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The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change. Read more
The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change.

Digital Futures has an international student cohort and faculty. The program features collaborative overseas eGlobal courses with world-wide educational and industry partners. A global perspective is key to securing our graduates’ futures in the eclectic international creative digital industries, encompassing design, arts, creative services, entertainment, media and cultural industries. The Digital Futures program is offered in partnership with the Canadian Film Centre (CFC) Media Lab.

The Digital Futures student-centred learning approach applies to both research and practice. The curriculum ensures that you gain core digital knowledge and skills as you explore your specific areas of interest through electives, industry internships, residencies and independent study.

The program focuses on practice-based learning and prototyping, with an enterprise component and supporting thesis research. Industry partnerships help students to build a career runway in advance of graduating. You are encouraged to work with industry partners in internships which lead to mentorship for your thesis research.

WHO SHOULD APPLY?

You should have a background in design, technology, culture and/or enterprise as demonstrated by an undergraduate degree and relevant work experience. Our students are designers and artists, filmmakers, architects, journalists and media specialists, scientists, engineers and business people. This diversity drives peer learning and collaboration across disciplines in the program.

THE MASTER’S DEGREE IN DIGITAL FUTURES

The master's in Digital Futures is a two-year full-time program. In the program, you will develop practice-based and scholarly research in technologically advanced design, art and media through the following:

Critical thinking
Research and practice
Business and innovation studies
Computing and emerging digital methodologies

This is a full-time, 8-credit program comprising:

Foundational courses in computation, business creation, innovation and leadership
Core courses in digital methods, research, theory and practice
Intensive digital project and prototyping courses
Individual research and creation overseen by a principal advisor and supervisory committee
Summer internship and/or study abroad
Elective choices
Creative digital thesis project and supporting paper (MFA/MDes) or a written thesis and supporting creative project (MA)

Students declare their intention to pursue the Master of Design (MDes), Master of Fine Arts (MFA) or Master of Arts (MA) at the time of application. The outcomes of the chosen degree are distinctive. The MDes and MFA focus on practice-based research creation with a supporting thesis. The MA flips that focus, with an emphasis on a scholarly research thesis and a supporting creative project.

ELECTIVE CHOICES

New elective courses are continuously created in response to trends and emerging technologies. These cutting-edge courses cover theory and practice in design, art, media, technology and enterprise. Some examples include:

Body Centric Technologies
Dialogues in Feminism and Technology
Digital Games
Information Visualization
IP: Getting Value from Your Creativity
Web + Mobile System Design
Transmedia Storytelling
Ubiquitous Computing
Affect and Emotion in Practic
Making It Real
From Data to Perception
Special Topic: Family Camera at the ROM

WHERE MIGHT YOUR GRADUATE DEGREE IN THE DIGITAL FUTURES PROGRAM LEAD YOU?

As a Digital Futures graduate, you’ll be qualified to work in positions such as:

App, web, and games designers and developers
Digital project leaders
Cultural industry producers
Managers and coordinators between art and design departments and IT
Creators and developers of your own start-ups
Film, television and digital transmedia producers
Digital strategists and educators

Graduates of the Digital Futures program will be poised to play leadership roles in research and development in the media, arts, technology, entertainment and education sectors.

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Read more
The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Today’s designers, coders, journalists, documentary film makers, photographers, educators, broadcasters, radio producers and social campaigners need to have the appropriate digital media skills to “tell their stories” in an interactive way.

The Interactive Factual Narrative MA is designed to create a safe experimental environment where you will acquire the methodology you need in order to develop your interactive factual stories. As this is a new field, terminology is still confusing and you will have heard wording as varied as i-docs, web-docs, social apps, mobile news, immersive journalism, VR stories, factual digital experiences, serious games, stories for change, transmedia non-fiction and more.

We have conglomerated all these different terminologies into the larger family of interactive factual narratives, or “interfactuals” – stories that use digital interactive media to portray the world around us and who want to initiate change.

Course content

The Interactive Factual Narrative MA has a totally different approach from any masters degree course you might know of. It has been conceived as a multi-disciplinary lab that will be taught in burst mode - blocks of three full days every two to three weeks. This is to enable you to work alongside of your studies, while developing your dream personal project on the side. Perhaps you will use the course to research and develop your company’s special project, or as a way to stay creative and socially engaged while keeping your day-to-day job. Whatever your situation, the Interactive Factual Narrative MA offers you a creative space to engage with your passions.

Modules on this course are following the production schedule of an interactive project and adopt an iterative way of working. Testing and user experience is taken in consideration at each step of the creative process. It will feel as a safe playing ground where you will be encouraged to learn, fail, re-iterate and ultimately think outside of the box.

You will be asked to adopt a collaborative ethos and open your professional expertise to the benefit of your course peers. In doing so, you will feel part of a creative community that will support you when needed, and may serve you as a network even after the course has finished.

The modules will be very hands-on and will be lead by a mixture of professionals from the field and university staff. All modules will be compulsory – this is to allow the different groups to advance at a similar pace.

By the end of the year you will have expanded your ideas of what an interactive narrative can be, acquired a solid knowledge of the field, consolidated a multi-skilled network of people and developed a digital prototype of your group idea. By then your project should be ready to be presented to potential financers and media partners.

Modules

The following modules are indicative of what you will study on this course. For more details on course structure and modules, and how you will be taught and assessed, see the full course document.
-INTERACTIVE FACTUAL FUNDAMENTALS (IF FUNDAMENTALS)
-IDEATION: INTERACTIVE STORYTELLING AND PROTOTYPING
-BUILDING 1: PLATFORMS, DESIGN AND TECHNOLOGY
-BUILDING 2: THE BUSINESS OF INTERACTIVE STORYTELLING
-MAJOR PROJECT

Associated careers

The course is mainly geared at giving you the right support and methodology to develop your interactive project during the course. The critical awareness and the iterative methodology that you will gain will then serve you to remain competitive in the digital creative industries you might enter in the future, regardless of the technologies they use.

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The Advertising - Creative and Digital Strategy program addresses the high demand for creators in the digital field of advertising and marketing, which is growing faster than all other areas in this industry. Read more
The Advertising - Creative and Digital Strategy program addresses the high demand for creators in the digital field of advertising and marketing, which is growing faster than all other areas in this industry.

The Advertising - Creative and Digital Strategy graduate certificate program at the Story Arts Centre in Toronto, blends Centennial College's experience in advertising and digital media with our strengths in business and marketing. The program focuses on helping you create engaging digital experiences built on solid creative strategy. You become immersed in the digital field and learn the process required for developing breakthrough creative advertising campaigns.

Through your courses, you acquire the necessary skills in creative strategies, writing, developing creative concepts, art direction, collaboration, presenting skills and entrepreneurialism. During a field placement, which is part of the second semester, Creative and Digital Strategy students take part in team assignments, working in a collaborative environment that mimics the real world.

Further, you learn new technologies and platforms that keep you informed about recent innovations in the digital creative field.

The program focuses on five key areas:
-Creative strategy: to ensure advertising meets clients' business objectives
-Digital storytelling: to build on the power of storytelling in developing impactful creative advertising
-Brand engagement: to create strong connections with consumers
-Entrepreneurship: to foster key business skills that encourage innovation and risk-taking

Emerging platforms: to ensure you are up-to-date on the latest in digital technology impacting the advertising industry
In this program, you:
-Gain an understanding of the digital creation process from a creative director's point of view
-Learn how to craft a creative digital strategy that delivers results
-Develop a strong portfolio and case studies for prospective employers
-Enhance presentation skills to help sell ideas
-Understand the impact of technology on creative development
-Foster digital storytelling skills to bring brands to life online
-Analyze and solve business and marketing challenges for clients by applying innovative creative and digital techniques
-Complement in-class education with a field placement that will provide the opportunity to work in the industry and hone skills

Career Opportunities

Program Highlights
-This Creative and Digital Strategy program gives you the opportunity to turn a degree or diploma into an exciting career in a growing field in the advertising industry.
-You learn how to create digitally-centric creative portfolio pieces using current industry design and writing standards.
-Faculty members have extensive industry experience and can help you connect to the industry by tapping into their personal networks.
-The program is offered at the Story Arts Centre, which is about 15 minutes from most advertising and digital marketing agencies in Toronto.
-At the Story Arts Centre, there are numerous opportunities to collaborate with students in a range of other marketing and communications-focused programs to enhance the learning experience.

Career Outlook

-Digital art director
-Digital designer
-Digital writer
-Information architect
-Digital strategist
-Content strategist

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The Communications - Professional Writing program prepares you to work as a versatile communications professional. Read more
The Communications - Professional Writing program prepares you to work as a versatile communications professional. With a focus on assessing audience needs and delivering thoughtful and relevant content, combined with effective project management techniques, you develop the skills you need to write and produce copy for a variety of professional settings and styles.

The innovative Communications - Professional Writing courses encompass a wide range of communications disciplines and vocational skills, including:
-Web copywriting
-Technical writing
-Proposal writing
-Writing for social media
-Content marketing
-Presentations and speech writing
-Content management
-Information design and data visualization
-Digital storytelling

As a student of the Communications – Professional Writing program, you have the advantage of creating a diverse and professional portfolio that includes training modules, complex visual aids (such as infographics), and compelling layouts for many different print and virtual platforms (brochures, newsletters, websites and more). Thanks to your well-rounded training, you will be able to launch a writing career that can go the distance, taking on a variety of roles in both the profit and non-profit sectors.

Career Opportunities

Program Highlights
-The Content Bootcamp, an intensive two-week workshop at the beginning of the first semester, builds on your academic writing skills, polishing your writing for a professional audience.
-A vocational program at its core, Communications – Professional Writing prepares you for a writing career with longevity. As such, every course has you producing professional quality work so that you graduate with a polished and diverse portfolio.
-Unique second-semester course components include creating training modules, implementing training programs, and leading virtual or live training sessions to complement the content and documentation created in first semester courses.
-The Digital Storytelling course, a standout feature, encourages you to think critically about the future of communications, and its role in business, technology and society in general. You have the opportunity to collaborate on a creative communications project, exploring what it means to be a communicator in a digital world.
-A field placement opportunity in the final semester provides you with valuable experiences in a variety of industries. Program faculty works with you to place you in an organization relevant to your long-term career goals.

​​Career Outlook
-Technical writer
-Communications coordinator
-Social media officer
-Editor
-Web copywriter
-Proposal writer
-Instructional designer
-Report writer/business analyst

Areas of Employment
-Arts and culture
-Retail and e-commerce
-Government and non-profit
-Finance
-Marketing
-Software development and IT
-Medicine
-Science
-Web design

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Digital Innovation. The aim of this module is to develop knowledge and skills necessary for the implementation of digital business models and technologies intended to realign an organization with the changing demands of its business environment (or to capitalise on business opportunities). Read more
Digital Innovation

The aim of this module is to develop knowledge and skills necessary for the implementation of digital business models and technologies intended to realign an organization with the changing demands of its business environment (or to capitalise on business opportunities). Example topics of study include: understanding and justifying change, change management, digital business models, managing technology risks, ethical issues in change.

Systems Project Management

This module examines the challenges in information systems project management. Example topics of study include traditional project management techniques and approaches, the relationship between projects and business strategy, the role and assumptions underpinning traditional approaches and the ways in which the state-of-the-art can be improved.

ICTs and Strategic Change

The aim of this module is to develop a critical awareness of the central issues and challenges in introducing information and communication technologies (ICTs) as part of a programme of strategic change in contemporary organisations.

Data Visualisation

The aim of the module is to develop the reflective and practical understanding necessary to visually present insight drawn from large heterogeneous data sets (eg to decision-makers). Content will provide an understanding of human visual perception, data visualisation methods and techniques, dashboard and infographic design, augmented reality. An emphasis is also placed on visual storytelling and narrative development.

Digital Design Methodologies

The aim of this module is to develop an in-depth understanding of digital methodologies and approaches to allow you to select the most appropriate method for any given project or challenge. An emphasis is also placed on developing the core design and communication skills, and professional practices needed to work effectively in modern multidisciplinary digital teams. As part of this module there will be a three week work placement with a digital design company in term one.

Digital Service Applications

The aim of this module is to provide students with the opportunity to apply the methods and further develop skills learned on the Digital Design Methodologies module in term one within the context of a variety of real-world projects. This will allow students to develop their experience of applying the appropriate techniques in real-world scenarios. This module will develop students’ understanding of the type of role they would like to pursue in the digital service design industry. As part of this module there will be a three week work placement with a digital design company in term two.

Dissertation (including Research Methods)

Your dissertation is an opportunity to showcase your project management and subject specific skills to potential employers, and also serves as valuable experience and a solid building block if you wish to pursue a PhD on completion of the MSc. You will be encouraged to critically examine the academic and industrial contexts of your research, identify problems and think originally when proposing potential solutions that serve to demonstrate and reflect your ideas. In addition, there may be an opportunity to undertake an industry-based dissertation project

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This course offers you the opportunity to combine hands-on experience of film making to a professional standard with sound theoretical underpinnings. Read more
This course offers you the opportunity to combine hands-on experience of film making to a professional standard with sound theoretical underpinnings.

You will study with world-class practitioners and academic experts and your final project will challenge you to make a film, which can be a fiction, a documentary piece of work, or a hybrid – or research and produce a dissertation.

During your studies you will meet leading filmmakers, film editors and industry executives and you should acquire all the transferable skills and specialist knowledge to do well in your chosen career.

Visit the website: https://www.beds.ac.uk/howtoapply/courses/postgraduate/next-year/creative-digital-film-production

Course detail

• Study with a dynamic and experienced team of acclaimed film-makers and published scholars on a course blending practice and theory
• Explore a range of areas including: cross-media approaches to story-telling, scriptwriting, production planning and development, digital film production, editing and post-production techniques, film history and theory
• Develop your industry network and future employment potential through meeting leading filmmakers, industry executives and academic experts
• Gain experience of making film to a professional standard, from scripting through to post-production and develop specialist knowledge of specific areas of the media - of particular value if you want to develop a career as an independent film maker or work in the television and film industries
• Benefit from a degree equipping you with a range of important transferable skills relevant to work in broadcasting, journalism, arts or media administration, governmental regulation of the media, research, marketing, sales and advertising or enable you to continue to MPhil and PhD research degrees.

Modules

• Practical Production Techniques
• Storytelling
• Insights and Interviews
• Film Analysis
• Practical Post-Production and Digital Effects
• Script to Screen
• Truth and Telling
• Project Development
• Digital Film Project

Assessment

The assessment philosophy of the MA in Creative Digital Film Production begins with understanding your individual starting position. Work will be diagnostic (often at the outset, as with proficiency in academic practice and writing), formative, summative and evaluative.

The procedures used for the assessment of your achievements will correspond with the knowledge, abilities and skills developed through your degree programme.

Careers

You will be encouraged to identify your strengths, interests and development needs in relation to the practices and conventions of both the media industry and of scholarship and research. You will also be encouraged to seek out active engagement with industry, which might lead to either freelance jobs or employment.

Funding

For information on available funding, please follow the link: https://www.beds.ac.uk/howtoapply/money/scholarships/pg

How to apply

For information on how to apply, please follow the link: https://www.beds.ac.uk/howtoapply/course/applicationform

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If you are a graduate aiming for a career in public relations, this is the course for you. The public relations and media industries are constantly changing. Read more
If you are a graduate aiming for a career in public relations, this is the course for you. The public relations and media industries are constantly changing. To stay ahead of the game you must develop up-to-date multimedia communications skills and knowledge.

Course details

This course explores the changing nature of the communications landscape in the 21st century and develops your professional skills and experience.

This course gives graduates the freedom to develop up-to-date skills and specialisations for the global digital communications industry.

Working with an academic team, which includes professional journalists, digital content producers and public relation's professionals; you are supported to develop your craft in the latest storytelling techniques to forge a successful career in digital media.

You also work with research active staff to develop reflective awareness of contemporary issues in the communications field and develop your academic skills and writing.

This course is primarily taught in Teesside's purpose built digital working-environments, developing skills in creating meaningful content, which attracts an audience. This course attracts graduates from all over the world and students are offered the opportunity to build a portfolio of work that translates globally.

What you study

Core modules
-Content Production
-Current Issues in Public Relations
-Multimedia Narratives
-Professional Development in Communications
-Researching Communications

And one optional module
-Final Project (Dissertation)
-Final Project (Multimedia Publication Relations Campaign)

Modules offered may vary.

Teaching

Traditional lectures and seminars are employed, particularly around those subjects requiring a detailed, factual knowledge base. We see it as an essential component of the programme that you engage in reflective practice which informs your future personal development.

Our assessment methods range from practical production tasks to traditional essay assignments. You produce a professional-level multimedia public relations campaign addressing a range of styles, genres, platforms and audiences. You produce an essay on a topic related to public relations theory and a formal business report on a new media application in an organisational context.

You write an academic essay which helps provide a broader context for the practical work undertaken for your Final Project.

For your Final Project, you research, analyse and implement a promotional multimedia campaign for a real-life business client.

Employability

A qualification and experience in public relations opens up a vast range of opportunities in all areas of the media and communications industries.

Graduates have forged successful careers internationally, including China, Malaysia, Nigeria and the Middle East. This course has also attracted those currently working in the media industry or looking to translate their experiences working in other countries to the UK jobs market.

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Humber’s Multi-Platform Storytelling graduate certificate program is a fully online program that will prepare you for the exciting and innovative world of writing and producing across an ever-increasing array of screen-based platforms. Read more
Humber’s Multi-Platform Storytelling graduate certificate program is a fully online program that will prepare you for the exciting and innovative world of writing and producing across an ever-increasing array of screen-based platforms. It will cultivate your ability to adapt to a constantly changing multi-platform media industry through engagement with a range of traditional and emerging media forms. You will develop strong entrepreneurial and collaboration skills and initiative through team-based and individual projects. Professional communication and pitching skills are fostered through a mentorship course, which pairs a student with an industry-based professional. The mentorship course also provides students with an opportunity to begin building their professional network and portfolio.

You will learn how to access traditional and innovative funding opportunities while building personal brands as creative, cross-disciplinary, global storytellers. The program uses leading edge curriculum design and online delivery that surpasses conventional perceptions about online education. It will be attractive to international and distance students, industry professionals seeking upgrading, as well as graduates of Canadian degree and advanced diploma programs.

Course detail

Upon successful completion of the program, a graduate will:

• Evaluate the potential business opportunities of a story, including funding, audience targets and marketing.
• Pitch and present projects in writing, orally and using a variety of multi-media and web-based methods.
• Access public and private sector funding for multi-platform media projects.
• Write original stories that are at once personal and universal, thoughtful and compelling, honed through a rigorous writing revision process.
• Adapt stories for production across various media.
• Select optimal technologies and platforms for telling a given story.
• Produce creative projects from idea to delivery phases.
• Adhere with applicable legal, ethical and professional standards of the media industry.
• Develop a personal brand identity and creative edge using personal resources and background.
• Display professionalism and openness when receiving constructive critique and story suggestions.
• Develop and apply strategies for personal and career development through activities such as research, experimentation, mentorship and networking.

Moduels

Semester 1
• MPS 5000: Orientation and Online Learning Primer
• MPS 5001: Fiction and Nonfiction Narratives
• MPS 5002: Gaming, Interactive and Multi-Platform Media
• MPS 5003: Multi-Platform Ideation
• MPS 5004: Screenplay and Story

Semester 2
• MPS 5005: Entrepreneurship and Creative Producing
• MPS 5006: Multi-Platform Storytelling
• MPS 5007: Thesis Project and Mentorship in Multi-Platform Storytelling

Your Career

Ontario is emerging as an important hub for media production with Toronto’s film and television cluster now ranking third in North America. Our program has been designed to address this growing demand for trained professionals who can create engaging content in multi-platform delivery.

Sample Career Titles
• Filmmaker
• Public Relations Officer
• Strategic Communications Officer
• Copywriting/Creative Content Producer
• Journalist
• Social Media Coordinator
• Digital Strategist
• Marketing Coordinator
• Digital Media Performance Officer
• Screenwriter
• Documentarian

Sample Employers
• Public Relations firms
• Production Studios
• Advertising Agencies
• News Agencies
• Marketing Firms
• Consulting Groups
• Postsecondary Institutions

How to apply

Click here to apply: http://humber.ca/admissions/how-apply.html

Funding

For information on funding, please use the following link: http://humber.ca/admissions/financial-aid.html

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The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional. Read more
The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional.

This Interactive Media Management program, facilitated through the School of Communications, Media and Design, is ideal for you if you have completed a post-secondary program and wish to apply your skills to a career in interactive media management. If you're passionate about making interactive experiences that "just work", this program is for you.

Your courses teach you how to plan all elements of an effective interactive digital experience, starting from assessing what your audience needs then accommodating their needs through the interface, its design and the words it contains. You also have the opportunity to work on your own project, from concept to prototype.

The interactive digital media industry is changing as mobile and immersion computing becomes more important and prevalent. As such, this collaborative and project-driven program emphasizes:
-Digital strategy
-UX design
-Content strategy and planning
-Interactive storytelling
-Analytics
-Digital project management (grant charts, budgets, project planning, agile methodology)
-Researching and surveying the interactive media landscape

You learn about the industry and available career options in the early stages of the Interactive Media Management program and you complete your learning with a nine-week industry field placement.

Career Opportunities

Future Alumni
Where do program graduates go? With a combination of creative and practical skills, alumni are well-positioned as the interactive media professionals of the future. Alumni work in all aspects of the interactive media industry both in Canada and internationally.

Some of the Interactive Media Management program's alumni include:
-Angelique Abranches, Interface Architect, Shaw Media
-Christine Hanson, User Experience Architect, Critical Mass
-Guilherme Chee, Interactive Designer at Electrolux (Brazil)
-Jaimie Lerner, Digital Content Producer, Indie88
-Danielle Williams, Web Content Coordinator, The Shopping Channel
-Matthew Flanagan, Digital Content Coordinator, Movie Services at Bell Media
-Miguel Martinez, Pipeline Technical Director, Atomic Cartoons
-Laura James, Digital Content Producer & Strategist; CEO at Mulberry Media Interactive
-Rebecca Milner, Community Manager, OneMethod
-Andrew Rajaram, UX Architect, OneMethod

Program Highlights
-In the first semester, you gain fundamental skills in analyzing, designing, and creating interactive user experiences. As a result, you acquire a solid understanding of elements of UX, with an emphasis on content and audience analysis, UX strategy, wire framing, practical coding, A/V production and management skills.
-The second semester is spent working on your own senior project, while you apply advanced learning in business, analytics, technology and planning documentation.
-In your third and final semester you learn how to pitch and present an interactive media project and polish your entrepreneurial skills before heading out to work in the industry on your field placement.

Career Outlook
-Interactive producer
-Digital strategist
-Content strategist
-Social media manager
-Information architect
-Web development
-User experience (UX) designer
-Digital content producer
-Technical director
-Games producer

Areas of Employment
-Interactive and game studios
-Advertising agencies
-Marketing companies
-PR agencies
-TV broadcasters
-Radio stations
-Content production companies (video, animation)
-Government, financial and tetail sectors
-High-tech industries
-Freelance production/strategy

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City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling. Read more
City's MA in Interactive Journalism is an exciting contemporary course, responding to the rapidly changing environment of digital journalism, with a focus on social media, audience development, data journalism and multimedia storytelling.

Who is it for?

This course is suitable for students from any degree background with an interest in current affairs. Students will have a keen interest in the media, specifically in digital journalism. Some experience of social media and/or data work can be useful for those wishing to specialise in these fields.

Objectives

This course has a particular emphasis on digital media, and prepares you to enter and/or further develop a career in online journalism in particular. The curriculum reflects the continuing development of digital journalism through more interactive content and formats that engage users as active participants.

Innovative modules focus on social media and audience development, data journalism and coding for journalists. Multimedia work is geared to online publication. Alongside this, you will also learn the essential journalistic skills of writing, reporting, newsgathering, interviewing and feature writing, plus law and ethics -- core elements of City’s renowned MA Journalism courses.

Academic facilities

You will gain practical skills in our digital newsrooms, with access to cameras, audio recorders and other equipment, with dedicated technical support. In 2014 we completed a £12m development project for our journalism facilities. These facilities were developed in consultation with experts from the BBC and ITN, and include two digital newsrooms - impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-A television studio: enabling simultaneous multi-media broadcast and a major expansion in the number of news and current affairs programmes produced.
-Four radio studios: enabling an increase in output and the potential to explore a permanent radio station.
-Two radio broadcast newsrooms: high-tech facilities that enable you to learn how to produce a radio programme.
-Two digital newsrooms: impressive modern facilities that enable you to learn the skills required to produce newspapers, magazines and websites.
-Two TV editing and production newsrooms: state-of-the-art facilities that enable you to learn about TV production.

Placements

Students on all Journalism MA courses may opt to undertake work placements, which many find an essential step in developing their career in journalism. They can give you the chance to put your learning into practice and, more importantly, make contacts in the industry.

You are encouraged to seek work experience while you study on this course, and your personal tutor can advise on suitable organisations to approach.

Work placements are not formally assessed as part of the MA programme.

Teaching and learning

Some modules are taught in lecture theatres, such as Ethics, Rules and Standards and UK Media Law, but some involve small-group workshops that allow you to develop your journalistic skills and knowledge with the support of our expert academics.

Our students have the option of taking part in a Teeline shorthand course alongside their studies. This costs £100 (refundable if you reach 100 words per minute) and runs across two terms.

Assessment

All MA Journalism courses at City are practical, hands-on courses designed for aspiring journalists. As a result, much of your coursework will be journalistic assignments that you produce to deadline, as you would in a real news organisation. Assessment is often through a portfolio of journalistic assignments of this kind.

Modules

This course will prepare you for work in the rapidly changing environment of online journalism, with a focus on the key areas of social media, audience development, data journalism and coding.

You will develop these digital specialisations alongside essential journalistic skills of writing, reporting, newsgathering, interviewing and features - core elements of City's renowned Journalism MA programme. Multimedia work is geared to online publication.

Core modules
-Ethics, Rules and Standards (30 credits)
-Journalism Portfolio (30 credits)
-Final Project (30 credits)
-Social, Community and Multimedia Management (30 credits)
-Introduction to Data Reporting (15 credits)
-Advanced Data and Coding (15 credits)
-UK Media Law (15 credits)
-Political Headlines (15 credits)

Career prospects

Students benefit from a central London location, unrivalled industry contacts and a thorough grounding in the best practices of professional journalism.

Recent graduates have gone on to work in both specialist digital roles (such as social media, audience development and data journalism) and as reporters and sub-editors.

Employers include:
-BuzzFeed
-Metro
-BBC
-Financial Times
-The Times
-The Guardian
-The Daily Telegraph
-Daily Mirror
-City AM
-The Independent
-Bloomberg News
-The Daily Mail
-Property Week
-Media Briefing
-MSN
-Aeon Magazine
-Manchester Evening News
-Exaro News

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The PGCE is aligned with the Northern Ireland Curriculum, training graduates to teach across the 11-18 year age range. You will gain a postgraduate qualification and qualified teacher status (QTS). Read more
The PGCE is aligned with the Northern Ireland Curriculum, training graduates to teach across the 11-18 year age range. You will gain a postgraduate qualification and qualified teacher status (QTS).

The PGCE combines university-based tuition, consisting of taught sessions and directed independent study, with professional placements in schools. The programme of study is organised around three interdependent strands:
• Professional School-based Experience - focuses on developing practical teaching competence particularly through working closely with experienced teachers during periods of school placement.
• Subject Studies (eg English, Mathematics) - how to teach your subject.
• Educational Studies - common aspects of teaching and the professional role of the teacher, including pastoral care, promotion of inclusion, theories of learning, educational disadvantage, assessment and management.

Subjects

The PGCE trains students to teach the following school subjects up to Advanced-level GCE:
English
Mathematics
Information Technology/Computing
Modern Languages (applicants, including native speakers of languages other than English or Irish, should normally offer at least one of French, Irish or Spanish. German and Italian might also be considered as second languages offered. Native speakers will be assessed during interview in a curricular language other than their native language. Modern Languages students should state specific language(s) on the supplementary application form. Note that German alone is not considered).
Science (Biology, Chemistry, Physics)
Sociology
Politics
Religious Education
IME (Irish Medium Education) - Extra places are reserved to prepare those who are interested in teaching a subject through the medium of Irish in Irish medium schools. These students do a number of elements, including a Gaeltacht residentual in the August preceding the course, which is delivered by St Mary's University College, Belfast. They receive an additional certificate in IME and applications are welcomed from students wishing to do such courses in one of the subjects listed above.

The PGCE combines university-based tuition, consisting of taught sessions and directed independent study, with
professional placements in schools. The programme of study is organised around three interdependent strands:
• Professional School-based Experience - focuses on developing practical teaching competence particularly
through working closely with experienced teachers during periods of school placement.
• Subject Studies (eg English, Mathematics) - how to teach your subject.
• Educational Studies - common aspects of teaching and the professional role of the teacher, including pastoral
care, promotion of inclusion, theories of learning, educational disadvantage, assessment and management.

Students are assessed on these three strands of practical, professional and acedemic competences. Coursework comprises subject studies assignments, practical teaching and core tasks arising from lectures, workshops and tutorials addressing key educational issues.

Students are also offered optional, non-assessed workshops on a variety of topics including special educational needs, classroom management, pastoral care, diversity and inclusion, children’s rights and digital storytelling.

Course Structure

After enrolment and registration in early September, you will complete a two week block experience in a primary school. The next block of the course is devoted to university-based tuition (an induction week, taught sessions and directed independent study). This is followed by your first 10 week period of professional placement based in a school (which we arrange).This block practice straddles the Christmas vacation, so you will only be free to take the same holiday as that of the school in which you are placed. At the beginning of February, you return to university-based tuition in preparation for your second 10 week professional period in a school different from that of your first placement. This second placement straddles the Easter period and again the vacation is determined by the school in which you are placed.A final week of university-based tuition completes the course at the beginning of June.

Successful completion of the PGCE depends on achieving satisfactory standards in both practical teaching and in course work. The extended placements are in two different schools, normally one spent in a school catering for 11 – 16 age range and the other in an 11 – 18 age range. This ensures a varied experience of teaching in different schools and working with pupils from the whole ability range. In the two post-primary schools
you will work closely with members of each school’s staff. Your subject methods lecturer from Queen’s will also maintain close co-operative links with these teachers during your school placements.

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The MA in English Literary Studies offers several different pathways each specialising in a period or area of study, and enabling students to craft a degree that suits them. Read more
The MA in English Literary Studies offers several different pathways each specialising in a period or area of study, and enabling students to craft a degree that suits them:

• English Literary Studies which allows study across a range of periods and subjects
• Early Modern Literature including Shakespeare and the Renaissance
• Romantic and Victorian Literature
• Modern and Contemporary Literary Studies including Film and Media
• Critical-Creative Writing which combines critical approaches to writing with the practice of writing itself, including fiction and poetry
• Literary and Cultural Studies which is taught with the Department of Sociology and explores contemporary debates in cultural theory


Compulsory modules:

• Dissertation
• Research Methodologies

Optional modules:

We offer a choice of around fourteen modules per year, which may include the following. Please visit our website for a more comprehensive list.
• Bodies and Spirits in Early Modern Literature
• Politics and Place in Early Modern Literature
• Post-Colonial Women’s Writing and Film
• Contemporary Gothic: Text and Screen
• Posthumanism: Literature after the Human
• On Location in the Lakes
• Visionaries or Madmen: Science and Literature in the Romantic Period
• Writing the 19th Century City
• Narrative, New Media and Digital Storytelling
• Writing Long Fiction
• Writing Poetry

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Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

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