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Masters Degrees (Digital Arts)

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- Students are able to develop their own digital arts specialism whilst gaining a multi-disciplinary understanding and experience of digital arts practice. Read more
- Students are able to develop their own digital arts specialism whilst gaining a multi-disciplinary understanding and experience of digital arts practice. Students are encouraged to take risks and innovate to develop truly extraordinary work
- The programme has close links with regional, national and international digital arts practitioners, networks and organisations
- Students have exposure to and interaction with a dedicated team of digital arts practitioners and research-active academics in both hands-on, collaborative workshops and visiting lectures
- Practical modules prepare students for the professional world of Digital Arts practice by challenging them to experiment with new technologies in both collaborative and independent capacities
- Seminar and research methods modules enable students to be active contributors to discussion of contemporary issues in the field of Digital Arts
- The programme draws on the resources and expertise of both the Faculty of Arts, Design and Humanities and the Faculty of Technology

Students will develop their own innovative work within the wider critical contexts of digital practices, in areas including interactive visual and performance arts and media, networks and collaboration, haptic and audio interaction, performance technologies and the innovative application of new technologies to music.

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The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. Read more
The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. The digital media group has interests in many areas of interactive multimedia and digital film and animation.

Visit the website https://www.kent.ac.uk/courses/postgraduate/264/digital-arts

About the School of Engineering and Digital Arts

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research (http://www.eda.kent.ac.uk/research/default.aspx) that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The digital media group has interests in many areas of interactive multimedia and digital film and animation.

There is particular strength in web design and development, including e-commerce, e-learning, e-health; and the group has substantial experience in interaction design (eg, Usability and accessibility), social computing (eg, Social networking, computer mediated communication), mobile technology (eg, iPhone), virtual worlds (eg, Second Life) and video games. In the area of time-based media, the group has substantial interest in digital film capture and editing, and manipulation on to fully animated 3D modelling techniques as used in games and feature films.

Research Themes:
- E-Learning Technology (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=1)

- Medical Multimedia Applications and Telemedicine (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=2)

- Human Computer Interaction and Social Computing (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=3)

- Computer Animation and Digital Visual Effects (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=4)

- Mobile Application Design and Development (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=25)

- Digital Arts (http://www.eda.kent.ac.uk/research/theme_detail.aspx?gid=1&tid=26)

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers are looking for, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Kent has an excellent record for postgraduate employment: over 94% of our postgraduate students who graduated in 2013 found a job or further study opportunity within six months.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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While digital technology plays a significant role in all our postgraduate provision, this programme provides the opportunity to focus on the development of a high level of digital expertise in your chosen area. Read more
While digital technology plays a significant role in all our postgraduate provision, this programme provides the opportunity to focus on the development of a high level of digital expertise in your chosen area.

Course details

Digital practice lies at the heart of this course. It seeks to build an understanding of current and emerging technologies and their application, as well as specialist expertise in your chosen area of digital art or design practice. You are also encouraged to work in collaboration with others where appropriate.

What you study

In Stage 1 you undertake professional skills development to build your digital expertise and skills in research. Stage 2 culminates in a feasibility study for a negotiated major project. Finally Stage 3 enables you to complete major project work, supported by regular tutorial contact and studio interaction.

Modules
-Creative Interaction
-Professional Skills
-Project Realisation
-Research and Development

Modules offered may vary.

Teaching

This programme is structured to enable you to build progressively upon your knowledge and experience. At MA level it is vital that you take an active role in structuring your own learning, and engage with the relevant methods and underpinning theories of your discipline.

Teaching and learning is a student-centred, activity-based process which integrates the content, sequence and development of student learning. The development of knowledge, skills and practice is matched by appropriate teaching and learning strategies. The methods employed, and the philosophy behind them, are under constant review and appraisal to ensure they remain relevant, rigorous and progressive.

The use of a variety of methods, including tutorials, seminars and workshops, enables key learning principles to be applied to the day-to-day interaction between participants. Individual support, provided by a personal tutor, is an integral feature of the learning and teaching strategy. An intrinsic aspect of your main study area and its supporting subjects is research.
Approaches to teaching and learning tend to have the following underlying principles:
-The development of professional responsibility and autonomy in learning in order to ensure the integration of theory and practice
-The enabling of active and co-operative learning
-The provision of flexible and negotiated assessment opportunities directly related to the individual learning context
-Resources which match programme outcomes and needs.
-Practical workshops introduce specific skills, followed by independent learning, project work, tutorials and critiques.

Various assessment methods are used throughout all of the modules and are specified in the module handbooks. These are primarily what we call in-course assessments, where you submit work during the delivery of the module, rather than sit timed examinations at the end.

The modules are generally project based and primarily assessed through appraisal of a portfolio of work, often accompanied by a verbal presentation. Art & Design work is largely developmental and you will be assessed on the process by which you achieve your solutions as well as the result, so it is essential that you provide clear evidence of your development work.

Employability

Graduates have the opportunity to go on to a range of design-related employment requiring specialist digital knowledge and skills.

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The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC. Read more
The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.

Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.

Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.

Visit the website https://www.kent.ac.uk/courses/postgraduate/248/computer-animation

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media. The School, which was established over 40 years ago, has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly, supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

This intensively taught postgraduate course lasts a full year. It takes place in a dedicated computer laboratory where you have your own seat and computer for the duration of the course. The course lectures and workshops, whether led by visiting professionals or staff, are all held in this room. Demonstrations and showing of films are by means of an HD projector. By the end of the year, the lab will be where you live as much as your accommodation.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL832 - Animation Principles (15 credits)
EL833 - Visual Training (15 credits)
EL837 - Professional Group Work (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL865 - Action in Animation (15 credits)
EL866 - Acting in Animation (15 credits)
EL830 - Computer Animation Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of 3D computer animation, which will equip you to become a professional in the animation and visual effects industry

- produce professionally-trained animators who are highly skilled in using state-of-the-art 3D animation software for producing animated films

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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This MSc programme targets the needs of a rapidly evolving telecommunications sector and provides an industrially relevant and exciting qualification in the latest broadband and mobile technologies being employed and developed. Read more
This MSc programme targets the needs of a rapidly evolving telecommunications sector and provides an industrially relevant and exciting qualification in the latest broadband and mobile technologies being employed and developed.

Study the techniques and technologies that enable broadband provision through fixed and wireless/mobile networks, and that modernise the core networks to provide ultra-high bit-rates and multi-service support. The Broadband and Mobile Communication Networks MSc at Kent is well-supported by companies and research establishments in the UK and overseas.

The programme reflects the latest issues and developments in the telecommunications industry, delivering high-quality systems level education and training. Gain deep knowledge of next-generation wireless communication systems including antenna technology, components and systems, and fibre optic and converged access networks.

Visit the website https://www.kent.ac.uk/courses/postgraduate/247/broadband-mobile-communication-networks

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) successfully combines modern engineering and technology with the exciting field of digital media. The School was established over 40 years ago and has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL872 - Wireless/Mobile Communications (15 credits)
EL873 - Broadband Networks (15 credits)
EL822 - Communication Networks (15 credits)
EL827 - Signal & Communication Theory II (15 credits)
EL849 - Research Methods & Project Design (30 credits)
EL871 - Digital Signal Processing (DSP) (15 credits)
EL891 - System and Circuit Design (15 credits)
EL892 - Satellite and Optical Communication Systems (15 credits)
EL890 - MSc Project (60 credits)

Assessment

The project module is examined by a presentation and dissertation. The Research Methods and Project Design module is examined by several components of continuous assessment. The other modules are assessed by examinations and smaller components of continuous assessment. MSc students must gain credit from all the modules. For the PDip, you must gain at least 120 credits in total, and pass certain modules to meet the learning outcomes of the PDip programme.

Programme aims

This programme aims to:

- educate graduate engineers and equip them with advanced knowledge of telecommunications and communication networks (including mobile systems), informed by insights and problems at the forefront of these fields of study, for careers in research and development in industry or academia

- produce high-calibre engineers with experience in specialist and complex problem-solving skills and techniques needed for the interpretation of knowledge and for systems level design in the telecommunications field

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Research areas

- Communications

The Group’s activities cover system and component technologies from microwave to terahertz frequencies. These include photonics, antennae and wireless components for a broad range of communication systems. The Group has extensive software research tools together with antenna anechoic chambers, network and spectrum analysers to millimetre wave frequencies and optical signal generation, processing and measurement facilities.

Current main research themes include:

- photonic components
- networks/wireless systems
- microwave and millimetre-wave systems
- antenna systems
- radio-over-fibre systems
- electromagnetic bandgaps and metamaterials
- frequency selective surfaces.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

School of Engineering and Digital Arts has an excellent record of student employability. We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers are looking for. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The Information Security and Biometrics MSc offers an advanced level of learning and provides you with a detailed understanding of the theories, concepts and techniques in the design, development and effective use of secure information systems. Read more
The Information Security and Biometrics MSc offers an advanced level of learning and provides you with a detailed understanding of the theories, concepts and techniques in the design, development and effective use of secure information systems.

Secure information systems are critically important to modern day businesses and societies. From banking systems and medical systems to power infrastructures or a simple home PC, security is vitally important as they are usually all interconnected directly or indirectly via the Internet or telephony system.

This Master’s programme combines modern engineering and technology with digital media and equips students with the skill set to develop modern security systems with an emphasis on biometric identity management. Graduates of this programme are then capable of adapting to changes in the field and of leading it in innovation.

Visit the website https://www.kent.ac.uk/courses/postgraduate/256/information-security-biometrics

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

This programme is taught jointly with the School of Computing. Both schools are at the forefront of research in their areas.

The School of Engineering and Digital Arts has an excellent reputation for research in various aspects of biometrics, including individual biometric modalities, the management of complexity in biometric systems and the testing and evaluation of biometric systems; while the School of Computing has participated in the development of X.509 international standard and the first X.509 privilege management infrastructure (PMI) was built by members of this school.

This Master's programme offers an advanced level of learning by providing students with a thorough understanding of the theories, concepts and techniques for the design, development and effective use of secure information systems, and producing graduates who are capable of adapting to changes in the field and leading it in innovation.

The course is designed for practitioners, professionals and graduates with an interest in information security, access control technologies, and application domains using biometric identification and verification systems.

Programme aims

This programme aims to:

- produce graduate engineers with a broad understanding of how to provide effective information security, and how to develop and use modern security systems, with a particular emphasis on biometric identity management

- equip trained engineers with the necessary system development skills to allow them to adapt to a dynamic and fast-changing industrial environment

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Kent has an excellent record for postgraduate employment: over 94% of our postgraduate students who graduated in 2013 found a job or further study opportunity within six months.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less
This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set. Read more
This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set.

The programme combines technology, interface design and application development for mobile platforms, with a particular emphasis on developing iPhone and iPad apps and creating apps with high usability and reliability.

On completion of the course, you will have gained skills in the latest technologies in this rapidly expanding and developing field.

Visit the website https://www.kent.ac.uk/courses/postgraduate/257/mobile-application-design

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The MSc begins in late September and finishes in September of the following year, and consists of approximately six months of coursework followed by a short period reserved for examinations and a four-month project.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL880 - HCI For Mobiles (15 credits)

EL881 - Android Application Design (15 credits)
This module is concerned with the design, implementation and testing of applications for the Android operating system. Students will work at all stages of the development life-cycle from inception to testing, whilst considering usability and device capabilities for a mobile application capable of meeting a functional specification.

EL882 - iPhone Application Design (15 credits)
This module is concerned with the design, implementation and testing of applications for the iPhone. Students will work at all stages of the development life-cycle from inception to testing, whilst considering usability and device capabilities for a mobile application capable of meeting a functional specification.

EL883 - Mobile Web Development (15 credits)

EL884 - Mobile Application Design Project (30 credits)
A mobile application will be developed for a platform agreed between the student and the supervisor either in an industrial context or within the School.

EL885 - Research Methods and Project Design for Mobile Apps (15 credits)

CO871 - Advanced Java for Programmers (15 credits)
This module provides for well-qualified computer science students entering the MSc programme from a range of backgrounds. These students will have good programming skills but will not necessarily have used Java or another object-oriented language extensively. This module seeks to ensure that students have the Java and object-oriented design skills necessary for the rest of their programme.

CO881 - Object-Oriented Programming (15 credits)
This module provides an introduction to object-oriented programming using the popular Java language. It is designed for beginners who have not studied computer programming before. By the end students will be able to develop simple programmes using Java. (Note that students with substantial prior experience of programming take module CO871 Advanced Java for Programmers[1] instead.)

EL890 - MSc Project (60 credits)
A major practical system will be developed either in an industrial context or within the department. There are no formal lectures - students will undertake the work in their own time under the regular supervision of a member of the academic staff and, where appropriate, industrial collaborators.

Assessment

The project module is examined by a presentation and dissertation. The Research Methods and Project Design module is examined by several components of continuous assessment. The other modules are assessed by examinations and smaller components of continuous assessment. MSc students must gain credits from all the modules (180 credits in total). For the PDip, you must gain at least 120 credits in total, and pass certain modules to meet the learning outcomes of the PDip programme.

Programme aims

This programme aims to:

- educate graduate engineers and equip them with advanced knowledge of the technology required to deliver applications and web content to mobile devices

- produce high-calibre designers versed in modern interaction design methodology who are able to develop mobile applications with high usability

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- to strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.


Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. Read more
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. As the need for skilled modellers and animators with an awareness of architectural, as well as cinematic, issues increases in both Architecture and Film, the MA in Architectural Visualisation builds on the connections between these two industries. This MA programme develops skills to communicate architecture and urbanity for a variety of applications and audiences.

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture (http://www.kent.ac.uk/architecture/) and the School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/).

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media. The School was established over 40 years ago and has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

Kent School of Architecture is a young school that has built an excellent reputation, based on high quality teaching and excellent resources. For architecture graduate employment prospects, Kent was ranked 6th in the UK in The Times Good University Guide 2014 and 7th in the UK in The Guardian University Guide 2015.

Visit the website https://www.kent.ac.uk/courses/postgraduate/245/architectural-visualisation

Course structure

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture and the School of Engineering and Digital Arts. Building on the successful Master's programmes in Computer Animation and Digital Visual Effects, this MA enables students to develop at an advanced level the skills, knowledge and understanding of digital simulation and 3D modelling which will equip them to become highly skilled professionals in architectural visualisation.

Drawing influence from both architecture and film, this programme offers a progression route into both industries, highlighting the different requirements needed for each profession while exploring the similarities of these markets. In this programme, the professions of architecture, film and animation fuse together, providing students with the ability and understanding to work in each or all of them.

Modules

Stage 1
AR821 - Film and Architecture (15 credits)
AR822 - Virtual Cities (30 credits)
AR823 - Digital Architecture (15 credits)
AR846 - Architectural Photography (15 credits)
EL837 - Professional Group Work (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
Stage 2
Either
EL870 - Visual Effects Project (60 credits)
OR
AR845 - Independent Research Project (60 credits)

Assessment

Modules are taught over three terms, concluding with a Major Project Visualisation, which accounts for one third of the programme. The content of the visualisation is agreed with programme staff and you build a showreel to a professional standard. Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop advanced level skills, knowledge and understanding of digital simulation and 3D modelling, which will equip you to become a highly skilled professional in architectural visualisation

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained architectural visualisers who are highly skilled in using state-of-the-art 3D modelling and visual effects software

- provide proper academic guidance and welfare support for all students

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Research areas

- Digital Media

The Digital Media group is a multidisciplinary group with interests in many areas including social computing (eg, social networking, computer mediated communication), mobile/ubiquitous computing, human-computer interaction and digital arts (eg, computer games, 3D animation, digital film). Our work is applied across a wide range of domains including e-health, cultural heritage and cyber influence/identity.

Current research themes include:

- interface/interaction design and human-computer interaction
- cyber behaviour/influence
- social computing and sociability design
- natural user interfaces
- virtual worlds
- online communities and computer-mediated communication
- mobile applications
- digital film-making and post-production.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers seek, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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The MA addresses the creation, management, curation and repurposing of digital media and digital assets in general. Read more
The MA addresses the creation, management, curation and repurposing of digital media and digital assets in general. As the digital aspect of content industries, the cultural heritage sector and the private sector are reaching maturity, career opportunities have mushroomed worldwide for professionals, who are familiar with digital media and have the skills to manage digital content throughout its lifecycle.

Key benefits

- For our teaching, we draw on a wide range of expertise, offering insights into curatorial and archival practices of dealing with digital assets as well as into technologies and wider socio-economic questions such as rights and project management.

- The tutors offer unrivalled expertise in technologies and processes that allow the quick and efficient storage, retrieval and reuse of digital assets. They come from a diverse and highly interdisciplinary background, having run digital archives or worked in the digital industries in the past.

- Through the optional internship module students can have direct access to some of the world's most important culture and media institutions.

- Close links and regular speakers from the content sector give students insights and up-to-the-minute knowledge of the subject area.

Visit the website: http://www.kcl.ac.uk/study/postgraduate/taught-courses/digital-asset-and-media-management-ma.aspx

Course detail

- Description -

Our Digital Asset & Media Management MA takes a comparative and interdisciplinary approach, allowing you to explore and critically assess competing theories and practices from across new media digital management, archival, and information science. This will provide you with a well-rounded understanding of the requirements across many domains. In recent years there has been an explosion in the volume, complexity and range of digital content in a variety of media. This has been called the big data revolution and is closely connected to the increasing interest in the digital economy as an engine of growth.

There are very few institutions of any size that do not create and depend on the management, reuse and curation of digital media and information. Government, the public sector, Higher Education, cultural and creative industries and business all make and use these assets every day. This makes the skills we will give you increasingly attractive to employers. As well as developing the practical skills you need to manage digital media assets, you will also develop your critical and reflective capacities and increase your understanding of the interdependence between digital processes, technology, society and curatorial practice. This will enable you to enter into a technologically complex and fast-moving digital world of work.

Reasons you should consider the MA in Digital Asset and Media Management:

- Broadcast and publishing industries are increasingly using digital media in new ways, on new technological platforms such as tablets and mobile.
- Archives and libraries are increasingly depending on born digital materials and cultural heritage organisations are digitizing and making available digital materials relating to our history and culture.
- Businesses rely on digital media and content to develop, run and manage their future prosperity, leading to a big data revolution.
- Research managers and data scientists work with large volumes of digital data, running experiments, simulations and visualisations.
- Employers are looking for skilled professionals with knowledge and expertise in managing their valuable digital media assets.

- Course purpose -

The programme will prepare students for work or research in an economy and society which increasingly recognises the value of digital media and digital assets in general. Managing these and understanding how to exploit them within a complex digital information environment presents significant challenges for organisations. As a consequence there is an increasing demand for professionals with digital asset and media management expertise. The MA responds to this demand for digitally literate professionals to work in the educational and heritage institutions as well as the publishing, broadcast, and creative content industries. The programme aims to equip students with a range of strategic, technical and practical skills to provide direction and leadership in these areas.

- Course format and assessment -

Lectures on theoretical topics; demonstrations; practical classes and exercises.
The programme consists of a mixture of compulsory and optional modules (including an internship module), and a compulsory dissertation.
Modules are assessed by coursework and/or examination.

[Career prospects]]

All institutions concerned with the effective management of their information and media assets, for example, museums and galleries; archives; media organisations; publishing houses; government and industry; healthcare and law firms.

How to apply: http://www.kcl.ac.uk/study/postgraduate/apply/taught-courses.aspx

About Postgraduate Study at King’s College London:

To study for a postgraduate degree at King’s College London is to study at the city’s most central university and at one of the top 21 universities worldwide (2016/17 QS World University Rankings). Graduates will benefit from close connections with the UK’s professional, political, legal, commercial, scientific and cultural life, while the excellent reputation of our MA and MRes programmes ensures our postgraduate alumni are highly sought after by some of the world’s most prestigious employers. We provide graduates with skills that are highly valued in business, government, academia and the professions.

Scholarships & Funding:

All current PGT offer-holders and new PGT applicants are welcome to apply for the scholarships. For more information and to learn how to apply visit: http://www.kcl.ac.uk/study/pg/funding/sources

Free language tuition with the Modern Language Centre:

If you are studying for any postgraduate taught degree at King’s you can take a module from a choice of over 25 languages without any additional cost. Visit: http://www.kcl.ac.uk/mlc

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The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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An MSc-level conversion programme for those with first degrees in numerate disciplines (e.g. Maths, Physics, others with some mathematics to pre-university level should enquire). Read more
An MSc-level conversion programme for those with first degrees in numerate disciplines (e.g. Maths, Physics, others with some mathematics to pre-university level should enquire). The programme targets producing engineers with the knowledge and skills required for working in the communications industry on programmable hardware, in particular. There is a high demand for people to fill such roles in communications and test & measure equipment vendors, and in many smaller companies developing devices for the internet of things.

The huge growth of interconnected devices expected in the Internet of Things and the goals of flexible, high-speed wireless connections for 5G mobile networks and beyond, require programmable, embedded electronics to play a vital role. From the development of small, intelligence sensors to the design of large-scale network hardware that can be functionally adaptive in software-defined networking, there is a huge demand for advanced embedded electronics knowledge and skills in the communications sector.

Visit the website https://www.kent.ac.uk/courses/postgraduate/1223/embedded-communications-engineering

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL829 - Embedded Real-Time Operating Systems (15 credits)
EL849 - Research Methods & Project Design (30 credits)
EL893 - Reconfigurable Architectures (15 credits)
EL896 - Computer and Microcontroller Architectures (15 credits)
EL822 - Communication Networks (15 credits)
EL827 - Signal & Communication Theory II (15 credits)
EL871 - Digital Signal Processing (DSP) (15 credits)
EL872 - Wireless/Mobile Communications (15 credits)
EL873 - Broadband Networks (15 credits)
EL890 - MSc Project (60 credits)

Research areas

- Communications

The Group’s activities cover system and component technologies from microwave to terahertz frequencies. These include photonics, antennae and wireless components for a broad range of communication systems. The Group has extensive software research tools together with antenna anechoic chambers, network and spectrum analysers to millimetre wave frequencies and optical signal generation, processing and measurement facilities. Current research themes include:

- photonic components
- networks/wireless systems
- microwave and millimetre-wave systems
- antenna systems
- radio-over-fibre systems
- electromagnetic bandgaps and metamaterials
- frequency selective surfaces.

- Intelligent Interactions:

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

- Instrumentation, Control and Embedded Systems:

The Instrumentation, Control and Embedded Systems Research Group comprises a mixture of highly experienced, young and vibrant academics working in three complementary research themes – embedded systems, instrumentation and control. The Group has established a major reputation in recent years for solving challenging scientific and technical problems across a range of industrial sectors, and has strong links with many European countries through EU-funded research programmes. The Group also has a history of industrial collaboration in the UK through Knowledge Transfer Partnerships.

The Group’s main expertise lies primarily in image processing, signal processing, embedded systems, optical sensors, neural networks, and systems on chip and advanced control. It is currently working in the following areas:

- monitoring and characterisation of combustion flames
- flow measurement of particulate solids
- medical instrumentation
- control of autonomous vehicles
- control of time-delay systems
- high-speed architectures for real-time image processing
- novel signal processing architectures based on logarithmic arithmetic.

Careers

The programme targets producing engineers with the knowledge and skills required for working in the communications industry on programmable hardware, in particular. There is a high demand for people to fill such roles in communications and test & measure equipment vendors, and in many smaller companies developing devices for the internet of things.

Kent has an excellent record for postgraduate employment: over 94% of our postgraduate students who graduated in 2013 found a job or further study opportunity within six months.

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers are looking for, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media. Read more
-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media
-Experiment and explore emerging technologies and develop innovative and effective combinations of practices and media
-Develop high-level skills in your chosen specialisms or areas of interest supported by expert tutors.
-Project-based work where the emphasis is on the creative, informed application of new technologies and devices to produce compelling user experiences
-You will be able to produce a substantial self-initiated digital media project supported by excellent resources and expertise

Why choose this course?

Digital Media are everywhere in the modern world, affecting all aspects of our lives, our work, leisure and social and personal relationships. The MA Digital Media Arts award allows students to gain practical experience and knowledge of the ways that a range of contemporary digital media are produced and used, both alone and in combination. Working in one or more specialisms which can include video, kinetics, animation, games, photography, social and interactive media, students are encouraged to experiment with combinations of media through digital ‘sketches’ and then, through developing more extended works informed by their individual interests, to pursue a substantial, practical enquiry into an original creative application of digital media in a major project.

Students typically explore areas such as interactive advertising, responsive objects and environments, networked information and social-media systems, interactive video, live performance technology and digital art installations.

Careers

Interactive Advertising production, Digital strategists, Multimedia producers for TV and Radio, Media designers for Museums and public information systems, Games developers, VJ for live performances, Digital Activism, User Experience innovators, digital entrepreneurs.

Teaching methods

The course is delivered through a mix of seminars, lectures and tutorials by an expert, specialist, teaching team. As a Digital Media Arts student, you will produce a range of practical projects and gain skills in a variety of technologies and systems while at the same time developing your knowledge of current developments and practices across the digital media field. For your master’s degree project, you will specify and then produce a substantial digital media artefact which reflects your own interests and career plans. We particularly encourage experimentation and cross-disciplinary projects including those that seek to redefine the ambitions, functions and social organisations that digital media can support. During the course, some students will participate in selected undergraduate technical classes in addition to their masters study so that they can update or develop specific skills. Professional, theoretical and critical skills are also taught alongside the technical and design content through the use of academic blogs and presentations.

All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Digital Media Arts
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Take advantage of one of our 100 Master’s Scholarships to study Digital Media at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships to study Digital Media at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

The MA in Digital Media offers an innovative interdisciplinary and multidisciplinary approach to contemporary technology and new media, drawing upon expertise in Media and Communication Studies.

Key Features of MA in Digital Media

The MA in Digital Media examines some of the key issues confronting twenty-first century global societies through a dynamic programme that combines theoretical and applied perspectives.

Digital Media students will be encouraged to apply media theory, political and social theory and research tools in analysing and understanding digital media. The MA in Digital Media explores key historical, policy and practice dimensions of new media as well as focusing on research methodologies for those undertaking research on digital media and technology.

The Digital Media course is split across the year. Students will take three modules in each academic semester (a total of six modules) and then complete a dissertation over the summer. The dissertation component allows you to write a 16,000 word dissertation, which will draw on issues and themes developed throughout the year.

Modules

Modules on the MA in Digital Media typically include:

• Thinking About Digital Media
• The Digital Edge
• PR Branding and Promotion
• The Business and Politics of Digital Media
• Global Media
• Professional and Promotional Writing
• Digital Skills and Defence
• Online Journalism

Who should Apply?

Students interested in digital media and new media technologies, from a media studies, politics and international relations, humanities, social science, computer science or related background. Professionals interested in the challenge of digital media both in terms of their professional practice, but also related to fields in policy research and public administration. Students interested in
preparation for postgraduate research, MPhil or PhD, or who wish to develop skills and knowledge related to digital media.

Digital Media Programme Aims

-To enable you to develop an advanced understanding of digital media, through contemporary theories and advanced research work.
-To help you to understand the development of digital media and technology historically, through a number of theoretical perspectives, which give a context to contemporary discussions and controversies in the field.
-To appreciate the role of digital media technology within wider social, political and economic contexts, including the implications for policy formation.
-To enable you to acquire research skills enabling you to conduct thorough research into digital media; also to enhance your critical, theoretical and analytical abilities, and your written and oral communication.

Careers

Career expectations are excellent for Digital Media graduates. Companies, nonprofit organisations, government and the public sector value the fact that our students have developed a range of critical abilities, a creative and innovative approach to problem solving, and skills in detailed analysis and presentation of research. Our Digital Media Graduates go on to work in journalism, broadcasting, web-design, advertising, publicity, arts and cultural bodies, or even to go on to study a PhD.

Student Quote

“I thoroughly enjoyed studying the MA in Digital Media. The course and its faculty have broadened my horizon not only in new media but other subjects, such as computer science and politics. If I haven’t yet succeeded in making the reader envious and inspired to take this course, I would only conclude by mentioning that you would miss out on lectures worth experiencing.”

Tejeswini Krishnan, Digital Media, MA

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All applicants will be required to present a portfolio of their work and will be interviewed by teaching staff. The course welcomes international applicants and requires an English level of IELTS 6.5 or equivalent. Read more
All applicants will be required to present a portfolio of their work and will be interviewed by teaching staff. The course welcomes international applicants and requires an English level of IELTS 6.5 or equivalent.

One of two strands of enquiry in arts practice at masters level (the other beting Arts Practice, Fine Art) the MA Arts Practice (Arts, Health and Wellbeing) course offers students the opportunity to explore their own art practice or to take an outward facing approach, in partnership with others. Students of the course develop the skills to evaluate, critique and implement methodologies, gaining the ability to articulate sound arguments relevant to their practice.

Graduates exploring the role of the Arts in realising health and wellbeing focus on the value of the arts in community engagement and also its impact on the environment. They make a significant contribution to the advancement of Arts in Health within Wales and further afield.

The broad and interdisciplinary nature ensures that our course reflects the diversity of activity and interest in this dynamic field.

The role of the arts in health and well-being is widely recognised and valued. The MA Arts Practice (Arts, Health and Wellbeing) course will be of interest to artists, arts or health managers, community workers and teachers, plus those with an interest in the relationship between arts and health. It aims to support and develop innovative practice and research in this vibrant and expanding sector, so you will be encouraged to engage in creative dialogue,collaboration and interdisciplinary working

See the website http://courses.southwales.ac.uk/courses/940-ma-arts-practice-art-health-and-wellbeing

What you will study

The MA Art Practice course runs over two calendar years if you choose part-time study, or one calendar year for full-time study:

Part One
- Critical Studies in the Arts (20 credits)
Learn about systems of enquiry, how to understand and engage with objects and issues that affect your particular domain

- Arts Practice 1 (40 credits)
Develop your skills in your chosen discipline, challenging genre and context to develop an original body of work in either a studio context or placement.

Please note: For students studying part-time the above modules will be undertaken between October – June during your first year.

Part Two
- Arts Praxis (40 credits)
Refine and build upon your line of enquiry, develop new skills, producing a body of work within a studio context or placement which demonstrates complexity of understanding.

- Professional Practice in the Arts (20 credits)
Explore entrepreneurial, marketing and management aspects of contemporary practice within a framework of social, political, economic and cultural responsibility

- Major Arts Project (60 credits)
Complete a detailed project demonstrating praxis; an area of research and practice relevant to your concerns, utilising research methods appropriate for an arts scholar and an appropriate means of presentation.

Please note: For students studying part-time the above modules will be undertaken between October – September during your second year.

Learning and teaching methods

The MA Art Practice course is delivered using specialist facilities in our post-graduate studios which are available seven days a week. The MA Art Practice course makes use of lectures, guest speakers, workshops, demonstrations and tutorials, field trips and visits (additional costs will apply for field trips and visits). Contact time will include weekly workshops or seminars, and regular group and individual tutorials. You will also be expected to develop your area of practice independently.

Work Experience and Employment Prospects

The course acknowledges the value of experience and partnerships to enable employability. A key element of the course involves establishing partnerships, internships, residencies and placements with arts organisations and galleries, NHS Trusts, social services, charitable trusts, schools, colleges, care homes and commercial companies to develop these. The course also develops your professional skills and positions your practice within critical and contextual frameworks.

You will have the opportunity to develop your practice and gain experience in the field through practical placements, mentoring and live projects matched to your needs whilst benefiting from specialist facilities and expertise to extend your skill sets.

Graduates can progress to careers in academia, arts administration, artists in residence, arts education, arts and disability, community arts, commissioned works, gallery administration and curatorship, health sector management, public art, studio practice, social services, and youth work.

Assessment methods

You will usually have to complete coursework as you progress, and normally sit exams at the end of each academic year.

Facilities

Practical facilities available to students include an MA base room, computer lab with software for digital imaging and film editing, printmaking studio, ceramics, casting, wood and metal workshops, photographic darkroom and studio.

Learning resources include the campus library, access to online journals and research.

Teaching

Our MA Art Practice staff are actively engaged in research, they embody a high level of knowledge, expertise and professional experience across a range of arts practices. Students on this course will benefit from interdisciplinary teaching delivered by a teaching team with extensive experience in exhibiting; project management; project realisation and practice within the public realm, NHS and community contexts.

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