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Masters Degrees (Game Designer)

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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more
Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own.

But then you go further and learn the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

The course is project focused. We want you to feel like you’re already doing the job.

All your tutors are working professional video game composers and sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

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The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. Read more
The course has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The course integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Epic Games Centre

Epic Games and Staffordshire University have entered a dynamic partnership to help bring game developers, the university and students closer together. At the heart of the project is the Epic Games Centre, a fully equipped space designed to nurture future industry developers studying on the university’s game design courses.

As part of the partnership, which is initially set for two years, Epic will provide hardware, teaching time and access to software and key personnel. The Epic Games Centre will also host Epic Developer Days for professional Unreal Engine users, with the first licensee events commencing this spring.

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

Course content

Advanced Games Environment Design and Research: Design and create fantastic environments or apply of a broad range of advanced research techniques to analyse complex problems in environment production.

Advanced Character Prototyping: The study and application of character design, character inventory, physics, controls, animations and character statistics. 3D creation of next generation characters covering sculpting, texturing, hair and advanced shaders.

Advanced Vehicle and Weapon Prototyping: Hard surface modelling for weapons, rigging, particle dynamics and weapon textures or the research and application of theory related to weapon profiling, effects, weapon systems, vehicle performance management, handling and physics.

Mobile Games Development: Students work with in teams to produce mobile games experiencing QA, Monetisation and Platform Optimisation progressing from concept to a published product.

Computer Games Design Dissertation: The dissertation will allow you to extend and unify your understanding of a chosen subject as developed in the previous modules, supported by an academic supervisor.

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This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application. Read more
This course will help you develop excellent skills in 3D modelling and sculpting or computer games design theory and application.

The award has been designed along with our industry partners and delivers up-to-date content using industry standard software that meets current and future 3D games industry demands. It will allow you to develop and further your ability, building on knowledge and skills acquired in your first degree and expanding into areas related to computer games design.

It will enhance your abilities in research, problem-solving and management and you will apply knowledge and skills to solving complex design and 3D problems during your dissertation project. The award integrates current industry paradigms into both the assessment and research opportunities which aim to help you get into either the games industry or academia.

Course content

-Advanced Games Environment Design and Research
-Advanced Character Prototyping
-Advanced Vehicle and Weapon Prototyping
-Mobile Games Development
-Computer Games Design Dissertation

Graduate destinations

Our MSc graduates work in professional roles at top studios like Microsoft, Rare, Rockstar, Codemasters and Travellers Tales. Our students also go on to form their own companies.

We have students working on all sorts of games from indie kickstarter games like War for the Overworld to the latest Xbox One titles and massive hits like Grand Theft Auto 5.

Career Prospects: Character artist, Environment modeller, Vehicle artist, Game Designer, Producer, User Interface Artist.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Read more

What is the MA in Interaction Design about?

Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Interaction design is the synthesis and imagining of things as they might be, rathere than focusing on satisfying the needs and desires of the end user. This programme is specifically designed for honours graduates in product and industrial design, multimedia and game design, visual communication design, architecture, engineering and other design related fields. This Masters programme has been developed by IT Carlow in consultation with industry and is delivered through combination of the self-directed learning and graduate research within the structutred environment of a taught programme. This dynamic educational environment seeks to provide a framework for interdisciplinary and peer learning and equiry, which facilitates, promotes and leads the interaction between practice and theory. The Masters of Arts in Interaction Design aims to nurture and support a unique interdisciplinary approach to research and learning in this area. The programme is centered around the development and delivery of a major project which can be either practice or theory based.

What will I be able to do when I finish the course?
The Master of Arts in Interaction Design will provide graduates with a unique opportunity to gain a competitive edge prior to embarking on a career in design or related fields. Graduates may also adopt research and advisory roles in relation to new product development and development of the provision of creative services in practice. It is envisaged that graduates will be in a position to critically evaluate existing creative services and to visualize future possibilities for devising better design methodologies and best practice in managing design practices and studios.

Potential employment for graduates include:
• Interaction Designer
• User Experience Designer/ConsultantEngineer
• User Interface Designer
• Mobile App Designer
• Mobile App Developer
• Web Designer
• Front End Developer
• Digital Media Designer
• Visual Designe
• Communications Designer
• Multidisciplinary Design Studios
• Strategic Design Thinkers
• Design Manage
• Content Develope
• Product Designer
• Industrial Designe
• Service Designer
• Design Thinking
• Design Entrepreneur

What follow-on study opportunities are available?
Graduates may pursue Level 10 (PhD) study opportunities upon successful completion of this programme. Postgraduate Diploma Postgraduate Diploma in Arts in Interaction Design is an Embedded Exit Award.

What subjects will I study?
Subjects
Framing User Experience
Principles of Interaction Design
Prototyping Interactions
Design Entrepreneurship
Human Interface Design
Communication Design
Design Research Methods
Design Project Dissertation

Special features of the course:
The Masters programme sits within the Department of Humanities at IT Carlow which facilitates the culture of design lead research and learning. Our programme facilities a culture of interdisciplinary learning embedded within the ethos of studio based education environment.

What are the entry requirements?

A Level 8 Honours Degree in Product or Industrial Design, Games Design, Visual Communication Design, or other related design disciplines such as Architecture or Engineering (minimum 2nd class honours).

Candidates with significant experience in the design services sector (as determined by the Institute’s recognition of prior learning policy), in addition to an honours primary degree in another discipline area may also be considered for entry on a case by case basis through IT Carlow’s RPL system.

Applicants applying for entry via routes other than that listed above will be considered on a case by- case basis through IT Carlow’s RPL system.

FOR FURTHER INFORMATION CONTACT:

Con Kennedy
MA, PDP, LLM, PgCert
Programme Director
E:

Allison Kenneally
BCL, BA, LLM, PgCert
E:
T: 059-9175300

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This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the design skills necessary for the field of games development. Read more
This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the design skills necessary for the field of games development. Through a student-centred project-based curriculum, you work as a games designer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme.

-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-This course has been designed to utilise the best digital media expertise and resources from across the University, and will prepare you for employment in the digital media industry, where teams of specialists work together to develop and author innovative digital media projects.

What will you study?

Students on both courses will design and create computer games, alone and in teams, using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also develop vertical-slice prototypes using new technologies, such as computer vision and stereoscopy, and will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Vertical slices, prototypes, demos, videos, presentations, design documents, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.

-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

PlayStation First

Kingston University is an educational partner of Sony through PlayStation First.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Digital Studio Practice
-Media Specialist Practice
-Game Design
-User Experience Design (Content)
-Digital Media Final Project

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If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more
If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

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Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour. Read more

Programme aim

Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour.

As such, it is a necessary discipline in any design project aiming to create something complex and computer-augmented that is to be used by humans: computer software, games, interactive products such as smart phones or MP3-players, “intelligent” homes, cars, clothes and so on.

Given the increased focus on interaction design in general, and on social media, entertainment and new physical products in particular, the programme aims to provide interaction designers with the knowledge and skills needed to meet the ever-shifting demands of this emerging job market segment.

The programme allows the following specialisations

Interaction designer focused on user interface design and information visualisation
Interaction designer focused on tangible interaction
Interaction designer focused on entertainment, games and social media
Game developer with some experience of gameplay design and interaction design

Who should apply

The programme is intended for anyone with a keen interest in the interaction between humans and digital artefacts . This means that the programme attracts students from different educational backgrounds – from psychology and cognitive science to computer science and information technology, including those with different design backgrounds.

Why apply

It is no longer enough to build a system, product or application that is only functional or efficient; there is an increasing demand for products that are not only efficient but also have other values, such as being pleasurable to handle and use or even fun or intriguing. As a result of the new demands, there is a whole new set of interaction design-oriented jobs on the market.

Interaction designers can now be found in any software company, as well as in the game industry, or in companies that combine hardware and software, e.g. mobile phone producers like Apple or Sony Ericsson. Other key areas include web design and web marketing, information visualisation and design of physical interactive products like toys, GPS etc.

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With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. Read more
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.

Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.

You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games.

Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/sminteractivegames_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As well as mainstream games industry roles such as audio director, sound designer and composer, your course will give you access to opportunities in other related media and multimedia industries. The games industry is currently thriving and you will be well placed to take advantage of this growing area.

- Audio Director
- Audio Designer
- Composer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios - approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Studios - and you will also benefit from our links with local and national music, arts and festival organisations.

Our music facilities include five recording studios, each with a control room and live area with instruments and amps.

Core Modules

Collaborative Practice
Your opportunity to experience a collaborative environment, you will work in small groups to devise and develop a practical project that shows off your creative and technical skills.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive musical or artistic system design, as you create an original system for making and manipulating sound.

Creative Sound Design
Explore a range of sound production techniques and gain an understanding of the key technological developments, innovations and innovators within the field of sound design.

Research Practice
Develop your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Sound & Music for Interactivity
Address the challenges of producing audio content for interactive media. You will evaluate the role of sound and music in games and use industry standard tools to produce audio that demonstrates your understanding.

Sound, Music & Image
Examine the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Major Individual Project
The final project gives you the opportunity to combine your previous learning into a significant piece of work in an area of interest to you.

Negotiated Skills Development
Broaden and deepen your knowledge by working with your tutor to identify a project and undertake a self-directed piece of work.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Read more

Overview

Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Opportunities continue to grow for highly skilled practitioners, and the taught Masters course allows you to make great advancements on your existing skills and knowledge. By the end of the programme you will be equipped to thrive in one of the fastest moving industries in the world.

Industrial Placement Trimester

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

You will learn specialist computer science techniques and fundamental theories, but you’ll also have the opportunity to put this knowledge into practice by developing applications and working with real software. We cover a range of topics, including real time graphics and computational science, and you can choose from options including artificial intelligence, robotics and visualisation – built upon a solid foundation of good programming skills.

The course begins each September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients and software. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Study

The MSc programme is designed to support students with various levels of computing and programming practice experience. However, this programme is particularly suited to those with significant experience of writing code. There is a focus on the transition to postgraduate study, with suitable content on professional skills and the importance of ethics for practising computer scientists.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• C++ Programming and Design
• Real Time Graphics
• Advanced Computational Science
• Development Project

Optional modules

• Game Development Architecture
• Simulation and Concurrency
• Visualization
• Advanced Rendering and Artificial Intelligence for Games
• Trustworthy Computing
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems.
Written coursework is used to assess your descriptive and critical skills, as well as verify the methodology used to complete your practical coursework. The largest assessment is the dissertation, which is based on the work done in the third trimester (or fourth, depending on your option choices) and documented in a report of up to 20,000 words.

Careers

The MSc Advanced Computer Science programme is designed to open up pathways to postgraduate research, as well as a wide range of careers. The computational science module introduces concepts and ideas which will help prepare you for postgraduate study; the industrial placement option, meanwhile, will enable you to practise your skills and knowledge of computer science ‘in situ’, giving you a useful insight and advantage when it comes to starting your career.
We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our MSc graduates typically gain roles including: Applications Developer, Business Systems Analyst, Computer Analyst, Computer Programmer, Computer Operations Manager, Data Management Analyst, Database Assistant, Developer Support Engineer, Games Programmer, Games Programmer (Engine design), Information Manager, IT Design, IT Systems Manager, IT Technician, IT user Support, Mobile Developer, Operations Director, Software Designer, Software Developer, Software Engineer, Solutions Developer, Systems Engineer, Technical Sales, Technical Specialist, Web Developer.

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Read more

Overview

Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Opportunities continue to grow for highly skilled practitioners, and the taught Masters course allows you to make great advancements on your existing skills and knowledge. By the end of the programme you will be equipped to thrive in one of the fastest moving industries in the world.

Industrial Placement Trimester

This degree comprises of 4 trimesters - including Industrial Experience to benefit from working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

You will learn specialist computer science techniques and fundamental theories, but you’ll also have the opportunity to put this knowledge into practice by developing applications and working with real software. We cover a range of topics, including real time graphics and computational science, and you can choose from options including artificial intelligence, robotics and visualisation – built upon a solid foundation of good programming skills.

The course begins each September each year and lasts twelve months. There are two trimesters of taught modules, followed by
industrial experience through a module based in SEED, our software development unit working with commercial clients and software. This is unique to Hull. The degree ends with an individual dissertation project during the fourth trimester.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Study

The MSc programme is designed to support students with various levels of computing and programming practice experience. However, this programme is particularly suited to those with significant experience of writing code. There is a focus on the transition to postgraduate study, with suitable content on professional skills and the importance of ethics for practising computer scientists.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• C++ Programming and Design
• Real Time Graphics
• Advanced Computational Science
• The Industrial Experience single trimester module allows students to gain significant commercial experience
.• Development Project

Optional modules

• Game Development Architecture
• Simulation and Concurrency
• Visualization
• Advanced Rendering and Artificial Intelligence for Games
• Trustworthy Computing
For details see https://www.courses.hull.ac.uk/programmes/1617/081671.html

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems.
Written coursework is used to assess your descriptive and critical skills, as well as verify the methodology used to complete your practical coursework. The largest assessment is the dissertation, which is based on the work done in the third trimester (or fourth, depending on your option choices) and documented in a report of up to 20,000 words.

Careers

The MSc Advanced Computer Science programme is designed to open up pathways to postgraduate research, as well as a wide range of careers. The computational science module introduces concepts and ideas which will help prepare you for postgraduate study; the industrial placement option, meanwhile, will enable you to practise your skills and knowledge of computer science ‘in situ’, giving you a useful insight and advantage when it comes to starting your career.
We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our MSc graduates typically gain roles including: Applications Developer, Business Systems Analyst, Computer Analyst, Computer Programmer, Computer Operations Manager, Data Management Analyst, Database Assistant, Developer Support Engineer, Games Programmer, Games Programmer (Engine design), Information Manager, IT Design, IT Systems Manager, IT Technician, IT user Support, Mobile Developer, Operations Director, Software Designer, Software Developer, Software Engineer, Solutions Developer, Systems Engineer, Technical Sales, Technical Specialist, Web Developer.

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Software development is one of the most rapidly evolving industries in the world, presenting an ever-greater number of creative opportunities and exciting challenges. Read more

Overview

Software development is one of the most rapidly evolving industries in the world, presenting an ever-greater number of creative opportunities and exciting challenges. Software developers therefore need a special set of skills to keep pace with technology and innovation. Our course gives you the knowledge and confidence to do just that. We focus on large-scale development of advanced software, teaching you how to make use of the latest frameworks, methodologies and technology to produce professional-quality applications. Crucially, you will also learn how to be an effective member of a development team. With close links to software giants like Microsoft, Sony, and IBM, we work hard to ensure that our course is always up to date and that our graduates leave with the cutting-edge skills highly sought-after by industry. Therefore, this MSc is appropriate not just for fresh Computer Science graduates, but also for those with existing commercial experience who wish to update their skills and knowledge.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. An optional extra trimester – either immediately before or after the dissertation – gives you significant industrial experience through a module based in our software development unit, working with commercial clients and software. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSc Computer Science (Software Engineering) programme is designed to support students with various levels of computing and programming practice experience. There is suitable content on professional skills and the importance of ethics for practising computer scientists. Material on software engineering, referencing and unfair means supports the transition into the postgraduate environment.
As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• Oriented Design and Development Using C++
• Component-based Architecture
• Maintaining Large Software Systems
• Development Project
• Distributed Applications
• Trustworthy Computing
Optional modules
• Computer Science Software Development Practice – pass/fail module
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation, which is based on the work done in the third trimester and documented in a report of up to 20,000 words.

Careers

The MSc Computer Science (Software Engineering) is designed to open up pathways to postgraduate research, as well as careers in a wide range of areas within your discipline. The industrial placement option will enable you to practise your skills and knowledge of computer science ‘in situ’, giving you a useful insight and advantage when it comes to starting your career.
We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our graduates gain a wide range of roles including: Applications Developer, Business Systems Analyst, Computer Analyst, Computer Programmer, Computer Operations Manager, Data Management Analyst, Database Assistant, Developer Support Engineer, Games Programmer, Games Programmer (Engine design), Information Manager, IT Design, IT Systems Manager, IT Technician, IT user Support, Mobile Developer, Operations Director, Software Designer, Software Developer, Software Engineer, Solutions Developer, Systems Engineer, Technical Sales, Technical Specialist, Web Developer.

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Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Read more
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Our course will help you develop in your own area of expertise, increasing your ability to work creatively with like-minded professionals.

This course gives you the flexibility to study within the broad area of creative technology, while specialising in an area of your choice through option modules. This might encompass emerging 3D computer animation techniques, working on post-production special visual effects or exploring innovative photographic visual effects technologies.

Depending on your choice of options you could also gain a working knowledge of game play and game design, develop a practical understanding of the creative possibilities of the music production studio environment, study the use of innovative sound and audio effects technology or produce audio content and sound design for interactive media and games. Quite simply, we are giving you the opportunity to design your own course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/creativetech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course offers a route into a rapidly growing diverse industry with outlets in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it requires more highly skilled practitioners. This course offers tuition in all of the skills you need to develop your career.

- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Photo Editor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a state-of-the-art motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Modern devices often rely on data that is distributed across multiple computers, whether closely located or more distant. Read more

Overview

Modern devices often rely on data that is distributed across multiple computers, whether closely located or more distant. Developing software for such systems offers many benefits, but it also poses new challenges to be overcome, particularly in guaranteeing the security and robustness of the communication between devices.

The MSc at Hull is designed to enable you to overcome those challenges. It prepares you to exploit the extraordinary potential of distributed systems, both in terms of storage capacity and processing power, whilst being aware of the unique constraints and security problems they introduce. You will have access to cutting-edge equipment and facilities, and you will finish with a much greater understanding of how software development needs to adapt to the unique environment of a distributed system. These skills and knowledge are highly sought-after in an industry that is increasingly adopting new distributed technology, such as cloud-based solutions.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients and software. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSc Computer Science (Security and Distributed Computing) programme supports students with various levels of computing and programming practice experience, with material that supports the transition into the postgraduate environment. There is also suitable content on professional skills and the importance of ethics for practising computer scientists.
As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.
Core modules
• Oriented Design and Development Using C++
• Component-based Architecture
• Network Security
• Development Project
• Distributed Applications
• Trustworthy Computing
Optional modules
• Computer Science Software Development Practice (pass/fail module)
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation, which is based on the work done in the third trimester (or fourth, depending on your option choices) and documented in a report of up to 20,000 words.

Careers

The MSc Computer Science (Security and Distributed Computing) is designed to open up pathways to postgraduate research, as well as careers in a wide range of areas within your discipline. The industrial placement option will enable you to practise your skills and knowledge of computer science ‘in situ’, giving you a useful insight and advantage when it comes to starting your career.
We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our graduates typically gain roles including: Applications Developer, Business Systems Analyst, Computer Analyst, Computer Programmer, Computer Operations Manager, Data Management Analyst, Database Assistant, Developer Support Engineer, Games Programmer, Games Programmer (Engine design), Information Manager, IT Design, IT Systems Manager, IT Technician, IT user Support, Mobile Developer, Operations Director, Software Designer, Software Developer, Software Engineer, Solutions Developer, Systems Engineer, Technical Sales, Technical Specialist, Web Developer.

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