Our MA Digital Arts programme builds upon the solid foundations of our undergraduate programmes such as: Sound Design, Film, Television, VFX, Animation, Digital Arts, Graphic Design and Media & Communications.
It offers an opportunity for dynamic individuals to realise their creative potential in an inspiring practice based environment. Engaging with a range of technological tools, you will be supported to produce a diverse range of creative outputs.
Our aim is to provide you with skills that are highly valued in a global economy where boundaries between creativity and technology are increasingly fluid. So you'll be ready to enter a wide range of creative businesses and organisations already working with leading-edge digital technologies.
Students are required to study the following compulsory courses.
The main feature of our approach to teaching and learning is project work, requiring practice-based research, expertise and experimentation. You will be assessed through a combination of verbal presentations, written reports, portfolio work and your final Major Project piece that will be presented in a public exhibition at the end of the year.
Digital technology plays a significant role in the new digital and creative economies and in a progressive digital society. This programme uses digital lab and digital projects to innovate creative solutions to real-world issues. You are encouraged to mediate between people, places and technology in asking the bigger questions that put people, innovation and design at the centre of the digital economy.
Digital practice lies at the heart of this course. It seeks to build an understanding of current and emerging technologies and their application, as well as specialist expertise in your chosen area of digital art or design practice. You are encouraged to work in collaboration with others where appropriate.
You learn through initiatives and activities that stimulate and develop creative practice, problem-solving, manufacture and distribution. Thinking, making and observation are applied to practical and social contexts. Your playful and fictional approaches are encouraged through workshops and connections with international events and research projects. The progrramme is an opportunity to enhance your qualification by spending one semester completing a vocational internship, research internship or by studying abroad. Although we can’t guarantee an internship, we can provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge. Alternatively, a research internship develops your research and academic skills as you work as part of a research team in an academic setting – ideal if you are interested in a career in research or academia. A third option is to study abroad in an academic exchange with one of our partner universities. This option does incur additional costs such as travel and accommodation. You must also take responsibility for ensuring you have the appropriate visa to study outside the UK, where relevant.
The programme begins with a group research project, sharing information and references from diverse sources. Collecting and analysing information from a theme of common interest helps to develop your awareness of the subject from multiple perspectives. Stage one involves developing professional skills, ideas, research, project work and the opportunity for co-working, partnerships and collaborations. Your interests are evaluated for their enterprise potential and innovative outputs are proposed.
In stage one, you also develop your professional skills to build your digital expertise and skills in research. Stage two culminates in a feasibility study for a negotiated research project. Stage three enhances your learning through practice with the potential to spend one semester working full time in industry, on a major research project, or studying or working abroad. Finally, stage four enables you to complete major project work, supported by regular tutorial contact and studio interaction.
Advanced Practice options
Modules offered may vary.
How you learn
This programme enables you to progressively build on your knowledge and experience. At MA level it is vital that you take an active role in structuring your own learning, and engage with the relevant methods and underpinning theories of your discipline.
At Teesside University, teaching and learning is student-centred. You develop your knowledge, skills and practice through a variety of appropriate teaching and learning strategies. We constantly review our methods and the philosophy behind them to ensure they remain relevant, rigorous and progressive.
Tutorials, seminars and workshops enable you to apply key learning principles to your day-to-day interactions. Individual support, provided by a personal tutor, is an integral feature of the learning and teaching strategy. Research is also an intrinsic part of your study.
Approaches to teaching and learning tend to have the following underlying principles:
How you are assessed
Your assessments are primarily in-course assessments – you submit work during the module rather than sit timed exams at the end.
Design modules are generally project based and primarily assessed through appraising your portfolio of work, often accompanied by a verbal presentation. Art and design work is largely developmental and you are assessed on your problem-solving process as well as the result, so it is essential you provide clear evidence of your development work.
There may be short-term placement opportunities for some students, particularly during the project phase of the course.
Graduates have the opportunity to go on to a range of design-related employment, develop new enterprise propositions or receive project funding to take their ideas to market.
You can work across a broad range of design-related employment requiring specialist digital knowledge and skills. Further study at doctoral level is also an option.
While digital technology plays a significant role in all our postgraduate provision, this programme provides the opportunity to focus on the development of a high level of digital expertise in your chosen area.
Digital practice lies at the heart of this course. It seeks to build an understanding of current and emerging technologies and their application, as well as specialist expertise in your chosen area of digital art or design practice. You are also encouraged to work in collaboration with others where appropriate.
In Stage 1 you undertake professional skills development to build your digital expertise and skills in research. Stage 2 culminates in a feasibility study for a negotiated major project. Finally Stage 3 enables you to complete major project work, supported by regular tutorial contact and studio interaction.
Modules offered may vary.
How you learn
This programme is structured to enable you to build progressively upon your knowledge and experience. At MA level it is vital that you take an active role in structuring your own learning, and engage with the relevant methods and underpinning theories of your discipline.
Teaching and learning is a student-centred, activity-based process which integrates the content, sequence and development of student learning. The development of knowledge, skills and practice is matched by appropriate teaching and learning strategies. The methods employed, and the philosophy behind them, are under constant review and appraisal to ensure they remain relevant, rigorous and progressive.
The use of a variety of methods, including tutorials, seminars and workshops, enables key learning principles to be applied to the day-to-day interaction between participants. Individual support, provided by a personal tutor, is an integral feature of the learning and teaching strategy. An intrinsic aspect of your main study area and its supporting subjects is research.
Approaches to teaching and learning tend to have the following underlying principles:
How you are assessed
Various assessment methods are used throughout all of the modules and are specified in the module handbooks. These are primarily what we call in-course assessments, where you submit work during the delivery of the module, rather than sit timed examinations at the end.
The modules are generally project based and primarily assessed through appraisal of a portfolio of work, often accompanied by a verbal presentation. Art & Design work is largely developmental and you will be assessed on the process by which you achieve your solutions as well as the result, so it is essential that you provide clear evidence of your development work.
Graduates have the opportunity to go on to a range of design-related employment requiring specialist digital knowledge and skills.
Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).
Digital Media at Swansea has research strengths in media and cultural theory, the history and philosophy of media technology, and contemporary developments in digital media in the UK, the European mainland, the USA and China.
The Digital Media programme is part of the Department of Languages, Translation and Communication which boasts a dynamic research and teaching environment which has already won attention and funding from outside bodies such as the Coleg Cymraeg Cenedlaethol, the Arts and Humanities Research Council (AHRC), Wellcome Trust and the EU. We are home to the Centre on Digital Arts and Humanities (CODAH), which connects researchers in Arts and Humanities, Computer Science, and other fields.
An MA by Research in Digital Media gives you the chance to pursue a project based around your own passions and interests in Digital Media, leading to a qualification which can open the door to an academic career or boost employment prospects outside academia (typically in the private sector, the Civil Service, or education).
The Digital Media MA by Research programme will give you the freedom to explore a topic of your choosing and develop a methodology under the close supervision of two experienced academics but without attending regular classes as required in taught programmes.
As a student on the MA by Research Digital Media programme you will be supervised closely by two experienced academics in your field. Typically, you will meet them fortnightly in the first term and at regular intervals thereafter. Meetings are logged and goals agreed each time.
All research students in Digital Media are required to attend skills and training courses at College and Institutional level. They give presentations to other research students and staff at departmental seminars and the annual departmental postgraduate symposium in June and the College of Arts and Humanities conference in October. Advanced research students in Digital Media may have opportunities to teach undergraduate tutorials and seminars. You have a budget (currently £200 per year) to attend conferences outside Swansea.
MA by Research in Digital Media typically lasts from one year (full-time study) to two years (part-time study).
Research proposals on Digital Media are invited on any topic on which staff can provide supervision. It is advisable to email a member of academic staff in the appropriate area before applying. For informal enquiries regarding the MA by Research in Digital Media please contact Professor Julian Preece ([email protected]).
Staff expertise in Digital Media lies in the following areas, among others: media history; media pedagogy; media ethics; war and media; mass media and identity in small nations; Welsh-language digital media; media and health; digital and data journalism; computational media; post-broadcast digital media ecology; gender and media; transnationalism and media; international journalism; European comparative media. In addition, there is expertise in media and digital culture among research staff in Languages and Translation as well as in other COAH departments: History, Political and Cultural Studies and English Language and Literature.
The Master of Science in Digital Humanities helps graduates from Humanities, Social and Behavioral Sciences programmes to develop digital competencies that will allow them to add digital dimensions to their own domain expertise. It aims to explicitly link these competencies to research questions, case studies and applications related to the domain expertise of the students.
Graduates of this programme will be able to bring their own domain expertise to a significantly higher level of functionality, using digital tools and techniques. Building both on the expertise they obtained from the programme and their prior expertise in Humanities, Social or Behavioral Sciences, graduates will be well placed to open many new digital applications to a much wider community. Moreover, those who wish to move to a professional profile involving more advanced digital competencies, are well prepared to do so.
The programme is organized around a number of clusters of course units. The central clusters are the Application Domains cluster and the Tools for the Digital World cluster. Supporting clusters are the Introductory Digitization Components cluster, the Advanced Digitization Components cluster and the Management Component. The heart of the research activities is situated in the Master’s thesis.
The Master’s Programme is conceived as a one year, international and multidisciplinary advanced master programme (master-after-master). The programme is unique in Flanders and one of only a few in Europe. The programme is firmly framed in an explicit collaboration between the Faculty of Arts, the Faculty of Psychology and Educational Sciences, the Faculty of Social Sciences and the Faculty of Sciences - Department of Computer Science. As such, it is supported by experts in Digital Humanities applications, who supply research expertise for the programme, as well as by experts in digital techniques and tools, who provide a sound technical basis for the students.
Digitization affects in many ways how future scientists in Humanities and Behavioural Sciences will conduct their research. Also, graduates from Humanities and Behavioural Sciences programs enter a professional world in which digitization becomes the standard, be it in publishing, arts, libraries, teaching and many others.
The Master of Science in Digital Humanities program aims to prepare graduates from Humanities and Behavioural Sciences programs for these challenges. It aims to help such graduates to develop digital competencies that will allow them to add digital dimensions to their own domain expertise. It aims to explicitly link this knowledge and these competencies to case studies and applications related to the domain expertise of the students. It will train them to master information structures and functionalities of data, programming structures and technique to produce scripts for digital applications, tools for improving access and interactive use of data and the development of new digital applications. It will train them how to manage projects related to digitization and introduce them to emerging new digital technologies and their applications.
As an advanced master program (master-after master), it is assumed that the students entering this program have already achieved the general academic competencies defined for any master's program. Nevertheless, it is also within the aims of the program to further strengthen these competencies, within the specific context that Digital Humanities offers.
More specifically, graduates understand the basics of Digital Humanities, databases and query languages, scripting languages, the role of IT in management and of some of the emerging technologies in Digital Humanities. They are able to formulate research goals, determine trajectories that achieve these goals, collect and select information relevant to achieve the research goals and interpret collected information on the basis of a critical research attitude. They are able to communicate scientifically. They are able to model a database and use SQL, to use a scripting language, to apply tools for Digital Humanities and to study applications in Digital Humanities. They have the attitudes of valuing and fostering creative, critical and independent thinking, of applying an interdisciplinary and participative approach in innovative development and of striving towards opening the digital world to a broader society.
Academically, researchers in the Humanities, Social or Behavioral Science are confronted with the need to apply digital tools to facilitate and enhance their research. The program enables graduates to enhance their research in the Humanities, Social or Behavioral Sciences through non-trivial uses of digital tools and techniques. This may include modeling and querying databases, accessing data, interconnecting andquerying web resources, extending tools with scripts to provide extra functionality, text-encoding and e-publishing, mining repositories, data visualization, analyzing social networks, adopting, adapting and enhancing e-learning environments, improvingusability of human-computer interaction. As such, graduates are very well placed to take on the challenges that novel research positions require.
Professionally, graduates of the Humanities, Social of Behavioral Sciences enter professional environments where connecting the company’s business with digital tools and techniques has become standard. Here as well, the program enables its graduates to put to use non-trivial digital techniques in their professional occupations, including e-media, publishing, arts, history, culture, music, libraries, e-education or interactions for end-user applications. Thus, graduates who want to pursue a career in the usual sectors for graduates of the Humanities, Social or Behavioral Sciences will be much better prepared to cope with the digital techniques that are currently applied there.
More generally, graduates of this program provide society with professionals and researchers who are able to bring their own domain expertise to a higher level of functionality, using digital tools and techniques. Building both on the expertise they obtained from the program and their prior expertise in Humanities, Social or Behavioral Sciences, are well placed to take part in opening the digital world to a larger community.
Graduates of this program who wish to move to a job profile involving more advanced digital competencies, are prepared to do so and will help to close to gap in an IT-focused labor market. This will require extra training at the company and aims at positions such as project analysts, project managers, service managers.
Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Humanities at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).
Digital Humanities at Swansea has research strengths in innovative digital applications and critical studies of digital culture in several fields, where researchers in Arts, Humanities and Social Science areas are collaborating with Computer Scientists. These fields include applications and devices for the UK and international heritage sector, intellectual and literary history, digital editing, innovative mapping applications, applied linguistics and translation, digital mass media and experimental media, online cultures, digital pedagogy, digital security, war and crime, and societal impacts of digital technologies in both the rich and poor worlds. We are home to the Centre on Digital Arts and Humanities (CODAH), which connects arts and humanities, social science and computing researchers.
An MA by Research in Digital Humanities gives you the chance to pursue a project based around your own passions and interests, leading to a qualification which can open the door to an academic career or boost employment prospects outside academia (typically in the private sector, the Civil Service, or education).
The MA by Research in Digital Humanities will give you the freedom to explore a topic of your choosing and develop a methodology under the close supervision of two experienced academics but without attending regular classes as required in taught programmes.
You will be supervised closely by two experienced academics in your field. Typically, you will meet them fortnightly in the first term and at regular intervals thereafter. Meetings are logged and goals agreed each time.
All research students in Digital Humanities are required to attend skills and training courses at College and Institutional level. They give presentations to other research students and staff at departmental seminars and the annual departmental postgraduate symposium in June and the College of Arts and Humanities conference in October. Advanced research students may have opportunities to teach undergraduate tutorials and seminars. You have a budget (currently £200 per year) to attend conferences outside Swansea.
Digital Humanities boasts a dynamic research and teaching environment which has already won attention and funding from outside bodies such as the Coleg Cymraeg Cenedlaethol, the Arts and Humanities Research Council (AHRC), Wellcome Trust and the EU, most recently a multi-million EPSRC grant for “CHERISH-DE”.
COAH staff with relevant expertise are located within all the COAH Departments (Languages, Translation and Communication; English Language and Literature; History and Classics; Political and Cultural Studies). COAH staff work closely on digital research with staff in other Colleges, especially the College of Science (home to Computer Science, Geography), the College of Human and Health Science (Psychology, Public Health, Health Data), the College of Law (Criminology).
Computer Science research at Swansea has particular strengths in human-computer interaction, ubiquitous computing, devices for resource-constrained communities, medical applications and informatics, visual computing, data visualisation, theoretical computer science.
This course looks at the creation, management, curation and repurposing of digital media and digital assets.
As the digital aspects of content industries, the cultural heritage sector and the private sector are reaching maturity, career opportunities have mushroomed worldwide for professionals, who are familiar with digital media and have the skills to manage digital content throughout its lifecycle.
Our Digital Asset & Media Management MA takes a comparative and interdisciplinary approach, allowing you to explore and critically assess competing theories and practices from across new media digital management, archival, and information science. This will provide you with a well-rounded understanding of the requirements across many domains. In recent years there has been an explosion in the volume, complexity and range of digital content in a variety of media. This has been called the big data revolution and is closely connected to the increasing interest in the digital economy as an engine of growth.
There are very few institutions of any size that do not create and depend on the management, reuse and curation of digital media and information. Government, the public sector, Higher Education, cultural and creative industries and business all make and use these assets every day. This makes the skills we will give you increasingly attractive to employers. As well as developing the practical skills you need to manage digital media assets, you will also develop your critical and reflective capacities and increase your understanding of the interdependence between digital processes, technology, society and curatorial practice. This will enable you to enter into a technologically complex and fast-moving digital world of work.
Reasons you should consider the Digital Asset and Media Management:
The course will prepare students for work or research in an economy and society which increasingly recognises the value of digital media and digital assets in general. Managing these and understanding how to exploit them within a complex digital information environment presents significant challenges for organisations. As a consequence there is an increasing demand for professionals with digital asset and media management expertise. The MA responds to this demand for digitally literate professionals to work in the educational and heritage institutions as well as the publishing, broadcast, and creative content industries. The course aims to equip students with a range of strategic, technical and practical skills to provide direction and leadership in these areas.
If you are a full-time student, we will provide you with 120 to 180 hours of teaching through lectures and seminars, and we will expect you to undertake 1,674 hours of independent study.
If you are a part-time student, we will give you 90 hours of teaching through lectures and seminars in your first year and 50 in your second year. We will expect you to undertake 720 hours of independent study in your first year, and 954 hours in your second.
We will assess our modules entirely through coursework, which will consist of a mixture of essays, project work, and workshop reports, depending on the modules you choose.
The study time and assessment methods detailed above are typical and give you a good indication of what to expect. However, they may change if the course modules change.