• Cardiff University Featured Masters Courses
  • New College of the Humanities Featured Masters Courses
  • University of Derby Online Learning Featured Masters Courses
  • University of Glasgow Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
  • Coventry University Featured Masters Courses
  • St Mary’s University, Twickenham Featured Masters Courses
London School of Hygiene & Tropical Medicine Featured Masters Courses
Ulster University Featured Masters Courses
Queen’s University Belfast Featured Masters Courses
Queen’s University Belfast Featured Masters Courses
FindA University Ltd Featured Masters Courses
"digital" AND "image"×
0 miles

Masters Degrees (Digital Image)

  • "digital" AND "image" ×
  • clear all
Showing 1 to 15 of 206
Order by 
The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/. Read more
The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

-Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

-Pathway 2 is a theory and practice programme where you improve your skills, understanding and experience in one of the following areas:

Documentary
Image making
Journalism
Writing

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. You'll be taught by theorists and practitioners of international standing: Sarah Kember, Joanna Zylinska, Graham Young, Tony Dowmunt, Angela Phillips, Julian Henriques and David Morley.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. Recently these have come from Google, The Science Museum and N1creative.com.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

the history, sociology and philosophy of digital media
the application of critical conceptual skills to specialist areas and future forms of media
multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary
MA Digital Media students have access the pioneering option ‘After New Media’, a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As befits a course of this kind we will be combining media, and exploring their pedagogic potential – uniting digital-online technologies with more traditional teaching formats, such as reading groups, seminars and an end of year symposium.

Contact the department

If you have specific questions about the degree, contact Dr Sarah Kember.

Modules & Structure

The programme consists of:

Two compulsory core modules
Pathway 1 - between two and four option modules (worth 60 credits) OR
Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
The dissertation or the practice/theory project

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work in the area of documentary, image-making, journalism or fiction.

Programme overview

This is an exciting programme which offers a critical, contextual and practical approach to digital media and technology. It problematises approaches to the 'new' media in academic and professional debate, especially those which overemphasise the potential for radical social change led by a homogenised technology itself.

The programme is defined by its resistance to technological determinism and its insistence on the importance of addressing the social and historical contexts within which a range of media technologies are employed. In order to provide a contextual framework and facilitate the conceptualisation of digital media and technologies as fully cultural forms and processes, the programme will draw on a range of disciplines including: media and cultural studies, sociology, anthropology and philosophy. However, the programme will remain focused on key contemporary concerns about the potential role of digital media in society and on refiguring the contours of the 'new' media debate.

The programme offers two pathways. Pathway 1 addresses central theoretical and conceptual concerns relating to digital media. Pathway 2 combines theoretical analysis and practical work, offering students the opportunity to explore new media theories and concepts in practice. Pathway 2 is primarily aimed at students who already have some experience in one of the areas on offer: documentary; digital photography and image making; journalism; writing. It is meant to appeal to media industry professionals who are keen to reflect critically on their practice within a structured learning environment, graduates of practice-based courses but also those who have gained their practical experience in documentary; digital photography and image making; journalism or writing in informal settings.

Programme structure

The first compulsory core course is Digital Media - critical perspectives and this is taught in a small workshop format in the Autumn term. This course functions as a foundation for the second core course and offers students a map of the key debates in digital media. The course is taught in ten two hour workshop sessions and is supported by the provision of one-to-one tutorials.

The second compulsory core course is Technology and Cultural Form - debates, models, dialogues and this develops questions of technology, power, politics and subjectivity which were introduced in the first core course. The first part of this course highlights the key conceptual concerns of a contextualised approach to digital media plus the relevant debates and models formulated by key figures in the field. The second part of this course aims to generate a dialogue between theoreticians and practitioners around some of the most intellectually stimulating, contentious and contemporary ideas in the field without necessarily seeking a resolution. This course is taught in ten two hour workshop sessions during the Spring term and is supported by the weekly provision of one-to-one tutorials.

Students are required to take options from the lists provided by the Media and Communications, Anthropology, Comparative Literature and Sociology Departments as well as the Centre for Cultural Studies. Examples might include: After New Media, Nature and Culture, Cultural Theory, Globalisation, Risk and Control, Embodiment and Experience, Political Communications. Options are taught primarily through lectures and seminars and take place in the Autumn or Spring terms.

Each student's option profile is discussed with the programme convenor in order to ensure that the balance of subject-specific topics is appropriate for the individual concerned. Option courses are taught primarily through lectures, seminars and tutorials and take place in the Autumn or Spring terms.

All students are required to produce either a 12,000 word dissertation on a topic agreed by the student and supervisor or a practice/theory project in the area of documentary, photography and image making, journalism or fiction. The length of the practical element is dependent on the media and the form used and will be agreed in advance with the supervisor. It will, however, be comparable with practical projects undertaken in practice MA programmes in the relevant field. Students undertaking the practice/theory project will also be expected to submit a 3-4000 word analysis of their practice which locates it within the theoretical debates explored in the MA as a whole. This essay may be presented as a separate document or as an integral part of the project depending on the nature of the project and by a agreement with both theory and practice supervisors.

Programme outcomes

The programme's subject specific learning outcomes require students to analyse and contextualise developments in digital media and technology with reference to key debates in the history, sociology, anthropology and philosophy of the media. Students who opt for the practice/theory pathway will also be required to produce material of publishable or broadcast standard and to evaluate the ways in which theoretical and practical insights intersect. All students will develop a wide range of transferable qualities and skills necessary for employment in related or unrelated areas. These are described by the Quality Assurance Agency as: 'the exercise of initiative and personal responsibility, decision-making in complex and unpredictable situations, and the independent learning ability required for continuing professional development'.

By the end of the programme students will be able to:

-Map and critically evaluate key debates in the field of new media
-Analyse and contextualise current and future developments in digital media and technology
-Evaluate and articulate key historical, sociological, anthropological and philosophical approaches to the study of digital media and technology
-Demonstrate in-depth knowledge of at least four differing areas of inquiry
-Demonstrate an advanced level of conceptual knowledge and (where relevant) practical skill appropriate for a sustained piece of work in the field
-Prepare and deliver clearly argued and informed work
-Locate, retrieve and present relevant information for a specific project
-Manage a complex array of competing demands and work effectively to a deadline
-Work resourcefully and independently
-Think critically and/or work practically within a given context

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

-media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
-research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
-media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)

Graduate Ekaterina discusses her career:

"I work for a company, called Visual DNA, which already sounds like life happening After New Media. The company is the largest data provider in Europe and is totally multinational. We actually try to analyse human visual DNA, you memories, feelings, thoughts about the future, anticipations, etc by creating personality quizzes where instead of verbal answers we tend to use images.

My role is as Creative Developer. It involves working with images from concept to finding/shooting and post-production. My qualifications perfectly matched what they’ve been looking for, Digital Media rocks!

My tip for the new-to-be-graduates is this: physically go to places and companies and talk to people. It really opens up loads of possibilities, and when I tell someone where I’ve graduated from they look impressed, and there is some sort of respect coming from them."

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
See the department website - http://www.cis.rit.edu/graduate-programs/master-science. The master of science program in imaging science prepares students for positions in research in the imaging industry or in the application of various imaging modalities to problems in engineering and science. Read more
See the department website - http://www.cis.rit.edu/graduate-programs/master-science

The master of science program in imaging science prepares students for positions in research in the imaging industry or in the application of various imaging modalities to problems in engineering and science. Formal course work includes consideration of the physical properties of radiation-sensitive materials and processes, the applications of physical and geometrical optics to electro-optical systems, the mathematical evaluation of image forming systems, digital image processing, and the statistical characterization of noise and system performance. Technical electives may be selected from courses offered in imaging science, color science, engineering, computer science, science, and mathematics. Both thesis and project options are available. In general, full-time students are required to pursue the thesis option, with the project option targeted to part-time and online students who can demonstrate that they have sufficient practical experience through their professional activities.

Faculty within the Center for Imaging Science supervise thesis research in areas of the physical properties of radiation-sensitive materials and processes, digital image processing, remote sensing, nanoimaging, electro-optical instrumentation, vision, medical imaging, color imaging systems, and astronomical imaging. Interdisciplinary efforts are possible with other colleges across the university.

The program can be completed on a full- or a part-time basis. Some courses are available online, specifically in the areas of color science, remote sensing, medical imaging, and digital image processing.

Plan of study

All students must earn 30 credit hours as a graduate student. The curriculum is a combination of required core courses in imaging science, elective courses appropriate for the candidate’s background and interests, and either a research thesis or graduate paper/project. Students must enroll in either the research thesis or graduate paper/project option at the beginning of their studies.

Core courses

Students are required to complete the following core courses: Fourier Methods for Imaging (IMGS-616), Image Processing and Computer Vision (IMGS-682), Optics for Imaging (IMGS-633), and either Radiometry (IMGS-619) or The Human Visual System (IMGS-620).

Speciality track courses

Students choose two courses from a variety of tracks such as: digital image processing, medical imaging, electro-optical imaging systems, remote sensing, color imaging, optics, hard copy materials and processes, and nanoimaging. Tracks may be created for students interested in pursuing additional fields of study.

Research thesis option

The research thesis is based on experimental evidence obtained by the student in an appropriate field, as arranged between the student and their adviser. The minimum number of thesis credits required is four and may be fulfilled by experiments in the university’s laboratories. In some cases, the requirement may be fulfilled by work done in other laboratories or the student's place of employment, under the following conditions:

1. The results must be fully publishable.

2. The student’s adviser must be approved by the graduate program coordinator.

3. The thesis must be based on independent, original work, as it would be if the work were done in the university’s laboratories.

A student’s thesis committee is composed of a minimum of three people: the student’s adviser and two additional members who hold at least a master's dgeree in a field relevant to the student’s research. Two committee members must be from the graduate faculty of the center.

Graduate paper/project option

Students with demonstrated practical or research experience, approved by the graduate program coordinator, may choose the graduate project option (3 credit hours). This option takes the form of a systems project course. The graduate paper is normally performed during the final semester of study. Both part- and full-time students may choose this option, with the approval of the graduate program coordinator.

Admission requirements

To be considered for admission to the MS in imaging science, candidates must fulfill the following requirements:

- Hold a baccalaureate degree from an accredited institution (undergraduate studies should include the following: mathematics, through calculus and including differential equations; and a full year of calculus-based physics, including modern physics. It is assumed that students can write a common computer program),

- Submit a one- to two-page statement of educational objectives,

- Submit official transcripts (in English) of all previously completed undergraduate or graduate course work,

- Submit letters of recommendation from individuals familiar with the applicant’s academic or research capabilities,

- Submit scores from the Graduate Record Exam (GRE) (requirement may be waived for those not seeking funding from the Center for Imaging Science), and

- Complete a graduate application.

- International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 600 (paper-based) or 100 (Internet-based) are required. Students may also submit scores from the International English Language Testing System. The minimum IELTS score is 7.0. International students who are interested in applying for a teaching or research assistantship are advised to obtain as high a TOEFL or IELTS score as possible. These applicants also are encouraged to take the Test of Spoken English in order to be considered for financial assistance.

Applicants seeking financial assistance from the center must have all application documents submitted to the Office of Graduate Enrollment Services by January 15 for the next academic year.

Additional information

- Bridge courses

Applicants who lack adequate preparation may be required to complete bridge courses in mathematics or physics before matriculating with graduate status.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

Read less
Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. Read more

Overview

Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. The MA degree is transformative in nature and allows graduates from Arts and Humanities, Social Science, as well as Computer Science backgrounds, to enhance and complement their existing research skills with modern digital methods vital for the cultural heritage and information sectors. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts and humanities, digital preservation, or digital cultural heritage.

Students have opportunities to:

Use State-of-the-art equipment to digitise, analyse and 3D print cultural heritage objects.
Explore alternative methods, theories, and technologies for undertaking a range of digitally-enabled cultural heritage projects and research
Get real-life experience through an internship in a cultural heritage institution or collaborating on a Digital Humanities project.
Be actively involved in our Digital Humanities projects, such as the Letters 1916, the first crowdsourcing project in Ireland, and Contested Memories, a computer graphic simulation of The Battle of Mount Street Bridge.
Create virtual worlds and get an expertise in computer graphics for cultural heritage.
Learn programming and markup languages used widely in the field
Get experience in encoding historical or literary sources and literature in the creation of Digital Scholarly Editions.
The course is delivered in our state-of-the-art facility in An Foras Feasa (Iontas Building, North Campus), which includes the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, and the Green Screen Studio for audio-visual recording.

A number of funding options are available including two An Foras Feasa Taught Masters Bursaries, the University wide Taught Masters Scholarships and the Maynooth University Taught Masters Alumni Scholarships. Further details may be found at: https://www.maynoothuniversity.ie/foras-feasa/ma-and-phd-funding

Course Structure

90 ECTS are needed to complete the Masters. The course is comprised of the following elements:

Required Taught Modules: 20 ECTS*

Elective Taught Modules: 40 ECTS

Project and Dissertation: 30 ECTS

*Required modules include Digital Humanities Theory and Practice and Digital Humanities Practicum (10 ECTS each). Both modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Part-time students are advised to register for ‘Digital Humanities Theory and Practice’ in the first semester, while working for the ‘Digital Humanities Practicum’ in the second year of the course.

Elective modules provide students with a variety of skills, methods, and theories. Students may choose to either specialise in a specific area, delving deeply into a specific set of methods, or to take a wider variety of modules hence gaining a broader understanding of the field.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’: an intensive 3-week 90-hour pre-semester laboratory-based programming course which runs in late August through to early September and counts as one elective module worth 10 ECTS.

The project and dissertation over the last semester of the course and will be individually supervised or co-supervised by an academic from one or both of the contributing departments. Student who wish not to write the final thesis have the opportunity to exit the course with a postgraduate diploma in Digital Humanities.

Career Options

Graduates of the MA in Digital Humanities at Maynooth University are ideally placed to use computational methods in arts and humanities research and research projects. Graduates also take up exciting positions across the areas of museum curating, archiving and public history and heritage projects, while the technical and transferrable skills they develop can also lead them to the Industry and the IT sector.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH50F/MH51F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

Read less
The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. Read more
The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. The digital media group has interests in many areas of interactive multimedia and digital film and animation.

Visit the website https://www.kent.ac.uk/courses/postgraduate/264/digital-arts

About the School of Engineering and Digital Arts

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research (http://www.eda.kent.ac.uk/research/default.aspx) that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The digital media group has interests in many areas of interactive multimedia and digital film and animation.

There is particular strength in web design and development, including e-commerce, e-learning, e-health; and the group has substantial experience in interaction design (eg, Usability and accessibility), social computing (eg, Social networking, computer mediated communication), mobile technology (eg, iPhone), virtual worlds (eg, Second Life) and video games. In the area of time-based media, the group has substantial interest in digital film capture and editing, and manipulation on to fully animated 3D modelling techniques as used in games and feature films.

Research Themes:
- E-Learning Technology (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=1)

- Medical Multimedia Applications and Telemedicine (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=2)

- Human Computer Interaction and Social Computing (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=3)

- Computer Animation and Digital Visual Effects (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=4)

- Mobile Application Design and Development (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=25)

- Digital Arts (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=26)

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers are looking for, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Kent has an excellent record for postgraduate employment: over 94% of our postgraduate students who graduated in 2013 found a job or further study opportunity within six months.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less
Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. Read more

Overview

Digital Humanities is a fast and growing interdisciplinary field at the cutting edge of 21st century research methods. It aligns traditional Humanities-based research with modern data-intensive computational methodologies to produce exciting new research avenues and questions in traditional fields of expertise. The postgraduate diploma is transformative in nature and allows graduates from Arts and Humanities, Social Science, as well as Computer Science backgrounds, to enhance and complement their existing research skills with modern digital methods vital for the cultural heritage and information sectors. It is also excellent preparation for those wishing to pursue a career in digital arts and humanities, digital preservation, or digital cultural heritage.

Students have opportunities to:

Use State-of-the-art equipment to digitise, analyse and 3D print cultural heritage objects.
Explore alternative methods, theories, and technologies for undertaking a range of digitally-enabled cultural heritage projects and research
Get real-life experience through an internship in a cultural heritage institution or collaborating on a Digital Humanities project.
Be actively involved in our Digital Humanities projects, such as the Letters 1916, the first crowdsourcing project in Ireland, and Contested Memories, a computer graphic simulation of The Battle of Mount Street Bridge.
Create virtual worlds and get an expertise in computer graphics for cultural heritage.
Learn programming and markup languages used widely in the field.
Get experience in encoding historical or literary sources and literature in the creation of Digital Scholarly Editions.
The course is delivered in our state-of-the-art facility in An Foras Feasa (Iontas Building, North Campus), which includes the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, and the Green Screen Studio for audio-visual recording.

Course Structure

60 ECTS are needed to complete the Diploma. The course is comprised of the following elements:

Required Taught Modules: 20 ECTS*

Elective Taught Modules: 40 ECTS

*Required modules include Digital Humanities: Theory and Practice and Digital Humanities Practicum (10 ECTS each). Both modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Elective modules provide students with a variety of skills, methods, and theories. Students may choose to either specialise in a specific area, delving deeply into a specific set of methods, or to take a wider variety of modules hence gaining a broader understanding of the field.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’: an intensive 3-week 90-hour pre-semester laboratory-based programming course which runs in late August through to early September and counts as one elective module worth 10 ECTS.

Career Options

Graduates of the Postgraduate Diploma in Digital Humanities at Maynooth University are ideally placed to use computational methods in arts and humanities research and projects. Graduates also take up exciting positions across the areas of museum curating, archiving and public history and heritage projects, while the technical and transferrable skills they develop can also lead them to the Industry and the IT sector.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH54F Full-time / MH55F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

Read less
This programme offers a comprehensive understanding of current developments in digital media and their wider social significance. Read more
This programme offers a comprehensive understanding of current developments in digital media and their wider social significance. Smartphones; social networking, blogging and tweeting; online shopping; communication by email; and the delivery of news, film, music and e-books over the Internet: these are just some of the most striking ways in which the digital is penetrating and transforming contemporary society.

The programme is delivered by a diverse interdisciplinary team with a strong profile in, for example, digital culture, media, sociology, anthropology and communication studies.

Core study areas include media and cultural industries, digital futures, media and cultural work, textual analysis research techniques, production and reception analysis and a dissertation.

Optional study areas include politics of representation, media and modernity, communication and citizenship, sex industries, global communications, media, nations, and nationalisms, digital cultures, digital economies, cultural memory and the heritage industries, and marketing politics.

See the website http://www.lboro.ac.uk/study/postgraduate/programmes/departments/social-sciences/digital-media-society/

Programme modules

Compulsory Modules:
- Digital Cultures
- Digital Futures: explorations in new media
- Production and Reception Analysis
- Digital Economies
- Digital Methodologies
- Dissertation

Optional Modules:
A selection of the following options will be available:
- Media and Modernity
- Media and Cultural Industries
- The Politics of Representation
- Popular Music and Modern Times
- Citizenship and Communications
- Media, Nations and Nationalisms
- Global Communications
- Media and Cultural Work
- Tourism, Culture and Society
- Sex Industries
- Cultural Memory and the Heritage Industries
- Marketing Politics

Assessment

Coursework plus a dissertation of 10,000 words on an agreed topic.

Careers and further study

The degree is designed to develop specialist understanding of contemporary developments in digital media and culture. This will be relevant to anyone pursuing a professional career in this rapidly growing sector and to those with an interest in these significant social changes. Students will also acquire research skills which will be of value in both media-related and academic careers.

Why choose social sciences at Loughborough?

The Department of Social Sciences has long been recognised as an international centre of academic excellence and for its cutting-edge interdisciplinary work.

This recognition of excellence has been a major factor in enabling the Department to recruit a lively community of postgraduate students that currently numbers around 100.

In the Department of Social Sciences we offer a rich variety of taught postgraduate masters. The courses are delivered by an internationally renowned interdisciplinary team, through the use of contemporary case studies and research-informed applied teaching and learning.

The courses provide training in digital culture, media, communications, sociological and anthropological, theory, as well as quantitative and qualitative methods

- Research
All of our academic staff are active researchers, working within and across the following disciplinary boundaries – Communication and Media Studies, Criminology, Social Policy, Social Psychology, and Sociology.

Loughborough is home to the most world-leading, original and internationally excellent research in communication, media studies, sociology, and social psychology. Our research has excellent impact, with staff working with a wide range of public and third sector bodies (e.g., BBC Trust, the Metropolitan Police, the Electoral Commission, the College of Mediators, UK Drug Policy Commission, Department of Health). Our social policy and criminology research also has world-leading impact, particularly in services for children and minimum income standards.

- Career prospects
Our programmes prepare our graduates for the real world of the television industry, marketing, academia, publishing, plus many more industries. They go on to work for companies and organisations such as China Development Research Foundation, Elsevier Ltd, Image Line Communication, Institute of Psychiatry, Metropolitan Police Service, Oxfam and X-Pert Med GmbH.

Find out how to apply here http://www.lboro.ac.uk/study/postgraduate/programmes/departments/social-sciences/digital-media-society/

Read less
This course provides a thorough, methodical and wide-ranging education in digital signal and image processing. The Degree course offers both core taught modules and a substantial individual research project. Read more
This course provides a thorough, methodical and wide-ranging education in digital signal and image processing. The Degree course offers both core taught modules and a substantial individual research project.

Teaching and learning

The course contains both compulsory core taught modules and a substantial individual research project. Four taught modules are delivered in the first semester from September to January, and four taught modules are delivered in the second semester from February to June. Each taught unit is assessed by coursework or laboratory report, with written examinations in January and June.
You will conduct your dissertation project work during summer and submit your final dissertation in September.

Course unit details

Typical course units include:
-Signals and data capture engineering
-Digital image processing
-Digital Communications engineering
-Sensing and transduction
-Digital image engineering
-Tomography engineering and applications

Career opportunities

Digital signals are part of almost every aspect of 21st technology. If you take this course, you will become expert in this area and expose yourself to a world of opportunity respecting careers. You will, for example, be able to perform biomedical signal processing, audio/visual/multimedia engineering, digital waveform synthesis and medical, industrial and military image processing. You will be able to work in the fields of imaging, medical physics, aerospace, telecommunications systems development, mechatronics, robotics, remote sensing and nondestructive testing. Your skills will be highly sought after in organisations that develop systems for these and many related state-of the art disciplines.

This course will not only make you very employable; it will be a very fulfilling and enriching experience.

Read less
Given the wider development of Citizen GIS and an increased public awareness and knowledge of the power and value of spatial data, vastly increased amounts of such data from different sources are now available to researchers. Read more

Overview

Given the wider development of Citizen GIS and an increased public awareness and knowledge of the power and value of spatial data, vastly increased amounts of such data from different sources are now available to researchers. However, in order to turn these data into useful information, they must be efficiently managed, processed and analysed before being displayed in a comprehensible format. Geographical Information Systems and the associated field of Remote Sensing greatly aid us in such tasks. The course is equally split between both parts - GIS and Remote Sensing - with four core module introducing the theory and practice of both subject at an introductory and advanced level. Geographical Information Systems or GIS as they are better known, are widely used in a wide variety of subject fields across the physical and social sciences and even in the humanities, with applicability in everything from archaeology and astronomy to geomorphology and globalisation to soil science and social planning. Remote Sensing – the analysis and interpretation of aerial and satellite imagery – has transformed the manner in which we view the Earth. The synoptic view of the Earth that it has given us has greatly improved our understanding of atmospheric and oceanic processes, sustained environmental management and the interaction of humans with the natural world. It is now a standard research tool in many fields such as geology, geography, pollution control, agriculture and climatology. Additional optional modules in Programming, Spatial Databases and Remote Sensing of the Subsurface are also available to students who want to develop the technical side more fully, though the course has a strong applied flavour throughout. In addition, all students complete a work placement in the Summer months which allows them to gain valuable practical experience to test and develop the skills learnt across the course.

Aims of the Course:
- To provide highly qualified, motivated graduates who have been trained in Geographical Information Systems, Remote Sensing and Digital Image Processing and who can apply the information technology skills they obtain.

- To produce marketable graduates who will make significant contributions to GIS and RS application areas including; industry, government, academia, the community and voluntary sector and other public and private bodies.

- To provide an understanding of Geographical Information Systems and Remote Sensing, the technology involved and its applications for specific investigations.

Course Structure

The course consists of 6 modules, 5 of which are compulsory. Two of these cover the theoretical concepts underpinning GIS and Remote Sensing. Two other modules involve gaining the theoretical and technical skills necessary to become proficient in the management and analysis of spatial data. A fifth module involves an assessed work placement during the summer months. Modules include work placement, theoretical remote sensing, digital image processing and advanced remote sensing, introductory GIS systems and science and GIS in practice with optional programming, spatial databases and geophysics modules.

Career Options

The MSc in GIS and Remote Sensing is first and foremost a course to skill students for work in a wide range of employment areas. These include a wide range of government and semi-state agencies, local authorities and the voluntary sector, especially in areas associated with the environment and planning. In addition, graduates have worked in a wide range of private sector organisations and businesses, where the ability to work with and critically managed big spatial data is increasingly valued. Successful students have also proceeded to PhD level research and gained employment in academia.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MHN58
The following information should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

Read less
This programme draws together teaching from a wide range of disciplines, investigating the application of computational technologies to the arts, humanities and cultural heritage. Read more
This programme draws together teaching from a wide range of disciplines, investigating the application of computational technologies to the arts, humanities and cultural heritage. We study the impact of these techniques on cultural heritage, museums, libraries, archives and digital culture while developing skills that employers and students tell us are needed.

Degree information

Our students develop an advanced understanding of digital resources, techniques and computational methods relevant to research and practice in the humanities and cultural heritage sectors; these include programming, XML, databases, internet technologies, image capture and digitisation. They receive both practical and theoretical training to develop a unique and critical skill set suitable for many types of employment or advanced study.

Students undertake modules to the value of 180 credits.

The programme consists of five core modules (15 credits each), three optional modules (15 credits each), a research dissertation (60 credits) and a work placement. A Postgraduate Diploma, five core modules (75 credits), three optional modules (45 credits), nine months full-time or flexible study up to 5 years is offered. A Postgraduate Certificate, four from any of the available modules (60 credits), full-time fifteen weeks or flexible study up to two years is offered.

Core modules
-Digital Resources in the Humanities
-Internet Technologies
-Introduction to Programming and Scripting
-Server Programming and Structured Data
-XML

Optional modules - students choose three optional modules from a list which may include the following:
-Advanced Topics in the Digital Humanities
-Affective Interaction
-Computer Music
-Design Practice
-Electronic Publishing
-Fundamentals of Information Science
-Geographical Information Systems
-Historical Bibliography
-Interaction Design
-Introduction to Digital Curation
-Introduction to Digitisation
-Knowledge Representation and Semantic Technologies
-Legal and Social Aspects of Electronic Publishing
-Manuscript Studies
-Multimedia Computing
-User-Centred Evaluation Methods

Dissertation/report
All MA/MSc students undertake an independent research project in the form of a 12,000-word dissertation.

Teaching and learning
The programme is delivered through a combination of lectures, demonstrations, seminars and practical sessions, and will include a work placement in a relevant organisation. Assessment is through a mixture of essays, practical projects, programming exercices, written technical examinations, and group work projects, depending on the options chosen.

Placement
Students undertake a work placement. Past placement hosts have included the British Museum, National Theatre, British Library, Marx Memorial Library, Islington Museum, Ubiquity Press, UCL Communications, and UCL Art Museum.

Careers

The cultural heritage sector is increasingly aware of the need to provide and manage digital material and projects with institutions and museums investing heavily in online content. Our graduates develop a unique skill set and are well placed for project management, further research, or a career in e-commerce and the fast growing digital field. Our alumni have found employment in the British Museum, Oxford University, Knowledge 4 All Foundation; in roles as diverse as web editor, chief operating officer, and senior digital marketing executive. Several have also progressed to fully-funded research degrees; others have further developed their technical skills and have been recruited as programmers and developers for both academic and commercial projects.

Top career destinations for this degree:
-Digital Producer, Kaldor Group
-Software Engineer, Semcat
-Librarian, University of Crete
-Digital Project Manager, Knowledge 4 All Foundation (K4A)
-Technical Operations Manger, Kaldor

Employability
The MA/MSc in Digital Humanities is a unique and groundbreaking programme that gives students the skills that they and employers tell us are needed. In this truly interdisciplinary programme, with optional modules offered across UCL, our students receive an exceptional blend of practical and theoretical skills that are in great demand. The work placement gives our students the opportunity to put theory into practice and gain invaluable experience of the workplace in this fast-moving environment. As well as the practical and technical skills of programming and other digital tools, they are equipped with a critical and analytical mindset and are well positioned to go on to pursue careers that focus on collaborative, innovative and creative thinking.

Why study this degree at UCL?

This MA/MSc is a truly interdisciplinary programme, and students can capitalise on UCL's world-leading strengths in information studies, computer science, the arts and humanities, and social and historical studies.

Students benefit from research teaching delivered by leading scholars and the excellent range of facilities available, including the UCL Library Special Collections, UCL Museums & Collections, and the UCLDH Digitisation Suite. Teaching by academic staff is supplemented by guest lecturers drawn from experienced practitioners and expert industry professionals.

Students take advantage of our collaboration with many internationally important cultural heritage institutions including the British Museum and the British Library. Students undertake a work placement, where they have the opportunity to make professional contacts and gain invaluable experience, putting what they have learnt into practice. Past placement hosts have included the British Museum, National Theatre, British Library, Marx Memorial Library, Islington Museum, Ubiquity Press, UCL Communications, and UCL Art Museum.

Read less
This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture- http://www.gold.ac.uk/pg/ma-photography-electronic-arts/. Read more
This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture- http://www.gold.ac.uk/pg/ma-photography-electronic-arts/

This programme joins theory and practice, equipping you to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.

The programme allows for specialisation in photography and/or electronic arts – which, in addition to still photography, can include interactive, durational and internet work – but encompasses a broader interpretation of practice.

You'll look at the meaning, production and distribution of images, and the relationship between theory and practice in the context of debates about post-modernism and beyond.

You also participate in enabling sessions in photography:

medium/large format cameras
portable and studio lighting technologies and their use
film technology
cinematography
digital imaging
output systems and processes
and/or in electronic arts:

computer and video graphics
post-production
computer-aided design
digital publishing
animation
animatics
2D and 3D computer animation
still and durational image production and manipulation
web construction
interactivity
There is an MRes which follows the MA into a second year, in order to develop your work/voice. This will count as the first year of a PhD. Find out more about the MRes.

Contact the department

If you have specific questions about the degree, contact the convenor Nigel Perkins.

Modules & Structure

This programme uniquely joins theory and practice in a way that will equip you with the tools and the vision to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.

You will study

Photography: Durational & Still; Analogue & Digital
Electronic Imagery: Motion & Still
Visualisation: Stand-alone & Interactive
The programme draws on a broad range of cultural references and technical practices. It offers the opportunity to take stock of evolving practices and developments in image media culture, and is structured to develop the intellectual imagination within each individual student. This is achieved through a combined study of practice and theory, with extensive instruction through ‘enabling sessions’ which engage technical familiarity; core tutorials; secondary tutorials; Issues in Media and Culture and additional theory course options.

Recognising the rapidly changing definitions and context of these practice areas,and the value/positioning of traditional practices, these categories may also be understood through a variety of practices which involve image construction and presentation both still and durational, including: film/video, animation, interactivity, installations, motion graphics, and hyperspace constructs, as well as evolving new exploratory categories.

The programme provides an opportunity to develop and/or research aspects of visual style, and draw on a broad range of cultural references as well as aesthetic and technical approaches engaged through ‘Practice Theory Sessions’, visiting lectures and the Issues in Media and Culture course. Fundamental to the programme is the space that it creates to make it possible for you to explore, question, change and consolidate your work and your ideas.

Assessment

Original portfolio submission; coursework and essays.

Tutorials

This course is interested in the development of the individual voice. To this end, there are two types of tutorial:

Core tutorials - which deal with overall development
Secondary tutorials - these are tutorials for each specific area of photographic media

Skills

You'll develop specific practice skills to a high level, and the articulation/understanding of the pleasures of media consumption.

Careers

Graduates from the programme are extremely successful, with finalists working commercially, developing as artists or continuing to enlarge their academic knowledge. During the course particular attention is given to the development of the individual voice. This, plus students' exposure to a range of technologies, means that our graduates can step into the arena of their choice, or sometimes of their making.

Here are just some examples of the sorts of careers graduates have gone onto:

Art Director
Artist
Animator
Senior Interactive Designer
Head of Creative Department
Head Technical Creative, Experimental Film and Dance
Commercial Photography (fashion, editorial, photobooks, social, advertising)
Director (commercial narrative)
Director Of Photography
Installation Artist
Interactive Artist
Producer
Curator

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
The MSc in Digital Signal and Image Processing has been developed to deliver qualified engineers of the highest standard into the emerging field of digital signal and image processing who are capable of contributing significantly to this increased demand for both real-time and off-line systems operating over a range of mobile, embedded and workstation platforms. Read more
The MSc in Digital Signal and Image Processing has been developed to deliver qualified engineers of the highest standard into the emerging field of digital signal and image processing who are capable of contributing significantly to this increased demand for both real-time and off-line systems operating over a range of mobile, embedded and workstation platforms. The DSIP option of the MSc in Computational and Software Techniques in Engineering aims to develop your skill-base for the rapidly expanding engineering IT industry sector, not only in the UK but all over the world. Graduates in this option have the opportunity to pursue a wide range of careers embracing telecommunications, the automotive industry, medical imaging, software houses and industrial research where demand for skills is high.

Read less
The Digital Media, Culture and Education MA explores the theory and practice of media education and emergent new literacies in the digital age. Read more
The Digital Media, Culture and Education MA explores the theory and practice of media education and emergent new literacies in the digital age. The programme combines theory with practical opportunities for media production. Students will critically examine new developments within digital media and work with partners including the British Film Institute (BFI).

Degree information

This programme provides the opportunity to explore media education, media literacy and related fields. It combines theory with practical opportunities in moving image production, Internet cultures and game design. Students will critically examine developments in the fields of new media, including the impact of new technologies on education, and debates about the place and purpose of media in society.

Students undertake modules to the value of 180 credits. The programme consists of two core modules (60 credits), two optional modules (60 credits), a dissertation (60 credits) or a report (30 credits) and an additional optional module (30 credits).

Core modules
-Digital Media, Cultural Theory and Education
-Internet Cultures: Theory & Practice

Recommended optional modules include:
-Moving Image Production
-Digital Games, Play and Creativity

Dissertation/report
All students undertake an independent research project, which culminates in a dissertation of 20,000 words or a report of 10,000 words.

Teaching and learning
Teaching is delivered by face-to-face lectures and seminars, practical workshops combined with online-learning. Students are assessed by coursework assignments of up to 5,000 words, plus practical work for some modules, and a 20,000-word dissertation or 10,000-word report.

Careers

Graduates of this programme are currently working across a broad range of areas. Some are working as teachers in primary, secondary schools and further and higher education, while others have jobs as within areas related to digital media. Graduates can also be found working as museum and gallery education officers and in other informal learning spaces.

Why study this degree at UCL?

This programme is run by UCL's London Knowledge Lab (LKL) where collaborating computer and social scientists research the future of learning with digital technologies in a wide range of settings. LKL conducts research, design and development across a broad range of media, systems and environments and brings together computer and social scientists from the areas of education, sociology, culture and media, semiotics, computational intelligence, information management, personalisation, semantic web and ubiquitous technologies.

Students are able to work with the BFI, our partner for one of our modules, as well as leading researchers from the DARE Collaborative, a research partnership focussed on the digital arts in education led by UCL Institute of Education (IOE) and the BFI.

LKL conducts research, design and development across a broad range of media, systems and environments and brings together computer and social scientists from the areas of education, sociology, culture and media, semiotics, computational intelligence, information management, personalisation, semantic web and ubiquitous technologies.

Read less
The Football Digital Marketing & Social Media Online Course is an eight-week online course designed to provide candidates with the skills required to work in the football industry in the areas of digital marketing, social media, CRM, business intelligence, online brand management and communications. Read more

GENERAL OVERVIEW

The Football Digital Marketing & Social Media Online Course is an eight-week online course designed to provide candidates with the skills required to work in the football industry in the areas of digital marketing, social media, CRM, business intelligence, online brand management and communications.

COURSE CONTENT

The Football Digital Marketing & Social Media Online Course consists of the following modules:

Module 1 - The digital revolution in the football industry – how football clubs are embracing new ways of engaging with consumers

Module 2 – The power and influence of social media in emerging football markets – reaching a new fan base beyond your borders

Module 3 – Athletes and social media as a communication tool - best practices to communicate and market personal image of football players through social media properties

Module 4 – New media strategy at governing bodies and major international tournaments – building a strong social media presence at international events and competitions

Module 5 – Fan Engagement and data analytics– business intelligence, CRM, data extraction and contextualization. Includes information on emerging platforms including Periscope, Snapchat.

Module 6 – Creating web content that sells and engages – how football clubs sell through various new media outlets to different markets in the digital era

Module 7 – Sports journalism in the digital era – blogging, website reporting and digital media

Module 8 – Social media and global brands – marketing non-sports products through football and social media

*All modules are taught in English.

METHODOLOGY

We have developed an integral learning system consisting of live weekly web conferences with industry professionals and like-minded peers, complemented with an interactive online platform designed to develop the skills through football-specific case studies, practical course work and a multicultural learning environment. Our approach to learning consists of the following structure:

1. Individual Preparation – reading of cases, articles and technical notes from the interactive online platform

2. Group Discussion – interactive discussions via email, forums and social networks with classmates

3. Weekly Web Conference session led by industry professional – sharing of professional experiences, best practices, lessons learned and conclusions drawn from each session

4. Implementation & evaluation – students are evaluated through hands-on assignments and interactive online tests

CAREER PATHS

• Digital business professionals at football clubs and federations

• Corporate communications roles in the sports industry

• Business Intelligence & CRM Analysts in football clubs, federations, and brands

• Community Managers and Digital media professionals in football

• Corporate marketing and sports blogging

• Sports journalism in all its branches: television, radio, internet and newsprint

- See more at: http://bit.ly/18O0CAy

COURSE INCLUDES:

• Live weekly sessions with industry professionals via web conference
• Access to online campus with football case studies, articles & interactive forums
• Pedagogical support via email with SBI´s faculty
• All students form part of SBI alumni that are notified of any vacancies and internships with our collaborating partners
• Academic certificate of completion

APPLICATION PROCESS

!. Go to http://www.sbibarcelona.com
2. Click on the Football Communication & Social Media Online Program
3. Go to Apply Now. Send us your information
4. Secure your spot via PayPal, credit card or bank transfer. Limited Spaces available!

Email us at [email protected] for a copy of the program prospectus. Also, follow us on Twitter @SBI_Barcelona and Facebook (https://www.facebook.com/SportsBusinessInstituteBarcelona) for our latest news and information.

Read less
MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. Read more
MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed for those looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.

As well as providing opportunities to engage with more traditional areas of moving image such as short narrative film, promotions and branding, animation, motion graphics and broadcast design, the pathway also covers areas such as 3D projection and video mapping and CGI.

You will be expected to respond to new ideas, where the screen is not confined to the movie theatre or the living room. You will be encouraged to extend your knowledge of creative, interpretative and critical approaches to moving image practices. MA Moving Image provides an intensive arena for the discussion, development and production of high quality original audio-visual work. You will also be encouraged to engage with the wider context of moving image practice, for instance through submitting work to festivals and competitions.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Technology Issues unit, and Concept and Prototyping unit, you will have the opportunity to engage with industry standard software (for example: After Effects, Cinema 4D, Final Cut Pro, Flash, Illustrator, Photoshop).

Supported in particular by the Research Process and Technology Issues units, the pathway will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

New technologies have transformed the relationships between traditional film, video and digital formats, offering new opportunities for experimentation and the business context of this is explored through the Business and Innovation unit.

In the Concept and Prototyping unit you will develop your main concepts with reference to theoretical and business contexts; and this work will culminate in the Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

Read less
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

-Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
-Work with the latest software applications and digital camera technology.
-Tutored by artists, technicians and supervisors currently working in the Industry.
-Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
-Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
-A unique bridge to the post production and vfx industries.
-A Creative Skillset-supported course.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
-Digital Film Colourists (Baselight/Nucoda/Scratch)
-Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
-VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
-CG 3D Artists
-CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

Read less

Show 10 15 30 per page



Cookie Policy    X