The course provides you with the core skills and confidence required to apply and produce knowledge and understanding of issues surrounding games programming and visual computing. You will also gain strong practical experience in the latest technologies and programming languages underpinning this field of study. This will enable you to explore, adapt, create and utilise appropriate models, methods, practices, theories and computational techniques in the context of changing and evolving technology. There is the additional opportunity to develop and evaluate new or advanced bespoke solutions appropriate for games programming and visual computing in the modern era. Whether you are a recent graduate or already working in the IT industry and looking to change career paths, this Masters degree provides a great opportunity to enhance your knowledge in this dynamic subject area.
You will learn practical skills in programming using the current techniques that deliver games and other visually demanding media.
The programme enables you to become involved in emerging technologies derived from industry, while also exploring advanced 3D graphics, virtual and augmented realities, multi-service network technologies and advanced programming skills.
The course is delivered through lectures, seminars and tutorials with a mixture of daytime and evening classes. These sessions are highly interactive with a focus on the practical application of concepts and the use of cases drawn from real life. An emphasis on small groups ensures that you will have plenty of opportunities for individual discussions with your tutors.
Your vocational capability, academic critical thinking and intellectual development will be assessed throughout the course. This is achieved through a combination of coursework, case studies, problem-solving exercises and examinations. You may be assessed individually or in a group.
You will be taught by highly qualified, experienced and enthusiastic academics who research and regularly engage within the wider business and academic environment. Staff specialise in a variety of subjects so you will benefit from a wide range of knowledge and experience. The course team is occasionally supplemented by external IT professionals who are invited to teach particular sessions relevant to their area of expertise.
This MSc equips you with the skills and knowledge required to develop your interests and career in a wide variety of roles. These include, for example, working as a programmer, software engineer or games designer. You may also wish to consider an IT career in the entertainment industry.
You will develop an in-depth knowledge of programming which while related closely to the gaming industry also provided you with skills easily transferred to many other career opportunities.
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.
The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.
This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.
The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:
The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.
You will study the following modules:
You will also study:
Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course)
We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.
It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations
You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.
Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.
Graduate employment destinations of our computing programmes include:
Find out more about employability at Goldsmiths.
This MSc is aimed at students with a passion for computer games and a strong interest in programming. It is designed to develop your career in the games industry. The course will help you build on your undergraduate degree (which should be in a numerate subject with substantial computing content) or help you update your skills after a time in industry as a computing professional.
The Computer Games Technology MSc will help you to develop:
This course is accredited by TIGA, a non-profit UK trade association representing the UK's games industry. This course is also accredited by the BCS, The Chartered Institute for IT, as fulfilling the academic requirement for registration as Chartered IT Professional (CITP) and partially fulfilling the requirements for Chartered Engineer (CEng) or Chartered Scientist (CSci), subject to re-accreditation in 2017.
As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.
Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.
Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.
The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.
Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem-solving contexts.
Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City's online learning environment, Moodle, contains resources for each of the modules - from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.
We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.
The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.
The programme is composed of eight taught modules - seven core modules and one elective module - plus a final project.
The modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.
The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.
This MSc will equip you with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.
Alumni of the course are working in companies including:
City has a dedicated incubation space, called City Launch Lab that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.
By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.
You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will be working with the source code of a leading game engine, Epic’s “Unreal Engine 4”.
Meeting industry demand for games designers with a combination of creative flair and technical skill, this degree offers the opportunity to develop, innovate and explore your own games design ideas while gaining essential professional skills.
Based within an art school rather than a computer science or technology department, this course encourages a creative approach to games design alongside the development of technical skills – a combination that is sought after by the games industry. You’ll learn to create graphic assets and develop your own games using a variety of tools and programming skills. You’ll also gain a comprehensive understanding of current issues in games design, and the essential business and marketing skills to help you advance your career or take forward your own business venture. The course is taught by active researchers with professional experience and specialist expertise in expanding fields such as serious games (the use of gaming in areas such as health, education and business). They work with colleagues from the University’s world-renowned computer science team through the interdisciplinary Games Design Hub, and bring the latest research findings to your learning. Lectures and workshops with top professionals and visits to game companies will give you insights into today’s sector and help you grow your networks.
This course is ideal for graduates with an art or design background who want to pursue a career in games design and related industries. It requires some prior knowledge of programming and design software packages.
The MA Games Design and Art will provide you with a combination of creative, technical and business skills that will be attractive to potential employers. You’ll be in a good position to find a job in games development, in roles such as programmer, concept artist, developer or games animator. You’ll also have the skills to take forward your own business venture.
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).
The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.
As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.
At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.
Core Research Skills for Postgraduates
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation
Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
MSc Research Project
You should have a Honours degree or equivalent professional practice in any of the following disciplines:
Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.
IELTS 6.0 for overseas applicants for whom English is not their first language.
Scholarships and Funded Places:
Information on career development loans and financial support can be found in the fees and funding pages.
Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. This course is accredited by Creative Skillset who is the industry skills body for the Creative Industries including games, and it works with and for the Creative Industries to develop skills and talent, supporting productivity and employability.
Created with involvement from industry professionals, the course programme focuses on the technical aspects of game development and the underlying fundamentals of computer science. We cover a range of core concepts, including C++ programming, physics simulation, concurrency, advanced graphics, artificial intelligence, and game engine architecture. You will have use of our dedicated games development lab, equipped with the latest console development kits and top-spec PCs, plus access to HIVE — our multi-million pound virtual environment lab, which provides access to emerging and new technologies for computer interaction, data collection and visualisation.
The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – immediately before the dissertation, adding an extra three months of study but letting you gain insights into industry through a module based on commercial practice, typically working with commercial clients and software.
Studying Computer Science at Hull, you'll benefit from an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.
This MSC is designed to support students with various levels of computing and programming practice experience. However, it is particularly suited to those with significant experience of writing code.
The modules in the first trimester are designed to allow a smooth transition to postgraduate study, regardless of your background.
As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.
Teaching and learning
We place a strong emphasis on practical laboratory sessions. These will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.
Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework. The largest assessment is the dissertation.
* All modules are subject to availability.
The MSc programme supports career development in a number of ways. These include a mix of modules focused on professional skills and a project involving group work, CV development and personal reflection. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, many of which recruit straight from our labs.
We also have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.
Compositional Techniques: Styles and Genres
You will focus on the acquisition of specialist compositional and orchestrational techniques, structures and processes across a broad range of historical and contemporary styles and genres.
Programming, Production and Studio Technologies
You will explore sampling and the programming of convincing hybrid orchestral ‘mock ups’. We also explore advanced productional, mixing and mastering techniques and investigate the complex technologies that allow the contemporary studio to operate.
Composing for the Moving Image: Film, TV and Games
This is a training module concerned with the practice of composing commercially viable music for the Film, TV and Games industries
You will work collaboratively with postgraduate directors, screenwriters, editors, animators and producers in the department and have the opportunity to contribute to both professional and postgraduate film projects.
Research and the Industry
This module prepares you for the critical and analytical aspects of study at Master’s level, and lay the groundwork for further potential study at Doctoral level within the department.
Independent Study: Specialist Project or Research Project
In this independent, project driven module, you will pursue your own enthusiasms and developing specialisms. This will usually take the form of a portfolio of work, a short film or a substantial written research project.
MA Composition for Film, TV & Games will be delivered in the new £30m Engineering and Digital Technology Park being constructed at the Bognor Regis campus.
Students will use industry standard equipment in CAD labs, edit suites, professional recording studios and a dedicated green screen stage.
Our commercial sound stage is one of three in the UK and will be used industry professionals including the London Metropolitian Orchestra.