You will study a range of modules including computer graphics and visual effects, and computer vision.
You’ll explore different approaches for creating visual effects and the relationship between the segmentation, classification and identification of images and video.
You’ll learn about modern visual effects tools, programming techniques and physics-based animation, and have the opportunity to apply them and to adapt algorithms to typical problems in an advanced visual effects R&D environment.
This course is for you if you’ve gained mathematics or computer science skills in your first degree and are interested in the technology behind computer games and other digital entertainment.
The course will give you the opportunity to undertake research in our leading centres, including the highly regarded Centre for Digital Entertainment. Our facilities also include the £5 million Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA).
You’ll complete your course with the knowledge and transferable skills to prepare you for a career in the visual effects, computer animation and computer games industries. You’ll gain an understanding of the how to put together a project from scratch, rather than simply use commercial packages, so that your career can take you to a senior position more quickly.
As we involve our industry partners throughout your course, you’ll receive help in getting your CV to our partner companies. When you graduate, you will have already started to build your own industry network.
Recent graduates have gone on to work with companies such as Imagination Technologies, Electronic Arts and Nokia.
Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).
You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.
The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.
During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.
The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.
At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
Within a rapidly changing domestic and international environment, the work of stage managers is becoming more complex and technically challenging. The entertainment and live events industries are growing rapidly and the need for skilled stage managers has never been greater. The evolving range and scope of where, and how, live entertainment is delivered leads to often difficult and sometimes contradictory demands and challenges for the stage management team. This leads to a situation where there is a need for graduates with more holistic and integrated perspectives regarding the management of entertainment and live events and the artistic, economic, social and environmental conditions in which they function. This course has been developed in response to this need, and is rooted in a belief that effective stage managers need training that is both practical and critically reflective. It will develop your knowledge of the contemporary issues affecting the management of entertainment and live events while equipping you with the practical skills that are essential for developing a career in the field.
The course is run in partnership with The Edinburgh Stage Management School, which specialises in postgraduate vocational training and combines a well established industry focus with successful graduate employment. It combines the best aspects of the vocational, practical and academic models.
This MA is designed as a conversion degree and we welcome applicants from non-arts related subjects. It is suitable for both graduates who wish to add a vocational stage management emphasis to their first degree, and those with equivalent professional qualifications or experience. It is likely to be of interest to those who studied the arts and humanities at undergraduate level, or those with significant workplace experience who would like to gain a formal qualification.
Teaching comprises a combination of lectures, seminars, tutorials, case studies, simulation exercises, and projects. You will undertake professional practice working with QMU shows and events as well as engaging with the wider industry. Your performance on the course will be assessed by essays, reports, reflective blog, portfolio, presentations and a dissertation or project (MA only). Normally, there are around six to eight students undertaking the course each year.
Each module will require you to attend classes and carry out independent work. Most modules consist of five or six hours of class time each day during the teaching periods of the semester. Where possible, all teaching takes place over three days per week.
Our partnership with The Edinburgh Stage Management School ensures an active industry focus to the course with key professional practitioners delivering master classes and practical workshops. Our location in the festival city also allows for strong practical links between the course and the many arts, festival and cultural organisations based in and around Edinburgh, across Scotland and the UK.
15 credits: Core Technical Skills for Theatre Production/ Managing Productions: Theory & Practice/ Advanced Technical Skills for Theatre Production/ Managing People & Projects 30 credits: Professional Practice 1 (15 + 15)/ Professional Practice 2 (15 + 15)
If studying for an MA, you will also complete a dissertation or project (60 credits).
You will be qualified for a broad range of stage management positions within a wide spectrum of live entertainment and live events industries. Many career opportunities are open to you. Previous graduates (Edinburgh Stage Management School) have gone on to work in theatres, performing arts organisations, festivals, corporate events and ceremonies. In addition, many now tour within the UK, Europe and internationally. Potential careers might include producing, fundraising, marketing, programming, or audience development, as well as many other roles across the cultural industries and all professions requiring skills in effective management.