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Masters Degrees (Digital Fabrication)

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The MSc in Digital Systems Engineering is a one-year full-time taught course that makes extensive use of the knowledge and expertise from our well established Intelligent Systems and Nano-Science Research Group. Read more
The MSc in Digital Systems Engineering is a one-year full-time taught course that makes extensive use of the knowledge and expertise from our well established Intelligent Systems and Nano-Science Research Group.

It is intended to provide students with a good theoretical background and solid hands-on experience of the techniques used in modern digital systems design. Using FPGAs as a hardware platform and VHDL as a design language, the programme provides students with:
-A balanced picture of state-of-the-art digital systems design methods
-A sound theoretical and practical knowledge of digital devices, tools, data networks and operating systems
-The ability to learn new techniques to keep up-to-date with new developments in an industrial and/or research setting
-Experience of the use of industry-standard tools to make them attractive candidates for prospective employers in the field
-Experience of working within a group and of the important management skills required by industry
-Hands-on experience of the different stages of the design of a modern digital system, which will culminate in the construction of a complex device (for example, an FPGA-based MP3 player)

Course Content

The course aims to provide a broad-based introduction to state-of-the-art digital system design techniques and to provide a solid grounding in both theory and practice. It is suitable for students wishing to pursue a career in digital electronic industry and research.

[[Group Project
The aim of this substantial group project is to immerse the students in a life-like scenario of a company developing digital systems. The project will involve the design, construction and implementation of a complete FPGA-based digital system, providing students with practical experience of project management and team skills. The system will include both software (such as human-computer interface, low-level programming) and hardware (such as FPGA, A/D converters, communication interfaces) components. The project will culminate in the design and realisation of a printed circuit board hosting a FPGA interfaced to a variety of peripherals. Communication links allowing connection to a PC will enable the creation of a diverse range of multimedia, diagnostic or communication systems. Furthermore, at the end of the project, students will keep the boards they have designed, providing them with a complete FPGA development system, allowing them to further investigate digital systems design.

The project preparation will begin towards the end of the Autumn term when groups will be given a Quality Assurance manual, that will prepare the students to establish effective company policies, procedures and roles for group members, introducing the Quality Assurance processes applied to medium to large projects in industry.

In the Autumn term, a module on 'C Programming' will hone the students' skills required to effectively carry out the software components of the project. The module will provide a practical introduction to writing and running C programs as an example of a procedural programming language.

In the Spring term, the actual project will get under way. Groups of 4-6 students will be formed, assigned a target system to design, and provided with a budget. In this term, the students will prepare an implementation plan that will be followed for the remainder of the project. Detailed system specifications will be established and the budget allocated, taking into account the cost of components and off-the-shelf IP modules.

In the Summer term, the project will continue with the pre-implementation phase. Students will design a PCB with the components (FPGA, communication interfaces, displays, memories, etc.) defined in the system specifications. The design will be sent to fabrication and returned by the end of term. Along with the PCB design, the students will develop a block-level algorithmic description of the system to be implemented, defining the role of each component within the system and beginning the development of the software components of the system.

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The Architecture and Digital Theory MRes explores digital theory, history, and cultures, in all their guises. from design and fabrication, to many related fields and disciplines that are being affected and transformed by the new digital paradigm. Read more
The Architecture and Digital Theory MRes explores digital theory, history, and cultures, in all their guises: from design and fabrication, to many related fields and disciplines that are being affected and transformed by the new digital paradigm.

Degree information

Students on this programme gain understanding of the ways that information about architecture and digital theory can be analysed, evaluated and categorised. They will also consider the role of the practitioner in respect to research and design in the built environment and be introduced to theories of design as a knowledge- or evidence-based process.

Students undertake modules to the value of 180 credits.

The programme consists of two core modules (60 credits), two optional modules (30 credits) and a dissertation/report (90 credits).

Core modules:
-History and Theory of Digital Design
-Architecture and Digital Theory: Mini Research Project
-Architecture and Digital Theory: Main Research Project

Optional modules - students choose two of the following:
-Design as a Knowledge-Based Process
-Introduction to Programming for Architecture and Design
-Architectural Design: Historical, Cultural and Theoretical Skills

Dissertation/report
All students undertake an independent research project which culminates in a dissertation of 15,000 words.

Teaching and learning
The programme is delivered through a combination of Informal and formal presentation to critics, lectures and seminars, face-to-face and email tutorials. Assessment is through coursework, written papers and public presentations.

Careers

Graduates from the Bartlett have been very successful in gaining subsequent employment. At present there is a growing demand for our Master's graduates from a wide range of both public and private employers. Many graduates from the programme have gone on to research, teach and publish at universities and other institutions worldwide.

Employability
Postgraduate study at the UCL Bartlett Faculty of the Built Environment is situated within a vibrant graduate and research environment, which includes a large cohort of PhD students and an extensive range of academic staff with diverse interests. Students on the Architecture and Digital Theory MRes are in one of the world's first Master’s in this important and growing field, and are able to engage in innumerable seminars, research representations and other events. Our graduates are highly sought after. Some choose to continue with academic research or teaching, others go on to roles in the visual arts, publishing, design and architecture.

Why study this degree at UCL?

The Bartlett School of Architecture is a hotbed of research, design, theorising and discussion on and around architecture and digital theory. Leading academics and practitioners in this field, on matters of design and on history, theory and writing, are actively involved in teaching and research at the school.

The Bartlett is the UK's largest multidisciplinary Faculty of the Built Environment, bringing together scientific and professional specialisms required to research, understand, design, construct and operate the buildings and urban environments of the future. Located in London, it is at the heart of a large cluster of creative architects and engineering firms and has all the resources of a world city at hand. Conceived as a research laboratory, the programme offers a hybrid pedagogical format where learning and experiments, inspired by today’s evolving design technologies, are informed by the culture of the design community and relevant recent scholarship in the arts and humanities.

A new MA version of the programme is also being developed. Applicants interested in this mode should contact Teaching and Learning Officer Mrs Thea Heintz -

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An understanding of advanced digital systems engineering is vital to the design of most modern electronic devices and systems. The Advanced Digital Systems Engineering MSc enables you to develop advanced skills in the major aspects of modern embedded systems design at hardware, software and firmware levels. Read more
An understanding of advanced digital systems engineering is vital to the design of most modern electronic devices and systems. The Advanced Digital Systems Engineering MSc enables you to develop advanced skills in the major aspects of modern embedded systems design at hardware, software and firmware levels.

Recent advances in chip fabrication technologies now mean that it is possible to use embedded system technology in an increasing number of technically demanding applications and engineers with skills in embedded system design are in high demand. In the EU it has been estimated that over 600,000 new jobs in embedded systems will be created over the next 10 years.

Advanced Digital Systems Engineering has a central role in computer systems, mobile and wireless communications, consumer electronics and automotive engineering and is important in the design of modern instrumentation and measurement systems used for industrial automation and manufacturing processes.

The MSc programme uses practical examples in instrumentation, monitoring, control, computing and communication to illustrate the evolving technology. Graduates are able to develop embedded systems using a variety of technology platforms in a wide range of applications including communications, consumer electronics, automotive electronics, industrial control, instrumentation and measurement.

Visit the website https://www.kent.ac.uk/courses/postgraduate/252/embedded-systems-instrumentation

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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In the framework of widening the possibilities of research and production in IAAC, and the further implementation of our platform of development between… Read more
In the framework of widening the possibilities of research and production in IAAC, and the further implementation of our platform of development between academy and the real-world application, research and the industry, focusing and developing the potentiality towards a marketable product, IAAC proposes the next steps in its field of applied research from Open Thesis fabrication to IAAC BUILDs – building innovation, design & logistics.

AIM AND GOAL

The aim of the program, in line with the opportunity of making a difference, is to develop research to be applied through patents or products for marketing. This will be obtained through the common goal of researching of different fabrication techniques, materials and form, towards the implementation of a large-scale prototype, understanding the potentials of digital fabrication together with new needs of current society and the market.

FORMAT

All the IAAC BUILDs researchers will be working together in 1 group towards a collective goal and project, in turn subdivided into different specialized research teams each focusing on a specific aspect of the project’s development. Hence the implementation of a 1:1 scale prototype allowing to test techniques and materials on real scale.

Some of the research themes are:

‌•Design
‌•Materials and Materiality
‌•Software and Hardware
‌•Structure
‌•Fabrication
‌•Assembly
‌•User interfaces

Request More Information

If you have any questions about the program, or would like to request more information please get in touch here: https://iaac.net/iaac/contact/

PARTNERS AND COLLABORATORS

IAAC BUILDs follows in the footsteps of OTF developing the applied research in partnership companies, whose involvement will vary according to project focus. These companies consist in Ceràmica Cumella, ASCAMM, Santa&Cole, Roca, ABB, Breinco, Cricursa, Fupicsa.

The program also counts on the collaboration of experts in various fields such as engineering and structures, materials, technical components, and much more, allowing the development of a full scale and fully functioning prototype. IAAC BUILDs, applying research to our urban environment towards building innovation.

Please follow this link to apply: https://iaac.net/iaac/apply/

Skype

Would you like to talk to our admissions specialist on Skype? Skype ID iaac.admissions.

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The University of Sunderland has the largest glass and ceramics department in Europe. ‌This course is for people who want to develop a specialism in glass, making use of the outstanding facilities at the National Glass Centre in Sunderland. Read more
The University of Sunderland has the largest glass and ceramics department in Europe.

Course overview

‌This course is for people who want to develop a specialism in glass, making use of the outstanding facilities at the National Glass Centre in Sunderland. We don’t require previous study of glass, but most students have experience in a subject related to art and design.

This course will help you develop a synergy of creative ideas and technical skills. You might focus on one of the three main areas: hot glass, kiln glass, or architectural glass - or combine approaches, and in doing so establish yourself as a professional glass artist. You will be using world-class facilities, and have access to 26 glass kilns, a state-of-the-art water-jet cutter, a hot glass workshop, two cold working studios, a glass mould-making workshop, architectural glass studio and glass and ceramics print studio.

We do not have a ‘house style’; instead, you will be encouraged and supported to develop your own focus. You will be encouraged to develop your independent creativity, improve your technical skills through expert support, and develop academic skills in research and communication.

During the course, we encourage you to develop your personal practice through studio work, critical studies, professional practice, research, critiques, analysis and questioning.

You’ll be joining the largest glass and ceramics department in Europe, made up of an international team of creative and experienced educators and practitioners. All academic staff on this course are engaged in professional practice or research, and tutors’ specialisms include glassblowing, print for glass, kiln forming, and digital fabrication methods.

Sunderland also hosts the Institute for International Research in Glass (IIRG), which promotes and facilitates glass research, develops new working methods and informs teaching. The IIRG has a lively visiting speaker programme of invited professional artists and curators, and also organises conferences, master classes, exhibitions and specialist training.

This course can also be taken part time - for more information, please view this web-page: http://www.sunderland.ac.uk/courses/artsdesignandmedia/postgraduate/glass-part-time/

Course content

The content of the course is shaped by your personal interests with guidance and inspiration from Sunderland's supportive tutors.

Modules on this course include:
Glass 1
-Glass – Self-negotiated Project (20 Credits)
-Studio Work (20 Credits)
-Critical Studies (20 Credits)

Glass 2
-Glass – Self-negotiated Project (20 Credits)
-Studio Work (20 Credits)
-Critical Studies (20 Credits)

Glass 3
-Glass - Exhibition and Contextual Report (60 Credits)

Teaching and assessment

Compared to an undergraduate course, you will find that this Masters requires a higher level of independent working.

We use a wide variety of teaching and learning methods which include lectures, seminars, critiques, workshops and practical demonstrations. These are supported by a range of guest speakers from diverse academic and industry backgrounds. You will also have high levels of contact with tutors who give regular feedback and support.

We organise field trips so that you can experience international work in your field. Destinations include cities such as Prague, Berlin and New York.

Facilities & location

The University of Sunderland has the largest glass and ceramics department in Europe, with one of the world’s best-equipped studios for creative glassmaking.

Facilities for this course include:
-26 glass kilns, including a large glass casting kiln
-Hot glass workshop with international-quality equipment
-Glass mould-making workshop
-Cold working studio for sandblasting, cutting, grinding and polishing
-Architectural glass studio
-Printing facility for glass, ceramics and other surfaces
-Water-jet machine/Computer Aided Design
-Lampworking workshop
-Computer suite and project space
-Project and exhibition space
-Multi-function creative and social space
-Arts and Design Library

Journals and research
We subscribe to a comprehensive range of print and electronic journals so you can access the most reliable and up-to-date articles. Some of the most important sources for your course are:
-Key Glass and Ceramics magazines and journals
-Art Full Text + Art Abstracts, which is a major resource for arts information
-Design and Applied Arts Index, which covers journals featuring both new designers and the development of design and the applied arts since the mid-19th century
-JSTOR (short for ‘Journal Storage’), which provides access to important journals across the humanities, social sciences and sciences

National Glass Centre
The Glass and Ceramics Department is based in the National Glass Centre, a nationally recognised glass production and exhibition centre with a world-class programme of creative projects.

Studying here puts you at the heart of an international network of professionals in the glass sector. You will be exposed to the latest ways of working through visiting artists and designers, and you can become involved in exhibitions that help launch your career.

Employment & careers

Postgraduates are highly employable and, on average, earn more than individuals whose highest qualification is an undergraduate degree. On completing this course, you will be equipped for roles throughout the creative industries.

Many recent Sunderland glass graduates are now working as independent artists with their own workshops and are successful practitioners of glass art around the world.

Our graduates exhibit in venues such as the British Glass Biennale, SOFA Chicago, the European Glass Context, COLLECT at Saatchi Gallery, and the Bombay Sapphire Prize in Milan, and they have been published in texts including Contemporary Glass (Black Dog) and Corning Museum of Glass’s New Glass Review.

Some graduates have moved on to lecturing positions at universities around the world or have chosen to move into other areas, including ceramics, painting, sculpture, jewellery, architecture, interior design, engineering and photography.

During the course we encourage you to gain industry experience which will enhance your skills, build up a valuable network of contacts and boost your employability. This experience can take the form of working on live commissions, entering competitions and exhibiting work in public exhibitions.

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The Master in Advanced Interaction (MAI) is a unique opportunity for Designers, Visual and Performing Artists, Choreographers, Dancers, Architects, Interaction Designers, VJs and DJs, Sound Artists, Scenographers, and profiles from related backgrounds to explore creative uses of technology for experimental and practical purposes. Read more
The Master in Advanced Interaction (MAI) is a unique opportunity for Designers, Visual and Performing Artists, Choreographers, Dancers, Architects, Interaction Designers, VJs and DJs, Sound Artists, Scenographers, and profiles from related backgrounds to explore creative uses of technology for experimental and practical purposes. The course is aimed at developing and exhibiting projects which define meaningful interaction through novel technological solutions, performances and installations. The ambition of these projects go well beyond digital media and are communicated through software and hardware development, solid theoretical foundations, and prototypes completed in IaaC’s digital fabrication laboratory. The theoretical basis of the course is to question how current technology can augment the agency and impact of all kinds of interactions around us. The Master in Advanced Interaction (MAI) is a 9 months program accredited by the Universidad Politècnica de Catalunya (UPC) with 75 ECTS. The MAI program is directed by Klaus Obermaier and Luis Fraguada.

You can find more information on our blog: http://www.iaacblog.com/programs/courses/maa-01/

Course Structure

The Master in Advanced Interaction is organized around three terms, each including a Research Studio and a series of Seminars and related events.The Research Studios are the main part of the program: they focus on building technical, aesthetic and conceptual skills by working on real-life situations. Seminar sessions are designed to transmit specific domains of knowledge from relevant experts involved in practice and academia.Throughout the academic year we invite artists and practitioners in interaction arts and related fields to talk about their work. While the primary activities of the course are in Barcelona, Spain, we look to international events to form part of our discourse and inspiration.

Student Profile

Master in Advanced Interaction (MAI), is oriented to Designers, Visual and Performing Artists, Choreographers, Dancers, Architects, Interaction Designers, VJs and DJs, Sound Artists, Scenographers, and profiles from related backgroundswishing to move to Barcelona and to develop their design research skills exploring creative uses of technology for experimental and practical purposes. Candidates for the Master of Advanced Interaction have a deep curiosity to explore the creative limits afforded by current technologies, have prior academic or professional experience with interactive arts and a desire to combine this experience. Once successfully finished the master, IAAC students will join the IAAC Alumni Community. This is today is an active and dynamic network of visionary professionals distributed around the world, promoting principles and applications of Advanced Interaction and Architecture, exploring new academic and research initiatives, leading award winning practices or working for internationally acclaimed firms and institutions.

Request More Information

If you have any questions about the program, or would like to request more information please get in touch here: https://iaac.net/iaac/contact/

Skype

Would you like to talk to our admissions specialist on Skype? Skype ID iaac.admissions.

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Glass is a medium that crosses a range of disciplines and is used by artists, craftspeople and designers alike. This award-winning programme explores glass as a design tool that encourages process-led risk and play, in parallel with the prototyping and resolution of designed objects. Read more

Programme description

Glass is a medium that crosses a range of disciplines and is used by artists, craftspeople and designers alike. This award-winning programme explores glass as a design tool that encourages process-led risk and play, in parallel with the prototyping and resolution of designed objects.

Courses cover contemporary design issues including material narratives, interdisciplinary crossover and post-digital practices, as well as studio and client-based projects.

You will focus on the materiality of glass, explore new boundaries through the integrated relationship between process and theory, and be encouraged to position yourself within and beyond the disciplines of glass.

This programme is unique in Scotland and ECA is one of the few centres of excellence in this discipline in the UK. Comprehensive glass and plaster workshops are complemented by state-of-the-art digital fabrication labs, woodwork, metalwork and bronze foundry, enabling you to experience the complete design journey from conception to the production of glass at the highest level.

You will benefit from visiting professional practitioners and lecturers and will have the opportunity to participate in live projects and competitions. The curriculum combines programme and student-led activity, delivered through workshops, group seminars and individual tutorials.

You will negotiate and develop a programme of study based on personal areas of practice-based research. We foster interdisciplinary collaboration with other departments creating a unique student experience and rich opportunities for learning.

Programme structure

This programme combines directed and self-directed practice-based studio projects with theoretical and written studies, including professional practice elements to prepare you for employment in the industry, and a lecture/seminar series to examine the wider context of your studies.

The programme focuses on providing the tools of craft and design through comprehensive professional practice workshops, focused on the specific requirements of the designer maker. You will produce a body of practical and written work on an agreed, self-initiated project. MFA students produce an additional extended body of work.

Career opportunities

As a graduate you will discover a diverse range of career opportunities. Alumni have worked within the production of individual designed objects, as lead designers within industry, as gallery representation, on commissioned major public artworks, and in teaching and leading positions within creative practices.

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The Master of Architecture at the University of Sydney builds on the skills acquired in your undergraduate degree and prepares you for registration as an architect. Read more
The Master of Architecture at the University of Sydney builds on the skills acquired in your undergraduate degree and prepares you for registration as an architect. This degree produces graduates who are forward thinking, adaptable and at the forefront of the changing trends of the architecture industry. You will be challenged to expand your conceptual and creative skills while being grounded in the professional requirements essential for practice after graduation.

This degree operates around a series of studios that require students to engage at a graduate level with projects with an emphasis on research, design and vision. Student work is defined by the rigours of industry practice and surveys the social, environmental, practical and aesthetic needs of the brief while working within the larger context of architectural theory and philosophy. You will develop expertise across design, technology and theory which will form the basis of your approach and response to architectural projects and practice. There is one studio per semester as follows:

Urban Architecture;
Sustainable Architecture;
Digital Architecture; and a
Graduation Studio.

The first three studios lead to the Graduation Studio in the final semester of study which is a based around a largely self-driven project. Students also undertake subjects that explore the historical, technological and theoretical aspects of architecture and investigate the critical issues facing contemporary architectural design.

The Master of Architecture is a 2-year full-time program (part-time option available on request), consisting of 96 credit points. It is taught by some of the world leaders in architecture education and on graduation, you will join distinguished alumni who have gone on to become major figures in the architecture world both in Australia and internationally. You will have a dedicated Master of Architecture studio space which you may access 24 hours a day. Students also have access to 24 hour computer labs, the latest digital fabrication equipment, wood and metal workshops as well as a number of art studios. There is also opportunities for international exchange in the first three semesters of the program with a number of prestigious institutions worldwide.

To ask a question about this course, visit http://sydney.edu.au/internationaloffice/.

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This programme offers a new, contemporary, cross-disciplinary approach to materials. the stuff that we use to form the spaces in which we live, produce the objects that we use and create or destroy the environments that we inhabit. Read more

Programme description

This programme offers a new, contemporary, cross-disciplinary approach to materials: the stuff that we use to form the spaces in which we live, produce the objects that we use and create or destroy the environments that we inhabit.

The global economy and market have expanded exponentially in response to information and communication technology. However, the physical nature of materials will always be subject to contextual particularities, such as traditional practices, availability of resource and skills, emerging materials and technologies.

This programme provides an opportunity for advanced study of materials in contemporary practice. Many practices in architecture, design and art engage in cross-disciplinary, cross-material activity.

The programme will be available to students from a variety of design and creative material practice, art and craft, architecture backgrounds and more traditional technologically based disciplines, such as engineering, looking to expand their skills and understanding in both material techniques and collaborative practice. Collaborative practice is becoming a more recognised paradigm for dealing with many contemporary design issues.

The programme cuts across notions of process and concerns different interpretations of materials and their role in creative practice, design and production. The programme also addresses directly important contemporary issues of economy, inclusion and sustainability, through the major projects in the second semester.

Programme structure

The programme is largely workshop and studio based, and students will gain experience and expertise from a variety of tutors, support staff and technicians. Periods will be spent in different workshops of the ECA, to explore materials and technique including: metals, glass, textiles and architecture.

Learning outcomes

The MSc in Material Practice seeks to provide core learning outcomes:

To understand and develop further skills in materials technique and processes
To explore and develop cross disciplinary design and creative practice
To understand the evolving nature of material practice and digital fabrication
To understand explore contemporary issues and themes through material investigations
To formulate and undertake cross-disciplinary research in materials and material practice
Career opportunities
Graduates can direct their career, having furthered their skills, explored and developed cross disciplinary design and creative practice and explored contemporary issues and themes.

Opportunities exist with the many and various cross-disciplinary practices that operate in design professions such as product design, architecture and art practice.

The programme will also help those that wish to develop their own practice as fabricators or design/contractors.

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The MSc Digital Architecture and Robotic Construction focuses on digital design methods and construction technologies in Architecture, Engineering and Design. Read more
The MSc Digital Architecture and Robotic Construction focuses on digital design methods and construction technologies in Architecture, Engineering and Design. It provides a scientific and practical foundation and gives an overview of latest developments in Advanced Modelling, Computational Design and Robotic Construction.
You'll use computer-aided methods for design and study the construction and fabrication process in-depth.

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MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. Read more
MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. It also emphasises the value of detailed and analytical research and the expression of this through structured extended writing.

You’ll extend your understanding of advanced architectural design and progressive contextual urbanism through studio- and workshop-based projects. Tutorials in the design studio and analogue and digital workshops, as well as instruction in advanced design software, will help you define and enhance your personal response to architectural challenges.

The course connects 2D and 3D representations (drawing and physical modelling) with an understanding of digital fabrication and manufacturing, and you’ll have the opportunity to develop and make architectural components using the onsite facilities of the DARLAB (Digital Architecture and Robotic Lab).

You’ll also consider architectural history and theory, and evaluate this to develop your own position in the form of an extended written project on a subject of your choice. For your final design project you'll develop a proposition for a complex building or buildings, drawing together all your learning to highlight the relationships between theory, design and technology.

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The first month will be dedicated to introduce the students to the skills of the job, including 3d modeling, digital fabrication, Arduino technology, and principles of environmental strategies. Read more
The first month will be dedicated to introduce the students to the skills of the job, including 3d modeling, digital fabrication, Arduino technology, and principles of environmental strategies. From the second month, and through the next 11 months, the students will work on a challenging thesis project that will be presented to a public audience at the end of the Master. During this phase, a series of activities (theoretical lectures, seminars, design workshops, conferences, construction workshops) will disseminate knowledge and stimulate the students on the topics of Green Energies Design Strategies, Smart Technologies for the Built Environment, Design rating systems and certifications, Big Data, Urban Sharing. All the input coming from these activities will be embedded in the students design work to develop a compelling thesis project.

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The field of Architecture and Urban Design is closely linked to some of today’s most pressing societal, environmental and cultural challenges. Read more
The field of Architecture and Urban Design is closely linked to some of today’s most pressing societal, environmental and cultural challenges. It encompasses a wide range of capabilities, from design and technology to critical thinking.

Programme description

The Master’s Programme in Architecture and Urban Design provides the skills and knowledge needed to practice professionally. The programme emphasizes a research-oriented approach in order to anticipate future challenges for architects and urban designers. Its profile is design led and practical, as well as academic and theoretical.

A majority of the coursework is project-based and it takes place in design studios led by experienced architects and researchers. These studios function as lab environments that target current specializations within the field. Studios are supplemented with course modules that focus on history and theory, design and technology, as well as leadership and professional practice.

The Department of Architecture at Chalmers houses an excellent infrastructure in the form of studio spaces, an architecture library, model workshops and digital fabrication, a robot lab and several research groups and centres. A national and international network is provided through collaborations and partnerships with external practitioners, researchers, stakeholders and industry.

Who should apply

The programme welcomes students that hold a Bachelor’s degree in architecture, urban design, architecture and engineering, interior architecture, or landscape architecture. A portfolio containing architectural and/or urban design work is required.

Research facilities

Studio spaces - all students have personal desks and storage areas in studio spaces with 24/7 access. Studio spaces are equipped with workstations, printers and large scale plotters, as well as Wi-Fi.

Architecture Library - has an extensive collection of printed volumes, journals and magazines within the fields of architecture and urban design.

CAD-lab - houses workstations with software for CAD-drawing, 3D-modelling, desktop publishing, video editing, and GIS.

A-Workshop - is a fully equipped architecture workshop with wood, plastics and metal working equipment. It also contains a number of computer controlled (CNC) machines for model building and rapid prototyping, including: Laser cutter, 3D-printers (2), CNC Mill and CNC Foam cutter.

Robot Lab - is a research facility that investigates robotic technology in architectural design. Equipment includes three robotic arms.

Centre for Healthcare Architecture - conducts research and graduate studies and encourage education and training within the field of physical environments for care.

Centre for Housing - is a national platform for transfer of knowledge, debate, development and research in the field of residential housing.

Mistra Urban Futures - is a centre for sustainable urban development with the ambition to become a world leader in the field in the near future.

The Spatial Morphology Group - is engaged in urban research within the fields of urban morphology, space syntax and design theory.

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The MArch in Digital Architecture and Tectonics focuses on the role and application of materials and technology in the creation of contemporary architecture. Read more
The MArch in Digital Architecture and Tectonics focuses on the role and application of materials and technology in the creation of contemporary architecture.

This course is designed to ensure that the most appropriate technologies are integrated into comprehensive design thinking. As such, it provides insight into recent technological developments in the fields of structures morphology, performance orientated design, digital modelling, rapid prototyping technologies, advanced materials and construction methods.

An innovative feature of this course in the interdisciplinary nature where architects, engineering and individuals from associated disciplines work together in the design studio.

Students will develop:

an understanding of the current international challenge to reduce energy consumption
the economical need to enhance user comfort in existing and new buildings
the opportunities offered by novel materials and structures
the ability to communicate ideas effectively in written reports,
verbally and by means of presentations to groups
the ability to exercise original thought
the ability to plan and undertake an individual project
interpersonal, communication and professional skills

Previous research projects completed by students on this MSc have included:

A discourse on structure of adaptive building components
Performance based model in generative design - daylight or solar performance as primary criterion
Facade design and fabrication
The integrated design process: An insight into a holistic methodology towards sustainable design

This course does not convey professional accreditation in the UK.

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