The MSc Management of Information Systems and Digital Innovation (MISDI) programme is an intellectually rigourous, innovative, interdisciplinary programme that integrates established knowledge on the development and management of information systems with the critical study of emerging domains of digital innovation, such as social networking, crowdsourcing and big data.
We study digital innovation in business and government across the world. The internet and mobile technologies are drastically changing the ways we create and share information, and open opportunities for new business models, new forms of governance, and new ways for public engagement. Managers with the capability to capitalise on new digital developments, and manage the transformation of technological systems within organisations, are highly sought after in the job market. The MISDI programme prepares students for key roles in the shaping of digital innovation and in the management of the business and social transformation that such innovation unleashes.
The programme involves research led, practice relevant teaching. Our learning approach places emphasis on theory and critical discussion of academic literature from across a range of scientific fields. We include social theories for understanding the processes of information systems and innovation and case studies for illustrating issues in particular instances of management and innovation practice.
LSE is ranked #5 in the world for its reputation with employers, and our graduates are in high demand by employers. MISDI graduates have taken roles across a wide variety of sectors, in companies across the globe. A popular career path is to enter management consulting or finance, with graduates taking up roles with employers such as KPMG, Accenture, EY, PwC, Barclays, Goldman Sachs and Morgan Stanley. Beyond this, opportunities are extremely broad, and MISDI graduates have also gone on to excel in careers in a wide range of other industries.
Digital Innovation and Analytics is an exciting new course at Royal Holloway. It is aimed at recent graduates, from any discipline, seeking to boost their employability in a digital economy, as well as professionals wanting to update their workplace knowledge and skills.
The course focuses on the knowledge and skills required to manage digital technologies in the development and delivery of business innovations. It will equip you with an in-depth understanding of how to integrate digital technologies such as mobile computing, enterprise systems, social media, and data analytics tools to innovate business practices.
A key feature of the programme is the development of practical knowledge through industry connections and business case studies whilst providing a strong theoretical base on business management in the digital era.
On graduating you will have the ability to analyse business innovation opportunities and challenges and make well-informed tactical and strategic decisions. You will be confident in proposing and evaluating solutions to business problems by using data analytics skills, and be able to effectively communicate complex business information to both professional and non-specialist audiences.
As a member of the School of Management you will join an intellectually stimulating, friendly and supportive research environment and, through working closely with our expert and experienced academic staff, you will be in a position to realise your full potential.
Assessment is carried out by a variety of methods including coursework, examinations and a dissertation.
This programme is delivered in block teaching mode.
On graduating with a Masters degree in Digital Innovation and Analytics from Royal Holloway you will possess sought-after knowledge and skills for digital innovation and business consultancy. You will be highly employable and be equipped to work as a business analyst, consultant, or innovation manager in a variety of industries.
We will help you to recognise and indetify your strengths, skills and abilities so that you can make strong applications for your chosen career, or for further study.
The programme offers a unique educational experience for professionals looking to use cutting-edge techniques in the management of built assets. Our focus is wide, but targeted, and touches on many aspects of building better places and spaces, from design and construction through to operation and maintenance.
The digital realm offers solutions to some of society's biggest problems - but there is often a knowledge gap that prevents its power from being harnessed. This MSc draws on digital advances such as building information modelling, smart cities, big data and internet of things, to help close that gap through the management of built assets and shape a better world.
Students undertake modules to the value of 180 credits.
The programme consists of six core modules (90 credits), two optional modules (30 credits) and a dissertation (60 credits).
Students may take the recommended optional modules or a minimum of any relevant 30 credits from across The Bartlett, UCL's Faculty of the Built Environment.
The availability of all optional modules is subject to demand.
Students undertake an original project based on research work which culminates in a 10,000-word dissertation.
Teaching and learning
The programme is delivered through a combination of formal and interactive lectures, workshops, visiting speakers and site visits. Assessment is through coursework, essays, group projects and presentation, and the dissertation.
Further information on modules and degree structure is available on the department website: Digital Innovation in Built Asset Management MSc
The programme is forward-thinking, meaning the techniques learned will be relevant not just today, or tomorrow, but for the infrastructure owners and operators, companies engaged in strategic and operational facilities and asset management, design consultants and academic researchers shaping our digital future.
This MSc has been developed in collaboration with high-profile organisations and individuals from across the built environment sector. The process of creating the MSc was industry-led from the start - our connections ensure it remains at the cutting edge.
Located in London, The Bartlett is at the heart of a large cluster of creative architecture and engineering firms, next to the UK's seat of government and finance and has all the resources of a world city to hand. It offers unrivalled networking opportunities, with alumni in the majority of the major firms in London, who often give lectures to students and appear at networking events.
The Bartlett is the UK's largest multidisciplinary Faculty of the Built Environment, bringing together scientific and professional specialisms required to research, understand, design, construct and operate the buildings and urban environments of the future.
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
Interested in a career in management or IT consultancy?
You will develop your management and consulting skills and encourage your critical thinking about wider issues outside narrow technology boundaries. This course is about understanding how to better use technology to enhance business, not learning how to code.
We have close relationships with many IT and consulting organisations including EY, Barclays, SAP, Google, and Deloitte. All these firms value the WBS focus on developing managers with a creative mindset to integrated IT and digital innovations in business. Deloitte also runs a whole module, during which students get insights into the challenges and approaches to client work.
Study six compulsory modules and choose two optional modules over the course of this one year programme. Gain an excellent foundation in management theory and practical use of information systems, and learn to manage digital innovation to achieve business value.
Hands-on experience with industry experts
We use real-life case studies and practitioner input at every opportunity and across all our compulsory and optional modules.
Assessment is mainly based on group coursework, where you will have the opportunity to work closely with your international classmates on real-world cases involving the strategy and management of digital innovation and information systems.
This brings together everything you’ve learned throughout the course. You may undertake this piece of work for a client company which can be an excellent way of gaining a position on graduation. Previous projects have been undertaken with clients such as Yammer, Nielsen, Coventry City Council, Philips, ARM and Cisco.
Digital has changed the game for sports business forever. Teams, leagues and federations no longer compete with each other; the new competitors are digitally-based activities such as social media, video streaming and gaming. Some analysts have even observed sport to be the most disrupted of all industries.
Digital is more about aligning strategy and the organization to behaviours and expectations of modern fans than it is about technology.
Ultimately, digital is about growth and therefore 'Managing Digital Transformation in Sports' has been purposely developed for football and sport organisations to explain the digital challenge to sports leaders, managers and professionals in a way that will enable organization and career growth.
It is a modern reality that whilst business models in sports are still adjusting to the new data and fan-ﬁrst reality of the digital era, a new breed of technologies such as virtual and augmented reality have arrived to push the economy further into competition for personalized and immersive experiences.
Through all of this volatility, the principles that are needed to navigate digital disruption in our own roles and organizations are now understood. 'Managing Digital Transformation in Sports' takes lessons from all industries in the digital economy and combines them with football and sports business best practices to deliver a master class for career and business transformation.
You can download the program prospectus here.
The program is aimed at professionals looking to improve their digital literacy so that they can more effectively lead and contribute to business transformation in a sports/football organization.
It is the first program focusing on the transformation and specialization of digital business in the sports industry.
KEY BENEFITS OF THE PROGRAM INCLUDE:
To ensure you are fully prepared for a wide range of professional challenges, the course curriculum covers all business areas across the sport industry.
The well-rounded curriculum is divided into four terms that cover the following areas:
TERM 1 - SPORTS BUSINESS IN DIGITAL
1. Introduction - why sport is most disrupted of all industries
2. The new consumer and fan
3. New sport business responsibilities
4. Digital technologies and their impact on sports business explained
- Internet of Things
- Cloud Computing
- Mobile Computing
- Digital and Social Media
- Data and Analytics
- New technologies: Virtual Reality, Augmented Reality & Artiﬁ cial Intelligence
TERM 2 - ACHIEVING DIGITAL MATURITY
1. What is Digital Maturity
2. Obstacles to achieving Digital Transformation
3. Digital Transformation Success Factors
- Leadership and Strategy
- Culture and Governance
- Business Model Innovation
- Fan-centered Design
- Corporate requirements - Finance, IT and Marketing
- Open Innovation (including special feature on Innovation best practice)
TERM 3 - BECOMING A SOCIAL BUSINESS
1. What is a Social Business
2. Social Leadership
3. Socially Inspired Trends
- Digital Marketing Models
- Digital Marketing Capabilities
- Digital Media and the changing broadcast landscape
- Crowd sourcing, Recruitment, Employee Ambassadors
- Social Media Platform Selection
- Social Media Best Practice
- Sponsorship and monetizing social media
- Mobile Apps
- Esports - industry analysis and opportunities for traditional sports
TERM 4 - DATA STRATEGY AND MARKETING WITH ANALYTICS
1. How Data is transforming business
2. Characteristics of Data high-performers
3. Planning for data mastery
- Developing a Data-driven culture
- Data and Analytics best practices and case studies
- Attracting and retaining Data and Analytics Talent
- Innovating with Data
- Sources of Fan Data and Customer Data Platforms
- How Big Data drives Marketing Success in Sport Organizations
You will benefit from the latest technology-enabled education and an interactive methodology that combines live web conferences led by top football industry professionals with an integral online platform through which the contents of the program are delivered.
The program brings together international industry executives from the top sports clubs, governing bodies and corporations across the world to provide candidates with the most relevant and up-todate information from the football industry through online guest speaker sessions.
This course is led by Stephen Bourke, Sports Business Strategist and Digital Analyst. Stephen is an internationally experienced sports business specialist from Australia presently working in Qatar. He is a global executive board member of Sport and Entertainment Alliance In Technology (SEAT) Conference in the USA. Stephen’s passion for understanding the impact that the digital economy is having on sports business has led to him becoming the ﬁ rst person to develop and deliver content online to inspire other sports professionals own transformation in our new digital-ﬁrst reality.
The Sports Business Institute have provided training to executives from across the football industry at a global level including clubs, federations, and media outlets such as FIFA, Club Wembley, Liverpool FC, Manchester United, Manchester City FC, West Ham United, PSG, Inter Milan, Juventus, Galatasaray, the Mexican Football Federation among numerous other top sports properties.
2. Click on the button "Secure your spot here"
3. Fill out online registration form on this page
4. Secure a spot in the program by paying a 50 Euro application fee. You must fill out the form on this page and click on the "Register" button.
5. Once the application fee has been paid a member of our team will contact you to confirm your registration.
6. You must then complete the balance of your course tuition fee of 2,950 Euros* by bank transfer.
This MSc will equip you with the fundamental knowledge and skills required for managing innovative product and brand or policy development, service delivery, or integration of emerging technologies in fast-paced industries.
The management of innovation is the critical element ensuring successful new products and services are encouraged, survive, and flourish.
Every successful company from technologists like Google, Apple, and Spotify to think tanks and agencies like Ogilvy, Unruly Media or Mindshare, media like Monocle, BBC, and Wall Street Journal, and even movements like Bitcoin and Occupy understand the need for innovation and creativity.
Another common characteristic of these organisations is that senior executives or leaders from all of them have shared and discussed innovation challenges and opportunities with students on this programme. Recent speakers in our Innovation Case Studies series have included fashion designer Paul Smith, 'city super woman' Nicola Horlick, and editor of Monocle Tyler Brûlé.
Goldsmiths graduates have recently captured Academy Awards, Baftas, and Golden Globes (Steve McQueen, 12 Years a Slave), the Mercury Prize (James Blake) and the Turner Prize (Laure Prouvost). We have a long history of demonstrating innovation and our students have the unique opportunity of developing interdisiciplinary practical and theoretical management capabilities in this bustling creative and entrepreneurial environment.
You'll learn core leadership skills, and how to apply them to manage the near continuous need for innovations and changes in organisational products, structures, strategies, and processes. You can choose to study the latest techniques and strategies for consumer behaviour and marketing or seek to develop a fully formed business model for entreprenurial ventures.
The programme mixes theory and practice and allows you to obtain a professional qualification in project management and development, which will enhance your employment prospects.
The Institute of Management Studies (IMS) at Goldsmiths benefits from excellent links with industry. Graduates of this programme will be capable of leadership and adaptive management styles, and will be able to direct and manage innovation in a variety of organisations.
In addition to these modules, you'll also partake in a compulsory Research Project:
Research Project (60 credits)
You'll undertake an independent piece of research or a large-scale multimedia website and/or mobile application addressing a specific innovation gap or entrepreneurial opportunity related to digital entrepreneurship. The research dissertation should be no longer than 10,000 words. If you choose to develop a multimedia application you must provide an accompanying 3,000 word critical analysis essay reflecting on the production process. You'll be allocated to an appropriate supervisor.
Students on the MSc Management of Innovation programme can choose 45 credits of options. This offers opportunities for students to focus on specific aspects of management and innovation that fit with individual student interests from developing innovative ventures to product development and progressive and contemporary forms of managing and motivating human capital.
Please note as an enrolled postgraduate student it is often possible to take additional modules from other departments at Goldsmiths, however these audited modules are not for credit towards your MSc.
The programme will help you develop strong project management, problem-solving, decision-making and critical evaluation skills. You'll develop an understanding of theories of leadership, and the characteristics of the organisational and social structures within which leaders and talented individuals work. You'll learn about project management and how it can be applied to a range of project environments. You'll also learn about innovation approaches and challenges, and how to translate conceptual and theoretical implications of innovation to practical applications.
Graduates of the programme will be capable of managing projects full of change, transformation, and innovation in any size of organisation – from start-ups to non-profits and Fortune 500 companies. Senior level industry guest speakers and analysts feature on several of the modules on the programme.
Find out more about employability at Goldsmiths.
You want to develop the skills to turn your ideas into action. Whether you work for a big company or for yourself. Whether you're an engineer, artist, IT specialist or a designer. Whether you’re already working in middle or senior management, it really doesn't matter.
What really matters is that you’re interested in the possibilities that enabling a creative climate can create for you or your company. And that you're interested in learning how to manage innovation.
On this unique and highly interdisciplinary masters you’ll explore and integrate perspectives on creative leadership and innovation from business and the arts, law, psychology, design and digital technology.
You’ll study under a cross-functional team of educators and professionals. They bring techniques and theories to life, offering you a wide range of practical creativity and innovation experiences to help you grow as a leader and thinker.
You’ll acquire practical skills in a wide range of creativity and innovation processes and techniques. You will also gain knowledge and skills you can use to harness the creativity of your colleagues, stakeholders and clients within and outside your organisation.
The outcomes? An ability to deliver breakthrough solutions in your professional and personal life. The ability to successfully manage innovation projects and programmes. And a place on the career fast-track in a world where innovation has never been more highly prized.
The Masters in Innovation, Creativity and Leadership offers a rare opportunity to study Innovation, Creativity and Leadership from a fully rounded, interdisciplinary perspective, learning from leaders in each of the disciplines.
Leadership is crucial in promoting innovative working. Innovation leaders need to be flexible, knowledgeable and be able to inspire people to follow them into the unknown. In this course you will:
Electives offered in 2018
Start ups: International Field Trip (taught Beunos Aires, Argentina)
The masters consists of 8 core modules, each worth 15 credits, plus either:
We review all our masters courses regularly to keep them up-to-date on issues of both theory and practice. Therefore, there may be some change to the detailed content of the modules and occasionally to module titles.
The course equips students for creative leadership roles in a broad range of contexts.
Those completing the course go on to become innovation leaders and consultants in large and small organisations, and in private, public and voluntary sectors, as well as developing their own businesses providing products and services across a range of different industries.
Maybe you’ll take your new skills back to your current employer. Or maybe you’ll be moving on to new opportunities. Maybe you’ll become an entrepreneur, setting up your own business from an idea developed through the course. The MICL has been designed to unlock career possibilities.
Innovation is key to companies competing in today's economic climate - which is perhaps why 79% of UK managers see innovation as very important.
Our Digital Media Arts MA is taught both at the University of Brighton and at Lighthouse. The Lighthouse is a digital culture agency where a key part of its work is education and professional development (PPD). Through short technology labs and courses they help empower the digital artists and creative engineers of tomorrow.
We have developed the course in the context of Brighton’s status as one of the main centres of the media economy, adopting an interdisciplinary approach that allows you to use and develop your existing skills in an environment that encourages both innovation and high-quality production.
The course provides excellent training for artists, designers and arts professionals wishing to seek a career in the creative industries, offering expert education in the areas of interaction design, social media, programming, digital film, installation, public art and interactive art. You will learn core digital media production skills, explore a broad range of creative digital practices, and access the most up-to-date developments and critical debates in the discipline.
While our professional studio environment enables you to explore the full creative potential of digital media arts practices, we also encourage live project work so that you gain direct experience and develop valuable links to the digital media and wider cultural industries.
The course offers a suitable route and an appropriate academic grounding for PhD study, as has been evidenced by recent student progression on to PhD programs at the University of Sussex, Goldsmiths, Plymouth University and The University of Auckland in New Zealand.
The course is designed to support your individual development and creativity as an artist and producer and is based around an essential core of practice-based learning, underpinned by a programme of theoretical lecture series, artist talks, seminars, workshops, tutorials and independent study.
You will learn core digital media production skills. Specialist workshops have included processing, motion graphics and sound art.
The course supports an interdisciplinary approach that enables you to develop existing skills and experiences in an environment that encourages both innovation and high quality production. Live project work in modules throughout the course will help you gain direct experience and develop valuable links in the digital media industries and wider cultural industries.
Modules will be relevant and up-to-date in this fast changing and evolving digital climate, allowing for flexibility to expand into new areas of development. Examples of theses areas include screen based web design, social media and interactive installations and also including using data analytics, coding, programming and hacking.
You will be taught by a diverse and experienced lecturing team, all of whom are creative practitioners.
The course offers a flexible mode of study for students, either as a part-time route (two years) or full time (one year).
We encourage students to create work through the use of open source data and engaging with hacker ethics, which are concerned primarily with sharing, openness and collaboration, rather than using commercial software.
Making sure that what you learn with us is relevant, up to date and what employers are looking for is our priority, so courses are reviewed and enhanced on an ongoing basis. When you have applied to us, you’ll be told about any new developments through our applicant portal.
The Digital Media Arts MA at Brighton develops your production skills and unique artistic approach. Over the course, you will build a substantial body of digital artwork that will help you get ahead in the fast-moving and competitive new media industries.
You will create your art and design work using a range of digital technologies, producing screen-based work, interactive installations, social media interventions and soundscapes. All students produce work for the assessment show towards the end of the course.
The Digital Media Arts MA is a practical course that teaches a range of skills in digital development and design that you can apply outside of university. The course aims to empower digital artists and critical engineers of tomorrow, in exploring the creative thinking that is critical to working effectively with technology.