This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.
We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.
MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.
Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.
Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.
On this course you will experience a broad range of skills and techniques relating to a range of different areas within the animation and digital effects industries before choosing a specific area to specialise in. You then develop your skills and knowledge in that chosen area to become a multi-talented animation and digital effects artist.
You are supported in the production of creatively driven work to a professional standard and encouraged to challenge boundaries and think in original ways. You develop intellectual and critical approaches to creative tasks and production processes in animation and digital effects. The course provides an environment where you are enabled to work flexibly and independently within the diverse media industries.
We have up-to-date industry standard animation and digital compositing software and facilities allowing you to build your professional skill set throughout the course. You develop practical and conceptual skills in animation production through real world scenarios. You make and complete animations and digital effects to a high professional standard and develop a portfolio of work that showcases your skills to future employers.
Postgraduate certificate modules
Postgraduate diploma CORE modules
Postgraduate diploma OPTION modules
Careers exist in filmmaking professions, where everything from set designing to cinematography now involves or is entirely completed by computer-generated images, animation and digital compositing – all techniques you can develop on this course.
Continuing expansion of this area offers exciting and challenging career opportunities in • film and television production • game development • motion graphics • web content creation.
This course give you a unique opportunity to explore the many forms of digital culture and their profound effects on society from a number of different angles. It aims to develop participants' skills in forming their own assessments of digital technologies and their impact on society and culture.
Graduates of this coursewill have gained the analytical tools required to understand how digitisation and internet technologies have shaped and are shaping modern culture.
On this Digital Culture & Society MA programme you will focus on how technology and culture are connected in today’s society. We broadly interpret this to include such areas of activity as performing arts, telecommunications, information technology, philosophy, law and education. We aim to develop and enhance your awareness and understanding of a range of subjects relevant to digital culture and technology, including:
The aim of the MA Digital Culture & Society programme is to develop participants’ understanding of the role and consequences of digital technologies in contemporary culture, broadly interpreted to include such areas of activity as performing arts, telecommunications, information technology, philosophy, law and education. The programme is conceived as fundamentally interdisciplinary, drawing for its teaching on four academic Schools: Arts and Humanities; Law; Physical Sciences and Engineering; and Social Science & Public Policy. It is aimed at a diverse range of participants, offering technological insights to those with non-technical backgrounds, and cultural perspectives to those who have not thought about digital culture in a systematic way.
If you are a full-time student, we will provide 120 to 180 hours of teaching through lectures and seminars, and we will expect you to undertake 1674 hours of independent study.
If you are a part-time student, we will provide 90 hours of teaching through lectures and seminars in your first year, and 50 hours in your second. We will expect you to undertake 720 hours of independent study in your first year and 954 hours in your second.
We will assess our modules entirely through coursework, which will mostly take the form of essays, with some project work.
King’s College is regulated by the Higher Education Funding Council for England.