This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Areas include 3D modelling, asset design for props, environments and characters. The course is designed to allow you to specialise in the area of games design that is the most interest to you.
You focus on art and design fundamentals to underpin your 3D game designs as well as engaging with theory to develop your awareness of game mechanics and what makes games fun. These skills can be applied through game development projects undertaken in small teams with ‘Games Software Development’ students. You work in an ‘industry simulation’ style environment to produce game prototypes which could be released through our commercial studio ‘Steel Minions’. This gives you the opportunity to experience commercial team development practices in preparation for entering the industry.
Also • games design futures project • creative media research and development proposal • creative media professional practice project • creative media masters project
Creative and skilled games artists and designers are in demand to meet the need for new and exciting products, as the industry relies on them to develop the next generation of games. Areas of work include • 2D and 3D art • animation • concept design • mobile, console and PC based platforms.
This programme represents an innovative approach to games design, which brings the latest technologies and techniques together. You will learn to create valuable graphic art assets and narratives, developing a keen understanding of games design in the professional world and learning how to develop your own games with a variety of tools and programming skills. You can become a member of our Games Design Hub, bringing you valuable research opportunities and professional contacts and enabling you to consider commercialising your final projects. The MA will help you develop, innovate and create artefacts within an environment that values exploration along side tutors with top industry experience. It will provide you with the key skills you need to succeed in games development as a programmer, narrative developer, concept artist or games animator.
Core modules: Research Skills, Design (Studio), Design (Global Media Management) and Final Project.
Optional Modules: Visual Culture, Entrepreneurship, Responsible Design, Digital Marketing Communications, Global Marketing, Digital Cultures, Display: Interpreting the Language of Design.
Our MA Interior Design course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment.
This degree provides you with a launchpad to potential higher level interior design careers within a diverse range of subjects. These include museum and exhibition design, design for film, television and digital games and brand interpretation for retail, leisure or promotional events.
An emphasis on ecological issues and processes is also a prominent aspect of this course, and underpins all aspects of the course.
You'll explore your area of interest to an advanced level, through establishing new spatial paradigms that build on your existing knowledge. Our course, at UCA Canterbury, combines theoretical and practical skills, and encourages engagement with industry at all levels.
In-depth research into design processes and technologies, along with related work placement opportunities, will prepare you for new career directions. Your project work will be supported by ongoing staff research into sustainability, architecture, design-related digital technologies, experiential environments and brand communication.
You'll be taught through tutorials, seminars, self-directed study in relation to your project proposal, work-in-progress reviews and visits or references to sites of local and international interest.
Part-time students are normally taught on a Tuesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.
We've got extensive contacts across the range of interior design disciplines. Live projects, research analysis and feasibility studies will draw on our wide range of contacts and associations.
Connections include specialists in the related fields of audio-visual technologies, lighting design and interactive design.
Recent guest lecturers have included:
-David Callcott, CADA Design, retail and leisure design consultants (London and Hyderabad, India)
-Emma Vane, Production Designer for Atonement, the Harry Potter series, Tinker Tailor Soldier Spy, and Captain America: The First Avenger
-Finlay White, ModCell, sustainable construction
-Mick Pearce, award-winning international architect (Title: Bio-mimicry and the 3rd industrial revolution)
-Phil Hughes, Ralph Appelbaum Associates, museum and exhibition designers (London, New York, Beijing)
-Uwe R. Brückner, Atelier Brückner, exhibition design (Stuttgart, Germany).
Career opportunities exist within design or architectural consultancies in retail, leisure, exhibition, office, hotel, residential and cruise ship design, as well as in the fields of design management, interior or film-set design.
Our course has a strong ecological focus with opportunities for engaging with both the theoretical and practical aspects of real-world sustainability.
Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.
*New for 2017, subject to final approval.
The MA in Sound Design is a forward thinking course, which invites you to explore the creative use of sound within film and other visual media at an advanced level. The course focuses on the more creative aspects of sound design and post-production while providing you with the necessary technical skills.
You’ll develop your work within your areas of interest without stylistic boundaries. The content areas include:
• Sound editing (production audio, dialogue/ADR, SFX, music)
• The language and aesthetics of sound design (narrative, dramaturgy)
• Field recording
• Sound sculpting and processing
• Working with directors
• Post-production workflows
• Surround sound
• VR audio
• Industry deliverables
The course delivers a mixture of advanced technical skills related to sound design and audio post production for film and other visual media. It also provides creatively-oriented insights into contemporary sound design practice and encourages students to push the boundaries of the field. Subject areas include:
• Sound sculpting, processing and synthesis
• The language and aesthetics of sound design
• Storytelling and dramaturgy
MA Sound Design is part of a suite of postgraduate courses available across music and sound, operating alongside ‘sister’ pathways in Sound Production and Sound Arts, which allow further specialism in these areas.
For more information on the course structure, please go to: https://www.bathspa.ac.uk/courses/pg-sound-design/
In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.
The Research Methodology and Context module develops skills in postgraduate-level research and writing.
In trimester two, the core module is the Sound Design Practice module. It explores the creative and practical application of Sound Design within a visual narrative and storytelling context.
Alongside this core module, you’ll be offered a wide range of options. The Post Production module explores an industry-level workflow for Audio Post within film and visual media and covers a wide range of associated skillsets. Intertextuality in Sound Production, from the Sound Production pathway, explores the overlap between Urban Music production and what are considered more experimental genres. The Visual Music module, from the Sound Arts pathway, explores the idea that musical thinking can be extended to the visual, and encourages students to develop multimedia projects that explore this idea.
There are also choices in Composition, Performance, Musicology and Professional Practice.
In trimester three, you'll complete the course with a independent research project, compromising of a large-scale practical project, supported by a reflective account.
For more information on modules please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-design/
The delivery of the course involves a mixture of teaching and learning activities, including lectures, workshops, seminars, online study materials and guest speaker sessions.
The workshop / seminar sessions will include ongoing peer review and tutor support opportunities. Some parts of the course are delivered using a ‘flipped classroom’ model, where students independently work through online study materials and tasks, which are followed up by practical support workshops.
The assessment is majorly based around practical coursework, with the aim to build an extensive portfolio of sound design and post production work. Practical coursework is typically supported by a written commentary or evaluation. The Research Methodology and Context module is assessed through a more substantial written paper.
You can use the course to develop an individually-tailored portfolio of skills. This will equip you for the current employment landscape, where a combination of traditional audio post production roles are required alongside broader practice in sound, music and other media.
Our graduates have range of successful careers in production, composition, music for film and TV, sound design for moving image and games, sound art, software development, engineering, further education, higher education and research.