• Regent’s University London Featured Masters Courses
  • University of York Featured Masters Courses
  • Swansea University Featured Masters Courses
  • University of Edinburgh Featured Masters Courses
  • Imperial College London Featured Masters Courses
  • Leeds Beckett University Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
University of Birmingham Featured Masters Courses
Institute for Advanced Architecture of Catalonia Featured Masters Courses
University of Sussex Featured Masters Courses
Cardiff University Featured Masters Courses
Loughborough University Featured Masters Courses
"digital" AND "art"×
0 miles

Masters Degrees (Digital Art)

  • "digital" AND "art" ×
  • clear all
Showing 1 to 15 of 762
Order by 
Immerse yourself in the world of emergent digital technologies. Integrating science, technology and art, we’ve created a multi-disciplinary, research-focused environment in which you can develop your own personal digital practice. Read more
Immerse yourself in the world of emergent digital technologies. Integrating science, technology and art, we’ve created a multi-disciplinary, research-focused environment in which you can develop your own personal digital practice. From artists and designers to curators and musicians, our programme encourages critical discourse through the creative and innovative application of digital technologies.

Key features

-Break through the traditional boundaries of science, art and technology. Work in a cross-discipline environment and learn to implement pioneering digital technologies.
-Build a path to an exciting and dynamic career – our students have gone on to work as web designers, games developers, lecturers and digital consultants.
-Engage in a dynamic and integrated approach to teaching, designed to nurture creative communities and define new areas of innovation.
-Participate in international research collaborations though close relationships with the Centre for Media Art and Design Research (MADr) and the Institute of Digital Art and Technology (i-DAT). You’ll also benefit from strong links to all of their affiliated PhD programmes.
-Cultivate advanced digital skills through access to exclusive technological facilities including the Immersive Vison Theatre and IBM funded Smarter Planet lab.
-Join our network of award-winning graduates in the creative and technology sectors. Previous students such as Adam Montandon and Gianni Corino have gone on to win accolades from the Media Innovation Awards, Summit International Awards and Scrittura Mutante Awards.
-Study remotely, foster professional relationships and work alongside your studies through our flexible approach to learning. Modules are delivered via workshops and symposium sessions in digital media venues, supported by interactive online technologies.
-Establish and define your personal digital practice through your major project. Tailor your assessment to your own creative needs, by choosing from different proportions of practical and written work. Explore your individual interests with the support of two dedicated project supervisors.
-Choose to study digital art and technology as either a Master of Research (MRes) taught programme or Research Masters (ResM) research programme.

Course details

Benefit from both online and offline learning, giving you the flexibility to study remotely and maintain employment alongside your programme. Learn to embed theory in critical practice and prepare for your final project. Investigate virtual, networked and augmented environments in context and explore new digital architectures through diverse development tools and models. Full-time study allows you to take taught modules in parallel with your research project over one year. As a part-time student you’ll study the taught modules first, followed by the research project over a period of two years. Undertake a creative and experimental production accompanied by a dissertation or report as your final major project. Choose from different ratios of practical to written work and define your own digital practice, exploring your individual interests. You’ll also benefit from having two allocated project supervisors.

Core modules
-DAT701 Invisible Architecture
-DAT702 Synthesis
-DAT703 Project/Dissertation

Read less
If you do not have the appropriate undergraduate preparation to embark on one of our MA courses, you may apply for our nine-month Graduate Diploma in Art History and Theory, which can constitute a qualifying year for the relevant MA course. Read more
If you do not have the appropriate undergraduate preparation to embark on one of our MA courses, you may apply for our nine-month Graduate Diploma in Art History and Theory, which can constitute a qualifying year for the relevant MA course.

Our Graduate Diploma consists of eight modules at 3rd-year undergraduate level (up to two of these can be at 2nd-year level). You must complete the appropriate coursework and examinations, and can also write a project on a topic of your choice if this is agreed with your course director.

At Essex, you have the freedom to study what most interests you. Some of the topics you may choose to explore include the history of photography; modern and contemporary art; curatorial practice and exhibition design; as well as more vernacular forms of visual culture, such as body art and activist placards.

Regardless of the topics you pursue, we are committed to research-based teaching, with a particular emphasis on bringing the approaches of art history into contact with other disciplines and discourses. In so doing, we seek to facilitate a critical engagement with artworks and forms of visual culture, both within and beyond the traditional canons of art history.

On campus, the Essex Collection of Art from Latin America (ESCALA), Europe’s largest collection of contemporary art from Latin American, will provide an invaluable resource for studying art and curatorial practice first-hand.

One of the major reasons for choosing Essex is the quality of the education you will receive. We are 6th in the UK for research excellence, with 89% of our work rated “world-leading” or “internationally excellent” (REF 2014). We also achieved an exceptional 95% student satisfaction in the 2016 National Student Survey.

Our expert staff

Essex Art History features a dynamic group of art historians who investigate the production and reception of images and built environments, across cultures and media from the early modern period to the present. Our staff are experts on topics as diverse as activist art, 19th-century medical photography, the art of Latin America, urbanism, exhibition design and body art.

We also have significant experience in curation and public engagement. Recent projects include:
-Dr Gavin Grindon curated a section of Banksy’s Dismaland show and co-curated the Disobedient Objects exhibition at the Victoria and Albert Museum, London, which was one of the most well attended shows in the museum’s history.
-Dr Matt Lodder has acted as contributor for various television shows on body art and body modification, including the Today programme, the Jeremy Vine Show, Sky News, BBC Breakfast News, ‘Coast’, and National Geographic’s ‘Taboo’.
-Dr Natasha Ruiz Gómez co-organised a major conference on Collect, Exchange, Display: Artistic Practice and the Medical Museum at the Hunterian Museum of the Royal College of Surgeons, London.

Specialist facilities

At Essex, you have the best of both worlds: on the one hand, you are part of a tight-knit, campus community with close ties to several small but excellent museums in the nearby town of Colchester; on the other hand, you can travel from campus to London in an hour, which puts the world’s best museums and galleries at your fingertips.

Our facilities enable you to gain curatorial experience and engage in object-based learning, a cornerstone of our approach when teaching the history of art and its modes of display:
-Our Essex Collection of Art from Latin America (ESCALA) is the most comprehensive Latin American art research resource in the UK and has a state-of-the-art teaching and research space. Many of our students gain work and research experience through our collection
-Our onsite gallery Art Exchange runs an on-going programme of contemporary art exhibitions, talks and workshops by curators and artists, as well as exhibitions organised by our postgraduate curatorial students
-Enjoy regular visits to London galleries, including Tate Modern, Tate Britain, the National Gallery and the Royal Academy of Arts, as well as many independent and alternative spaces
-Colchester’s iconic Firstsite gallery features an exciting programme of contemporary art exhibitions, film screenings and talks, and exhibitions organised by our students

Your future

The visual arts and culture industries have become an increasingly significant part of the national and international economy, and art history graduates leave Essex with the skills to take advantage of this growing opportunity.

Graduates from our programmes are ideally prepared for roles in the media, in advertising, in museums and galleries, in education (in schools, universities, and cultural institutions), as conservators, as auctioneers, dealers and antiques specialists, in charities, in publishing, as specialist arts lawyers, as PR agents, in fashion, or to run their own galleries.

Our recent graduates have gone on to work in a wide range of roles including:
-A member of the valuation team at Sotheby’s (New York)
-Head of Learning at firstsite (a contemporary arts centre in Colchester)
-Visual Merchandising Manager at John Lewis (Oxford Street, London)

We also offer research supervision for students who wish to continue their studies with a PhD or an MPhil. We cover the major areas of European art, architecture and visual culture from 1300 to the present, as well as the art and architecture of Latin America.

We work with our university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

Postgraduate study is the chance to take your education to the next level. The combination of compulsory and optional modules means our courses help you develop extensive knowledge in your chosen discipline, whilst providing plenty of freedom to pursue your own interests. Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field, therefore to ensure your course is as relevant and up-to-date as possible your core module structure may be subject to change.

Graduate Diploma - Art History and Theory
-Art & Ideas III (optional)
-Curatorial Project
-Art, the Law and the Market (optional)
-Contemporary Art: 1980 to the Present (optional)
-Dissertation - Final Year Art History and Theory (optional)
-Final Year Dissertation Project (optional)
-Inventing the Future: Early Contemporary 1945-1980 (optional)
-Photography in History (optional)
-Reworking the Past (optional)
-Study Trip Abroad (Final Year) (optional)
-Study Trip Abroad (Year 2) (optional)
-Art and Power (optional)
-The Work of Art in the Age of Digital Reproduction: Film, New Media, Software and the Internet (optional)
-Visualising Bodies (optional)
-Picturing the City I (optional)
-After Impressionism: European Art From Van Gogh to Klimt (optional)
-Becoming Modern: European Art From Futurism to Surrealism (optional)
-Art in Latin America (optional)
-Art and Ideas II: More Art, More Ideas - Critique and Historiography in the History of Art (optional)
-Collect, Curate, Display (optional)
-Picturing the City II (optional)

Read less
The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/. Read more
The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

-Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

-Pathway 2 is a theory and practice programme where you improve your skills, understanding and experience in one of the following areas:

Documentary
Image making
Journalism
Writing

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. You'll be taught by theorists and practitioners of international standing: Sarah Kember, Joanna Zylinska, Graham Young, Tony Dowmunt, Angela Phillips, Julian Henriques and David Morley.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. Recently these have come from Google, The Science Museum and N1creative.com.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

the history, sociology and philosophy of digital media
the application of critical conceptual skills to specialist areas and future forms of media
multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary
MA Digital Media students have access the pioneering option ‘After New Media’, a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As befits a course of this kind we will be combining media, and exploring their pedagogic potential – uniting digital-online technologies with more traditional teaching formats, such as reading groups, seminars and an end of year symposium.

Contact the department

If you have specific questions about the degree, contact Dr Sarah Kember.

Modules & Structure

The programme consists of:

Two compulsory core modules
Pathway 1 - between two and four option modules (worth 60 credits) OR
Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
The dissertation or the practice/theory project

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work in the area of documentary, image-making, journalism or fiction.

Programme overview

This is an exciting programme which offers a critical, contextual and practical approach to digital media and technology. It problematises approaches to the 'new' media in academic and professional debate, especially those which overemphasise the potential for radical social change led by a homogenised technology itself.

The programme is defined by its resistance to technological determinism and its insistence on the importance of addressing the social and historical contexts within which a range of media technologies are employed. In order to provide a contextual framework and facilitate the conceptualisation of digital media and technologies as fully cultural forms and processes, the programme will draw on a range of disciplines including: media and cultural studies, sociology, anthropology and philosophy. However, the programme will remain focused on key contemporary concerns about the potential role of digital media in society and on refiguring the contours of the 'new' media debate.

The programme offers two pathways. Pathway 1 addresses central theoretical and conceptual concerns relating to digital media. Pathway 2 combines theoretical analysis and practical work, offering students the opportunity to explore new media theories and concepts in practice. Pathway 2 is primarily aimed at students who already have some experience in one of the areas on offer: documentary; digital photography and image making; journalism; writing. It is meant to appeal to media industry professionals who are keen to reflect critically on their practice within a structured learning environment, graduates of practice-based courses but also those who have gained their practical experience in documentary; digital photography and image making; journalism or writing in informal settings.

Programme structure

The first compulsory core course is Digital Media - critical perspectives and this is taught in a small workshop format in the Autumn term. This course functions as a foundation for the second core course and offers students a map of the key debates in digital media. The course is taught in ten two hour workshop sessions and is supported by the provision of one-to-one tutorials.

The second compulsory core course is Technology and Cultural Form - debates, models, dialogues and this develops questions of technology, power, politics and subjectivity which were introduced in the first core course. The first part of this course highlights the key conceptual concerns of a contextualised approach to digital media plus the relevant debates and models formulated by key figures in the field. The second part of this course aims to generate a dialogue between theoreticians and practitioners around some of the most intellectually stimulating, contentious and contemporary ideas in the field without necessarily seeking a resolution. This course is taught in ten two hour workshop sessions during the Spring term and is supported by the weekly provision of one-to-one tutorials.

Students are required to take options from the lists provided by the Media and Communications, Anthropology, Comparative Literature and Sociology Departments as well as the Centre for Cultural Studies. Examples might include: After New Media, Nature and Culture, Cultural Theory, Globalisation, Risk and Control, Embodiment and Experience, Political Communications. Options are taught primarily through lectures and seminars and take place in the Autumn or Spring terms.

Each student's option profile is discussed with the programme convenor in order to ensure that the balance of subject-specific topics is appropriate for the individual concerned. Option courses are taught primarily through lectures, seminars and tutorials and take place in the Autumn or Spring terms.

All students are required to produce either a 12,000 word dissertation on a topic agreed by the student and supervisor or a practice/theory project in the area of documentary, photography and image making, journalism or fiction. The length of the practical element is dependent on the media and the form used and will be agreed in advance with the supervisor. It will, however, be comparable with practical projects undertaken in practice MA programmes in the relevant field. Students undertaking the practice/theory project will also be expected to submit a 3-4000 word analysis of their practice which locates it within the theoretical debates explored in the MA as a whole. This essay may be presented as a separate document or as an integral part of the project depending on the nature of the project and by a agreement with both theory and practice supervisors.

Programme outcomes

The programme's subject specific learning outcomes require students to analyse and contextualise developments in digital media and technology with reference to key debates in the history, sociology, anthropology and philosophy of the media. Students who opt for the practice/theory pathway will also be required to produce material of publishable or broadcast standard and to evaluate the ways in which theoretical and practical insights intersect. All students will develop a wide range of transferable qualities and skills necessary for employment in related or unrelated areas. These are described by the Quality Assurance Agency as: 'the exercise of initiative and personal responsibility, decision-making in complex and unpredictable situations, and the independent learning ability required for continuing professional development'.

By the end of the programme students will be able to:

-Map and critically evaluate key debates in the field of new media
-Analyse and contextualise current and future developments in digital media and technology
-Evaluate and articulate key historical, sociological, anthropological and philosophical approaches to the study of digital media and technology
-Demonstrate in-depth knowledge of at least four differing areas of inquiry
-Demonstrate an advanced level of conceptual knowledge and (where relevant) practical skill appropriate for a sustained piece of work in the field
-Prepare and deliver clearly argued and informed work
-Locate, retrieve and present relevant information for a specific project
-Manage a complex array of competing demands and work effectively to a deadline
-Work resourcefully and independently
-Think critically and/or work practically within a given context

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

-media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
-research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
-media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)

Graduate Ekaterina discusses her career:

"I work for a company, called Visual DNA, which already sounds like life happening After New Media. The company is the largest data provider in Europe and is totally multinational. We actually try to analyse human visual DNA, you memories, feelings, thoughts about the future, anticipations, etc by creating personality quizzes where instead of verbal answers we tend to use images.

My role is as Creative Developer. It involves working with images from concept to finding/shooting and post-production. My qualifications perfectly matched what they’ve been looking for, Digital Media rocks!

My tip for the new-to-be-graduates is this: physically go to places and companies and talk to people. It really opens up loads of possibilities, and when I tell someone where I’ve graduated from they look impressed, and there is some sort of respect coming from them."

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

Read less
This course is for you if you need to improve your English language skills and subject knowledge of art history before going on to a Masters course. Read more
This course is for you if you need to improve your English language skills and subject knowledge of art history before going on to a Masters course. You improve your language fluency and academic vocabulary, develop your academic skills, and gain experience of western methods of teaching and learning so that you can progress onto a relevant Masters course in our School of Philosophy and Art History.

At Essex, you can progress onto our MA Art History and Theory, MA Curating Contemporary Art, MA Gallery Studies and Critical Curating, or MA Gallery Studies with Dissertation.

Our International Academy offers some of the best routes for international students to enter higher education in the UK. Our innovative courses and programmes have proved very successful with international students and have also attracted UK students because of the distinctive learning environment we offer.

If you are an international student, you may find that the education system in the UK is slightly different from other countries and, sometimes, that the transition to the British system can be challenging. Our courses help you to settle in and adapt to life in the UK.

Alongside improving your academic English skills, you also study two important areas of art history, focusing on a combination of Italian Renaissance art, modern European art, and contemporary art.

Our School of Philosophy and Art History is ranked 6th among art history departments in the UK for research excellence (REF 2014) - ahead of all but three of the Russell Group - with 89% rated as ‘world leading’ or ‘internationally excellent’. As such, you will be taught by some of the most innovative scholars in the field. Additionally, because we are a small school, you will be taught by our expert staff in your very first year, a rarity in UK art history courses.

Our expert staff

We are a dynamic group of art historians who investigate the production and reception of images and the built environment, across cultures and media, from the early modern period to the present day.

Our staff’s research interests include activist art, modernist art and totalitarianism, art and science, the artistic status of body modification, expressions of societal anxiety in art, as well as architecture and urbanism.

We also have significant experience in curation and public engagement. Recent projects include:
-Dr Gavin Grindo co-curated the Disobedient Objects exhibition at the Victoria and Albert Museum, London, which was one of the most well attended shows in the museum’s history
-Dr Matt Lodder has acted as contributor for various television shows on body art and body modification, including the Today programme, the Jeremy Vine Show, Sky News, BBC Breakfast News, ‘Coast’, and National Geographic’s ‘Taboo’
-Dr Natasha Ruiz Gómez co-organised a major conference on Collect, Exchange, Display: Artistic Practice and the Medical Museum at the Hunterian Museum of the Royal College of Surgeons, London

Specialist facilities

By studying within our International Academy, you will have access to all of the facilities that the University of Essex has to offer:
-We provide computer labs for internet research; classrooms with access to PowerPoint facilities for student presentations; AV facilities for teaching and access to web-based learning materials
-Our new Student Services Hub will support you and provide information for all your needs as a student
-Our social space is stocked with hot magazines and newspapers, and provides an informal setting to meet with your lecturers, tutors and friends

Our outstanding art history facilities give you the opportunity for object-based learning, which is rare in other universities, and also e-nable you to gain curatorial experience:
-Our Essex Collection of Art from Latin America (ESCALA) is the most comprehensive Latin American art research resource in the UK and has a state-of-the-art teaching and research space. Many of our students gain work and research experience through our collection
-Our onsite gallery Art Exchange runs an ongoing programme of contemporary art exhibitions, talks by curators and artists, and exhibitions organised by our curatorial students
-Enjoy regular visits to London galleries, including Tate Modern, Tate Britain, the National Gallery and the Royal Academy of Arts, as well as many independent and alternative spaces
-Access our lively common room and departmental film collection
-Colchester’s iconic Firstsite gallery runs an exciting programme of art exhibitions, film screenings and talks

Example structure

Postgraduate study is the chance to take your education to the next level. The combination of compulsory and optional modules means our courses help you develop extensive knowledge in your chosen discipline, whilst providing plenty of freedom to pursue your own interests. Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field, therefore to ensure your course is as relevant and up-to-date as possible your core module structure may be subject to change.

Art History with English for Academic Purposes - Graduate Diploma
-English for Academic Purposes
-Advanced English for Academic Purposes
-Critical Reading and Seminar Skills
-Extended English for Academic Purposes Project
-Photography in History (optional)
-The Work of Art in the Age of Digital Reproduction: Film, New Media, Software and the Internet (optional)
-Art & Ideas III (optional)
-Art, the Law and the Market (optional)
-Reworking the Past (optional)
-Visualising Bodies (optional)
-Inventing the Future: Early Contemporary 1945-1980 (optional)

Read less
A pathway degree combines specialisation with flexibility. It is suited both to those of you who are beginning a journey towards a PhD in a particular field, and to those of you who wish to further develop undergraduate or personal interests. Read more
A pathway degree combines specialisation with flexibility. It is suited both to those of you who are beginning a journey towards a PhD in a particular field, and to those of you who wish to further develop undergraduate or personal interests. The pathways have emerged from clusters of excellence and expertise in the Department and relate directly to our Research Schools of Architectural History and Theory, British Art, Medieval Art and Medievalisms, Modern and Contemporary and Sculpture Studies. We therefore have concentrations of staff working in these areas, and related lectures, colloquia and site visits taking place.

The Modern and Contemporary Art pathway

If you select the Modern and Contemporary Art pathway you could choose options focusing on a wide range of works ranging from painting, sculpture and architecture, to photography, installation, performance and contemporary works engaging with new media and the digital. You will study works of art from geographically diverse regions, from the international rise of ‘pop art’ across the globe from the 1960s, to the arts of the Americas, and art from west and east Europe from the early twentieth century to the present day. As well you will be introduced to a range of formal, methodological and theoretical ways of thinking, writing and talking about the work of art in this period.

In order to complete the degree, at least two of your four option modules and your dissertation must be completed in Modern and Contemporary Art. Beyond this, the programme structure provides the flexibility for you to either specialise entirely in Modern and Contemporary Art, or to select up to two of your option modules from art history modules outside the field, or from modules offered by other humanities departments and interdisciplinary centres. Training will be offered in both general and pathway-specific research skills, which will prepare you for the development of a sustained independent research project for your dissertation, on which you will work closely with an academic supervisor who is expert in the field.

Degree Structure

Taken full-time, the one-year MA in History of Art (Modern and Contemporary Art) consists of:
-Autumn and Spring Terms: A core module focusing on Research Skills and Methods in History of Art, including pathway-specific sessions.
-Autumn Term: Two taught modules of your choice; an option is always offered on historiographical and theoretical approaches to art history.
-Spring Term: Two further modules of your choice.
-Summer Term and vacation: A dissertation of 15,000-20,000 words.

Taken part-time over two years, you would do one option in each of the Autumn and Spring terms, and work on your dissertation during the Summer terms and summer vacation.

Each option is taught by weekly two-hour seminars and assessement is in the form of a 4,000 word essay. Field-trips to view art and architecture are included in the programme, as appropriate.

The Research Skills and Methods in History of Art module, which is taught on a fortnightly basis across the Autumn and Spring Term, culminates in the production of a dissertation synopsis, on which the module is assessed.

The programme culminates in the production of a 15,000-20,000 dissertation, produced under the supervision of a member of staff. The work accounts for 50% of the final degree mark.

Read less
This MFA, described as one of the most influential MFA programmes in the world, subjects art-making to critical scrutiny. Artists on the programme strengthen the motivation, self-reflection and ambition of their practice and its leading ideas. Read more
This MFA, described as one of the most influential MFA programmes in the world, subjects art-making to critical scrutiny. Artists on the programme strengthen the motivation, self-reflection and ambition of their practice and its leading ideas. http://www.gold.ac.uk/pg/mfa-fine-art/

While on the programme you will continually engage with what it means to practise as an artist today and the position taken by an art-practice in relation to art's complex history and its currency in wider social and cultural processes.

Given the wide international breadth of artists on the programme and the open range of media welcomed in it, a primary concern in discussion is how a particular artist's work and ideas are understood in and across different social, artistic and intellectual contexts.

Our primary emphasis is on how artists look to shift prevalent expectations and whether their work does so – perhaps then transforming what art might be. We place a strong emphasis on student-centred learning, particularly in the studio seminars and personal tutorials based on your art-making, its key concerns and ideas and their mutual interdevelopment. A lecture programme will in addition contribute to your understanding of concerns relating to contemporary art in broader contexts.

The degree has been described as one of the most influential MFA programmes in the world.

Visit us

Why not visit one of our Postgraduate Art Open Days? You can also explore our exhibitions and events archive.

You can also view our programme activities and projects on art.gold, follow staff, student and alumni activity on Facebook, and get course announcements on Twitter.

Guest Research Student

If you are an international student and would like to study a 'tailor-made' programme (for up to a year), you may be interested in applying as a Guest Research Student.

Contact the department

If you have specific questions about the degree, contact Sadie Murdoch.

Structure

The programme is divided into two parts:

Year One (Diploma stage) can be taken either full-time for one year (until late July) or part-time for two years (until late July in both years). This year seeks to establish the core conecerns and ambitions of your art.

Year Two (MFA stage) can be taken either full-time for one year (until late August) or part-time for two years (until late July, and then until late August in the final year). This stage of the programme enables you to address your ambitions for your art with an awareness of how it is situated.

Applicants who are already in possession of 120 grade credits for postgraduate study from another programme are able to apply for direct entry into Year Two of the programme on either a full or part-time basis. You may also take advantage of an exit point at the end of Year One of the programme and graduate with the Postgraduate Diploma in Fine Art.

What you study

This two-stage programme is designed to subject the making of art work, the ideas and concepts involved, and the works of art themselves, to artistic and critical scrutiny. This will include individually directed research to review, consolidate and strengthen your individual position as an artist. Students accepted onto the programme work in media areas including painting, sculpture, printmaking, installation, performance, art writing, textiles, digital media and video. The programme places a strong emphasis on student-centred learning – especially on your individual response to the divergent views you will experience in relation to your practice.

Among other qualities, you are expected to: contribute actively in tutorial and seminar discussions; to welcome and encourage sustained analysis of your practice by tutors and fellow students; to understand that the production of contemporary art takes place in a demanding and testing environment; and to take an independent path in developing your practice and its concerns.

Learning on the programme is primarily achieved through an appropriate combination of self-initiated and directed work in studio-practice and Critical Studies. Individual tutorials, seminars, lectures, workshops and research laboratories support this work. All parts of the programme are mandatory for all students. There are no optional modules on the programme. Modules and assessments are structured similarly on both parts of the programme.

Studio seminars

Seminars help you develop the confidence and ability to discuss your own work and the work of others, and to use the combined knowledge and experience of the group to assist in understanding and developing your own practice. This element of the programme is student-led with tutors responding to the needs and concerns of the participants. Studio seminars are organised by groups and take place weekly. Each student presents work for a seminar once in each term.

Tutorials and group tutorials

These develop your practice within contemporary art and current debate. You receive scheduled one-to-one tutorials with your Group Tutors and other staff from the study area. Two tutorials a term are scheduled with the core studio staff. In addition, you are expected to select a number of visiting tutors relevant to your practice for tutorials. These tutors are chosen in consultation with your Group Tutor, and cover a wide range of specialisms – discussion with them should further your understanding of your work in terms of the development of your practice. You are expected to write a report immediately after each tutorial summarising what took place and recording your considered responses to it.

Critical Studies

You are expected to identify and initiate the discussion of the critical concerns and interests of your practice. These concerns are developed through studio-based teaching and in discussions with your Critical Studies tutors, and developed further through the Critical Studies seminar and essay. For this reason, and in contrast to many other programmes, Critical Studies for the MFA Fine Art at Goldsmiths does not offer a series of subjects taught and learnt through seminars, group reading and discussion, but bases the teaching and learning of Critical Studies primarily in relation to your own practice.

Lectures

These introduce and develop issues of critical significance in contemporary culture and fine art by presenting arguments and discursive frameworks for contemporary practice. Lectures run through the first two terms on a weekly basis. They provide an opportunity for you to critically engage with your own practice in terms of wider cultural debates with which they may be unfamiliar. The lectures also provide an occasion for all members of the postgraduate programmes to meet on a regular basis.

Taught workshops

Each workshop will comprise four staff-led discussion-based sessions on a philosophical, theoretical or historical topic relevant to contemporary art practice, and will involve texts to be read in advance. Each student takes two workshops during the first year (students may apply to substitute part of this requirement with structured independent study).

Collaborative seminars

Student-led collaborative seminars, supported by staff and teaching assistants around a topic of mutual interest, are held during the second year. These will involve engagement with the professional art community, may take place outside the college in collaboration with other institutions such as museums and galleries, and may culminate in an open event or publication.

Assessment

The three examination elements for both Year One and Year Two are: Collection of Tutorial Reports, Exhibition, and Critical Studies Essay. All three elements must be passed to successfully complete each part of the programme. Each element of examination has both progression and final points of assessment.

Skills & Careers

Graduates from the MFA in Fine Art Goldsmiths go on to success in a range of fields. As well as the many internationally reknown artists who have studied at Goldsmiths, others have gone onto become gallerists or curators or have entered the fields of art administration, education and other cultural industries.

The course at Goldsmiths enables you to focus on the development of your own skills and aspirations and to equip you with the resources to succeed in your chosen profession.

Other entry requirements

Requirement for part-time study: you need to have your own studio space in which to work over the four years of the programme.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
Digital media and the internet are having a big impact in the way brands behave, interact and speak. Read more
Digital media and the internet are having a big impact in the way brands behave, interact and speak. As these technologies continue to develop in terms of speed, availability and functionality, even greater opportunities will arise for those individuals who are able to combine traditional marketing insight with a true understanding of digital media, capturing these benefits and articulating them at both an academic and vocational level.

This course offers a unique opportunity for students to gain understanding and use of digital media design and technologies for the purpose of branding. This programme aims to fill a gap by developing the knowledge and practical experience of both digital design and branding concepts.

Modules:

Digital Branding Strategy
The main aim of this module is provide students with understanding and skills to (i) develop a strategic approach to branding and its relationship to digital design and organisational performance, (ii) to evaluate the current state of the relationship of branding to digital design, digital promotion and management and (iii) to build future scenarios in response to new trends.

Multimedia Research Directions
The module will introduce concepts of different types of research, present methods to identify research topic and formulate approach, prepare plan for research and provide guidance on performing research experiments and evaluating novel systems and artefacts. In this module internationally renowned researchers and practitioners in creative media design will be invited to speak in seminars to the MSc students.

Digital Promotion
In this module students will study digital promotion media and means, with the focus on creative execution: Social Media Marketing, Online Advertising, Public Relations, E-mail marketing, etc; case study of successful digital campaigns and businesses.

Digital Design
The aim of this module is to provide theoretical and practical skills of digital design in the context of creative digital branding; graphic design, layout, typography, etc; the module to include a practical design project.

Digital Media Technologies
This module offers understanding and appreciation of the various digital media technologies in the context of creative digital branding.

Advanced 3D Technologies
The aim of this module to cover advanced 3D and associated technologies including, generative 3D modelling, real-time graphics, animation and human movement and machine acquisition techniques. Complex forms will be visualized, simulated and tested on screen. The module will also explore the latest developments in rapid prototyping virtual reality and other forms of visualization.

Multimedia and Interaction Design
The aim of this module is to demonstrate advanced knowledge and understanding of state-of-the-art technologies revolving around the various interactive possibilities with digital media in the academic and commercial worlds. To demonstrate theoretical and practical knowledge of graphic design, photography and video within the context of interactive digital media.

Audio Visual Post Production
This module will develop the students’ knowledge, skills and understanding of post-production and compositing to a professional level, with a particular focus on visual post production, but supported by a study of relevant audio post production techniques and principles.

Masters Project - Digital Campaign
Develop a digital campaign for a chosen brand, product or service. The focus of work to be on the development of a digital promotional artefact (e.g. a collection of viral videos, a viral game), but the project to involve the full cycle of a campaign management: market research (product and user), budget development, media planning and distribution, evaluation of campaign effectiveness.

Read less
The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change. Read more
The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change.

Digital Futures has an international student cohort and faculty. The program features collaborative overseas eGlobal courses with world-wide educational and industry partners. A global perspective is key to securing our graduates’ futures in the eclectic international creative digital industries, encompassing design, arts, creative services, entertainment, media and cultural industries. The Digital Futures program is offered in partnership with the Canadian Film Centre (CFC) Media Lab.

The Digital Futures student-centred learning approach applies to both research and practice. The curriculum ensures that you gain core digital knowledge and skills as you explore your specific areas of interest through electives, industry internships, residencies and independent study.

The program focuses on practice-based learning and prototyping, with an enterprise component and supporting thesis research. Industry partnerships help students to build a career runway in advance of graduating. You are encouraged to work with industry partners in internships which lead to mentorship for your thesis research.

WHO SHOULD APPLY?

You should have a background in design, technology, culture and/or enterprise as demonstrated by an undergraduate degree and relevant work experience. Our students are designers and artists, filmmakers, architects, journalists and media specialists, scientists, engineers and business people. This diversity drives peer learning and collaboration across disciplines in the program.

THE MASTER’S DEGREE IN DIGITAL FUTURES

The master's in Digital Futures is a two-year full-time program. In the program, you will develop practice-based and scholarly research in technologically advanced design, art and media through the following:

Critical thinking
Research and practice
Business and innovation studies
Computing and emerging digital methodologies

This is a full-time, 8-credit program comprising:

Foundational courses in computation, business creation, innovation and leadership
Core courses in digital methods, research, theory and practice
Intensive digital project and prototyping courses
Individual research and creation overseen by a principal advisor and supervisory committee
Summer internship and/or study abroad
Elective choices
Creative digital thesis project and supporting paper (MFA/MDes) or a written thesis and supporting creative project (MA)

Students declare their intention to pursue the Master of Design (MDes), Master of Fine Arts (MFA) or Master of Arts (MA) at the time of application. The outcomes of the chosen degree are distinctive. The MDes and MFA focus on practice-based research creation with a supporting thesis. The MA flips that focus, with an emphasis on a scholarly research thesis and a supporting creative project.

ELECTIVE CHOICES

New elective courses are continuously created in response to trends and emerging technologies. These cutting-edge courses cover theory and practice in design, art, media, technology and enterprise. Some examples include:

Body Centric Technologies
Dialogues in Feminism and Technology
Digital Games
Information Visualization
IP: Getting Value from Your Creativity
Web + Mobile System Design
Transmedia Storytelling
Ubiquitous Computing
Affect and Emotion in Practic
Making It Real
From Data to Perception
Special Topic: Family Camera at the ROM

WHERE MIGHT YOUR GRADUATE DEGREE IN THE DIGITAL FUTURES PROGRAM LEAD YOU?

As a Digital Futures graduate, you’ll be qualified to work in positions such as:

App, web, and games designers and developers
Digital project leaders
Cultural industry producers
Managers and coordinators between art and design departments and IT
Creators and developers of your own start-ups
Film, television and digital transmedia producers
Digital strategists and educators

Graduates of the Digital Futures program will be poised to play leadership roles in research and development in the media, arts, technology, entertainment and education sectors.

Read less
Digital technologies are now ubiquitous in nearly every part of our lives, and today's students need to become proficient with digital technologies as research and communication tools. Read more
Digital technologies are now ubiquitous in nearly every part of our lives, and today's students need to become proficient with digital technologies as research and communication tools. The Digital Anthropology MSc at UCL combines technical skill with anthropological research methodologies in order to train students for research and involvement in this emergent world.

Degree information

Students gain skills training in digital technologies, from internet and digital film editing to e-curation and digital ethnography; study the anthropological theories of virtualism, materiality/immateriality and social networks; and develop an understanding of the consequences of digital culture through the ethnographic study of its social and regional impact in a global and comparative context.

Students undertake modules to the value of 180 credits. The programme consists of one core module (45 credits), three optional modules (45 credits) and a research dissertation (90 credits).

Core modules
-Digital Anthropology and Digital Anthropology Practical

Optional modules
-The Anthropology of Art and Design
-Mass Consumption and Design
-The Anthropology of the Built Environment
-Advanced Topics in Digital Ethnography
-Documentary Film and the Anthropological Eye
-Practical Ethnographic and Documentary Filmmaking
-Digital Infrastructure: Materiality, Information and Politics
-Anthropology and Photography
-Social Construction of Landscape

Dissertation/report
All MSc students undertake an independent research project which culminates in a 15,000-word dissertation.

Teaching and learning
The programme is delivered through a combination of lectures, seminars, practicals and laboratory sessions. It includes a weekly seminar series, with invited international speakers. Assessment is through essays, methodology practicals, written examination and the substantial research dissertation.

Careers

In addition to its importance for careers such as in media, design and museums, digital technology is also integral to development, theoretical and applied anthropology. Companies and institutions collaborating with the MSc are: British Telecom, UCL Computer Sciences, UCL Information Studies, Microsoft Research Cambridge, Skype, Intel, the British Museum, NESTA, NOKIA, the Home Office and Inventi V.

The programme is also developing relationships with: Cultural Informatics Research Centre for the Arts and Humanities (CIRCAh), Slade Centre for Electronic Media in Fine Art, Centre for Advanced Spatial Analysis, Centre for Museums, Heritage and Cultural Studies, UCL Interaction Centre, UCL Digital Humanities and UCL Urban Laboratory.

Top career destinations for this degree:
-Digital Strategist, Canopy Brand Group.
-Researcher, River Research
-Principal Lecturer and Course Director, University of the Arts, London
-Assistant Print Analyst, GroupM
-Graduate Worker, Dare

Employability
New media and technology companies are showing considerable interest in Digital Anthropology as a degree that qualifies students for positions in all fields of user interaction and research. In the last few years students graduating from the MSc have been recruited by the best international agencies doing research on users' digital practices. In the non-profit sector students have joined organisations involved in policymaking, open access and citizen journalism. The subject is also a good grounding for students who are interested in continuing to a variety of PhD programmes.

Why study this degree at UCL?

The Digital Anthropology MSc at UCL is becoming a world leader in the training of researchers in the social and cultural dimensions of information technologies and digital media.

UCL Anthropology is one of the largest anthropology departments in the UK and offers an exceptional breadth of expertise. Our excellent results in the 2008 Research Assessment Exercise and 2014 Research Excellence Framework show that we are the leading broad-based anthropology department in the UK. The programme combines ethnographic methods, critical thinking and practical explorations of the digital world and encourages in-depth research to develop the next generation of understanding about the impact, consequences, aesthetics and politics of digital technologies and infrastructures.

Read less
Our brand new MSc Digital Society responds to the growing need for graduates who can critically and creatively analyse digital technologies and the complex ways in which they shape society, social institutions, and culture in a world that is undergoing rapid digital transformation. Read more

Overview

Our brand new MSc Digital Society responds to the growing need for graduates who can critically and creatively analyse digital technologies and the complex ways in which they shape society, social institutions, and culture in a world that is undergoing rapid digital transformation.

This intensive one-year MSc programme offers the opportunity to develop specialist expertise in digital culture, the digital economy and the sociology of finance, and emerging digital research methods.

The MSc Digital Society examines key issues that arise when sociologists investigate the increasing prevalence of digital and mobile technology, digital infrastructure, and data production, capture, and analysis in everyday life. You will study the social conditions (economic, political, and cultural) that give rise to digital and mobile technologies and their circuits of power, as well as theoretical and methodological skills required to address issues such as big data, algorithmic society, the future of privacy, cybercrime, and the future of work and labour.

Students leave the programme with a digital project or digital portfolio of work, and having learned how to share digital sociological research with broader communities and publics.

How will you be taught?

Our MSc Digital Society takes a creative approach to methods and methodologies, putting 'traditional' sociological methods such as ethnography, survey work, and interviewing in conversation with digital methods such social network analysis, virtual ethnography, data mining, and visualization. Hands-on, research-based methods seminars will take place in the new Maker Space on campus and the programme will draw on interdisciplinary expertise in Science and Technology Studies, Informatics, Design Informatics, Digital Education, and the Edinburgh College of Art.

Career Opportunities

This degree is well-positioned for a wide range of careers in the public, private, and third sectors. It is particularly relevant for students who have aspirations for a career in digital research or digital media design and development. The programme is also key for those who wish to engage with digital technology and data in their own personal lives or on a wider scale as an activist, artist, manager, practitioner, or policy maker. Students will go on to undertake roles in social media analysis, Internet research, journalism, education, and law and government. The programme also offers a route to a PhD programme in social research. Students gain highly transferable skills in research, communication, and project management which are applicable to roles in many fields.

Why study with us?

The University of Edinburgh is one of the world's top universities, consistently ranked in the world top 50. The Department of Sociology, based within the School of Social and Political Science at Edinburgh, is one of the UK’s leading Sociology Departments. Highly regarded for its record of influential original research and teaching the Department was as first in the UK for the quality and breadth of its research in the Research Excellence Framework 2014 (REF2014).

Find out more



Read less
-The MA Art Therapy is approved by The Health Care Professions Council (HCPC) and is situated in the postgraduate area of The School of Creative Arts. Read more
-The MA Art Therapy is approved by The Health Care Professions Council (HCPC) and is situated in the postgraduate area of The School of Creative Arts. The programme places a strong emphasis on developing the student’s artistic identity in tandem with their understanding of the skills and knowledge required for safe therapeutic practice
-Contemporary visual art practices that link to psychodynamic processes are taught across the curriculum. Students learn how research is a cross-discipline mode of enquiry while developing knowledge of how theory underpins and informs art therapy practice with a range of vulnerable people
-Students attend placements throughout the course and develop themselves professionally through supervision, reflection and by articulating their practice in writing, research and presentations
-The programme guides students toward achieving employment in health care, education and/or voluntary organisations. Focusing on the public sector these range from adult and child mental health, palliative care, learning disability, prisons, main stream and special schools etc.

Why choose this course?

MA Art Therapy places particular emphasis on the relationship art therapy has with other art forms such as fine art, ceramics, design, film and digital image making, on a theoretical and practical level. Experiential learning is regarded as a key experience with time and space given to the continuing development of the student's artistic identity.

The aim of the MA Art Therapy course is to train art therapists for employment in the public sector. This includes theoretical and practical knowledge, understanding and skills relevant to a range of client groups and settings. You are offered a broad theoretical foundation in the key principles of psychodynamic and humanistic psychotherapy in relation to current art therapy theory and research. The programme area also offers a range of pre and post qualification opportunities such an Arts Therapy Foundation programme, Introductory and Continuing Professional Development (CPD) short courses and research opportunities up to PhD.

The MA Art Therapy course has links with the Faculty for Health and Human Sciences and European universities and organisations e.g ECArTE. The University is within easy reach of London by rail, road and air.

The core staff team have an excellent reputation in terms of teaching quality and research in their fields. The programme also employs other professionals such as psychotherapists and arts therapies who continue to conduct clinical practice with a range of client groups.

You have access to a state of the art Learning Resources Centre which contains a wealth of material on related disciplines, maintained by specialist staff who provide support and advice when need. Personal Therapy for the duration of the training is a requirement of all students.

Careers

The qualification leads to an award that is recognised for professional registration purposes by the Health Professions Council (HPC) and The British Association of Art Therapists (BAAT).

Career opportunities vary from work in the NHS, social services, the voluntary sector and increasingly in main stream education. Art Therapists frequently work on a sessional basis or part time in a range of settings. Students receive workshops on how to market themselves post-qualification.

Structure

Year 1
Core Modules
-Art Therapy Practice 1
-Creative Economies
-Experiential Training 1
-Experiential Training 2
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Year 2
Core Modules
-Art Therapy Practice Part 2
-Discourse and Reflection: Art Therapy
-Experiential Training 3

Read less
Forensic art encompasses a wide range of subjects, notably facial anthropology and identification, such as two and three-dimensional facial reconstruction, craniofacial superimposition, post-mortem depiction, composite art and age progression. Read more
Forensic art encompasses a wide range of subjects, notably facial anthropology and identification, such as two and three-dimensional facial reconstruction, craniofacial superimposition, post-mortem depiction, composite art and age progression.

This highly innovative one-year taught Masters course will encompass all these fields, employing highly specialised tutors from scientific backgrounds alongside experienced forensic art supervisors.

Why study Forensic Art at Dundee?

Forensic Art is the presentation of visual information in relation to legal procedures. A forensic artist may aid in the identification or location of victims of crime, missing persons or human remains, and may facilitate the identification, apprehension or conviction of criminals.

Forensic artists require technical and conceptual art skills alongside comprehensive medical and anatomical knowledge. The course provides training and expertise at the cutting-edge of the forensic art profession

What's so good about studying Forensic Art at Dundee?

You will benefit from the facilities of a well-established art college, whilst appreciating the newly-refurbished laboratories, a dedicated library and access to human material in a modern medical science environment.

The award-winning staff in the Centre for Anatomy and Human Identification (CAHID) are amongst the most experienced in the UK in the fields of human identification, forensic anthropology, craniofacial identification and the study of the human body. The core remit of the Centre is the study of anatomy and staff deliver high quality anatomy teaching at all levels, via whole body dissection which allows students to develop a sound knowledge of the human body.

The Centre was awarded a prestigious Queen's Anniversary Prize for Higher Education in November 2013. Presented in recognition of 'world class excellence', the Queen’s Anniversary Prizes are among the most highly-regarded awards for the UK’s universities and colleges.

Teaching & Assessment

Teaching methods include traditional and online lectures, practical workshops in the studio and dissecting room and small group discussions. These encourage debate around theoretical research-based solutions to current practical problems.

The MSc will be taught full-time over one year (September to August).

How you will be taught

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

What you will study

This highly innovative one-year taught MSc will encompass these fields, employing highly specialised tutors from scientific backgrounds alongside experienced forensic artists.

Semester 1 (60 credits)

In semester 1 the focus is on the study of anatomy through dissection, prosection study, illustration and facial sculpture and applying this to life art practice. Students will also be introduced to research methods and digital media.

Anatomy 1 - Head and Neck (15 credits)

Anatomy 2 - Post Cranial (15 credits)

Life Art (10 credits)

Digital Media Practice (10 credits)

Research Methods (10 credits)

Semester 1 may be also taken as a stand-alone PGCert entitled ‘Anatomy for Artists’.


Semester 2 (60 credits)

Forensic Facial Imaging, Analysis and Comparison (25 credits)

Forensic Art (25 credits)

Medical-Legal Ethics (10 credits)

On successful completion of Semesters 1 and 2 there is an exit award of a Postgraduate Diploma in Forensic Art and Facial Identification.

Semester 3 (60 credits) - dissertation and exhibition resulting from a self-directed project undertaken either at the university or as a placement.

How you will be assessed

A variety of assessment methods are employed, including anatomy spot-tests; oral and visual presentations; portfolio assessment of 2D/3D image acquisition and of artwork; written coursework and examination, such as forensic case reports.

Careers

This programme aims to provide professional vocational training to underpin your first degree, so that you can enter employment at the leading edge of your discipline. Career opportunities in forensic art are varied and will depend on individual background and interests.

In forensic art, potential careers exist within the police force and overseas law enforcement. Possible careers include:

Police art & design departments producing law enforcement documents, image enhancement, CCTV surveillance, image collection, staff posters and presentations.
SOCO/CSIs in UK or overseas law enforcement agencies
Facial composite practitioner and witness interview expert in police force
Archaeological artist working with museums, institutes and exhibitions
Facial identification services
Medico-legal artwork
Freelance art applications
Special effects and the media/film world
Academia – teaching or research
PhD research

Read less
The MA in Fine Art enables artists to evaluate and develop their creative practice to the highest of standards. It develops theoretical awareness, critical thinking and independent arts practice to a professional level. Read more
The MA in Fine Art enables artists to evaluate and develop their creative practice to the highest of standards. It develops theoretical awareness, critical thinking and independent arts practice to a professional level.

The course facilitates critical debate between artists working both within and across media areas including painting, photography, digital imaging, printmaking, sculpture, installation and site-specific art. Alongside their studio-based enquiry, students undertake related research into the broader context of contemporary art practices and theoretical debates.

The course offers access to comprehensive specialist resources with technical instruction and support. Students are continually mentored by research-active staff to position their practice within professional cultural environments, arts-related employment or higher-level academic research.

Both full time and part time students benefit from spacious and well-equipped facilities and external links with galleries, which have included the Milton Keynes Gallery, NN Contemporary (Northampton), Corby Cube Gallery and Rugby Museum and Art Gallery. The course often offers international study trips, typically one European option (recent visits have been to France, Italy and Spain) and one long-haul destination (recent visits have been to India, Vietnam and the USA) each year.

In addition to the course having very good links with regional galleries and arts organisations, students are encouraged to engage with external activities and events, both national and international. A group of MA Fine Art students recently attended a printmaking residency at the world-renowned Frans Masereel Centrum in Belgium.

Our teaching staff have a broad range of research interests reflecting the disciplines available on the course, and all staff are practicing artists who publish and exhibit both nationally and internationally. Visiting speakers have included the internationally known artists Richard Long, Marcus Harvey, Simon Callery, Ian Davenport, Mark Francis, Lisa Milroy, David Batchelor, Richard Deacon, Svetlana Fialova, Richard Patterson, Ian McKeever, Dan Hays and Richard Wilson along with innovative arts organisations such as Artangel.

Course content

Upon commencing the Masters programme, students undertake the module ‘Extended Fine Art Practice and Research Methodologies’ (20 credits). This provides a grounding in different research-based methods and methodologies in Fine Art.

During the first trimester students also undertake the 20 credit studio-based module ‘Fine Art Practice’ wherein students begin to critically re-appraise and position their creative practice. Full-time students will also be enrolled on ‘Interfacings,’ a 20 credit module that considers a set of theoretical debates, issues and contexts that are pertinent to an interdisciplinary approach to artistic practice.

During the second trimester students enrol on the 40 credit module ‘Fine Art Practice and Context.’ This module culminates in a public developmental exhibition of their work. Alongside this module, full-time students can opt to take either the project-based ‘Independent Study’ module or the 20 credit module ‘Creative Practice and Enterprise.’

The final stage of the MA Fine Art course entails the student producing and exhibiting a body of creative work or completing a 15-18,000 word dissertation.

Course modules (16/17)

-Fine Art Practice and Documentation
-Interfacings: Fine Art and Postmodern Practice
-Creative Practice and Enterprise
-Fine Art Practice and Context
-Independent Study in the Arts
-Research project
-Extended Fine Art Practice and Research Methodologies

Opportunities Abroad

International study trips, typically one European option (recent visits have been to France, Italy and Spain) and one long-haul destination (recent visits have been to India, Vietnam and the USA) each year.

Methods of Learning

The MA Fine Art course supports all learners’ experience and development through a breadth of regular tutorial approaches. Tutor and learner contact is additionally enriched through a host of visiting artists of international stature. Modes of teaching delivery encompass tutorials, group crits, research supervision, lectures and seminars.

Schedule

During the first and second trimester specific modules are delivered usually on Mondays 9:30-12:30 and 13:00 – 16:00.

Assessments

The course is assessed in both theory and practice by assignment, examination, portfolio submission and exhibition.

In addition to an ongoing series of formative assessment points, the MA Fine Art course has three formal assessment periods that occur at the end of each trimester in February, May and September respectively.

Facilities and Special Features

The Fine Art subject is enriched through a spectrum of professional specialist spaces including: Fine Art New Media Space, Photographic Studio, Photographic Dark Room, Wood Workshop, Metal Workshop, Plaster and Resin Workshop, Etching Printroom, Screen Printing Room (including laser cutting), The Drawing Lab (Drawing research space and life room), Canvas Preparation Room and bookable installation spaces.

Careers

The course prepares students for the professional cultural environment and higher research study. PhDs at the University of Northampton can be pursued through traditional or practice led methodologies and this course provides a comprehensive and relevant foundation.

Read less
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less

Show 10 15 30 per page


Share this page:

Cookie Policy    X