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Masters Degrees (Game Art)

We have 82 Masters Degrees (Game Art)

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EMERGING TECHNOLOGIES AND PRACTICES IN TRANSITION. Read more

EMERGING TECHNOLOGIES AND PRACTICES IN TRANSITION

This Research Master's programme in Media, Art and Performance Studies is an interdisciplinary and internationally oriented research-based programme which offers an advanced training in academic research skills appropriate for today's highly dynamic and interdisciplinary field of media, visual arts and performance.

CULTURAL TRANSFORMATIONS

Contemporary media, art and performance increasingly play with and transcend disciplinary boundaries. Intermedial and performative practices both produce and critically investigate cultural transitions in today’s mediatized and performative culture. Such synergies invite to explore how emerging forms of media, art and performance – while historically and culturally embedded - interact with and relate to social and cultural transformations.

EMERGING MEDIA, ART AND PERFORMANCE

As a student of this programme, you will be introduced to and specialise in new research areas and methodologies, necessary for investigating emerging media, performance and contemporary art forms within today's rapidly changing culture. In relation to this you will also reflect on the role of the Humanities in both academic and public debates.

A MEDIATISED CULTURE AND SOCIETY

Central concerns in this programme are, amongst others:

  • the role and meaning of (visual) media in a mediatised society, inter- and transmedial practices in theatre, dance, film, television, digital media and visual arts 
  • spectator- and usership, the performative turn in contemporary arts and media
  • technology, materiality and corporeal literacies
  • game, play and activism
  • changing institutions, mobile and/or location-based media, urban interfaces, navigational screen-based practices
  • art and media ecologies

COMPARATIVE APPROACHES

We approach this broad field from a range of comparative and intermedial perspectives, focusing primarily on the dynamics of change and exchange between media, contemporary arts and performance within a culture and society in transition.

RESEARCH QUESTIONS

In this programme you will reflect on questions such as how media have developed from the time of early cinema up to current new media art; how the definition of 'live' has changed alongside these mediatised cultural forms. How has the performative turn changed the ways we think about audiences? How do media technologies facilitate new methods of self-staging and social performance? What is the influence of media and technology on way we curate and educate in museums and archives and other cultural institutions.

In this age of selfies, datafication, (self-) staging and re-staging, and playful learning, you will examine how various media, art forms, and performance have been used for critical analysis, civic engagement, entertainment and educational purposes. You will do this by asking how digital technologies, dramaturgical and artistic strategies alter ways of dealing with knowledge production and distribution, and how these transitions have contributed to and also ask for new methods of research.

AFTER GRADUATION

This programme will train you as a researcher within the field of Media, Contemporary Art and Performance Studies, to either prepare you for a PhD position, or for research-oriented positions in professional contexts of cultural institutions such as archives, museums, art institutions, theatres, for education, (non-)governmental organisations, or in creative industries.

After completing the programme:

  • You have acquired knowledge of the history and the state of the art in media, visual art and performance practice and research, as well as insight in current public, academic and critical debates.
  • You will know how to employ an intermedial and historically informed comparative approach for studying emergent media, art and performance practices, and how to use and develop research methodologies related to this perspective.
  • you’ll have the skills to critically investigate relations and transitions in the field of media, art and performance and are trained to communicate research outcomes to fellow researchers and other professionals, as well as to a general audience.
  • You are equiped with the advanced knowledge level necessary to compete in the academic and professional field.
  • You will have the ability to effectively communicate theoretical insights that will contribute to the field, as well as having broader social and cultural relevance.
  • You are able to reflect upon the social and ethical implications of developments within the field of media, art and performance and contemporary humanities research.

The Research Master’s is aimed at excellent students from both the Netherlands and overseas, who have a background in the history and theory of contemporary art, or media and performance studies with a focus on theatre, dance, film, television, and/or digital media.

Alumni of the Media, Art and Performance Studies Research Master’s have been successful in obtaining PhD positions in various prestigious international programmes. Graduates also find their way to other job markets. For example in the domain of curation, dramaturgy, or media consultancy. Read more about possible career prospects.



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This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Read more

This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Areas include 3D modelling, asset design for props, environments and characters. The course is designed to allow you to specialise in the area of games design that is the most interest to you.

You focus on art and design fundamentals to underpin your 3D game designs as well as engaging with theory to develop your awareness of game mechanics and what makes games fun. These skills can be applied through game development projects undertaken in small teams with ‘Games Software Development’ students. You work in an ‘industry simulation’ style environment to produce game prototypes which could be released through our commercial studio ‘Steel Minions’. This gives you the opportunity to experience commercial team development practices in preparation for entering the industry.

Course structure

Modules

  • 3D fundamentals
  • Asset creation
  • Game development practice

Also • games design futures project • creative media research and development proposal • creative media professional practice project • creative media masters project

Assessment

  • coursework

Employability

Creative and skilled games artists and designers are in demand to meet the need for new and exciting products, as the industry relies on them to develop the next generation of games. Areas of work include • 2D and 3D art • animation • concept design • mobile, console and PC based platforms.



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Why study an MA by Dissertation in Art & Design?. MA by Dissertation in Art & Design is designed to help students review, develop and progress their practice as an artist or designer. Read more

Why study an MA by Dissertation in Art & Design?

MA by Dissertation in Art & Design is designed to help students review, develop and progress their practice as an artist or designer. The course has been created to enhance the breadth and depth of students’ artistic abilities and capacities for self-direction and professionalism. It will allow students to develop an individual practice and engender the required excellence to successfully become a creative professional.

Who is the course for?

The MA by Dissertation in Art and Design is for those with art and/or design degrees or related Honours qualifications. These include, for example: fine art, graphic design, illustration, interactive media, networked media, architecture, interior, landscape and garden design, and art history. Students may choose to progress straight from their undergraduate studies or return to their studies after a period of work. As a non-taught postgraduate degree, the MA by Dissertation offers students the opportunity to identify and refine an area of research within an open studio culture of debate and practice led by established practicing artists, curators, theorists and art historians. A portfolio of work and CV are required, together with a letter addressing research interests and reasons for applying.

Course aims

Giving students an intellectually-stimulating and creative environment in which they can further develop their potential as an artist or designer.

Providing teaching and peer-group learning that is both challenging and responsive to student needs.

Providing a place for debate that aids students in becoming increasingly articulate and professional in questioning and improving their works and goals.

Providing practical support and the necessary technical resources for creating works in a range of different media.

Developing a range of transferable skills and the knowledge of how to apply them in the art and design industries.

Delivery and assessment

While the MA by Dissertation is a non-taught postgraduate degree, students benefit from, and contribute to, the dynamism of the studio-based Art and Design courses at Writtle School of Design. Students attend a weekly seminar in which they present their research findings and practice to tutors and fellow students.

Assessment is in three parts: a dissertation, portfolio of practice-based research and an exhibition or final major project that embodies the results of the research carried out.

Dissertation:

The dissertation comprises a written thesis (of up to 10,000 words) which sets out the relationship between the student’s work and the wider field of knowledge/the subject area, addressing the theoretical, historical and critical context of their work.

The Portfolio of Research:

The portfolio of research is a comprehensive body of developmental work that demonstrates an exploratory and reflective approach to an appropriate breadth of media, tools and techniques. The format of this portfolio is agreed with supervisors but may include a blog, journal, sketchbook and/or a collection of sketches and models.

The Final Exhibition:

The public presentation of art and design work is an important aspect of creative professional life and students will be supported in planning, promoting and implementing a public presentation of their work to a professional standard at the end of the course.

Throughout the programme students will engage with the following activities:

Semester one:

• Introduction to Research Methods

• Discussion of texts

• Exhibition visits

• Exploration and reflection on tools, techniques, materials

• Seminars

Semester two:

• Development of work towards final exhibition or major project

• Discussion of texts

• Exhibition visits

• Seminars

Spring-Summer:

• Dissertation – supported by seminars and tutorials

Career prospects

Career possibilities for art and design graduates have increased over recent years, reflecting the burgeoning opportunities within the cultural sector in the UK and internationally. Graduates work as professional artists, filmmakers, graphic designers, game designers, curators, and gallery professionals in public and private galleries. They also write for magazines, newspapers and journals on a whole variety of cultural topics. Other career opportunities for MA graduates include residency programmes, community-led outreach work and teaching art or design. Students who are on our MA programme may already be professional artists or designers who wish to reinvigorate and refocus their practice.

To find out more about our careers guidance, please see here: http://www.writtle.ac.uk/Careers



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This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more

This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EAUbisoftSony SCEECreative AssemblyMicrosoftCinesiteFramestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements

We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Modules & structure

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice. 

You will study the following modules:

You will also study:

  • Industry Placement or Research Project and Dissertation (60 credits)

Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course) 

  • With leading speakers from the games and entertainment industry

Skills & careers

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills

This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios. 

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations 

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'. 

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include: 

Find out more about employability at Goldsmiths.



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-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level. Read more
-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level
-You will produce a commercial-standard personal portfolio that reflects the forefront of current practices in approach, style and vision
-Explore the theoretical and contextual understanding of games art, its audiences and significances in our contemporary media culture
-Develop professional-level enquiry, research, creative invention, project planning and management practices
-On this masters degree you will learn in a multi-disciplinary environment through discussion and the exploration of ideas

Why choose this course?

This MA Games Art and Design degree meets the needs of the games industry. The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. The current games art and design practitioner is likely to become a specialist in one area, such as character modelling, environment creation, lighting, animating etc. This award fuses technical knowledge of real-time rendering with the aesthetic decisions and traditional skills you will need as a games artist.

On this postgraduate Games Art and Design degree, your study will include ways of thinking about the cultural resonance of your work and about the audiences it is made for, about the nature of creativity, and the role of the Cultural Industries in a modern knowledge economy. Through your study you will develop a range of project management skills, and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments. Enquiry, research and clear communication underpin work throughout the programme. As well as specialist modules in your chosen discipline area the programme includes modules that are shared with other postgraduate awards in the School of Creative Arts.

The structure of MA Games Art and Design promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop the key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and for further academic study.

The MA Games Art and Design course, part of the postgraduate Media programme, offers you a coherent learning in one of several awards. It enables you to develop creative practical skills in a discipline of your choosing. That work may extend your existing skills, knowledge and understanding, or it may mean a change of direction, new learning, and new experiences. Induction, seminars and social events for students and staff mean that you will be part of a friendly and supportive postgraduate community, which includes film makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping you to develop original and challenging work.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an Games Artist. The course is designed to help you understand and work within the contemporary media environment.

You will also acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs.

Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Games Art and Design
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more

Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates

Games Programming

Serious Game Design and Research

School of Simulation and Visualisation Elective: Choose one from

Interactive Heritage Visualisation

Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction

Audio for games & interactive applications

Serious Games Development

GSA Elective

Stage 3

MSc Research Project

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics

Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.



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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more

Award: Master of Fine Art, University of Chichester

Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. You’ll also be going further and learning the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound, but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio and composition available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional composers and sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a composer and/or sound designer for video games.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Game Music and Audio students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MFA Game Music and Audio page on the ThinkSpace Education website for more details!

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Combine the literary theory of science fiction and fantasy with the study of their language and rhetoric, their various forms and subgenres and their place in the publishing industry on the first interdisciplinary Masters course of its kind in the UK. Read more

Combine the literary theory of science fiction and fantasy with the study of their language and rhetoric, their various forms and subgenres and their place in the publishing industry on the first interdisciplinary Masters course of its kind in the UK.

Course duration and delivery: This course starts in May and runs until the following May (1 year full-time, 2 years part-time). It is delivered by blended learning, meaning much of your study time will be spent online and in preparatory reading, with two intensive weeks of on-campus attendance for full-time students and one intensive week per year for part-time students.

NB The residential dates for 2018 entry are 3–14 September 2018.

  • Become an expert in one of the fastest growing areas of popular culture.
  • Explore a variety of fields including literature, film and television, linguistics and creative writing.
  • Study without disrupting your work / family life with our blended learning delivery.

The study of science fiction and fantasy is over 75 years old and for much of that time has been the domain of English literature specialists. Over the past twenty years, however, strong work has emerged from specialists in film, television, art, publishing and linguistics.

Our MA Science Fiction and Fantasy will introduce you to contemporary work in these genres across a range of media. You’ll benefit from networking and career-building opportunities with professionals in the industry who will give you insight into how materials in these genres are produced and disseminated to their fans.

You will consider science fiction and fantasy as products shaped by interactions between the entertainment industry, reviewers and critics as well as their own fans. By analysing how the boundaries of these genres have been established, policed, challenged and extended, you will learn to apply your own theories to a range of popular works - and produce your own original writing.

Your studies will be supported by our team of published writers and experts in the fields of science fiction and fantasy, including the Course Leader, World Fantasy Award-winning author Dr Helen Marshall (Gifts for the One Who Comes After), Dr Una McCormack (Star Trek – The Missing; Doctor Who: An Eye for Murder), Dr Martin Zeilinger (co-director of the Toronto-based Vector Game Art & New Media Festival), and Honorary Associate Fellow, John Clute (Appleseed; Pardon This Intrusion: Fantastika in the World Storm; The Encyclopedia of Science Fiction).

All your modules will be delivered through blended learning. Each will begin with a period of guided reading, with your personal studies supported by online forums, discussions, tutorials and other resources on our Learning Management System. You will also attend one week of on-site, intensive teaching for each module. This includes lectures, seminars, workshops, student presentations and student-led discussions. For the rest of your studies, you will receive tutorial support via email or Skype.

At the end of the course, you will undertake a Major Project. This can be a conventional academic project or a creative piece with critical commentary - the choice is yours.



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Full-time (Sep). 12 months. MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. Read more

Course Duration

Full-time (Sep): 12 months

Course Summary

MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. We give people who want to work in games an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Employers of our graduates include Rockstar North, Traveller’s Tales, Creative Assembly and Exient.

You'll get specialist skills training, mentoring and support from leading game developers, artists, producers and business owners, with experience at such big-name developers as Eurocom, Electronic Arts and Freestyle Games, while Programme Director Zuby Ahmed founded his own company, SmashMouth Games. The course is delivered in a series of ‘boot camps’ followed by one-to-one support, studio based game development and project delivery.

Employment Oppportunity

Successful students will be prepared for roles in production and design; more specifically as project managers, scrum masters and assistant producers within the games industry. They will also be able to work in product development, as product owners, as designers/scripters or in game and business analytics, and will also be confident and able to set up their own video games business.

Previous graduates now work in roles including mission scripter at Rockstar North, associate producer at Rockstar London, assistant producer at Exient and assistant producer at Traveller’s Tales.

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Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games. Read more

Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games.

As part of the EPSRC Centre for Doctoral Training Intelligent Games and Game Intelligence (IGGI) – a collaboration between Goldsmiths, the University of York, and the University of Essex – we are training the next generation of researchers, designers, developers and entrepreneurs in digital games.

It's a unique opportunity for you to undertake PhD research in collaboration with our 60 industrial games partners and world-leading academics.

Structure

The doctoral programme combines practical skills training with advanced teaching in cutting-edge research topics and the chance to contribute original research to a growing academic area. 

There are 12 weeks of taught modules in the first year, covering:

  • Game design
  • Game development
  • Research skills

You'll also undertake two industrial placements during the programme. This will give you first-hand industrial experience that will influence your research projects.

You could decide to carry out leading-edge research in emerging areas that could include:

  • Embodied interaction
  • Intelligent games/Believable characters
  • Gamification
  • AI for game design

Visist the IGGI website for more information about these broad research areas.

Skills & careers

Develop the skills and strong relationships with leaders in the UK digital games industry that will help you pursue a successful career in games.

Once you've completed your PhD, you'll have developed highly employable skills.

You'll be able to lead and define the state of the art in gaming, and will have the skills needed to shape the industry into one that is both technologically advanced and research aware. 

You'll also benefit from the relationships you developed with the UK digital games industry, which could form the basis of a network of professional contacts that is likely to be very useful in the future.



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The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. Read more

About the course

The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. With Brunel’s Digital Games Theory and Design MA programme, individuals will engage in, and experiment with, practical game design focussing on the process of devising the gameplay experience itself, including (but not limited to) the creation of rules, gameplay mechanics, narrative, world design and user experience, among many other aspects that make up the art of game design.

Coupled with a theoretical underpinning that focuses on the formal characteristics of games and analysis as well as the social and cultural contexts that shape the development of games, players, and society, this exciting programme offers students the opportunity to develop a range of skills that are required for success in today’s competitive job market.

Our programme is staffed with seasoned games designers and internationally published scholars who bring with them an extensive understanding of the nature of the video game industry, the importance of networks and the need for scholarly engagement in order to create innovative games for the future.

Aims

You will gain a comprehensive and sophisticated understanding of the advanced academic study of digital games and the techniques and principles used in their design.

You will be provided with the relevant expertise, teaching and learning environment to support your critical and creative engagement with issues at the cutting edge of analysing and designing digital games. You will contribute to the process of defining ‘game studies’ as a new academic discipline.

You will develop skills and knowledge to gain employment in the digital games industry and make contributions to the development of innovative games that go beyond current markets.

You will acquire the skills necessary to undertake doctoral level research.

Course Content

The MA consists of compulsory modules, a typical selection can be found below. Modules can vary from year to year, but these offer a good idea of what we teach.

Each module will have a range of assessments; some practical, others written.

Game Design 1 (term 1, 30 credits) - practical group design projects (small); written evaluative case study 2000 words; assessed presentation

Critical Approaches (term 1, 30 credits) - 2 x 3000 word essays

Game Design 2 (term 2, 30 credits) - 1 x practical design project tailored to a specific platform (large); written evaluative case study 3000 words; assessed presentation

Socio-Cultural Contexts (term 2, 30 credits) (1 x 6000 word essays)

Dissertation in Digital Games Design: Theory and Design - either 12,000-18,000 words or 8,000 words with practical component - delivered in either digital format or as a design document (term 3, 60 credits)

Students are expected to use the MA forum for discussions and are encouraged to participate in extra-curricular support activities such as game jams, local game related and networking events in order to practice the creative and technical skills developed throughout the programme and foster conversation and connections that are an invaluable part of the post-graduate experience.

Special Features

Students will engage in, and experiment with, practical games creation, with workshops led by designers working in the industry, as well as explore a range of theories and concepts with which to analyse the values of games, play and pleasure.

This programme offers a unique focus on practical games design, informed by theory that is not offered by any other university. It is not a software or graphics training programme.

We have a team of experienced games researchers teaching on the programme, some of whom have played a pioneering role in making game studies a new academic discipline.

Assessment

Assessment is via a combination of practical games-making work, presentations and essays of varying length.

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The aim of this intensive 12 month program is to train future managers of arts and cultural institutions and future entrepreneurs in the cultural industries. Read more
The aim of this intensive 12 month program is to train future managers of arts and cultural institutions and future entrepreneurs in the cultural industries.
Core teaching weaves together a range of different approaches to the cultural industries: high-level business management, creative entrepreneurship, art and culture fundraising, event management, and design and creative marketing.

This MBA program is designed to develop students’ understanding of the art and performing arts sectors and develop professional skills in arts management and business. Professional studies are underpinned by courses on the history of twentieth century art and theatre, providing students with a hands-on experience of the artistic and cultural backgrounds.

Structure

The curriculum in details:

This intensive twelve-month program is designed to develop students’ understanding of the art and performing arts sectors, while developing their professional skills in arts management and business, in order to become future managers of arts and cultural institutions and future entrepreneurs in the cultural industries. Throughout the year, students develop a professional project that they present in front of a jury, in validation of the Titre I diploma.

1st trimester (September – December):

Common courses: Marketing & Communication; International Business; Strategic Management; Finance for Managers; Digital Business

Electives: Sociology of Arts & Culture; History of the Decorative Arts

Performing arts track: History of Performing Arts
Arts track: Art history: Realism to 1945
Intensive January session:

Common courses: Research methodology; Business game; Leadership management; Computing software seminar; Career seminar

Performing arts track: European Cultural Policy & Artistic Creation; Culture Industries Survey; Event Management & Management Practices; Economics of Cultural Studies
Arts track: History of the Art Market; History of the Fine Arts; Curating Exhibitions; Economics of the Art Market
2nd trimester (February – April):

Electives: Public Relations & Branding through Social Media; Performance and Digital Arts

Performing arts track: Economics of Cultural Industries; Event Management; Performing Arts Production, Performing Arts Management; Creative Entrepreneurship; Cultural Industries Survey; Cultural Policy & Heritage Management; Legal Environment of Business Applied to the Arts
Elective: Organizing a Film Festival
Arts track: Museum Law; Intellectual Property Law; Legal Environment of the Arts: Economics of the Art Market; Financing Cultural Projects; Art History: 1945 to date; Curating Exhibitions; Mounting Exhibitions
Elective: Collecting Contemporary Art
3rd trimester (May – September): Internship, online classes; develop thesis and professional project.

The Program at a glance:

• Duration: 3 trimesters (12 months)
• Location: Paris
• Accreditation: Professional Master's degree from IESA: Titre 1 Degree recognized by the French governement. Double degree: MA in Arts & Cultural Management from PSB - Paris School of Business

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Develop and enrich your artistic skills with our MA Art Practice. As your creativity matures, this course will allow you to hone your talent through the application of contemporary and traditional methods, reflective approaches and attitudes as you advance as an affective artistic practitioner. Read more

Develop and enrich your artistic skills with our MA Art Practice.

As your creativity matures, this course will allow you to hone your talent through the application of contemporary and traditional methods, reflective approaches and attitudes as you advance as an affective artistic practitioner. In addition you will have the opportunity to expand their skills into new subject disciplines as you work your ideas through into images and objects.

Much of the learning is “situation based” – meaning your experience gathered from previous work will be required as you tackle challenging and complex scenarios and devise solutions to them.

You will also have the opportunity to exhibit work and to take part in New Designers – a major opportunity to showcase new talent to the creative and design industries.

Key Course Features

-You will work with experienced artists and designers.

-Opportunity to learn new skills in painting, drawing, printmaking, photography, animation, illustration, graphics, graphic novels, ceramics and jewellery metalwork.

-Take part in Creative Futures, an event to focus upon career options for those with creative skills with visiting speakers from a wide range of art and design professions.

-Take the opportunity to collaborate or form a collective to enhance your career potential

-Showcase your work in the university Gallery Sycharth, School of Creative Arts or other external venues.

-Explore your potential as a researcher as you learn about the methods and protocols of supervised study.

What Will You Study?

The curriculum is split into 3 stages: The Postgraduate Certificate, the Postgraduate Diploma and the Master of Arts Degree. The Certificate and Diploma comprise Part 1 of the programme and the Master’s Stage is Part 2.

Part 1 comprises three 40 credit modules in which you will discover and disclose the influences that feed into your creative practice – for some it is artworks, for others it may be writing or music – we all draw inspiration from particular sources. You have chance to deepen your understanding of these influences and evaluate your responses to them.

We also include a research orientated module, to teach you systems and methods of researching in order that you can grow in confidence as your knowledge becomes increasingly specialised and your opinions more informed by your findings.

Finally in Part 1 of the programme, we demonstrate how to audit our own skills as “creatives”, and to use that experience to develop a project tailored to your individual needs and career aspiration.

In Part 2, you will consolidate your researches and nominate a project that can be expressed in two forms; words and visuals. Normally, Master of Arts students submit a short dissertation relating to their practical work, or a word based activity equivalent to a dissertation in its depth of enquiry and reasoning. The resulting practical work is exhibited at the conclusion of the programme.

Major assessments are positioned at the end of each module, with formative assessment around the mid way point. Assessments are inclusive and all students are encouraged to engage with their assessors and justify the creative decisions leading to their works. We try to make assessments an important part of learning but not intimidating. We encourage and reward creative energy.

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment and Teaching

The majority of assessment is based upon the portfolio of work produced within a module. Students are given opportunity to present this body of work and discuss the context in which it was produced and how it may inform future practice.

The ability to express ideas and to reflect upon practice is measured in short reports and evaluations, either written or presented to peers.

Typical teaching weeks include contact sessions between 10.00 and 17.00 on Mondays and Thursdays. The facilities are normally available from 8.00 to 20.30 Monday to Thursday and 8.00 to 17.30 on Friday in term time.

Career Prospects

Master’s degree students are creative and innovative so find opportunities for career development in many fields of activity. Recent graduates have commenced careers as self employed artist/designers, lecturers, illustrators, special needs facilitators, theatrical prop makers, game designers.

The Careers & Zone at Wrexham Glyndŵr University is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.



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Advance your career in computing in this comprehensive and challenging Master’s programme where you’ll develop high level analytical, research, strategic planning and project management skills and improve your ability to design, plan and organise technology based projects. Read more

Advance your career in computing in this comprehensive and challenging Master’s programme where you’ll develop high level analytical, research, strategic planning and project management skills and improve your ability to design, plan and organise technology based projects.

Programme overview

The Master of Computing allows you to develop the skills to undertake systematic research and solve complex applied computing problems. This programme focuses on fast developing areas of computing including networks and security, internet and intranets, interactive multimedia, data mining, adaptive business intelligence, and health informatics. Key learning objectives include designing, planning and organising technology based projects that are produced on time, to high standards, and within budget. You’ll develop your analytical, research, strategic planning, project management and interpersonal skills in undertaking this programme.

Highlights

  • A combination of on-campus weekend classes and a high proportion of self-directed research. Classes are supplemented by electronic communications.
  • Choose from a wide range of thesis topics and supervisors, giving you the chance to focus on an area of your interest.
  • Flexibility: you choose whether you want to undertake a major 120 credit research project or to focus on coursework and do a 90 credit thesis.
  • Increase your leadership and management skills through communication, leadership and cooperation in team based projects.
  • Learn from expert lecturers on the cutting-edge of the discipline.
  • Enjoy state-of-the-art labs, open seven days a week.
  • Individualised support: new postgraduate students are enrolled by the Programme Leader and given their timetables individually.

Areas of Specialisation

Cyber Security

Be part of the select group of people who understand both the theory and practice of cybersecurity. Specialise in this area by choosing the following courses: Enterprise Network Information Security Management, Cloud Computing, Special Topic – Cybersecurity, Research Methods, and Thesis.

IT Management

Are you an IT professional who wants to further your career? Build your understanding of IT management by selecting the following courses: Managing IT Projects, Management Approaches for the IT Professional, Information Technology, and Strategic Planning.

Networks

Learn more about data communications and networks by selecting courses like Enterprise Network Design and Management, Networks and Protocols, Enterprise Network Information Security, Mobile and Wireless Communications, as well as other courses that look at network-based applications.

Web

The development of web-based applications is a hot topic at the moment. Specialise in this area by selecting courses like Interactive Multimedia Development 1 & 2, Internet Applications to Business, Internet and Intranet Management, and Web-Based Systems.

Health Informatics

Health Informatics includes courses like Interactive Multimedia and Web-based Systems. 

Game Design

Game Design is a hot-topic, and many people have great game ideas, but will they work? Does the technology support their ideas and dreams? What makes a game fun? How do you quickly create a prototype from a game idea? Get the answers to these questions and enhance your Game Design portfolio by studying courses like Entertainment Theories for Software Solutions, Software Architectures for Game Design, and Interactive Media Development.

Thesis Research Topics

Currently we are able to facilitate research for your Master’s degree thesis in the following areas.

  • Computational Finance
  • Health Informatics
  • Robotics Applications
  • Business Process Modelling
  • Cloud Computing
  • Mobile Networks
  • Mobile and Wireless Communications
  • Business Intelligence
  • Computer Vision/Speech Recognition
  • Natural Language Processing
  • Machine Translation
  • Game Development/Game Design
  • Data Mining
  • Process Mining
  • Social Networks


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Our Art & Technology Master of Fine Arts program gives you the tools to express your inspiration through new media forms and technologies. Read more

Our Art & Technology Master of Fine Arts program gives you the tools to express your inspiration through new media forms and technologies. Develop creative artwork that utilizes a combination of traditional and digital processes to produce digital imagery, physical objects, time-based media, installations, game environments, and virtual reality. Push the boundaries of new media and explore emerging technologies in areas such as motion capture, 3-D scanning and printing, programming, and augmented reality.

Our courses emphasize:

  • critical thinking
  • development of aesthetic concepts
  • historical perspectives of art theory
  • philosophical questions related to image-making
  • content as experience and product
  • application of fine arts practices to computer technologies and digital media


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