The Master of Science in Engineering: Mechanical Engineering is a general training programme integrating all disciplines of basic sciences, engineering and technology. An essential element of the mechanical engineering curriculum at KU Leuven is the direct training of each student in a real-life industrial or research setting. Following up on the design assignment in the Bachelor's programme, the Master's programme brings the student in close contact with the industrial reality.
The Master's programme in Mechanical Engineering has three versions:
The programme consists of five modules.
Three generic options
Two application oriented options
The third and fourth components in the programme structure concern a set of elective courses, to be chosen from a list of technical coursesand from a list of general interest courses.
The final component is the Master's thesis, which represents 20% of the credits of the entire curriculum.
The Erasmus+ programme gives students the opportunity to complete one or two semesters of their degree at a participating European university. Student exchange agreements are also in place with Japanese and American universities.
Students are also encouraged to learn more about industrial and research internships abroad by contacting our Internship Coordinator. Internships are scheduled in between two course phases of the Master’s programme (in the summer period after the second semester and before the third semester).
These studying abroad opportunities and internships are complemented by the short summer courses offered via the Board of European Students of Technology (BEST) network. This student organisation allows students to follow short courses in the summer period between the second and the third semester. The Faculty of Engineering Science is also member of the international networks CESAER, CLUSTER and T.I.M.E.
You can find more information on this topic on the website of the Faculty.
The field of mechanical engineering is very wide. Mechanical engineers find employment in many industrial sectors thanks to our broad training programme. Demand for this engineering degree on the labour market is very strong and constant. A study by the Royal Flemish Engineers Association, identifies the specific sectors in which graduated mechanical engineers are employed.
By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.
You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will be working with the source code of a leading game engine, Epic’s “Unreal Engine 4”.
Interested in graphics? Our course provides unparalleled opportunity to study graphics in depth, with more modules on advanced graphics and graphics programming than any other institution in the Russell Group.
A series of compulsory modules will develop your knowledge and skills in high-performance graphics and games engineering. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:
Over the summer months you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods.
Want to find out more about your modules?
Take a look at our High-Performance Graphics and Games Engineering module descriptions.
We have an active research environment which feeds directly into our teaching. You’ll have regular contact with staff through lectures, seminars, tutorials, small group work and project meetings. Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.
Our close links with industry also mean that you have direct contact with industry and potential employers from an early stage in your course. Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry through industry lectures, visits to games development companies and attending UK games events.
You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.
There is a shortage of highly skilled graduates in this field, so once you’ve completed this course it’s highly likely that you will be in demand. You’ll be well placed to join the multi-billion pound global games industry, in positions such as a software developer, technology leader for graphics and rendering or a games development leader or a technical director. You’ll be expected to progress rapidly into leadership roles, becoming the ‘go to’ person for expertise in graphics technologies.
Outside the games industry, the programming skills you develop during this course would allow you to secure a position in other performance-driven industries, for example embedded systems. Your computer graphics expertise could lead to opportunities in the animation and visual production industries.