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Masters Degrees (Digital Fabrication)

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We live in a material world, materials form the spaces in which we live and the objects that we use. Materials create and, unfortunately, may destroy the environments that we inhabit. Read more

We live in a material world, materials form the spaces in which we live and the objects that we use. Materials create and, unfortunately, may destroy the environments that we inhabit. Even in an increasing digital age in which the global economy and market continues to expand, the physical nature of materials is always present but it changes and is subject to contextual particularities, such as traditional practices, availability of resource and skills, emerging materials and technologies such as digital fabrication.

The programme focuses on process; the direct experience of using and making with materials; how materials are used in creative works, design and production; how new opportunities and ideas may evolve through reflective practice.

The programme employs a cross disciplinary approach and uses the workshops and expertise across Edinburgh College of Art. You will work with many materials including glass, textiles, metals, timber and concrete. You will also access and use various methods of digital fabrication such as additive manufacture and CNC routing and laser cutting.

The programme addresses directly important contemporary issues of economy, inclusion and sustainability, through the practical, collaborative and individual projects.

The programme is available to students from a variety of design and creative material practice, art, design, craft, and architecture backgrounds and from more traditional technologically based disciplines, such as engineering, looking to expand their skills and understanding in both material techniques and collaborative practice.

Programme structure

The programme is largely workshop- and studio-based. You will gain experience and expertise from a variety of tutors, support staff and technicians.

Periods will be spent in different workshops of the ECA, to explore materials and technique including: metals, glass, textiles and architecture.

As you progress through the programme you will acquire both skills and understanding of various materials, apply these in a series of projects that consider contemporary issues, culminating in a self-directed project, developed from your own experience.

Learning outcomes

The MSc in Material Practice seeks to provide core learning outcomes:

  • To understand and develop further skills in materials technique and processes
  • To explore and develop cross disciplinary design and creative practice
  • To understand the evolving nature of material practice and digital fabrication
  • To understand explore contemporary issues and themes through material investigations
  • To formulate and undertake cross-disciplinary research in materials and material practice

Career opportunities

Opportunities exist with the many and various cross-disciplinary practices that operate in design professions such as product design, manufacturing, architecture and art practice.

Graduates can direct their career, having furthered their skills, explored and developed cross disciplinary design and creative practice and explored contemporary issues and themes. During the programme there will be opportunities to meet with other designers and industries.

The programme will also help those that wish to develop their own practice as fabricators, designers. artists or contractors.



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The MSc in Digital Systems Engineering is a one-year full-time taught course that makes extensive use of the knowledge and expertise from our well established Intelligent Systems and Nano-Science Research Group. Read more
The MSc in Digital Systems Engineering is a one-year full-time taught course that makes extensive use of the knowledge and expertise from our well established Intelligent Systems and Nano-Science Research Group.

It is intended to provide students with a good theoretical background and solid hands-on experience of the techniques used in modern digital systems design. Using FPGAs as a hardware platform and VHDL as a design language, the programme provides students with:
-A balanced picture of state-of-the-art digital systems design methods
-A sound theoretical and practical knowledge of digital devices, tools, data networks and operating systems
-The ability to learn new techniques to keep up-to-date with new developments in an industrial and/or research setting
-Experience of the use of industry-standard tools to make them attractive candidates for prospective employers in the field
-Experience of working within a group and of the important management skills required by industry
-Hands-on experience of the different stages of the design of a modern digital system, which will culminate in the construction of a complex device (for example, an FPGA-based MP3 player)

Course Content

The course aims to provide a broad-based introduction to state-of-the-art digital system design techniques and to provide a solid grounding in both theory and practice. It is suitable for students wishing to pursue a career in digital electronic industry and research.

[[Group Project
The aim of this substantial group project is to immerse the students in a life-like scenario of a company developing digital systems. The project will involve the design, construction and implementation of a complete FPGA-based digital system, providing students with practical experience of project management and team skills. The system will include both software (such as human-computer interface, low-level programming) and hardware (such as FPGA, A/D converters, communication interfaces) components. The project will culminate in the design and realisation of a printed circuit board hosting a FPGA interfaced to a variety of peripherals. Communication links allowing connection to a PC will enable the creation of a diverse range of multimedia, diagnostic or communication systems. Furthermore, at the end of the project, students will keep the boards they have designed, providing them with a complete FPGA development system, allowing them to further investigate digital systems design.

The project preparation will begin towards the end of the Autumn term when groups will be given a Quality Assurance manual, that will prepare the students to establish effective company policies, procedures and roles for group members, introducing the Quality Assurance processes applied to medium to large projects in industry.

In the Autumn term, a module on 'C Programming' will hone the students' skills required to effectively carry out the software components of the project. The module will provide a practical introduction to writing and running C programs as an example of a procedural programming language.

In the Spring term, the actual project will get under way. Groups of 4-6 students will be formed, assigned a target system to design, and provided with a budget. In this term, the students will prepare an implementation plan that will be followed for the remainder of the project. Detailed system specifications will be established and the budget allocated, taking into account the cost of components and off-the-shelf IP modules.

In the Summer term, the project will continue with the pre-implementation phase. Students will design a PCB with the components (FPGA, communication interfaces, displays, memories, etc.) defined in the system specifications. The design will be sent to fabrication and returned by the end of term. Along with the PCB design, the students will develop a block-level algorithmic description of the system to be implemented, defining the role of each component within the system and beginning the development of the software components of the system.

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The Architecture and Digital Theory MRes explores digital theory, history, and cultures, in all their guises. from design and fabrication, to many related fields and disciplines that are being affected and transformed by the new digital paradigm. Read more
The Architecture and Digital Theory MRes explores digital theory, history, and cultures, in all their guises: from design and fabrication, to many related fields and disciplines that are being affected and transformed by the new digital paradigm.

Degree information

Students on this programme gain understanding of the ways that information about architecture and digital theory can be analysed, evaluated and categorised. They will also consider the role of the practitioner in respect to research and design in the built environment and be introduced to theories of design as a knowledge- or evidence-based process.

Students undertake modules to the value of 180 credits.

The programme consists of two core modules (60 credits), two optional modules (30 credits) and a dissertation/report (90 credits).

Core modules:
-History and Theory of Digital Design
-Architecture and Digital Theory: Mini Research Project
-Architecture and Digital Theory: Main Research Project

Optional modules - students choose two of the following:
-Design as a Knowledge-Based Process
-Introduction to Programming for Architecture and Design
-Architectural Design: Historical, Cultural and Theoretical Skills

Dissertation/report
All students undertake an independent research project which culminates in a dissertation of 15,000 words.

Teaching and learning
The programme is delivered through a combination of Informal and formal presentation to critics, lectures and seminars, face-to-face and email tutorials. Assessment is through coursework, written papers and public presentations.

Careers

Graduates from the Bartlett have been very successful in gaining subsequent employment. At present there is a growing demand for our Master's graduates from a wide range of both public and private employers. Many graduates from the programme have gone on to research, teach and publish at universities and other institutions worldwide.

Employability
Postgraduate study at the UCL Bartlett Faculty of the Built Environment is situated within a vibrant graduate and research environment, which includes a large cohort of PhD students and an extensive range of academic staff with diverse interests. Students on the Architecture and Digital Theory MRes are in one of the world's first Master’s in this important and growing field, and are able to engage in innumerable seminars, research representations and other events. Our graduates are highly sought after. Some choose to continue with academic research or teaching, others go on to roles in the visual arts, publishing, design and architecture.

Why study this degree at UCL?

The Bartlett School of Architecture is a hotbed of research, design, theorising and discussion on and around architecture and digital theory. Leading academics and practitioners in this field, on matters of design and on history, theory and writing, are actively involved in teaching and research at the school.

The Bartlett is the UK's largest multidisciplinary Faculty of the Built Environment, bringing together scientific and professional specialisms required to research, understand, design, construct and operate the buildings and urban environments of the future. Located in London, it is at the heart of a large cluster of creative architects and engineering firms and has all the resources of a world city at hand. Conceived as a research laboratory, the programme offers a hybrid pedagogical format where learning and experiments, inspired by today’s evolving design technologies, are informed by the culture of the design community and relevant recent scholarship in the arts and humanities.

A new MA version of the programme is also being developed. Applicants interested in this mode should contact Teaching and Learning Officer Mrs Thea Heintz -

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An understanding of advanced digital systems engineering is vital to the design of most modern electronic devices and systems. The Advanced Digital Systems Engineering MSc enables you to develop advanced skills in the major aspects of modern embedded systems design at hardware, software and firmware levels. Read more

An understanding of advanced digital systems engineering is vital to the design of most modern electronic devices and systems. The Advanced Digital Systems Engineering MSc enables you to develop advanced skills in the major aspects of modern embedded systems design at hardware, software and firmware levels.

Recent advances in chip fabrication technologies now mean that it is possible to use embedded system technology in an increasing number of technically demanding applications and engineers with skills in embedded system design are in high demand. In the EU it has been estimated that over 600,000 new jobs in embedded systems will be created over the next 10 years.

Advanced Digital Systems Engineering has a central role in computer systems, mobile and wireless communications, consumer electronics and automotive engineering and is important in the design of modern instrumentation and measurement systems used for industrial automation and manufacturing processes.

The MSc programme uses practical examples in instrumentation, monitoring, control, computing and communication to illustrate the evolving technology. Graduates are able to develop embedded systems using a variety of technology platforms in a wide range of applications including communications, consumer electronics, automotive electronics, industrial control, instrumentation and measurement.

Visit the website https://www.kent.ac.uk/courses/postgraduate/1710/advanced-digital-systems-engineering

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.



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The MSc Digital Architecture and Robotic Construction focuses on digital design methods and construction technologies in Architecture, Engineering and Design. Read more
The MSc Digital Architecture and Robotic Construction focuses on digital design methods and construction technologies in Architecture, Engineering and Design. It provides a scientific and practical foundation and gives an overview of latest developments in Advanced Modelling, Computational Design and Robotic Construction.

Digital technologies have altered the field of architecture and the architectural profession significantly – from design to production. In this context, the course combines the professional quality of an architectural qualification with the theory and practice behind the latest digital developments in the field.

You'll use computer-aided methods for design and study the construction and fabrication process in-depth. As part of the School of the Built Environment and Architecture, you'll work in a transdisciplinary environment where knowledge is shared. Architecture students are also able to work in our Architecture Design Studio, a dedicated studio space with views across the London landscape.

You'll be able to exploit LSBU's extensive industry connections during the course and your dissertation will be closely linked to practice. You'll be encouraged to work together with partners; an engineering company or another academic School within LSBU.

Visit the Digital Architecture and Robotics lab (DARLAB) website, where you can find more information about the facilities and the latest projects taking place

http://www.dar-lab.net/

Modules

Integrative technologies and robotic manufacturing
Advanced digital design techniques
Design project material behaviour
Design project adaptive systems and structures
Technology for building systems
Design research architectural project
Dissertation

Modules will be assessed by a mix of coursework and examinations.

Teaching and learning

The academic team are qualified experts from all over the world, with experience in working with avant-garde technologies to gain the best results in architecture and design. In addition, all are actively involved in research and consultancy, which enables staff to draw on the latest industry developments in both lectures and practical work. You'll enjoy guest lectures from world experts.

The course makes extensive use of DARLAB (Digital Architectural Robotics lab), a research platform in architectural education that advances experimentation and cross-discipline collaboration among professors, students and industry partners to expand the boundaries of architectural practice. The modules' contents are oriented toward integrated learning assignments. The course is delivered through lectures, seminars, projects and internships.

You'll be supported throughout your final project by your tutors and will have access to a range of e-learning materials.

Currently 50% of our full-time student cohort is from overseas. This allows our students to network across America, India, the Middle-East, Australia and Europe.

Placements

Staff use their professional connections to help students find work experience and job opportunities on graduation. All students will be involved in the construction of a large-scale pavilion in central London.

Professional links

The Digital Architecture and Robotics laboratory (DARLAB) partners with industry to provide solutions to their business problems and challenges that they currently face or expect to arise in the near future. We offer businesses a number of avenues for accessing our research expertise. We also undertake research projects for small and big businesses alike at competitive rates and where speed and confidentially are key requirements.

Partners Include:

• Hiteco: designers and manufacturers of high-tech machine components for machining wood, light alloys, plastic and composite materials.
• QDesign: a team of experts in engineering sciences. Their solutions offer a wide range of robotics plants applications and continuous software development.
• SCM Group: company world leader in the production of woodworking machinery and systems.
• CIMsystem: a leading provider of CAD/CAM technology and technological solutions with a worldwide technical and sales partner network.
• HAL: a Grasshopper plugin for industrial robots programming supporting ABB, KUKA and Universal Robots machines. Allows to simulate, program, control and monitor robotic cells.
• KUKA: pioneer in robotics and automation technology, one of the leading manufacturers of robotic systems worldwide.

Employability

The Master's program opens up various possibilities for professional development. You could go on to work in the area of architecture, building construction, engineering, interior or product design. You could also work as a specialist or consultant in the field of computational design and robotic construction.

The course could also lead on to a PhD or employment in engineering research.

LSBU Employability Services

LSBU is committed to supporting you develop your employability and succeed in getting a job after you have graduated. Your qualification will certainly help, but in a competitive market you also need to work on your employability, and on your career search. Our Employability Service will support you in developing your skills, finding a job, interview techniques, work experience or an internship, and will help you assess what you need to do to get the job you want at the end of your course. LSBU offers a comprehensive Employability Service, with a range of initiatives to complement your studies, including:

• Direct engagement from employers who come in to interview and talk to students
• Job Shop and on-campus recruitment agencies to help your job search
• Mentoring and work shadowing schemes.

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The communications sector has changed dramatically in the past 5 years, as mobile internet, smartphones and associated apps such as social media, commerce and digital media have spurred an information revolution. Read more

The communications sector has changed dramatically in the past 5 years, as mobile internet, smartphones and associated apps such as social media, commerce and digital media have spurred an information revolution.

This programme responds to the growth of networks and mobile internet applications, allowing you to study traditional communications theory alongside modules dealing with network security and the protocols for high-speed switches and routers.

You’ll build your knowledge of new developments in data-centric networking and the growing trend in cloud computing and online services, such as web-search, video content hosting and distribution, social networking and large-scale computations. Optional modules will allow you to specialise in topics appropriate to your interests and career plans.

It’s a chance to gain specialist knowledge and skills that will be in demand over a wide range of disciplines, from the traditional communications industries to banking, finance and commerce.

Specialist facilities

Our School is an exciting and stimulating environment where you’ll learn from leading researchers in specialist facilities. Depending on your research project, these may include our Keysight Technologies wireless communications lab, as well as labs for embedded systems, power electronics and drives, ultrasound and bioelectronics.

There’s also a Terahertz photonics lab, class 100 semiconductor cleanroom, traffic generators and analysers, FPGA development tools, sensor network test beds. We have facilities for electron-beam lithography and ceramic circuit fabrication – and a III-V semiconductor molecular beam epitaxy facility.

The Faculty is also home to the £4.3 million EPSRC National Facility for Innovative Robotic Systems, set to make us a world leader in robot design and construction.

Course content

The programme is built around a set of core modules that develop your knowledge across both semesters. You’ll build your understanding of topics like communication network design, high-speed internet architecture, optical communications networks, data communications and the issues surrounding network security.

If you have no experience of C programming, you’ll also take a module that will equip you with these skills. However, if you do, you could choose to take a specialist module on software development instead. In addition, you’ll choose from optional modules on topics such as digital media engineering, cellular mobile communication systems and even applications of this technology in the medical sector.

To build your understanding of the global electronics industry, you’ll also complete a dissertation. This could take the form of a business, manufacturing or outsourcing plan, a proposal for research funding or an essay on a specific aspect of the industry.

Over the summer months you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods.

Want to find out more about your modules?

Take a look at the Digital Communications Networks module descriptions for more detail on what you will study.

Course structure

Compulsory modules

  • Industry Dissertation 15 credits
  • Communication Network Design 15 credits
  • Optical Communications Networks 15 credits
  • High Speed Internet Architecture 15 credits
  • Data Communications and Network Security 15 credits
  • Main Project 45 credits

Optional modules

  • Wireless Communications Systems Design 15 credits
  • Cellular Mobile Communication Systems 15 credits
  • Digital Wireless Communications Principles 15 credits
  • FPGA Design for System-on-Chip 15 credits
  • Digital Media Engineering 15 credits
  • Medical Electronics and E-Health 15 credits
  • Programming 15 credits
  • Software Development 15 credits

For more information on typical modules, read Digital Communications Networks MSc(Eng) in the course catalogue

Learning and teaching

Our groundbreaking research feeds directly into teaching, and you’ll have regular contact with staff who are at the forefront of their disciplines. You’ll have regular contact with them through lectures, seminars, tutorials, small group work and project meetings.

Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.

Assessment

You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.

Career opportunities

Career prospects are excellent. There is a wide range of career opportunities in all aspects of the communications industry, and the skills learned here will also be generic to allow employment in other sectors such as finance, banking, general manufacturing, etc.

Graduates from our School have pursued careers with organisations like Cisco Systems, General Electric, Huawei, Ericsson Telecommunications, Intel Corp., Technology and Strategy Board, Wabtec Rail UK, AECOM and Orascom Telecom.

Some graduates also choose the path of academic research and therefore subsequently undertake a PhD.

Careers support

You’ll have access to the wide range of engineering and computing careers resources held by our Employability team in our dedicated Employability Suite. You’ll have the chance to attend industry presentations book appointments with qualified careers consultants and take part in employability workshops. Our annual Engineering and Computing Careers Fairs provide further opportunities to explore your career options with some of the UK’s leading employers.

The University's Careers Centre also provide a range of help and advice to help you plan your career and make well-informed decisions along the way, even after you graduate. Find out more at the Careers website



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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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An MSc-level transition programme for those with first degrees in numerate disciplines (e.g. Maths, Physics, others with some mathematics to pre-university level should enquire). Read more

An MSc-level transition programme for those with first degrees in numerate disciplines (e.g. Maths, Physics, others with some mathematics to pre-university level should enquire).

The programme targets producing engineers with knowledge and skills required for designing the integrated circuits which lie at the core of the vast array of consumer electronics of today’s world. The demand for people to fill such roles is extremely high, in companies (small and large) covering the range of electronics and ICT products, and integrated circuit design companies that supply them.

Integrated circuits have been powering the information revolution for over 50 years. Continuous innovation has resulted in greater processing power, memory and new devices. This, together with ever reducing manufacturing costs and reliability, has enabled the mass production of integrated circuits for consumer products that are more powerful han the supercomputers of the 1980s. While the fabrication technology advances, there is an increasing need for innovative design which can harness the power of these circuits, while taking into account constraints such as requirements for energy efficiency.

Visit the website https://www.kent.ac.uk/courses/postgraduate/1712/advanced-digital-systems-engineering-circuit-design

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.



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In the framework of widening the possibilities of research and production in IAAC, and the further implementation of our platform of development between… Read more
In the framework of widening the possibilities of research and production in IAAC, and the further implementation of our platform of development between academy and the real-world application, research and the industry, focusing and developing the potentiality towards a marketable product, IAAC proposes the next steps in its field of applied research from Open Thesis fabrication to IAAC BUILDs – building innovation, design & logistics.

AIM AND GOAL

The aim of the program, in line with the opportunity of making a difference, is to develop research to be applied through patents or products for marketing. This will be obtained through the common goal of researching of different fabrication techniques, materials and form, towards the implementation of a large-scale prototype, understanding the potentials of digital fabrication together with new needs of current society and the market.

FORMAT

All the IAAC BUILDs researchers will be working together in 1 group towards a collective goal and project, in turn subdivided into different specialized research teams each focusing on a specific aspect of the project’s development. Hence the implementation of a 1:1 scale prototype allowing to test techniques and materials on real scale.

Some of the research themes are:

‌•Design
‌•Materials and Materiality
‌•Software and Hardware
‌•Structure
‌•Fabrication
‌•Assembly
‌•User interfaces

Request More Information

If you have any questions about the program, or would like to request more information please get in touch here: https://iaac.net/iaac/contact/

PARTNERS AND COLLABORATORS

IAAC BUILDs follows in the footsteps of OTF developing the applied research in partnership companies, whose involvement will vary according to project focus. These companies consist in Ceràmica Cumella, ASCAMM, Santa&Cole, Roca, ABB, Breinco, Cricursa, Fupicsa.

The program also counts on the collaboration of experts in various fields such as engineering and structures, materials, technical components, and much more, allowing the development of a full scale and fully functioning prototype. IAAC BUILDs, applying research to our urban environment towards building innovation.

Please follow this link to apply: https://iaac.net/iaac/apply/

Skype

Would you like to talk to our admissions specialist on Skype? Skype ID iaac.admissions.

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The Master in Advanced Interaction (MAI) is a unique opportunity for Designers, Visual and Performing Artists, Choreographers, Dancers, Architects, Interaction Designers, VJs and DJs, Sound Artists, Scenographers, and profiles from related backgrounds to explore creative uses of technology for experimental and practical purposes. Read more
The Master in Advanced Interaction (MAI) is a unique opportunity for Designers, Visual and Performing Artists, Choreographers, Dancers, Architects, Interaction Designers, VJs and DJs, Sound Artists, Scenographers, and profiles from related backgrounds to explore creative uses of technology for experimental and practical purposes. The course is aimed at developing and exhibiting projects which define meaningful interaction through novel technological solutions, performances and installations. The ambition of these projects go well beyond digital media and are communicated through software and hardware development, solid theoretical foundations, and prototypes completed in IaaC’s digital fabrication laboratory. The theoretical basis of the course is to question how current technology can augment the agency and impact of all kinds of interactions around us. The Master in Advanced Interaction (MAI) is a 9 months program accredited by the Universidad Politècnica de Catalunya (UPC) with 75 ECTS. The MAI program is directed by Klaus Obermaier and Luis Fraguada.

You can find more information on our blog: http://www.iaacblog.com/programs/courses/maa-01/

Course Structure

The Master in Advanced Interaction is organized around three terms, each including a Research Studio and a series of Seminars and related events.The Research Studios are the main part of the program: they focus on building technical, aesthetic and conceptual skills by working on real-life situations. Seminar sessions are designed to transmit specific domains of knowledge from relevant experts involved in practice and academia.Throughout the academic year we invite artists and practitioners in interaction arts and related fields to talk about their work. While the primary activities of the course are in Barcelona, Spain, we look to international events to form part of our discourse and inspiration.

Student Profile

Master in Advanced Interaction (MAI), is oriented to Designers, Visual and Performing Artists, Choreographers, Dancers, Architects, Interaction Designers, VJs and DJs, Sound Artists, Scenographers, and profiles from related backgroundswishing to move to Barcelona and to develop their design research skills exploring creative uses of technology for experimental and practical purposes. Candidates for the Master of Advanced Interaction have a deep curiosity to explore the creative limits afforded by current technologies, have prior academic or professional experience with interactive arts and a desire to combine this experience. Once successfully finished the master, IAAC students will join the IAAC Alumni Community. This is today is an active and dynamic network of visionary professionals distributed around the world, promoting principles and applications of Advanced Interaction and Architecture, exploring new academic and research initiatives, leading award winning practices or working for internationally acclaimed firms and institutions.

Request More Information

If you have any questions about the program, or would like to request more information please get in touch here: https://iaac.net/iaac/contact/

Skype

Would you like to talk to our admissions specialist on Skype? Skype ID iaac.admissions.

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Glass is a medium that crosses a range of disciplines and is used by artists, craftspeople and designers alike. This award-winning programme explores glass as a design tool that encourages process-led risk and play, in parallel with the prototyping and resolution of designed objects. Read more

Glass is a medium that crosses a range of disciplines and is used by artists, craftspeople and designers alike. This award-winning programme explores glass as a design tool that encourages process-led risk and play, in parallel with the prototyping and resolution of designed objects.

Courses cover contemporary design issues including material narratives, interdisciplinary crossover and post-digital practices, as well as studio and client-based projects.

You will focus on the materiality of glass, explore new boundaries through the integrated relationship between process and theory, and be encouraged to position yourself within and beyond the disciplines of glass.

This programme is unique in Scotland and ECA is one of the few centres of excellence in this discipline in the UK. Comprehensive glass and plaster workshops are complemented by state-of-the-art digital fabrication labs, woodwork, metalwork and bronze foundry, enabling you to experience the complete design journey from conception to the production of glass at the highest level.

You will benefit from visiting professional practitioners and lecturers and will have the opportunity to participate in live projects and competitions. The curriculum combines programme and student-led activity, delivered through workshops, group seminars and individual tutorials.

You will negotiate and develop a programme of study based on personal areas of practice-based research. We foster interdisciplinary collaboration with other departments creating a unique student experience and rich opportunities for learning.

Programme structure

This programme combines directed and self-directed practice-based studio projects with theoretical and written studies, including professional practice elements to prepare you for employment in the industry, and a lecture/seminar series to examine the wider context of your studies.

The programme focuses on providing the tools of craft and design through comprehensive professional practice workshops, focused on the specific requirements of the designer maker. You will produce a body of practical and written work on an agreed, self-initiated project. MFA students produce an additional extended body of work.

Career opportunities

As a graduate you will discover a diverse range of career opportunities. Alumni have worked within the production of individual designed objects, as lead designers within industry, as gallery representation, on commissioned major public artworks, and in teaching and leading positions within creative practices.



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The Master of Architecture at the University of Sydney builds on the skills acquired in your undergraduate degree and prepares you for registration as an architect. Read more
The Master of Architecture at the University of Sydney builds on the skills acquired in your undergraduate degree and prepares you for registration as an architect. This degree produces graduates who are forward thinking, adaptable and at the forefront of the changing trends of the architecture industry. You will be challenged to expand your conceptual and creative skills while being grounded in the professional requirements essential for practice after graduation.

This degree operates around a series of studios that require students to engage at a graduate level with projects with an emphasis on research, design and vision. Student work is defined by the rigours of industry practice and surveys the social, environmental, practical and aesthetic needs of the brief while working within the larger context of architectural theory and philosophy. You will develop expertise across design, technology and theory which will form the basis of your approach and response to architectural projects and practice. There is one studio per semester as follows:

Urban Architecture;
Sustainable Architecture;
Digital Architecture; and a
Graduation Studio.

The first three studios lead to the Graduation Studio in the final semester of study which is a based around a largely self-driven project. Students also undertake subjects that explore the historical, technological and theoretical aspects of architecture and investigate the critical issues facing contemporary architectural design.

The Master of Architecture is a 2-year full-time program (part-time option available on request), consisting of 96 credit points. It is taught by some of the world leaders in architecture education and on graduation, you will join distinguished alumni who have gone on to become major figures in the architecture world both in Australia and internationally. You will have a dedicated Master of Architecture studio space which you may access 24 hours a day. Students also have access to 24 hour computer labs, the latest digital fabrication equipment, wood and metal workshops as well as a number of art studios. There is also opportunities for international exchange in the first three semesters of the program with a number of prestigious institutions worldwide.

To ask a question about this course, visit http://sydney.edu.au/internationaloffice/.

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The design of low and medium-rise buildings has, for some time, taken climatic variations and sustainability into account. Read more
The design of low and medium-rise buildings has, for some time, taken climatic variations and sustainability into account. However, despite the increase in the number of large-scale buildings worldwide during the last few decades, high-rise buildings are still seen as mega-scale energy consumers with little regard for sustainable design and performance. The current environmental agenda and interest in sustainability across the globe raises the significance of mega-buildings.

On this interdisciplinary course, we focus on the principles of sustainable planning and design of mega-buildings and prepare students to specialise professionally in this field.

You will be based in the School of Architecture’s new studio for graduate students at Friary House, in Cardiff city centre. This is within 5-10 minutes’ walk of our other site, Bute Building.

Distinctive features

• Accredited by the Council on Tall Buildings and Urban Habitat (CTBUH) at Illinois Institute of Technology in Chicago and by the Chartered Institute of Building Services Engineers (CIBSE), meeting the academic requirements for CEng professional registration.

• Available on a 1 year full-time or 2 year part-time basis.

• See sustainable mega-building design in practice on a variety of national and international field trips.

• Study in one of the top schools of architecture in the UK, and benefit from exceptional facilities, such as the School’s artificial sky dome.

Structure

You can study this course on a one year full-time or two year part-time basis.

There are two stages to the course; stage one comprises taught and specialist modules totalling 120 credits, stage two will be your dissertation (60 credits).

The taught modules on this course will provide a grounding in architectural science within the context of sustainable mega-buildings. On several of these modules, you will be taught alongside students on our other architectural science master’s courses, which is a good opportunity to exchange ideas from different perspectives and broaden your group of friends and contacts.

Our taught modules will help you to explore the interdependence and relationship between social, technological and environmental issues. You will also learn how to relate these issues to the economic, political and legal contexts of planning and designing mega-buildings. We will introduce and review the latest design methods for sustainable mega-buildings in architectural, engineering and building contractor fields.

On the course, we encourage you to articulate your perspectives on sustainable design, which should enable you to become well-versed and experienced in promoting the benefits of sustainable mega-buildings.

Core modules:

Earth and Society
Low Carbon Footprint
Climate Comfort & Energy
Investigation of the Built Environment
Architectural Science Research
Sustainable Mega-Buildings Overview (Climate, Context and Culture)
Sustainable Service Systems for Mega- Buildings
Sustainable Mega-Buildings Design (Project Module)
Dissertation

Teaching

The methods of teaching we employ will vary from module to module, as appropriate depending on the subject matter and the method of assessment. We teach using a mixture of lectures, seminars, workshops, study visits, project work, and group tutorials.

In lectures and workshops we aim to make appropriate use of audio-visual support to aid learning and development of subject-specific skills. You will be given access to relevant teaching materials through the University’s virtual learning environment, Learning Central.

The specialist modules on the course include project work, where you will use mega-building case studies to build 3D physical models in the School’s workshop and Digital Fabrication Lab and can test them in the School’s artificial sky dome.

You will also be taught to use various environmental simulation software programmes, some of which have been developed in the Welsh School of Architecture.

Finally, you will research an area of sustainable mega-building design and planning of interest to you and submit a dissertation based on this research. Your dissertation will be conducted independently with supervision by a member of staff.

Assessment

Taught and project-based modules are assessed in a variety of different ways depending on the module content and learning outcomes (found in the module descriptions). We use class tests, course work (both written assignments and oral presentations or critical assessments/crits), and project work, or a combination of these to assess your progress on the module.

In the dissertation stage, your dissertation is the sole object of assessment. The dissertation is a written report on a piece of research which you have carried out in an agreed subject area under supervision.

Career Prospects

There is currently a worldwide shortage of architects and built environment professionals specialising in the field of planning and designing mega-buildings which perform sustainably. Therefore there is a rising demand for graduates from this type of course.

Typically, graduates from this course will gain employment in large-scale building design or planning companies and practices, environmental design consultancies, research and development centres, or may even set up their own companies/ practices.

Given the current intense public, governmental and professional interest in this area, employment opportunities for graduates who specialise in this field are only likely to grow and become even more attractive both in the UK and globally.

Fieldwork

During the course we go on a range of study trips in the UK, Europe, or further afield. On these trips we will organise guided visits to buildings that demonstrate how principles taught in the programme are applied in revolutionary large-scale eco-buildings. You will also have the opportunity to meet architects and built environment professionals who collaborate with the School.

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Research initiatives and studio workshops led by eminent visiting professors and internationally recognised professionals offer students an opportunity to develop their architectural skills on a global scale. Read more

Research initiatives and studio workshops led by eminent visiting professors and internationally recognised professionals offer students an opportunity to develop their architectural skills on a global scale. In addition to the permanent Faculty of award-winning practicing architects and published scholars, the Abedian School of Architecture has developed partnerships with leading educators and professionals around the world who actively contribute to the architectural program. 

State of the art resources

Students have complete access to all the Architecture equipment and studios. The School is characterized by very small class sizes in a dedicated studio environment. Students have 24/7 access to the brand new architecture building, designed by Sir Peter Cook and Gavin Robotham of CRAB Studio, London. A strong studio culture is driven by student collaboration, social engagement, and consistent one-on-one interaction with academic staff. The Workshop and Digital Fabrication Lab provides opportunities in design as part of the new generation of architecture. Studio, workshop and digital based learning are core components of Architectural studies with practical hands-on projects contributing to a large part of the programs.

About the program

The Master of Architecture at the Abedian School of Architecture is designed to develop the emerging architectural professional to be fearless in their design ability, as well as possess the confidence to change the world and the habitats of the future through their creative design skills, imaginative vision, strategic thinking and technical proficiency. The Master of Architecture is delivered through a comprehensive design studio environment, current issues are debated through historical and philosophical architectural thought as well as contemporary states of urban habitation, challenges to a sustainable ecology and the ramifications of modern technology. Professional architectural concerns in law, contracts and ethics are also examined which prepare students for the commercial world of architectural practice. 

Professional accreditation

The Australian Institute of Architects and the Board of Architects of Queensland currently recognise and accredit the Master of Architecture program. The Bachelor of Architectural Studies is recognised as the normal pathway to the Master of Architecture.

Program structure

The Master of Architecture program is delivered within a comprehensive design studio environment. Each studio contains a combination of practical and professional applications, theoretical studies, technical proficiency and conceptual rigour. Each studio forms a discrete stage in the Masters sequence, culminating in a Master’s Thesis studio in the final semester of study, bringing integrated skills and knowledge together.

View the Master of Architecture - Program Structure and Sequencing

You must complete the following subjects:

PLUS one (1) Faculty elective from the Faculty of Society & Design list of postgraduate subjects.

A study tour is also available as an elective option for students.



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MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. Read more
MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. It also emphasises the value of detailed and analytical research and the expression of this through structured extended writing.

You’ll extend your understanding of advanced architectural design and progressive contextual urbanism through studio- and workshop-based projects. Tutorials in the design studio and analogue and digital workshops, as well as instruction in advanced design software, will help you define and enhance your personal response to architectural challenges.

The course connects 2D and 3D representations (drawing and physical modelling) with an understanding of digital fabrication and manufacturing, and you’ll have the opportunity to develop and make architectural components using the onsite facilities of the DARLAB(Digital Architecture and Robotic Lab).

You’ll also consider architectural history and theory, and evaluate this to develop your own position in the form of an extended written project on a subject of your choice. For your final design project you'll develop a proposition for a complex building or buildings, drawing together all your learning to highlight the relationships between theory, design and technology.

Modules

Advanced digital design techniques
Integrative technologies: robotic manufacturing
Design 1: research
History and theory: critical thinking
Architecture and theory: dissertation
Technology: technical thesis
Design 2: synthesis

Assessment

All design modules are subject to continuous assessment:

• Design tutors monitor design scheme proposals throughout the semester, and collectively moderate assessments at each semester’s end;
• Individual feedback on design project proposals is provided at every individual studio tutorial;
• An evaluative, critical summary of design projects is provided at all final presentations

Provisional grades are given at the end of semester 1, with all students offered opportunities to review, revise, and add to their design
project submissions:

• A written and illustrated project report examining aspects of environmental technology;
• A major extended written and illustrated assignment (dissertation) on a subject of personal interest related to architecture, and using primary and secondary sources;
• Workshop-based fabrication and design projects;
• A written and illustrated technology report examining aspects of the constructional, environmental, and material implications of the major design project.

Teaching and learning

Teaching takes place in our dedicated Masters level studios, and makes use of LSBU’s specialist workshops; the Digital Architecture Robotic Laboratory, and Centre for Efficient and Renewable Energy in Buildings.

You'll learn in a variety of formats including structured lecture programmes, 1:1 tutorials, small and large group seminars, and interim and final design juries with tutors and invited guests present.

Timetable

Typically each module involves 40 contact hours, and 160 self-managed learning hours; exceptionally, 'Design 2: synthesis' involves 80 contact hours, and 320 self-managed learning hours.

Professional links

The course has been developed in consultation with employers interested in upskilling their workforce with enhanced digital design and manufacturing skills. The course has strong links with the Royal Institute of British Architects, Architects Registration Board, and South London Society of Architects, plus numerous local, regional, and national practices.

Employability

Digital design and practical manufacturing skills are applicable to, and sought after in a very broad range of employment opportunities in architecture and other design-related activities, including visualisation, gaming, animation, media, production engineering, and industrial design.
The course is not intended to lead to a professional qualification, although it reflects the criteria and graduate attributes used by RIBA to deliver their validation services to programmes in architecture.
Curriculum developed to reflect (but not meet) professional and statutory body requirements.

LSBU Employability Services

LSBU is committed to supporting you develop your employability and succeed in getting a job after you have graduated. Your qualification will certainly help, but in a competitive market you also need to work on your employability, and on your career search. Our Employability Service will support you in developing your skills, finding a job, interview techniques, work experience or an internship, and will help you assess what you need to do to get the job you want at the end of your course. LSBU offers a comprehensive Employability Service, with a range of initiatives to complement your studies, including:

• Direct engagement from employers who come in to interview and talk to students
• Job Shop and on-campus recruitment agencies to help your job search
• Mentoring and work shadowing schemes.

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