This Research Master's programme in Media, Art and Performance Studies is an interdisciplinary and internationally oriented research-based programme which offers an advanced training in academic research skills appropriate for today's highly dynamic and interdisciplinary field of media, visual arts and performance.
Contemporary media, art and performance increasingly play with and transcend disciplinary boundaries. Intermedial and performative practices both produce and critically investigate cultural transitions in today’s mediatized and performative culture. Such synergies invite to explore how emerging forms of media, art and performance – while historically and culturally embedded - interact with and relate to social and cultural transformations.
As a student of this programme, you will be introduced to and specialise in new research areas and methodologies, necessary for investigating emerging media, performance and contemporary art forms within today's rapidly changing culture. In relation to this you will also reflect on the role of the Humanities in both academic and public debates.
Central concerns in this programme are, amongst others:
We approach this broad field from a range of comparative and intermedial perspectives, focusing primarily on the dynamics of change and exchange between media, contemporary arts and performance within a culture and society in transition.
In this programme you will reflect on questions such as how media have developed from the time of early cinema up to current new media art; how the definition of 'live' has changed alongside these mediatised cultural forms. How has the performative turn changed the ways we think about audiences? How do media technologies facilitate new methods of self-staging and social performance? What is the influence of media and technology on way we curate and educate in museums and archives and other cultural institutions.
In this age of selfies, datafication, (self-) staging and re-staging, and playful learning, you will examine how various media, art forms, and performance have been used for critical analysis, civic engagement, entertainment and educational purposes. You will do this by asking how digital technologies, dramaturgical and artistic strategies alter ways of dealing with knowledge production and distribution, and how these transitions have contributed to and also ask for new methods of research.
This programme will train you as a researcher within the field of Media, Contemporary Art and Performance Studies, to either prepare you for a PhD position, or for research-oriented positions in professional contexts of cultural institutions such as archives, museums, art institutions, theatres, for education, (non-)governmental organisations, or in creative industries.
After completing the programme:
The Research Master’s is aimed at excellent students from both the Netherlands and overseas, who have a background in the history and theory of contemporary art, or media and performance studies with a focus on theatre, dance, film, television, and/or digital media.
Alumni of the Media, Art and Performance Studies Research Master’s have been successful in obtaining PhD positions in various prestigious international programmes. Graduates also find their way to other job markets. For example in the domain of curation, dramaturgy, or media consultancy. Read more about possible career prospects.
MA by Dissertation in Art & Design is designed to help students review, develop and progress their practice as an artist or designer. The course has been created to enhance the breadth and depth of students’ artistic abilities and capacities for self-direction and professionalism. It will allow students to develop an individual practice and engender the required excellence to successfully become a creative professional.
The MA by Dissertation in Art and Design is for those with art and/or design degrees or related Honours qualifications. These include, for example: fine art, graphic design, illustration, interactive media, networked media, architecture, interior, landscape and garden design, and art history. Students may choose to progress straight from their undergraduate studies or return to their studies after a period of work. As a non-taught postgraduate degree, the MA by Dissertation offers students the opportunity to identify and refine an area of research within an open studio culture of debate and practice led by established practicing artists, curators, theorists and art historians. A portfolio of work and CV are required, together with a letter addressing research interests and reasons for applying.
Giving students an intellectually-stimulating and creative environment in which they can further develop their potential as an artist or designer.
Providing teaching and peer-group learning that is both challenging and responsive to student needs.
Providing a place for debate that aids students in becoming increasingly articulate and professional in questioning and improving their works and goals.
Providing practical support and the necessary technical resources for creating works in a range of different media.
Developing a range of transferable skills and the knowledge of how to apply them in the art and design industries.
While the MA by Dissertation is a non-taught postgraduate degree, students benefit from, and contribute to, the dynamism of the studio-based Art and Design courses at Writtle School of Design. Students attend a weekly seminar in which they present their research findings and practice to tutors and fellow students.
Assessment is in three parts: a dissertation, portfolio of practice-based research and an exhibition or final major project that embodies the results of the research carried out.
The dissertation comprises a written thesis (of up to 10,000 words) which sets out the relationship between the student’s work and the wider field of knowledge/the subject area, addressing the theoretical, historical and critical context of their work.
The Portfolio of Research:
The portfolio of research is a comprehensive body of developmental work that demonstrates an exploratory and reflective approach to an appropriate breadth of media, tools and techniques. The format of this portfolio is agreed with supervisors but may include a blog, journal, sketchbook and/or a collection of sketches and models.
The Final Exhibition:
The public presentation of art and design work is an important aspect of creative professional life and students will be supported in planning, promoting and implementing a public presentation of their work to a professional standard at the end of the course.
Throughout the programme students will engage with the following activities:
• Introduction to Research Methods
• Discussion of texts
• Exhibition visits
• Exploration and reflection on tools, techniques, materials
• Development of work towards final exhibition or major project
• Discussion of texts
• Exhibition visits
• Dissertation – supported by seminars and tutorials
Career possibilities for art and design graduates have increased over recent years, reflecting the burgeoning opportunities within the cultural sector in the UK and internationally. Graduates work as professional artists, filmmakers, graphic designers, game designers, curators, and gallery professionals in public and private galleries. They also write for magazines, newspapers and journals on a whole variety of cultural topics. Other career opportunities for MA graduates include residency programmes, community-led outreach work and teaching art or design. Students who are on our MA programme may already be professional artists or designers who wish to reinvigorate and refocus their practice.
To find out more about our careers guidance, please see here: http://www.writtle.ac.uk/Careers
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.
The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.
This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.
The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:
The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.
You will study the following modules:
You will also study:
Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course)
We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.
It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations
You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.
Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.
Graduate employment destinations of our computing programmes include:
Find out more about employability at Goldsmiths.
This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Areas include 3D modelling, asset design for props, environments and characters. The course is designed to allow you to specialise in the area of games design that is the most interest to you.
You focus on art and design fundamentals to underpin your 3D game designs as well as engaging with theory to develop your awareness of game mechanics and what makes games fun. These skills can be applied through game development projects undertaken in small teams with ‘Games Software Development’ students. You work in an ‘industry simulation’ style environment to produce game prototypes which could be released through our commercial studio ‘Steel Minions’. This gives you the opportunity to experience commercial team development practices in preparation for entering the industry.
Also • games design futures project • creative media research and development proposal • creative media professional practice project • creative media masters project
Creative and skilled games artists and designers are in demand to meet the need for new and exciting products, as the industry relies on them to develop the next generation of games. Areas of work include • 2D and 3D art • animation • concept design • mobile, console and PC based platforms.
Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games.
As part of the EPSRC Centre for Doctoral Training Intelligent Games and Game Intelligence (IGGI) – a collaboration between Goldsmiths, the University of York, and the University of Essex – we are training the next generation of researchers, designers, developers and entrepreneurs in digital games.
It's a unique opportunity for you to undertake PhD research in collaboration with our 60 industrial games partners and world-leading academics.
The doctoral programme combines practical skills training with advanced teaching in cutting-edge research topics and the chance to contribute original research to a growing academic area.
There are 12 weeks of taught modules in the first year, covering:
You'll also undertake two industrial placements during the programme. This will give you first-hand industrial experience that will influence your research projects.
You could decide to carry out leading-edge research in emerging areas that could include:
Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games.
Once you've completed your PhD, you'll have developed highly employable skills.
You'll be able to lead and define the state of the art in gaming, and will have the skills needed to shape the industry into one that is both technologically advanced and research aware.
You'll also benefit from the relationships you developed with the UK digital games industry, which could form the basis of a network of professional contacts that is likely to be very useful in the future.
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).
The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.
As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.
At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.
Core Research Skills for Postgraduates
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation
Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
MSc Research Project
You should have a Honours degree or equivalent professional practice in any of the following disciplines:
Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.
IELTS 6.0 for overseas applicants for whom English is not their first language.
Scholarships and Funded Places:
Information on career development loans and financial support can be found in the fees and funding pages.
Combine the literary theory of science fiction and fantasy with the study of their language and rhetoric, their various forms and subgenres and their place in the publishing industry on the first interdisciplinary Masters course of its kind in the UK.
Course duration and delivery: This course starts in May and runs until the following May (1 year full-time, 2 years part-time). It is delivered by blended learning, meaning much of your study time will be spent online and in preparatory reading, with two intensive weeks of on-campus attendance for full-time students and one intensive week per year for part-time students.
NB The residential dates for 2018 entry are 3–14 September 2018.
The study of science fiction and fantasy is over 75 years old and for much of that time has been the domain of English literature specialists. Over the past twenty years, however, strong work has emerged from specialists in film, television, art, publishing and linguistics.
Our MA Science Fiction and Fantasy will introduce you to contemporary work in these genres across a range of media. You’ll benefit from networking and career-building opportunities with professionals in the industry who will give you insight into how materials in these genres are produced and disseminated to their fans.
You will consider science fiction and fantasy as products shaped by interactions between the entertainment industry, reviewers and critics as well as their own fans. By analysing how the boundaries of these genres have been established, policed, challenged and extended, you will learn to apply your own theories to a range of popular works - and produce your own original writing.
Your studies will be supported by our team of published writers and experts in the fields of science fiction and fantasy, including the Course Leader, World Fantasy Award-winning author Dr Helen Marshall (Gifts for the One Who Comes After), Dr Una McCormack (Star Trek – The Missing; Doctor Who: An Eye for Murder), Dr Martin Zeilinger (co-director of the Toronto-based Vector Game Art & New Media Festival), and Honorary Associate Fellow, John Clute (Appleseed; Pardon This Intrusion: Fantastika in the World Storm; The Encyclopedia of Science Fiction).
All your modules will be delivered through blended learning. Each will begin with a period of guided reading, with your personal studies supported by online forums, discussions, tutorials and other resources on our Learning Management System. You will also attend one week of on-site, intensive teaching for each module. This includes lectures, seminars, workshops, student presentations and student-led discussions. For the rest of your studies, you will receive tutorial support via email or Skype.
At the end of the course, you will undertake a Major Project. This can be a conventional academic project or a creative piece with critical commentary - the choice is yours.