This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.
We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.
MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.
Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.
Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.
On this course you will experience a broad range of skills and techniques relating to a range of different areas within the animation and digital effects industries before choosing a specific area to specialise in. You then develop your skills and knowledge in that chosen area to become a multi-talented animation and digital effects artist.
You are supported in the production of creatively driven work to a professional standard and encouraged to challenge boundaries and think in original ways. You develop intellectual and critical approaches to creative tasks and production processes in animation and digital effects. The course provides an environment where you are enabled to work flexibly and independently within the diverse media industries.
We have up-to-date industry standard animation and digital compositing software and facilities allowing you to build your professional skill set throughout the course. You develop practical and conceptual skills in animation production through real world scenarios. You make and complete animations and digital effects to a high professional standard and develop a portfolio of work that showcases your skills to future employers.
Postgraduate certificate modules
Postgraduate diploma CORE modules
Postgraduate diploma OPTION modules
Careers exist in filmmaking professions, where everything from set designing to cinematography now involves or is entirely completed by computer-generated images, animation and digital compositing – all techniques you can develop on this course.
Continuing expansion of this area offers exciting and challenging career opportunities in • film and television production • game development • motion graphics • web content creation.
You will study a range of modules including computer graphics and visual effects, and computer vision.
You’ll explore different approaches for creating visual effects and the relationship between the segmentation, classification and identification of images and video.
You’ll learn about modern visual effects tools, programming techniques and physics-based animation, and have the opportunity to apply them and to adapt algorithms to typical problems in an advanced visual effects R&D environment.
This course is for you if you’ve gained mathematics or computer science skills in your first degree and are interested in the technology behind computer games and other digital entertainment.
The course will give you the opportunity to undertake research in our leading centres, including the highly regarded Centre for Digital Entertainment. Our facilities also include the £5 million Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA).
You’ll complete your course with the knowledge and transferable skills to prepare you for a career in the visual effects, computer animation and computer games industries. You’ll gain an understanding of the how to put together a project from scratch, rather than simply use commercial packages, so that your career can take you to a senior position more quickly.
As we involve our industry partners throughout your course, you’ll receive help in getting your CV to our partner companies. When you graduate, you will have already started to build your own industry network.
Recent graduates have gone on to work with companies such as Imagination Technologies, Electronic Arts and Nokia.
Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).
You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.
The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.
During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.
The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.
At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.
GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.
The curriculum will help you build your creative vision and technical skills as a 3D designer.
At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.
Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.
3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.
The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.
There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.
Digital Media Technology and Development
An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.
Digital Video and Motion Graphics
Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.
Digital Media Publishing and Commercialisation
Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.
Digital Portfolio and Industrial Production Techniques
This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.
Research and Project Methods
This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.
The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.
Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.
As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.
This course give you a unique opportunity to explore the many forms of digital culture and their profound effects on society from a number of different angles. It aims to develop participants' skills in forming their own assessments of digital technologies and their impact on society and culture.
Graduates of this coursewill have gained the analytical tools required to understand how digitisation and internet technologies have shaped and are shaping modern culture.
On this Digital Culture & Society MA programme you will focus on how technology and culture are connected in today’s society. We broadly interpret this to include such areas of activity as performing arts, telecommunications, information technology, philosophy, law and education. We aim to develop and enhance your awareness and understanding of a range of subjects relevant to digital culture and technology, including:
The aim of the MA Digital Culture & Society programme is to develop participants’ understanding of the role and consequences of digital technologies in contemporary culture, broadly interpreted to include such areas of activity as performing arts, telecommunications, information technology, philosophy, law and education. The programme is conceived as fundamentally interdisciplinary, drawing for its teaching on four academic Schools: Arts and Humanities; Law; Physical Sciences and Engineering; and Social Science & Public Policy. It is aimed at a diverse range of participants, offering technological insights to those with non-technical backgrounds, and cultural perspectives to those who have not thought about digital culture in a systematic way.
If you are a full-time student, we will provide 120 to 180 hours of teaching through lectures and seminars, and we will expect you to undertake 1674 hours of independent study.
If you are a part-time student, we will provide 90 hours of teaching through lectures and seminars in your first year, and 50 hours in your second. We will expect you to undertake 720 hours of independent study in your first year and 954 hours in your second.
We will assess our modules entirely through coursework, which will mostly take the form of essays, with some project work.
King’s College is regulated by the Higher Education Funding Council for England.
The MSc in Digital Audio Engineering is a unique and innovate course designed to give you advanced knowledge and skills related to digital audio, which can be found in every area of modern technology and culture. On this course you will gain the creative, investigative and critical thinking abilities to apply your knowledge and skills to real-world situations and problems, such as audio analysis, effects and synthesis plug-ins, digital controllers, installation and embedded systems for public spaces.
Digital audio is part of all aspects of modern life. This includes areas such as music and sound production, media and gaming, 3D spatial audio, mobile devices and streaming, online media and the internet of things (IoT), plus many others. The need for people to have the necessary technical and creative abilities to enable and progress how digital audio is embedded in all these areas and many more, is significant.
The course promotes an independent and self-motivating approach to learning by encouraging you to develop real-world technical expertise to effectively innovate, design, develop and operate a range of digital audio systems. Upon graduation you will be prepared as a professional, equipped with the necessary theoretical and practical knowledge to develop a successful career as a digital audio engineer.
The course provides you the opportunity to engage in a wide range of digital audio application developments and potential collaborations with postgraduate students in other areas of the university. These include music technology, software engineering other subject areas in the School of Computing and Engineering and the London College of Music.
The development of learning skills includes processes and activities such as critical appraisal, reflection, literature searching, information technology, peer review, group work, presentation, research, practice/professional skills, note-taking, writing skills, electronic information retrieval, communication skills and independent study at home. These skills will be an integral part of learning courses.
The course modules will enable you to evidence your ability to combine different but related audio engineering subjects in an applied manner. Students from a variety of undergraduate backgrounds in related subjects will be able to enrol and succeed on the course. The type of undergraduate courses students may join the MSc from include:
As would be expected at masters’ level, there is an appropriate balance of theory and practice, and in order to be successful students will need to demonstrate high levels of analytical, critical and reflective skills alongside a professional level of practical skills and knowledge. Teaching and learning on the programme is underpinned by the research and development activities of the course team.
Click the following link for information on how to apply to this course: http://www.uwl.ac.uk/students/postgraduate/how-apply
Information about scholarships and bursaries can be found here: http://www.uwl.ac.uk/students/postgraduate/scholarships-and-bursaries
New media produced by vast and rapidly expanding creative and commercial industries have become an important part of many everyday activities. Would you like to explore how they are changing our daily practices and cultures?
During the one-year Master’s programme in New Media & Digital Culture, you will delve into the many aspects of what it means to live in an age of new media. Guided by an international team of experienced scholars, you will assist with current research projects and learn to reflect critically on how present-day cultures are shaped by social media, data, games, internet activism, apps, data visualisations, mobile devices, algorithms, and participatory platforms.
The programme pivots around three major contemporary features of new media technologies and its relationship to culture and society, namely: the mobile/urbanaspect, the ludic/games aspect, and the software/data aspect. While the programme highlights the overlaps and synergies between these three aspects we also offer students the opportunity to specialise in a MA profile which relates to these three aspects. Engaging with such a profile means following a set trajectory of courses and a profile-related internship and thesis. An example of such a profile is Media, Data and Society (more information here), a co-partnership with the Utrecht Data School.
Both our general programme and its more specific profile trajectories cater to a job market and an industry interested in graduates who are capable of critical engagement with the cultural implications of the complex media culture we live in. To facilitate both in-depth knowledge about new media and digital culture with more practical hands-on experience, you will also complete a research internship towards starting a promising career.
Moderately sized groups of students, individual tutoring, and the chance to participate in international research projects provide you with multiple ways to develop your skills, explore your interests, and achieve valuable academic and personal results. Our dynamic and active community of students, alumni, and scholars provides a wide array of extracurricular activities and access to a large network of practitioners, media artists, policy makers, entrepreneurs, and activists from the most diverse strands of digital culture.
As a graduate of NMDC you are well equipped to fill a position in educational and cultural institutions, governmental institutions or in Media & ICT industries.Read more about possible career prospects.