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Masters Degrees (Experimental Animation)

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Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. Read more

Introduction

Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. MA Animation at LCC gives you the chance to develop a personal practice that understands animation, in multiple forms, address multiple situations and help you develop innovative approaches driven by critical understanding and experimental production.

Content

Animation at LCC is taught as a broad and experimental visual practice in the context of communication design. With new technologies changing how we make, understand and experience animation, students are encouraged to test boundaries and look at animation in many forms and in many ways.

MA Animation explores both the theory and practice of animation aiming to give you the tools to be able to express creative ideas using a broad range of experimental visual media. You will investigate the production of animation in an era with unparalleled opportunities for skilled visual communicators.

Structure

The course is delivered across four 10 week terms starting in September and finishing the next December. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.

Term 1 (10 weeks)

1.1 Animation Practice and Process 3D & 2D (40 Credits)
1.2 Design for Animation, Narrative Structures and Film Language (20 Credits)

Terms 2 and 3 (20 weeks)

2.1 Experimental Critical Practice and Research (40 Credits)
2.2 Collaborative Unit (20 Credits) term 2 only

Term 4 (5 +10 weeks)

3.1 Final Major Project and Thesis (60 Credits)

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-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level. Read more
-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level.
-You will develop a personal portfolio in approach, style and vision that looks to the forefront of current practices.
-The course allows you to extend your theoretical and contextual understanding of animation, its audiences and media culture.
-You will become familiar with professional-level enquiry, research, creative invention, project planning and management practices.
-The course is taught within a multi-disciplinary environment of discussion and exploration of ideas.

Why choose this course?

This award enables you to develop creative practical skills in a range of digital processes that are used in Animation and related fields. Within this course you can choose to focus in a particular area of animation such as VFX, 2D animation or 3D animation or even combine the areas to create new forms and ideas from the fusion of techniques and styles.

Within 2D animation you can look at traditional animation techniques and blend these skills and approaches with new digital media to form new content and formats. You will explore the rich heritage of 2D animation and the possibilities of experimentation, both in form and content, that traditional animation has actively encouraged.

3D digital animation has become the most popular form of animated imagery over the past decade,used by more experimental practitioners who question the appearance, form and uses it has in present-day media. In this form, you will challenge your preconceptions of what 2D or 3D animation can do, which helps you become an innovator in the field. You will have the opportunity to explore the range of possibilities available to the practitioner, mixing technical knowledge of the subject with the creative freedom that an understanding of the theory and context of new media practices brings.

The postgraduate Animation programme involves an induction, seminars and social events for students and staff, allowing you to be part of a friendly and supportive postgraduate community of film-makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping to develop original and challenging work. Your study includes ways of thinking about the cultural resonance of your work, the audiences it is made for, the nature of creativity and the role of the cultural industries in a modern knowledge economy.

Through your study you will develop a range of project management skills and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments, as well as specialist modules in your chosen discipline area, the programme includes shared modules with other postgraduate awards in the School of Creative Arts. This structure promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and further academic study.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an animator. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structures

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Our. MA Animation course. builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. Read more

Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. We offer a dynamic environment in which you'll be able to engage with the animated form in traditional 2D and 3D stop motion, as well as the theoretical aspects of the discipline.

This course attracts students from around the world and has a rich cultural mix. You'll approach animation as a broad discipline and be encouraged to engage with experimental and speculative approaches to making through a range of projects, which will culminate in the production of a high quality animated film.

MA Animation at our Farnham campus has a long history of nurturing creative, innovative and challenging animators and has an incomparable alumni. This course will support you in developing practical skills while fostering a high standard of diverse critical approaches.

On this course you'll be encouraged to take risks, explore and develop your interests, and exchange, debate and discuss your ideas. You'll be expected to produce original and exciting films during your time with us, and explore the wide range of creative possibilities of frame-by -frame filmmaking. We'll encourage you to be open to these possibilities and to develop new skills, as well as building on your existing ones.

Your studies will be supported by internationally renowned staff on a course that is proud to have no house style. We'll encourage you to explore your own natural inclinations - whether narrative, experimental, documentary or fiction. This will enable you to establish yourself as a rounded professional who can formulate ideas in a sophisticated framework.

Our course uses a wide range of technical resources that cover the whole spectrum of contemporary animation practice, from traditional drawn and stop motion animation to the latest digitally generated imagery.

Part-time students are normally taught on a Wednesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

Our course actively encourages you to gain industry experience through a wide variety of approaches. These include work experience, internships, studio visits, commissions and competitions and entry into major film festivals.

We've built an extensive network of industry connections, giving us access to high-profile visiting lecturers, and to commissions, competitions and exciting work placement opportunities.

Our industry links include:

-Aardman Animations

-STUDIO AKA

-Passion Pictures

-Mackinnon & Saunders

-Nexus

-Framestore

-Cinesite

-The Mill

-ustwo

-Stylorouge

-Blink Productions

-ITV.

Careers

Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation. These range from the traditional techniques of animation storytelling, drawn to model and CGI animation.

Typical careers in the industry include:

-Directors

-Producers

-Animators (in commercials, films, broadcast, online media and games)

-Editors

-Character designers

-Production designers

-Pre-vis artists

-Compositors

-Storyboard artists

-Post-production.

As one of the pre-eminent animation courses in the world, our sought after alumni have landed many exciting, high-profile roles across the industry - including positions as:

-Animators

-Directors

-Producers

-Designers

-Model makers

-Storyboard artists

-CG animators

-CG riggers.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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Aimed at lens based students, this pathway will allow you to select from photography, film making, animation and photojournalism. Read more

Aimed at lens based students, this pathway will allow you to select from photography, film making, animation and photojournalism. The pathway is concerned with the exploration, development and synthesis of conceptual, theoretical and practical skills to create compelling image based solutions.

Course Overview

Our Master’s programme has been designed to support and enhance the skills of art and design practitioners who want to work in the cultural and creative industries. Awarded by Falmouth University and delivered in partnership with Hearst Magazines UK, publishers of ELLE, Cosmopolitan, Esquire and Harper’s Bazaar, together we have designed an exciting and industry-connected Master’s to equip you for the real world.

The 12-month MA supports students across a range of Art & Design specialisms and you will be given the unique opportunity to explore your area within an interdisciplinary global culture. Bringing together students from a variety of disciplines through dialogue, idea-exchange and collaborative activities, the course prepares students for the hybrid and dynamic nature of contemporary creative practice. By enabling the pursuit of specialist subject expertise alongside opportunities to acquire the skills, experience and outlook necessary for professional success, we give our graduates the confidence to take the next step toward building their own creative futures.

The course is open to graduates from any art and design related degree subject and who already have knowledge and experience of a specialist area. Our MA will allow you to enhance your skills within your existing area, taking it in your own direction with support from a subject tutor. We currently support pathways in Fine Art, Communication Design, Illustration, Animation, Photography, Fashion Design, Fashion Communication, Product Design, Craft and Spatial Design.

Alternatively, you may be looking for a Master’s degree, but you are not clear which specialist pathway to follow, this course is designed to support those students arriving from a variety of undergraduate programmes with varying degrees of focus. The scope of the award in Art & Design is flexible enough to provide opportunities for you to experiment and try out new approaches before finding your focus.

Unique Opportunities

This programme offers outstanding specialist tuition combined with extensive academic contact and studio access. As a Master’s student, you will have:

  • exclusive access to media and industry expertise through Hearst Magazines UK and their teams
  • regular workshops with key industry stakeholders
  • industry projects
  • internship opportunities through Hearst Magazines UK and other creative industry contacts
  • your own individual design space giving you flexibility on where you study
  • lecturers who are visible and accessible five days a week
  • opportunities to expand and enrich your ideas through daily interaction with students across other disciplines

The inter-disciplinary nature of the course and the teaching team, along with the wider staff expertise within the college means that specific tuition can be provided on a ‘bespoke’ basis if and when needs arise. In addition to support from academic staff, you will have regular group and one-to-one access to our Study Skills Coordinator for support with writing, research and academic skills.

Our dedicated Welfare Team are resourced and prepared to support all students. Should you require help with English language, support is available from our in-house provision. 

Course Structure

The course is structured to provide you with a wide range of activities in the modules at the start of the course, together with the opportunity to experiment and explore different methods and approaches. As you move through the programme you will then start to focus and identify individual ambitions, and plan and execute your final project.

Semester One

EXPERIMENTAL PRACTICE

Introduces you to new methods and approaches. You will take part in a series of set projects, which will encourage collaboration, experimental practice and creative activity.

THEORY AND RESEARCH

Within this module you will be exposed to a series of lectures and seminars around a series of shared themes that cut across theory and practice. You will be inspired to try out fresh and innovative methods in practice and you will work collaboratively and individually.

Semester Two

FOCUSING PRACTICE

This module will support your development of independent and self-initiated project work in your specialist area. To build your portfolio you will take part in live briefs set by our partners in the creative industries and supported to enter local and international competitions.

ART & DESIGN FUTURES

You will be asked to look ahead by engaging in the issues shaping the professional practice of art and design today. Lecturer talks will introduce you to a diverse range of contemporary art and design practices to inspire and orient your own career pathways. This module also gives you the opportunity to organise and complete a work placement enabling you to gain valuable professional experience.

Semester Three

FINAL MAJOR PROJECT

You will spend the final semester working on a self-initiated project in your area of specialism, underpinned by the cross discipline culture of the course. Your final submission will be a portfolio of work and a written report culminating in a final MA show.

Careers and Employability

With staff and visiting tutors active in the creative industries worldwide as researchers and practitioners, as artists, designers, writers, and curators you will be exposed to issues, debates and challenges that are transforming art and design practice in the 21st century.

More specifically, the modules encourage you to reflect upon the broad and hybrid nature of art and design and the emerging global workplace in which you will ultimately take your next steps. To offer you real-world experience through live briefs and the work placements, we collaborate with both international media and communication organisations (such as our partner Hearst Magazines UK) as well as local creative businesses on our doorstep in Cambridge—one of the UK’s centres of leading-edge creativity and innovation.

Visit the website for full specifications: http://www.csvpa.com/art-and-design/ma-art-design/course-details/about.htm

Click here to apply online: https://www.csvpa.com/apply-online/step1



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The Animation programme is a world leader in practice and research, with a commitment to broadening the understanding of our complex discipline. Read more

The Animation programme is a world leader in practice and research, with a commitment to broadening the understanding of our complex discipline. Established over 30 years ago, the programme has an international reputation that places it at the forefront of the discipline. Within the programme there are three distinct pathways: Documentary AnimationExperimental Animation and Narrative Animation, one of which students select as part of their application.

The programme’s location within a visually sophisticated, multidisciplinary art and design school, rather than a film school, is crucial in the development of creative and critical thinking, research skills and expanded discipline expertise that’s applied to ideas, styles, genres and technological approaches. Both the MA and research degrees attract artists and makers from a broad background of disciplines: science, maths, architecture, literature, art history, computing and fine art, as well as communication.

We offer a unique learning and teaching environment, developing the creativity and skills required in an age of rapid cultural and technological change. Our students contribute to this expanding and maturing field of moving image, with core skills centred around directing, narrative and production. We offer an exceptionally stimulating multidisciplinary environment, complemented by the College’s award-winning programmes in art and design. The curriculum allows students to explore the creative slip between diverse forms of moving image: animation, documentary, fiction, process and interactivity. Through innovative, practical research and an understanding of different contexts, traditions and histories, students learn through a potent combination of workshops, lectures and tutorials, while developing their own practice, individually and collaboratively.

Leading practitioners on the programme bring a wide range of practice and research, their excellence of teaching supported by a wide variety of visiting established filmmakers/artists of international reputation. Recent visiting artists have included Stephen Quay, Suzan Pitt, David O’Reilly, John Smith, Nina Sabnani, Hiraki Sawa, Peter Blegvad, Asif Kapadia, Philip Hunt, Nick Park and Jonathan Hodgson.

The Animation programme has a world-leading research environment, attracting funding from, among others, the Arts & Humanities Research Council, the Wellcome Trust, and the Medical Research Council. 

Students are encouraged to develop a critical discourse around their subject, as well as building on and challenging notions within their own personal areas of interest or specialism. The programme has an ongoing relationship with the most successful and innovative sectors of the UK animation industry – Blink, Nexus, Studio AKA, Passion Pictures and Hornet – which allows students’ work to be placed within a wider professional context.

The programme offers excellent facilities supported by knowledgeable technical staff, including shooting studios for stop-frame/green screen, sound recording/mixing, digital and film cameras/editing, Cintiqs and an individual desk space for each student in mixed studios within the School of Communication.

The MA programme and research degrees offer a holistic environment that prepares animation artists for a number of roles within gallery- and industry-based animated filmmaking, and provides innovators to the animation professions. 

Current students and graduates continue to have a ‘real-world’ impact on animation, pushing the forefront of the practice and producing innovative and highly accomplished work. Much of this has been demonstrated through the accolades bestowed on the programme, as well as by individual student achievement through winning awards such as 5 BAFTAs, the Royal Television Society, the Adobe Achievement Award, and Jerwood Moving Image Drawing Prizes. Exhibitions in museums and galleries worldwide, together with film screenings at festivals and broadcast licenses with television and Internet channels, allow students to increases their professional profile.



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This innovative course focuses on the development of a significant experimental animation production that synthesises research undertaken in areas such as drawing, live-action, drawing on film, under camera manipulation, stop-frame animation, pixilation and sound as art. Read more

This innovative course focuses on the development of a significant experimental animation production that synthesises research undertaken in areas such as drawing, live-action, drawing on film, under camera manipulation, stop-frame animation, pixilation and sound as art. A strong independent research base will underpin individual practice.

Challenging the parameters of film and video production, and identifying new approaches to the notion of art films will be encouraged, as will incorporating experimentation in production and post-production stages.

Features

Animation is part of the Department of Media at Manchester School of Art which has an established community of interdisciplinary staff, and research students with expertise in fields that include Animation, Filmmaking, Photography, Media Theory and Multimedia Digital practices.

The Department promotes a blending of arts practices responsive to current cultural and digital industries demands; inspiring students to engage with real world scenarios through creative and imaginative responses.

It has developed a framework that fosters interesting and diverse approaches to engage with external partners within the city, the region, nationally and internationally. Recent partners include HOME, BBC (Media City), CITV, Manchester City and Regional Art Galleries, Open Eye Photography Gallery, Red Eye Photography Network, International Anthony Burgess Foundation and international partnerships in China, India, Brazil, Russia and Europe.

Core to all of the teaching and research in the Media department is the continuing exploration of new modes of expression through digital technologies and support students in developing a robust and individual creative practice that has relevance to a diverse range of cultural industries.

Course Content

The MA Animation is made up of four units totalling 180 credits.

The programme is designed to help you acclimatise to the challenges of MA level research and practice, enabling you to identify and describe a clear direction for your postgraduate design study.

You will be encouraged to develop design propositions that encompass key design issues and have complexity and ambition, taking full consideration of the relative contextual drivers.

You will also be encouraged and supported to extend your experience in the professional sphere, either through a practical project, research context, exchange, work experience, or other negotiated professional set of interactions with an external partner, groups of students and creative industry.

Towards the end of the programme you will undertake a major project to consolidate your past research and practice into fully realised collections, pieces, proposals, business plans, or exhibitions – whatever means is appropriate to the work. ou will also have developed a strategy for the continuation of your practice located and contextualised to the profession or discipline.

If you choose to progress to MFA Animation award you will study a further two units of 60 credits each.

This route is focused on the continuation of your practice aligned to the research and selection of appropriate public or professional venues and platforms to disseminate a significant body of work. You will be required to produce work for a public audience in the most relevant and appropriate form along with any implicit publicity and dissemination material.



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This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture. Read more

This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture.

This programme joins theory and practice, equipping you to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.

The programme allows for specialisation in photography and/or electronic arts – which, in addition to still photography, can include interactive, durational and internet work – but encompasses a broader interpretation of practice.

You'll look at the meaning, production and distribution of images, and the relationship between theory and practice in the context of debates about post-modernism and beyond.

You also participate in enabling sessions in photography:

  • medium/large format cameras
  • portable and studio lighting technologies and their use
  • film technology
  • cinematography
  • digital imaging
  • output systems and processes

and/or in electronic arts:

  • computer and video graphics
  • post-production
  • computer-aided design
  • digital publishing
  • animation
  • animatics
  • 2D and 3D computer animation
  • still and durational image production and manipulation
  • web construction
  • interactivity

There is an MRes which follows the MA into a second year, in order to develop your work/voice. This will count as the first year of a PhD. Find out more about the MRes.

Modules & structure

This programme uniquely joins theory and practice in a way that will equip you with the tools and the vision to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity. 

You will study

  • Photography: Durational & Still; Analogue & Digital
  • Electronic Imagery: Motion & Still
  • Visualisation: Stand-alone & Interactive

The programme draws on a broad range of cultural references and technical practices. It offers the opportunity to take stock of evolving practices and developments in image media culture, and is structured to develop the intellectual imagination within each individual student. This is achieved through a combined study of practice and theory, with extensive instruction through ‘enabling sessions’ which engage technical familiarity; core tutorials; secondary tutorials; Issues in Media and Culture and additional theory course options.

Recognising the rapidly changing definitions and context of these practice areas,and the value/positioning of traditional practices, these categories may also be understood through a variety of practices which involve image construction and presentation both still and durational, including: film/video, animation, interactivity, installations, motion graphics, and hyperspace constructs, as well as evolving new exploratory categories.

The programme provides an opportunity to develop and/or research aspects of visual style, and draw on a broad range of cultural references as well as aesthetic and technical approaches engaged through ‘Practice Theory Sessions’, visiting lectures and the Issues in Media and Culture course. Fundamental to the programme is the space that it creates to make it possible for you to explore, question, change and consolidate your work and your ideas.

Assessment

Original portfolio submission; coursework and essays.

Learning & teaching

Tutorials

This course is interested in the development of the individual voice. To this end, there are two types of tutorial:

  • Core tutorials - which deal with overall development
  • Secondary tutorials - these are tutorials for each specific area of photographic media

Skills

You'll develop specific practice skills to a high level, and the articulation/understanding of the pleasures of media consumption.

Careers

Graduates from the programme are extremely successful, with finalists working commercially, developing as artists or continuing to enlarge their academic knowledge. During the course particular attention is given to the development of the individual voice. This, plus students' exposure to a range of technologies, means that our graduates can step into the arena of their choice, or sometimes of their making.

Here are just some examples of the sorts of careers graduates have gone onto:

  • Art Director
  • Artist
  • Animator
  • Senior Interactive Designer
  • Head of Creative Department
  • Head Technical Creative, Experimental Film and Dance
  • Commercial Photography (fashion, editorial, photobooks, social, advertising)
  • Director (commercial narrative)
  • Director Of Photography
  • Installation Artist
  • Interactive Artist
  • Producer
  • Curator

Find out more about employability at Goldsmiths



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Aimed at lens based students, this pathway will allow you to select from photography, film making, animation and photojournalism. Read more

Aimed at lens based students, this pathway will allow you to select from photography, film making, animation and photojournalism. The pathway is concerned with the exploration, development and synthesis of conceptual, theoretical and practical skills to create compelling image based solutions.

Course Overview

Our Master’s programme has been designed to support and enhance the skills of art and design practitioners who want to work in the cultural and creative industries. Awarded by Falmouth University and delivered in partnership with Hearst Magazines UK, publishers of ELLE, Cosmopolitan, Esquire and Harper’s Bazaar, together we have designed an exciting and industry-connected Master’s to equip you for the real world.

The 12-month MA supports students across a range of Art & Design specialisms and you will be given the unique opportunity to explore your area within an interdisciplinary global culture. Bringing together students from a variety of disciplines through dialogue, idea-exchange and collaborative activities, the course prepares students for the hybrid and dynamic nature of contemporary creative practice. By enabling the pursuit of specialist subject expertise alongside opportunities to acquire the skills, experience and outlook necessary for professional success, we give our graduates the confidence to take the next step toward building their own creative futures.

The course is open to graduates from any art and design related degree subject and who already have knowledge and experience of a specialist area. Our MA will allow you to enhance your skills within your existing area, taking it in your own direction with support from a subject tutor. We currently support pathways in Fine Art, Communication Design, Illustration, Animation, Photography, Fashion Design, Fashion Communication, Product Design, Craft and Spatial Design.

Alternatively, you may be looking for a Master’s degree, but you are not clear which specialist pathway to follow, this course is designed to support those students arriving from a variety of undergraduate programmes with varying degrees of focus. The scope of the award in Art & Design is flexible enough to provide opportunities for you to experiment and try out new approaches before finding your focus.

Unique Opportunities

This programme offers outstanding specialist tuition combined with extensive academic contact and studio access. As a Master’s student, you will have:

  • exclusive access to media and industry expertise through Hearst Magazines UK and their teams
  • regular workshops with key industry stakeholders
  • industry projects
  • internship opportunities through Hearst Magazines UK and other creative industry contacts
  • your own individual design space giving you flexibility on where you study
  • lecturers who are visible and accessible five days a week
  • opportunities to expand and enrich your ideas through daily interaction with students across other disciplines

The inter-disciplinary nature of the course and the teaching team, along with the wider staff expertise within the college means that specific tuition can be provided on a ‘bespoke’ basis if and when needs arise. In addition to support from academic staff, you will have regular group and one-to-one access to our Study Skills Coordinator for support with writing, research and academic skills.

Our dedicated Welfare Team are resourced and prepared to support all students. Should you require help with English language, support is available from our in-house provision. 

Course Structure

The course is structured to provide you with a wide range of activities in the modules at the start of the course, together with the opportunity to experiment and explore different methods and approaches. As you move through the programme you will then start to focus and identify individual ambitions, and plan and execute your final project.

Semester One

EXPERIMENTAL PRACTICE

Introduces you to new methods and approaches. You will take part in a series of set projects, which will encourage collaboration, experimental practice and creative activity.

THEORY AND RESEARCH

Within this module you will be exposed to a series of lectures and seminars around a series of shared themes that cut across theory and practice. You will be inspired to try out fresh and innovative methods in practice and you will work collaboratively and individually.

Semester Two

FOCUSING PRACTICE

This module will support your development of independent and self-initiated project work in your specialist area. To build your portfolio you will take part in live briefs set by our partners in the creative industries and supported to enter local and international competitions.

ART & DESIGN FUTURES

You will be asked to look ahead by engaging in the issues shaping the professional practice of art and design today. Lecturer talks will introduce you to a diverse range of contemporary art and design practices to inspire and orient your own career pathways. This module also gives you the opportunity to organise and complete a work placement enabling you to gain valuable professional experience.

Semester Three

FINAL MAJOR PROJECT

You will spend the final semester working on a self-initiated project in your area of specialism, underpinned by the cross discipline culture of the course. Your final submission will be a portfolio of work and a written report culminating in a final MA show.

Careers and Employability

With staff and visiting tutors active in the creative industries worldwide as researchers and practitioners, as artists, designers, writers, and curators you will be exposed to issues, debates and challenges that are transforming art and design practice in the 21st century.

More specifically, the modules encourage you to reflect upon the broad and hybrid nature of art and design and the emerging global workplace in which you will ultimately take your next steps. To offer you real-world experience through live briefs and the work placements, we collaborate with both international media and communication organisations (such as our partner Hearst Magazines UK) as well as local creative businesses on our doorstep in Cambridge—one of the UK’s centres of leading-edge creativity and innovation.

Visit the website for full specifications: http://www.csvpa.com/art-and-design/ma-art-design/course-details/about.htm

Click here to apply online: https://www.csvpa.com/apply-online/step1



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Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. Read more

Introduction

Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. You will also explore concepts of goal, challenge and obstacle through critical evaluation in order to understand the motive forces of play that operate in game design.

Content

MA Games Design critically examines the concept of play to conceptually frame the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.

The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.
Building on LCC's resources, in digital, time-based and interactive media alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.

The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.

Structure

Term 1 (10 weeks)

1.1 Design & Prototyping (40 Credits)
1.2 Understanding Gaming Experience (20 Credits)

Term 2 and 3 (20 weeks)

2.1 Critical Play (40 Credits)
2.2 Collaborative Unit (20 Credits) – term two only.

Term 4 (5 + 10 weeks)

3.1 Final Major Project + Thesis (60 Credits)

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This MA will consolidate your skills in narrative moving-image making to the level of Director of Photography. You will develop your visual storytelling ability during workshops and subsequent application in the context of live filmmaking projects. Read more

This MA will consolidate your skills in narrative moving-image making to the level of Director of Photography. You will develop your visual storytelling ability during workshops and subsequent application in the context of live filmmaking projects.

What we offer

This Masters, a pathway of the MA Filmmaking, is housed in a new purpose-built media facility equipped with state-of-the art teaching spaces including film and photography studios equipped with Arri lighting and Greenscreen, Avid Media Composer, Final Cut Pro and Adobe Premiere Film Editing, Animation, Digital Special Effects, Pro Tools Audio Postproduction and Foley suites.

We work with a range of digital formats from high-end cinema cameras like the Red Epic to smaller, flexible units like the Black Magic. You will additionally benefit from the discipline of working on Super-16mm film.

You work on at least one film per term in your specialist role, culminating in a major production towards the end of the degree. In addition to your specialist area, you attend classes in related disciplines such as Film Directing and Editing and collaborate with students across specialisations on film projects. This framework is designed to stimulate collaborative practice by providing you with a breadth of filmmaking knowledge combined with a high level of expertise in your chosen filmmaking discipline.

Expert guidance

Experienced tutors such as the highly-regarded Witold Stock (Close My Eyes, Murphy’s Law, Best) and industry guests provide expert guidance designed to enhance the flow of your individual research, experimentation and artistic achievement.

At the same time, you advance your collaborative skills by working in teams on a variety of scheduled films across the year. You leave the course with a diverse portfolio of moving-image work that spans fiction, and documentary as well as hybrid and experimental genres.

You will learn sophisticated lighting and gripping techniques, and you perform all camera department roles from Director of Photography to Camera Operator, Focus-puller, Gaffer, Camera Assistant, Spark and Grip.  

Modules & structure

For two terms you will spend a full day a week in specialised contact with your specific programme convenor, plus a further day in Screen Lab working with colleagues across the programme in a Talent Campus-style project-led learning structure with:

  • Masterclassess
  • Pitches
  • Role-plays
  • Exercises aimed at using your skills specialism in a variety of live shoot situations

You will also have a variety of research projects to undertake, as well as other module options.

The third term will be taken up with your final substantive project, and in writing up a process paper on your work and research over the year.

Screen Lab

You will also advance your collaborative skills by working in teams with fiction and documentary producers and directors and sound and edit students, on a variety of projects and at least three scheduled films across the year.

You will leave the programme with a diverse portfolio of moving-image work that may span a variety of formats – music video, web series drama, documentary, campaign/commercial, experimental art pieces and feature-scale short fiction films.

Screen School options

As well as your Cinematography specialism, you will undertake three short courses to enhance your other skills and critical approaches.

Skills & careers

If you are passionate about fashioning an exciting career for yourself as a cinematographer in an environment that promotes innovative filmmaking, this course is for you.

On completing the programme you will be equipped to enter the global job market, armed with an enhanced understanding of your practical, intellectual and creative capacities as a cinematographer.

Possibly the most important skill we furnish you with is the rigorous discipline of working collaboratively under pressure as part of a creative team on challenging projects. 

In addition to your practical filmmaking skills, we enable you to develop a variety of transferable intellectual, organisational and communication skills to equip you for a broad range of employment opportunities across the arts and media landscape (film, television, online, the creative arts, advertising and related hybrid forms).

Our graduates

Recent alumni are active in the film, media and cultural industries around the world as:

  • directors of photography
  • cinematographers
  • camera operators
  • lighting designers

Find out more about employability at Goldsmiths



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-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media. Read more
-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media
-Experiment and explore emerging technologies and develop innovative and effective combinations of practices and media
-Develop high-level skills in your chosen specialisms or areas of interest supported by expert tutors.
-Project-based work where the emphasis is on the creative, informed application of new technologies and devices to produce compelling user experiences
-You will be able to produce a substantial self-initiated digital media project supported by excellent resources and expertise

Why choose this course?

Digital Media are everywhere in the modern world, affecting all aspects of our lives, our work, leisure and social and personal relationships. The MA Digital Media Arts award allows students to gain practical experience and knowledge of the ways that a range of contemporary digital media are produced and used, both alone and in combination. Working in one or more specialisms which can include video, kinetics, animation, games, photography, social and interactive media, students are encouraged to experiment with combinations of media through digital ‘sketches’ and then, through developing more extended works informed by their individual interests, to pursue a substantial, practical enquiry into an original creative application of digital media in a major project.

Students typically explore areas such as interactive advertising, responsive objects and environments, networked information and social-media systems, interactive video, live performance technology and digital art installations.

Careers

Interactive Advertising production, Digital strategists, Multimedia producers for TV and Radio, Media designers for Museums and public information systems, Games developers, VJ for live performances, Digital Activism, User Experience innovators, digital entrepreneurs.

Teaching methods

The course is delivered through a mix of seminars, lectures and tutorials by an expert, specialist, teaching team. As a Digital Media Arts student, you will produce a range of practical projects and gain skills in a variety of technologies and systems while at the same time developing your knowledge of current developments and practices across the digital media field. For your master’s degree project, you will specify and then produce a substantial digital media artefact which reflects your own interests and career plans. We particularly encourage experimentation and cross-disciplinary projects including those that seek to redefine the ambitions, functions and social organisations that digital media can support. During the course, some students will participate in selected undergraduate technical classes in addition to their masters study so that they can update or develop specific skills. Professional, theoretical and critical skills are also taught alongside the technical and design content through the use of academic blogs and presentations.

All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Digital Media Arts
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Realise your ambitions and take the lead in the creation of a film project that showcases your individuality and talent. The first three semesters follow the MA Filmmaking course to give you a thorough grounding in collaborative filmmaking. Read more
Realise your ambitions and take the lead in the creation of a film project that showcases your individuality and talent. The first three semesters follow the MA Filmmaking course to give you a thorough grounding in collaborative filmmaking. Then, mentored over two semesters, you will make an extended piece that develops your own style as you become a confident and experienced filmmaker.

Working on your own project or taking a head of department role alongside a fellow MFA student, your expertise will be tested in a dedicated specialism such as directing, producing, cinematography, animation, screenwriting or editing.

Whether your ambitions lie in fiction, documentary, animation, experimental films or screenplays, this course will allow you to develop your idea into a professional piece of work. We will give you the independence and freedom to realise your project, complemented by the support of our expert tutors.

Visit the website https://courses.leedsbeckett.ac.uk/filmmaking_mfa/

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

The MFA (Master of Fine Arts) is a highly respected qualification in the US and is growing in significance in the UK. More importantly, you will graduate with a fully realised film project that extends your portfolio and demonstrates who you are as a filmmaker. Your experiences on the course will prepare you for the collaborative nature of the filmmaking industry.

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

We will give you the independence to make the film you want to make. Our expert team will provide tutorial encouragement, supervision and advice, and you will have access to industry-standard equipment and resources at our Northern Film School.

From cinematographers to producers and editors to animators, our teaching team is made up of highly respected film and television professionals, many of whom are still active in their fields. We will aim to match you with a tutor who specialises in your area of interest so that we can provide you with bespoke advice and guidance.

As the first and only film school in the UK to receive JAMES accreditation in recognition of the expertise of our staff, the professional level of our facilities and the opportunities we provide for our students, the Northern Film School is one of the best schools in the UK to explore and develop your ideas as a filmmaker.

Keith Dando

Senior Lecturer

"The wonderful thing about the new MFA Filmmaking course is that it is just that - filmmaking, pure and simple. It’s a struggle to launch a film career and get to make the films which are important to you, that speak to an audience. This is what we’re aiming to achieve and we are eager to see the results."

Keith’s career has included work on short and feature films, television series and computer games in projects for the BBC, Channel Four, Channel Five and many independent film and TV companies. Keith has also co-written screenplays that have reached the finals in the prestigious Zoetrope and Final Draft screenwriting contests, and worked with up and coming, respected filmmakers such as Clio Barnard and Penny Woolcock.

Facilities

-Electric Press
Based at the Electric Press, our Northern Film School has dedicated facilities and equipment for you to use. These include studios, camera and grip equipment, lighting equipment, edit suites for post-production and a 75-seat HD viewing theatre.

-Film Studios
Based in the Electric Press, our two expansive production studios, East and West Side enable the building of substantial film sets. This affords film students the opportunity to fully explore set design and prop building.

-Sound recording & editing facilities
You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Do you have a desire to pursue a specific research project in film and video?. On this ResM you’ll receive a grounding in the research processes which are common to work generally in the arts, humanities, creative and cultural industrial fields. Read more
Do you have a desire to pursue a specific research project in film and video?

On this ResM you’ll receive a grounding in the research processes which are common to work generally in the arts, humanities, creative and cultural industrial fields. Explore research questions and methodologies specific to film and video and learn how these relate to both practice and/or theory.

Programme structure

You'll get to focus on practice or theory, in any combination of your choice, in one of the following areas:
-Artists’ film and video, experimental film and video (including fiction, documentary, drama documentary, animation)
-Histories of autobiographical, experimental, avant-garde film and video
-Contemporary theoretical discourses about independent film (including film practice as research, film as philosophy)
-The study and use of archive film (including home movies) in different contexts and practices; the relationship of film and video to new forms of dissemination (with particular reference to the digital)
-Collaborative projects involving different disciplines (for example, performance); and community-based and activist video.

Programme content

-Critical screenings: mapping out the interconnecting territories of independent film/video making
-Research in the arts and humanities: development of generic research skills and methods
-Masters thesis: presenting a substantial piece of work, either practice- or theory-based, chosen by you

The ResM in Film and Video leads to either a traditional written thesis or one that combines critical writing and creative/professional practice. You have the flexibility to submit your thesis any time between 24–36 months or, if you are making excellent progress, you may apply to transfer directly into our PhD programme after two years, rather than submitting a ResM thesis.

Choosing a ResM

The Research Masters (ResM) is classed as a postgraduate research programme – it enables you to engage in a focused, self-negotiated research project over the period of two years. As well as being a satisfying creative and professional endeavour in itself, it provides high-quality preparation for doctoral research, including practice as research, in the interdisciplinary field of independent film and video. You will study current debates and approaches, as well as the theories, skills and methodologies necessary for contemporary film and video research. Your thesis may be assessed entirely through written work or through written work in addition to a substantial practical project that addresses particular research questions.

The ResM is suitable for:
-People in employment in the cultural and creative industries or recent graduates who wish to proceed to doctoral (PhD) research
-Those in, or who wish to be employed in, the cultural and creative industries (such as publishing, teaching, design, the media, galleries and museums, the heritage industry, journalism, theatre, dance) who wish to gain a self-directed academic qualification to lead to further career enhancement
-Anybody who wishes to further develop academic skills, pursue particular subject enthusiasms, or carry out a cherished research project with specialist guidance.

Features of the ResM

-It focuses almost entirely on an individual research project of your own choice
-Largely self-directed with tutorial guidance and clear milestones and expectations
-Includes taught modules (60 credits) that must be passed to develop and evidence your research skills
-It prepares you specifically to be a researcher in the arts and humanities, to do an extended research project within a professional context, or to do a PhD.

What’s different about the ResM?

Because it’s classed as a postgraduate research programme:
-You’ll follow the same milestones and processes as MPhil/PhD candidates in the Doctoral Training Centre, including annual monitoring, the appointment of examiners, formal acceptance of your proposal by the University, and adherence to research ethics
-You’ll be able to attend any sessions within the University’s Graduate School Researcher Development Programme
-You’ll have a supervisory team (Director of Studies plus a second supervisor) assigned once your proposal has been accepted
-You may have the option to apply to transfer straight into our PhD programme, subject to certain conditions, rather than submitting for a ResM award.

The final thesis is examined in a different way:
-There’s a flexible submission date - between 24-36 months
-It’s assessed by an internal examiner, who is not your supervisor, and an external examiner from another institution
-You’ll need to attend a viva voce. This is an oral examination where you’ll discuss your thesis with your examiners. It usually takes place between one to three months following the submission of written elements
-You won’t receive a percentage grade for the ResM degree
-You may be asked to make corrections to your thesis before being allowed to submit a final electronic version of it and being awarded your degree.

The award title will be a ResM and the certificate will include the title of your thesis, with no grade classification.

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