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MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. Read more
MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. The course prepares you for the demands of a rapidly changing, complex media world, where the ability to create meaningful and effective ideas is paramount.

Benefits:
- Learn from leading global design provocateurs and teachers in project challenges and study set
- Gain commercial experience through internships
- Work in a multi-million pound studio environment that mirrors leading contemporary design studios
- Specialist skills training, relevant for your project interests
- Final semester London show
- Digital final exhibition for global recognition and launch

Visit the website https://www.falmouth.ac.uk/communication-design-ma

How the course is taught

The course is structured over 45 weeks, across three semesters: deconstruction, reconstruction and reinvention.

You'll be in the studio most weekdays working on outcomes rooted in design process and the development of meaningful and innovative ideas. The experience is designed to be supportive yet provocative, so you can take your ideas and practice into new and exciting realms, that challenge you and the wider communications world.

Your learning is delivered across a mixture of set lectures, tutorials, workshops, and peer and tutor review.

Contact hours vary across the course, being most intensive during the first two semesters, with more self directed study as you develop your final project in the third semester. We expect some students to be away at points during the final semester, either working on research and project feedback, or attending internships.

Course outline

The course prioritises fresh and fearless thinking, developing students who see no boundaries to their work, curious to engage and discover while pursuing the highest level of innovation in communication design.

You'll gain an understanding of the global framework of communication design, and an approach to design process that delivers great ideas across diverse media platforms.

Mirroring the success of longstanding programmes at our School of Communication Design, you'll benefit from frequent industry contact, enabling you to stretch and question your practice, gaining inspiration from within and beyond your immediate boundaries.

Attracting a range of applicants, the course prepares you for independent or studio practice, in the applied creative industries, broader arts, or further academic research.

Our priority is to encourage your development by distilling and building your creative voice and ambition. We do so via three semesters, deconstruction, reconstruction and reinvention, with project outcomes mirroring a design process structure.

What you'll do

Semester 1: Deconstruction
- MACD 101: Process
(20 credits)
This module introduces the components of design process in relation to your own personal practice. Through provocation and critical debate you'll reflect on and challenge what you do, seeing how global, experiential and experimental insights can generate the most appropriate process models for a contemporary communications problem.

- MACD 102: Intersections
(20 credits)
This module examines the fundamental components to the production of design: human interaction and collaboration. Whether this interaction is between client and designer, object and user, or experience and emotion, it allows you to experience provocative challenges that hone your own standpoint. You'll learn how social engagement, polar tension or friction can inspire new thinking.

- MACD 103: Boundaries
(20 credits)
This module allows you to take more radical entry points into your understanding of practice; taking project interest into new forms or creating critical design response from more theorised or experimental catalysts.
Provocateurs will continue to challenge and stretch the limits of your enquiry, exploring new theoretical models and examining the debate of 'designer as author'; how works are translated or used; and how they or their work become the provocateur.

Semester 2: Reconstruction
- MACD 104: Curate and build
(40 credits)
You'll deep dive into your emergent interests, exploring how technology and an increasingly complex consumer and cultural landscape may effect your enquiry. Thinking by doing, you'll elect and develop skill sets and a depth of study in both practice and theory. With the module running across the whole semester, it allows you to fully prepare and test ideas and craft, sectors and media as you begin to prepare your main MA project.

- MACD 105: Compete
(20 credits)
Ahead of the final semester, you'll begin to look at avenues and insights for your own practice and from a business or funding perspective. You'll build professional skills relevant to individual need and examine components of design development including publishing, presentations, production and IP.

The module will also examine other methodologies of delivering work around the world, whether through commission or employment, working in known fields of the creative industries or with museums, arts organisations or universities and research bodies.
Student will also engage in competitive projects set by external bodies.

Semester 3: Reinvention
- MACD 106, MA project
(60 credits)
This module allows you to realise your final major project, in a largely self directed semester, bringing together practice, theory and an evaluation phase that provides reflection and potential industry or funding opportunities to be negotiated ahead of graduating.

The first phase leads to exhibiting at a key industry or cultural event, with an interim show. The second sees you gather insights, industry or critical feedback, or undertake an internship, or preparing for the launch of your project. This final phase sees the production of an essay or strategic report, depending on future plans.

Facilities

- Dedicated MA studio space
- Lecture theatres, design lab, break out spaces and meeting rooms
- Digital printing facilities, Risograph machine, woodblock printing and presses, workshop and negotiated access to screen-printing studios
- Apple suite, with Adobe CS and full collection of Monotype typefaces
- Extensive library facilities and digital collections
- Negotiated use of other facilities such as film, photographic, textiles and product design studios

Staff

You'll be taught by staff with backgrounds spanning design, academic, writing and research careers. They offer decades of experience teaching and working for leading studios, working with international clients, arts and cultural organisations, exhibiting and publishing work and research. They are enaged with many of the world's top creative universities and organisations as keynote speakers, external examiners and consultants. Overall they are all inspired by design, teaching, nurturing and encouraging great and motivated students.

Assessment

- Individual project briefs
- Design research journal
- Essay
- Oral presentations, individually and in groups
- Critical review or business plan

Careers

Communication design is a broad field of study, with career choices depending largely on your own personal project focus.

Options include:

- Graphic design
- Advertising
- Packaging and brand design
- Service design
- Photography and film
- Type design or illustration
- Editorial design
- Motion graphics, interactive or digital design
- Information or UX design
- Design criticism and writing
- Teaching, research or PhD study
- Allied fields: television, the heritage sector or exhibition design

Interview and selection process

Please apply via submission of an application form, an outline of your key interest or masters proposal and a portfolio. Details about our portfolio requirements can be found on the application form.

Interviews are held in person at the School, online via Skype or by phone.

Find out how to apply here - https://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACODEFC_SEP&code2=0001

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Compared to the Bachelor of Science, the Master of Science in Design for the Fashion System moves the attention from “product” design to “system” design that is the peculiarity of the Italian design. Read more

Mission and goals

Compared to the Bachelor of Science, the Master of Science in Design for the Fashion System moves the attention from “product” design to “system” design that is the peculiarity of the Italian design. The main elements that characterize and distinguish the “Politecnico” education in fashion come from the culture of the made in italy, its connection with the fashion companies and its aim to combine tradition with innovation, crafts with technologies, heritage with progress, dreams with discipline.In particular, the course mission and goals focus on three aspects: development of integrated design skills (product- communication-service) orientated to the “fashion system”; development of knowledge of the fashion system and the relations between the various players, development of specific multidisciplinary knowledge concerning economic, humanistic, sociological and artistic disciplines.

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-for-the-fashion-system/

Professional opportunities

Graduates in Design for the Fashion System are flexible and suitable for carrying out design activities in fashion companies, working on integrated product-service system design. They also find good employment opportunities in professional activities working on product research, trends and development for fashion companies. They can also work on design activity in the field of communication, event organisation and shop-fitting of fashion sales outlets.
The main reference fashion professions are Fashion Coordinator, Brand manager, Product Manager and Visual Merchandiser.

Presentation

See http://www.polinternational.polimi.it/uploads/media/Design_for_the_Fashion_System_01.pdf
This Master of Science programme’s aim is to train highly qualified designers able to manage the competitiveness of the Fashion System on an international scale, both in its product development systems and within the strategic processes of fashion companies. Fashion at Politecnico di Milano is strongly committed to research and innovation, binding together high craft and high tech, the artisanal vision with the technological one, manual processes with the most advanced digital modeling softwares, in order to give the student the capability to work in any reality of the fashion system. Intense laboratory courses are the core part of the crafting investigation. Master students are required to fulfill an internship period within qualified companies.
Career opportunities include: designer activities, professional activities working on product research, trends and development for fashion companies. Working oportunities in the field of communication, event organisation and shop-fitting of fashion sales outlets. Main reference professions: Fashion Coordinator, Brand manager, Product Manager, Visual Merchandiser. The programme is taught in English.
website: http://www.moda.polimi.it/en/

Subjects

- 1st year
TRACK 1: Fashion Design Laboratory (Sportswear Design, Fashion Design, Management and Organisation of Fashion Firms), Workshop (Underwear, Sportswear Design), Retail Design Laboratory (Strategies and Methods for Retail Design, Methods and Tecniques of Representation of Retail Spaces).
TRACK 2: Fashion Design Studio (Sportswear Design, Sportswear Design Materials, Sportswear Design Theory, Management and
Organisation of Fashion Firms).
MANDATORY FOR ALL TRACKS: Communication and Society, Evolution and Innovation in Languages, Innovation of Materials, Technologies and Processes

- 2nd year
TRACK : Final synthesis design studio divided in: Fashion-System design, Fashion Product Design and Man’s wear Advanced Technology Accessories.
MANDATORY FOR ALL TRACKS: Art Seminars , Aestethic, Other courses to be chosen among a list of elective lectures, Final Thesis Preparation

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-for-the-fashion-system/

For contact information see here http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-for-the-fashion-system/

Find out how to apply here http://www.polinternational.polimi.it/how-to-apply/

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The MA/MFA Interior Design promotes the investigation and interpretation of interior space, inside and outside of the traditional architectural envelope, whilst considering human occupation, engagement and experience as the catalyst. Read more
The MA/MFA Interior Design promotes the investigation and interpretation of interior space, inside and outside of the traditional architectural envelope, whilst considering human occupation, engagement and experience as the catalyst.

You will be invited to discuss, experiment and question the idea of ‘interior’, its boundaries and opportunities, in the creation of new, and unconventional interior identities. This may manifest in a variety of outcomes and will allow you to work within your chosen speciality such as building re-use, exhibition or shop design, branding, identities or environmental graphics, performance or set design, temporary installations or ‘event’ design, furniture or artefact design. The specialist workshops provide you with opportunities to explore materiality, fabrication and realisation of your ideas, through technical rigour at a variety of scales.

The interdisciplinary studio environment of the School of Art supports such experimentation and collaboration and embraces intellectual rigour and risk taking. Studio teaching is underpinned by engagement with industry whilst themes for specialist investigation may be concerned with Psychology of space/place; Non-physical space; Landmark Interiors; Narratives and Identities; Representation of the Interior – analogue to digital; Spatial Phenomena.

Course Content

The MA Design: Interior Design is made up of four units totalling 180 credits.

The programme is designed to help you acclimatise to the challenges of MA level research and practice, enabling you to identify and describe a clear direction for your postgraduate design study.

You will be encouraged to develop design propositions that encompass key design issues and have complexity and ambition, taking full consideration of the relative contextual drivers.

You will also be encouraged and supported to extend your experience in the professional sphere either through a practical project, research context, exchange, work experience, or other negotiated professional set of interactions with an external partner, groups of students and creative industry.

Towards the end of the programme you will undertake a major project to consolidate your past research and practice into fully realised collections, pieces, proposals, business plans, or exhibitions – what ever means is appropriate to the work. You will also have developed a strategy for the continuation of your practice located and contextualised to the profession or discipline.

If you choose to progress to MFA Design: Interior Design award you will study a further two units of 60 credits each.

This route is focussed on the continuation of your practice aligned to the research and selection of appropriate public or professional venues and platforms to disseminate a significant body of work. You will be required to produce work for a public audience in the most relevant and appropriate form along with any implicit publicity and dissemination material.

Special Features

Specialist workshops and interdisciplinary studio environment, with full access to the School of Art's workshops and other resources.

We invite applications from students from conventional and unconventional Interior backgrounds.

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Graduate Diploma in Interior Design at Chelsea College of Arts is a full time, one year programme. This course provides students with the skills and experience required for a career in the field of interior design, or further study at MA level. Read more
Graduate Diploma in Interior Design at Chelsea College of Arts is a full time, one year programme. This course provides students with the skills and experience required for a career in the field of interior design, or further study at MA level.

Content

What students can expect:

- To develop a flexible, open-minded approach to thinking about interior design or critically engaging with contemporary design approaches

- To connect with interior design in a variety of ways such as designing, writing, visual communication and research

- To explore the possibility of making narratives from interior design

- To develop an open way of thinking about interior design, and give students the opportunity to critically engage with contemporary design approaches

- To design small-scale interiors and explore new opportunities within existing architectural spaces

- To be assigned a personal tutor who supports your development

Structure

The course runs over a total of 30 weeks and offers a combination of taught study, self-directed negotiated study, personal research and written assignments. There are also two major practical projects undertaken during the year and each is the subject of a book.

The course is studio based and delivered in three units of study:

Unit 1 - Commodity and Design

This is a design programme that explores a small-scale domestic interior. This project focuses on how the client / user can be given a new opportunity to perform within a space and the various methods students have to envisage and communicate this opportunity.

Unit 2 - Negotiated Design Programme

In this unit students are expected to initiate a design project. They will choose a location, make an analysis of an interior and establish a design brief for a new programme of habitation. Students are asked to find a context in the public realm rather than the domestic one, and are expected to reflect upon and discuss how habitation is improved by their contribution.

Unit 3 - Professional Context

This unit is concerned with critical reflection upon professional practice and creative processes. Students will learn about professional communication within the practice of interior design, and specifically the writing requirements of an interior designer when they are reflecting upon and communicating their design proposals. This will prepare students for professional practice and support the critical position of their design proposals.

Work experience and opportunities

During the year students are involved in live projects. One of these, the making of a Christmas-themed installation for a highly regarded hotel in Westminster, has become an annual event.

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Humber’s Event Management graduate certificate program is one of the most comprehensive event management programs available. Read more
Humber’s Event Management graduate certificate program is one of the most comprehensive event management programs available. You will learn to design, develop, co-ordinate and manage a broad range of events from corporate meeting planning, film, documentary and music festivals, not-for-profit experiential events and galas, brand experience consumer events and trade shows, to name a few. Additionally, you will gain transferable, practical knowledge and skills in management practices such as planning, design, marketing, human resource and volunteer management, sponsorship, catering management, budgeting, risk management, and event evaluation. Faculty are chosen for their expertise and experience in the event management field, and many continue to work in the industry.

Modules

Semester 1
• BEMP 5001: Event Planning
• BEMP 5002: Event Production
• BEMP 5003: Event Financial Management
• BEMP 5004: Event Marketing
• BEMP 5006: Sales and Sponsorship
• BISM 5001: Computer Skills for Event Managers
• WORK 5005: Career Development and Pre-Placement Seminar

Semester 2
• BEMP 5000: The Event Industry
• BEMP 5007: Business Law for Event Management
• BEMP 5008: Human Resources and Volunteer Management
• BEMP 5009: Catering Management
• BEMP 5100: Event Project
• WORK 5120: Event Management Field Placement
• WORK 5570: Industry Seminar

Work Placement

Gain hands-on experience in the industry with a 160-hour (minimum) work placement that will give you the opportunity to apply in a real business what you have learned in the classroom. Students initiate the placement with the aid of faculty, targeting companies in the Greater Toronto Area. Placements can be completed on a part-time basis throughout the academic year or full time once classes finish.

Your Career

The event industry is a rapidly growing segment of virtually every sector of society. Events are part of public, not-for-profit, charitable, private and corporate sectors. The events industry is used to stimulate economies, increase tourism, develop community awareness, increase public involvement, enhance education, improve quality of life, generate revenue and market products. Professional event managers, working with stakeholders, are required to plan, organize, staff, direct, co-ordinate and evaluate events that meet client needs.

Potential areas of employment available to qualified graduates include tourism and economic development; arts and culture; wedding planning; sports and recreation; meeting and convention planning; business associations; entertainment; municipal, provincial or federal governments; not-for-profit and charitable organizations; trade shows and expositions; hospitality and travel; community organizations; and convention centres. Entry-level positions include event co-ordinator, marketing assistant, special events organizer, promotion co-ordinator, account representative, trade show planner, conference co-ordinator and corporate meeting planner.

How to apply

Click here to apply: http://humber.ca/admissions/how-apply.html

Funding

For information on funding, please use the following link: http://humber.ca/admissions/financial-aid.html

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A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

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Recent data and predictions on the forthcoming rate of urbanisation make cities the most common living environment of the future. Read more

Why this course?

Recent data and predictions on the forthcoming rate of urbanisation make cities the most common living environment of the future.

What kind of life will it be for the seven billion people who will live in existing or developing cities? Cities hold tremendous potential, but at the same time are sources of stress, inequalities and pollution. We're working to improve cities to better support fulfilling and diverse lifestyles.

Urban design has an important role in determining both the current and future form of cities. The responsibility for the development and management of cities is becoming increasingly shared.

This course is designed for practitioners and students to enhance their understanding of the city as a complex and dynamic system.

While your focus will be on physical planning and the design of urban spaces and buildings, the various influencing factors that affect form will also be considered.

The major topic is the European metropolis, or city region, within the context of globalisation. You’ll learn to develop appropriate strategies for sustainable urban development. This will encompass social, political, economic, environmental, architectural, aesthetic and psychological aspects.

Study mode and duration:
- MSc: 12 months full-time; 24 months part-time
- PgDip: 9 months full-time; 18 months part-time
- PgCert: 5 months full-time; 9 months part-time

See the website https://www.strath.ac.uk/courses/postgraduatetaught/urbandesign/

You’ll study

Your course is delivered through studio work, lectures, seminars and a research project.

The studio involves work on the design of a complex urban area. This includes the levels of the entire city, the neighbourhood and the individual public space defined by urban architecture.

The course is strongly linked to the Urban Design Studies Unit's research agenda. All that is taught in both classes and studio is based on our excellent research record and helps advance it.

The department is in a partnership board with the department of Urban Studies at Glasgow University. Its renowned teachers and researchers contribute a real estate and policy and practice overview to the course.

Facilities

- Studios
There are two fully-networked design studios; one dedicated to student self-study, the other to interactive design teaching.

- Library
In addition to the main University library, we have our own, on-site, reference library. Our collection is developed in direct response to the teaching delivered in the department.

- Workshop
A full range of hand and portable power tools are available (complete with instruction).
We offer plotter printing, scanning and laser cutting services.

Accreditation

This MSc course has recently gained accreditation from the Royal Town Planning Institute as a specialist course.

Student competitions

Students have previously won:
- The Urban Design Group Award
- The RTPI Scotland Chapter Award
- The Urbanpromo International Jury Design 1st Prize

If you come from a non-design based discipline, please explain in your Statement of Purpose where your interest in urbanism comes from, and try and give us an overview of your knowledge in the area. We would be delighted to review a portfolio, if you have one, of any work you might have collected relevant to the subject of the course.

Pre-Masters preparation course

The Pre-Masters Programme is a preparation course for international students (non EU/UK) who do not meet the entry requirements for a Masters degree at University of Strathclyde. The Pre-Masters programme provides progression to a number of degree options.

To find out more about the courses and opportunities on offer visit isc.strath.ac.uk or call today on +44 (0) 1273 339333 and discuss your education future. You can also complete the online application form. To ask a question please fill in the enquiry form and talk to one of our multi-lingual Student Enrolment Advisers today.

Learning & teaching

Courses are taught through lectures, seminars and studio work as well as a piece of research (MSc students only).

Lectures and seminars are delivered through a variety of modes including short intensive sessions to allow for flexible booking by CPD and part-time students. There's also occasional site visits.

The taught element of the course starts from a solid grounding in urban design history and theory. It then concentrates on current urban challenges, from climate change to the pressures for development in both developed and developing countries. It culminates with the research work carried out in the Urban Design Studies Unit and teaches you the unit’s ethos and approach to urbanism.

- Guest lectures
We regularly organise a guest lecture series linked to the taught and design element of the course. The Urban Design Studies Unit also organise specialist events. In the coming session students of the course will be involved in a week-long seminar/event with the famous advocate-urbanist and writer Chuck Wolfe.

Recent speakers include:
- Joan Callis, Benedetta Tagliabue EMBT, Architects to the Scottish Parliament
- Prof Neil Spiller, Professor of Architecture and Digital Theory, Rachel Armstrong Senior Lecturer in Research and Enterprise, University of Greenwich
- Andres Duany, Principal Duany Plater Zyberk and Company
- Andy Cameron, Author of Manual for Streets, Director WSP
- Murray Grigor, Photographer and Film Maker
- Prof Ian Borden, Author and Professor of Architecture, Bartlett, UCL
- Richard Murphy OBE, Architect
- Gordon Benson, Benson and Forsyth. Museum of Scotland, National Museum of Ireland
- Professor C J Lim, Vice-Dean at The Bartlett Faculty of the Built Environment at University College London. Has 4 RIBA President’s Medals International Teaching Awards
- Chris McAvoy, Steven Holl Architects, Glasgow School of Art Reid Building.

Assessment

Assessment criteria are linked to the learning outcomes set for each individual class and these are published in the modules descriptors which are available to students. The criteria is also explained by staff at the start of each class, to make sure that you're comfortable and clear with what is expected of you.

The assessment of studio work is developed collaboratively between staff and students. Learning outcomes are linked to criteria and performances. This increases your sense of ownership of the learning process and is integral to the course.

On successful completion of studio and classes you’ll be awarded a Postgraduate Diploma. If you complete an additional research element you’ll receive an MSc in Urban Design.

Careers

Graduates leave us with a detailed knowledge and innovative skills in an area now in great demand. Past graduates are now working in:
- large practices (i.e. Rogers and Associates, Llewelyn & Davies)
- government
- academia, as teachers and researchers
- local non-governmental organisations
- local authorities
- their own practices

Find information on Scholarships here http://www.strath.ac.uk/search/scholarships/index.jsp

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Improve your design and technology skills in product design, materials and/or control technologies for teaching in schools, and then put them into practice. Read more
Improve your design and technology skills in product design, materials and/or control technologies for teaching in schools, and then put them into practice. Through study and teaching placements, you develop the skills, knowledge and enthusiasm to teach pupils with a range of abilities in both secondary school and college settings.

Gain qualified teacher status (QTS) with a subject specialism in secondary design and technology, qualifying you to teach in secondary schools and post-16 colleges.
On the course you
-Enhance your subject knowledge, understanding and skills.
-Learn how to teach design and technology.
-Learn about the wider role of teachers in school.
-Gain knowledge about schools and the education system.
-Apply your skills and knowledge on school placements.

We help you develop the skills you need to be a successful teacher of pupils of all abilities. By studying with us you build your enthusiasm, confidence, knowledge and ability to teach design and technology. You also gain self-evaluation skills by completing a career preparation profile. This provides evidence that you meet the QTS standards for self-evaluation and personal development.

School placements are central to the course. You complete teaching placements in two 11–16 or 11–18 schools, or in a post-16 college. This allows you to experience the progression from Key Stage 3 to 5. A university-trained mentor supports you when on placement. Your course tutor also visits you to discuss your progress.

We have strong partnerships with secondary schools and colleges in the area and many of our students are offered teaching jobs in their placement schools. Your placements are complemented by university and academy based study that includes teaching sessions, seminars, group study, tutorials and assessment.

During the course you can choose to complete either the PGCE or the professional graduate certificate in education (ProfGCE). Both qualifications achieve QTS but the PGCE also gives you 60 Masters level credits, which you can use towards a masters degree.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/pgce-secondary-design-and-technology

School Direct

Apply for a place through the School Direct scheme for a dedicated route into a job after graduation. During School Direct, the school or partnership of schools that you've applied to will be much more involved in your selection, recruitment and professional development as there is the expectation that you will be employed by them once qualified.
For more information visit http://www.shu.ac.uk/schooldirect

Course structure

Full time – 1 year
Starts September

Modules
-Developing and reflecting on professional practice in secondary design and technology education
-Learning and teaching in context in design and technology
-Block placement 1
-Block placement 2

We support your work in schools with a programme of preparation and support. You experience various school placements, including at least two continuous blocks of time on teaching practice. These are in two different schools and usually require some travelling within the region.

Assessment
-Research projects
-Individual and group work
-Presentations and reports
-Preparing teaching materials and plans
-Teaching practice
-Practical design and make exercises

Other admission requirements

You are encouraged to gain experience of schools through direct observation of teaching and learning and/or by working with young people in design and technology-related or other educational activities. If you are shortlisted, we will invite you to a selection event, and you should bring a passport or photo driving license with you. You can bring other forms of photo ID for the selection event, but if you do, you will still need to present valid identity documents required by the Disclosure and Barring Service (DBS) at your pre-course day.

View our selection event guidance to ensure you understand the selection process. We welcome applications from people seeking a career change, and we actively encourage applications from those groups under-represented in teacher education, in order to ensure that the teaching profession represents the diverse nature of contemporary UK society.

If English is not your first language you must have an IELTS score of 7.0 with a minimum of 6.5 in all skills or equivalent. For equivalents see our English language entry requirements web page.
*GCSE mathematics and English equivalents are:
-12 level 2 credits from an Access course.
-Equivalency test from http://www.equivalencytesting.co.uk

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Situated practice is a key development in arts and humanities, where expertise comes not from a focus on a pre-defined discipline or subject (for example art, architecture or design) but from a creative and critical position that operates beyond these categories. Read more
Situated practice is a key development in arts and humanities, where expertise comes not from a focus on a pre-defined discipline or subject (for example art, architecture or design) but from a creative and critical position that operates beyond these categories. This pioneering programme will lead students into making work that is situated physically and engages with contemporary social, cultural and political conditions.

Degree information

This MA programme has broadly two goals:
-To provide a high-quality stand-alone qualification which trains critical, innovative and transdisciplinary practitioners in the making of projects which address the specific concerns of particular sites, and develop modes of research response and propositional transformation appropriate for those sites.
-To provide high-quality practice-led research training to enable students to carry out future doctoral and action research in the field.
Students undertake modules to the value of 180 credits.

The programme consists of three core modules (75 credits), one optional module (15 credits), and the 'Major Project' exhibition module (90 credits).

A Postgraduate Certificate is available as an alternative qualification for students who pass modules amounting to 60 credits or more.

Core modules
-Situated Practice: Research Methods (15 credits)
-Mediated Environments (30 credits)
-Critical Spatial Practice: Site Writing (30 credits)

Optional modules
-Open Work module (15 Credits)
-Alternatively students may choose one optional module from across UCL, with agreement of the Programme Director and relevant department.

Exhibition
This module is based around the preparation of an original piece of situated practice, first in the form of a live intervention on site, then documented through an artist’s book, and finally remade in an exhibition format.

Teaching and learning
Tutorials and seminars are the leading teaching methods, together with lectures, group-working, writing workshops, research seminars, film screenings, and reviews of student work by Bartlett School of Architecture staff and visiting researchers. There are building and gallery visits in London and further afield, and an annual fieldtrip (optional). Modules use these advanced-level teaching approaches to encourage innovative student-led work.

Fieldwork
There will be one field trip (optional) annually as part of the programme. Students will also conduct their own original spatial research into a specific site of their own choosing for their Major Project.
Maximum cost to student is £500.

Careers

Situated practice is internationally understood as encompassing activity and research in curatorship, public engagement, event design, creative regeneration, participation design and activism, site-writing, situated film and video-making, information design and new media work, communication design and publishing, online environment design and civic media, and management of associated institutes.

Employability
The combination of networks, knowledge and technical expertise makes graduates of The Bartlett some of the most sought-after in the world. Graduates of this programme will leave with the skills and expertise that relate to a rapidly expanding and evolving sector in industry, including a strong understanding of appropriate methodologies in art and design practice-led research. In addition, students will develop site-related ‘situated practice’ projects. These may vary from physical installations, to digital interventions and to site writings and will establish the foundation for their final thesis in the field.

Why study this degree at UCL?

Situated practice is a rapidly growing and highly active post-disciplinary domain; a popular example would be the 2016 winner of the Turner Prize, a street regeneration project in Liverpool by the artist and architect collective Assemble in collaboration with local residents.

Situated Practice MA graduates will be uniquely educated and highly equipped to pioneer new forms of hybrid practice between art and architecture in domains of urban design, spatial design, event design, critical and theoretical writing, performance, and craft.

Located within The Bartlett School of Architecture, the programme will examine the fertile territories where the discipline of architecture cross-pollinates with the other creative arts. The neighbourhood of Hackney Wick, where the programme will be located, is home to the greatest concentration of artists in the UK.

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Our MSc in International Event Management requires an open, critical and inquiring mindset for the social-scientific and applied study of events and management. Read more

Course in brief

Our MSc in International Event Management requires an open, critical and inquiring mindset for the social-scientific and applied study of events and management. You will be expected to critically evaluate existing knowledge in the field of event management, debate key issues such as sustainability, ethical event production, or legacy planning, and consider strategic responses to forces impacting on events from the global operating environment.

This is an academic course with a high degree of vocational relevance. The content and delivery of the course is strongly underpinned by the course team's expertise, research activities and in many cases first hand experience of the industry. Industry expertise and application is drawn from areas as diverse as festivals, business events, marketing, consultancy, sport and leisure, all of which enrich the design and delivery of the course.

Course structure

Full-time students attend workshops on two days per week with the part-time route usually requiring one day per week. Teaching methods include group work, case studies, presentations, and live projects. The course is delivered through a variety of approaches including lectures, presentations, tutorials and case studies, with an emphasis on interactive learning.

Areas of study

Adopting a social scientific approach to the analysis of the international event industry, specialist subjects include international event strategy analysis and development, critical issues surrounding risk in modern societies, event project management and international event marketing, sponsorship and fundraising. Conceptual analysis is applied through use of a variety of case studies from mega sport and cultural events to more localized cultural, business or charity events.

Modules

Event Policy and Practice
Event Project Management
Globalisation, Society and Culture
Management Strategy in a Global Business Environment

Two from:*
International Event Marketing, Sponsorship and Fundraising
Risk and Crisis Management
Digital Marketing Strategies
Sport Tourism
Consultancy
Contemporary Issues in Global Sport
Professional Enquiry
Ethical and Social Responsibility: Theory and Application
Innovation, Entrepreneurship and Small Business Development
The Visual and Visuality: Performing Culture
Anthropology: Critical Perspectives
Tourism, Landscape and Materiality
Ethnography
Tourism and International Co-operation
International Hospitality Development
Contemporary Issues in Cruise Management

*Please note that the above list is an indication of the optional modules available at present. These modules may change in accordance with the latest developments in the international event industry.

Career and progression opportunities

This course is aimed at a broad spectrum of students and practitioners from a variety of backgrounds. It has been designed for those who wish to pursue senior management positions within the events industry or as preparation for further study in international events, such as a PhD.

Extended masters route

This course offers the extended masters route. This involves English language study for between two and sixth months at the university before starting the MSc. Visit https://www.brighton.ac.uk/international/study-with-us/courses-and-qualifications/brighton-language-institute/courses/extended-masters-route/index.aspx

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The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. Read more
The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Why this programme

-We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
-Glasgow offers a huge range of venues for creative sound work, including the Old Hairdressers, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
-You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
-The Glasgow Sound Network provdes a forum for sharing of sonic practice involving some of Glasgow’s leading creative media companies, artists and academics, offering excellent opportunities for building professional networks.
-Sound Design & Audiovisual Practice at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
-The programme offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
-We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
-Your work can be showcased in our annual postgraduate event Sound Thought, which takes place at the Centre for Contemporary Arts.
-Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival.
-You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
-Our students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
-You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms.

Programme structure

The programme aims to:
-Provide artistic and technical experience in working with sound as a culturally significant medium.
-Enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media.
-Enable you to design, repurpose and reconfigure technologies for creative compositional ends.
-Enhance your creative practice through taking an exploratory and critical approach to sonic design and composition.

The MSc comprises 180 credits as follows:
Semester 1 compulsory courses (60 credits):
-Sound Shaping and Design
-Creating with Technology

Semester 2 compulsory courses (40 credits):
-Field Recording, Sound and Place
-Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):
-Sonic Art Performance
-Sound Art in Dialogue
-Sonic Art Aesthetics and Criticism
-Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.

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Our School of Hospitality and Tourism Management offers a fresh, dynamic outlook, unsurpassed industry connections, a leading international reputation and a remarkable track record in graduate employment. Read more
Our School of Hospitality and Tourism Management offers a fresh, dynamic outlook, unsurpassed industry connections, a leading international reputation and a remarkable track record in graduate employment.

Our two-year Euromasters programme combines a comprehensive education in international event management with the opportunity to undertake valuable work experience in the sector.

We have channelled our wealth of industry-relevant teaching and research experience into the ideal platform for a career in the global events industry.

PROGRAMME OVERVIEW

There is global recognition that the events sector needs trained professionals if it is to continue to thrive and develop.

The MSc International Events Management programme offers you an engaging environment in which to explore the challenges faced by events professionals.

A balanced set of modules will provide you with an advanced understanding of the international events industry and the core areas of business and management generally.

A series of challenging, creative, real-world assessments will teach you how to design, plan, stage and evaluate different events. Central to the learning experience is the requirement to run a live event yourself.

The structure of our Euromasters programme includes the opportunity to undertake a placement in industry between the two years of study.

This experience gives students (particularly those with little prior work experience) a significant advantage in terms of employability upon graduation.

PROGRAMME STRUCTURE

This programme is studied full-time over two academic years and part-time over four academic years. It consists of twelve taught modules and a dissertation. The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Research Methods
-Events Design and Production
-Event Services Marketing
-Understanding the Events Industry
-Accounting and Finance for Business
-Conference and Exhibition Management
-Business Plan for Hospitality, Tourism and Events
-Marketing Communications
-Project Management
-Ethics and CRS
-Live Event part 1
-Live Event part 2
-Hospitality and Tourism (Events) Operating Systems
-Strategic Management of Event Organisations
-Dissertation

EDUCATIONAL AIMS OF THE PROGRAMME

Events play a vital role in society, providing not only culture and entertainment for millions but also enabling cities and destinations to promote and regenerate themselves. Every facet of our society is involved in events, from business meetings and conferences to music festivals and sport.

Across this global industry, it is recognised that the events sector needs trained professionals if it is to continue to thrive and develop. This programme provides students with both the education and training to become a professional event manager, capable of organising both small and large scale events.

Through a balanced set of modules, students will gain advanced understanding in how the event industry works and develop expertise in planning and managing different events.

The programme aims to provide a high quality vocational education, which is intellectually rigorous and up-to- date, as well as relevant to the needs of future managers, executives and professionals in the service sector industries covered by the programme.

The programme has a business management orientation related to service industries and draws on a range of cognate areas of study to explain and analyse the particular sector. An integrated approach is taken so as to provide a coherent view that explores the interrelationships between the various components of the programme. At the same time by way of elective modules the programme permits students to pursue an element of specialisation relevant to their backgrounds, interests and/or career aspirations.

Where appropriate it is international in scope and coverage. The programme draws on the stimulus of the School’s recent research activities.

The programme provides the students with the basis for developing their own approach to learning and personal development.

PROGRAMME LEARNING OUTCOMES

The programme provides opportunities for students to develop and demonstrate knowledge and understanding, skills, qualities and other attributes in the following areas:
-Demonstrate a systematic in-depth understanding of the development, characteristics, issues and influences relevant to international events management
-Demonstrate a high level of theoretical and applied knowledge of the management, operation, organization and provision of international events
-Demonstrate an understanding of the research process
-Evaluate independently critical approaches and techniques relevant to international events management
-Evaluate outcomes and accurately assess/report on own/others work with justification and relate them to existing knowledge structures and methodologies
-Demonstrate high level learning and problem solving abilities in the range of modules studied identify modifications to existing knowledge structures and theoretical frameworks and therefore to propose new areas for investigation, new problems, new or alternative applications or methodological approaches
-Conduct research and produce a high quality dissertation: this includes the ability to select, define and focus upon an issue at an appropriate level; to develop and apply relevant and sound methodologies; to analyze the issue; to develop recommendations and logical conclusions; to be aware of the limitations of the research work

Knowledge and understanding
-A systematic in-depth understanding of the development, characteristics, issues and influences relevant to international events management
-A high level of theoretical and applied knowledge of the management, operation, organization and provision of international events
-An understanding of the research process.

Application and evaluation
-Evaluate independently critical approaches and techniques relevant to international events management
-Evaluate outcomes and accurately assess/report on own/others work with justification and relate them to existing knowledge structures and methodologies
-Demonstrate high level learning and problem solving abilities in the range of modules studied

Synthesis and creativity
-Identify modifications to existing knowledge structures and theoretical frameworks and therefore to propose new areas for investigation, new problems, new or alternative applications or methodological approaches
-Conduct research and produce a high quality dissertation: this includes the ability to select, define and focus upon an issue at an appropriate level; to develop and apply relevant and sound methodologies; to analyze the issue; to develop recommendations and logical conclusions; to be aware of the limitations of the research work

Ethical understanding
-Students will be able to evaluate the ethical dilemmas likely to arise in research and professional practice and formulate solutions in dialogue with peers, clients, mentors and others.

Professional practical skills
-An awareness of key, contemporary issues facing the events industry with regard to development
-Gained insight into issues of strategic development and will develop the skills required to identify, analyse, critique and provide solutions to these issues

Key / transferable skills
-Students will be able to demonstrate a range of skills which are relevant to the needs of existing and future managers, executives and professionals irrespective of their sector of operation. These are particularly in the areas of analysis and synthesis, communication and presentation skills, computing skills, critical reasoning, data analysis, organisation and planning, report and essay writing skills, interactive and group skills, research skills.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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Gain the vital knowledge and practical skills to develop a career in international festivals and events in one of the world’s most famous festival cities. Read more
Gain the vital knowledge and practical skills to develop a career in international festivals and events in one of the world’s most famous festival cities.

Edinburgh is arguably the most famous festival city in the world. Visitors from all over the globe travel to this tourism-friendly capital city every year to experience its thriving cultural, seasonal and special events making it a great place to study event and festival management.

This higher degree will equip you with the knowledge you need to successfully coordinate and plan international festivals or events, including conferences and devise policies and strategies for the overall industry and contributes towards professional accreditation with the Institute of Hospitality.

See the website http://www.napier.ac.uk/en/Courses/MSc-International-Event-and-Festival-Management-Postgraduate-FullTime

What you'll learn

You’ll learn broad skills, such as formulating policy and planning for the future, as well as developing your abilities in research, time management and presentation methods.

You’ll also develop business and marketing skills that relate specifically to the management of large and small-scale events and festivals with an international focus.

Through lectures, guest speakers and case studies, you’ll develop an advanced understanding of the issues and concepts involved in the industry.

With our close connections within Edinburgh’s festival community, and the number of tourist ventures and operations in or near the city, you’ll have plenty of options for part-time work and employment after graduation.

Modules

• International Business Event Management
• Business Skills for Event Management
• International Festival and Event Management
• Experience Design and Management for Tourism, Hospitality and Events
• Two options
• Research Methods
• Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

As a graduate in event and festival management from Edinburgh Napier University, you’ll be well placed to progress within the industry, whether your career aspirations are local or international.

Career opportunities may include:
• festival management
• event management
• conference management
• public sector organisations

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Gain qualified teacher status (QTS) as a teacher of food technology with experience teaching Key Stages 3 to 5. Through study and teaching placements, you develop the skills, knowledge and enthusiasm needed to teach pupils with a range of abilities in both secondary school and college settings. Read more
Gain qualified teacher status (QTS) as a teacher of food technology with experience teaching Key Stages 3 to 5. Through study and teaching placements, you develop the skills, knowledge and enthusiasm needed to teach pupils with a range of abilities in both secondary school and college settings.

This secondary teacher training course leads to qualified teacher status (QTS). It equips you to teach food technology.
On the course you
-Enhance your subject knowledge, understanding and skills.
-Learn how to teach food technology.
-Learn about the wider role of teachers in school.
-Gain knowledge about schools and the education system.
-Apply your skills and knowledge on school placements.

We help you develop the skills you need to be a successful teacher of pupils of all abilities. By studying with us you build your enthusiasm, confidence, knowledge and ability to teach food technology. You complete a lot of practical work in our well-equipped facilities to help you learn creative and innovative teaching methods, which you can then transfer to the classroom.

You also gain self-evaluation skills by completing a career preparation profile. This provides evidence that you meet the QTS standards for self-evaluation and personal development. School placements are central to the course. You complete teaching placements in two 11–16 or 11–18 schools, or in a post-16 college. This allows you to experience the progression from Key Stage 3 to 5. A University-trained mentor supports you when on placement. Your course tutor also visits you to discuss your progress.

We have strong partnerships with secondary schools and colleges in the area and many of our students are offered teaching jobs in their placement schools. Your placements are complemented by University and Academy based study that includes teaching sessions, seminars, group study, tutorials and assessment.

During the course you can choose to complete either the PGCE or the professional graduate certificate in education (ProfGCE). Both qualifications achieve QTS but the PGCE also gives you 60 masters level credits, which you can use towards a masters degree.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/pgce-secondary-design-and-technology-food-technology

School Direct

Apply for a place through the School Direct scheme for a dedicated route into a job after graduation. During School Direct, the school or partnership of schools that you've applied to will be much more involved in your selection, recruitment and professional development as there is the expectation that you will be employed by them once qualified.
For more information visit http://www.shu.ac.uk/schooldirect

Course structure

Full time – 1 year
Starts September.

Modules
-Developing and reflecting on professional practice in secondary design and technology education – (food technology)
-Learning and teaching in context in design and technology
-Block placement 1
-Block placement 2

Assessment
-Research projects.
-Individual and group work.
-Presentations and reports.
-Preparing teaching materials and plans.
-Teaching practice.
-Practical work.

Other admission requirements

We may also consider applicants with an unrelated degree who have a sound food background in employment and have a GCSE or A level in food technology. You are encouraged to gain experience of schools through direct observation of teaching and learning and/or by working with young people in food or design and technology-related or other educational activities. If you are shortlisted, we will invite you to a selection event, and you should bring a passport or photo driving license with you. You can bring other forms of photo ID for the selection event, but if you do, you will still need to present valid identity documents required by the Disclosure and Barring Service (DBS) at your pre-course day. View our selection event guidance to ensure you understand the selection process.
We welcome applications from people seeking a career change, and we actively encourage applications from those groups under-represented in teacher education, in order to ensure that the teaching profession represents the diverse nature of contemporary UK society.

If English is not your first language you must have an IELTS score of 7.0 with a minimum of 6.5 in all skills or equivalent. For equivalents see our English language entry requirements web page.
*GCSE mathematics and English equivalents are:
-12 Level 2 credits from an Access course.
-Equivalency test from http://www.equivalencytesting.co.uk

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The MA Cultural Event Management examines the ways in which events help define our society and culture, providing a sense of place, belonging and wider purpose. Read more

About this course

The MA Cultural Event Management examines the ways in which events help define our society and culture, providing a sense of place, belonging and wider purpose. The programme considers essential event management skills of conceptualising, planning and delivering safe and successful events. Emphasis is placed on current practice, research and case studies, as well as individual experience and areas of interest.

The MA offers an innovative approach to creative and cultural leadership, including operational and strategic management with a specialist focus. The programme offers professional development at a high level, encouraging learners to critically reflect on policies, procedures and practices informed by theory, considering audience engagement and development, income generation, customers and consumers. Innovative partnerships with cultural organisations provide practical opportunities.

As Events Managers often create their own work, the programme provides opportunities for developing professional profiles and to consider the role and characteristics of the event manager, the need for that role and their relationships with stakeholders and audiences.

See the website https://www.northumbria.ac.uk/study-at-northumbria/courses/cultural-event-management-fts-dtfcey6/

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