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Masters Degrees (Digital Sound)

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What is the Master of Digital Humanities all about?. The Master of Science in Digital Humanities helps graduates from . Read more

What is the Master of Digital Humanities all about?

The Master of Science in Digital Humanities helps graduates from Humanities, Social and Behavioral Sciences programmes to develop digital competencies that will allow them to add digital dimensions to their own domain expertise. It aims to explicitly link these competencies to research questions, case studies and applications related to the domain expertise of the students.

Graduates of this programme will be able to bring their own domain expertise to a significantly higher level of functionality, using digital tools and techniques. Building both on the expertise they obtained from the programme and their prior expertise in Humanities, Social or Behavioral Sciences, graduates will be well placed to open many new digital applications to a much wider community. Moreover, those who wish to move to a professional profile involving more advanced digital competencies, are well prepared to do so.

Structure

The programme is organized around a number of clusters of course units. The central clusters are the Application Domains cluster and the Tools for the Digital World cluster. Supporting clusters are the Introductory Digitization Components cluster, the Advanced Digitization Components cluster and the Management Component. The heart of the research activities is situated in the Master’s thesis.

International and multidisciplinary

The Master’s Programme is conceived as a one year, international and multidisciplinary advanced master programme (master-after-master). The programme is unique in Flanders and one of only a few in Europe. The programme is firmly framed in an explicit collaboration between the Faculty of Arts, the Faculty of Psychology and Educational Sciences, the Faculty of Social Sciences and the Faculty of Sciences - Department of Computer Science. As such, it is supported by experts in Digital Humanities applications, who supply research expertise for the programme, as well as by experts in digital techniques and tools, who provide a sound technical basis for the students.

Objectives

Digitization affects in many ways how future scientists in Humanities and Behavioural Sciences will conduct their research. Also, graduates from Humanities and Behavioural Sciences programs enter a professional world in which digitization becomes the standard, be it in publishing, arts, libraries, teaching and many others.

The Master of Science in Digital Humanities program aims to prepare graduates from Humanities and Behavioural Sciences programs for these challenges. It aims to help such graduates to develop digital competencies that will allow them to add digital dimensions to their own domain expertise. It aims to explicitly link this knowledge and these competencies to case studies and applications related to the domain expertise of the students. It will train them to master information structures and functionalities of data, programming structures and technique to produce scripts for digital applications, tools for improving access and interactive use of data and the development of new digital applications. It will train them how to manage projects related to digitization and introduce them to emerging new digital technologies and their applications.

As an advanced master program (master-after master), it is assumed that the students entering this program have already achieved the general academic competencies defined for any master's program. Nevertheless, it is also within the aims of the program to further strengthen these competencies, within the specific context that Digital Humanities offers.

More specifically, graduates understand the basics of Digital Humanities, databases and query languages, scripting languages, the role of IT in management and of some of the emerging technologies in Digital Humanities. They are able to formulate research goals, determine trajectories that achieve these goals, collect and select information relevant to achieve the research goals and interpret collected information on the basis of a critical research attitude. They are able to communicate scientifically. They are able to model a database and use SQL, to use a scripting language, to apply tools for Digital Humanities and to study applications in Digital Humanities. They have the attitudes of valuing and fostering creative, critical and independent thinking, of applying an interdisciplinary and participative approach in innovative development and of striving towards opening the digital world to a broader society.

Career perspectives

Academically, researchers in the Humanities, Social or Behavioral Science are confronted with the need to apply digital tools to facilitate and enhance their research. The program enables graduates to enhance their research in the Humanities, Social or Behavioral Sciences through non-trivial uses of digital tools and techniques. This may include modeling and querying databases, accessing data, interconnecting andquerying web resources, extending tools with scripts to provide extra functionality, text-encoding and e-publishing, mining repositories, data visualization, analyzing social networks, adopting, adapting and enhancing e-learning environments, improvingusability of human-computer interaction. As such, graduates are very well placed to take on the challenges that novel research positions require.

Professionally, graduates of the Humanities, Social of Behavioral Sciences enter professional environments where connecting the company’s business with digital tools and techniques has become standard. Here as well, the program enables its graduates to put to use non-trivial digital techniques in their professional occupations, including e-media, publishing, arts, history, culture, music, libraries, e-education or interactions for end-user applications. Thus, graduates who want to pursue a career in the usual sectors for graduates of the Humanities, Social or Behavioral Sciences will be much better prepared to cope with the digital techniques that are currently applied there.

More generally, graduates of this program provide society with professionals and researchers who are able to bring their own domain expertise to a higher level of functionality, using digital tools and techniques. Building both on the expertise they obtained from the program and their prior expertise in Humanities, Social or Behavioral Sciences, are well placed to take part in opening the digital world to a larger community.

Graduates of this program who wish to move to a job profile involving more advanced digital competencies, are prepared to do so and will help to close to gap in an IT-focused labor market. This will require extra training at the company and aims at positions such as project analysts, project managers, service managers.



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The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. Read more
The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Why this programme

◾We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
◾Glasgow offers a huge range of venues for creative sound work, including the Old Hairdressers, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
◾You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
◾The Glasgow Sound Network provides a forum for sharing of sonic practice involving some of Glasgow’s leading creative media companies, artists and academics, offering excellent opportunities for building professional networks.
◾Sound Design & Audiovisual Practice at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
◾The programme offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
◾We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
◾Your work can be showcased in our annual postgraduate event Sound Thought, which takes place at the Centre for Contemporary Arts.
◾Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival.
◾You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
◾Our students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
◾You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms.

Programme structure

The programme aims to:
◾provide artistic and technical experience in working with sound as a culturally significant medium
◾enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media
◾enable you to design, repurpose and reconfigure technologies for creative compositional ends
◾enhance your creative practice through taking an exploratory and critical approach to sonic design and composition

The MSc comprises 180 credits as follows:

Semester 1 compulsory courses (60 credits):
◾Sound Shaping and Design
◾Creating with Technology

Semester 2 compulsory courses (40 credits):
◾Field Recording, Sound and Place
◾Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):
◾Sonic Art Performance
◾Sound Art in Dialogue
◾Sonic Art Aesthetics and Criticism
◾Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.

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Graduates of this course win BAFTAs and multiple other awards every year. Read more
Graduates of this course win BAFTAs and multiple other awards every year. Our students have won the student section of the Los Angeles based Golden Reel Awards for best sound 13 times since 1996 (we won it again this year)! Sound Design students train in all aspects of audio post-production, developing the techniques and creative awareness required as dubbing editors, sound designers and dubbing mixers.

-Most comprehensive course in sound available.
-Study in a collaborative filmmaking environment.
-Aesthetic and technical skills developed.
-Facilities rival professional post-production houses.
-Work on both live action and animation films.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/our-courses/masters/sound-design-film-television

COURSE OVERVIEW

The components of the soundtrack – dialogue, atmospheres, Foleys, ADR, designed fx and music – are explored in detail using facilities rivalling those of the best audio post-production houses. With a firm emphasis on storytelling, students develop an aesthetic awareness integrated with technical expertise, encouraging them to be collaborators from an early stage in all productions and throughout the whole post-production process.

In 2016, an NFTS student won the Verna Fields Award for Best Sound Editing in the student category of the US Motion Picture Sound Editors Golden Reel Awards. This is the 13th time a graduating NFTS student has won this award in the last 20 years and, together with the demand for new graduates, demonstrates the esteem with which this course is regarded within the film and television industry.

CURRICULUM

The course represents a steady progression beginning with the basic technology and skills that underpin and support the creative process and ending with the responsibility for sound design on a range of graduation films. At each stage additional skills are added through specific workshops - e.g. music recording, to provide a comprehensive education that is of great value in understanding and communicating with other industry professionals.

Using the latest equipment and technology, students work as sound designers on fiction, documentary and animation projects developing their skills in digital tracklaying and mixing.

YEAR ONE
A series of exercises focusing on sound editing and mixing techniques Workshops with Editing and Composing students:
-Abstract Film Workshop
-Without Images - a sound-only project
-Dramaturgy Workshop - focusing on script and script analysis, blocking and cover, and performance
-Editing the Scene - editing a scene to learn the basics of scene structure
-Short documentary - sound mixing
-Zen and Beyond - fiction workshop focusing on visual storytelling
-Documentary Poetry - exploring the use of non- synchronous sound and music
-Animation projects - the application of music and sound effects
-1st year Fiction film - collaborating with all other departments
-Cross Spec - an introduction to film language and storytelling involving all departments

YEAR TWO
-Investigative Documentary - sound post for the major 1st year Documentary production
-Remixing the 1st year Fiction film tracks
-Advanced editing, design and mixing techniques including surround sound mixing
-2nd Year Fiction production, shot on a digital format
-Graduation films in documentary, fiction and animation

On the short films and 2nd Year films, Sound Design students work as sound supervisors, creating the track from pre-production through to the mix.

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

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From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media. Read more
-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media
-Experiment and explore emerging technologies and develop innovative and effective combinations of practices and media
-Develop high-level skills in your chosen specialisms or areas of interest supported by expert tutors.
-Project-based work where the emphasis is on the creative, informed application of new technologies and devices to produce compelling user experiences
-You will be able to produce a substantial self-initiated digital media project supported by excellent resources and expertise

Why choose this course?

Digital Media are everywhere in the modern world, affecting all aspects of our lives, our work, leisure and social and personal relationships. The MA Digital Media Arts award allows students to gain practical experience and knowledge of the ways that a range of contemporary digital media are produced and used, both alone and in combination. Working in one or more specialisms which can include video, kinetics, animation, games, photography, social and interactive media, students are encouraged to experiment with combinations of media through digital ‘sketches’ and then, through developing more extended works informed by their individual interests, to pursue a substantial, practical enquiry into an original creative application of digital media in a major project.

Students typically explore areas such as interactive advertising, responsive objects and environments, networked information and social-media systems, interactive video, live performance technology and digital art installations.

Careers

Interactive Advertising production, Digital strategists, Multimedia producers for TV and Radio, Media designers for Museums and public information systems, Games developers, VJ for live performances, Digital Activism, User Experience innovators, digital entrepreneurs.

Teaching methods

The course is delivered through a mix of seminars, lectures and tutorials by an expert, specialist, teaching team. As a Digital Media Arts student, you will produce a range of practical projects and gain skills in a variety of technologies and systems while at the same time developing your knowledge of current developments and practices across the digital media field. For your master’s degree project, you will specify and then produce a substantial digital media artefact which reflects your own interests and career plans. We particularly encourage experimentation and cross-disciplinary projects including those that seek to redefine the ambitions, functions and social organisations that digital media can support. During the course, some students will participate in selected undergraduate technical classes in addition to their masters study so that they can update or develop specific skills. Professional, theoretical and critical skills are also taught alongside the technical and design content through the use of academic blogs and presentations.

All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Digital Media Arts
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Our Digital Media Arts MA is taught both at the University of Brighton and at Lighthouse. The Lighthouse is a digital culture agency where a key part of its work is education and professional development (PPD). Read more
Our Digital Media Arts MA is taught both at the University of Brighton and at Lighthouse. The Lighthouse is a digital culture agency where a key part of its work is education and professional development (PPD). Through short technology labs and courses they help empower the digital artists and creative engineers of tomorrow.

We have developed the course in the context of Brighton’s status as one of the main centres of the media economy, adopting an interdisciplinary approach that allows you to use and develop your existing skills in an environment that encourages both innovation and high-quality production.

The course provides excellent training for artists, designers and arts professionals wishing to seek a career in the creative industries, offering expert education in the areas of interaction design, social media, programming, digital film, installation, public art and interactive art. You will learn core digital media production skills, explore a broad range of creative digital practices, and access the most up-to-date developments and critical debates in the discipline.

While our professional studio environment enables you to explore the full creative potential of digital media arts practices, we also encourage live project work so that you gain direct experience and develop valuable links to the digital media and wider cultural industries.

The course offers a suitable route and an appropriate academic grounding for PhD study, as has been evidenced by recent student progression on to PhD programs at the University of Sussex, Goldsmiths, Plymouth University and The University of Auckland in New Zealand.

Areas of study

The course is designed to support your individual development and creativity as an artist and producer and is based around an essential core of practice-based learning, underpinned by a programme of theoretical lecture series, artist talks, seminars, workshops, tutorials and independent study.

You will learn core digital media production skills. Specialist workshops have included processing, motion graphics and sound art.

The course supports an interdisciplinary approach that enables you to develop existing skills and experiences in an environment that encourages both innovation and high quality production. Live project work in modules throughout the course will help you gain direct experience and develop valuable links in the digital media industries and wider cultural industries.

Modules will be relevant and up-to-date in this fast changing and evolving digital climate, allowing for flexibility to expand into new areas of development. Examples of theses areas include screen based web design, social media and interactive installations and also including using data analytics, coding, programming and hacking.

You will be taught by a diverse and experienced lecturing team, all of whom are creative practitioners.

The course offers a flexible mode of study for students, either as a part-time route (two years) or full time (one year).

Modules:

Cultures of Media Authoring and Web Design
Virtual Culture and Network Practices
Practice based Research Methods
Beyond the Screen: Interactive Installations
Presenting a Body of Work
Critical Theory: Media Concepts Research Paper

There will be an increasing emphasis on engaging with script and code, which is particularly pertinent to practical modules as they include the building blocks of developments for creative design, and web applications. These include the following languages - CSS, Flash, Processing, Pure Data, ActionScript 2.0 and 3.0, Wordpress, PHP, HTML5, Javascript, jQuery. MFC, C, OpenGL, Java and Lingo.

We encourage students to create work through the use of open source data and engaging with hacker ethics, which are concerned primarily with sharing, openness and collaboration, rather than using commercial software.

Student work

The Digital Media Arts MA at Brighton develops your production skills and unique artistic approach. Over the course, you will build a substantial body of digital artwork that will help you get ahead in the fast-moving and competitive new media industries.

You will create your art and design work using a range of digital technologies, producing screen-based work, interactive installations, social media interventions and soundscapes. All students produce work for the assessment show towards the end of the course.

Careers and employability

The Digital Media Arts MA is a practical course that teaches a range of skills in digital development and design that you can apply outside of university. The course aims to empower digital artists and critical engineers of tomorrow, in exploring the creative thinking that is critical to working effectively with technology.

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Intensive and specialised, MA Sound Arts at LCC gives you the chance to develop your conceptual and contextual understanding of sound arts in practice and in theory. Read more

Introduction

Intensive and specialised, MA Sound Arts at LCC gives you the chance to develop your conceptual and contextual understanding of sound arts in practice and in theory. Develop an individual approach, build a distinctive portfolio and tap into the College's Creative Research into Sound Arts Practice (CRISAP).

Content

Intensive and specialised, this programme is designed to further the development of students’ conceptual and contextual understanding of Sound Arts practice and its discourse. Students are encouraged to adopt a personal and distinctive approach to their work and research.

The course is designed for students who have a substantial background in producing sound-based work within the context of contemporary arts and media practice. You may have studied some aspect of sound arts - such as sound design, music technology and sonic art - at undergraduate level. You may come from other disciplines, such as fine art, digital arts, or time-based or performance art. Or you may have no formal qualifications but have significant experience of producing creative work with sound and wish to develop this work in an academic context. The main characteristic of a successful applicant is that they will already have achieved a distinctive and enquiring approach to and understanding of the aspects of sound arts that they wish to develop further in a creative and experimental academic environment.

The course includes a strong taught component combined with providing students with ample opportunities for practical work. You will be able to extend your portfolio within an academic context, engage in theoretical and practical research, develop your creative and critical skills, explore personal areas of interest in sound arts and engage in practice-based research. The aim of the course is to facilitate individual practice and guide you towards a professional career as a sound artist or into research.

Specialist areas of interest within the department include the following:

Composition
Sound recording and mixing
Phonography
Field recording and acoustic ecology
Interactive work
Sound installations
Live performance
Radiophonic practices
Sound for film
A variety of cross platform work

Structure

Phase 1

Induction
Practice based Research
Contemporary themes in Sound Arts practice

Phase 2

Project Development + workshops
Curatorial Contexts for Sound Art

Phase 3

Major Project

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This programme is targeted at individuals interested in exploring the domain of sound in the wider context of new media theory and technology. Read more

This programme is targeted at individuals interested in exploring the domain of sound in the wider context of new media theory and technology. It is strongly interdisciplinary and course content ranges from the study of film sound to interactive audio design, sound installation and web design.

This programme will provide you with knowledge, skill and understanding in a range of sound design situations both commercial and experimental. Graduates of the programme will be armed with professional, practical, analytical and critical skills to take into sound-related industries or on towards further academic study such as a PhD.

The Reid Studio is our new surround-sound mixing and production studio, and our Russolo Room offers industry-standard recording equipment and software. Our Sound Lab, which hosts a number of fully equipped workstations, is available for your use.

Programme structure

Students will attend a combination of lectures, seminars, tutorials and practical sessions supported with occasional input from external professionals in the field of sound design and related areas.

Learning outcomes

Students who follow this programme will:

  • develop specific knowledge and obtain a broadly based foundation in sound design technologies
  • explore the use of existing computer-aided sound design techniques in a creative way
  • be able to analyse and critically think about sound and its role in a wider creative arts environment
  • develop understanding of the scope and limitations of computer applications in sound design
  • engage in cross-disciplinary collaboration in the context of audiovisual practice
  • discover new creative uses of advanced technologies
  • foster the ability to work cooperatively in groups in the context of design
  • develop an understanding of the potential for new technologies

Career opportunities

Thanks to the rich cross-disciplinary course of study this programme provides, you will graduate with advanced skills in multimedia, audio production, post-production and other digital technologies which are applied to sound design. These skills will allow you to take on commissions in professional sound design, or pursue your own creative path.

You will also gain a wide variety of transferable skills, such as research, teamwork and communication that will increase your employability.



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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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This MA will consolidate your audio skills as a film and television sound recordist and designer. You will develop your sound storytelling skills through targeted workshops and their subsequent application in the context of live filmmaking projects- http://www.gold.ac.uk/pg/ma-filmmaking-sound-recording-design/. Read more
This MA will consolidate your audio skills as a film and television sound recordist and designer. You will develop your sound storytelling skills through targeted workshops and their subsequent application in the context of live filmmaking projects- http://www.gold.ac.uk/pg/ma-filmmaking-sound-recording-design/

What we offer

This Masters, a pathway of the MA Filmmaking, is housed in a new purpose-built media facility equipped with state-of-the art teaching spaces including film and photography studios equipped with Arri lighting and Greenscreen, Avid Media Composer, Final Cut Pro and Adobe Premiere Film Editing, Animation, Digital Special Effects, Pro Tools Audio Postproduction and Foley suites.

We have studio spaces, and extensive production facilities and informal rehearsal and meeting spaces where you can discuss and collaborate with producers and your shoot team.

You work on at least one film per term in your specialist role, culminating in a major production towards the end of the degree. In addition to your specialist area, you attend classes in related disciplines such as Film Directing and Editing and collaborate with students across specialisations on film projects. This framework is designed to stimulate collaborative practice by providing you with a breadth of filmmaking knowledge combined with a high level of expertise in your chosen filmmaking discipline.

Sound and music collaborations

Goldsmiths also has an excellent with fully-equipped music recording studios and mixing facilities and students collaborate there on both acoustic and electronic composition. In addition, MA Filmmaking students collaborate with staff and students on the MA in Music Composition for the Screen at the Royal College of Music.

Notable composers who have mentored our students include Miguel Mera, Vasco Hexel and Michael McAvoy. Goldsmiths' new can also provide exciting opportunities for collaboration in installation and interactive work.

Our students say...

"The Goldsmiths MA in Filmmaking was a real eye-opener into the world of film production and I am very grateful to have had the chance to experience it."

"I very much enjoyed the workshops from visiting professionals; the sessions with Sound Designer David Heinemann were particularly inspiring."

Contact the department

If you have specific questions about the degree, contact the Department of Media & Communications.

Modules & Structure

You work in depth on at least one film per term in your specialist role, culminating in a major production towards the end of the degree. You will also lead and take part in a number of other sound-based and music-based projects in Screen Lab. This collaborative framework is designed to stimulate collaborative practice by providing you with a breadth of filmmaking knowledge combined with a high level of expertise in sound recording and design.

For two terms you will spend a full day a week in specialised contact with your specific programme convenor, plus a further day in Screen Lab working with colleagues across the programme in a Talent Campus-style project-led learning structure with:

Masterclasses
Pitches
Role-plays
Exercises aimed at using your skills specialism in a variety of live shoot situations
You will also have a variety of research projects to undertake, as well as other module options.

The third term will be taken up with your final substantive project, and in writing up a process paper on your work and research over the year.

Screen Lab

You will also advance your collaborative skills by working in teams with fiction and documentary producers and directors, edit, cinematography and music students, on a variety of projects and at least three scheduled films across the year.

You will leave the programme with a diverse portfolio of performed work that may span a variety of formats – music video, web series drama, documentary, campaign/commercial, experimental art pieces and feature-scale short fiction films.

Screen School options

As well as your Sound Recording, Post-Production and Design specialism, you will undertake three short courses to enhance your other skills and critical approaches.

If you are passionate about fashioning an exciting career for yourself as a filmmaker in an environment that promotes innovative filmmaking, this course is for you.

Skills & careers

On completing the programme, you will be equipped to enter the global job market, armed with an enhanced understanding of your practical, intellectual and creative capacities as a film sound recordist and sound designer.

Possibly the most important skill we furnish you with is the rigorous discipline of working collaboratively under pressure as part of a creative team on challenging projects.

In addition to your practical filmmaking skills, we enable you to develop a variety of transferable intellectual, organisational and communication skills to equip you for a broad range of employment opportunities across the arts and media landscape (film, television, online, the creative arts, advertising and related hybrid forms).

Our graduates

Our alumni are active in the film, media and cultural industries around the world as:

Fiction and Documentary Sound Designers
Dubbing Mixers
Sound Recordists

Other entry requirements

Please note that unless you are exempted (Please check your status with our Admissions Team: ) overseas students require an English language qualification of IELTS 7.0 in order to be considered for a place on the MA Filmmaking programme.

If you have not yet achieved IELTS 7.0, we advise you to sit your IELTS exam at the earliest opportunity and to submit your application immediately after receiving your result. The annual IELTS deadline for the programme is April 30th.

Because funding deadlines and requirements vary around the world, applications are considered on a rolling basis and places on the programme fill up across the recruitment cycle. For this reason, we strongly advise you to submit your completed application as early as you can.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Digital Direction is a new 240-credit, 15-month Master’s programme starting in September 2017. Read more

Digital Direction is a new 240-credit, 15-month Master’s programme starting in September 2017.

Digital Direction addresses media and storytelling in the digital era, assessing emerging issues associated with contemporary digital communication and the creative economy, training new creative leaders who are responsive to continually changing contexts, infrastructures and technologies and engendering a new wave of creative leadership. Graduates will develop a deep understanding of critical and experimental communication/media production, creation and design practices, and through applied innovation will address current and future contexts.

The programme prepares students to evolve and lead new approaches to media and storytelling through predictive innovation, enabled by rapidly changing cultural and industrial practices, plus uses of, and developments in, digital technologies. Centring on the interrelated domains of broadcasting, film and experience/brand, the programme addresses knowledge and skills gaps in four key areas of practice: production, direction, content development/making/writing and communication/digital media design.

The programme proposes new imperatives for storytelling in an age of alternative facts and fictions; challenges associated with multiple media forms and systems; and methods for engaging publics as audiences, users, consumers, (co-)creators, stakeholders and participants.

Established approaches to production, direction, content creation and communication/digital media design are transforming at an exponential rate, employing innovative forms of storytelling and narrative experience to engage audiences in new ways. The programme is informed by associated transformations in digital technologies, including the prevalence of post-broadcast models of On Demand media; the proliferation of networked forms of production and distribution; source- and platform-agnostic, multi-cast, multi-access and multi-layered, multi-linear media; cultures of openness and control; and the primacy of interactivity.

The programme acknowledges human adaptations to living with digital technologies. Contemporary media platforms are mobile, embedded in multiple types of environments, infrastructures and products, and user-controlled with an engagement in more democratic forms of content generation and curation. In parallel, core discrete professions within the media and communication design industries are being challenged and broadened by increasingly transdisciplinary requirements. .

The programme equips students with the knowledge, understanding and skills to engage productively with the creative, design and commercial demands of this emerging and rapidly evolving multi-platform and multi-layered world. To match, a transdisciplinary approach is demanded with a strong narrative sense and a honed instinct for communication. Our contemporary uses of new digital technologies have prompted a reconsideration of communication borders and different types of responsive modes; and content developers and distributors are, in turn, converging within an increasingly fluid space.

Traditional skill sets involving narration, scriptwriting, production design, direction, set design, casting, photography, filming, lighting, and sound recording, for example, are now increasingly accompanied and informed by hitherto unrelated practices such as coding and programming, interactive design, AI, cross-platform and cross-media integration (e.g. transmedia), data visualisation and analytics, visual design, gamification, virtual/augmented reality and social media. Digital Direction addresses the demands of this new world – for example, by enabling designer-directors to produce and create content for social videos with an accompanying strategy for ensuring delivery to their target audiences, including deployment of mechanisms for openness and input.

The programme draws on six key principles from the School of Communication – conceptualisation, experimentation, expression, information, contextualisation and interdisciplinarity – which are in turn supported and developed through strategic research clusters based on the broader themes of identity, experience and publishing.



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The MSc in Digital Systems Engineering is a one-year full-time taught course that makes extensive use of the knowledge and expertise from our well established Intelligent Systems and Nano-Science Research Group. Read more
The MSc in Digital Systems Engineering is a one-year full-time taught course that makes extensive use of the knowledge and expertise from our well established Intelligent Systems and Nano-Science Research Group.

It is intended to provide students with a good theoretical background and solid hands-on experience of the techniques used in modern digital systems design. Using FPGAs as a hardware platform and VHDL as a design language, the programme provides students with:
-A balanced picture of state-of-the-art digital systems design methods
-A sound theoretical and practical knowledge of digital devices, tools, data networks and operating systems
-The ability to learn new techniques to keep up-to-date with new developments in an industrial and/or research setting
-Experience of the use of industry-standard tools to make them attractive candidates for prospective employers in the field
-Experience of working within a group and of the important management skills required by industry
-Hands-on experience of the different stages of the design of a modern digital system, which will culminate in the construction of a complex device (for example, an FPGA-based MP3 player)

Course Content

The course aims to provide a broad-based introduction to state-of-the-art digital system design techniques and to provide a solid grounding in both theory and practice. It is suitable for students wishing to pursue a career in digital electronic industry and research.

[[Group Project
The aim of this substantial group project is to immerse the students in a life-like scenario of a company developing digital systems. The project will involve the design, construction and implementation of a complete FPGA-based digital system, providing students with practical experience of project management and team skills. The system will include both software (such as human-computer interface, low-level programming) and hardware (such as FPGA, A/D converters, communication interfaces) components. The project will culminate in the design and realisation of a printed circuit board hosting a FPGA interfaced to a variety of peripherals. Communication links allowing connection to a PC will enable the creation of a diverse range of multimedia, diagnostic or communication systems. Furthermore, at the end of the project, students will keep the boards they have designed, providing them with a complete FPGA development system, allowing them to further investigate digital systems design.

The project preparation will begin towards the end of the Autumn term when groups will be given a Quality Assurance manual, that will prepare the students to establish effective company policies, procedures and roles for group members, introducing the Quality Assurance processes applied to medium to large projects in industry.

In the Autumn term, a module on 'C Programming' will hone the students' skills required to effectively carry out the software components of the project. The module will provide a practical introduction to writing and running C programs as an example of a procedural programming language.

In the Spring term, the actual project will get under way. Groups of 4-6 students will be formed, assigned a target system to design, and provided with a budget. In this term, the students will prepare an implementation plan that will be followed for the remainder of the project. Detailed system specifications will be established and the budget allocated, taking into account the cost of components and off-the-shelf IP modules.

In the Summer term, the project will continue with the pre-implementation phase. Students will design a PCB with the components (FPGA, communication interfaces, displays, memories, etc.) defined in the system specifications. The design will be sent to fabrication and returned by the end of term. Along with the PCB design, the students will develop a block-level algorithmic description of the system to be implemented, defining the role of each component within the system and beginning the development of the software components of the system.

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MA Moving Image and Sound . has an emphasis on the development of independent audiovisual projects - you will be encouraged to push and challenge your emerging practice as you refine your technical and conceptual skills. Read more

MA Moving Image and Sound has an emphasis on the development of independent audiovisual projects - you will be encouraged to push and challenge your emerging practice as you refine your technical and conceptual skills.

One of the most valuable aspects of MA Moving Image and Sound is being part of a community of practitioners and researchers with diverse specialisms. Depending on your specialism you may engage with a range of audiovisual methods including: animation (including 2D digital, CGI and stop motion); film and moving image production; motion graphics; scripting and narrative; pre-production and post-production skills and techniques; and sound design. Taught components will enhance your knowledge and understanding of both moving image and sound and you will be encouraged to explore wider historical and cultural contexts for your work.

You will be expected to demonstrate breadth, depth and originality in your experimentation with concepts, issues and materials relating to moving image and/or sound design. Through intensive study and comprehensive technical workshops you will refine the practical and conceptual skills necessary to create original and innovative work, to a high professional standard.

This Creative Skillset accredited programme accelerates individual practices within an inspirational and supportive industry-standard environment.

Creative thinking and innovation are at the core of the MA philosophy and you will engage with students from across the postgraduate community to share opportunities and debate contemporary issues.

We encourage our students to engage in critical discourse through course specific seminars, lectures and critiques; larger NUA symposia such as Dialogues (Fine Art) and Cowbird (Design); and attendance at national and international exhibitions and conferences.

Facilities

Sound Studio

Sound production/ edit rooms and recording studio equipped with Logic studio software.

Media Lab 1

For digital 3D production. Software includes the ZBrush, Silo, Autodesk Entertainment Creation Suite, Corel Painter and Adobe Creative Suite.

Media Labs 2 and 4

For video capture, edit, production and 2D animation: Adobe Premiere Pro, Maya and Adobe Creative Suite.

General Technical Sessions

Optional software inductions available to all students introduce you to a wide range of creative possibilities and output options.

Media Resource Centre

For digital cameras, tripods, 35mm DSLRs, 35mm film cameras and lighting equipment.

NUA Library

The largest specialist are, design and media collection in the East of England including 32,000 books, 1,300 journal subscriptions and 3,000 DVDs.

Applications

The offer of entry onto a Masters Degree (MA) is based on an expectation that you have the potential to fulfil the aims of the course of study and achieve the standard required to successfully complete the award. Entrants should normally have achieved a BA (Hons)/BSc Degree of 2:1 or above (or its equivalent), in a subject related to your proposed course of study.

Applicants who hold a Degree from another discipline may also be considered for entry, subject to the submission of a satisfactory portfolio of art, design or media-related work in support of their application.

The majority of applicants to courses at NUA will be invited to attend an interview. This provides an invaluable chance to meet face-to-face and is the major factor in determining the success of your submission. The interview is an opportunity to assess your work and the suitability of your application and also provides you with a chance to assess NUA’s staff, campus and facilities and ask questions. The key focus of your application process is on your portfolio. Some courses may require additional entry requirements or passes in specific subjects.

  • Complete the application form, including a well-prepared and considered 500 word statement indicating your intentions for MA study. The form should be word-processed not hand-written.
  • Detach the Reference Form and forward to your chosen referee with a request to complete and return to NUA at the address indicated.
  • Email the completed form to: or post to Admissions, Norwich University of the Arts, Francis House, 3 – 7 Redwell St, Norwich, NR2 4SN
  • We will endeavour to contact you within two weeks of receiving your application and reference from your nominated referee. If your application is acceptable we will arrange a date for interview.

For further information on this course, please visit our website - MA Moving Image and Sound.



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*This is a new course and is subject to academic approval. The course may be subject to change and confirmed details of the content of the course will be published in our online prospectus from June 2016, subject to the course having been approved for delivery. Read more
*This is a new course and is subject to academic approval. The course may be subject to change and confirmed details of the content of the course will be published in our online prospectus from June 2016, subject to the course having been approved for delivery.

Specifically designed to give you an in-depth understanding of the rapidly evolving field of digital marketing, this course will give you the skills to research and devise effective strategies to help organisations be competitive.

Through a detailed understanding of consumer motivations and habits, you will explore ways to increase brand loyalty and market share through the use of the latest digital technologies and platforms across all marketing channels. This in-depth theoretical and practical knowledge will provide you with a valuable specialism and enable you contribute a measurable impact to your employer?s profitability.

Visit the website http://courses.leedsbeckett.ac.uk/strategic_digital_marketing

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As a digital and strategic marketing specialist, you will stand out from the crowd when applying for roles such as Digital Marketing Manager, Marketing Manager, Sales Manager or Business development Manager, in organisations across all sectors. If you are interested in an academic career you may wish to progress to a PhD.

- Digital Marketing Manager
- Marketing Manager
- Sales Manager
- Business Development Manager

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will increase your employability with a digital specialism that is in high demand across all industry sectors. Our modules offer a solid mix of theory and practice and are designed and taught by both researchers and digital marketing consultants who are members of leading professional bodies, such as the Chartered Institute of Marketing (CIM) and the Academy of Marketing.

Group work, individual work and presentations will help to hone your communication skills. Lectures and seminars are supplemented by a guest lecture programme featuring a range of prestigious speakers - past speakers have included the Chair and President of the Academy of Marketing, the Chief Executive of the British Bankers Association and the Editor of Cosmopolitan magazine.

You will also have the opportunity to apply for a consultancy project with an internal or external client as part of your dissertation, to further boost your CV.

Indicative Option Modules

Strategic Brand Management
Develop an understanding of the crucial role branding and brand management plays in a highly competitive marketing environment.

Media Strategy & Planning
Achieve a sound understanding of a full range of media - both traditional and digital - and study their application in detail.

International Marketing - Emerging Markets
Examine the dynamics of country markets identified as `emerging?, focusing in particular on Brazil, Russia, India and China.

Indicative Core Modules

Agile Consumer Insight
Explore the psychological and sociological concepts that affect consumer behaviour, enabling organisations to understand and apply this knowledge to their own target audiences.

Business Research Methods
Gain a detailed insight into the process of conducting research and the variety of methods that are used to collect and analyse primary data.

Marketing Communications Strategy
Understand of the way in which marketing communications strategy blends with branding principles.

Strategic Marketing
Explore the brand strategy and online strategies used by managers to assess their market environment and secure a competitive advantage.

Digital Strategy
Discover the variety of concepts, theories, models and rapidly evolving platforms involved in digital marketing.

Dissertation
Undertake an independent research project chosen by you, to which you can apply your knowledge, understanding and skills learned from the programme.

Facilities

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

- The Rose Bowl
The Rose Bowl has impressive teaching spaces, auditoriums, conference facilities and an outstanding local reputation as a business hub. The Rose Bowl puts our students at the centre of a dynamic business community.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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MA Film & Television at Falmouth University reflects and interrogates the highly fluid nature of the contemporary screen media environment. Read more
MA Film & Television at Falmouth University reflects and interrogates the highly fluid nature of the contemporary screen media environment.

Our MA is distinguished from traditional courses in that it specifically addresses the diversity and crossover of today's film and television culture with the aim of producing adaptive thinkers and highly creative practitioners. Our academic focus engages and interrogates film and television's status in the 21st century, which is often defined in terms of the digital age and digital culture.

On the course you will be required to examine, interpret and contest the notion of digital culture historically, socially, politically and artistically through both your research and creative practice. You will interrogate the increasingly blurred boundaries between film and television, art and technology, production and consumption, with the outcome being a fracturing of traditional categorisations. We reflect an era in which screenwriters Aaron Sorkin (Newsroom, The West Wing) and Lena Dunham (Girls, Tiny Furniture) experiment with dialogue and narrative, while conceptual artists Sam Taylor-Wood (Nowhere Boy, Love You More) and Steve McQueen (12 Years a Slave, Shame) have shifted from the art gallery to the cinema. Directors such as Ben Wheatley (A Field in England, Sightseers) and companies such as Curzon and Film4 are making use of multi-platform release schedules, and brands including HBO, Amazon and Netflix are shaping the very nature of not only what, but how, we watch. MA Film & Television understands this fundamentally shifting zeitgeist.

In examining industrial structure and visual form you will theorise the shifting dynamics of an age where anyone with a phone and a laptop has the ability to record, edit and disseminate visual projects. Such 'democratisation' has arguably made both creative uniqueness and clear industry pathways less discernable, but has provided a new and fruitful framework for those who have the ideas, talent, dedication and adaptability to embrace such immense transitional potential. However, despite these multitudinous transformations attributed to digital culture, the ethos of our MA contends that fundamental skills remain the basis of both sound academic work and creative practice. Rather than being fearful of what is to come, or nostalgic for the past, this course gives you the confidence to look at film and television critically, and acquire cutting edge creative skills in order to produce intelligent, innovative and inspirational visual work.

Our philosophy is one of flexibility, so you'll shape the curriculum around your own interests, whether in theory, creative practice, or a combination of the two. Drawn from the fundamentals of history, theory and criticism, our theoretical strand develops tomorrow's cineastes, cultural commentators, journalists and academics. This also underpins our approach to practice. The most successful film and television makers are students of their chosen medium, highly knowledgeable of historical legacy and social-political context. You'll not only learn how to develop, write, produce, shoot, record, direct and edit well, but why, philosophically and creatively, your ideas are worth being made.

Visit the website https://www.falmouth.ac.uk/film-television-ma

How the course is taught

Our passion is reflected both in the teaching and research track record of our academics, our industry connections and visiting speakers, and the quality of our film and television professionals. Crossing disciplinary areas such as cultural studies, sociology, journalism, English, philosophy and, of course, film and television studies, our MA offers academically-minded students comprehensive supervision and guidance for moving onto PhD research.

Industry and academic links

We have a strong visiting lecturer programme with recent guests including critics Dr Mark Kermode, Professor Linda Ruth Williams and Dr Will Brooker. Our practice tutors are active writers, producers, directors, editors, sound designers and cinematographers who create substantive work across all screen media. We have a wide range of contacts and industry specialists who contribute to the course, including Tony Grisoni (writer of Southcliffe, Red Riding, and How I Live Now), Mary Burke (producer of For Those in Peril, Berberian Sound Studio and The Midnight Beast), and James Henry (writer for Campus and Green Wing).

Falmouth University also recently hosted the Channel 4 Talent Day and we are active in developing work placements and internships for our students. We have sent many of students to Warp Films and TwoFour since 2009, and regularly update our webpages with work experience opportunities and jobs. Our graduates have proceeded to further study and jobs across the film and television industry, for HBO, Sky, ITV, Disney and have worked on major feature films, most recently including About Time (Richard Curtis, 2013) The World's End (Edgar Wright, 2013), The Double (Richard Ayoade, 2014) and Disney's forthcoming Cinderella (Kenneth Branagh, 2015). Falmouth University's MA in Film & Television is for students who to place themselves at the cutting edge of screen culture.

Course outline

The course is divided into three semesters of 15 weeks. Each semester offers the fundamentals vital to every academic and practitioner, and elective choices so you can shape your own learning.

What you'll do

- Study block 1
Foundation
The first semester consists of three core units, offering a diverse entry point to all aspects of the study of film and television, and the interrelationship of theory and practice:

Theorising Contemporary Film & Television Culture (Theory)

In this module you will explore the theoretical conceptualisations of film and television in the context of contemporary academic thought and popular discourse around the concept of digital culture. We will start from a point of questioning the multi-layered and contested effects of digital culture on film and television as discrete forms. You will consider the interrelationship and fusion between media in terms of production, distribution and exhibition examining the advent of new forms of representation and interaction. But we will also look at how traditional notion of film and television are being preserved and even being popular as a reaction to the effects of the digital. The module will also assess and interrogate the economic and technological developments of a more integrated and interactive media environment in terms of the cross-pollination of form and content, and socio-cultural effects on contemporary audiences.

Film & Television Industry Case Study (Theory/Practice)

In this module you will explore the industrial parameters of contemporary film and television based around the experience and expertise of current professionals. The module will utilise the School of Film & Television's many industry links to bring in guest speakers from the BBC, Channel 4, Sky, TwoFour Broadcast, Warp Films, Sheffield Doc Fest, Cornwall Film Festival, Doc Heads, BFI, Pinewood Studios, Dogbite and EngineHouse VFX. You will then have an opportunity to question these professionals about their respective sectors as a basis for a case study. Alternatively, you can investigate the sector/practitioner of your own choosing, with tutor support. The module will also contain workshops on the fundamentals of creative industry research and methodology. The module is designed so that you learn both the challenges and values of networking, and researching specific job roles and industry backgrounds in order to effectively plot your own career trajectory.

Creative Practices (Practice)

This module will engage you in the production workflow, focusing on how creative, professional and technical roles shape a final film or television project. Your weekly seminars and workshops will guide you through pre-production, production and post-production processes, enabling you to devise, develop and produce a short filmed project as part of a small crew of four to six students. You will, therefore, develop your technical skills and production practices in order to devise and deploy modes of creative practice which may include, but are not limited to, research and development, screenwriting, production management, producing, directing, cinematography, lighting, editing and the recording and design of sound.

- Study block 2
Specialisms
The second semester gives you the opportunity to specialise, choosing from a ranging of theory, practice or combination modules. Assessment of combination modules is either through an academic essay or a practice project. Potential optional modules include:

- Cultural Studies to Digital Sociology (Theory/Practice)
- Screen Futures (Theory/Practice)
- Globalisation in Film & Television (Theory/Practice)
- Factual Film & Television (Theory/Practice)
- Screenwriting for Film & Television (Theory/Practice)
- Work Placement (Theory/Practice)

- Study block 3
Expertise
Depending on your chosen specialism, in the third semester you'll produce either:

- Dissertation (Theory)
- Film & Production Portfolio (Theory/Practice)
- Conceptual Project (Theory/Practice)

Facilities

The purpose-built film school facilities include:

- 116-seat cinema, with Christie M Series HD projection (as used in Vue cinemas) and 7.2 surround sound

- Equipment store with a range of Blackmagic, Red, Panasonic, JVC, GoPro, Canon DSLR and C100 cameras and lenses, jibs, tracks and dollies

- Digital production suites equipped with Final Draft (screenwriting), Movie Magic (production management) and a range of edit software, including Adobe Creative Cloud/Suite, Final Cut and AVID

- Avid Unity MediaNetwork Edit server

- Recording and sound edit studios equipped with Pro Tools audio editing and Foley traps

- 14x8m TV studio with three studio cameras, full gallery facility, Chromatte grey screen, blue/green screen and full lighting rig

- Centroid 3D (Pinewood-networked) Motion Capture studio/research lab

- Virtual Studio using the latest technology

- 23,500-title TV and film library

Experience you'll get

- Highly flexible, student-focused curriculum

- Mentoring with industry professionals

- Opportunities for placement and work experience

- Creative environment for collaboration

- Using industry-standard software

- A vibrant visiting speaker programme

- Student experience-centred ethos

Assessment

- Continuous assessment with no formal examinations
- Core theory based on written assignments
- Core practice assessed on visual project and accompanying portfolios
- Elective modules all with theory/practice options
- Dissertation and/or major project in final semester

Careers

- Research, teaching or postgraduate study in art/humanities subject areas

- All technical/creative roles linked with direction, production, cinematography, editing, sound, lighting; writing for the screen; film and television criticism; research for film and TV

- Film and TV marketing, distribution and sales – digital and social media content/distribution

- Film festival and arts curatorship – media-based project management

Find out how to apply here - https://www.falmouth.ac.uk/apply

Visiting Us

We hold open days throughout the year so you can meet current students and staff, view our campuses and facilities, and find out more about studying at Falmouth.

Find out more - https://www.falmouth.ac.uk/open-days

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