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Masters Degrees (Games Development)

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Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio. Read more
Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

The UK video games industry is worth £3.78 billion and there’s currently a recognised skills shortage of skilled games designers. If you have a first degree in computer science or a similar technical degree, our course will give you the skills to confidently create advanced level games.

Based in Cambridge, the heart of the UK’s games development industry, you’ll work in our Computer Game Development studio and hub, where you’ll create games both on your own and in teams, and gain the technical design skills to publish successfully across a range of platforms.

As well as furthering your development skills, you’ll also focus on games programming and tailor your research project so that you can concentrate on developing skills in an area that you’re passionate about.

We constantly focus on entrepreneurial opportunities, and sharing modules with our MA Computer Games Development (Art) means you’ll work with different strands of the games industry and meet and build your contacts ready for your career. Everything you design will also build into a valuable portfolio to help you secure your dream job when you graduate.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-computing

Careers

It can take up to three years to create a game, all the way from initial concept to the finished product. One game can involve up to 200 professionals working as a team.

As a game developer, you could design the visual styling as well as how it plays. You could be involved with animating characters and objects, creating audio, programming, testing and producing.

Besides working in the leisure/entertainment sector, you could use your skills to develop ‘serious’ games. These are used in rehabilitation, education and training, defence, science, health, city planning and engineering.

You could also go into a career in marketing, teaching or general technology.

You’re also in the perfect position to continue your academic career and move up to our Computer Science PhD.

Modules & Assessment

Core modules:
• Games Programming
• Portfolio
• Games Development 1
• Games Development 2
• Research Methods
• Major Project

Assessment

We’ll ensure you’re on track through a combination of written and practical work, both as an individual and as team activities.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have a range of industry standard software including Unity 3D, Unreal Engine 4, Maya, 3ds Max, Microsoft Visual Studio and Photoshop, as well as GameMaker, 3DGameStudio, Adobe Flash and Action Script, Microsoft XNA Game Studio, GIMP, Blender, Fusion, and Audacity.

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This Masters in Commercial Games Development provides students with an intellectual experience of study in the field of games technology. Read more
This Masters in Commercial Games Development provides students with an intellectual experience of study in the field of games technology. Developed and delivered by staff with both technical and commercial expertise, you will be engaged in advanced research and enterprise activity within PlayWest, UWE Bristol's in-house commercial games studio.

Key benefits

Designed to meet the increasing shortage of technically adept games developers and programmers, the course also offers a unique pathway of advanced professional development.

During the course, you will develop a portfolio of live commercial and technical projects, gaining practical experience, academic skills and a deeper awareness of commercial processes.

Course detail

As well as giving equal weight to both the research component and the games development component, the course aims to establish an essential bridge between ground-breaking academic research and the entertainment software industry itself, often overlooked or misunderstood by both.

Modules

• Commercial Games Studio - In this module you will focus on the development of commercial entertainment software products in a real-world industry setting. It will involve working on commercial projects slated for release or stakeholder handover.

• Games Research and Development - Immerse yourself in this rapidly moving stream of innovation, and learn how to deploy new technologies across a range of contexts and emerging application areas. This module forms the basis of a portfolio providing an entry point to research and development within the Games industry and also to academic research and real-world application.

• Dissertation by Research and Development - This is your chance to show your grasp of a complex and specialised area of knowledge, and your software engineering skills, by addressing a research problem with theoretical and methodological approaches.

Format

The two taught modules will use collaborative game development techniques to help you develop both individual technical skills and advanced team working skills.

Staff will be embedded in the activities, leading teams and individuals under industry conditions.

You will use reflective video logs and streaming as effective industry and academic resources. Game jam learning will be used for producing prototypes, strengthening group dynamics and fostering continuing professional development and communities of practice.

Assessment

We will use a variety of assessment tools appropriate to the modules.

For Advanced Games Development, you will submit a portfolio with group and individual vivas.

For the Research and Development for Games module, assessment will be through video development logs, prototypes and a technology research portfolio of academic standard research papers.

Careers / Further study

As well as post-doctoral study and employment in PlayWest itself, the course prepares students for a diverse range of roles within games development (indie and AAA provision), visualisation, virtual and augmented reality, software provision, visual effects, and mobile and app development.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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The Scottish Centre for Excellence in Computer Games Education at the University of Abertay Dundee offers a unique postgraduate experience. Read more
The Scottish Centre for Excellence in Computer Games Education at the University of Abertay Dundee offers a unique postgraduate experience.

Postgraduate funding (tuition fee and living cost loan) may be available from the Student Awards Agency for Scotland for those who meet the eligibility criteria.

Why choose this course?

-Develop core development skills through applied project work, supported by experienced industry practitioners
-Enhance skills in interdisciplinary communication and collaboration through team work with students and practitioners from other areas of games development
-Apply developing technologies and practices to your own projects, and demonstrate your work to leading industry figures
-Nurture relationships with fellow developers, industry professionals and companies through your demonstrable skill in the creation of games, industrial mentorships and published research.
-The Scottish Centre for Excellence in Computer Games Education at Abertay University offers a unique postgraduate experience, specifically designed in discussion with game industry partners, and identified by one leading CEO as, ‘The course the Games Industry has been waiting for!’.

As postgraduate students, highly-talented individuals work within games development teams towards the production of innovative computer games solutions. Working closely with a team of full-time staff who are highly-experienced in both the games industry and in academic teaching, and under the guidance and mentorship of computer games industry representatives, you will develop professional skills and knowledge relevant to identified development roles within the industry.

During the course of your studies you will ultimately be expected to demonstrate applied excellence in your specialist area, as well as professionalism, flexibility, the ability to adapt in team working situations, and creativity and innovation towards product development.

Join our Graduate School

Our Graduate School is a dedicated facility providing support, training and professional development opportunities to our vibrant postgraduate community. Specially designed to promote integration and inculcation of interdisciplinary working in our next generation of researchers, postgraduates study and learn together at Abertay - from Environmental Management to Law, Psychology, Bioscience, Economics and Business, Cybersecurity and Computer Games Development.

When you join us as a postgraduate student or researcher, you’ll be joining a community of creative like-minded scholars and will automatically be provided with access to our dedicated study and social spaces – a forum in which you can meet, work and learn with other researchers and postgraduates from across the University. You’ll benefit from training and professional development opportunities as well as support with funding applications, placement opportunities, teaching support, public engagement and outreach activity.

What you study

The goal of the MProf in Games Development is to turn graduates into professional developers by placing them into development teams, with industry-relevant project goals and deliverables. The teams enjoy a high level of independence in how they meet the game design briefs and approach the development process.

Supervision, mentorship and academic support look to emphasise the consequences of their decisions and processes, allowing the students to experience an organic and logical development and evolution of best practices. In addition, students develop their awareness in areas of potential innovation and research, and are encouraged to publish their work.

The remaining core elements of the course seek to separate the myths from the realities of working in the games industry, and expand students’ awareness of design considerations with regards to the comparative importance and impact of narrative and gameplay theories. Uniquely, students select optional modules from across the entire university, allowing further development of their core skills if required, but more specifically allowing for a more individual and tailored learning experience through the additional study of areas of personal interest such as business, marketing, psychology and perception.

Open, flexible working spaces

We have developed a unique concept of learning environment and creative incubator, encompassing ways of teaching that focus on building general skills alongside the subject-specific knowledge to support your career and life objectives. It is designed to give you the edge in the global knowledge economy when you graduate.

This White Space environment is a thriving hub of activity, mixing the talents of undergraduates, postgraduates, lecturers, business people, artists and broadcasters, surrounding our students with the buzz of a real working environment, allowing them to share real-world knowledge and experience.

How you learn and are assessed

Assessment methods throughout the core modules focus on formative (constant) assessment through regular meetings and discussion sessions, rather than exams. This is to allow students to improve in confidence, communication skills and core discipline skills as they progress, allowing them to try new working practices and approaches as and when they may be required. An emphasis is placed on effective participation as a team player, and in correctly identifying and prioritising a project’s key requirements and challenges.

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Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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Casual games studios now make up a high percentage of the UK games industry, producing games that are easy to pick up and play through websites, social networking sites, mobile phones, tablets and games consoles. Read more
Casual games studios now make up a high percentage of the UK games industry, producing games that are easy to pick up and play through websites, social networking sites, mobile phones, tablets and games consoles. Subject matter is typically non-violent, and gameplay often incorporates puzzle solving or an exciting twist on a simple mechanic.

Course details

This games development master’s course gives you the business, theoretical and practical skills needed to succeed in this rapidly growing industry. You learn to develop compelling games with exciting mechanics and strong gameplay, both as an individual and as part of a team. While the main focus is on casual games development, the skills we teach also apply to roles within the broader games industry. As well as developing core theoretical and practical design skills, you also develop your entrepreneurial abilities to equip you for work as an independent developer in the social, casual and mobile games field.

What you study

You advance your knowledge and understanding of business, design theory and technical issues within the field of computer game development and related industries. In lectures and seminars you examine the specialist skills necessary to design and construct strong games pitches, demos and prototypes, as well as advanced creative and business solutions to the problems involved in independently developing computer games.

Modules
-Game Development
-Game Mechanics
-Game Prototyping
-Master’s Project: Games Development
-Rapid Application Development
-Studio Development and Professional Practice

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

The programme includes a variety of assessment methods including presentations, peer review, critique, reports and production of artefacts.

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Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Read more

Overview

Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Created with involvement from industry professionals, the course programme focuses on the technical aspects of game development and the underlying fundamentals of computer science. We cover a range of core concepts, including C++ programming, physics simulation, concurrency, advanced graphics, artificial intelligence, and game engine architecture. You will have use of our dedicated games development lab, equipped with the latest console development kits and top-spec PCs, plus access to the HIVE — our multi-million pound virtual environment lab, which provides access to emerging and new technologies for computer interaction, data collection and visualisation.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSC is designed to support students with various levels of computing and programming practice experience. However, this programme is particularly suited to those with significant experience of writing code.
The modules in the first trimester include a range of materials designed to allow a smooth transition to postgraduate study, regardless of your background. As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities. In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• C++ Programming and Design
• Real Time Graphics
• Game Development Architecture
• Simulation and Concurrency
• Advanced Rendering and Artificial Intelligence for Games
• Development Project
Optional modules
• Computer Science Software Development Practice – pass/fail module
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation of up to 20,000 words, which is based on the work done in the third trimester.

Careers

The MSc programme supports career development in a number of ways. These include a mix of modules focused on professional skills and a project involving group work, CV development and personal reflection. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, many of which recruit straight from our labs.
We also have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

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Full time (Sep start). 12 months. Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. Read more

Course Duration

Full time (Sep start): 12 months

Course Summary

Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. We aim to help you become a perfect recruit for a career in the games industry- with not just the skills, but also the experience you’ll need. Our graduates have been employed by companies including Sony Evolution Studios, Ubisoft and Rockstar Games.

The course was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they needed to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.

You will get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published, and experience at every stage of the games development cycle. You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Exient, Rare and Codemasters.

Employment Opportunity

Students leaving Gamer Camp course have gone onto work with many of the industry’s biggest names. Roles secured by our graduates include Concept Artist at Sony Evolution Studios, Character Artist at Sega Hardlight Studios, Associate Producer at Spicy Horse Games, and Environmental Artist at Rockstar. MA and MSc students have also set up their own studios.

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On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry. Read more
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry.

Who is it for?

This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.

Objectives

The course is designed for you to develop:
-Strong technical skills suitable for professional programming roles in the game industry.
-Specialist knowledge in computer graphics, AI, physics and audio.
-The ability to design and build game engines from scratch in industry standard languages, including C++.
-Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
-Experience of the planning, management and execution of a major games technology project.

Academic facilities

With over 1,300 workstations, the on-campus computer rooms provide a valuable learning resource and give an opportunity for individuals to do coursework and projects. Computers have games development software including:
-Unity3D
-Unreal
-Microsoft Visual Studio
-Microsoft XNA Game Studio
-MonoDevelop
-MonoGame
-NShader
-FMOD Studio
-FMOD Studio API
-OGRE SDK
-WildMagic Geometric Tools
-Blender
-Adobe Photoshop.

City has recently invested in a new computer lab equipped with high specification NVidia GPUs.

Through City's Interaction Lab and the Department of Computing, there is hardware that can be used for student projects, including:
-Oculus Rift VR Headset
-Emotiv Epoc EEG Headset
-Neurosky Mindwave EEG Headset
-X-Box One Kinect Sensor
-X-Box 360 Kinect Sensor
-Leap Motion (Gestural input device)
-Affectiva Q Band Galvanic Skin Response sensor
-Tobii X-60 Eye Tracker

Placements

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

present and exemplify the concepts underpinning a particular subject;
highlight the most significant aspects of the syllabus;
indicate additional topics and resources for private study.
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules and a final project.

The eight modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Core Modules - there are eight Core Modules.
-Games development process
-Computer game architectures
-Computer graphics
-Game Physics and Artificial Intelligence
-Digital Signal Processing and Audio Programming
-Programming in C++
-Systems Specification
-Research, Methods and Professional Issues

Career prospects

Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including Rockstar, Sony Computer Entertainment, Electronic Arts, and Codemasters, as well as start-ups and independent studios.

City has a dedicated incubation space, called the Hangout, located in the heart of Tech City that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.

Professional roles include:
-3D Graphics Programmer
-Audio Programmer
-Physics Programmer
-Artificial Intelligence Programmer
-Simulation and Game Engine Programmer
-User Interface Programmer
-Tools and Utility Programmer
-Scripting Languages Programmer
-Networking Specialist
-Porting Programmer

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Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/. Read more
Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/

The computer games and entertainment business is a fast growing multi-billion dollar worldwide business, with games platforms ranging from Playstation 4, Xbox One, Nintendo Wii U, mobile and handhelds including iPhone, iPad and Android phones, PC-based, and massively multiplayer online games (MMOG) involving tens of thousands of people.

With ongoing strong demand for graduate computer games programmers from the UK and abroad, this MSc will produce graduates who are well positioned to get a job in this exciting worldwide industry. Potential employers include EA, Ubisoft, Sony, Activision, Microsoft, Cinesite, Framestore, and many more.

The programme is delivered by a mix of professionals from the industry and from the research world. We work closely with industry leaders to offer internships at studios including Sega and Sony.

In a wider sense, the influence of computer games programming is spreading to other digital media industries outside games, including gamification and the medical sector, games based learning, new forms of social networking and the interactive visualisation of scientific and live financial business data. Computer games are starting to fundamentally change the way people interact with computerised systems.

Partnership: Sony‌‌

‌Our MSc in Computer Games & Entertainment is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) uk.playstation.com. Our course provides students with unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®3 and PlayStation® Vita. http://www.worldwidestudios.net/london

Placement: Supermassive Games

"Following two years of successful placements at Supermassive Games, which resulted in full time jobs, we are looking forward to inviting Goldsmiths students to take part in our internship assessment day again this year."
Jonathan Amor, Director of Technology, Supermassive Games

Placement: Reflections - a Ubisoft studio

"We are delighted to announce that Reflections, a Ubisoft studio, will be taking on two Goldsmiths MSc Computer Games and Entertainment Programming students for Internship."
Dr Chris Jenner, Expert Programmer

Placement: Rebellion

"Having now placed four interns from Goldsmiths here at Rebellion, two of which have gone on to become permanent members of staff, we are very much looking forward to future applications from talented and creative Goldsmiths MSc Computer Games students”
Jason Kingsley OBE, CEO and Creative Director of Rebellion

Rebellion is one of Europe’s largest independent game developer-publishers, with their own state of the art cross-platform games engine and toolset. Rebellion’s latest number one hit was Sniper Elite 3, and they also publish the legendary 2000AD comic featuring Judge Dredd.

Placement: The Creative Assembly (SEGA)

Following two continuous years of The Creative Assembly (SEGA) successfully taking Goldsmiths MSc Games Programming Students on placements we are pleased to announce that we have reserved a minimum of three placements for Goldsmiths MSc students starting the course in September 2013, on site during the period May to September 2014. Subject to interview/ portfolio process”. Martin Servantes Director of Operations & Finance

Leading UK Developer Creative Assembly is the developer of the hit game series Total War. They are currently working on a new cross-platform title based on the Alien IP. Based in Horsham.

Placement: Jagex Games Studio

"Jagex Games Studio in Cambridge is looking forward to receiving applications from Goldsmiths’ talented MSc Games and Entertainment students for their summer internships in 2014”.
Sue Stather, Graduate Recruitment Specialist, Jagex Games Studio (RuneScape and Transformers Universe MMO Development Studio)

Placement: Roll 7

Roll7 is a New Cross-based indie video games developer and has been offering placements to Goldsmiths MSc Games students for three years. Roll7 is just about to release its first console title OlliOll, exclusively for PSVita, and we are looking for another 1 or 2 Goldsmiths programming interns for 2014 to work on a Sony backed PS4/Vita cross-play title.

Contact the department

If you have specific questions about the degree, contact the Department of Computing.

Structure

Final Project & Dissertation
During this final project, you will undertake a project towards your dissertation, typically over the Spring-Summer period (May to September). We offer three options to our students:

Individual research project:

This is based on a research theme selected by you and agreed upon by the lecturing team. Recent examples include:
Building a cheap kinect-like gesture tracking system
AI (rule-based) platform for game level design
Software development for our mobile technology projects (iPhone based)
Assessment
Mainly based on coursework (involving programming), essays, final project and dissertation; some lecturers may also conduct exams/quizzes.

Attendance

The taught programme is organised into three terms (full-time). The Autumn term runs from early October to mid-December, the Winter/Spring term from mid-January to the end of March, and the Summer term runs, typically, from late April to mid-September. Taught modules are given during the Autumn and Winter/Spring terms, while the Final Project takes place during a Summer term (in the second year for part-time students).

This programme is focused on providing you with the skills and experience needed to secure a job in the computer games industry.

Skills

You'll develop excellent games programming skills. These skills are highly transferrable, as games programming is viewed by other industries as being very demanding and requiring a high level of technical ability.

Careers

The global computer games industry is valued at 60 billion USD and is predicted to continuously grow in years to come. It's a mature industry with companies such as EA, Ubisoft, and Blizzard Activision giving long-term career prospects, shares, and benefits. There is a big skills shortage in this growing sector.

Placements provided by our industry partners

Asylum Entertainment
Climax Studios
The Creative Assembly
Geomerics
IdeaWorks Game Studio (Now Marmalade Game Studio)
Playmob
Rebellion
Reflections - a Ubisoft studio
Roll7
SEGA Sports Interactive
Sony Computer Entertainment Europe

Alumni

See what some of our graduates have gone on to do on our alumni news page.

100% employment

All of the graduates from the 2012/13 MSc in Computer Games & Entertainment course have secured placements at UK computer games companies.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Read more
Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.

This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.

This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-games-software-development

PlayStation®First

This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.

The Steel Minions

Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.

Professional recognition

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council), PlayStation® First and TIGA (The Independent Game Developers Association).

Course structure

Full time – 13 months
Part time – 2 years
Starts September.

Postgraduate Certificate
-C++ boot camp
-Graphics and animation
-Hardware-oriented software engineering
-Software studio planning

Postgraduate Diploma
-Special techniques for graphics and animation
-Game development practice
-Multi-processing and parallel technologies

MSc
-Research methods
-Individual project

Assessment
PgCert – continuous assessment.
PgDip – continuous assessment involving a large group-based industrial project.
MSc – 25% continuous assessment and 75% individual research project.

Other admission requirements

You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour. We also require one suitable reference. You need to demonstrate appropriate English skills, which is typically shown by having either:
-Completed a degree taught and assessed in English.
-An English GCSE at grade C or better.
-An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.

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Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry. Read more
Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry.

Postgraduate funding (tuition fee and living cost loan) may be available from the Student Awards Agency for Scotland for those who meet the eligibility criteria.

Why choose this course?

Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry - a buoyant industry estimated to contribute as much as £1.7bn to the UK economy.

Our reputation for leading-edge courses in the field of computer games is well known. During your studies, you will benefit from being part of a community of like-minded individuals within our School of Arts, Media and Computer Games. With strong industry links and the opportunity to work on real team projects, you’ll benefit from developing the skills and expertise essential to computer games companies, as well as building your own network of contacts in this exciting industry. And of course, you’ll be located in the city of Dundee – identified as a key hub of games-making activity in the UK.

Introduction

Studying one of our leading computer games courses is your first step towards a rewarding career in one of the most exciting creative industries. Abertay graduates have gone on to work for leading computer games companies including Realtime Worlds, Sony, Electronic Arts and Rockstar North, or set up their own companies.

This course is aimed at students who wish to expand and focus their existing programming skills for the development of computer games. Designed and maintained in close association with games companies, the course also will provide you with access to a range of state-of-the-art facilities.

You will leave us with the confidence and skills to work in one of the most demanding industries in the world, and at a distinct advantage over other computing graduates intending a career in the games industry.

Join our Graduate School

Our Graduate School is a dedicated facility providing support, training and professional development opportunities to our vibrant postgraduate community. Specially designed to promote integration and inculcation of interdisciplinary working in our next generation of researchers, postgraduates study and learn together at Abertay - from Environmental Management to Law, Psychology, Bioscience, Economics and Business, Cybersecurity and Computer Games Development.

When you join us as a postgraduate student or researcher, you’ll be joining a community of creative like-minded scholars and will automatically be provided with access to our dedicated study and social spaces – a forum in which you can meet, work and learn with other researchers and postgraduates from across the University. You’ll benefit from training and professional development opportunities as well as support with funding applications, placement opportunities, teaching support, public engagement and outreach activity.

Further info

Employment opportunitis exist in a variety of sectors including computer games development, graphics and visualisation, multimedia and education.

Typical job titles include games programmer, graphics programmer, and AI programmer. Opportunities also exist for graduates to become self-employed, freelance contractors or to start their own games development business.

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The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. Read more

About the course

The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. With Brunel’s Digital Games Theory and Design MA programme, individuals will engage in, and experiment with, practical game design focussing on the process of devising the gameplay experience itself, including (but not limited to) the creation of rules, gameplay mechanics, narrative, world design and user experience, among many other aspects that make up the art of game design.

Coupled with a theoretical underpinning that focuses on the formal characteristics of games and analysis as well as the social and cultural contexts that shape the development of games, players, and society, this exciting programme offers students the opportunity to develop a range of skills that are required for success in today’s competitive job market.

Our programme is staffed with seasoned games designers and internationally published scholars who bring with them an extensive understanding of the nature of the video game industry, the importance of networks and the need for scholarly engagement in order to create innovative games for the future.

Aims

You will gain a comprehensive and sophisticated understanding of the advanced academic study of digital games and the techniques and principles used in their design.

You will be provided with the relevant expertise, teaching and learning environment to support your critical and creative engagement with issues at the cutting edge of analysing and designing digital games. You will contribute to the process of defining ‘game studies’ as a new academic discipline.

You will develop skills and knowledge to gain employment in the digital games industry and make contributions to the development of innovative games that go beyond current markets.

You will acquire the skills necessary to undertake doctoral level research.

Course Content

The MA consists of compulsory modules, a typical selection can be found below. Modules can vary from year to year, but these offer a good idea of what we teach.

Each module will have a range of assessments; some practical, others written.

Game Design 1 (term 1, 30 credits) - practical group design projects (small); written evaluative case study 2000 words; assessed presentation

Critical Approaches (term 1, 30 credits) - 2 x 3000 word essays

Game Design 2 (term 2, 30 credits) - 1 x practical design project tailored to a specific platform (large); written evaluative case study 3000 words; assessed presentation

Socio-Cultural Contexts (term 2, 30 credits) (1 x 6000 word essays)

Dissertation in Digital Games Design: Theory and Design - either 12,000-18,000 words or 8,000 words with practical component - delivered in either digital format or as a design document (term 3, 60 credits)

Students are expected to use the MA forum for discussions and are encouraged to participate in extra-curricular support activities such as game jams, local game related and networking events in order to practice the creative and technical skills developed throughout the programme and foster conversation and connections that are an invaluable part of the post-graduate experience.

Special Features

Students will engage in, and experiment with, practical games creation, with workshops led by designers working in the industry, as well as explore a range of theories and concepts with which to analyse the values of games, play and pleasure.

This programme offers a unique focus on practical games design, informed by theory that is not offered by any other university. It is not a software or graphics training programme.

We have a team of experienced games researchers teaching on the programme, some of whom have played a pioneering role in making game studies a new academic discipline.

Assessment

Assessment is via a combination of practical games-making work, presentations and essays of varying length.

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Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals. Read more
Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals.

There is an overwhelming demand in the software and games industry for highly skilled application developers and we have launched this short course so you can create mobile application software and content for platforms such as iOS (iPhone) and Android.

The course is split into two key areas - Mobile Application Development and Mobile Games Prototyping - providing you with an opportunity practice your skills and develop professional standard mobile applications through project work.

If you are already working in the software development industry, this is excellent opportunity for professional development. You will look at the development of applications using two approaches - a WYSIWYG editor system and through the use of coding.

We'll enhance your understanding of the design and development of mobile device applications and, in addition to this, show you how applications can be used to benefit a range of business environments.

Visit the website http://courses.leedsbeckett.ac.uk/mobileappdevelopment_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As the mobile device application industry continues to expand, the demand for highly-skilled professionals also increases. You will be able to offer employers expertise in creative content design alongside technical software development skills that can be applied to industries around the world.

A more entrepreneurial route is also available to you, setting up your own business and bringing apps to market. Our teaching team can provide support and advice if this is something you wish to pursue.

- Application Developer
- Software Developer
- Web Developer
- Applications Designer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will be taught by experts in the field - software developers, creative designers, games designers and technologists - staff who will give you help and advice with your career or with setting up your own entrepreneurial activities.

You will also benefit from our strong links with industry, with access to our guest speakers programme and industry led seminars, developing your knowledge through the experience of respected professionals in the sector.

We have excellent equipment and resources including state-of-the-art laboratories supporting software development, 2D and 3D content design, audio content production and high level content creation tools.

Modules

Mobile Games Prototyping
Develop advanced skills and a systematic understanding of the key aspects in mobile games prototyping.

Mobile Application Development
Investigate the architectures, platforms and techniques available to build applications for mobile devices.

Meg Soosay

Senior Lecturer

"Recent years have seen a massive growth in the development of apps for mobile devices. We’ll provide you with the opportunity to design and develop quality mobile applications for the growing market, teaching you the problems at the forefront of app development and how to overcome them."

Meg has extensive background in designing and evaluating positive user experiences using computing devices. She applies e-learning methods in her teaching, having worked on a number of JISC and EU-funded projects such as PC3 and EuroPlot. Your teaching team also includes Patrick Ingham, who has been working with android development since the first handsets arrived in the UK. Patrick is a great believer in mobile offering new ways of doing things and crafting better user experiences.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This program is available on the Grenoble campus. The program is aimed at students wishing to pursue an international management career in a global context and. Read more

Objectives

This program is available on the Grenoble campus

The program is aimed at students wishing to pursue an international management career in a global context and:

- Acquire a specific knowledge and the understanding needed to work in HRM in an international context and to contribute to its development
- Experience a unique learning environment in working with people from different nationalities, culture and academic backgrounds and sharing the same interest in international people management
- Acquire an understanding of global business and culture and extend their international network.

The mission of the MSc International Human Resource Management and Organizational Development is to build the abilities and skills necessary for future managers to recruit, manage and enhance talent while facilitating change in multicultural and international environments. The program provides an understanding of the approach to handling international human resource management operations and the differences in international and domestic HRM.

Through a blending of theory and practice, using case studies and applied learning, students will develop the competencies to understand the HR issues facing business today and positively impact organizational structure and dynamics.

The MSc International Human Resource Management and Organizational Development focuses on the human resource and organizational issues facing companies that operate in the global market. It aims to train managers able to contribute to corporate performance and social responsibility through the effective management of the company's most valuable asset: its men and women.

A WORD FROM THE PROGRAM DIRECTOR

"The MSc in International Human Resource Management and Organizational Development combines theoretical knowledge with a strong technical and practical orientation to enable students to master key operational know-how and soft skills. Students will be able to apply this knowledge to decision-making in HR and organizational development within different geographical contexts. The program has an international focus, as an ever-increasing globalization of business impacts HRM.

Program delivery relies on a mixture of pedagogical methods and techniques from traditional to interactive lectures, e-learning activities, readings, exercises, case studies, presentations, simulations, individual and multicultural team-based work.

Students will also experiment a course based on a new pedagogy: serious games.

The Final Management Project - a supervised research paper of 20,000 words - allows students to become experts in an HR-related topic of their choice covering not only technical concepts, but also professional practices and implications."

Sabine Lauria

Program

The program explores how HR strategy fits into overall corporate strategy, the key differences between International Human Resource Management (IHRM) and domestic HRM, and the skills required to recruit, manage and enhance talent. It is designed for graduates who wish to pursue management careers at national and international levels.

Participants will develop the know-how and competencies to identify and understand the HR issues facing business today and develop appropriate strategies to ensure that effective people management strategies create competitive advantage and sources of value.

This program also emphasizes organizational development, as it is one of the new challenges in HR.

INTRODUCTION WEEK

- Introduction to the Program and to the role of HRM today.
- Study Skills and Techniques (Case Study Methodology, Academic and Professional Writing, Presentation Skills etc.)
- Team Building and integration activities
- Moodle e-learning platform user training
- Introduction to the Library and Computing Services at GGSB
- Student Administrative Issues
- Alumni Association information

THE FIVE MAIN COMPONENTS OF THE PROGRAM

1) Business Environment

- Global Business Environment and Strategic Management
- International Labor Economics
- Finance and Accounting for HR Managers

2) Fundamentals of HRM

- Fundamentals of Human Resource Management
- Compensation and Benefits
- HR Reporting
- Information Systems for HR Managers
- Staffing
- Recruitment Process and e-Recruitment
- Personality Tests and Interview Techniques

3) International HR Management and Contemporary Issues

- Strategic IHRM
- HR as a Business Partner
- HR Innovations (Serious Game)
- Managing an HR Department (Simulation)
- Legal Context
- Employee Relations, Grievances and Representation
- Comparative Legal Contexts of International HRM
- People Development
- Talent Development and Performance Management
- International Career Path and Expatriation
- Social Management
- Creating and Managing a Well-Balanced Workplace
- Managing Diversity and Ethics

4) International Organizational Development

- International Team Behavior
- Leadership, Group and Team Dynamics
- Intercultural Management
- Organizational Development
- Managing Corporate Culture and Structure
- Corporate Social Responsibility
- Change and Lean Management
- International Organization
- Company Profile

5) Research Methodology and Final Management Project Workshop

PERSONAL AND PROFESSIONAL DEVELOPMENT WORKSHOPS

In addition to the core courses, students can attend personal and professional development workshops. These workshops cover current topics of interest, recent trends in management and career development. They serve as a complement to the core modules.

COMPANY ANALYSIS AND PROFILE

Students will select a company with international business located in different national culture. The purpose is to evaluate the impact of organization design on human resources roles and responsibilities. The objective is to gather public and internal information to develop their own analysis of the situation.

The program encourages effective teamwork as the major part of modules expects students to work in groups. These groups will consist of students of different nationalities and rhythms, as some students attend courses part-time.

RESEARCH TECHNIQUES AND PROJECT PROPOSAL

A research techniques module has been created to provide the skills required to effectively work on the Final Management Projects and on future professional projects.

FINAL MANAGEMENT PROJECT

The second year of the program is dedicated to the Final Management Project, a written work of approximately 20,000 words, conducted under the supervision of a tutor from GGSB. Students will choose an aspect of International HR Management and are encouraged to link the chosen subject matter to their future career. The project can be completed in parallel with full-time employment or an internship based in France or abroad.

FOREIGN LANGUAGES

Operating in an international environment requires foreign language fluency and therefore a foreign language module is an option on the program for all students.

Non-French speakers may study French (beginner to advanced level). This option is highly advised for those who are looking to become professionals in France. French speakers may choose from a number of other languages at beginner level.

Careers

Graduates of this MSc program will be qualified for posts in both multinational corporations and companies experiencing rapid expansion in international markets.

Graduates may equally enter the consulting field in the areas of HR and organizational development.

Admission

This postgraduate MSc program is open to both young and mature graduates from any field and with no or limited work experience. Candidates should have excellent interpersonal skills, good oral and communication written skills and a strong motivation for international relations and business.

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Our International Finance and Economic Development MSc prepares you for work as a professional economist in the various public and private institutions concerned with international finance and development throughout the world, or for a career in research or teaching in the field of international finance. Read more
Our International Finance and Economic Development MSc prepares you for work as a professional economist in the various public and private institutions concerned with international finance and development throughout the world, or for a career in research or teaching in the field of international finance.

The programme is designed to provide an education in international finance, economic development, advanced economic theory and research methods, while still allowing students to specialise by taking an option that reflects the School’s main areas of research expertise.

All of our MSc degrees equip you with a range of quantitative and analytical skills, and the ability to communicate complex economic concepts in a clear and concise style. Our programmes not only offer a stimulating education in economic theory, but also develop your ability to apply economic knowledge, analytical tools and skills to a range of national and international problems in the areas of finance, development, agriculture and the environment.

Visit the website https://www.kent.ac.uk/courses/postgraduate/206/international-finance-and-economic-development

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EC802 - Advanced Microeconomics of Consumers, Marketsand Welfare (15 credits)
EC803 - Trade and Development (15 credits)
EC805 - Advanced Macroeconomics I (15 credits)
EC815 - Growth and Development Theory (15 credits)
EC816 - International Finance (15 credits)
EC817 - Research Methods (15 credits)
EC821 - Econometric Methods (15 credits)
EC824 - Financial Economics and Asset Pricing (15 credits)
EC825 - Applied Microeconometrics (15 credits)
EC831 - Rural and Peasant Economies (15 credits)
EC832 - Political Economy of Public Policy (15 credits)
EC834 - Environmental and Resource Economics and Policy (15 credits)
EC820 - Time Series Econometrics (15 credits)

Assessment

Assessment is through a wide variety of methods including seminar presentations, extended essays, short projects, in-class tests, examinations, and the dissertation.

Programme aims

This programme aims to:

- provide a stimulating education in the principles of economics, and their application to international finance and economic development. This education is based upon high-quality teaching that motivates you to achieve your full potential. The teaching is informed by the research and scholarship of our teaching staff

- develop your understanding of the theoretical and applied issues involved in international finance and economic development

- build on your existing knowledge, abilities and skills and develop a deeper understanding of economic theory, econometric and quantitative techniques and policy applications to specific areas

- develop your ability to apply economic and econometric knowledge, analytical tools and skills in a range of theoretical, applied and policy problems in the areas of international finance, economic development and economics in general

- develop your independent research skills and prepare you for work as professional economist in the area of international finance and economic development

- provide you with information and advice on future employment and further postgraduate study.

Research areas

Labour and education economics
Staff research includes work in the areas of wage distributions, skills and job quality, education, migration and trade.

Macroeconomics, money and finance
Staff research in this area includes: macroeconometric theory; monetary policy; financial markets and macroeconomic performance growth theory and international macroeconomics; theoretical models of business cycles, labour market search and financial sources of economic fluctuations; DSGE models; growth theory and empirics.

Microeconomic theory, games and behaviour
Research interests cover public economics especially tax policy; gambling and uncertainty; international trade and government procurement; health economics; public goods; leadership in co-ordination games; industrial organisation; theoretic modelling; economic history.

Development economics
Research interests include work on growth; trade; the balance of payments; different aspects of migration and remittances on growth; applied studies focusing on particular developing countries.

Agri-environmental economics
Research interests cover non-market valuation, food safety, information economics applied to environmental problems, design and evaluation of agri-environmental policies, biodiversity, agricultural productivity, European agricultural policy, agricultural trade policy.

Transport and regional economics
Research strengths are the regional impact of transport investments; the economic evaluation of infrastructure; regulation and alternative funding models; the economics of public-private partnerships.

Careers

Kent has an excellent record for postgraduate employment: over 96% of our postgraduate students who graduated in 2014 found a job or further study opportunity within six months.

A postgraduate degree in the area of economics is a particularly valuable and flexible qualification that can open the door to exciting careers in many professions. Our graduates have gone on to work as economists in international organisations, the financial sector, business, UK and overseas governments, and to further postgraduate training and academic careers at Kent, UK and overseas universities. Recent MSc graduates have gone on to work for companies in the UK such as BNP Paribas, AXA, FactSet and PwC.

The School's employability officers and the University's Careers and Employability Service are available throughout the year to offer one-to-one advice and help on all aspects of employability at any stage in your postgraduate studies. We also offer online advice on employability skills, career choices, applications and interview skills.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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