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Masters Degrees (Digital Technology)

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The MBA (Digital Technology Management) is a flagship qualification designed to meet the needs and aspirations of early career individuals through the combination of a general management education with the specialist area of Technology Management. Read more
The MBA (Digital Technology Management) is a flagship qualification designed to meet the needs and aspirations of early career individuals through the combination of a general management education with the specialist area of Technology Management.

It is designed for individuals who want to develop their leadership and management skills along with their interest in Technology Management and for those seeking fast track career progression opportunities.

This postgraduate degree aims to enhance your professional prospects by developing your capability to apply the latest thinking relating to organisational development and change in the competitive global context.

Successful completion of the MBA (Digital Technology Management) highlights your potential to have a real impact on the transformation of the organisation you join.

Our courses are designed to be engaging, attractive and flexible in the current global marketplace. There are six entry points through the year. This allows you to start when it is most suitable. The entry points are:

• September
• November
• January
• March
• June
• July

Your course takes place over three semesters. Depending upon when you join the course, this will determine the order of units which you will study. You will benefit by beginning your studies with others who started at one of the earlier points of entry.

Visit the website: https://www.beds.ac.uk/howtoapply/courses/postgraduate/next-year/business-administration-digital-technology-management

Course detail

The course adopts a practical and applied business curriculum and aims to develop an advanced knowledge of organisations and their effective management in the dynamic competitive global context.

We will enable you to creatively apply this knowledge and understanding to complex issues to systematically and innovatively enhance strategic business and management practice.

This offers a challenging learning opportunity to encourage the integration of theory and practice supported by experienced academics with substantial management experience.

Through practice events you will work with academics and professors of practice on live consultancy projects with leading employers in organisations across private, public and not-for-profit sectors to support your personal and professional development as a creative and innovative leader with the knowledge and skills needed in the global, knowledge-based economy.

You will develop the attributes and skills expected of post-graduates confirmed by partner industry bodies including the Chartered Management Institute and the Confederation of British Industry, including team-working, negotiation skills, leadership, confidence and the ability to apply critical and creative thinking to complex and unclear problems to develop innovative solutions.

Modules

• Leading and Managing Organisational Resources
• Strategy and the Global
• Competitive Environment
• Digital Technology Management
• Project Management
• Management Practice
• Theory into Practice Project

Assessment

Assessments are rooted in real life and practical workplace scenarios to enable learning to be transferred to the workplace. Later assessments allow for greater integration and synthesis. Exams are kept to a minimum as the focus is on practical skills such as report writing, presentation and projects.

A range of assessment methods are used throughout the course for you to demonstrate your knowledge and skills, including:

• Individual written reports that allow you to apply theory to case studies for in-depth analysis
• Business Reports that allow you to demonstrate contextual insight and report professionally on practice
• Project Plans that requires you to use your knowledge and skills of project management
• Seminar Papers that allow progressive development of critical analysis skills
• Project Reports that integrate learning throughout the course applied in practice
• Business simulation where you demonstrate the impact of your strategic decision making

Careers

The successful completion of your MBA provides a strong foundation for your professional prospects with potential to join an employer in a variety of positions and potential for fast track career progression opportunities.

The course has been designed to develop graduates who are able to:

• Apply contemporary approaches to strategic management and leadership in complex organisations to systematically and creatively evolve the business, while understanding real life challenges and uncertainties.

• Inspire collaboration and synergistic team work by managing relationships, sharing skills and experience and objective consideration and evaluation of alternative perspectives, in contributing to professional, ethical and innovative practice.

• Synthesise a range of information in the context of new situations using informed judgment to develop innovative approaches to organisational challenges and opportunities.

You will be in a good position to demonstrate your potential to employers. Recruiters value the skills to work in a team, the ability to continue to learn, analytical abilities and a broad understanding of management.

Whatever you decide to do, the successful completion of your MBA should have laid a strong foundation for you to become a positive change agent in any organisation and an obvious champion for the added value of a dynamic and innovative organisational culture.
You will also have had extensive and continuous opportunity for reflective and critical evaluation of your capability as a team worker and leader.

As part of a large and multi-cultural learning community, you should gain a valuable network of friends and contacts for the future. Our MBA Alumni organisation will help you keep in touch with your MBA contacts.

Further study

It is anticipated that you will enter employment after this course and the applied nature of the programme reflects that expectation. Later study options might include more specialist study as you develop your own functional focus or a DBA.

The tutors will always be there as a source of advice and help should you want to progress your development further.
Successful completion of the MBA also provides the foundation for progression to further study and research and many students continue to work towards the Doctor of Philosophy (PhD).

Funding

For information on available funding, please follow the link: https://www.beds.ac.uk/howtoapply/money/scholarships/pg

How to apply

For information on how to apply, please follow the link: https://www.beds.ac.uk/howtoapply/course/applicationform

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Rapid advances in digital technologies and connectivity have changed the landscape of industry to the extent that many believe we are the beginning of a fourth industrial revolution. Read more

Rapid advances in digital technologies and connectivity have changed the landscape of industry to the extent that many believe we are the beginning of a fourth industrial revolution. This digital future will require a new generation of highly computer-literate engineers who can harness the power of digital engineering and take it to the workplace.

This course is a conversion course which aims to enable students from a technical, maths, computing or other related background to equip themselves with the necessary skills and knowledge to enable the deployment of digital systems into high technology organisations.

Individuals who have the skill set to design, implement and support these new ‘smart’ techniques and systems to improve industrial competitiveness will be highly employable.

WHY CHOOSE THIS COURSE?

As part of this course you will study Global Professional Development, a beneficial new 10-credit module developed in partnership with the CMI. Explore this module's content and benefits here.

WHAT WILL I LEARN?

On the MSc Digital Technology for Engineering you will study the following topics;

  • Computer Aided Design
  • Robotics and Automation
  • Simulation and Optimisation
  • Vision Systems and Sensors in Industry
  • Industrie 4.0 Group Project
  • Human factors and User-centred Design
  • Industrial Interoperability, Data and Cyber Security
  • Research Methods and Project Introduction
  • Global Professional Development (CMI recognised)
  • Study Skills and Research Methods
  • Individual Project**

**The individual project provides the opportunity to undertake in-depth research in a relevant specialised area under the guidance of an experienced academic supervisor.

HOW WILL THIS COURSE ENHANCE MY CAREER PROSPECTS?

Professional engineering bodies like the Engineering Council and Engineering UK have predicted that the UK needs to create one million new engineers over the next five years to meet the challenges of digital industry. As a result, there is high employer demand for graduates who can introduce and support the next generation of digital technologies, processes and systems and this conversion course equips students with an ideal skill set.

This qualification will be relevant for all industrial sectors including automotive, aerospace, consumer goods, food, clothing and pharmaceutical.

GLOBAL LEADERS PROGRAMME

To prepare students for the challenges of the global employment market and to strengthen and develop their broader personal and professional skills Coventry University has developed a unique Global Leaders Programme.

The objectives of the programme, in which postgraduate and eligible undergraduate students can participate, is to provide practical career workshops and enable participants to experience different business cultures.



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Programme description. This programme will provide you with a rigorous introduction to the sociological study of digital society and digital culture. Read more

Programme description

This programme will provide you with a rigorous introduction to the sociological study of digital society and digital culture. The programme will introduce you to the core theoretical and methodological issues that arise when sociologists investigate the increasing prevalence of digital technology, digital infrastructure, and data production, capture, and analysis in everyday life. It will also allow you to study the very social conditions (economic, political, and cultural) that give rise to such technologies and their circuits of power. Students in this programme may take up the following specialised topics, including (but not limited to) the sociological analysis of digital technology and new forms of data on the fields of contemporary culture, work and labour, leisure, health, education, government and law, and finance.

While this programme will be primarily suitable for those with some background in the social sciences, the MSc in Digital Society is intended for anyone who wants to understand, as well as learn to study, analyse, and critique digital technologies and the complex ways in which they shape society, social institutions, and culture. The degree combines seminar teaching on specific topics with individual research supervision by leading researchers in the emerging field of “Digital Sociology”, in the UK’s top-ranked department for sociological research.

Programme structure

You will take compulsory courses that give you a sociological perspective and prepare you for independent dissertation research. Your four further option courses can address digital media, social and cultural theory and research training, as you prefer. The dissertation, a piece of self-designed research with supervisory support, allows you to put your personal stamp on your studies.

Learning outcomes

As well as providing students with , studying for this degree will allow you:

  • A foreground the sociological analysis of digital technology, digital media, and the social relations they engender.
  • To foster critical analysis of the social, economic, and political conditions that give rise to digital technology/media and data infrastructures.
  • To engage with, as well as critically assess, digital research tools and platforms via the necessary methodological training.
  • A focused academic background in social and cultural theory, as relevant to the study of digital society.
  • To become conversant in the digital research methods relevant to their topic of study, with an emphasis on cultivating the ability to assess the social impact of such research.
  • To engage with ethical issues that are raised by digital sociological work.

Career opportunities

This degree is well-positioned for a wide range of careers in the public, private, and third sectors. It is particularly relevant for those who have aspirations for a career in digital research or digital media design and development. The programme is also key for those who wish to engage with digital technology and data in their own personal lives or on a wider scale as an activist, artist, manager, practitioner, or policy maker. You may go on to undertake roles in social media analysis, Internet research, journalism, education, and law and government. The programme also offers a route to a PhD programme in social research. You will gain highly transferable skills in research, communication, and project management applicable to roles in many fields.



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This course in Digital Humanities brings digital theory and practice to the study of human culture. from history, English and music to museums, digital publishing and beyond. Read more

This course in Digital Humanities brings digital theory and practice to the study of human culture: from history, English and music to museums, digital publishing and beyond.

Digital technology provides many new opportunities and challenges to those working with textual, visual or multimedia content and this course studies the history and current state of the digital humanities, exploring their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.

Key benefits

  • This world-leading course is highly multidisciplinary and draws on a wide range of expertise in web technologies, digital publishing, open software and content creation, digital cultural heritage, coding in humanities/cultural contexts and maps, apps and the Geoweb.
  • The course provides opportunities to scope, build and critique practical experiments in digital research with an arts, humanities and cultural sector focus.
  • Through the optional internship module students can have direct access to some of the world’s most important culture and media institutions.
  • The MA can lead to further research or to careers in cultural heritage institutions (such as museums, libraries, and archives), in multimedia and new media companies, in internet companies, in publishing houses, and in web based businesses in London and overseas.

Description

In an age where so much of what we do is mobile, networked and mediated by digital culture and technology, digital humanities play an important role in exploring how we create and share knowledge. On this course, we will develop and enhance your awareness and understanding of a range of subjects that are relevant to the digitally mediated study of human culture, including:

  • How we model human culture using computers and how we can create memory and knowledge environments which facilitate new insights or new ways of working with the human record.
  • How the ethos of openness that the internet encourages – open access, open data – influences the knowledge economy.
  • The role of digital culture in changing concepts of authorship, editing and publication.
  • The potential application and limitations of big data techniques to further the study of human culture in an era of information overload.
  • The place of coding in our digital interactions with culture and cultural heritage.

We will give you a broad understanding of the most important applications of digital methods and technologies to humanities research questions and what they do and don’t allow us to do. You will be able to scope, build and critique practical experiments in digital research with an arts, humanities and cultural sector focus, and you will learn to provide critical commentary on the relationship between creativity, digital technology and the study of human culture.

Course purpose

The MA in Digital Humanities is designed to develop your understanding of digital theory and practice in studying human culture, from the perspectives of academic scholarship, cultural heritage and the commercial world.

Digital technology provides many new opportunities and challenges to those working with textual, visual or multimedia content and this course studies the history and current state of the digital humanities, exploring their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.

The MA course is aimed at a diverse range of participants and aims to equip students with a variety of strategic, technical and analytical skills to provide direction and leadership in these areas.

Course format and assessment

Teaching

If you are a full-time student, we will provide 120 to 180 hours of teaching through lectures and seminars, and we will expect you to undertake 1674 hours of independent study.

If you are a part-time student, we will provide 90 hours of teaching through lectures and seminars in your first year, and 50 hours in your second. We will expect you to undertake 720 hours of independent study in your first year and 954 hours in your second.

Assessment

We will assess our modules entirely through coursework, which will mostly take the form of essays, with some project work.

Sign up for more information. Email now

Have a question about applying to King’s? Email now



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Courses are taught on our Paris campus. As companies around the world face the challenges of a digital transformation, the Digital Business Strategy Advanced Master's provides students with the keys to understand, manage and lead change. Read more

Objectives

Courses are taught on our Paris campus

As companies around the world face the challenges of a digital transformation, the Digital Business Strategy Advanced Master's provides students with the keys to understand, manage and lead change. At its heart, this advance master's is 100% digital-oriented. It combines topics in management sciences, information technology and other web-related fields of study to create a top-notch international program that meets the needs of learners who are passionate about the digital world.

The degree focuses on digital strategy topics and tools that are essential to be on the cutting-edge of the digital revolution. From web management to digital transformations, participants benefit from courses taught in English by highly-qualified teachers as well as professionals currently working in digital fields. The program's transversal approach gives students the skills they need to manage challenges in digital technology and digital transformations. Join the Digital Business Strategy program to drive innovation, develop your digital management capacities and be on the forefront of future business transformations.

Program

PROGRAM MISSION

- To provide digital business strategy training for managers within an international context.
- To provide training for future managers and directors in charge of digital business transformations over the medium and long term.
- To enable middle and top management as well as future managers to make the right technology choices for a digital transformation and deploy them effectively within their organizations.
- To meet the needs of companies for postgraduate professionals with competitive skills in digital strategy projects and change management.

KEY BENEFITS

- A cutting-edge program ahead of the latest trends in digital and internet project management
- A program entirely focused on digital strategy
- Courses taught in English through a mix of innovative and digital pedagogic tools: live business cases, blended learning, MOOCs, video interviews, and a web platform, among others
- Partnerships with leading companies worldwide
- An enriching and multicultural learning environment
- International career opportunities with competitive salaries
- A modern and comfortable campus for your learning experience

The Digital Business Strategy program begins in September with an introduction week. Students then follow classes three days per month. Classes end in June. During the program, participants may continue to work or do an internship. A final thesis is required to complete the program.

Careers

Earning an Advanced Master's in Digital Business Strategy will highlight your abilities in this realm thereby facilitating your evolution towards a variety of career opportunities worldwide such as:

- CDOs (Chief Digital Officers) and CDMOs (Chief Digital Marketing Officers), for exec and more experienced students
- Digital and social media directors and digital managers
- E-marketing and e-business managers
- Consultants in digital strategy
- Web agency directors
- Project managers for more junior users
- Web entrepreneurs

ADVANTAGES OF HIRING A GRADUATE OF THE DIGITAL BUSINESS STRATEGY ADVANCED MASTER'S

Our graduates are

- leaders who can drive your digital transformation.
- managers who know how to identify and implement opportunities for growth created by the internet and digital worlds.
- team members who have the required team spirit and global vision to develop and implement your digital business strategy.

Admission

Candidates should have either a graduate degree OR an undergraduate degree with three years' relevant work experience. Advanced proficiency in English is required. The program welcomes students from all academic and cultural backgrounds as well as all nationalities.

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THE EMLV IS THE ONLY SCHOOL OF MANAGEMENT IN FRANCE WHICH OFFERS BY MEANS OF ITS MBA DIGITAL & RETAIL BANKING A HIGH-LEVEL TRAINING IN NEW JOBS OF DIGITAL BANKING. Read more
THE EMLV IS THE ONLY SCHOOL OF MANAGEMENT IN FRANCE WHICH OFFERS BY MEANS OF ITS MBA DIGITAL & RETAIL BANKING A HIGH-LEVEL TRAINING IN NEW JOBS OF DIGITAL BANKING

The MBA Digital & Retail Banking is a strong training course for banking careers that includes in its curriculum the digital transformation as an evolution vector on three fields: Customer relationship, Revision of operational processes and Transformation of the business model.

Background

Banks as all other stakeholders of the economy, attempt to understand and to take on innovations and new technologies which can help them to transform their business models in order to guide their clients around a new digital revolution. They fit more and more into a digital strategy.

These last years, the retail banking saw its model deeply disrupted by the increase of digital channels.

General Objective

The aim of the MBA Digital and Retail Banking is to train future professionals directly operational in the professions of digital banking. The teaching methods revolve around three subjects: to follow and think about the digital transformation of banks, to acquire and master a double financial and digital skill in order to practise professions in commercial banking and to train experts combining multidisciplinary skills with a great ability in work on projects.

Digital transformation

For banks, redesigning organizations, renewing their management and training their teams are required levers to achieve their digital transformation. The digital shift of banks is a huge project, because it impacts all activities, including front and back office. It is a strategic change which implies a whole new set of competences.

Retail banking is among the industries which have been profoundly changed by telecom and internet services which enable clients to be always connected.

EXAMPLE OF COURSES

WITH EDUCATIONAL PARTNERSHIP OF LCL BANK AND HELLO BANK

The MBA Digital & Retail Banking forms in new jobs of digital banking and prepare students for various careers in digital banking in the financial consulting professions, the back office professions and the customer service consulting.

::Products and Services of Retail Banking &Corporate banking::

The course approaches the features and the management of products and services of retail and corporate banking. It aims to know and to master the products that are marketed in retail banking and corporate banking.

::Banking control::

The aim of this course is to handle the following various points about internal control and auditing in commercial banks and the main cycles of control.

::Business model of retail bank::

Retail banking has to reinvent its business model to strengthen the trust that place in customers, markets and institutions. The more demanding modes of consumption, the digital transformation the multiplication of new banking organizations and prudent regulations involve to rethinking the strategy and the long-term modus operandi by: rethinking the offer and the customer relationship, innovating to accompany the digital transition, improving the operating efficiency.

::Blended learning::

One of our pedagogical approaches will be the use of case studies in the different courses. Students will be given the opportunity to work on real business problems with banks whilst working on their junior consultant project. They will also be encouraged to follw specific MOCC’s on digital business

CAREERS

THE DIGITAL DISRUPTS BANKING CAREERS

Banks are developing more and more digital technology strategy. It is retail banking which saw its model profoundly changed these last years by the increase in importance of the channels of remote contact.

::Internship::

At the end of the programme, you will be required to do a 6-month mission in a company of your choice (anywhere in the world) where you will put your knowledge into practise.

EMLV will give you access to a list of internship and job offers in your field through its Corporate Relations Department, Alumni network, school and MBA partners.

::Jobs in banking are changing::

The MBA Digital & Retail forms in these new jobs and answers the new needs of the job market. It is a training course for banking careers that includes in its curriculum digital transformation as an evolution vector on customer relationship fields (client service managers), revision of operational processes (back office administrators) and the transformation of the business model (programming and digital professions).

::Targeted professions::

- Community manager
- Head of e-business
- Client service manager
- Private banker
- Analyst
- Business analyst
- Development manager
- Credit analyst
- Customer service officer
- Business development manager
- Product manager

USEFUL INFORMATIONS

WE OFFER AN EXCELLENT WORK ENVIRONMENT WITH STATE-OF-THE-ART FACILITIES IN THE HEART OF THE LARGEST FINANCIAL DISTRICT IN EUROPE, PARIS-LA DÉFENSE.

From day one, when the International Relations Department meets you at the airport and helps you settling in Paris, you will get support from administrative and academic staff to make your learning experience in Paris really amazing!

::Duration::

One year from september, full-time programme

INTAKE : September 2016
TUITION FEES : 9 800 € per year
Number of places : 20

::Entry requirements::

Applicants must have 120 American credits, or 240 ECTS credits. Yet, applicants with 90 American credits or 180 ECTS credits and 2 years of professional experience can be candidates for the MBA.

English test IELTS 6.0 or equivalent requested

Interview (either face-to-face or at distance)

::For more information contact::

Vaghé LUDINARD
International Programmes Manager
Pôle Universitaire Léonard de Vinci
Tel : +33 (0)1 41 16 70 86


Prof. Amel Sahli
MBA Digital & Retail Banking Programme Manager


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The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change. Read more
The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change.

Digital Futures has an international student cohort and faculty. The program features collaborative overseas eGlobal courses with world-wide educational and industry partners. A global perspective is key to securing our graduates’ futures in the eclectic international creative digital industries, encompassing design, arts, creative services, entertainment, media and cultural industries. The Digital Futures program is offered in partnership with the Canadian Film Centre (CFC) Media Lab.

The Digital Futures student-centred learning approach applies to both research and practice. The curriculum ensures that you gain core digital knowledge and skills as you explore your specific areas of interest through electives, industry internships, residencies and independent study.

The program focuses on practice-based learning and prototyping, with an enterprise component and supporting thesis research. Industry partnerships help students to build a career runway in advance of graduating. You are encouraged to work with industry partners in internships which lead to mentorship for your thesis research.

WHO SHOULD APPLY?

You should have a background in design, technology, culture and/or enterprise as demonstrated by an undergraduate degree and relevant work experience. Our students are designers and artists, filmmakers, architects, journalists and media specialists, scientists, engineers and business people. This diversity drives peer learning and collaboration across disciplines in the program.

THE MASTER’S DEGREE IN DIGITAL FUTURES

The master's in Digital Futures is a two-year full-time program. In the program, you will develop practice-based and scholarly research in technologically advanced design, art and media through the following:

Critical thinking
Research and practice
Business and innovation studies
Computing and emerging digital methodologies

This is a full-time, 8-credit program comprising:

Foundational courses in computation, business creation, innovation and leadership
Core courses in digital methods, research, theory and practice
Intensive digital project and prototyping courses
Individual research and creation overseen by a principal advisor and supervisory committee
Summer internship and/or study abroad
Elective choices
Creative digital thesis project and supporting paper (MFA/MDes) or a written thesis and supporting creative project (MA)

Students declare their intention to pursue the Master of Design (MDes), Master of Fine Arts (MFA) or Master of Arts (MA) at the time of application. The outcomes of the chosen degree are distinctive. The MDes and MFA focus on practice-based research creation with a supporting thesis. The MA flips that focus, with an emphasis on a scholarly research thesis and a supporting creative project.

ELECTIVE CHOICES

New elective courses are continuously created in response to trends and emerging technologies. These cutting-edge courses cover theory and practice in design, art, media, technology and enterprise. Some examples include:

Body Centric Technologies
Dialogues in Feminism and Technology
Digital Games
Information Visualization
IP: Getting Value from Your Creativity
Web + Mobile System Design
Transmedia Storytelling
Ubiquitous Computing
Affect and Emotion in Practic
Making It Real
From Data to Perception
Special Topic: Family Camera at the ROM

WHERE MIGHT YOUR GRADUATE DEGREE IN THE DIGITAL FUTURES PROGRAM LEAD YOU?

As a Digital Futures graduate, you’ll be qualified to work in positions such as:

App, web, and games designers and developers
Digital project leaders
Cultural industry producers
Managers and coordinators between art and design departments and IT
Creators and developers of your own start-ups
Film, television and digital transmedia producers
Digital strategists and educators

Graduates of the Digital Futures program will be poised to play leadership roles in research and development in the media, arts, technology, entertainment and education sectors.

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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology. Read more

The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology.

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

Pathway 2 is a theory and practice programme where you can explore transformations in media, culture and society through the practice of contemporary digital communication. You will work with one or more of the following to create installations, apps and single- and multi-screen work that's responsive to the continually changing digital landscape:

  • Animation
  • Photography
  • Video and other forms of moving image
  • Software and web design
  • Hybrid forms of image making

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. The programme is co-convened by Professor Joanna Zylinska and Daniel Rourke, and you will be taught by theorists and practitioners of international standing.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. In the past these have come from GoogleThe Science Museum and N1creative.com. There is also £6,000 bursary available for UK students studying this course. Find out more about the Stationers' Postgraduate Bursary Scheme on our departmental awards page.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

  • the history, sociology and philosophy of digital media
  • the application of critical conceptual skills to specialist areas and future forms of media
  • multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary 

MA Digital Media students have access to the pioneering option ‘After New Media’, currently a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As well as accessing a series of podcasts, students are offered reading groups and a masterclass with Professor Sarah Kember co-author of the book Life After New Media on which the course is based.

Modules & structure

Overview

The programme consists of:

  • Two compulsory core modules
  • Pathway 1 - between two and four option modules (worth 60 credits) OR
  • Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
  • The dissertation or the practice/theory project

Core modules

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work for image-making.

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

  • media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
  • research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
  • media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)


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Digital technologies are now ubiquitous in nearly every part of our lives, and today's students need to become proficient with digital technologies as research and communication tools. Read more

Digital technologies are now ubiquitous in nearly every part of our lives, and today's students need to become proficient with digital technologies as research and communication tools. The Digital Anthropology MSc at UCL combines technical skill with anthropological research methodologies in order to train students for research and involvement in this emergent world.

About this degree

Students gain skills training in digital technologies, from internet and digital film editing to e-curation and digital ethnography; study the anthropological theories of virtualism, materiality/immateriality and social networks; and develop an understanding of the consequences of digital culture through the ethnographic study of its social and regional impact in a global and comparative context.

Students undertake modules to the value of 180 credits.

The programme consists of one core module (45 credits), three optional modules (45 credits) and a research dissertation (90 credits).

Core modules

  • Digital Anthropology and Digital Anthropology Practical

Optional modules

  • Art in the Public Sphere
  • Mass Consumption and Design
  • The Anthropology of the Built Environment
  • Advanced Topics in Digital Cultural
  • Documentary Film and the Anthropological Eye
  • Practical Ethnographic and Documentary Filmmaking
  • Digital Infrastructure: Materiality, Information and Politics
  • Anthropology and Photography
  • Social Construction of Landscape

Dissertation/report

All MSc students undertake an independent research project which culminates in a 15,000-word dissertation.

Teaching and learning

The programme is delivered through a combination of lectures, seminars, practicals and laboratory sessions. It includes a weekly seminar series, with invited international speakers. Assessment is through essays, methodology practicals, written examination and the substantial research dissertation.

Further information on modules and degree structure is available on the department website: Digital Anthropology MSc

Careers

In addition to its importance for careers such as in media, design and museums, digital technology is also integral to development, theoretical and applied anthropology. Companies and institutions collaborating with the MSc are: British Telecom, UCL Computer Sciences, UCL Information Studies, Microsoft Research Cambridge, Skype, Intel, the British Museum, NESTA, NOKIA, the Home Office and Inventi V.

The programme is also developing relationships with: Cultural Informatics Research Centre for the Arts and Humanities (CIRCAh), Slade Centre for Electronic Media in Fine Art, Centre for Advanced Spatial Analysis, Centre for Museums, Heritage and Cultural Studies, UCL Interaction Centre, UCL Digital Humanities and UCL Urban Laboratory.

Employability

New media and technology companies are showing considerable interest in Digital Anthropology as a degree that qualifies students for positions in all fields of user interaction and research. In the last few years students graduating from the MSc have been recruited by the best international agencies doing research on users' digital practices. In the non-profit sector students have joined organisations involved in policymaking, open access and citizen journalism. The subject is also a good grounding for students who are interested in continuing to a variety of PhD programmes.

Why study this degree at UCL?

The Digital Anthropology MSc at UCL is becoming a world leader in the training of researchers in the social and cultural dimensions of information technologies and digital media.

UCL Anthropology is one of the largest anthropology departments in the UK and offers an exceptional breadth of expertise. Our excellent results in the 2008 Research Assessment Exercise and 2014 Research Excellence Framework show that we are the leading broad-based anthropology department in the UK. The programme combines ethnographic methods, critical thinking and practical explorations of the digital world and encourages in-depth research to develop the next generation of understanding about the impact, consequences, aesthetics and politics of digital technologies and infrastructures.

Research Excellence Framework (REF)

The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.

The following REF score was awarded to the department: Anthropology

68% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)

Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.



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This Master's of Public Administration degree prepares future leaders and decision makers across the public, private and third sectors to synthesise political and technical factors in order to effectively address issues like cyber security, the digital economy and online human rights. Read more

This Master's of Public Administration degree prepares future leaders and decision makers across the public, private and third sectors to synthesise political and technical factors in order to effectively address issues like cyber security, the digital economy and online human rights.

About this degree

The MPA will tackle a series of pressing topics for policymakers, such as:

  • are global agreements on cyber security realistic or necessary?
  • how do we balance protection of human rights against the security of the Internet of Things?
  • how can we reconsider approaches to policy-making in the rapidly evolving information age?

Students also gain deep understanding of conceptual frameworks, policy tools and analytical methods to implement, evaluate and revise public policies through a series of core modules.

Students undertake modules to the value of 180 credits.

The programme consists of four core modules (105 credits), one optional module (15 credits), an elective module (15 credits), and a Major Group Project module (45 credits).

Core modules

Students undertake three core modules with students from sister MPA programmes, and a specialist module focusing on their degree topic.

  • Introduction to Science, Technology, Engineering and Public Policy
  • Analytical Methods for Policy
  • Digital Technology and Policy
  • Evidence, Institutions and Power

Optional modules

Students select one optional STEaPP module from the following:

  • Science, Technology and Engineering Advice in Practice
  • Risk Assessment and Governance
  • Communicating Science for Policy
  • Negotiation, Mediation and Diplomacy

Students will then also select one further 15-credit graduate module which is relevant to their degree of study. This module can be selected from any UCL department.

MPA Group Policy Project

In the Group Project, students work with an external client on a relevant policy challenge. With the support of STEaPP academic staff, the multidiscipinary student groups work together to produce an analysis that meets their clients' needs.

Teaching and learning

The programme combines innovative classroom teaching methods with unique scenario-based learning, enabling students to dynamically engage with real-world policy challenges. Scenarios are designed to help students consolidate knowledge and develop essential practical skills and their understanding of principles. During the programme, students acquire a comprehensive range of relevant skills.

Further information on modules and degree structure is available on the department website: Digital Technologies and Policy MPA

Careers

This MPA degree prepares graduates to step into leadership and decision-making roles in government, technology companies, think tanks, and consultancies that engage with issues like cyber security, the digital economy, the Internet of Things, Internet governance and online human rights.

Employability

Throughout the MPA programme, students will:

  • gain a greater awareness of current issues and developments in digital technology
  • develop an understanding of the knowledge systems underpinning successful policy-making processes
  • learn how to communicate with scientists and engineers, policymakers and technology experts
  • develop the skills to mobilise public policy, and science and engineering knowledge and expertise, to address societal challenges.

Why study this degree at UCL?

Policymakers and those in the private sector often feel they lack the appropriate background to take the lead on developing strategies, policies and guidelines that can account for the wide range of diverse (and sometimes competing) interests that characterise today's era of rapid technological change. Graduates of this Master's of Public Administration will be able to develop informed policy and tackle the challenges and opportunities of the digital age.

Students are taught how to bridge gaps within government and in the public and private sector, gather evidence to support decision-making and engage with issues like cyber security and Internet governance. They also gain practical insights through a week-long scenario activity on the policy-making process and an extended policy project with a real-world client on a relevant topic.

Students will gain access to UCL STEaPP's network of international partners, expert staff and a diverse range of academics and professionals from across the department's MPA and doctoral programmes.

Research Excellence Framework (REF)

The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.

Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.



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The Advertising - Creative and Digital Strategy program addresses the high demand for creators in the digital field of advertising and marketing, which is growing faster than all other areas in this industry. Read more
The Advertising - Creative and Digital Strategy program addresses the high demand for creators in the digital field of advertising and marketing, which is growing faster than all other areas in this industry.

The Advertising - Creative and Digital Strategy graduate certificate program at the Story Arts Centre in Toronto, blends Centennial College's experience in advertising and digital media with our strengths in business and marketing. The program focuses on helping you create engaging digital experiences built on solid creative strategy. You become immersed in the digital field and learn the process required for developing breakthrough creative advertising campaigns.

Through your courses, you acquire the necessary skills in creative strategies, writing, developing creative concepts, art direction, collaboration, presenting skills and entrepreneurialism. During a field placement, which is part of the second semester, Creative and Digital Strategy students take part in team assignments, working in a collaborative environment that mimics the real world.

Further, you learn new technologies and platforms that keep you informed about recent innovations in the digital creative field.

The program focuses on five key areas:
-Creative strategy: to ensure advertising meets clients' business objectives
-Digital storytelling: to build on the power of storytelling in developing impactful creative advertising
-Brand engagement: to create strong connections with consumers
-Entrepreneurship: to foster key business skills that encourage innovation and risk-taking

Emerging platforms: to ensure you are up-to-date on the latest in digital technology impacting the advertising industry
In this program, you:
-Gain an understanding of the digital creation process from a creative director's point of view
-Learn how to craft a creative digital strategy that delivers results
-Develop a strong portfolio and case studies for prospective employers
-Enhance presentation skills to help sell ideas
-Understand the impact of technology on creative development
-Foster digital storytelling skills to bring brands to life online
-Analyze and solve business and marketing challenges for clients by applying innovative creative and digital techniques
-Complement in-class education with a field placement that will provide the opportunity to work in the industry and hone skills

Career Opportunities

Program Highlights
-This Creative and Digital Strategy program gives you the opportunity to turn a degree or diploma into an exciting career in a growing field in the advertising industry.
-You learn how to create digitally-centric creative portfolio pieces using current industry design and writing standards.
-Faculty members have extensive industry experience and can help you connect to the industry by tapping into their personal networks.
-The program is offered at the Story Arts Centre, which is about 15 minutes from most advertising and digital marketing agencies in Toronto.
-At the Story Arts Centre, there are numerous opportunities to collaborate with students in a range of other marketing and communications-focused programs to enhance the learning experience.

Career Outlook

-Digital art director
-Digital designer
-Digital writer
-Information architect
-Digital strategist
-Content strategist

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Media Technology is a rapidly changing interdisciplinary field of study focusing on new digital technology and development, coupled with multi-channel publishing across different media channels. Read more

Media Technology is a rapidly changing interdisciplinary field of study focusing on new digital technology and development, coupled with multi-channel publishing across different media channels.

In the programme, you will develop skills required for working strategically, innovative and change-oriented with new media technologies in multi-channel publishing contexts.

This master’s programme works closely with the business sector and provides you with competences highly requested in the media industry. Developed to meet the needs in this field you will have the opportunity to focus on, and deepen your knowledge of different aspects of media development.

Navigating in this multidisciplinary environment requires a critical and creative approach; therefore, the programme focuses on challenge-based, case based learning. Guest lecturers include digital entrepreneurs, business managers and guest professors, and the courses are conducted in close collaboration with different stakeholders, such as businesses and organisations.

Courses

For programme with start Autumn 2018: 

Autumn 2018 - Semester 1

Spring 2019 - Semester 2


LearningOutcomes


Knowledge and Understanding 

On completion of the Master’s programme in Media Technology the student shall demonstrate: 

  • deepened knowledge and understanding of media technology, including an overview of the field and advanced knowledge in new media technologies and multi-channel publishing in relation to strategic innovation efforts, as well as insight into current research and development
  • deepened knowledge of methodologies used in Media Technology

Skills and abilities 

On completion of the Master’s programme in Media Technology the student shall demonstrate the ability to: 

  • integrate knowledge and to analyse, evaluate and handle complex problems and situations also with limited information
  • independently identify and formulate problems, as well as plan and, by using suitable methods, carry out advanced tasks within given time frames
  • orally and in writing clearly present and discuss one’s conclusions and the knowledge and the arguments these are based upon, in dialog with different groups
  • apply the skills that are required to participate in research and development work, or to work with other qualified tasks

Judgement and Approach 

On completion of the Master’s programme in Media Technology the student shall demonstrate: 

  • capability, within the area of Media Technology, to make judgments taking into consideration relevant scientific, societal, and ethical aspects, as well as, showing awareness of ethical aspects of research and development
  • understanding of the possibilities and limitation of science, its role in society, and the responsibility of its use
  • ability to identify one’s needs of additional knowledge and to take responsibility for one’s progress within the area

Degree

Master's Degree (60 credits).

Degree of Master of Science (60 credits) with a Major in Media Technology. 

In order to be entitled to a Master of Science (60 credits) the following requirements have to be fulfilled: 

  • 60 credits in completed courses of which at least 45 credits must be second cycle courses.
  • At least 30 credits within the same main field of study, including a degree project of at least 15 credits.
  • All qualifications at the second cycle require a previous degree of Bachelor, a professional degree or an equivalent foreign degree.


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Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

The MA in Digital Media offers an innovative interdisciplinary and multidisciplinary approach to contemporary technology and new media, drawing upon expertise in Media and Communication Studies.

Key Features of MA in Digital Media

The MA in Digital Media examines some of the key issues confronting twenty-first century global societies through a dynamic programme that combines theoretical and applied perspectives.

Digital Media students will be encouraged to apply media theory, political and social theory and research tools in analysing and understanding digital media. The MA in Digital Media explores key historical, policy and practice dimensions of new media as well as focusing on research methodologies for those undertaking research on digital media and technology.

The Digital Media course is split across the year. Students will take three modules in each academic semester (a total of six modules) and then complete a dissertation over the summer. The dissertation component allows you to write a 16,000 word dissertation, which will draw on issues and themes developed throughout the year.

Modules

Modules on the MA in Digital Media typically include:

• Thinking About Digital Media

• The Digital Edge

• PR Branding and Promotion

• The Business and Politics of Digital Media

• Global Media

• Professional and Promotional Writing

• Digital Skills and Defence

• Online Journalism

Who should Apply?

Students interested in digital media and new media technologies, from a media studies, politics and international relations, humanities, social science, computer science or related background. Professionals interested in the challenge of digital media both in terms of their professional practice, but also related to fields in policy research and public administration. Students interested in

preparation for postgraduate research, MPhil or PhD, or who wish to develop skills and knowledge related to digital media.

Digital Media Programme Aims

-To enable you to develop an advanced understanding of digital media, through contemporary theories and advanced research work.

-To help you to understand the development of digital media and technology historically, through a number of theoretical perspectives, which give a context to contemporary discussions and controversies in the field.

-To appreciate the role of digital media technology within wider social, political and economic contexts, including the implications for policy formation.

-To enable you to acquire research skills enabling you to conduct thorough research into digital media; also to enhance your critical, theoretical and analytical abilities, and your written and oral communication.

Careers

Career expectations are excellent for Digital Media graduates. Companies, nonprofit organisations, government and the public sector value the fact that our students have developed a range of critical abilities, a creative and innovative approach to problem solving, and skills in detailed analysis and presentation of research. Our Digital Media Graduates go on to work in journalism, broadcasting, web-design, advertising, publicity, arts and cultural bodies, or even to go on to study a PhD.

Student Quote

“I thoroughly enjoyed studying the MA in Digital Media. The course and its faculty have broadened my horizon not only in new media but other subjects, such as computer science and politics. If I haven’t yet succeeded in making the reader envious and inspired to take this course, I would only conclude by mentioning that you would miss out on lectures worth experiencing.”

Tejeswini Krishnan, Digital Media, MA



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OVERVIEW. Digital has changed the game for sports business forever. Teams, leagues and federations no longer compete with each other; the new competitors are digitally-based activities such as social media, video streaming and gaming. Read more

OVERVIEW

Digital has changed the game for sports business forever. Teams, leagues and federations no longer compete with each other; the new competitors are digitally-based activities such as social media, video streaming and gaming. Some analysts have even observed sport to be the most disrupted of all industries. 

Digital is more about aligning strategy and the organization to behaviours and expectations of modern fans than it is about technology. 

Ultimately, digital is about growth and therefore 'Managing Digital Transformation in Sports' has been purposely developed for football and sport organisations to explain the digital challenge to sports leaders, managers and professionals in a way that will enable organization and career growth.  

It is a modern reality that whilst business models in sports are still adjusting to the new data and fan-first reality of the digital era, a new breed of technologies such as virtual and augmented reality have arrived to push the economy further into competition for personalized and immersive experiences. 

 Through all of this volatility, the principles that are needed to navigate digital disruption in our own roles and organizations are now understood. 'Managing Digital Transformation in Sports' takes lessons from all industries in the digital economy and combines them with football and sports business best practices to deliver a master class for career and business transformation. 

PROSPECTUS

You can download the program prospectus here.

AIMED AT:

The program is aimed at professionals looking to improve their digital literacy so that they can more effectively lead and contribute to business transformation in a sports/football organization. 

 

It is the first program focusing on the transformation and specialization of digital business in the sports industry. 

 

 KEY BENEFITS OF THE PROGRAM INCLUDE:

  • World class curriculum and teaching by faculty from the the top football clubs, governing bodies, sports brands, media outlets and athlete representation firms worldwide.
  •  
  • Peer-to-peer learning through virtual lectures, online classroom discussion groups, project reviews and 360° feedback.
  •  
  • Selective entrance criterion ensuring quality for the program and optimizing networking opportunities

PROGRAM CONTENT

To ensure you are fully prepared for a wide range of professional challenges, the course curriculum covers all business areas across the sport industry.

The well-rounded curriculum is divided into four terms that cover the following areas:

 

TERM 1 - SPORTS BUSINESS IN DIGITAL

1. Introduction - why sport is most disrupted of all industries

2. The new consumer and fan

3. New sport business responsibilities

4. Digital technologies and their impact on sports business explained

- Internet of Things

- Cloud Computing

- Mobile Computing

- Digital and Social Media

- Data and Analytics

- New technologies: Virtual Reality, Augmented Reality & Artifi cial Intelligence

 

TERM 2 - ACHIEVING DIGITAL MATURITY

1. What is Digital Maturity 

2. Obstacles to achieving Digital Transformation 

3. Digital Transformation Success Factors

- Leadership and Strategy

- Culture and Governance 

- Business Model Innovation 

- Fan-centered Design 

- Corporate requirements - Finance, IT and Marketing 

- Open Innovation (including special feature on Innovation best practice)

 

TERM 3 - BECOMING A SOCIAL BUSINESS

1. What is a Social Business 

2. Social Leadership 

3. Socially Inspired Trends

 

- Digital Marketing Models 

- Digital Marketing Capabilities 

- Digital Media and the changing broadcast landscape 

- Crowd sourcing, Recruitment, Employee Ambassadors 

- Social Media Platform Selection 

- Social Media Best Practice 

- Sponsorship and monetizing social media 

- Mobile Apps

- Esports - industry analysis and opportunities for traditional sports

TERM 4 - DATA STRATEGY AND MARKETING WITH ANALYTICS

1. How Data is transforming business 

2. Characteristics of Data high-performers 

3. Planning for data mastery

 

- Developing a Data-driven culture

- Data and Analytics best practices and case studies

- Attracting and retaining Data and Analytics Talent

- Innovating with Data

- Sources of Fan Data and Customer Data Platforms

- How Big Data drives Marketing Success in Sport Organizations



METHODOLOGY

You will benefit from the latest technology-enabled education and an interactive methodology that combines live web conferences led by top football industry professionals with an integral online platform through which the contents of the program are delivered.

FACULTY

The program brings together international industry executives from the top sports clubs, governing bodies and corporations across the world to provide candidates with the most relevant and up-todate information from the football industry through online guest speaker sessions.  

 

This course is led by Stephen Bourke, Sports Business Strategist and Digital Analyst. Stephen is an internationally experienced sports business specialist from Australia presently working in Qatar. He is a global executive board member of Sport and Entertainment Alliance In Technology (SEAT) Conference in the USA. Stephen’s passion for understanding the impact that the digital economy is having on sports business has led to him becoming the fi rst person to develop and deliver content online to inspire other sports professionals own transformation in our new digital-first reality.

 

The Sports Business Institute have provided training to executives from across the football industry at a global level including clubs, federations, and media outlets such as FIFA, Club Wembley, Liverpool FC, Manchester United, Manchester City FC, West Ham United, PSG, Inter Milan, Juventus, Galatasaray, the Mexican Football Federation among numerous other top sports properties.

REGISTRATION PROCEDURE

1. Visit http://www.sbibarcelona.com/events/managing-digital-transformation-in-sports

2. Click on the button "Secure your spot here"

3. Fill out online registration form on this page

4. Secure a spot in the program by paying a 50 Euro application fee. You must fill out the form on this page and click on the "Register" button.

5. Once the application fee has been paid a member of our team will contact you to confirm your registration. 

6. You must then complete the balance of your course tuition fee of 2,950 Euros* by bank transfer.



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