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Masters Degrees (Cultural Entrepreneurship)

We have 232 Masters Degrees (Cultural Entrepreneurship)

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The Institute for Creative and Cultural Entrepreneurship has a strong research base in all areas of cultural policy; creative, cultural and social entrepreneurship; cultural diplomacy; and arts management- http://www.gold.ac.uk/pg/mphil-phd-creative-cultural-entrepreneurship/. Read more
The Institute for Creative and Cultural Entrepreneurship has a strong research base in all areas of cultural policy; creative, cultural and social entrepreneurship; cultural diplomacy; and arts management- http://www.gold.ac.uk/pg/mphil-phd-creative-cultural-entrepreneurship/

The Institute for Creative and Cultural Entrepreneurship (ICCE) provides a unique environment to study and research, with world leading academic thinkers within a university globally recognised for its research excellence.

ICCE welcomes proposals from highly qualified individuals. These research projects should be of the highest quality, in keeping with Goldsmiths' reputation as a leading producer of exceptional research.

We are particularly interested in hearing from people interested in carrying out research into:

cultural and creative entrepreneurship
creative industries
business models for the creative economy
social entrepreneurship
cultural tourism
culture and regeneration
cultural relations and diplomacy
audience development
cultural policy

Current research studies being undertaken in ICCE include:

21st century competencies
leadership of arts and cultural organisations
personalisation of the arts offer
value and how to assess this in the creative industries
audience development
the business of comedy
applied conceptual art
cultural diplomacy
Find out more about research degrees at Goldsmiths.

Contact the department

If you have specific questions about the degree, contact ICCE.

Structure

You'll be supervised by a full-time member of staff, generally agreed during the preliminary discussions regarding your research with the ICCE Director.

The MPhil programme offers the opportunity for the student to continue their research to a PhD. PhD theses are up to a maximum of 100,000 words.

You should aim to complete and submit your thesis within the time-frame specified by Goldsmiths. This is normally three to four years for full-time students and four to six years for part-time.

A thesis for the award of MPhil may be submitted after two years of full-time or three years of part-time study. Registration can be changed from full-time to part-time status, and vice-versa, with the agreement of your supervisor. You'll be required to complete the appropriate form for change of status available from the Admissions Office or from the ICCE Administrator.

Research training programme

All students enrolled in the MPhil programme are initially required to attend a weekly seminar in research methodology conducted by the Goldsmiths Graduate School. These seminars are designed to bring together research students with diverse interests in a cooperative and stimulating environment.

Its objectives include training students for the Spring Review Week, written and oral presentations, preparation for upgrading procedures and publication of articles.

Assessment

Examination is by thesis and a viva.

Department

We engage directly with external partners from the creative industries, and make use of our home in the heart of this thriving global city

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Skills & Careers

Possible careers include:

Academia
Research
Practice-orientated work
Development work
Work in social innovation and social economy
Work in the arts and cultural sector and cultural and creative industries
Publishing

How to apply

Before you start at Goldsmiths, the actual topic of your research has to be agreed with your proposed supervisor, who will be a member of staff active in your general field of research. The choice of topic may be influenced by the current research in the department or the requirements of an external funding body.

If you wish to study on a part-time basis, you should also indicate how many hours a week you intend to devote to research, whether this will be at evenings or weekends, and for how many hours each day.

Your research proposal

Along with your application details, personal statement and academic reference, you should also upload a research proposal at the point of application.

This should be in the form of a clear, concise and coherent statement of the proposed area of research of at least five pages and no more than seven pages of A4 and should include:

1) A working title for your research project.

2) A clear statement about what you want to work on and why it is important, interesting, relevant and realistic. Detail your main research objectives; these could be articulated as hypotheses, propositions, research questions, or problems to solve. What difference do you think your research will make? Is your research achievable in the time allocated? (e.g. 3 years full‐time)

3) Some background knowledge and context of the area in which you wish to work, including key literature, key people, key research findings. Think about how your work links to the work of others in the same or related fields?

4) Some consideration of the methods/approach you might use. Describe how will you conduct your research? Will you use existing theories, new methods/approaches or develop new methods/approaches?

5) Some indication of the strategy and timetable for your research project and any research challenges you may face. What would be the main stages of your project and what would you be expecting to do in each year of your PhD?

6) A short list of the key references which support your research proposal. References should be listed in an appropriate convention (e.g. Harvard). Such references should be used throughout your research proposal to demonstrate that you have read and understood the work of others. Other relevant material that you are aware of, but not actually used in writing your proposal, can also be added as a bibliography.

When preparing a research proposal it is useful to have a good awareness of the whole of the MPhil process. Goldsmiths' Professor Les Back has a series of podcasts on the topic that can be very helpful. These are all available on our podcasts page.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who… Read more
The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses in the fields of Computing, Design, Media and Communications, Music, or Theatre and Performance to flourish in a variety of contexts (eg city, rural, regional, national)- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-design/

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector. Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them. This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge. You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

What you study:

The programme contains four taught modules and a further dissertation/portfolio component. You will have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions. All students take 'Theories of the Culture Industry: Work, Creativity and Precariousness' and 'Entrepreneurial Modelling', and your chosen pathway will determine the 'Creative Practice' course and 'Entrepreneurial Practices and Modes of Production' course that you take. In order to enable collaborative learning amongst those seeking to develop creative and cultural businesses and those already within them, we intend wherever possible to teach all students together, irrespective of the particular route on which you are registered.

Careers:

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre, design, or computer games, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills:

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Entrance requirements:

You should normally have an undergraduate degree of at least upper second class standard in design, architecture, art, computing, engineering, education, social sciences or any other discipline that has a demonstrable relationship to design and/or research. Applicants with relevant work experience will also be considered. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme. Your application will not be considered unless it includes a design portfolio which should be uploaded electronically as part of your main application.

If your first language is not English you need a minimum score of 7.0 in IELTS (including 7.0 in the written element) or equivalent.

Deadline:
Deadline: 30 June (1 March if you are applying for external funding). We advise early applications, but may consider applications after the closing date. When applying, please specify your preferred pathway: Computing (games and entertainment), Design, Media and Communications, Music, or Theatre and Performance. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/

The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules

In all pathways, this Masters programme contains four taught modules and a further dissertation/portfolio component.

All students take modules I and III, and Computing Pathway students choose options in games and entertainment for modules II and IV. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Department

Institute for Creative and Cultural Entrepreneurship

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Computing

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the leadership skills to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-leadership/. Read more
This programme allows you to develop the leadership skills to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-leadership/

The Leadership Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

In all pathways, this Masters programme contains taught modules and a further dissertation/portfolio component.

All students take Theories of Capital, and Leadership Pathway students study Enterprising Leadership and then choose an internship placement. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Please note that due to staff research commitments not all of these modules may be available every year.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/. Read more
The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/

This programme offers a number of pathways:

Computing
Design
Fashion
Media & Communications
Music
Theatre & Performance
Leadership
It's an ideal Masters if you want to develop a business in one of these fields, or in new areas of the creative industries.

The Masters is taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge.

You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

This programme has an exit route at Postgraduate Diploma level.

Contact the department

If you have specific questions about the degree, contact ICCE Administrator.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered for your chosen pathway for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of Capital- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre and performance, design, or computer games, to start a career developing a business arising from an existing or new creative practice.

This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/

The Music Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

Music Pathway students choose an option offered by the Music Department for module II. Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits
Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector- 30 credits
Module V: Dissertation or Project/Portfolio plus reflective analysis- 60 credits

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/

The Theatre and Performance Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in performing arts for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/

The Media and Communications Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in media for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as computing (games and entertainment), to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/

The Fashion Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options in fashion and design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of your particular pathway.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The MPhil in Creative and Cultural Entrepreneurship will enable entrants who have previously explored an area of creative study and practice (music, media, theatre, design, fashion, computer games, or interactive digital media) to develop a creative idea into an entrepreneurial project. Read more
The MPhil in Creative and Cultural Entrepreneurship will enable entrants who have previously explored an area of creative study and practice (music, media, theatre, design, fashion, computer games, or interactive digital media) to develop a creative idea into an entrepreneurial project. The entrepreneurial activity may relate directly to a 'product' or 'process' arising from the student's creative engagement or to a form of 'expertise' or 'consultancy'. The programme will also equip students, who wish to work within existing organisations with the infrastructure and environment for setting up new creative businesses, with the capacity to flourish in a variety of creative entrepreneurial contexts.

Programme Content:

The programme consists of three mandatory taught modules and two optional modules chosen within a specialist creative practice strand. Students are expected to attend all taught components of the programme.

Students will take three compulsory modules: the core modules, History of Creative Industries, Theories and of Creative Practice, and Entrepreneurial Thinking/Modelling

In addition students will take two optional modules. The options available each year will vary. Those on offer in any given year will be divided into three strands and students will be asked to choose two optional modules from each strand. Students will have to choose modules within their specialist strand that do not conflict with the timetabling of other programme modules.

Students will also engage in a project/dissertation on an approved topic relating to the course.

The School will require part-time students taking the course over two years to take a minimum of 60 taught credits in their first year and they must be available for timetabled classes.

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The goal of this program is to train students to manage, develop, and promote the tourism industry in particular regions and cultural sites. Read more
The goal of this program is to train students to manage, develop, and promote the tourism industry in particular regions and cultural sites.

Core teaching focuses on a range of skills necessary to become an entrepreneur in the tourism sector: financing, regionally-focused marketing, public policy, targeting your audience, developing community-based strategies, implementing seasonal touristic programs, marketing heritage/tourism products, visitor satisfaction, and sustainable development.

During their training in Paris, students benefit from the experience of specialists from many sectors of the industry (public policy-makers in culture & tourism, retail travel sales directors & operators, managers of operations, public relations managers of touristic groups, sales directors, cultural heritage managers, CEO of private foundations & heritage organizations, prestigious hotel & restaurant managers, hospitality, tourism, cultural, directors of trusts for heritage preservation).

Workshops, lectures, visits to tourism sites and study trips within France provide students with hands-on experience and networking possibilities.

Students will hone the cultural and commercial skills required for developing and managing historical and cultural sites.

Structure

The academic year is made up of 3 trimesters:

2 trimesters of classes (September-December/ January-March) and one trimester of professional experience in the form of an internship (April-June).

During the last two terms, students will work on an individual professional project that they will present in front of a jury in validation of their diploma “Titre I”: Cultural Project Manager, accredited by the French State.

Group coaching sessions are organized to accompany students in the development of this professional project. The Academic year consists of 500 hours of classes over a 24-week period and a 3 month internship.

1st Term: Cultural Entrepreneurship, Marketing Tourism/Heritage Products, Strategic Management, Business Development Strategies, Implementing seasonal touristic programs, Targeting your audience, , Coaching sessions.

2nd Term: E-communication and e-marketing, Contract Law, IP Law, Cultural Heritage Law, Finance, Project Management, Developing a touristic site, Cultural Policy, Sustainable Development and Coaching sessions.

3rd Term: Full-time internship along with coaching sessions to accompany students in the development of their professional projects.

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This Pre-Masters programme is aimed at postgraduate students who are considering undertaking an MA in subjects related to the cultural and creative industries, but need a year to develop or consolidate their language skills in academic English- http://www.gold.ac.uk/pg/diploma-creative-cultural-industries/. Read more
This Pre-Masters programme is aimed at postgraduate students who are considering undertaking an MA in subjects related to the cultural and creative industries, but need a year to develop or consolidate their language skills in academic English- http://www.gold.ac.uk/pg/diploma-creative-cultural-industries/

You'll also have the opportunity to study some background theory, and to familiarise yourself both with ways of working in British academic culture and in the standards required at Masters degree level.

If you wish to go on to study either at Goldsmiths or elsewhere in Britain you'll be given help and support in finding an appropriate programme.

If you pass the programme at the required level, you can progress onto these Goldsmiths degrees:
- MA in Arts Administration & Cultural Policy
- MA in Creative & Cultural Entrepreneurship

See the website http://www.gold.ac.uk/pg/diploma-creative-cultural-industries/

Overview

Half of the programme is made up of English for Academic Purposes modules, concentrating on different areas of language development, made up of:
- Academic Writing and Grammar Development
- Academic Listening and Speaking

Two further modules consider interdisciplinary themes and integrate academic content with language and study skills development. These modules provide a useful background for students in European intellectual approaches and some key theories of relevance to a range of academic disciplines.

Finally, you will take two introductory modules in the Institute of Creative and Cultural Entrepreneurship.

You will have a personal tutor and will receive support in researching and considering the MA degree options for your future studies.

You are encouraged throughout the programme to work independently and in particular to use the resources available in the Goldsmiths Library.

Assessment

Continuous assessment includes regular seminar presentations and researched essays. There will also be written, listening and oral examinations.

Institute for Creative and Cultural Entrepreneurship

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Skills & Careers

This programme will develop your skills in:
- Critical reasoning
- Textual interpretation
- Oral and written communication

Successful completion at the required level will guarantee you a place on a relevant Goldsmiths degree programme.

Find out how to apply here - http://www.gold.ac.uk/pg/apply/

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Are you looking to develop skills that will enable you to be innovative and enterprising, creative, flexible and able to spot new opportunities and develop them into sustainable practice?. Read more
Are you looking to develop skills that will enable you to be innovative and enterprising, creative, flexible and able to spot new opportunities and develop them into sustainable practice?

The MA Creative and Cultural Industries Management course offers a practical and vocational approach to working in this rapidly developing sector. Enhanced programme flexibility enables you to select a culture sector specialism to suit your interests, which you will take alongside caption: Hadrians Wallcore cultural and creative industries management modules.

The four specialisms available are Music, Festivals and Events; Arts and Media; Cultural Heritage and Museums; and Galleries and Visual Arts. Options are selected during the course Induction phase.

The course is enhanced by strong partnerships and links with leading cultural organisations and practices in the North East of England and beyond - many of which are now employing our previous graduates.

An eight-week placement in a creative or heritage organisation of your choice can also enhance your degree of specialism and employability whilst providing an opportunity to experience real-time working in a cultural organisation.

This course has several available start dates and study methods - for more information, please view the relevant web-page:
2 years part time (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtpcci6/

2 years part time (January) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtpccw6/

1 year full time distance learning (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdcci6/

2 years part time distance learning (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdccv6/

2 years part time distance learning (January) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdcck6/

Learn From The Best

Our teaching team are all actively engaged with specialist practice and research in the cultural sector, and remain active in their fields of expertise. That specialist knowledge is reflected in all teaching and learning activities and is evident in areas such as cultural leadership, cultural enterprise, networking and relationship management, stakeholder and audience engagement, project planning and management.

You will benefit from their active partnerships and relationships with the region’s key cultural organisations, whilst surrounded by excellent examples of culture-led regeneration from those who put these policies into practice.

Our team will be on-hand at every step of your degree, ensuring you leave with confidence and a full understanding of all aspects of this fast-moving field.

Teaching And Assessment

Throughout this course you will explore and consider the tensions and challenges inherent in the bringing together of cultural activity and management practice, helping find ways to bring creative talent to a marketplace without impairing the creative process on the way.

The ability to spot opportunities and to be entrepreneurial are skills that the course seeks to nurture and develop at each level, to best equip you to enter the professional world of work – whether it be creating your own cultural enterprise or working with existing ones.

Assessment methods include written essays and reports, as well as presentations, ‘live briefs’ and project work. The final dissertation is a student led piece of work that provides the opportunity to establish yourself as an expert in the field you have selected to specialise in.

Module Overview
EF0126 - E.S.A.P. in FADSS Level 7 (Optional, 0 Credits)
VA7006 - Cultural Management, Enterprise & Leadership (Core, 30 Credits)
VA7007 - Framing the Creative Industries (Core, 30 Credits)
VA7008 - Work Placement (Core, 30 Credits)
VA7009 - Music, Festivals & Events (Optional, 30 Credits)
VA7010 - Arts & Media (Optional, 30 Credits)
VA7011 - Cultural Heritage and Museums (Optional, 30 Credits)
VA7012 - Galleries and Visual Arts (Optional, 30 Credits)
VA7013 - Cultural and Creative Industries Management Dissertation (Core, 60 Credits)

Learning Environment

Throughout the duration of your course you will have access to all of the resources you will need to guide you through your learning experience.

This includes facilities such as our university library – which is ranked in the top three in the UK – in addition to other facilities such as our well equipped working space, The Hub, which is open 24 hours a day, seven days a week.

Diverse facilities such as Gallery North @ University Gallery, dedicated performance studios and BALTIC 39 offer research and learning space to enable you to develop your creative skills.

Technology is central to supporting your everyday learning activities, whether you are a campus-based or distance learning student.

Throughout your course you will have access to our e-learning platform, Blackboard, which offers access to collaboration tools and video/audio-enhanced features, electronic feedback, discussion boards, blogs and student websites.

We provide a supportive and informal learning environment, offering feedback at all key stages of your course.

Research-Rich Learning

The MA Creative and Cultural Industries Management course, which is part of our Visual and Material Culture research cluster, blends management theory with arts, culture, heritage, visual culture, humanities, sociology, geography and policy studies.

Throughout the duration of your studies you will be encouraged to develop your own research skills to advance your understanding of the complex contexts and debates of the cultural and creative industries, and how these practices apply from a range of theoretical perspectives.

You will conduct increasingly independent investigations in response to set tasks, or investigate your own topics of interest within the sector, leading to a self-directed dissertation that will be focused around a subject area of your choice.

You will also be encouraged to take your place as a partner by contributing your knowledge to our learning community.

Give Your Career An Edge

Emphasising cultural leadership, enterprise and entrepreneurship, the skills and knowledge you will learn on this course will help you develop the professional competencies required to successfully pursue a career within cultural and creative industries management.

As an MA Creative and Cultural Industries Management graduate you will be part of an active global network that is enriched and supported by our partnerships with leading cultural providers in the region and beyond.

The ability to tailor your learning will also provide enhanced career edge, allowing you to focus on the areas of this course that closely match your own interests and career aspirations.

Throughout the duration of your course you will benefit from our close relationships with the cultural sector and cultural partnerships such as Tyne & Wear Archives and Museums, BALTIC Centre for Contemporary Art, LIVE Theatre, New Writing North, Tyneside Cinema and National Trust. Your eight-week placement will leave you with added insight into the day-to-day workings of the cultural and creative industries, and how your skills and knowledge apply in a real-world environment.

Your Future

This course will prepare you for employment across a wide range of the cultural and creative industries, in positions within visual and performing arts, architecture, museums and galleries, heritage, music, broadcast, cultural practice, historic environment, education and social policy, cultural events, sport or local authorities.

You will leave this course with a detailed understanding of cultural management and leadership techniques, which will benefit employability and progression into more senior positions.

The employment patterns within the cultural sector are constantly evolving, with freelance, self-employment, enterprise, project and portfolio working being increasingly common ways of working. This course will equip you with highly developed interpersonal skills, intercultural awareness, leadership and management understanding and competencies that will allow you to successfully work within this sector.

This course will also equip you with the necessary foundation to progress your qualification to PHD level.

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This programme builds your knowledge of entrepreneurial organisations (public, private and not-for-profit), their leadership and management, and the changing external and international contexts in which they operate. Read more

This programme builds your knowledge of entrepreneurial organisations (public, private and not-for-profit), their leadership and management, and the changing external and international contexts in which they operate.

Our faculty members use a variety of teaching methods including: lectures and seminars, case studies, entrepreneurship and business scenarios, with distinguished visiting speakers and entrepreneurs. The Entrepreneurship Project is a live case study, where students undertake a management consultancy intervention with local firms. You will also work with leading academics and industry experts in the Henley Centre for Entrepreneurship.

Why Henley?

  • Consistently maintain highest standards: Henley is in top 1% of business schools worldwide to hold accreditation from all three bodies in the UK, Europe and US
  • Excellent networking potential : 72,000 Henley alumni members in 150 countries
  • High calibre students: always oversubscribed, 1,000 ambitious new Masters students join Henley each year
  • Award winning campus: beautiful, green, 134 hectares, with state of the art facilities
  • World-leading faculty: widely published, frequently asked for expert comment by media and to speak at events
  • Henley is proud to be part of the University of Reading. The University is ranked within the top 200 universities worldwide (Times Higher Education World University Rankings 2016/17 and QS World University Rankings 2018) and 98% of the research is rated as being of international standard.

Course content

Module descriptions are correct for modules taught in the academic year 2017/18. Optional module listings are indicative, and may be subject to change.

Compulsory Modules

Optional Modules

In addition students must choose three optional modules from the list below. 

Assessment

Exams, applied project and individual and group assignments

Careers and accreditations

This Master's programme is designed for graduates keen to pursue entrepreneurial careers, whether through their own start-up or through leadership roles in entrepreneurial firms. Graduates will also be equipped to work internationally in a general or trainee management role in any sector for organisations ranging from small and medium sized enterprises to multinational firms.



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This innovative programme explores how arts and creative enterprises work in theory and practice, as well as the impact they can have on individuals and communities. Read more

This innovative programme explores how arts and creative enterprises work in theory and practice, as well as the impact they can have on individuals and communities.

You’ll gain an understanding of the policy contexts of creative work, analyse and apply theories of art and culture and examine the cultural industries that comprise the arts, including theatre, performance, dance, opera, crafts, and museums.

Then you’ll choose from optional modules to focus on topics that suit your interests and career plans, such as arts management or culture and place, and investigate topics like audience engagement and cultural policy. You may even have the chance to undertake a placement or a consultancy project for an external cultural organisation.

You’ll be taught by leading researchers in a city with a diverse cultural landscape. Whether you’ve already started your career or see yourself moving into the sector, this programme will give you the knowledge and skills to support your ambitions.

On and off-campus, you’ll benefit from opportunities to get involved in various cultural activities. The School of Performance and Cultural Industries organises the annual Little Leeds Fringe Festival, a series of cultural events on campus giving you the chance to volunteer in the management and programming team. What’s more, you can join any of the student societies that run events, campaigns and productions throughout the year.

You’ll study in a city with a rich cultural life that’s also a hub for business and entrepreneurship – home to the Leeds International Film Festival and Leeds International Piano Competition, as well as a variety of galleries, museums, theatres and other cultural facilities. Our School also has good relations with cultural organisations in the region such as the BBC, Phoenix Dance Theatre, the West Yorkshire Playhouse, Leeds City Council, the National Media Museum and Opera North among many others.

Course content

Core modules in Semester One will lay the foundations of theprogramme. You’ll explore different theoretical approaches to understand therelationships between culture, creativity, and entrepreneurship, learning aboutcultural industries and how public policy impacts on cultural development.

To help you focus your studies in the areas that suit yourinterests and career plans, you’ll choose one of two optional modules whichallow you to specialise in either the relationship between culture and place ormanagement and leadership in the arts and cultural industries.

You’ll then choose another optional module to complement orbroaden your studies. You could focus on topics such as audience engagement orcultural policy, or you may be able to gain experience of consultancy workingin teams to complete a brief for an external organisation. If you select theCreative Work module, you could spend two weeks on a placement in a culturalorganisation as the basis of a small-scale research project.

Another core module that runs throughout the year willdevelop your understanding of research methods in the arts and culturalindustries. By the end of the programme you’ll demonstrate your skills andknowledge by completing an independent research project on a topic of yourchoice.

If you choose to study part-time, you’ll study over a longerperiod and take fewer modules in each year.

Course structure

Compulsory modules

  • Research Project 60 credits
  • Theoretical Perspectives: Culture, Creativity and Entrepreneurship 30 credits
  • Research Perspectives (Culture, Creativity, Entrepreneurship) 30 credits

Optional modules

  • Individual Project 30 credits
  • Creative Work 30 credits
  • Performance and Collaborative Enterprise 30 credits
  • Arts Management and Cultural Leadership 30 credits
  • Cultural Policy: Models and Debates 30 credits
  • Critical Debates in Culture and Place 30 credits
  • Enterprise and Consultancy Practice 30 credits
  • Audience Engagement and Impact 30 credits

For more information on typical modules, read Culture, Creativity and Entrepreneurship MA Full Time in the course catalogue

For more information on typical modules, read Culture, Creativity and Entrepreneurship MA Part Time in the course catalogue

Learning and teaching

We use a range of teaching and learning methods to help you benefit from the expertise of our tutors. These include seminars, tutorials, group learning, fieldwork, lectures and practicals, depending on the modules you choose. Independent study is also vital as a chance for you to develop a range of skills.

Assessment

Depending on the modules you choose, you may be assessed by methods such as essays, presentations, reports and project work.

Career opportunities

You’ll gain a variety of in-depth subject knowledge from this programme, as well as valuable transferable skills such as cultural and social awareness, research, analysis and communication.

Graduates have pursued a range of careers that reflect this diversity. They’ve joined international consultancy firms and social enterprises as research associates, become project managers in arts and cultural organisations or worked as policy managers and advisers within cultural policy bodies. Others have gone on to work in public policy, urban regeneration, community development, teaching and more – and some have also set up their own businesses, either during or soon after the programme.

Many other graduates have continued with their research and progressed to PhD study.

Careers support

We encourage you to prepare for your career from day one. That’s one of the reasons Leeds graduates are so sought after by employers.

The Careers Centre and staff in your faculty provide a range of help and advice to help you plan your career and make well-informed decisions along the way, even after you graduate. Find out more at the Careers website.



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