This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Areas include 3D modelling, asset design for props, environments and characters. The course is designed to allow you to specialise in the area of games design that is the most interest to you.
You focus on art and design fundamentals to underpin your 3D game designs as well as engaging with theory to develop your awareness of game mechanics and what makes games fun. These skills can be applied through game development projects undertaken in small teams with ‘Games Software Development’ students. You work in an ‘industry simulation’ style environment to produce game prototypes which could be released through our commercial studio ‘Steel Minions’. This gives you the opportunity to experience commercial team development practices in preparation for entering the industry.
Also • games design futures project • creative media research and development proposal • creative media professional practice project • creative media masters project
Creative and skilled games artists and designers are in demand to meet the need for new and exciting products, as the industry relies on them to develop the next generation of games. Areas of work include • 2D and 3D art • animation • concept design • mobile, console and PC based platforms.
By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.
You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will be working with the source code of a leading game engine, Epic’s “Unreal Engine 4”.
Interested in graphics? Our course provides unparalleled opportunity to study graphics in depth, with more modules on advanced graphics and graphics programming than any other institution in the Russell Group.
A series of compulsory modules will develop your knowledge and skills in high-performance graphics and games engineering. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:
Over the summer months you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods.
Want to find out more about your modules?
Take a look at our High-Performance Graphics and Games Engineering module descriptions.
We have an active research environment which feeds directly into our teaching. You’ll have regular contact with staff through lectures, seminars, tutorials, small group work and project meetings. Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.
Our close links with industry also mean that you have direct contact with industry and potential employers from an early stage in your course. Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry through industry lectures, visits to games development companies and attending UK games events.
You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.
There is a shortage of highly skilled graduates in this field, so once you’ve completed this course it’s highly likely that you will be in demand. You’ll be well placed to join the multi-billion pound global games industry, in positions such as a software developer, technology leader for graphics and rendering or a games development leader or a technical director. You’ll be expected to progress rapidly into leadership roles, becoming the ‘go to’ person for expertise in graphics technologies.
Outside the games industry, the programming skills you develop during this course would allow you to secure a position in other performance-driven industries, for example embedded systems. Your computer graphics expertise could lead to opportunities in the animation and visual production industries.
Our MA Interior Design course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment.
This degree provides you with a launchpad to potential higher level interior design careers within a diverse range of subjects. These include museum and exhibition design, design for film, television and digital games and brand interpretation for retail, leisure or promotional events.
An emphasis on ecological issues and processes is also a prominent aspect of this course, and underpins all aspects of the course.
You'll explore your area of interest to an advanced level, through establishing new spatial paradigms that build on your existing knowledge. Our course, at UCA Canterbury, combines theoretical and practical skills, and encourages engagement with industry at all levels.
In-depth research into design processes and technologies, along with related work placement opportunities, will prepare you for new career directions. Your project work will be supported by ongoing staff research into sustainability, architecture, design-related digital technologies, experiential environments and brand communication.
You'll be taught through tutorials, seminars, self-directed study in relation to your project proposal, work-in-progress reviews and visits or references to sites of local and international interest.
Part-time students are normally taught on a Tuesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.
We've got extensive contacts across the range of interior design disciplines. Live projects, research analysis and feasibility studies will draw on our wide range of contacts and associations.
Connections include specialists in the related fields of audio-visual technologies, lighting design and interactive design.
Recent guest lecturers have included:
-David Callcott, CADA Design, retail and leisure design consultants (London and Hyderabad, India)
-Emma Vane, Production Designer for Atonement, the Harry Potter series, Tinker Tailor Soldier Spy, and Captain America: The First Avenger
-Finlay White, ModCell, sustainable construction
-Mick Pearce, award-winning international architect (Title: Bio-mimicry and the 3rd industrial revolution)
-Phil Hughes, Ralph Appelbaum Associates, museum and exhibition designers (London, New York, Beijing)
-Uwe R. Brückner, Atelier Brückner, exhibition design (Stuttgart, Germany).
Career opportunities exist within design or architectural consultancies in retail, leisure, exhibition, office, hotel, residential and cruise ship design, as well as in the fields of design management, interior or film-set design.
Our course has a strong ecological focus with opportunities for engaging with both the theoretical and practical aspects of real-world sustainability.
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