The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology.
The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.
The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.
The MA offers two pathways:
Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives
Pathway 2 is a theory and practice programme where you can explore transformations in media, culture and society through the practice of contemporary digital communication. You will work with one or more of the following to create installations, apps and single- and multi-screen work that's responsive to the continually changing digital landscape:
Acclaimed academics and practitioners
Benefit from the experience and expertise of one of the world’s leading media and communications departments. The programme is co-convened by Professor Joanna Zylinska and Daniel Rourke, and you will be taught by theorists and practitioners of international standing.
Work placements and internships
The MA in Digital Media regularly attracts offers of work placements and internships. In the past these have come from Google, The Science Museum and N1creative.com. There is also £6,000 bursary available for UK students studying this course. Find out more about the Stationers' Postgraduate Bursary Scheme on our departmental awards page.
Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.
The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.
An established record
The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:
MA Digital Media students have access to the pioneering option ‘After New Media’, currently a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As well as accessing a series of podcasts, students are offered reading groups and a masterclass with Professor Sarah Kember co-author of the book Life After New Media on which the course is based.
The programme consists of:
Seen take-home paper; essays; dissertation or practice/theory project and other production work for image-making.
We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.
Our programme provides a theory and practice pathway and prepares students for work in the following areas:
This Research Master's programme in Media, Art and Performance Studies is an interdisciplinary and internationally oriented research-based programme which offers an advanced training in academic research skills appropriate for today's highly dynamic and interdisciplinary field of media, visual arts and performance.
Contemporary media, art and performance increasingly play with and transcend disciplinary boundaries. Intermedial and performative practices both produce and critically investigate cultural transitions in today’s mediatized and performative culture. Such synergies invite to explore how emerging forms of media, art and performance – while historically and culturally embedded - interact with and relate to social and cultural transformations.
As a student of this programme, you will be introduced to and specialise in new research areas and methodologies, necessary for investigating emerging media, performance and contemporary art forms within today's rapidly changing culture. In relation to this you will also reflect on the role of the Humanities in both academic and public debates.
Central concerns in this programme are, amongst others:
We approach this broad field from a range of comparative and intermedial perspectives, focusing primarily on the dynamics of change and exchange between media, contemporary arts and performance within a culture and society in transition.
In this programme you will reflect on questions such as how media have developed from the time of early cinema up to current new media art; how the definition of 'live' has changed alongside these mediatised cultural forms. How has the performative turn changed the ways we think about audiences? How do media technologies facilitate new methods of self-staging and social performance? What is the influence of media and technology on way we curate and educate in museums and archives and other cultural institutions.
In this age of selfies, datafication, (self-) staging and re-staging, and playful learning, you will examine how various media, art forms, and performance have been used for critical analysis, civic engagement, entertainment and educational purposes. You will do this by asking how digital technologies, dramaturgical and artistic strategies alter ways of dealing with knowledge production and distribution, and how these transitions have contributed to and also ask for new methods of research.
How does the ubiquity of media technology change our understanding of the world and our sense of self within it, as well as how we communicate and act?
This programme will train you as a researcher within the field of Media, Contemporary Art and Performance Studies, to either prepare you for a PhD position, or for research-oriented positions in professional contexts of cultural institutions such as archives, museums, art institutions, theatres, for education, (non-)governmental organisations, or in creative industries.
After completing the programme:
The Research Master’s is aimed at excellent students from both the Netherlands and overseas, who have a background in the history and theory of contemporary art, or media and performance studies with a focus on theatre, dance, film, television, and/or digital media.
Alumni of the Media, Art and Performance Studies Research Master’s have been successful in obtaining PhD positions in various prestigious international programmes. Graduates also find their way to other job markets. For example in the domain of curation, dramaturgy, or media consultancy.
Digital technologies are now ubiquitous in nearly every part of our lives, and today's students need to become proficient with digital technologies as research and communication tools. The Digital Anthropology MSc at UCL combines technical skill with anthropological research methodologies in order to train students for research and involvement in this emergent world.
Students gain skills training in digital technologies, from internet and digital film editing to e-curation and digital ethnography; study the anthropological theories of virtualism, materiality/immateriality and social networks; and develop an understanding of the consequences of digital culture through the ethnographic study of its social and regional impact in a global and comparative context.
Students undertake modules to the value of 180 credits.
The programme consists of one core module (45 credits), three optional modules (45 credits) and a research dissertation (90 credits).
All MSc students undertake an independent research project which culminates in a 15,000-word dissertation.
Teaching and learning
The programme is delivered through a combination of lectures, seminars, practicals and laboratory sessions. It includes a weekly seminar series, with invited international speakers. Assessment is through essays, methodology practicals, written examination and the substantial research dissertation.
Further information on modules and degree structure is available on the department website: Digital Anthropology MSc
In addition to its importance for careers such as in media, design and museums, digital technology is also integral to development, theoretical and applied anthropology. Companies and institutions collaborating with the MSc are: British Telecom, UCL Computer Sciences, UCL Information Studies, Microsoft Research Cambridge, Skype, Intel, the British Museum, NESTA, NOKIA, the Home Office and Inventi V.
The programme is also developing relationships with: Cultural Informatics Research Centre for the Arts and Humanities (CIRCAh), Slade Centre for Electronic Media in Fine Art, Centre for Advanced Spatial Analysis, Centre for Museums, Heritage and Cultural Studies, UCL Interaction Centre, UCL Digital Humanities and UCL Urban Laboratory.
New media and technology companies are showing considerable interest in Digital Anthropology as a degree that qualifies students for positions in all fields of user interaction and research. In the last few years students graduating from the MSc have been recruited by the best international agencies doing research on users' digital practices. In the non-profit sector students have joined organisations involved in policymaking, open access and citizen journalism. The subject is also a good grounding for students who are interested in continuing to a variety of PhD programmes.
The Digital Anthropology MSc at UCL is becoming a world leader in the training of researchers in the social and cultural dimensions of information technologies and digital media.
UCL Anthropology is one of the largest anthropology departments in the UK and offers an exceptional breadth of expertise. Our excellent results in the 2008 Research Assessment Exercise and 2014 Research Excellence Framework show that we are the leading broad-based anthropology department in the UK. The programme combines ethnographic methods, critical thinking and practical explorations of the digital world and encourages in-depth research to develop the next generation of understanding about the impact, consequences, aesthetics and politics of digital technologies and infrastructures.
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
The following REF score was awarded to the department: Anthropology
68% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
This programme provides theoretical knowledge and practical methodologies and techniques via case studies and tutorials that enable students to specify and design technology solutions for business managers and organisations.
You will learn about informatics, business systems, processes and architecture necessary to understand the digital business environment. Students develop analysis, problem solving, teamwork and leadership skills necessary for creating effective business solutions. Students also learn the consulting principles and behaviours necessary for consulting.
A one week residential course at our beautiful Greenlands campus in Henley-on-Thames enables students to experience our world-class executive training environment with other business executives and consultants.
A 10-12 week consulting project enables students to apply their knowledge to real-life cases in a structured and systematic manner, with many projects involving work with and for consulting organisations.
Our graduates are pragmatic problem solvers able to bridge the gap between business and technology, who are often highly sought after by industry. Many of our graduates join consultancies or businesses as analysts, solution architects or project leaders.
Module descriptions are correct for modules taught in the academic year 2017/18. Optional module listings are indicative, and may be subject to change.
In addition students must choose two optional modules from the list below.
The MSc Business Technology Consulting programme provides the foundations for a career in technology and management consultancy as well as the skills and behaviours necessary for analysing and solving the type of business and technology problems encountered by all major businesses. This course is a must for those interested in business problem-solving and consulting activities.
Many of our alumni have been recruited by management consultancies or analytical and consulting units of major businesses.
Successful completion on the compulsory module Business Domain and Requirements Analysis can lead to the BCS Professional Certificate in Business Analysis Practice.
This intensive programme allows artists to develop a body of work within the contexts of the studio, dissemination, value and audience. The course is open to artists working in, or wishing to work in, socially engaged practice, collaborative practice, as artist curators, as art writers or within art education.
You will develop your art practice in purpose built studios, working towards a final exhibition and dissertation, supported by a series of conversations, seminars and a visiting speaker programme.
In a region full of cultural resources, from The Hepworth Wakefield to artist-led spaces such as Seize Projects, you will gain experience from expert practitioners and researchers, visiting artists and speakers.
Through our optional module array you will have the opportunity to explore critical and theoretical issues such as aesthetics, feminist studies, deconstruction and museum practice.
Housed within a single central campus location, the School offers a modern and well-equipped learning environment providing 24-hour studio access and versatile exhibition spaces. Resources include dedicated Mac and PC computer suites for video editing, animation and image manipulation, printmaking workshops for etching, relief and screen printing, and a photography darkroom for film developing and printing. A woodworking and casting area are also housed within the School, with additional facilities for digital and 3D printing available at the University.
At the heart of the School is Project Space – a multi-purpose space, designed for the development of curatorial practice and visiting exhibitions.
The University incorporates world-class library resources and special collections, the Stanley & Audrey Burton Gallery, Treasures of the Brotherton, the Museum of the History of Science, Technology and Medicine, ULITA – an Archive of International Textiles and the [email protected] performance venue.
Appropriate critical and technical skills and methodologies are developed throughout the duration of the course, as students engage in discussion and critique of their own practice and projects with peers and academic staff.
Students take full responsibility for their own programme of work, routinely engaging with contemporary issues in art, developing relationships across the School and Faculty, and working with local partners. This combines the production of work in an active studio and workshop environment with a programme of academic research and study, culminating in a public presentation/exhibition and critically reflective dissertation.
The course is also supported by a network of regional galleries, museums and artist initiatives with which the School has direct links, including The Tetley, The Hepworth Wakefield, Leeds City Art Gallery, Seize Projects, Pavilion, Henry Moore Institute, Yorkshire Sculpture Park and Tate Liverpool.
You will also have the opportunity to expand your studies when you choose from a wide range of optional modules, and by becoming involved in many of the School’s public-facing initiatives such as the Project Space, the Wild Pansy Press and the International Contemporary Artists’ Book Fair.
If you choose to study part-time, you will study over a longer period and take fewer modules in each year.
These are typical modules/components studied and may change from time to time. Read more in our Terms and conditions.
We use a variety of teaching and learning methods. These will vary, but generally include visits to museums and galleries, lectures, seminars, tutorials and online learning.
You’ll also benefit from our extensive programme of visiting artists and speakers. Independent study is vital to this programme – not only is this where you’ll work on your practice and develop your creativity, but it is also an opportunity to build your skills in research, analysis and interpretation.
The assessment methods you come across may vary depending on the modules you choose. However, they’re likely to include your exhibition and supporting written work, your portfolio of studio work, in-course assessment, essays and presentations.
This programme will allow you to develop your practice as an artist and write thoughtfully about the practice and context of artistic work.
It will also give you the chance to gain skills in organising and curating events and exhibitions, researching, interpreting and analysing artistic work and cultural, visual and critical awareness.
All of these traits are valuable in a wide range of careers. Fine Art graduates have gone on to work in curatorial and educational roles around the world, both on a freelance basis and for major art institutions. Others have decided to develop their research interests through PhD study and academia, or pursued careers in teaching.
We encourage you to prepare for your career from day one. That’s one of the reasons Leeds graduates are so sought after by employers.
The Careers Centre and staff in your faculty provide a range of help and advice to help you plan your career and make well-informed decisions along the way, even after you graduate. Find out more at the Careers website