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Masters Degrees (Game Art)

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MA by Dissertation in Art & Design is designed to help students review, develop and progress their practice as an artist or designer. Read more

Why study an MA by Dissertation in Art & Design?

MA by Dissertation in Art & Design is designed to help students review, develop and progress their practice as an artist or designer. The course has been created to enhance the breadth and depth of students’ artistic abilities and capacities for self-direction and professionalism. It will allow students to develop an individual practice and engender the required excellence to successfully become a creative professional.

If you would like to find out more about our postgraduate courses in Art & Design please see here: http://www.writtle.ac.uk/design/postgraduate.cfm

Who is the course for?

The MA by Dissertation in Art and Design is for those with art and/or design degrees or related Honours qualifications. These include, for example: fine art, graphic design, illustration, interactive media, networked media, architecture, interior, landscape and garden design, and art history. Students may choose to progress straight from their undergraduate studies or return to their studies after a period of work. As a non-taught postgraduate degree, the MA by Dissertation offers students the opportunity to identify and refine an area of research within an open studio culture of debate and practice led by established practicing artists, curators, theorists and art historians. A portfolio of work and CV are required, together with a letter addressing research interests and reasons for applying.

Course aims

Giving students an intellectually-stimulating and creative environment in which they can further develop their potential as an artist or designer.
Providing teaching and peer-group learning that is both challenging and responsive to student needs.

Providing a place for debate that aids students in becoming increasingly articulate and professional in questioning and improving their works and goals.

Providing practical support and the necessary technical resources for creating works in a range of different media.

Developing a range of transferable skills and the knowledge of how to apply them in the art and design industries.

Delivery and assessment

While the MA by Dissertation is a non-taught postgraduate degree, students benefit from, and contribute to, the dynamism of the studio-based Art and Design courses at Writtle School of Design. Students attend a weekly seminar in which they present their research findings and practice to tutors and fellow students.
Assessment is in three parts: a dissertation, portfolio of practice-based research and an exhibition or final major project that embodies the results of the research carried out.

Dissertation:

The dissertation comprises a written thesis (of up to 10,000 words) which sets out the relationship between the student’s work and the wider field of knowledge/the subject area, addressing the theoretical, historical and critical context of their work.

The Portfolio of Research:

The portfolio of research is a comprehensive body of developmental work that demonstrates an exploratory and reflective approach to an appropriate breadth of media, tools and techniques. The format of this portfolio is agreed with supervisors but may include a blog, journal, sketchbook and/or a collection of sketches and models.

The Final Exhibition:

The public presentation of art and design work is an important aspect of creative professional life and students will be supported in planning, promoting and implementing a public presentation of their work to a professional standard at the end of the course.

Throughout the programme students will engage with the following activities:

Semester one:
• Introduction to Research Methods
• Discussion of texts
• Exhibition visits
• Exploration and reflection on tools, techniques, materials
• Seminars

Semester two:
• Development of work towards final exhibition or major project
• Discussion of texts
• Exhibition visits
• Seminars

Spring-Summer:
• Dissertation – supported by seminars and tutorials

Career prospects

Career possibilities for art and design graduates have increased over recent years, reflecting the burgeoning opportunities within the cultural sector in the UK and internationally. Graduates work as professional artists, filmmakers, graphic designers, game designers, curators, and gallery professionals in public and private galleries. They also write for magazines, newspapers and journals on a whole variety of cultural topics. Other career opportunities for MA graduates include residency programmes, community-led outreach work and teaching art or design. Students who are on our MA programme may already be professional artists or designers who wish to reinvigorate and refocus their practice.

To find out more about our careers guidance, please see here: http://www.writtle.ac.uk/Careers

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-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level. Read more
-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level
-You will produce a commercial-standard personal portfolio that reflects the forefront of current practices in approach, style and vision
-Explore the theoretical and contextual understanding of games art, its audiences and significances in our contemporary media culture
-Develop professional-level enquiry, research, creative invention, project planning and management practices
-On this masters degree you will learn in a multi-disciplinary environment through discussion and the exploration of ideas

Why choose this course?

This MA Games Art and Design degree meets the needs of the games industry. The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. The current games art and design practitioner is likely to become a specialist in one area, such as character modelling, environment creation, lighting, animating etc. This award fuses technical knowledge of real-time rendering with the aesthetic decisions and traditional skills you will need as a games artist.

On this postgraduate Games Art and Design degree, your study will include ways of thinking about the cultural resonance of your work and about the audiences it is made for, about the nature of creativity, and the role of the Cultural Industries in a modern knowledge economy. Through your study you will develop a range of project management skills, and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments. Enquiry, research and clear communication underpin work throughout the programme. As well as specialist modules in your chosen discipline area the programme includes modules that are shared with other postgraduate awards in the School of Creative Arts.

The structure of MA Games Art and Design promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop the key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and for further academic study.

The MA Games Art and Design course, part of the postgraduate Media programme, offers you a coherent learning in one of several awards. It enables you to develop creative practical skills in a discipline of your choosing. That work may extend your existing skills, knowledge and understanding, or it may mean a change of direction, new learning, and new experiences. Induction, seminars and social events for students and staff mean that you will be part of a friendly and supportive postgraduate community, which includes film makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping you to develop original and challenging work.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an Games Artist. The course is designed to help you understand and work within the contemporary media environment.

You will also acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs.

Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Games Art and Design
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more

Award: Master of Fine Art, University of Chichester

Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. You’ll also be going further and learning the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound, but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio and composition available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional composers and sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a composer and/or sound designer for video games.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Game Music and Audio students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MFA Game Music and Audio page on the ThinkSpace Education website for more details!

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This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Read more

This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Areas include 3D modelling, asset design for props, environments and characters. The course is designed to allow you to specialise in the area of games design that is the most interest to you.

You focus on art and design fundamentals to underpin your 3D game designs as well as engaging with theory to develop your awareness of game mechanics and what makes games fun. These skills can be applied through game development projects undertaken in small teams with ‘Games Software Development’ students. You work in an ‘industry simulation’ style environment to produce game prototypes which could be released through our commercial studio ‘Steel Minions’. This gives you the opportunity to experience commercial team development practices in preparation for entering the industry.

Course structure

Modules

  • 3D fundamentals
  • Asset creation
  • Game development practice

Also • games design futures project • creative media research and development proposal • creative media professional practice project • creative media masters project

Assessment

  • coursework

Employability

Creative and skilled games artists and designers are in demand to meet the need for new and exciting products, as the industry relies on them to develop the next generation of games. Areas of work include • 2D and 3D art • animation • concept design • mobile, console and PC based platforms.



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Full-time (Sep). 12 months. MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. Read more

Course Duration

Full-time (Sep): 12 months

Course Summary

MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. We give people who want to work in games an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Employers of our graduates include Rockstar North, Traveller’s Tales, Creative Assembly and Exient.

You'll get specialist skills training, mentoring and support from leading game developers, artists, producers and business owners, with experience at such big-name developers as Eurocom, Electronic Arts and Freestyle Games, while Programme Director Zuby Ahmed founded his own company, SmashMouth Games. The course is delivered in a series of ‘boot camps’ followed by one-to-one support, studio based game development and project delivery.

Employment Oppportunity

Successful students will be prepared for roles in production and design; more specifically as project managers, scrum masters and assistant producers within the games industry. They will also be able to work in product development, as product owners, as designers/scripters or in game and business analytics, and will also be confident and able to set up their own video games business.

Previous graduates now work in roles including mission scripter at Rockstar North, associate producer at Rockstar London, assistant producer at Exient and assistant producer at Traveller’s Tales.

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This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners- http://www.gold.ac.uk/pg/ma-computer-games-art-design/

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, Framestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Creative Assembly Sega
Reflections Ubisoft
Sony SCEE
Supermassive
Splash Damage
Climax Studios
Hadrian York
Ideaworks
Rebellion

Contact the department

If you have specific questions about the degree, contact Professor William Latham.

Modules

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include:

Games development studios (including Rebellion, Supermassive, Creative Assembly, MindCandy)
Games publishers (including EA, Ubisoft, Microsoft, Zynga and Sony SCEE)
Special effects and TV companies (including Framestore, Double Negative, The Foundry)
The advertising industry (including M&C Saatchi, JWT)
Web development and design companies (including Dock9, We R Interactive)
'Serious games' companies (including PlayGen)
Start-up companies founded by students

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games- http://www.gold.ac.uk/pg/mphil-phd-intelligent-games/. Read more
Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games- http://www.gold.ac.uk/pg/mphil-phd-intelligent-games/

As part of the EPSRC Centre for Doctoral Training Intelligent Games and Game Intelligence (IGGI) – a collaboration between Goldsmiths, the University of York, and the University of Essex – we are training the next generation of researchers, designers, developers and entrepreneurs in digital games.

It's a unique opportunity for you to undertake research in collaboration with our 60 industrial games partners and world-leading academics.

Contact the department

If you have specific questions about the degree, contact Dr Jeremy Gow.

Structure

The programme combines practical skills training with advanced teaching in cutting-edge research topics and the chance to contribute original research to a growing academic area.

There are 12 weeks of taught modules in the first year, covering:

Game design
Game development
Research skills

You'll also undertake two industrial placements during the programme. This will give you first-hand industrial experience that will influence your research projects.

You could decide to carry out leading-edge research in emerging areas that could include:

Embodied interaction
Intelligent games/Believable characters
Gamification
AI for game design

The MPhil programme offers the opportunity for the student to continue their research to a PhD.

Department

Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Skills & Careers

Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games.

You'll be able to lead and define the state of the art in gaming, and will have the skills needed to shape the industry into one that is both technologically advanced and research aware.

You'll also benefit from the relationships you developed with the UK digital games industry, which could form the basis of a network of professional contacts that is likely to be very useful in the future.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. Read more

About the course

The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. With Brunel’s Digital Games Theory and Design MA programme, individuals will engage in, and experiment with, practical game design focussing on the process of devising the gameplay experience itself, including (but not limited to) the creation of rules, gameplay mechanics, narrative, world design and user experience, among many other aspects that make up the art of game design.

Coupled with a theoretical underpinning that focuses on the formal characteristics of games and analysis as well as the social and cultural contexts that shape the development of games, players, and society, this exciting programme offers students the opportunity to develop a range of skills that are required for success in today’s competitive job market.

Our programme is staffed with seasoned games designers and internationally published scholars who bring with them an extensive understanding of the nature of the video game industry, the importance of networks and the need for scholarly engagement in order to create innovative games for the future.

Aims

You will gain a comprehensive and sophisticated understanding of the advanced academic study of digital games and the techniques and principles used in their design.

You will be provided with the relevant expertise, teaching and learning environment to support your critical and creative engagement with issues at the cutting edge of analysing and designing digital games. You will contribute to the process of defining ‘game studies’ as a new academic discipline.

You will develop skills and knowledge to gain employment in the digital games industry and make contributions to the development of innovative games that go beyond current markets.

You will acquire the skills necessary to undertake doctoral level research.

Course Content

The MA consists of compulsory modules, a typical selection can be found below. Modules can vary from year to year, but these offer a good idea of what we teach.

Each module will have a range of assessments; some practical, others written.

Game Design 1 (term 1, 30 credits) - practical group design projects (small); written evaluative case study 2000 words; assessed presentation

Critical Approaches (term 1, 30 credits) - 2 x 3000 word essays

Game Design 2 (term 2, 30 credits) - 1 x practical design project tailored to a specific platform (large); written evaluative case study 3000 words; assessed presentation

Socio-Cultural Contexts (term 2, 30 credits) (1 x 6000 word essays)

Dissertation in Digital Games Design: Theory and Design - either 12,000-18,000 words or 8,000 words with practical component - delivered in either digital format or as a design document (term 3, 60 credits)

Students are expected to use the MA forum for discussions and are encouraged to participate in extra-curricular support activities such as game jams, local game related and networking events in order to practice the creative and technical skills developed throughout the programme and foster conversation and connections that are an invaluable part of the post-graduate experience.

Special Features

Students will engage in, and experiment with, practical games creation, with workshops led by designers working in the industry, as well as explore a range of theories and concepts with which to analyse the values of games, play and pleasure.

This programme offers a unique focus on practical games design, informed by theory that is not offered by any other university. It is not a software or graphics training programme.

We have a team of experienced games researchers teaching on the programme, some of whom have played a pioneering role in making game studies a new academic discipline.

Assessment

Assessment is via a combination of practical games-making work, presentations and essays of varying length.

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The aim of this intensive 12 month program is to train future managers of arts and cultural institutions and future entrepreneurs in the cultural industries. Read more
The aim of this intensive 12 month program is to train future managers of arts and cultural institutions and future entrepreneurs in the cultural industries.
Core teaching weaves together a range of different approaches to the cultural industries: high-level business management, creative entrepreneurship, art and culture fundraising, event management, and design and creative marketing.

This MBA program is designed to develop students’ understanding of the art and performing arts sectors and develop professional skills in arts management and business. Professional studies are underpinned by courses on the history of twentieth century art and theatre, providing students with a hands-on experience of the artistic and cultural backgrounds.

Structure

The curriculum in details:

This intensive twelve-month program is designed to develop students’ understanding of the art and performing arts sectors, while developing their professional skills in arts management and business, in order to become future managers of arts and cultural institutions and future entrepreneurs in the cultural industries. Throughout the year, students develop a professional project that they present in front of a jury, in validation of the Titre I diploma.

1st trimester (September – December):

Common courses: Marketing & Communication; International Business; Strategic Management; Finance for Managers; Digital Business

Electives: Sociology of Arts & Culture; History of the Decorative Arts

Performing arts track: History of Performing Arts
Arts track: Art history: Realism to 1945
Intensive January session:

Common courses: Research methodology; Business game; Leadership management; Computing software seminar; Career seminar

Performing arts track: European Cultural Policy & Artistic Creation; Culture Industries Survey; Event Management & Management Practices; Economics of Cultural Studies
Arts track: History of the Art Market; History of the Fine Arts; Curating Exhibitions; Economics of the Art Market
2nd trimester (February – April):

Electives: Public Relations & Branding through Social Media; Performance and Digital Arts

Performing arts track: Economics of Cultural Industries; Event Management; Performing Arts Production, Performing Arts Management; Creative Entrepreneurship; Cultural Industries Survey; Cultural Policy & Heritage Management; Legal Environment of Business Applied to the Arts
Elective: Organizing a Film Festival
Arts track: Museum Law; Intellectual Property Law; Legal Environment of the Arts: Economics of the Art Market; Financing Cultural Projects; Art History: 1945 to date; Curating Exhibitions; Mounting Exhibitions
Elective: Collecting Contemporary Art
3rd trimester (May – September): Internship, online classes; develop thesis and professional project.

The Program at a glance:

• Duration: 3 trimesters (12 months)
• Location: Paris
• Accreditation: Professional Master's degree from IESA: Titre 1 Degree recognized by the French governement. Double degree: MA in Arts & Cultural Management from PSB - Paris School of Business

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Develop and enrich your artistic skills with our MA Art Practice. As your creativity matures, this course will allow you to hone your talent through the application of contemporary and traditional methods, reflective approaches and attitudes as you advance as an affective artistic practitioner. Read more
Develop and enrich your artistic skills with our MA Art Practice.

As your creativity matures, this course will allow you to hone your talent through the application of contemporary and traditional methods, reflective approaches and attitudes as you advance as an affective artistic practitioner. In addition you will have the opportunity to expand their skills into new subject disciplines as you work your ideas through into images and objects.

Much of the learning is “situation based” – meaning your experience gathered from previous work will be required as you tackle challenging and complex scenarios and devise solutions to them.

You will also have the opportunity to exhibit work and to take part in New Designers – a major opportunity to showcase new talent to the creative and design industries.

Key Course Features

-You will work with experienced artists and designers.
-Opportunity to learn new skills in painting, drawing, printmaking, photography, animation, illustration, graphics, graphic novels, ceramics, glass and jewellery metalwork.
-Take part in Creative Futures, an event to focus upon career options for those with creative skills with visiting speakers from a wide range of art and design professions.
-Take the opportunity to collaborate or form a collective to enhance your career potential
-Showcase your work in the university Gallery Sycharth, School of Creative Arts or other external venues.
-Explore your potential as a researcher as you learn about the methods and protocols of supervised study.

What Will You Study?

The curriculum is split into 3 stages: The Postgraduate Certificate, the Postgraduate Diploma and the Master of Arts Degree. The Certificate and Diploma comprise Part 1 of the programme and the Master’s Stage is Part 2.

Part 1 comprises three 40 credit modules in which you will discover and disclose the influences that feed into your creative practice – for some it is artworks, for others it may be writing or music – we all draw inspiration from particular sources. You have chance to deepen your understanding of these influences and evaluate your responses to them.

We also include a research orientated module, to teach you systems and methods of researching in order that you can grow in confidence as your knowledge becomes increasingly specialised and your opinions more informed by your findings.

Finally in Part 1 of the programme, we demonstrate how to audit our own skills as “creatives”, and to use that experience to develop a project tailored to your individual needs and career aspiration.

In Part 2, you will consolidate your researches and nominate a project that can be expressed in two forms; words and visuals. Normally, Master of Arts students submit a short dissertation relating to their practical work, or a word based activity equivalent to a dissertation in its depth of enquiry and reasoning. The resulting practical work is exhibited at the conclusion of the programme.

Major assessments are positioned at the end of each module, with formative assessment around the mid way point. Assessments are inclusive and all students are encouraged to engage with their assessors and justify the creative decisions leading to their works. We try to make assessments an important part of learning but not intimidating. We encourage and reward creative energy.

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment and Teaching

The majority of assessment is based upon the portfolio of work produced within a module. Students are given opportunity to present this body of work and discuss the context in which it was produced and how it may inform future practice.

The ability to express ideas and to reflect upon practice is measured in short reports and evaluations, either written or presented to peers.

Typical teaching weeks include contact sessions between 10.00 and 17.00 on Mondays and Thursdays. The facilities are normally available from 8.00 to 20.30 Monday to Thursday and 8.00 to 17.30 on Friday in term time.

Career Prospects

Master’s degree students are creative and innovative so find opportunities for career development in many fields of activity. Recent graduates have commenced careers as self employed artist/designers, lecturers, illustrators, special needs facilitators, theatrical prop makers, game designers.

The Careers & Zone at Wrexham Glyndŵr University is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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Leicester Media School’s Independent Study MA/MSc provides you with an opportunity to design your own individual programme of Master’s-Level study within the Leicester Media School (LMS), while being supported and supervised by leading national and international scholars. Read more

About the course

Leicester Media School’s Independent Study MA/MSc provides you with an opportunity to design your own individual programme of Master’s-Level study within the Leicester Media School (LMS), while being supported and supervised by leading national and international scholars.

There is a wide range of subject expertise you can draw upon to create your programme of study. You can create a programme within existing disciplinary boundaries or one that is inter-disciplinary. Example subject specialisms include journalism, media and communication, film, social media, new media technology, community media, radio and TV production, graphics, animation, game art design and music and audio production.

Reasons to Study:

• Flexible course tailored around your interests
you can structure the course to fit around your career aspirations, with the opportunity to choose your exit award

• Benefit from excellent academic support
the expertise of our experienced academics from diverse backgrounds will support you in your learning

• Learn alongside our award winning research groups
benefit from a variety of research fields across the Leicester Media School, ensuring that you can draw upon a wide range of subject expertise including our Institute of Creative Technologies, Media Discourse Group and Cinema and Television History Research Centre

• Take advantage of our placement opportunities
opportunity to incorporate local, national or international placements or academic exchanges into your studies

• Develop research skills
you will develop and enhance your research skills, methods and problem solving enabling you get a feel for independent research study, and develop your skills accordingly to progress to PhD if you wish

• Excellent graduate prospects
graduates could go on to work in national and international creative industries such as PR, digital and broadcast media as well as going into further academic study towards a PhD

This course is aimed at students from a variety of backgrounds who wish to pursue Postgraduate study as preparation for a research degree. The course is also aimed at in service; teachers or other professionals wishing to develop their academic profile and subject knowledge for career purposes; or who wish to change their direction of study and move into media studies from unrelated disciplines.

Course Structure

The programme is made up of three stages, each of which, on successful completion, can function as a stand-alone award: a Postgraduate Certificate, Postgraduate Diploma and the Master of Arts. If you wish to proceed to the next stage you will not normally be awarded with the intermediary awards.

The first stage includes three modules:

Online Research Methods
Research Project Proposal
First Negotiated Module

The second stage builds on the work undertaken and the credits gained for the Post Graduate Certificate. It is made up of two modules. Each module will have been designed by you in conjunction with your mentors as part of your learning contract, to further develop and test your research and communication skills and project-specific knowledge.

The third and final stage is that of the master’s award, which builds on the work undertaken and the credits gained for both the PG Cert and the PG Dip. It consists of a single module – your research project or dissertation. This final module is designed to showcase the skills and knowledge you have developed, and culminates in two assignments – a dissertation or piece of research, and a report or a piece of practical work.

Once you have identified an area of research deemed appropriate for master’s-level research in the Leicester Media School, you will begin to design your programme of study with your mentors (your first and second supervisors). You’ll be able to design a programme where you develop the aims and objectives of study and the assessment criteria by which your work will be judged.

Teaching and assessment

Depending on the focus of your research, the course can be studied online or offline. The minimum, requirement is that you have fortnightly tutorials with your mentor.

A variety of assessments will be used. The first two modules, Research Methods and the Research Project Proposal, have prescribed assessments. Following on from that you can choose how to be assessed, as long as the mode of assessment is appropriate to your research project and the aims and objectives you have set out for the relevant module. All students will be encouraged to present at least one assignment as a conference paper and one as a short article for a peer-reviewed publication.

The online Research Methods module will be assessed through an initial commentary on the range of methods available, and an in-depth analysis of three potential methods that might be used for your project. You will be required to research, test and critically evaluate each of the three methods through their application to a case study relevant to your research.

The Research Project Proposal will be assessed through an initial critical review of literature relevant to your project review; an essay, report or presentation; and supporting presentation or paper identifying the focus of your study and the main case studies you will use. It will culminate in the submission of your learning contract. Your learning contract will outline the detail of what you will be assessed on and how, for each negotiated module and your final independent study.

Contact and learning hours

Supervision hours are 45 hours per year per full time student, 22.5 per part-time student. Self directed study is 145 hours for a 15 credit module, 291 hours per 30 credit module and 590 hours for the 60 credit module.

To find out more

To learn more about this course and DMU, visit our website:
Postgraduate open days: http://www.dmu.ac.uk/study/postgraduate-study/open-evenings/postgraduate-open-days.aspx

Applying for a postgraduate course:
http://www.dmu.ac.uk/study/postgraduate-study/entry-criteria-and-how-to-apply/entry-criteria-and-how-to-apply.aspx

Funding for postgraduate students
http://www.dmu.ac.uk/study/postgraduate-study/postgraduate-funding-2017-18/postgraduate-funding-2017-18.aspx

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Combine the literary theory of science fiction and fantasy with the study of their language and rhetoric, their various forms and subgenres and their place in the publishing industry on the first interdisciplinary Masters course of its kind in the UK. Read more

Combine the literary theory of science fiction and fantasy with the study of their language and rhetoric, their various forms and subgenres and their place in the publishing industry on the first interdisciplinary Masters course of its kind in the UK.

Become an expert in one of the fastest growing areas of popular culture.

Explore a variety of fields including literature, film and television, linguistics and creative writing.

Study without disrupting your work / family life with our blended learning delivery.

The study of science fiction and fantasy is over 75 years old and for much of that time has been the domain of English literature specialists. Over the past twenty years, however, strong work has emerged from specialists in film, television, art, publishing and linguistics.

Our MA Science Fiction and Fantasy will introduce you to contemporary work in these genres across a range of media. You’ll benefit from networking and career-building opportunities with professionals in the industry who will give you insight into how materials in these genres are produced and disseminated to their fans.

You will consider science fiction and fantasy as products shaped by interactions between the entertainment industry, reviewers and critics as well as their own fans. By analysing how the boundaries of these genres have been established, policed, challenged and extended, you will learn to apply your own theories to a range of popular works - and produce your own original writing.

Your studies will be supported by our team of published writers and experts in the fields of science fiction and fantasy, including the Course Leader, World Fantasy Award-winning author Dr Helen Marshall (Gifts for the One Who Comes After), Dr Una McCormack (Star Trek – The Missing; Doctor Who: An Eye for Murder), Dr Martin Zeilinger (co-director of the Toronto-based Vector Game Art & New Media Festival), and Honorary Associate Fellow, John Clute (Appleseed; Pardon This Intrusion: Fantastika in the World Storm; The Encyclopedia of Science Fiction).

All your modules will be delivered through blended learning. Each will begin with a period of guided reading, with your personal studies supported by online forums, discussions, tutorials and other resources on our Learning Management System. You will also attend one week of on-site, intensive teaching for each module. This includes lectures, seminars, workshops, student presentations and student-led discussions. For the rest of your studies, you will receive tutorial support via email or Skype.

At the end of the course, you will undertake a Major Project. This can be a conventional academic project or a creative piece with critical commentary - the choice is yours.



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On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry. Read more
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry.

Who is it for?

This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.

Objectives

The course is designed for you to develop:
-Strong technical skills suitable for professional programming roles in the game industry.
-Specialist knowledge in computer graphics, AI, physics and audio.
-The ability to design and build game engines from scratch in industry standard languages, including C++.
-Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
-Experience of the planning, management and execution of a major games technology project.

Academic facilities

With over 1,300 workstations, the on-campus computer rooms provide a valuable learning resource and give an opportunity for individuals to do coursework and projects. Computers have games development software including:
-Unity3D
-Unreal
-Microsoft Visual Studio
-Microsoft XNA Game Studio
-MonoDevelop
-MonoGame
-NShader
-FMOD Studio
-FMOD Studio API
-OGRE SDK
-WildMagic Geometric Tools
-Blender
-Adobe Photoshop.

City has recently invested in a new computer lab equipped with high specification NVidia GPUs.

Through City's Interaction Lab and the Department of Computing, there is hardware that can be used for student projects, including:
-Oculus Rift VR Headset
-Emotiv Epoc EEG Headset
-Neurosky Mindwave EEG Headset
-X-Box One Kinect Sensor
-X-Box 360 Kinect Sensor
-Leap Motion (Gestural input device)
-Affectiva Q Band Galvanic Skin Response sensor
-Tobii X-60 Eye Tracker

Placements

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

present and exemplify the concepts underpinning a particular subject;
highlight the most significant aspects of the syllabus;
indicate additional topics and resources for private study.
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules and a final project.

The eight modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Core Modules - there are eight Core Modules.
-Games development process
-Computer game architectures
-Computer graphics
-Game Physics and Artificial Intelligence
-Digital Signal Processing and Audio Programming
-Programming in C++
-Systems Specification
-Research, Methods and Professional Issues

Career prospects

Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including Rockstar, Sony Computer Entertainment, Electronic Arts, and Codemasters, as well as start-ups and independent studios.

City has a dedicated incubation space, called the Hangout, located in the heart of Tech City that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.

Professional roles include:
-3D Graphics Programmer
-Audio Programmer
-Physics Programmer
-Artificial Intelligence Programmer
-Simulation and Game Engine Programmer
-User Interface Programmer
-Tools and Utility Programmer
-Scripting Languages Programmer
-Networking Specialist
-Porting Programmer

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This dynamic course is designed to prepare students with an undergraduate qualification in the arts with the tools they'll need for using their creative skills in the fast-moving and exciting world of computer games development. Read more
This dynamic course is designed to prepare students with an undergraduate qualification in the arts with the tools they'll need for using their creative skills in the fast-moving and exciting world of computer games development. The course is designed with industry practice at its heart and academic rigor to support your development.

Game development pipelines will be explored and you'll become familiar with the development process. You'll also develop your expertise in the design and creation of the assets required to construct a fully-fledged game for a variety of platforms.

Design, illustration, 3D modelling and animation all form the framework of the course, and you'll learn in an open environment on your own dedicated computer using the latest industry-standard development tools. You'll work on individual and group projects, having the opportunity to collaborate with other students across related disciplines within our Faculty of Media and Communication and the National Centre of Computer Animation (NCCA).

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