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Masters Degrees (Entertainment Industry)

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The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries. Read more
The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries.

Modules in Creative Music Management, Economics, Lean Business Planning, Marketing, Legal and Business Affairs, Live Event Management and New Media Technology combine generic industry practice with a specialised focus on the music and entertainment industries.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists and is jointly delivered by UWTSD and Tileyard Studios. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios and 110 entertainment businesses, based in King’s Cross, London.‌‌‌

Course Overview

The MA Music Industry Entrepreneurship is delivered on the UWTSD London campus and at Tileyard Studios, King’s Cross, London. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios, 110 entertainment businesses and the new Tileyard Education Centre.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists. In addition to the UWTSD London Campus facilities and resources, Tileyard Studios provides students with direct access to more than 1000 creative industry entrepreneurs, while developing cutting edge thinking and insight into the management and growth of independent record labels, music publishing, artist management, promotion, marketing and new technology entrepreneurship.

The course provides a critical understanding of music and entertainment management and organisations in a global context both on and offline. The core of the programme focuses on digital and independent entrepreneurial skillsets and practice as well as more traditional business methods within the context of the new mixed media economy. The course consist of six taught modules in Part I and an industry-related major business project in Part II.

Alongside specialised modules in Creative Music Management, Marketing, Live Event Management and New Media Technology, MA Music Industry Entrepreneurship students will develop a major business plan project for presentation to a panel of seed and incubation investors and business angels, curated by Tileyard Studios, seeking to invest in new creative business opportunities and IP.

Students will have access to the new Tileyard Education Centre featuring a professional recording studio, audio-visual tech lab and writing production rooms where they can collaborate with other creative MA students such as Commercial Songwriting and Production.

This industry-centric course also includes regular, large-scale industry networking events, held at Tileyard Studios in partnership with Notting Hill Music and sponsors, an unrivalled masterclass series, a one-to-one electronic mentoring program, work-based learning projects and access to the annual calendar of industry-centric events held on site at Tileyard Studios.

Modules

-Creative Music Management
-Economics, Planning and Finance
-Legal and Business Affairs
-Entertainment Marketing
-New Technology in Music and Creative Entertainment
-Live Music and Event Management
-Creative Business Project

Key Features

-Industry-led, academically robust programme
-Direct involvement and access to industry networks
-One-to-one contact mentoring and supervision
-Co-learning opportunities with other students and creative practitioners to support discussion, sharing of ideas, innovation and practice
-Access to academic and professional facilities and resources

Assessment

The course assessment consist of a range of coursework including portfolios, essay, reports and presentations.

Career Opportunities

Graduates of the MA Music Industry Entrepreneurship can expect to find employment with or set up in business as:
-An independent (or major) record label
-A music publisher
-An artist / composer / songwriter producer manager
-A live agent or agency
-A live music or entertainment promoter
-A live events venue, company, promoter or music / cultural festival organiser
-A creative designer for music and entertainment
-A music marketing consultant or agency
-A music PR consultant or agency
-A new media creative entertainment business, platform, application or online community
-An independent or national TV broadcaster
-An independent or studio film production company
-A games development company
-A music synchronization business
-A creative songwriter / producer / artist brand / entrepreneur
-A lifestyle, entertainment or youth focused brand or agency
-A music and entertainment education practitioner or business
-A music legal, licensing and/or music accounting business
-A music product and merchandise creator, licensor or platform

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This unique award-winning course, which is still the only one of its kind in the world at MA level, is continually proving itself to be a fast-track into the Industry. Read more
This unique award-winning course, which is still the only one of its kind in the world at MA level, is continually proving itself to be a fast-track into the Industry. Students have sold not one but three Entertainment formats - to Warner Brothers Television and to ITV - in the last three years alone. Recently, two student graduation shows won prestigious awards at the New York Television Festival and the department won yet another RTS Award for best student Entertainment show.

Quick Facts

- 2 Year Course
- Full-time
- Course runs Jan-Dec each year
- Next intake: January 2017
- NFTS Scholarships available for UK Students

- The only Television MA course of its kind in the world
- Produce and direct entertainment programmes in our professional standard television studio.
- Be taught by top Industry professionals.
- Unlike other schools, all production costs are met by the School.
- Go on placements with BBC and ITV, and leading entertainment production companies like Hat Trick, Objective and talkbackTHAMES.
- Take a fast track into the Industry.

APPLICATION DEADLINE: 07 JUL 2016

Visit the website https://nfts.co.uk/our-courses/masters/producing-directing-television-entertainment

COURSE OVERVIEW

Entertainment shows are at the centre of UK and global television schedules. Our students and graduates are already having an impact on the highest revenue generating part of television.

On this Television MA course, students learn to develop, script, produce and direct single camera and multi-camera programmes across all entertainment genres, using the School's own television studio or out on location. Students experience the programme cycle from the brainstorming of an idea right through to transmission. The structure of the course follows the chronological steps of an entertainment television production. Injected into this, timeline will be specifically tailored modules taught by top television professionals. Students also get the chance to pitch their entertainment ideas to broadcasters like SKY and the BBC. There is a huge amount of detail to fit in to two years so it is very hard work but - it is entertainment - so it should be fun!

Students graduate with:

- the skills to direct TV studio multi-camera and single camera productions
- the know-how to produce entire entertainment shows
- a practical working knowledge of current television production methods
- the ability to generate entertainment programme ideas and formats
- the confidence and know-how to pitch those ideas to commissioning editors
- brilliant Industry contacts

CURRICULUM

Our intensely practical and pioneering Television MA course aims to train the entertainment directors and producers of tomorrow. Students are taught by NFTS staff and visiting Industry professionals and have hands-on experience of a variety of production roles. Other crucial areas covered include how to pitch original programme ideas to broadcasters and how to set up an independent production company. Students also undertake a week-long module on business and legal affairs supervised by top Industry lawyers Lee & Thompson. Placements with leading production companies like Hat Trick, Objective and Maverick or broadcasters like the BBC are an integral part of the course. By the time students graduate they have the craft, skill and confidence to produce and direct both in the studio and on location. They also have a thorough understanding of the television production process encompassing everything from the creative to the technical and the business aspects.

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

TUTORS

The course is led by David G Croft (Shooting Stars, Baddiel's Syndrome, Live Aid, Top of The Pops & Crystal Maze). Other tutors who often teach at the school include Richard Boden (Blackadder Goes Forth, The IT Crowd), Geoff Posner (Queen’s Diamond Jubilee Concert, Dinner Ladies, Little Britain), Michael Grade - Lew Grade Chair in Television Production, Richard Greenwood (ITV Entertainment Executive), Amanda Murphy (Executive Producer: Supernanny), Ian Russell (Multi-Camera Director: Royal Wedding, London Olympics), Graham Stuart (Executive Producer: Graham Norton).

APPLY WITH

- A short proposal for a television entertainment programme – no more than one A4 typed page

- Optional: A DVD containing samples of your work specifying your exact role in each. This work need not be in the entertainment area, as some applicants may not have a film or other programme-making background.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR PRODUCING & DIRECTING TELEVISION ENTERTAINMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=30

You can apply online, or download a word document of the application form to submit via email

When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Building on the huge success of our EPSRC-funded Centre for Digital Entertainment (CDE) (http://www.digital-entertainment.org/), the MSc in Digital Entertainment focuses on the core technologies behind a wide range of digital entertainment. Read more
Building on the huge success of our EPSRC-funded Centre for Digital Entertainment (CDE) (http://www.digital-entertainment.org/), the MSc in Digital Entertainment focuses on the core technologies behind a wide range of digital entertainment.

Suited to highly numerate individuals with a strong interest in digital technology, you’ll be immersed in the how and why of everything from computer animation to visual effects and gaming, gaining a deeper, more specialised insight into the technology behind digital entertainment.

What will I learn?

The MSc in Digital Entertainment is a practical, project-led programme where you’ll study and specialise in a range of modules including computer graphics and special effects, and the visual understanding behind computer games and artificial intelligence.

During your studies you’ll explore everything from understanding necessary approaches for creating visual effects, to looking at the relationship between the segmentation, classification and identification of images and video.

You’ll also gain exposure to modern visual effects tools, programming techniques and physics-based animation, with the opportunity to apply these and adapt algorithms to typical problems in an advanced visual effects R&D environment.

Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).

There’s an emphasis on self-driven research throughout the programme, due to the industry’s need for innovative thinkers who can produce cutting-edge, new generation products. Most lecturing takes place during the first two to three weeks of each semester, so you’ll have the autonomy to study in your own way and work on practical projects. But you’ll still have the support of the academic staff throughout your studies.

You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Why study Digital Entertainment at Bath?

The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.

The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.

During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-digital-entertainment/index.html

Career opportunities

The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.

At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.

About the department

The new Department of Computer Science began life in August 2001, emerging from the Computing Group of the Department of Mathematical Sciences. It is a research-led department with a strong record in interdisciplinary research and postgraduate teaching.

MSc
Our Masters programmes are designed to give you a wide range of knowledge so that you can build a career in the fast-moving industry of computing. The programmes are taught by recognised experts in each field, offering you, the student, a cutting-edge experience and a qualification which is both academic and commercially relevant. You will be exposed to the latest science and technology in your chosen specialist area, to complement previously-gained knowledge and skills from your undergraduate degree.

MPhil/PhD
The Department supports a strategic range of computer science research at PhD level and beyond. Our main research interests include Human Computer Interaction, Visual Computing, Mathematical Foundations, and Intelligent Systems. Research is pursued both in fundamental theoretical development and a range of application areas.

EngD in Digital Media
The Engineering Doctorate (EngD) in Digital Media is an alternative to the traditional PhD for students who want a career in industry. A four-year programme combines PhD-level research projects with taught courses, and students spend about 75% of their time working directly with a company.

Facilities and equipment
LAN and WAN, state-of-the-art HCI laboratory, audio laboratory.

International and industrial links
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Careers information
High employment records for undergraduate and postgraduate students. Good links with employers

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/

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Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/. Read more
Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/

The computer games and entertainment business is a fast growing multi-billion dollar worldwide business, with games platforms ranging from Playstation 4, Xbox One, Nintendo Wii U, mobile and handhelds including iPhone, iPad and Android phones, PC-based, and massively multiplayer online games (MMOG) involving tens of thousands of people.

With ongoing strong demand for graduate computer games programmers from the UK and abroad, this MSc will produce graduates who are well positioned to get a job in this exciting worldwide industry. Potential employers include EA, Ubisoft, Sony, Activision, Microsoft, Cinesite, Framestore, and many more.

The programme is delivered by a mix of professionals from the industry and from the research world. We work closely with industry leaders to offer internships at studios including Sega and Sony.

In a wider sense, the influence of computer games programming is spreading to other digital media industries outside games, including gamification and the medical sector, games based learning, new forms of social networking and the interactive visualisation of scientific and live financial business data. Computer games are starting to fundamentally change the way people interact with computerised systems.

Partnership: Sony‌‌

‌Our MSc in Computer Games & Entertainment is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) uk.playstation.com. Our course provides students with unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®3 and PlayStation® Vita. http://www.worldwidestudios.net/london

Placement: Supermassive Games

"Following two years of successful placements at Supermassive Games, which resulted in full time jobs, we are looking forward to inviting Goldsmiths students to take part in our internship assessment day again this year."
Jonathan Amor, Director of Technology, Supermassive Games

Placement: Reflections - a Ubisoft studio

"We are delighted to announce that Reflections, a Ubisoft studio, will be taking on two Goldsmiths MSc Computer Games and Entertainment Programming students for Internship."
Dr Chris Jenner, Expert Programmer

Placement: Rebellion

"Having now placed four interns from Goldsmiths here at Rebellion, two of which have gone on to become permanent members of staff, we are very much looking forward to future applications from talented and creative Goldsmiths MSc Computer Games students”
Jason Kingsley OBE, CEO and Creative Director of Rebellion

Rebellion is one of Europe’s largest independent game developer-publishers, with their own state of the art cross-platform games engine and toolset. Rebellion’s latest number one hit was Sniper Elite 3, and they also publish the legendary 2000AD comic featuring Judge Dredd.

Placement: The Creative Assembly (SEGA)

Following two continuous years of The Creative Assembly (SEGA) successfully taking Goldsmiths MSc Games Programming Students on placements we are pleased to announce that we have reserved a minimum of three placements for Goldsmiths MSc students starting the course in September 2013, on site during the period May to September 2014. Subject to interview/ portfolio process”. Martin Servantes Director of Operations & Finance

Leading UK Developer Creative Assembly is the developer of the hit game series Total War. They are currently working on a new cross-platform title based on the Alien IP. Based in Horsham.

Placement: Jagex Games Studio

"Jagex Games Studio in Cambridge is looking forward to receiving applications from Goldsmiths’ talented MSc Games and Entertainment students for their summer internships in 2014”.
Sue Stather, Graduate Recruitment Specialist, Jagex Games Studio (RuneScape and Transformers Universe MMO Development Studio)

Placement: Roll 7

Roll7 is a New Cross-based indie video games developer and has been offering placements to Goldsmiths MSc Games students for three years. Roll7 is just about to release its first console title OlliOll, exclusively for PSVita, and we are looking for another 1 or 2 Goldsmiths programming interns for 2014 to work on a Sony backed PS4/Vita cross-play title.

Contact the department

If you have specific questions about the degree, contact the Department of Computing.

Structure

Final Project & Dissertation
During this final project, you will undertake a project towards your dissertation, typically over the Spring-Summer period (May to September). We offer three options to our students:

Individual research project:

This is based on a research theme selected by you and agreed upon by the lecturing team. Recent examples include:
Building a cheap kinect-like gesture tracking system
AI (rule-based) platform for game level design
Software development for our mobile technology projects (iPhone based)
Assessment
Mainly based on coursework (involving programming), essays, final project and dissertation; some lecturers may also conduct exams/quizzes.

Attendance

The taught programme is organised into three terms (full-time). The Autumn term runs from early October to mid-December, the Winter/Spring term from mid-January to the end of March, and the Summer term runs, typically, from late April to mid-September. Taught modules are given during the Autumn and Winter/Spring terms, while the Final Project takes place during a Summer term (in the second year for part-time students).

This programme is focused on providing you with the skills and experience needed to secure a job in the computer games industry.

Skills

You'll develop excellent games programming skills. These skills are highly transferrable, as games programming is viewed by other industries as being very demanding and requiring a high level of technical ability.

Careers

The global computer games industry is valued at 60 billion USD and is predicted to continuously grow in years to come. It's a mature industry with companies such as EA, Ubisoft, and Blizzard Activision giving long-term career prospects, shares, and benefits. There is a big skills shortage in this growing sector.

Placements provided by our industry partners

Asylum Entertainment
Climax Studios
The Creative Assembly
Geomerics
IdeaWorks Game Studio (Now Marmalade Game Studio)
Playmob
Rebellion
Reflections - a Ubisoft studio
Roll7
SEGA Sports Interactive
Sony Computer Entertainment Europe

Alumni

See what some of our graduates have gone on to do on our alumni news page.

100% employment

All of the graduates from the 2012/13 MSc in Computer Games & Entertainment course have secured placements at UK computer games companies.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Develop your academic knowledge and awareness of issues in media and entertainment law, and increase your understanding of the legal dimension to activities taking place in the media and entertainment fields and the extent to which they might give rise to legal issues. Read more
Develop your academic knowledge and awareness of issues in media and entertainment law, and increase your understanding of the legal dimension to activities taking place in the media and entertainment fields and the extent to which they might give rise to legal issues. This distance learning programme is taught in partnership with Informa and was created in response to the growing demand for legal education in the media sector and specifically the areas of media and entertainment contracts, sports law, intellectual property rights, and advertising law and data protection.

More about this course

This internationally recognised qualification has been developed for those who wish to acquire expertise in media and entertainment law. This is a rapidly growing area of law including intellectual property, contracts, and defamation as these relate to media, including social media, and to areas such as advertising, music and sports law.

Taught in partnership with Informa via their online learning platform, this distance learning course has been designed specifically for those working in, or wishing to enter the media and entertainment fields; or for those with, or without legal backgrounds who wish to broaden their expertise and to understand better the legal issues arising in these areas. It therefore welcomes applicants from both legal and non-legal backgrounds who have the potential to benefit from the programme and includes an introductory module to English law designed to assist those with no prior legal training.

Due to current and varied issues ranging from the way print media is regulated, to the ever increasing problems now facing companies over the misuse of social media, this course aims to bring a structure to the way the media and entertainment world is constantly trying to coexist with the law. The law can be deemed to play catch up with society and one reason for this is due to the expansion of technological developments within the industry; examples of this can be seen with issues such as cybercrime and WikiLeaks which this course will be investigating. The course is designed to merge commercial practical components and the theoretical understanding of the way these two industries work.

The purpose of the course is to enable you to:
-Develop an in-depth and practical understanding of media and entertainment law
-Understand the principles and practice of media and entertainment law and the changing commercial contexts in which these operate
-Analyse issues in media and entertainment from a legal perspective
-Apply relevant law to help resolve issues that arise in media and entertainment practice
-Utilise mediation and other alternative dispute resolution methods to help secure settlements

As well as deepening your understanding of the law our focus throughout the programme is on the practical application of the law. The programme benefits from tutors with strong relevant backgrounds in the academic world and in legal practice with a number practising as barristers or solicitors.

The assessment includes a reaserch project and a dissertation alongside other projects.

For more information on the PGDip portion of this course, please view this web-page: http://www.londonmet.ac.uk/courses/postgraduate/media-and-entertainment-law---pg-dip/

Modular structure

The LLM ‘Topup’ by distance learning involves taking one research based module and completing a 15,000 word dissertation.

After the course

Successful completion of this course will highlight your legal skills in the specific context of media, entertainment and sports. The LLM will enable you to gain a professional advantage in media/entertainment industries, where legal skills are becoming more and more vital.

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The Arts and Entertainment Journalism program is a cross-disciplinary offering that gives you a solid grounding for this exciting field and includes a strong focus on reporting, criticism, social media, imaging and multi-platform design. Read more
The Arts and Entertainment Journalism program is a cross-disciplinary offering that gives you a solid grounding for this exciting field and includes a strong focus on reporting, criticism, social media, imaging and multi-platform design.

This two-semester Arts and Entertainment Journalism program is perfect for you if you have a passion for music, theatre, film, television, dance or culture. In your courses, you learn to write snappy, relevant and market-driven stories for multiple platforms as well as the social science aspect of pop culture in a Canadian and global context. You also learn to develop a critical voice and critical thinking essential to working in the industry.

To round out training, you gain an understanding of arts promotion and publicity, and complete a six-week industry field placement. Upon completion of the program, you will have a portfolio of writing samples produced in a variety of media including album, concert and theatre reviews, columns and profiles.

Career Opportunities

Program Highlights
-There is a strong focus on developing entrepreneurial skills along with personal branding to help you stand out in the industry.
-You have the ability to work with faculty drawn from all sectors of the industry and to participate in client-focused projects.
-The Story Arts Centre campus, where the program is based, offers access to publishing, radio and television broadcasting facilities along with a fully functioning newsroom.
-Hands-on, real-world experience is available through award-winning community media, including the East York Observer newspaper and the Toronto Observer news website and a variety of student generated online platforms.

Career Outlook
-Arts and Entertainment reporter
-Freelance writer
-Online journalist
-Photographer
-Publicist
-Online marketing professional

Areas of Employment
-Large and small newspapers
-Magazines
-Online publications
-Radio and television newsrooms
-Public relations agencies
-TV and film production companies

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This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners- http://www.gold.ac.uk/pg/ma-computer-games-art-design/

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, Framestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Creative Assembly Sega
Reflections Ubisoft
Sony SCEE
Supermassive
Splash Damage
Climax Studios
Hadrian York
Ideaworks
Rebellion

Contact the department

If you have specific questions about the degree, contact Professor William Latham.

Modules

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include:

Games development studios (including Rebellion, Supermassive, Creative Assembly, MindCandy)
Games publishers (including EA, Ubisoft, Microsoft, Zynga and Sony SCEE)
Special effects and TV companies (including Framestore, Double Negative, The Foundry)
The advertising industry (including M&C Saatchi, JWT)
Web development and design companies (including Dock9, We R Interactive)
'Serious games' companies (including PlayGen)
Start-up companies founded by students

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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The City MA in International Publishing equips our graduates to compete for future roles in this stimulating, global and evolving industry. Read more
The City MA in International Publishing equips our graduates to compete for future roles in this stimulating, global and evolving industry.

Who is it for?

This MA is designed for aspiring professionals who recognise that the global publishing industry is changing dramatically - and who wish to equip themselves with the knowledge and skills needed by the next generation of publishers. Your first degree might be from the Humanities, the Social Sciences or the Sciences; and you might be a recent graduate or someone with work experience either in publishing or in another field.

Objectives

Located in the heart of London, the global centre of this creative, dynamic industry, this MA explores how publishing is evolving in the face of digitisation.

The programme provides you with an applied understanding of how books, journals, magazines and interactive resources are conceived, developed and marketed, including the key role of authorship.

You will be encouraged to explore whether your interests lie in publishing for entertainment, education, research or information. Alongside research-led analytical assignments, you will develop a portfolio of achievements relating to the global industry which reflect the range of professional roles in contemporary publishing, including editorial, marketing, production, and both print and digital content development.

Placements

All Publishing MA students at City, University of London are strongly encouraged to apply for and complete placements, whether in London or other locations, subject to the approval of the Programme Director. Your Term 2 International Publishing Case Study project will reflect current industry practice, often developed in conjunction with an industry sponsor.

You will also be eligible to apply for the many placement opportunities that are shared with the programme, and supported to develop a practice-related Major Project that furthers your career goals.

Teaching and learning

The course content covers all types of publishing, from trade and specialist publications to novels and non-fiction, and provides a thorough grounding in the drivers of the commercial success for both print and digital products in local and global markets.

You will be taught both by research experts and publishing practitioners who share specialist expertise and up-to-date industry knowledge.

Your core modules aim to establish and develop your understanding of the contemporary industry in local and global markets, including the impact of digitisation. Your options in Term two allow you to develop more scholarly or applied interests, alongside the applied insights you gain in the compulsory International Publishing Case Studies module.

Modules

You will learn through lectures, project work, student-led projects and presentations, workshops, online learning and research, preparation of submitted work, site visits and discussions. Your final module is a substantial Major Project, which can include an approved industry project.

Visiting lecturers from the industry contribute to the programme throughout the teaching year, and in many cases directly support your project work.

A standard module consists of 20 timetabled hours in a combination of lectures, groupwork sessions and supervised project work. Each module also requires substantial study hours towards both individual and group assessments.

Core modules - all modules 15 credits unless stated otherwise.
-PBM001 Business and Marketing in Publishing
-PBM002 Creating and Managing Intellectual Property
-PBM003 Digitisation and Publishing
-PBM004 Publishing History and Culture
-PBM009 International Publishing Case Studies
-PBM008 Major Project (60 credits)

Elective modules
-PBM006 Developing Creative Content
-PBM007 Managing the Publishing Value Chain
-PBM011 Designing Interactive Media
-AMM421 Digital Cultures
-INM380 Libraries and Publishing in the Information Society

Career prospects

City’s International Publishing graduates develop careers in a variety of organisations, with the majority of each class achieving a publishing role within months of graduating. The roles of a recent class show the range of possible careers in global publishing, including:
-Trainee, Foreign Language Publishing Co, Shanghai
-Rights Assistant, Literary Agency
-Contracts Assistant and International Sales Representative, Academic Publishing
-Rights Assistant, Fiction, Paris
-Editorial Business Analyst, Condé Nast Japan
-Marketing Assistant, Academic Publishing
-Editor, Economics website
-Publicist, Hachette NZ
-Magazine Publishing, Beijing

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The MSc in International Hospitality Management is for those with a passion for delivering quality in the hospitality sector and who wish to accelerate their careers. Read more
The MSc in International Hospitality Management is for those with a passion for delivering quality in the hospitality sector and who wish to accelerate their careers. The course will develop your understanding of the key principles of hospitality including consumer behaviour, localism, quality and service provision. The degree is strongly business/enterprise focused, providing you with in-depth knowledge of the key management principles - planning, leading, organizing and control - and how they translate within a hospitality context. Designed to be vocationally relevant and academically challenging, this course is for current employees seeking to up-skill and move into management positions across the hospitality sector, as well as provide graduates with all the competencies and qualities needed for employment as future hospitality managers.

Key benefits

- Accredited by the Institute of Hospitality that academic, vocational and professional standards achieved are appropriate and programme content and delivery meet international Institute of Hospitality benchmark standards.

- The qualification is recognised worldwide for international employment.

Visit the website: https://www.ulster.ac.uk/courses/course-finder/201617/international-hospitality-management-12676

Course detail

- Description -

The Hospitality Industry is one of the world’s fastest growing sectors. The industry is vast and covers a diverse range of activities from Michelin Star Restaurants to Fast Food Operations; from Budget to Seven Star Hotels; from local pubs to major entertainment venues. Anywhere that people are away from home and need food, drink or accommodation is where our industry provides the service.

- Purpose -

This degree has been designed to meet the needs of those who aspire to management in the Hospitality industry. It is aimed to help you develop a detailed knowledge of the industry and the associated management skills and abilities necessary in the world’s largest and fastest growing industry to meet the needs of an ever more sophisticated consumer.

- Teaching and learning assessment -

A range of teaching and learning methods will be employed to develop learning through block delivery with the use of online learning for dissemination of teaching and learning materials. A range of teaching methods will be employed, including traditional lectures, case studies, business simulation gaming, one-to-one tutor sessions, videos.

We also arrange a number of field trips to hospitality and tourism venues and have a number of guest speakers from Industry

Assessment include written essays, short synopsis, reviews and peer reviews, case studies, objective tests, business reports, computer modelling, individual and group presentations. There are no formal examinations.

Career options

This master’s qualification offers a world of opportunities in terms of career options in one of the world’s largest and fastest growing industries. The Hospitality industry is vast and covers a diverse range of activities from Michelin Star Restaurants to Fast Food Operations; from Budget to Seven Star Hotels; from local pubs to major entertainment venues. Anywhere that people are away from home and need food, drink or accommodation is where our industry provides the service. You also have the opportunity to pursue avenues such as teaching, lecturing, training, research and consultancy.

How to apply: https://www.ulster.ac.uk/apply/how-to-apply#pg

Why study at Ulster?

1. Over 92% of our graduates are in work or further study six months after graduation.
2. We are a top UK university for providing courses with a period of work placement.
3. Our teaching and the learning experience we deliver are rated at the highest level by the Quality Assurance Agency.
4. We are an international university with more than 2,000 international students from over 80 countries and Alumni from 121 countries.
5. More than 4,000 students from over 50 countries have successfully completed eLearning courses at Ulster University.

Flexible payment

To help spread the cost of your studies, tuition fees can be paid back in monthly instalments while you learn. If you study for a one-year, full-time master’s, you can pay your fees up-front, in one lump sum, or in either five or ten equal monthly payments. If you study for a master’s on a part-time basis (e.g. over three years), you can pay each year’s fees up-front or in five or ten equal monthly payments each year. This flexibility allows you to spread the payment of your fees over each academic year. Find out more by visiting http://www.ulster.ac.uk/learnyourway

Scholarships

A comprehensive range of financial scholarships, awards and prizes are available to undergraduate, postgraduate and research students. Scholarships recognise the many ways in which our students are outstanding in their subject. Individuals may be able to apply directly or may automatically be nominated for awards. Visit the website: https://www.ulster.ac.uk/apply/fees-and-finance/scholarships

English Language Tuition

CELT offers courses and consultations in English language and study skills to Ulster University students of all subjects, levels and nationalities. Students and researchers for whom English is an additional language can access free CELT support throughout the academic year: https://www.ulster.ac.uk/international/english-language-support

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Starting in 2016, and currently under development, Royal Holloway will offer a new Masters in 'The Internet of Things' (IOT) with a Year in Industry. Read more
Starting in 2016, and currently under development, Royal Holloway will offer a new Masters in 'The Internet of Things' (IOT) with a Year in Industry.

The Internet of Things is a new and fast expanding area in Computer Science, technology and engineering: it concerns the systems of networked devices that are now sensing, transmitting and acting on data. A series of reports place the IoT as a new and transformative technology domain that will require millions of developers by 2020.

The course will educate and train you in the key areas required for operating the generation of networks of connected devices that are starting to proliferate (smart homes, smart cities, smart cars, and so on): data analysis, storage and processing; distrbuted and networked systems; and information security.

Facilities include a laboratory where you can experiment with physical devices that can be interconnected in a network, and a cluster facility for processing and analysing real data sets.

Please note this programme is subject to validation.

See the website https://www.royalholloway.ac.uk/computerscience/coursefinder/msctheinternetofthingsyearinindustry.aspx

Why choose this course?

The Masters in The Internet of Things at Royal Holloway will provide you with advanced knowledge and skills in three essential and critical areas:

- Data analytics is essential for getting value from the IOT. For example, in Formula One racing there are hundreds of sensors providing thousands of data points for analysis such as tyre pressure and fuel burn efficiency, which have to be collected in real-time for very quick analysis by race engineers onsite.

- Distributed computing and systems concern technical aspects such as algorithms for distributed coordination, time-synchronisation, scalable storage, virtualisation and cloud computing technologies, as well as methodological aspects such agent-based modelling and simulation.

- Cybersecurity is another essential aspect of the IOT. Recent news such as the safety recall issued by Fiat Chrysler of 1.4m vehicles in the US after tech magazine Wired reported that hackers had taken control of a Jeep Cherokee via its internet-connected entertainment system, are examples of how privacy, safety and security are major concerns for the IOT.

During your studies you will have 24/7-access to labs equipped with a state-of-the-art cloud computing testbed and a new generation of large-scale data processing platforms (such as Hadoop and MongoDB), which will give you the opportunity to gain hands-on experience working on real-life problems in areas as diverse as social network analytics, web data mining, and botnet detection.

Department research and industry highlights

Royal Holloway is recognised for its research excellence in Machine Learning, Information Security, and Global Ubiquitous Computing.

We work closely with companies such as Centrica (British Gas, Hive), Cognizant, Orange Labs (UK), the UK Cards Association, Transport for London and ITSO.

We host a Smart Card Centre and we are a GCHQ Academic Centre of Excellence in Cyber Security Research (ACE-CSR).

Assessment

Assessment is carried out by a variety of methods including coursework, practical projects and a dissertation. The placement is assessed as part of the Year-in-Industry degree.

Employability & career opportunities

Our graduates are highly employable and, in recent years, have entered many different Computer Science-related areas, including This taught masters course equips postgraduate students with the subject knowledge and expertise required to pursue a successful career, or provides a solid foundation for continued PhD studies.

How to apply

Applications for entry to all our full-time postgraduate degrees can be made online https://www.royalholloway.ac.uk/studyhere/postgraduate/applying/howtoapply.aspx .

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Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Read more
Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.

This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.

This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-games-software-development

PlayStation®First

This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.

The Steel Minions

Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.

Professional recognition

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council), PlayStation® First and TIGA (The Independent Game Developers Association).

Course structure

Full time – 13 months
Part time – 2 years
Starts September.

Postgraduate Certificate
-C++ boot camp
-Graphics and animation
-Hardware-oriented software engineering
-Software studio planning

Postgraduate Diploma
-Special techniques for graphics and animation
-Game development practice
-Multi-processing and parallel technologies

MSc
-Research methods
-Individual project

Assessment
PgCert – continuous assessment.
PgDip – continuous assessment involving a large group-based industrial project.
MSc – 25% continuous assessment and 75% individual research project.

Other admission requirements

You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour. We also require one suitable reference. You need to demonstrate appropriate English skills, which is typically shown by having either:
-Completed a degree taught and assessed in English.
-An English GCSE at grade C or better.
-An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Read more

Overview

Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Created with involvement from industry professionals, the course programme focuses on the technical aspects of game development and the underlying fundamentals of computer science. We cover a range of core concepts, including C++ programming, physics simulation, concurrency, advanced graphics, artificial intelligence, and game engine architecture. You will have use of our dedicated games development lab, equipped with the latest console development kits and top-spec PCs, plus access to the HIVE — our multi-million pound virtual environment lab, which provides access to emerging and new technologies for computer interaction, data collection and visualisation.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSC is designed to support students with various levels of computing and programming practice experience. However, this programme is particularly suited to those with significant experience of writing code.
The modules in the first trimester include a range of materials designed to allow a smooth transition to postgraduate study, regardless of your background. As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities. In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• C++ Programming and Design
• Real Time Graphics
• Game Development Architecture
• Simulation and Concurrency
• Advanced Rendering and Artificial Intelligence for Games
• Development Project
Optional modules
• Computer Science Software Development Practice – pass/fail module
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation of up to 20,000 words, which is based on the work done in the third trimester.

Careers

The MSc programme supports career development in a number of ways. These include a mix of modules focused on professional skills and a project involving group work, CV development and personal reflection. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, many of which recruit straight from our labs.
We also have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

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This MA offers a broad look at many aspects of the media – sociological, economic, cultural. It invites you to think critically about the global media worlds of the present age, and about your own location in the mediated society in which you live- http://www.gold.ac.uk/pg/ma-media-communications/. Read more
This MA offers a broad look at many aspects of the media – sociological, economic, cultural. It invites you to think critically about the global media worlds of the present age, and about your own location in the mediated society in which you live- http://www.gold.ac.uk/pg/ma-media-communications/

On this Masters you'll be introduced to media and communications theory, and develop and explore interdisiplinary perspectives on the study of contemporary cultural processes.

The coursework is exclusively theoretically based, so you will need some foundation in the (broadly conceived) intellectual arenas of the social sciences or the humanities in order to grasp the dominating aims and objectives of the programme.

The MA benefits from shared teaching across a number of option modules, so you can tailor the programme to your unique areas of interest.

Contact the department

If you have specific questions about the degree, contact Dr Mirca Madianou or Professor Natalie Fenton.

Modules & Structure

A core module will introduce you to media and communications theory, and will enable you to develop and explore interdisciplinary perspectives on the study of contemporary cultural processes.

You choose three options, at least two of which must be offered by the Department of Media and Communications; you can choose one from those offered by the Departments of Anthropology, English and Comparative Literature, and Sociology, and the Centre for Cultural Studies.

You will also complete a dissertation based on independent research, which is supported by a module in research skills training.

In addition to the required core and option modules, a strong emphasis is placed on student participation in the research culture of the department and College.

Assessment

The MA is assessed primarily through coursework essays and written projects. Practical modules may require audiovisual elements to be submitted. It will also include a dissertation of approximately 12,000 words.

Graduates from this programme go on to work in government departments, broadcasting, online media, PR and advertising, international ngos and non-profits, intergovernmental organizations, the entertainment industry, the arts and cultural sectors.

A considerable number of students from this MA also go on to do PhDs in media and communications, as well as cultural studies and related areas, on route to becoming academics and researchers.

Skills

The MA in Media & Communications will help you to develop:

-critical evaluation skills
-an understanding of the workings of the media and their broad cultural and social impacts
-an understanding of the pleasures of media consumption

We aim for our students to achieve a healthy balance between scholarly work and practical skills; we look to develop all-round thinkers and doers who can, and do, contribute to the cultural and professional life of their communities.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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