychology
Social Psychology
Developmental Psychology
Cognitive Psychology
Individual Differences
Historical and Conceptual Issues
Research Methods
Statistics
Psychology Research Project.

In addition, MSc Psychology students complete an extended essay focused on a topic of their choosing, as well as 20 credits of 'Contemporary Psychology' selected from a list of available option choices.

Specialist Psychological Essay (MSc only)
Contemporary Psychology (MSc only)

For more information visit http://www.ntu.ac.uk/psychologymsc

Facilities

The University has made significant financial investment in the Psychology Division over recent years upgrading accommodation, facilities and equipment used exclusively for the provision of our psychology courses and for research. We have a first class undergraduate teaching laboratory suite and a second teaching laboratory specifically catering for postgraduate students.

In addition there are specialist suites dedicated to particular areas of interest in psychology, including:

social interaction, group work and interviewing
computer gaming and cyberpsychology
eye-tracking
cognitive modelling and visual analysis
psychophysiology.

Alongside these are new flexible cubicles for student project work, a psychometric test bank library, and a technical workshop.

Delivery and assessment

The course provides lectures, seminars, tutorials and lab classes that facilitate the development of a course identity among students. All of the core modules on these courses are taught exclusively to MSc and PGDip Psychology students by experienced staff used to working with students from a wide variety of backgrounds and with varying skills and experiences. Further support is provided through a dedicated tutorial system. Tutorials provide an opportunity to discuss the course content, studying methods, careers and assessments in small groups.

You will be assessed in a variety of ways and on a modular basis; through examination (both seen and unseen exams are used), coursework (including essays, laboratory reports and literature reviews), oral presentation and via your research project.

Careers

With the Graduate Basis for Chartered Membership (GBC) with the BPS secured, you will be eligible upon graduation to undertake further training as a professional psychologist (in areas such as clinical, forensic, educational, occupational, counselling, or sport psychology).

Alternatively you might choose to pursue an academic and/or research career in various areas of psychology (by working as a research assistant or associate or by completing a dedicated Research Methods Masters or studying for a PhD), or you may choose to exploit the transferable skills you have learned on the course to pursue a career outside of psychology.

Psychology qualifications tend to be very popular with all employers because you have to be able to write essays and reports, you have to have some basic mastery of research and data analysis, and because they assume you know quite a lot about people!

Scholarships

The MSc Psychology is included in the School of Social Sciences' competitive Masters Scholarship scheme. However as the Postgraduate Diploma in Psychology is not a full-time Masters course this course is excluded from the scheme. For more information please visit http://www.ntu.ac.uk/s3scholarships

Want to find out more? Come along to one of our postgraduate Open Evenings. For further details please visit: http://www.ntu.ac.uk/s3events

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The MSc and MRes Psychological Research Methods has been designed specifically to prepare graduates in Psychology or related disciplines for;. Read more
The MSc and MRes Psychological Research Methods has been designed specifically to prepare graduates in Psychology or related disciplines for;

- a PhD degree
- research related careers in academic or applied psychological disciplines
- careers in which data handling and analytical skills are of relevance.
- Students also complete the course as a means of improving their research skills in preparation for further training as a professional psychologist (often as a clinical or educational psychologist).

Both awards are equivalent, although the MSc has a larger taught component whilst the MRes places greater emphasis on the conduct of independent research. You may wish to apply to the MSc in Psychological Research Methods in the first instance and then you can make a choice of award later, in conjunction with the Course Leader and teaching team.

What will you study?

In Term One, all full-time MRes and MSc students complete the same core modules which may include:

Advanced Experimentation and Statistics (One)
Psychometrics (One): Developing Psychometric Scales development in Research and Practice
Qualitative Research Design and Analysis (One)
Research and Professional Skills
Observational Methods

In Term Two, students pursuing the MSc award will complete five more taught modules. MRes students complete just two modules of their choice, allowing them to concentrate exclusively on quantitative / psychometric methods or qualitative methods. You also complete a larger empirical research project (worth 100 credits) under the supervision of a research active member of staff. Modules may include:

Advanced Experimentation and Statistics (Two)
Psychometrics (Two): Developing Psychometric Scales development in Research and Practice
Qualitative Research Design and Analysis (Two)
Testing Psychological Theories using SEM
Research and Professional Skills (Two)

You will also complete an extended essay on a methodological topic of your choice and an empirical research project (Worth 60 credits), both under the supervision of a research active member of staff.

- Specialist Psychological Research Methods Essay (MSc only)
- Psychology Research Project

For more information about the modules you may study on this course visit http://www.ntu.ac.uk/researchmethods

Facilities

The University has made significant financial investment in the Psychology Division over recent years upgrading accommodation, facilities and equipment used exclusively for the provision of our psychology courses and for research. We have a first class undergraduate teaching laboratory suite and a second teaching laboratory specifically catering for postgraduate students.

In addition there are specialist suites dedicated to particular areas of interest in psychology, including:

social interaction, group work and interviewing
computer gaming and cyberpsychology
eye-tracking
cognitive modelling and visual analysis
psychophysiology.

Alongside these are new flexible cubicles for student project work, a psychometric test bank library, and a technical workshop.

Delivery and assessments

You will be assessed in a variety of ways and on a modular basis through: examinations, coursework, essays, laboratory reports,
oral presentations, research project. The course adopts a pragmatic approach to research, arguing that all research methods and approaches, whether quantitative, psychometric, qualitative, or mixed, should be attuned to the subject-matter and the nature of the research hypothesis or question to be answered. Offering a balanced appreciation of all methodological approaches, their relative strengths and weaknesses, the course will leave you equipped to conduct research in any area of psychology.

Careers

On graduation, you will possess the methodological and practical knowledge required to realise your potential as an independent researcher in various fields of Psychology or in closely related disciplines.

Many of our graduates have gone on to pursue an academic and / or research career in various areas of psychology (by working as a research assistant or associate, for example, or by studying for a PhD). You may choose to use your research methods qualification as a stepping stone to undertaking further training as a professional psychologist (for example, in forensic, clinical, and educational psychology) or to secure careers in data handling and analysis outside psychology.

Your qualification is likely to be popular with many employers because you will have demonstrated an ability to write essays and reports, to master advanced methods of data analysis and to talk and present in front of other people.

Careers and job application advice is available to all our postgraduate students and is provided on a one-to-one basis by a subject specialist within the Division, supported by the University-wide careers service. We're very proud of the achievements of our many graduates and look forward to helping you achieve a successful career in psychology (for example, in industry or the civil service).

Scholarships

The School of Social Sciences offers a number of competitive scholarships for our full-time and part-time Masters courses. For more information please visit http://www.ntu.ac.uk/s3scholarships

Want to find out more? Come along to one of our postgraduate Open Evenings. For further details please visit: http://www.ntu.ac.uk/s3events

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Our MA in Culture Industry will allow you to explore the interface between contemporary economics and culture, from the scale of a start-up or artwork to that of governmental policy, a city, or the global marketplace.- http://www.gold.ac.uk/pg/ma-culture-industry/. Read more
Our MA in Culture Industry will allow you to explore the interface between contemporary economics and culture, from the scale of a start-up or artwork to that of governmental policy, a city, or the global marketplace.- http://www.gold.ac.uk/pg/ma-culture-industry/

Taking full advantage of the UK’s leading role in the creative industries, and London’s status as a world city, this course creates opportunities for you to:

do placements
make projects
go on field trips
meet leading creative practitioners and theorists
This will give you first-hand experience of the fast moving creative economy.

Teaching team

A collaboration between the Department of Media and Communications and the Centre for Cultural Studies, the teaching team includes Professor Scott Lash, Professor Angela McRobbie, and Dr Josephine Berry.

Engage with the cultural sector

Within the accelerated climate of digital networks and globalisation, the forms and behaviour of culture are mutating, converting the workshop into the handheld device and the cinema and gallery into the bedroom. This course is aimed at creative practitioners, entrepreneurs and theorists wanting to experiment with these changes, and set them into a historically and discursively rich framework.

Through participant observation, critical theory, and playful experiment, the course will not just prepare you for a career in the cultural sector, but help you to engage with it imaginatively, critically and tactically.

Placements

Students on the Culture Industry MA have secured placements at the BBC, Stephen Graham Gallery, White Cube gallery, SHAPE Arts, Chinatown Oral History Project, Maximum Rock n Roll, the British Council, Black Dog Publishing, Resonance FM, Glasgow Biennale, London Architecture Week, Glastonbury Festival, London Film Festival, the British Museum, South Bank Centre, Grizedale Arts, the Japan Foundation, the London Anime and Gaming Con, and Sound and Music.

Students' projects

Our students’ projects are very diverse, and have included exhibitions, publications, websites, photographic projects, market stalls, travel guides, films, novels, app prototypes, ethnographies, and community resource projects.

Contact the department

If you have specific questions about the degree, contact Dr Josephine Berry.

Modules & Structure

Practices of the Culture Industry- 30 credits
Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Minor Placements / Minor Projects- 30
Research Lab- tbc
MA in Culture Industry Major Placements / Major Projects / Dissertation- 60

Assessment

Essays; project report and documentation/placement report and documentation; research lab participation.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The MSc in Statistics at the University of Leeds is a flexible degree programme enabling students from a wide range of backgrounds to both broaden and deepen their understanding of statistics and maths. Read more
The MSc in Statistics at the University of Leeds is a flexible degree programme enabling students from a wide range of backgrounds to both broaden and deepen their understanding of statistics and maths. It is accredited by the Royal Statistical Society and completion of the programme will qualify students for the status of 'Graduate Statistician'- the first stage towards Chartered Statistician status.

The programme provides training in a range of statistical techniques (and transferable skills) suitable for either careers in statistics and research-related professions, or for further academic research in statistics.

Options within the course vary from mainstream topics in statistical methodology to more specialised areas and reflects specific research interests of academic staff with the department - examples include statistical shape analysis, directional data, statistical genetics and stochastic financial modelling.

The course consists of two semesters of taught modules, with the third semester devoted to a major dissertation. Within each semester there is one compulsory module. However, students tailor the course to meet their individual needs through selection of a further three modules from a variety of options. This selection means a student can specialise in biological or financial applications of statistics or retain a broad base of statistical expertise.

Why study for an MSc in Statistics?

There is a shortage of well-qualified statisticians in the UK and other countries. Numeracy, in general, is an attribute keenly sought after by employers.

The emergence of data mining and analysis means that demand for statisticians is growing across a wide range of professions - actuarial, betting and gaming industries, charitable organisations, commercial, environmental, financial, forensic and police investigation, government, market research, medical and pharmaceutical organisations. The course is designed specifically to meet this demand.

Many statistical careers require people educated to masters degree level. This course is designed to build on existing mathematical skills and deepen knowledge of statistics in order for you to access a variety of professions or pursue further research as a PhD student.

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