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-MA Experience Design offers the opportunity to study an exciting and expanding area of the Creative Industries. -Experiment and explore immersive practice and develop innovative and effective combinations of practices, media and spatial design. Read more
-MA Experience Design offers the opportunity to study an exciting and expanding area of the Creative Industries
-Experiment and explore immersive practice and develop innovative and effective combinations of practices, media and spatial design
-Develop high-level skills in experience design incorporating your chosen specialisms or areas of interest supported by expert tutors
-Project-based work where the emphasis is on the creative, informed application of new technologies and devices to produce compelling user experiences
-You will be able to produce a substantial self-initiated experience design project supported by excellent resources and expertise

Why choose this course?

MA Experience Design is an interdisciplinary award which is designed to allow students to study a newly emergent subject area which combines a range of design practices whose main focus involves space (both physical and virtual) and the presentation of a range of digital (and other) media over a period of time.

Typical applications include museum exhibition design, theme park design, immersive theatre, fine art installations, locative and immersive games and virtual reality.

You will learn about interdisciplinary approaches to planning, design and evaluation of the products created within the experience economy, together with the ways specialist disciplines can be deployed as part of producing meaningful immersive experiences.

You are encouraged to experiment with designing audience experiences through digital ‘sketches’ and then, through developing more extended works informed by your individual interests, pursue a substantial, practical enquiry into an original creative application of experience design in a major project.

Careers

Exhibition designers for museums and heritage organisations, Immersive games developers, VR producers, User Experience innovators, Installation artists, Immersive theatre designers, digital entrepreneurs, interactive marketing designers.

Teaching methods

The course is delivered through a mix of seminars, lectures and tutorials by an expert, specialist, teaching team. As an Experience Design student, you will produce a range of practical projects and gain skills in a variety of technologies and systems while at the same time developing your knowledge of current developments and practices across the Experience Industry.

For your master’s degree project, you will specify and then produce a substantial artefact designed to provide a meaningful immersive experience which reflects your own interests and career plans.

We particularly encourage experimentation and cross-disciplinary projects including those that seek to redefine the ambitions, functions and social organisations that experience design can support. During the course, some students may participate in selected undergraduate technical classes in addition to their masters study so that they can update or develop specific skills. Professional, theoretical and critical skills are also taught alongside the technical and design content through the use of academic blogs and presentations.

All students on this course will work on a live commercial brief providing first hand experience of relevant professional practice.
All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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This programme is designed to help you develop your critical awareness of major issues in interaction and user experience design. Read more
This programme is designed to help you develop your critical awareness of major issues in interaction and user experience design. It aims to improve your effectiveness as a user experience designer within industry and is beneficial to both recent graduates and those currently working within industry, advancing your knowledge and specialist skills to a higher level.

Loughborough Design School offers a unique combination of design and specialist human factors teaching which equips students with core Human Computer Interaction (HCI) and User Experience (UX) design skills. The content of the programme therefore enables you to develop your skills and competencies in both the creative and/or analytical aspects of User Experience Design whilst working on a diverse range of projects.

Areas studied include design research methods, enterprise business and sustainability, experience design, group project, service design for social innovation, design for behaviour change, and an user experience design major project.

See the website http://www.lboro.ac.uk/study/postgraduate/programmes/departments/design/user-experience-design/

Programme modules

Modules:
Semester 1
- Design Research Methods
- Enterprise Business and Sustainability
- Experience Design

Semester 2
- Group project
- Service Design for Social Innovation
- Interaction Design Major Project

Assessment

Assessed by coursework submissions, including: presentations, group work, reports and project specifications.

Careers and further study

Possible careers include: user experience designer; interaction designer; user researcher; usability specialist and service designer.

Scholarships and Sponsorships

This programme is eligible for a number of competitive scholarship schemes.

Why choose design at Loughborough?

At Loughborough Design School we want to share our world-leading expertise.

Offering eight postgraduate programmes, and a range of research opportunities, the School is proud to be helping to prepare the next generation of designers and ergonomists for highly successful careers.

The School is based within a £21M state-of-the-art building, with a fully equipped ergonomics laboratory based close by. This purpose built building has practical and theoretical teaching and research spaces at its heart, ensuring that you are given a professional and inspirational experience.

- Research
We have a thriving PhD population of around 100 full-time and part time UK, EU and international research students. You will be supervised by staff who are internationally recognised as experts in their field and will have access to the world class facilities you need to complete your studies. If you would rather do an MPhil, then we also offer these full-time or part-time.

- Career prospects
We are proud to say that 100% of our graduates were in employment and/or further study six months after graduating. The School has particularly close links with Adidas, Cadbury, Coca Cola, Health and Safety Executive, Department of Health, National Health Service, Help the Aged, Met Office, Ericson, IBM, Nissan, Hewlett Packard, BAE Systems, Rolls Royce, Ministry of Defence, Ford Motor Company, Jaguar Land Rover, E.ON, O2, and the Department for Transport.

Find out how to apply here http://www.lboro.ac.uk/study/postgraduate/programmes/departments/design/user-experience-design/

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Hyper Island's new MA in Experience Design has been designed in response to demand from industry. There is currently a gap between what schools teach and what a designer needs to know to build products, services and systems in the real world. Read more
Hyper Island's new MA in Experience Design has been designed in response to demand from industry. There is currently a gap between what schools teach and what a designer needs to know to build products, services and systems in the real world.

The role of a designer is shifting. A product today is rarely just physical and consumers expectations are higher than ever. The challenge for designers is to design and deliver meaningful experiences, both online and offline.

The MA in Digital Experience Design will develop your technical, creative and strategic skills as an experience designer to lead the change within this evolving industry.

You will explore experience design and related fields such as service design and interaction design, understanding human behaviour, rigorous research, digital technologies and prototyping, project management, business acumen and how to build and lead an effective team.

You will leave us primed for roles across human-centred design such as Experience Designer, Information Architect, Interaction Designer and Service Designer. Within these roles, graduates will be able to design and develop high quality experiences, products and services. You will be able to work across disciplinary, cultural, and geographical boundaries to design innovative solutions to meet user and business needs. Above all, you will be able to operate strategically as an agent of change and have the knowledge, skills, and competence to work at the forefront of this fast paced industry.

The MA Digital Experience Design represents an alternative option in industry-led learning here in the UK. At Hyper Island, you will be immersed in collaborative and high-energy learning environments that mirror the modern workplace dynamics. We value both professional and personal development and we seek to help you achieve that by supporting you with new methods, tools and knowledge to develop your abilities. It is a post-graduate Master of Arts degree awarded by Teesside University.

Hyper Island partners with leading companies such as ustwo, Dare, IDEO, Plan, Tobias & Tobias, Google, MTV, Oxfam, Sony Games and Greenpeace, giving you access to the world’s most successful and innovative thinkers.

Following successful completion of the school-based part of the programme (24 weeks), you will progress to an industry research project (18 weeks). This is your chance to put your learning to work in an independent research or professional context and helps you to take the next step in your career. This can take place anywhere in the world.

Hyper Island will help you design your project and apply it within your career domain. To successfully graduate with a Master's degree, you will present the findings from your project using reports, videos and prototypes as appropriate to your chosen problem to examiners from industry, Teesside University and Hyper Island.

What you learn on the programme:

- Digital strategy
- Business modelling
- Working with agile/lean processes
- Emerging and established technologies for creating experiences
- Human-centred design processes
- Idea generation, selection, and development
- Behavioural psychology
- Participatory research tools
- Building balanced teams to meet project requirements
- Global and remote collaboration
- Leadership and group dynamics

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The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. Read more
The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.

Key features
-This course was developed in consultation with our industry panel, which includes Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the British Interactive Media Association (BIMA) and support the User Experience Professionals' Association (UXPA UK).
-Technical facilities include a Tobii eye tracker, Noldus FaceReader and Morae usability testing software, editing suites, moving-image studios and 3D workshops.
-This course is accredited by the British Computer Society (BCS), The Chartered Institute for IT.

What will you study?

You will have the opportunity to:
-Take the role of a user experience (UX) designer/analyst in an interdisciplinary team of students from across the Digital Media Kingston programme, and use industry-standard techniques to deliver on time
-Learn about fundamental User Experience activities – analysis, design, prototyping and evaluation – in the context of practical projects. Projects are selected in consultation with students (and mostly individually), so that you can tailor your degree towards the industry sector, technology or job role that suits your interests and ambitions
-Consider user experience in relation to cutting-edge technologies (big screens, tablets, smart phones, context-aware embedded devices and multi-modal games console), current industry trends (big data, multi-channel services, digital lifestyles), and contemporary theory (cognition ‘in the wild', usability vs experience)
-Explore at least one kind of specialist practice in depth, to further distinguish and focus your learning, and practice track record
-Learn how to present yourself to potential employers through your online professional presence and portfolio
-Work with industrial hosts, and research-active academics to produce excellent, professional pieces of work that push the boundaries of current understanding and achieve design innovation

Assessment

Mock-ups, functional prototypes, demos, videos, presentations, design documents, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.

-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

The course comprises four taught modules and a final project:

Semester 1
-User Experience Design (Systems)
-Digital Studio Practice

Semester 2
-User Experience Design (Content)
-Media Specialist Practice

Final project (June to September)
-Digital Media Final Project

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The course is structured to develop strategic and creative expertise within the design and delivery of innovative service experiences. Read more

CONTENT

The course is structured to develop strategic and creative expertise within the design and delivery of innovative service experiences. Students are encouraged to undertake projects that will tackle many of the social, corporate and environmental challenges facing the 21st century. Projects may be as diverse as conceiving services to mitigate the digital divide of the senior citizens of London borough, to designing a virtual reality in-store experience for a global insurance company, through to realizing an innovative business proposition for a personal start-up.

It is aimed primarily at students who have a graduate design discipline and wish to broaden their understanding of innovation and design as a collaborative interdisciplinary process. However, the course would also be of interest to students from social science backgrounds and related fields.

STRUCTURE

On the course you will have the opportunity to take part in design projects, workshops and study tours. These will be embedded in a sound theoretical framework of lectures, case studies, seminars and tutorials.

Terms 1 and 2 of the course will provide you with a detailed knowledge of core theory and skills in innovation and creativity. The skills and knowledge obtained will enable you to articulate design ideas, observations and solutions creatively as designers, as well as demonstrating rigour and critical evaluation in your work. You will be able to apply your design thinking strategically and add value to new and challenging contexts.

Term 3 builds on the knowledge and skills you have acquired and applies these to the creation of original design research projects. This involves the development of a major project on the basis of extensive research, investigation and a firm methodological approach.

In term 4 students will continue with the development and production of a final major project that will need to demonstrate the testing of ideas, exploring the context of the project as well as identifying key issues such as appropriate discourses, research methodologies, materials and media through which you can effectively communicate your ideas. The course will challenge existing orthodoxies and encourage design related communication, service and product innovation problems to form the focus of the final major project.

Autumn, Term One

Unit summary:
Service Experience Design for Social and Corporate Innovation (40 credits)
Entrepreneurial Strategy and Project Management (20 credits)

Spring, Term Two

Unit summary:
Collaborative Unit (20 credits)
Global Design Futures (20 credits)
Individual Concept Development (20 credits)

Summer, Term Three

Unit summary:
Global Design Futures (continued)
Individual Concept Development (continued)
Major Project (60 credits)

Autumn, Term Four

Unit summary:
Major Project (continued)

If you are unable to continue or decide to exit the course, there is a possible exit award. A Postgraduate Diploma will be awarded on successful completion of the first 120 credits.

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For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Read more
For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Especially when considering the development and production of technology based devices and services. MSc User Experience Engineering brings together knowledge and skill sets into a single programme focused on the user experience where computing technology is the heart of the devices and services.

Why study MSc User Experience Engineering at Dundee?

The importance of human computer interaction and good interface design is increasingly recognised as the key to the future of successful software development.

At the University of Dundee we provide students with the knowledge skills and support necessary to become move into a career in user experience engineering. The University of Dundee is at the forefront of computing and as such you will have the opportunity to learn from leading researchers.

What's great about User Experience Engineering at Dundee?

This course is designed to:
Give you a Masters-level postgraduate education in the knowledge, skills and understanding of user experience research and implementation in the domain of computing and technology.

Enable you to acquire advanced knowledge and skills in the professional procedures necessary to ensure that user experience research and requirements-gathering is both valid and actionable in technology implementation contexts.

Enable you to understand and engage with contemporary debate about the role, ethics and utility of user experience research in commercial and other settings.

An additional aim for overseas students is to provide you with educational and cultural experiences which are unique to the UK.

Our facilities:
You will have 24-hour access to our award winning and purpose-built Queen Mother Building. It has an unusual mixture of lab space and breakout areas, with a range of conventional and special equipment for you to use. It's also easy to work on your own laptop as there is wireless access throughout the building. Our close ties to industry allows us access to facilities such as Windows Azure and Teradata, and university and industry standard software such as Tableau for you to evaluate and use.

The start date is September each year. The MSc course lasts for 12 months and the PGDip lasts for 9 months.

How you will be taught

The programme will be delivered principally by a mix of traditional lectures, study of academic background texts, lab and studio based practice sessions, and field and project based learning. These will be supplemented by seminars and workshops on key areas of practice

What you will study

The course will be taught in 20 credit modules plus a 60 credit dissertation. Students will be required to complete 180 credits for the award of the MSc (including 60 credits for the dissertation). Students completing 120 credits (without the dissertation) will be eligible for a Postgraduate Diploma.

Semester 1 (Sept-Dec)
Computing the User Experience (20 Credits)
Elective Module- one from:
Internet and Computer Systems
Software Development
Software Engineering
Agile Engineering
Technology Innovation Management
Secure e-Commerce
Computer Graphics
Computer Vision
Multimedia Audio
International Marketing
Eye Movements & Cognition (10 Credits)
Quantitative Methods (10 Credits)

Semester 2 (Jan-Mar)
Research Methods (20 Credits)- experimental design requires researchers to understand the context of the research being undertaken and being able to apply appropriate methods to measure and compare data. This module aims to provide students with an understanding and knowledge of research methods relevant in the context of computing.
Research Frontiers(20 Credits) - Students select a total of four units from available units which currently include:
Accessibility & Computing (AC)
Applied Computational Intelligence (ACI)
Constraint Programming (CP)
Games (G)
Intelligent Agents (IA)
Aspects of Assistive Technology (AT) and Augmentative and Alternate Communication (AAC)
Interactive Systems Design (ISD)
Space Systems (SS)
What Computer Eyes Can Do (CE)
Eye Gaze Tracking
Human-Computer Interaction (HCI) (20 Credits) - the aim of this module is to provide you with a broad introduction to human-computer interaction through study of the components, both human and machine, which make up interfaces and the ways in which they interact, illustrating this with examples of good and bad practice.

Semester 3 (Apr-Sept)
Research Project or Field Project (60 Credits) - this module will provide you with a professional level experience of specifying, conducting and presenting a substantial piece of user experience research.
Please note that some of the modules in the programme are shared with other masters programmes and some of the teaching and resources may be shared with our BSc programme.

How you will be assessed

Assessment will be a mix of continuous or coursework assessments and exams, with group and individual projects assessed by set deliverables and final presentation.

Careers

This programme is intended to enhance the employability of graduates in the following ways:

For technologists and computing professionals, this programme should build their skills in implementing technology that are appropriate to the needs and wishes of users in the relevant usage context

For human factors specialists, this programme should build their understanding of the fit between users and technology and should enhance their methodology skill set when exploring beyind the understanding of the human factors towards the deployment of appropriate or enhanced user experiences.

For design specialists, this programme should build their skills in marrying technologies and materials to the requirements of users and in blending this within appropriate aesthetics.

For UX team managers this programme should enhance their insights and give them practical experience of the skill sets of all members of their teams in order to direct their work so as to optimize the user experience within real business and technical constraints.

For all professionals, this programme should enhance their ability to communicate the impact of the user experience investigations on their work and the impact of their work on the user experience, not only within the UX team but also to other business functions such as senior management and marketing.

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For designers and software developers wishing to deepen their knowledge and practice in user-centred design and usability evaluation of software enabled products. Read more
For designers and software developers wishing to deepen their knowledge and practice in user-centred design and usability evaluation of software enabled products. This may be software running on a desktop computer, PDA or mobile phone, or physical products with software enabled functionality. For good interaction design the interface must not only be effective and efficient, but increasingly should also be enjoyable and even pleasurable to use. This should be the case for users with a range of capacities operating in differing contexts. These are challenging goals!

The course enables students to: apply their knowledge and interaction design skills to novel interaction paradigms; make effective use of a broad range of design methods; obtain in-depth knowledge of developments in mobile, ubiquitous or wearable systems; and understand the commercial contexts in which interaction design takes place. There is lots of scope for students to follow their own interests within the course structure.

Course structure
The taught modules are delivered in blocks that are multiples of three weeks. They typically consist of preparatory activity, an intensive teaching period, and a period for completing assessed work. Several of the options allow self-directed study to develop an area of particular interest.

Students are expected to put in an average of 40 hours per week. During the final three months of the full-time course, the major project may be carried out in an external organisation.

Syllabus
User-centred Design and Development
Research Design and Evaluation
Project Management
Major project
New Media Applications Development

Options
Independent Portfolio Project
Independent Research Project
Evaluation in Practice
Entrepreneurship
(Not all options may be offered each year)

Career and progression opportunities
Graduates of the course will be able to work as commercial interaction designers on both software and software-enabled physical products. Additionally this may be the starting point for a research career in human-centred interaction design.

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This programme is grounded on the belief that architects should be thinking well beyond the constraints of market forces and the traditional disciplinary limits of the profession, towards forms, technology and spaces for a more sustainable future. Read more
This programme is grounded on the belief that architects should be thinking well beyond the constraints of market forces and the traditional disciplinary limits of the profession, towards forms, technology and spaces for a more sustainable future. This is a student-led programme, and you can have very different experiences within it depending on the choices of studios and courses you make.

Why choose this course?

Founded in 1927, the School of Architecture at Oxford Brookes has established an international reputation for the quality of both its research and its teaching. As one of the largest architecture schools in the UK, with around 600 students and 70 staff, it plays a leading role in defining the national, and international, agenda in design education and research. The school enjoys an international reputation in research, in areas ranging from sustainable design to modular buildings and from design for well-being to vernacular architecture.

Staff in the school regularly secure research funding from the UK's research councils and the European Union as well as industry, with an annual research grant income averaging £1m in recent years. This programme provides RIBA/ARB Part 2.

Professional accreditation

Accredited by the Royal Institute of British Architects (RIBA) and the Architects Registration Board (ARB).

This course in detail

Year 1 - Research into design
This year has a very strong emphasis on acquiring in-depth knowledge of an architecturally important field of study and utilising that knowledge in design. This is achieved by taking one of the six 'design specialisations'.

You choose which design specialisation is best for you. The specialisations on offer are deliberately highly diverse to cater for the changing nature of the profession in practice. This course produces graduates for the global market and as such requires a high level of commitment from staff and students.

The design specialisations are:
-Advanced Architectural Design
-International Architectural Regeneration and Development
-Development and Emergency Practice
-Sustainable Building: Performance and Design
-Research-led Design
-Urban Design.

Each of the research specialisations offers teaching from experts within that subject area, and links, through teaching focus and staff, to the five research clusters that are an invaluable resource within the School of architecture.

The five research clusters keep the specialisations at the cutting edge in terms of a global agenda. They are, in general terms, environmental design, technology, development and emergency practice, humanities and architectural design.

Each of the design specialisations include a design project or projects, to which you will apply your detailed learning.

In addition to the design specialisation the first year will, through the Research Philosophy for Design module, widen your thinking in terms of what constitutes research, test your critical thinking and improved your analytical abilities. All of these are essential tools and their enhancement will place you in a stronger position to undertake the design studio in the second year.

Your ability to represent your ideas in a coherent and focused manner is the remit for the Representation module. This module will identify your strengths and build up your weaknesses, both in terms of visual and verbal communication methods. You will be able to dedicate time to fine-tuning techniques or building from basics in sketching, model making, 2D and 3D CAD. Your presentation of methods and actual practice will enable you to build confidence in verbal communication skills.

The Management, Practice and Law module in year one looks at the landscapes within which these issues are being informed. This module is taught by practising architects who have first-hand experience of the issues under discussion. Through a series of workshops you will work on topics that are essential to the practice of architecture. Management, practice and law is part of the design delivery of the programme and you will be expected to approach the coursework from a design position. This module asks that you approach this subject with a very different mind-set than the traditional position.

Due to the diverse and preparative basis of this year it is compulsory for all students to pass all compulsory components of the Research into Design year in order to be progress to the Design and Technology year.

Year 2 - Design and technology
This year is structured to enable you to synthesise a broad range of complex cultural, aesthetic, research and technical factors, and design-specialisation learning, into your major design project and portfolio.

The year is spent participating in one of six design studios. All studios have control over their own programme of projects, and each has a different view of architectural culture and promotes different design methods. The design studios are taught by some of the brightest designers and tutors in the country and consequently their programmes demand high levels of creative and intellectual endeavour from you, as well as high levels of productivity. Their aim is to raise your design thinking, skills and production to the highest possible standard.

All six units present their projects for the year in the induction session and you are asked to select all six in order of preference. This system is to allow for an even distribution of students across all six units. Most students are allocated to their first choice of studio although there is no guarantee of a particular design unit - normally at worst you are allocated your second choice.

During the design and technology year, your design work must develop into technically ambitious architecture and be the subject of your compulsory Advanced Technology for Design module. This module designs through technology and fully complements and parallels your work in the design studio. There is a very strong emphasis here upon the creative possibilities for architectural technology. We ask for an open and experimental approach to technology, but also a clear understanding of its context and aims.

The staff delivering the teaching in the design studio unit and the Advanced Technology for Design module are made up from academics and practitioners. This energetic mix will challenge you to think about design and technology in a new manner, building confidence in ability, enabling deep thinking, and aiding you to define a personal design spirit.

Sitting alongside the design and technology is the second Management, Practice and Law module. This module builds on the learning and skills from the first year module and prepares you for stepping back into practice. As in the first year module this is learning is delivered by practicing architects. Through focus groups with architectural practices, this module figures in the skills that are seen as highly desirable for the ARB part 2 graduate to have when seeking employment.

Throughout the two years of the programme there will be interim reviews. This offers an opportunity to receive feedback from outside of your design studio or design specialisation. We have strong links with practice and architectural institutions and can attract the most able people to sit on our reviews.

This is a programme that aims to give you the skills for international practice.

As our courses are reviewed regularly, modules may vary from those listed here.

Teaching and learning

The unique nature of the Applied Design in Architecture offers you the opportunity to select an individual pathway that will create a distinctive graduate profile that is unique to you alone.

The ability to choose modules from within design specialisations offers you the prospect of defining your own position. You will find that you are being taught with, in most cases, direct entry master's students from countries around the world.

This aspect is complemented by the Year 2 design studio where you will engage with a distinctive agenda and experience a diversity of design specialisation thinking from students within your unit.

Self-directed learning is highly supported by staff in the School of Architecture. Personal choice engenders motivation and a high level of commitment, and the programme has been designed to embrace this aspect whilst clearly building on skills, thinking, application and design production to achieve a final portfolio of the highest standard.

Careers and professional development

The modules Management Practice, and Law 1 and 2, include guidance on the necessary professional skills that are required both for ARB Part 2 and for preparation in commencing ARB Part 3. The design studio generates a portfolio of work that not only demonstrates the learning for ARB Part 2 but also written, research and visual skills. The design portfolio is intended as the vehicle for students to synthesise all facets of their learning in order to seek practice employment.

In addition the school maintains a jobs wall that advertises vacancies locally, nationally and internationally.

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The designers in demand today innovate by explicitly linking business disciplines with communication design, grounded in empathic understanding of the user context. Read more
The designers in demand today innovate by explicitly linking business disciplines with communication design, grounded in empathic understanding of the user context. In order to create valuable courses of action, they generate thick descriptions, structured plans, compelling deliverables and persuasive arguments. In the User Experience (UX) Design graduate certificate program, learning is situated to simulate the pace and pressures of business environments and responds to the imperative for orderly, meaningful and accessible communication. You will employ the work-practice of prototyping concepts in order to describe ways to effectively integrate digital services with materials-based products and environments. You will conduct field research and make significant discoveries to create value for corporate clients and their customers. You will convert your prior academic achievements into a portfolio of design projects preparing you to launch a career as a UX design professional. The program fosters the practical discipline, relevance and currency essential in today’s growing UX job market.

Course detail

Upon successful completion of the program, a graduate will:

• Facilitate team processes towards effective completion of user experience design projects.
• Represent a linked sequence of observed evidence, collected data, qualitative research findings, interpretations and proposed design solutions to stakeholders to solicit support and commitment.
• Assess requirements of a user experience design project, in order to increase corporate acceptance, usability and effectiveness.
• Present persuasive arguments in support of user experience projects which balance user needs with business objectives.
• Design a complex user experience project which considers a business uncertainty and plans for multiple outcomes.
• Manage projects using current and proven methodologies to coordinate the work of a multi-disciplinary user experience design team.
• Adapt recommendations and courses of action in accordance with explicit and implicit cultural, professional and ethical constructs involved in solving user experience design problems.
• Factor and refactor research methods and insight-generating frameworks in order to facilitate, inform and guide team problem-solving.
• Resolve uncertainties and create shared purpose with stakeholders using iterative prototyping.
• Evaluate, adjust and communicate design decisions in alignment with financial, technical, and usability factors.

Modules

Semester 1
• UXD 5000: Human-Centred Rhetoric
• UXD 5001: Empathic Research Frameworks
• UXD 5002: Human-Centred Design Methods
• UXD 5003: Organizational Sociology
• UXD 5004: Quality Assurance for Interactive Systems
• UXD 5005: Deliverables for UX Researchers
• UXD 5050: Work Placement A

Semester 2
• UXD 5501: Capstone Project 1 - Agile Practice
• UXD 5502: User Experience Architecture
• UXD 5503: Prototyping Design for Experience
• UXD 5504: Design for Change
• UXD 5505: Capstone Project 2 - Continuous Delivery in User Experience Design
• UXD 5550: Work Placement B

Work Placement

The work placement is a total of six weeks – three in Semester 1 and three in Semester 2.

Your Career

Typical careers for graduates include user experience architect, user experience researcher, user experience designer, information architect, content strategist, communication designer and information designer.

How to apply

Click here to apply: http://humber.ca/admissions/how-apply.html

Funding

For information on funding, please use the following link: http://humber.ca/admissions/financial-aid.html

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Would you like to improve your career prospects, start your own business or develop further specialist design skills?. Read more
Would you like to improve your career prospects, start your own business or develop further specialist design skills?

Offering the perfect blend of theory and practice in the context of business and society, the MA Design course will enable you to focus on your own specialist area of design practice, in disciplines such as 3D design, fashion communication, fashion design, fashion marketing, graphic design, communication design, service design, interaction design, industrial design, interior design, 3D design and transportation design.

Developed specifically for those with a design background or relevant qualification, you will undertake a series of taught modules to develop your knowledge and practical skills, before competing a final project or thesis around your chosen specialism.

In addition to the taught aspect of this course, you will also have the opportunity to undertake a series of collaborative projects with industry and, where possible, field trips to collaborative companies or exhibitions to further enhance your learning experience.

Learn From The Best

Our academic team is made up of research-active experts with extensive knowledge of the design industry. This knowledge is integrated into all aspects of their teaching to ensure that all content within this course is relevant to the workplace and current and emerging trends.

All staff within this department have a strong commitment to developing your skills and knowledge by developing your critical thinking and your ability to apply your skills to complex real-world problems.

They will be there to support you through every step of your course, ensuring you leave with confidence and full understanding of all aspects of this dynamic industry.

In addition to our teaching staff, you will also have access to specialist communities of practice that will provide the foundation for your learning journey through research networks and cross-organisational collaboration. These communities will focus on strategic innovation, performance products and service design.

Teaching And Assessment

This MA Design course incorporates practice-based learning that is informed by contemporary and contextual influences and founded on your own personal aims and professional direction.

The first two semesters of this course will focus on developing your core skills through the completion of four modules: design thinking, design practice, direction and experimentation.

Teaching is delivered via a mix of lectures, seminars and tutorials, which are assessed by coursework and design projects. You will also undertake collaborative projects and, where possible, field trips to allow you to put your skills into practise in a real-world context.

Upon completion of the taught modules, you will undertake a final project or thesis to demonstrate all of the skills you have acquired on this course. This will be undertaken under the supervision of your dedicated tutor who will provide advice and guidance at all stages.

Module Overview
DE7001 - Design Thinking (Core, 30 Credits)
DE7002 - Design Process (Core, 30 Credits)
DE7003 - Project / Thesis (Core, 60 Credits)
DE7004 - Design Practice 1: Professional Direction (Core, 30 Credits)
DE7005 - Design Practice 2 : Experimentation (Core, 30 Credits)
EF0126 - E.S.A.P. in FADSS Level 7 (Optional, 0 Credits)

Learning Environment

This course is delivered at the Northumbria School of Design, which is located at City Campus East – a dedicated learning space that is located within Newcastle city centre.

Throughout the duration of your course you will have access to state-of-the-art facilities such as our University library – which is ranked in the top three in the UK – and well equipped working space, The Hub, which is open 24 hours a day, seven days a week.

Your learning experience will be enhanced though the use of technology and learning materials such as module guides, assessment information, lecture presentation slides and reading lists will be available via our innovative e-learning platform, Blackboard. You can also access student support and other key University systems through your personal account.

Research-Rich Learning

The MA Design course is taught by our team of research-active academics who incorporate their individual areas of specialism into the course’s contextual modules to ensure they reflect the realities of the design industry and today’s modern working environment.

The development of your own research skills is at the core of the MA Design course and you will develop research-informed methods of understanding the complexity inherent in real-world situations. These methods will enable you to make better decisions, advance the field of your practice and add new knowledge that will help you perfect your skills in your own particular discipline.

Supported by subject specialists and industry networks, you will also have the opportunity to join an expert-led community of practice in strategic design and innovation, performance product design or service design, as well as engaging with traditional disciplines such as fashion and industrial design.

Give Your Career An Edge

This course will allow you to enhance your practical skills and knowledge in a specialist area of design.

You will work on live industry projects that will enhance your CV and personal development through collaboration with those currently working within this dynamic industry. Some of the recent examples of industry projects include work on oral healthcare with Procter and Gamble, wearable technology projects with the CPI National Centre for Printable Electronics, person-centred healthcare services with the Academic Health Science Network and the development of innovative kitchenware with Lakeland.

You will also develop your business and employability skills, in addition to achieving a master’s level qualification in this discipline.

Your Future

Once you have completed the MA Design course you will possess the skills and ability to make an impact in the design industry, whether you are just starting out in your career or looking to enhance your professional development.

This course will prepare you for broad range of jobs within design companies, private organisations and the public sector, in addition to specialist jobs within your chosen specialism.

Completion may enhance promotion prospects in some professions, in addition to providing enhanced opportunities for management level roles.

This course will also provide you with the knowledge and experience to be able to set up your very own design company, in addition to providing a strong foundation for progression to PhD studies.

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The Aircraft Design option of the MSc in Aerospace Vehicle Design (AVD) aims to provide a comprehensive overview of aircraft performance, structures and systems. Read more

Course Description

The Aircraft Design option of the MSc in Aerospace Vehicle Design (AVD) aims to provide a comprehensive overview of aircraft performance, structures and systems. A holistic teaching approach is taken to explore how the individual elements of an aircraft can be designed and integrated using up-to-date methods and techniques. You will learn to understand how to select specific systems such as fuel systems, and their effect on the aircraft as a whole.
This course is suitable for students with a background in aeronautical or mechanical engineering or those with relevant industrial experience.

Overview

Modern aircraft design focuses on the integration of new technologies and systems, with current and advanced configurations to lead us towards environmentally friendly and cost effective aviation in the civil arena and high performance and effective aviation in the military arena. This includes new structures, materials and manufacturing processes. New aircraft design is essential to address issues such as carbon footprint reduction, lower noise pollution and improved passenger comfort as well as contributing to national security.

Our work in this field covers all flying vehicles including civil and military aircraft, helicopters, Unmanned Aerial Vehicle Systems (UAVS), ultra-high capacity airlines and space vehicles. Current research being undertaken includes:

Advanced Configurations – such as blended wing and morphing wing aircraft design. This includes both fixed wing and rotorcraft vehicles.

Advanced Systems Integration – such as Distributed Propulsion using hydrogen or alternative fuels for power and high temperature superconducting materials technology.

Advanced Materials and Manufacturing Processes – exploring the benefits achieved through the application of advanced composite materials.

Advanced Design Methodologies – developing techniques to ensure that optimum designs are achieved.

Airworthiness Compliance – ensuring new designs demonstrate the same safety requirements as traditional aircraft.

Operational Aspects – cost, performance, reliability and maintainability are important features of aircraft design as well as advanced techniques such as Integrated Vehicle Health Management (IVHM). Vulnerability and susceptibility also have a major impact.

Biomimetics – taking lessons from nature for example insects and birds, and their application in aviation such as launch, recovery and flight.

English Language Requirements

If you are an international student you will need to provide evidence that you have achieved a satisfactory test result in an English qualification. The minimum standard expected from a number of accepted courses are as follows:

IELTS - 6.5
TOEFL - 92
Pearson PTE Academic - 65
Cambridge English Scale - 180
Cambridge English: Advanced - C
Cambridge English: Proficiency - C

In addition to these minimum scores you are also expected to achieve a balanced score across all elements of the test. We reserve the right to reject any test score if any one element of the test score is too low.

We can only accept tests taken within two years of your registration date (with the exception of Cambridge English tests which have no expiry date).

Structure

The Aircraft Design option consists of a taught component, a group design project and an individual research project.

In addition to management, communication, team work and research skills, each student will attain at least the following outcomes from this degree course:

•To build upon knowledge to enable students to enter a wide range of aerospace and related activities concerned with the design of flying vehicles such as aircraft, missiles, airships and spacecraft
•To ensure that the student is of immediate use to their employer and has sufficient breadth of understanding of multi-discipline design to position them for accelerated career progression
•To provide teaching that integrates the range of disciplines required by modern aircraft design
•To provide the opportunity for students to be immersed in a 'Virtual Industrial Environment' giving them hands-on experience of interacting with and working on an aircraft design project

Modules

The taught programme for the Aircraft Design masters is generally delivered from October to March. As well as completing the 12 compulsory taught modules, students have an extensive choice of optional modules to match their specific interests.

Core:
- Airframe System Design
- Design and Analysis of Composite Structures
- Initial Aircraft Design (including Structural Layout)
- Loading Actions
- Aircraft Stability and Control
- Aircraft Performance
- Design for Manufacture and Operation
- Fatigue Fracture Mechanics and Damage Tolerance
- Aeroelasticity
- Reliability, Safety Assessment and Certification
- Flight Experimental Methods (Jetstream Flight Labs)
- Detail Stressing

Optional:
- Computing Aided Design (CATIA)
- Aircraft Aerodynamics
- Structural Dynamics
- Structural Stability
- Aircraft Accident Investigation
- Aircraft Power Plant Installation
- Avionic System Design
- Aerospace System Development and Life Cycle Model
- Integrated Vehicle Health Management
- Sustaining Design (Structural Durability)
- Finite Element Analysis (including NASTRAN/PATRAN Workshops)
- Crashworthiness

Individual Project

The individual research project aims to provide the training necessary for you to apply knowledge from the taught element to research, and takes place from March to September. The project may be theoretical and/or experimental and drawn from a range of topics related to the course and suggested by teaching staff, your employer or focused on your own area of interest.

Recent Individual Research Projects include:
- Ultra Long Range Science UAV Structure / Systems Development
- Conceptual Design of a Hypersonic Space Launcher and Global Transportation System
- Effect of Aerodynamics on the Conceptual Design of Blended Wing Body Aircraft
- Review, Evaluation and Development of a Microlight Aircraft
- Feasibility of the Application of Low Cost Scaled Aircraft Demonstrators.

Group Project

The extensive group design project is a distinctive and unique feature of this course. This teamwork project takes place from October to March, and recreates a virtual industrial environment bringing together students with various experience levels and different nationalities into one integrated design team.

Each team member is given responsibility for the detailed design of a significant part of the aircraft, for example, forward fuselage, fuel system, or navigation system. The project will progress from the conceptual phase through to the preliminary and detail design phases. You will be required to run project meetings, produce engineering drawings and detailed analyses of your design. Problem solving and project coordination must be undertaken on a team and individual basis. At the end of the project, groups are required to report and present findings to a panel of 200 senior engineers from industry.

This element of the course is both realistic and engaging, and places the student group in a professional role as aerospace design engineers. Students testify that working as an integrated team on real problems is invaluable and prepares them well for careers in a highly competitive industry.

Assessment

The taught modules (10%) are assessed by an examination and/or assignment. The Group Project (50%) is assessed by a written technical report and oral presentations. The Individual Research Project (40%) forms the remainder of the course.

Career opportunities

The MSc in Aircraft Design is valued and respected by employers worldwide. The applied nature of this course ensures that our graduates are ready to be of immediate use to their future employer and has provided sufficient breadth of understanding of multi-discipline design to position them for accelerated career progression.

This course prepares graduates for careers as project design engineers, systems design, structural design or avionic engineers in aerospace or related industries, with the aim of progressing to technical management/chief engineer. Graduates from the MSc in Aircraft Design can therefore look forward to a varied choice of challenging career opportunities in the above disciplines.

Many of our graduates occupy very senior positions in their organisations, making valuable contributions to the international aerospace industry. Typical student destinations include BAE Systems, Airbus, Dassault and Rolls-Royce.

For further information

on this course, please visit our course webpage http://www.cranfield.ac.uk/Courses/Masters/AVD-Option-Aircraft-Design

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Do you have a keen interest in the value of creativity and design and how this can best be used as a strategic tool for organisations?. Read more
Do you have a keen interest in the value of creativity and design and how this can best be used as a strategic tool for organisations?

The MA Design Management course will allow you to harness the power of design and innovation in a corporate context.

Offering industry engagement in fashion management or design strategy and innovation, you will develop transferrable design knowledge that will enable you to recognise the value of design and provide effective leadership and management within this sector. You will also have the opportunity to undertake a series of collaborative projects with third parties or organisations currently working within this industry.

On completion of this course you will leave with an in-depth understanding of how design can contribute to leadership, sustainability and business or social innovation, in addition to possessing the necessary skills to build and manage organisational growth through the development and launch of new products, services and brands.

This course has several available start dates and study methods - for more information, please view the relevant web-page:
January full time - https://www.northumbria.ac.uk/study-at-northumbria/courses/design-management-ma-dtfdmf6/

September distance learning - https://www.northumbria.ac.uk/study-at-northumbria/courses/design-management-dl-sept-dtddmt6/

January distance learning - https://www.northumbria.ac.uk/study-at-northumbria/courses/design-management-dl-jan-dtddmf6/

Learn From The Best

Our academic team is made up of research-active experts with extensive knowledge of the design industry. This knowledge is integrated into all aspects of their teaching to ensure that all content within this course is relevant to the workplace and current and emerging trends.

All staff within this department have a strong commitment to developing your skills and knowledge by developing your critical thinking and your ability to apply your skills to complex real-world problems.

They will be there to support you through every step of your course, ensuring you leave with confidence and full understanding of all aspects of this dynamic industry.

In addition to our teaching staff, you will also have access to specialist communities of practice that will provide the foundation for your learning journey through research networks and cross-organisational collaboration. These communities will provide industry engagement in design strategy and innovation or fashion management.

Teaching And Assessment

The MA Design Management course incorporates learning through investigation and the application of design methods in a business context.

The theory-based aspect of the course covers essential elements such as creative thinking, intellectual property, inter-cultural communication, research principles, reflective practice, contemporary influences and commercialisation.

These contextual modules provide the perfect foundation for the remainder of your degree, which develop your understanding the field of design management.

Teaching is delivered via a mix of lectures, seminars and tutorials, which are assessed by coursework and design projects. You will also have the opportunity to participate in collaborative projects and, where possible, field trips to allow you to put your skills into practise in a real-world context.

Upon completion of the taught modules, you will undertake research report under the supervision of your dedicated tutor who will provide advice and guidance at all stages.

Module Overview
DE7001 - Design Thinking (Core, 30 Credits)
DE7002 - Design Process (Core, 30 Credits)
DE7003 - Project / Thesis (Optional, 60 Credits)
DE7003 - Project / Thesis (Core, 60 Credits)
DE7006 - Design Management 1: Articulating Design Value (Core, 30 Credits)
DE7007 - Design Management 2: Strategy (Core, 30 Credits)
EF0126 - E.S.A.P. in FADSS Level 7 (Optional, 0 Credits)

Learning Environment

This course is delivered at the Northumbria School of Design, which is located at City Campus East – a dedicated learning space that is located within Newcastle city centre.

Throughout the duration of your course you will have access to state-of-the-art facilities such as our University library – which is ranked in the top three in the UK – and well equipped working space, The Hub, which is open 24 hours a day, seven days a week.

Your learning experience will be enhanced though the use of technology and learning materials such as module guides, assessment information, lecture presentation slides and reading lists will be available via our innovative e-learning platform, Blackboard. You can also access student support and other key University systems through your personal account.

Research-Rich Learning

The MA Design Management course is taught by our team of research-active academics who incorporate their individual areas of specialism into the course’s contextual modules to ensure they reflect the realities of the design industry and today’s modern working environment.

The development of your own research skills is at the core of the MA Design Management course content and you will develop research-informed methods of understanding the complexity inherent in real-world situations. These methods will enable you to make better decisions, advance the field of your practice and add new knowledge that will help you perfect your skills in your own particular discipline.

Supported by subject specialists and industry networks, you will also have the opportunity to join an expert-led community of practice in focussed on design strategy or fashion management to further enhance your learning experience.

Give Your Career An Edge

The MA Design Management course will allow you to develop your leadership skills and understanding of how design can be utilised by businesses to enhance opportunities and facilitate growth.

You will engage with industrial multidisciplinary projects based on real life situations, allowing you to enhance your CV and personal development through collaboration with those currently working within this dynamic industry. Some of the recent examples of industry projects include work on oral healthcare with Procter and Gamble, wearable technology projects with the CPI National Centre for Printable Electronics, person-centred healthcare services with the Academic Health Science Network and the development of innovative kitchenware with Lakeland.

You will also develop your business and employability skills, in addition to achieving a master’s level qualification in this discipline.

Your Future

Once you have completed the MA Design Management course you will possess an in-depth understanding of how to harness the power of design within a corporate context. You will also be suitably qualified to take on managerial and leadership roles within the design sector.

This course will prepare you for broad range of jobs within design companies, private organisations and the public sector, in addition to specialist jobs within your chosen specialism. Completion may also enhance promotion prospects in some professions.

This course will also provide you with a strong foundation for progression to PhD studies.

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Modern aircraft are a complex combination of aerodynamic performance, lightweight durable structures and advanced systems engineering. Read more
Modern aircraft are a complex combination of aerodynamic performance, lightweight durable structures and advanced systems engineering. Air passengers demand more comfort and more environmentally friendly aircraft. Hence many technical challenges need to be balanced for an aircraft to economically achieve its design specification. This course trains engineers to meet these challenges, and prepares them for careers in civil and military aviation.

Aircraft Design is an option for the MSc Aerospace Vehicle Design. Aircraft Design aims to provide a comprehensive overview of aircraft performance, structures and systems. A holistic teaching approach is taken to explore how the individual elements of an aircraft can be designed and integrated using up-to-date methods and techniques. You will learn to understand how to select specific systems such as fuel systems, and their effect on the aircraft as a whole.

This course is suitable for students with a background in aeronautical or mechanical engineering or those with relevant industrial experience, and prepares graduates for careers as project design engineers, systems design, structural design or avionic engineers in aerospace or related industries, with the aim of progressing to technical management/chief engineer.

Course overview

The Aircraft Design option consists of a taught component, a group design project and an individual research project.

In addition to management, communication, team work and research skills, each student will attain at least the following outcomes from this degree course:

To build upon knowledge to enable students to enter a wide range of aerospace and related activities concerned with the design of flying vehicles such as aircraft, missiles, airships and spacecraft.
To ensure that the student is of immediate use to their employer and has sufficient breadth of understanding of multi-discipline design to position them for accelerated career progression.
To provide teaching that integrates the range of disciplines required by modern aircraft design.
To provide the opportunity for students to be immersed in a 'Virtual Industrial Environment' giving them hands-on experience of interacting with and working on an aircraft design project.

Group project

The extensive group design project is a distinctive and unique feature of this course. This teamwork project takes place from October to March, and recreates a virtual industrial environment bringing together students with various experience levels and different nationalities into one integrated design team.

Each team member is given responsibility for the detailed design of a significant part of the aircraft, for example, forward fuselage, fuel system, or navigation system. The project will progress from the conceptual phase through to the preliminary and detail design phases. You will be required to run project meetings, produce engineering drawings and detailed analyses of your design. Problem solving and project coordination must be undertaken on a team and individual basis. At the end of the project, groups are required to report and present findings to a panel of 200 senior engineers from industry.

This element of the course is both realistic and engaging, and places the student group in a professional role as aerospace design engineers. Students testify that working as an integrated team on real problems is invaluable and prepares them well for careers in a highly competitive industry.

Watch past presentation videos to give you a taster of our innovative and exciting group projects (YouTube)

Blended Wing Body Aircraft
A9 Dragonfly Box Wing Aircraft
MRT7 Tanker Aircraft
A-13 Voyager
SL-12 Vimana

Individual Project

The individual research project aims to provide the training necessary for you to apply knowledge from the taught element to research, and takes place from March to September. The project may be theoretical and/or experimental and drawn from a range of topics related to the course and suggested by teaching staff, your employer or focused on your own area of interest.

Recent Individual Research Projects include:

Ultra Long Range Science UAV Structure / Systems Development
Conceptual Design of a Hypersonic Space Launcher and Global Transportation System
Effect of Aerodynamics on the Conceptual Design of Blended Wing Body Aircraft
Review, Evaluation and Development of a Microlight Aircraft
Feasibility of the Application of Low Cost Scaled Aircraft Demonstrators.

Assessment

The taught modules (10%) are assessed by an examination and/or assignment. The Group Project (50%) is assessed by a written technical report and oral presentations. The Individual Research Project (40%) forms the remainder of the course.

Career opportunities

The MSc in Aircraft Design is valued and respected by employers worldwide. The applied nature of this course ensures that our graduates are ready to be of immediate use to their future employer and has provided sufficient breadth of understanding of multi-discipline design to position them for accelerated career progression.

This course prepares graduates for careers as project design engineers, systems design, structural design or avionic engineers in aerospace or related industries, with the aim of progressing to technical management/chief engineer. Graduates from the MSc in Aircraft Design can therefore look forward to a varied choice of challenging career opportunities in the above disciplines.

Many of our graduates occupy very senior positions in their organisations, making valuable contributions to the international aerospace industry. Typical student destinations include BAE Systems, Airbus, Dassault and Rolls-Royce.

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MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. Read more
MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. The course prepares you for the demands of a rapidly changing, complex media world, where the ability to create meaningful and effective ideas is paramount.

Benefits:
- Learn from leading global design provocateurs and teachers in project challenges and study set
- Gain commercial experience through internships
- Work in a multi-million pound studio environment that mirrors leading contemporary design studios
- Specialist skills training, relevant for your project interests
- Final semester London show
- Digital final exhibition for global recognition and launch

Visit the website https://www.falmouth.ac.uk/communication-design-ma

How the course is taught

The course is structured over 45 weeks, across three semesters: deconstruction, reconstruction and reinvention.

You'll be in the studio most weekdays working on outcomes rooted in design process and the development of meaningful and innovative ideas. The experience is designed to be supportive yet provocative, so you can take your ideas and practice into new and exciting realms, that challenge you and the wider communications world.

Your learning is delivered across a mixture of set lectures, tutorials, workshops, and peer and tutor review.

Contact hours vary across the course, being most intensive during the first two semesters, with more self directed study as you develop your final project in the third semester. We expect some students to be away at points during the final semester, either working on research and project feedback, or attending internships.

Course outline

The course prioritises fresh and fearless thinking, developing students who see no boundaries to their work, curious to engage and discover while pursuing the highest level of innovation in communication design.

You'll gain an understanding of the global framework of communication design, and an approach to design process that delivers great ideas across diverse media platforms.

Mirroring the success of longstanding programmes at our School of Communication Design, you'll benefit from frequent industry contact, enabling you to stretch and question your practice, gaining inspiration from within and beyond your immediate boundaries.

Attracting a range of applicants, the course prepares you for independent or studio practice, in the applied creative industries, broader arts, or further academic research.

Our priority is to encourage your development by distilling and building your creative voice and ambition. We do so via three semesters, deconstruction, reconstruction and reinvention, with project outcomes mirroring a design process structure.

What you'll do

Semester 1: Deconstruction
- MACD 101: Process
(20 credits)
This module introduces the components of design process in relation to your own personal practice. Through provocation and critical debate you'll reflect on and challenge what you do, seeing how global, experiential and experimental insights can generate the most appropriate process models for a contemporary communications problem.

- MACD 102: Intersections
(20 credits)
This module examines the fundamental components to the production of design: human interaction and collaboration. Whether this interaction is between client and designer, object and user, or experience and emotion, it allows you to experience provocative challenges that hone your own standpoint. You'll learn how social engagement, polar tension or friction can inspire new thinking.

- MACD 103: Boundaries
(20 credits)
This module allows you to take more radical entry points into your understanding of practice; taking project interest into new forms or creating critical design response from more theorised or experimental catalysts.
Provocateurs will continue to challenge and stretch the limits of your enquiry, exploring new theoretical models and examining the debate of 'designer as author'; how works are translated or used; and how they or their work become the provocateur.

Semester 2: Reconstruction
- MACD 104: Curate and build
(40 credits)
You'll deep dive into your emergent interests, exploring how technology and an increasingly complex consumer and cultural landscape may effect your enquiry. Thinking by doing, you'll elect and develop skill sets and a depth of study in both practice and theory. With the module running across the whole semester, it allows you to fully prepare and test ideas and craft, sectors and media as you begin to prepare your main MA project.

- MACD 105: Compete
(20 credits)
Ahead of the final semester, you'll begin to look at avenues and insights for your own practice and from a business or funding perspective. You'll build professional skills relevant to individual need and examine components of design development including publishing, presentations, production and IP.

The module will also examine other methodologies of delivering work around the world, whether through commission or employment, working in known fields of the creative industries or with museums, arts organisations or universities and research bodies.
Student will also engage in competitive projects set by external bodies.

Semester 3: Reinvention
- MACD 106, MA project
(60 credits)
This module allows you to realise your final major project, in a largely self directed semester, bringing together practice, theory and an evaluation phase that provides reflection and potential industry or funding opportunities to be negotiated ahead of graduating.

The first phase leads to exhibiting at a key industry or cultural event, with an interim show. The second sees you gather insights, industry or critical feedback, or undertake an internship, or preparing for the launch of your project. This final phase sees the production of an essay or strategic report, depending on future plans.

Facilities

- Dedicated MA studio space
- Lecture theatres, design lab, break out spaces and meeting rooms
- Digital printing facilities, Risograph machine, woodblock printing and presses, workshop and negotiated access to screen-printing studios
- Apple suite, with Adobe CS and full collection of Monotype typefaces
- Extensive library facilities and digital collections
- Negotiated use of other facilities such as film, photographic, textiles and product design studios

Staff

You'll be taught by staff with backgrounds spanning design, academic, writing and research careers. They offer decades of experience teaching and working for leading studios, working with international clients, arts and cultural organisations, exhibiting and publishing work and research. They are enaged with many of the world's top creative universities and organisations as keynote speakers, external examiners and consultants. Overall they are all inspired by design, teaching, nurturing and encouraging great and motivated students.

Assessment

- Individual project briefs
- Design research journal
- Essay
- Oral presentations, individually and in groups
- Critical review or business plan

Careers

Communication design is a broad field of study, with career choices depending largely on your own personal project focus.

Options include:

- Graphic design
- Advertising
- Packaging and brand design
- Service design
- Photography and film
- Type design or illustration
- Editorial design
- Motion graphics, interactive or digital design
- Information or UX design
- Design criticism and writing
- Teaching, research or PhD study
- Allied fields: television, the heritage sector or exhibition design

Interview and selection process

Please apply via submission of an application form, an outline of your key interest or masters proposal and a portfolio. Details about our portfolio requirements can be found on the application form.

Interviews are held in person at the School, online via Skype or by phone.

Find out how to apply here - https://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACODEFC_SEP&code2=0001

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Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Read more

What is the MA in Interaction Design about?

Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Interaction design is the synthesis and imagining of things as they might be, rathere than focusing on satisfying the needs and desires of the end user. This programme is specifically designed for honours graduates in product and industrial design, multimedia and game design, visual communication design, architecture, engineering and other design related fields. This Masters programme has been developed by IT Carlow in consultation with industry and is delivered through combination of the self-directed learning and graduate research within the structutred environment of a taught programme. This dynamic educational environment seeks to provide a framework for interdisciplinary and peer learning and equiry, which facilitates, promotes and leads the interaction between practice and theory. The Masters of Arts in Interaction Design aims to nurture and support a unique interdisciplinary approach to research and learning in this area. The programme is centered around the development and delivery of a major project which can be either practice or theory based.

What will I be able to do when I finish the course?
The Master of Arts in Interaction Design will provide graduates with a unique opportunity to gain a competitive edge prior to embarking on a career in design or related fields. Graduates may also adopt research and advisory roles in relation to new product development and development of the provision of creative services in practice. It is envisaged that graduates will be in a position to critically evaluate existing creative services and to visualize future possibilities for devising better design methodologies and best practice in managing design practices and studios.

Potential employment for graduates include:
• Interaction Designer
• User Experience Designer/ConsultantEngineer
• User Interface Designer
• Mobile App Designer
• Mobile App Developer
• Web Designer
• Front End Developer
• Digital Media Designer
• Visual Designe
• Communications Designer
• Multidisciplinary Design Studios
• Strategic Design Thinkers
• Design Manage
• Content Develope
• Product Designer
• Industrial Designe
• Service Designer
• Design Thinking
• Design Entrepreneur

What follow-on study opportunities are available?
Graduates may pursue Level 10 (PhD) study opportunities upon successful completion of this programme. Postgraduate Diploma Postgraduate Diploma in Arts in Interaction Design is an Embedded Exit Award.

What subjects will I study?
Subjects
Framing User Experience
Principles of Interaction Design
Prototyping Interactions
Design Entrepreneurship
Human Interface Design
Communication Design
Design Research Methods
Design Project Dissertation

Special features of the course:
The Masters programme sits within the Department of Humanities at IT Carlow which facilitates the culture of design lead research and learning. Our programme facilities a culture of interdisciplinary learning embedded within the ethos of studio based education environment.

What are the entry requirements?

A Level 8 Honours Degree in Product or Industrial Design, Games Design, Visual Communication Design, or other related design disciplines such as Architecture or Engineering (minimum 2nd class honours).

Candidates with significant experience in the design services sector (as determined by the Institute’s recognition of prior learning policy), in addition to an honours primary degree in another discipline area may also be considered for entry on a case by case basis through IT Carlow’s RPL system.

Applicants applying for entry via routes other than that listed above will be considered on a case by- case basis through IT Carlow’s RPL system.

FOR FURTHER INFORMATION CONTACT:

Con Kennedy
MA, PDP, LLM, PgCert
Programme Director
E:

Allison Kenneally
BCL, BA, LLM, PgCert
E:
T: 059-9175300

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