• Xi’an Jiaotong-Liverpool University Featured Masters Courses
  • University of Surrey Featured Masters Courses
  • Northumbria University Featured Masters Courses
  • Birmingham City University Featured Masters Courses
  • University of Bristol Featured Masters Courses
  • Cardiff University Featured Masters Courses
  • University of Northampton Featured Masters Courses
London Metropolitan University Featured Masters Courses
Queen Mary University of London Featured Masters Courses
University of the West of England, Bristol Featured Masters Courses
University of Dundee Featured Masters Courses
University of Bath Featured Masters Courses
"creative" AND "technolog…×
0 miles

Masters Degrees (Creative Technology)

We have 850 Masters Degrees (Creative Technology)

  • "creative" AND "technology" ×
  • clear all
Showing 1 to 15 of 850
Order by 
Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Read more
Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Our increasing dependence on technology means there is a growing need for skilled and highly versatile creative technologists who are able to identify, design, build and implement systems and solutions that stretch the potential of software and programming.

The MSc Creative Technology will equip you to work at the cutting edge of associated industries, with the key analytic and creative skills needed to embrace new and as yet unimagined technologies and their uses. You will gain an enhanced understanding of practice, technology and people, along with the ability to select appropriate working methods and approaches in professional creative contexts. It is also a pathway to further academic study in the field or for those wishing to forge a career within international research.

Course detail

The course offers an in depth and critical approach. Practical learning will allow you to create, apply and evaluate technological solutions in different creative contexts, including programming, web technologies, physical computing and project management. You will also have the opportunity to specialise in particular areas of interest - enabling you to develop a deeper understanding of various elements of the creative technology landscape.

The Masters degree is relevant for technical, engineering, science or mathematics graduates looking to advance their competence in the development and application of technology. It is equally appropriate for creative practitioners with the relevant level of technical experience.

To enhance your professional skills and experience, from day one you will start working on real projects and building your portfolio. By developing your skills as a broad-based, creative technologist, you will be ready to step into relevant roles across a diverse range of sectors, spanning arts practice, academia and research, multinational industry and entrepreneurial start ups.

Format

The course is based on a mixed programme of theory and practice. This will be delivered through a combination of lectures, presentations, seminars, workshops, group work, supervision and placements.

As well as contact hours on campus, you will be encouraged to undertake independent learning through essential reading, case study preparation, and assignment work. Consultancy projects and guest lectures from industry specialists give you invaluable insights into the professional environment.

Throughout the course, each student will be supported by an individual supervisor. You will also have access to high-quality technical and specialist support, facilities, labs and studios.

In addition to developing practical skills, there is a strong emphasis on developing your professional and interpersonal skills, such as presentation, communication, planning, costing and teamwork.

Placements

Placements give you the opportunity to hone your professional skills, gain industry knowledge and expand your network of contacts.

From day one, we encourage you to develop an online portfolio and apply your skills in industry. To support this, we run an online forum and jobs board with details of internships, summer placements and other opportunities with our established industry partners, including Disney Digital Division, LYFT, IBM, E3. CX Partners and Gravity Well.

As a result, many students do commercial work alongside their studies. These range from developing smartphone apps, recording, game and website development and social media. Those wishing to boost their skills can also take advantage of internships and collaborative projects.

You also have the option to gain experience in the international field with one of our partner institutions overseas. We have in-principle agreements set up for placements or exchanges with The Studio for Electro Instrumental Music (STEIM) in Amsterdam, Netherlands; The Experience Design School at Folkwang University of the Arts in Essen, Germany; IT University in Copenhagen, Denmark; and the Hong Kong Design Institute in China. These will last from two to six weeks.

Assessment

We use a range of assessment tools throughout the course, such as coursework, portfolio presentations, academic written submissions, poster presentations and exams for individual modules. You will also complete a dissertation based on the final collaborative project.

Careers / Further study

On graduation, you will have the practical, analytic and interpersonal skills needed to work at all stages of the creative technology process.

Career options include information architecture, creative software and web development, 3D work, motion graphics, composition, performance, production, audio and sound engineering, software engineering, simulations, digital media, mobile device applications, UX, IT, and project management.

You will also be suited for work in areas where there is a heavy reliance on technology such as film, theatre and the digital arts.

With a recognised skills shortage in the region, graduates from the MSc in Creative Technology can realistically expect to find exciting opportunities in the Bristol area as well as further afield.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

Read less
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. Read more
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. It's open to students from any background who are interested in combining technical and creative skills to create the technologies and experiences of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.


Why study MA/MSc Creative Technology at Middlesex?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects – recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

Course highlights

- All our staff are active in research, industry or both and are passionate about new technology and new ways to use it. Particular areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming.
- Our tutors, who come from both the School of Media and Performing Arts and the School of Science and Technology, include haptic technology specialist Dr Rui Loureiro, who has pioneered work in robot-aided stroke rehabilitation; Debbie Jedwab, a former set designer for the BBC; composer and sound artist Nye Parry, who has worked with the British Museum and the Science Museum; and multimedia artist Nic Sandiland, whose work has been shown worldwide.
- You'll also benefit from the cutting-edge facilities and equipment in our £80 million Art, Design and Media building, the equal of which is rarely seen in other UK universities. They include fully-equipped TV, radio and sound studios, workshops for digital image processing and a comprehensive digital publishing suite.
- You'll learn computer programming as part of the course, and will have access to cutting edge haptic technology and a graphics and games programming laboratory. The university is home to the Human Interactive Systems Laboratory, a centre of research into haptic technology, and the Lansdown Centre for Electronic Arts.
- As well as attending masterclasses and guest lectures by industry professionals, students often work on real industry briefs – they've recently worked with Sony and designer and engineer Moritz Waldemeyer. We've developed the course in consultation with advisors from the creative industries to ensure it's relevant and current.

Read less
The MSc in Creative Technologies enables you to explore the boundaries of creative technologies and gain a deeper understanding of these by researching into the technological and scientific capabilities of both hardware and software and the impact it has on the creation of industry-standard technology products. Read more

The MSc in Creative Technologies enables you to explore the boundaries of creative technologies and gain a deeper understanding of these by researching into the technological and scientific capabilities of both hardware and software and the impact it has on the creation of industry-standard technology products. You will be expected to research the global issues related to the use of creative technologies and investigate current factors such as migration of content across different networks and platforms, emerging interactive technologies within Audio/Video (including VR) and the convergence of fields and disciplines within multiple creative industries.

Course work is based on establishing your own focused question and then developing a project that aims at challenging conventions in the use of creative technologies. This project should be a ‘live’ project negotiated with a tutor and industry practitioner that reflects real-life, audience facing, creative technology challenges. You will produce your own project plan, identifying how you wish to use creative technologies in developing your own practice, ultimately impacting your potential career in the creative industries.

The MSc in Creative Technologies will provide you with the opportunity to:

  • Critically evaluate current debates at the forefront of the creative industries
  • Undertake comprehensive research and enquiry to advance new knowledge in the field of creative technology
  • Explore and evaluate the role of new and emerging creative technologies in relation to convergence, production and distribution from a domestic and international perspective
  • Critically reflect on professional and ethical standards within the creative industries relevant to manufacturing, production, IP and sustainability
  • Self-direct experiments with regards to scientific principles and apply findings to your work
  • Systematically design and propose original and imaginative content for the creative industry marketplace
  • Exercise initiative and personal responsibility when working collaboratively on a range of complex projects
  • Communicate your research clearly and effectively to specialist and non-specialist audiences
  • Develop and realise innovative creative technology products within your area of focus and critically reflect on user experience.
  • Demonstrate leadership and autonomy in tackling and solving problems when working on creative technology products
  • Manage your professional development by appraising and defining personal objectives in line with your career aspirations

As a student on Confetti’s postgraduate courses, you’ll be based in the heart of Nottingham’s Creative Quarter. This will provide you with a unique learning experience where your studies will take place directly within a commercial, creative environment alongside professional creative businesses. This location will allow you to be immersed within the most beneficial environment to research your chosen area of focus in the field of Creative Technologies.

Your learning is then supported and evidenced in your ‘reflective journal’ for each module, which records, analyses and evaluates your ideas and considers ways in which your project might progress. This journal will allow you to link theory to your professional practice.

Through your work and engagement with peers and industry professionals from different cultures and backgrounds, you will gain first-hand experiences of diversity and build a sense of working in a community of industry professionals.

What you'll study

Creative Technology Research (60 Credit Points)

Creative Technology Development (60 Credit Points)

Creative Technology Production (60 Credit Points)


Facilities

On this course, you'll study at our brand new £9.1 million Digital Media Hub and have access to:

  • Industry-standard workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
  • Wacom Cintiq 13HD Touch Tablets
  • Foley recording room
  • Audio production and recording equipment
  • Games consoles

Industry Week

Linking the three modules is Confetti’s annual Industry Week. Taking place in March each year, it will form the basis for you to present your work to date as part of this event and gather important feedback from industry specialists in order to inform future work and development.

Our heavyweights have included the likes of award-winning filmmakers Nick Broomfield, Shane Meadows, Aardman Animations – the Oscar winning creators of Shaun the Sheep, TV’s Stacey Dooley, Rockstar Games, Playstation, as well as some of the most respected names in the music industry – from Radio 1’s Andy Rogers and Mistajam to Glastonbury founder Michael Eavis and Professor Green.

Teaching & Learning

he MSc Creative Technologies places emphasis on the setting and completion of personal learning aims through the creation and realisation of a research project which has been informed by considered research, critical understanding and reflective learning. Confetti promotes a multidisciplinary culture and working environment and students are encouraged to engage in collaboration and cross-fertilisation of ideas. Students on these courses will be from a BSc or BA route and both MSc and MA students will be taught together.

The course is supported by Confetti Media Group businesses and external industry partners and practitioners who will work with you to enhance your professional ambitions and learning experiences in areas including entrepreneurship, freelance working, funding, professional networking and collaboration.

As a postgraduate student you will be taught through seminars, group discussions, workshops and both group and individual tutorials with your supervisor and the wider course team. You will be taught by lecturers who are experts in the field of creative technologies and by guest industry practitioners.

The following teaching and learning methods are used within the course:

  • Research Workshops
  • Group Tutorials
  • Individual Tutorials
  • Professional Journals
  • Technical Portfolios
  • Technology and IT Skills Workshops

How to apply

To apply for one of our taught courses, please go to the Applicant Portal on our partners’ Nottingham Trent University website.



Read less
The MA in Creative Technologies course is designed to give you the opportunity to research and develop the commercial, technical and conceptual skills needed to succeed as a professional in your chosen area of expertise within the global creative industries. Read more

The MA in Creative Technologies course is designed to give you the opportunity to research and develop the commercial, technical and conceptual skills needed to succeed as a professional in your chosen area of expertise within the global creative industries.

As a result, the course will further your knowledge while at the same time pushing the boundaries of the possibilities in creating products to an industry standard. You are encouraged to be innovative and imaginative in the use of technology when generating creative solutions. The course promotes a multidisciplinary culture and working environment and students are encouraged to look at collaboration and cross-fertilisation of ideas.

Course work is based on establishing your own focused question and then developing a project that aims at challenging conventions in the use of creative technologies. This project should be a ‘live’ project negotiated with a tutor and industry practitioner that reflects real-life, audience facing, creative technology challenges. You will produce your own project plan, identifying how you wish to use creative technologies in developing your own practice, ultimately impacting your potential career in the creative industries.

The MA in Creative Technologies will provide you with the opportunity to:

  • Critically evaluate current debates at the forefront of the creative industries
  • Undertake comprehensive research and enquiry to advance new knowledge in the field of creative technology
  • Explore and evaluate the role of new and emerging creative technologies when challenging audience perspectives and in having cultural impact from a domestic and international perspective
  • Critically reflect on professional and ethical standards within the creative industries relevant to manufacturing, production, IP and sustainability
  • Self-direct your investigations into contemporary practices and apply these theories to your work
  • Systematically design and propose original and imaginative content for the creative industry marketplace
  • Exercise initiative and personal responsibility when working collaboratively on a range of complex projects
  • Communicate your research clearly and effectively to specialist and non-specialist audiences
  • Visualise and disseminate experimental Creative Technology artefacts within your area of focus and critically reflect on user experience
  • Demonstrate leadership and autonomy in tackling and solving problems when working on experimental creative technology artefacts
  • Manage your professional development by appraising and defining personal objectives in line with your career aspirations

What you'll study

Creative Technology Research (60 Credit Points)

Creative Technology Production (60 Credit Points)

Creative Technology Realisation (60 Credit Points)


Facilities

On this course, you'll study at our brand new £9.1 million Digital Media Hub and have access to:

  • Industry-standard workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
  • Wacom Cintiq 13HD Touch Tablets
  • Foley recording room
  • Audio production and recording equipment
  • Games consoles

Industry Week

Linking the three modules is Confetti’s annual Industry Week. Taking place in March each year, it will form the basis for you to present your work to date as part of this event and gather important feedback from industry specialists in order to inform future work and development.

Our heavyweights have included the likes of award-winning filmmakers Nick Broomfield, Shane Meadows, Aardman Animations – the Oscar winning creators of Shaun the Sheep, TV’s Stacey Dooley, Rockstar Games, Playstation, as well as some of the most respected names in the music industry – from Radio 1’s Andy Rogers and Mistajam to Glastonbury founder Michael Eavis and Professor Green.

Teaching & Learning

The MA Creative Technologies places emphasis on the setting and completion of personal learning aims through the creation and realisation of a research project which has been informed by considered research, critical understanding and reflective learning. Confetti promotes a multidisciplinary culture and working environment and students are encouraged to engage in collaboration and cross fertilisation of ideas. Students on these courses will be from a BSc or BA route and both MSc and MA students will be taught together.

The course is supported by Confetti Media Group businesses and external industry partners and practitioners who will work with you to enhance your professional ambitions and learning experiences in areas including entrepreneurship, freelance working, funding, professional networking and collaboration.

As a postgraduate student you will be taught through seminars, group discussions, workshops and both group and individual tutorials with your supervisor and the wider course team. You will be taught by lecturers who are experts in the field of creative technologies and by guest industry practitioners.

The following teaching and learning methods are used within the course:

  • Research Workshops – a series of tutor-led workshops that aim to introduce you to the research processes, industry practices, current debates, issues and theories associated with the creative industries.
  • Group Tutorials – working with your tutor, industry contacts and your peers you will further explore and extend your understanding of the subject. Group tutorials will give you the opportunity to negotiate your research ideas, receive feedback on your work in progress and to support you in managing your project and meeting milestones effectively. You will be expected to record, reflect on and use this feedback and your own insights.
  • Individual Tutorials – regular tutorials will allow you to discuss your development on the course alongside specific discussion with your project supervisor
  • Professional Journals – throughout the course you will complete a reflective record of your learning and professional development of your research project which follows industry processes of research, development and production
  • Technical Portfolios – in each module you will be supported in producing a portfolio of work demonstrating the development of your research project.
  • Technology and IT Skills Workshops – you will work individually and in small groups to apply your subject knowledge provided to real life industry situations. These may take place in IT suites, TV studios, recording studios or workshop spaces

How to apply

To apply for one of our taught courses, please go to the Applicant Portal on our partners’ Nottingham Trent University website.



Read less
Within the creative and media industries, small groups of people with strong individual talent often evolve into innovative companies. Read more

Within the creative and media industries, small groups of people with strong individual talent often evolve into innovative companies. On this course, you will develop your own area of expertise and hone your ability to work creatively with like-minded professionals.

Option modules and the flexible nature of this course will enable you to develop a broad overview of creative technology while also specialising in an area of your choice. You might choose to investigate emerging 3D computer animation techniques, work on post-production special visual effects or explore innovative photographic visual effects technologies.

You will develop your specialist skills and knowledge of digital technology through the use of digital tools in our inspiring learning environments, which include a chroma-key and motion capture studio and a suite of high-quality professional music studios. These facilities combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts and festival organisations and also animation, games and visual effects companies, will ensure you get the most from your course.

Research Excellence Framework 2014

Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Core modules

  • Digital Video & Audio
  • Project Management
  • Negotiated Skills Development
  • 3D Computer Technologies
  • Advanced Motion Graphics
  • Research Practice
  • Dissertation / Final Project

Option modules

  • Collaborative Practice
  • Interactive Environments
  • Visual Effects
  • 3D Animation

Job prospects

We offer a route into a rapidly growing industry with career opportunities in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it will require more highly skilled practitioners, and this course will help you develop the skills needed in your specific area of interest.

  • 3D Animation Programmer
  • Visual Effects Producer
  • Audio Visual System Designer
  • Photo Editor


Read less
With the fields of design, technology, computing and engineering constantly evolving, there are always exciting opportunities for research projects that can make a real difference to people's lives and lead to new developments in these areas. Read more

With the fields of design, technology, computing and engineering constantly evolving, there are always exciting opportunities for research projects that can make a real difference to people's lives and lead to new developments in these areas. We have academics with varied expertise within the Faculty of Science & Technology who are keen to support collaborations across subject areas to deliver impactful research.

Learn more about our academic staff expertise in the following areas:

Department of Computing & Informatics

Department of Creative Technology

Department of Design & Engineering

The MRes programme allows you to undertake a research project at Master's level which would be assessed via submission of a thesis and a viva voce.

You can set out to find the answer to a particular research question and will have the chance to delve more deeply into a subject area that you are passionate about.

Your research project will be developed in collaboration with our academic University staff who will provide you with specialist knowledge and supervisory input, while accessing BU's technical facilties and information resources.

You will also be part of BU's wider postgraduate community and have access to the suite of research, professional and personal training offered through the Doctoral College and your Academic faculty. 

We strongly encourage collaboration across specialisms, and an MRes provides an opportunity to work with supervisors from various backgrounds to deliver truly impactful research.

The minimum completion time for the full-time course is 12 months with flexibility to take up to 18 months. If you would prefer to complete the course part-time, the minimum completion time is 24 months with flexibility to take up to 36 months to complete.



Read less
Games consoles and mobile devices are now ubiquitous, and computer graphics production has developed so rapidly that the best visual effects are those that you don't realise are there. Read more
Games consoles and mobile devices are now ubiquitous, and computer graphics production has developed so rapidly that the best visual effects are those that you don't realise are there.

The Creative Technology programme is designed to introduce you to the rapidly emerging areas of computer science where technology impacts the creative design process. With a focus on the production of industry-relevant content, the programme introduces the theory behind animation and special effects production, interaction design and robotics. You will explore a wide range of topics, experience the entire creative design process and develop key skills in independent research.

Programme structure

You will study taught units between September and mid-June. After completing the taught units, you will work on a project between mid-June and late September.

Core units
-Animation production
-Character and set design
-Computer graphics
-Image processing and computer vision
-Research skills
-Server software
-Web technologies

You will also be able to choose from a variety of optional units.

Project
You must complete a project that consists of researching, planning and implementing a major piece of work. The project must contain a significant scientific or technical component and will usually involve software development. It is usually submitted in September.

Careers

This programme is designed to give you a significant advantage in the fast-paced world of emerging creative technologies industries. The programme will also give you the knowledge and experience to continue studying for a PhD, or to enter a career in research. With strong links to industry through the faculty’s academic staff and the University of Bristol Careers Service, we are well placed to support you in your career aspirations in industry or furthering your academic career.

Read less
​The MA Creative Writing at Cardiff Metropolitan University is taught by published writers and researchers. The course is aimed to support you while you develop and hone your critical and creative writing skills, particularly in the field of fiction. Read more

Course Overview

​The MA Creative Writing at Cardiff Metropolitan University is taught by published writers and researchers. The course is aimed to support you while you develop and hone your critical and creative writing skills, particularly in the field of fiction. You can take our MA for professional development purposes, in order to enhance your career, and to increase your likelihood of publication. The MA will also help you specialise in the areas of creative practice and contemporary writing in order to pave the way for doctoral study.

We have expertise across a number of fields and our academic community is vibrant and dynamic with strong industry links. We have a focus on the contemporary that is underpinned with expertise in historical periods.

One of the great strengths of the programme is its flexibility. MA Creative Writing can be studied either full or part time. Modules can be taken individually, allowing you to control the pace and depth of your postgraduate study. Programme delivery is enhanced by the university's commitment to e-learning.

See the website https://www.cardiffmet.ac.uk/education/courses/Pages/Creative-Writing---MA.aspx

​Course Content​​

All of our modules are co​re and are delivered over one year full time or two years part time.

Term 1
- Researching Humanities
Researching Humanities will introduce you to research methods at MA level. The module provides a thorough breakdown of research methods across the fields of Creative Writing and English Literature. This module is taught across all of our MA Creative Writing and English Literature pathways and it is also a great opportunity for you to get to know your peers.

- Short Story Writing
Short Story Writing provides a thorough introduction to the short story. This is done through two distinct, but integrated, approaches: a critical analysis of the development of the short story, with particular focus on twentieth century and contemporary writing; and through the creative practice itself. Each week you'll be encouraged to explore key techniques and approaches in your own writing through writing workshops.

- New & Experimental Writing
In New and Experimental Writing you will encounter a range of transgressive texts from the twentieth and twenty-first centuries. Starting with the avant-garde, the module proceeds chronologically to the contemporary. We interrogate what it means to transgress aesthetic norms at various points in time and take into consideration historical and cultural context to consider whether there might be a connection between the challenging of literary and social standards. You will be able to approach these texts via a number of methodologies, including theoretical and creative.

Term 2
- Novel Writing
Novel Writing extends and deepens your engagement with fiction writing. The module provides you with a thorough introduction to the novel as a distinct fictional genre focussing on the contemporary. As well as examining key works, you'll also be working on your own creative practice. A key part of the module focuses on the preparation of your work for publication.

- Writing the City
In Writing the City you'll explore representations of urban space through set texts and in your own creative writing. In this module you’ll examine texts that explore the urban in literary fiction, particularly throughout the twentieth and twenty-first centuries.

- Critical Practice
Critical Practice prepares you for your dissertation through which you'll be able to submit a substantial body of creative work along with a contextualising critical commentary.

- Dissertation
The Dissertation module is your opportunity to create a portfolio of writing, such as a collection of short stories or an excerpt of a novel that you are working on. The creative work will be accompanied by a critical reflection in which you contextualise your writing within a critical framework and with reference to other texts.

Learning & Teaching​

​Most modules are taught through group workshops and seminars. Some modules will also include individual tutorials and the dissertation module is delivered entirely through one-to-one tutorials with your supervisor.

In workshops and seminars full use is made of University technology and course materials will be delivered and stored through our Virtual Learning Environment. It will be possible for you to access the Virtual Learning Environment remotely and you will be encouraged to do so.

Most modules are 20 or 30 credits although we also have a 10 credit module and the dissertation is worth 60 credits. In a 10 credit module you will receive 11 hours of timetabled teaching and you will be expected to conduct 89 hours of independent study. In a 20 credit module you will receive 22 hours of timetabled teaching and you will be expected to conduct 178 hours of independent study. In a 30 credit module you will receive 33 hours of timetabled teaching and you will be expected to conduct 267 hours of independent study. The 60 credit dissertation is mainly conducted with independent study. You will receive 6 hours of tutorial supervision (this includes supervisors looking over your work) and you will be expected to conduct 594 hours of independent study.

Each student is appointed a personal tutor who will be available for academic advice, pastoral support and personal development planning. Tutors also have weekly office hours.

A critical but supportive environment is achieved through a combination of workshops, research seminars and e-learning. You will be introduced to the practicalities of preparing and submitting your work for publication.

Assessment

We have a variety of approaches to assessment across the programme depending upon the module. All creative practice modules (Short Story Writing, Novel Writing, Dissertation) are assessed through portfolios of creative work and accompanying critical essays in which you are required to reflect on your creative practice and to contextualise your work with reference to other texts. These modules also include class-based formative peer-assessment in the form of writing workshops. These do not count towards your final grade but the sessions do help you grow and reflect as a critical and creative writer.

In some modules (New and Experimental Writing, Writing the City) you can choose your method of assessment (creative portfolio and critical essay, or essay, or reflection, for example).

In the introductory Researching the Humanities module you will be ask to produce a visual representation of a chosen research method, in the form of a poster. In other modules, such as Writing the City, you will be asked to post your work to a reflective blog.

Modules also make use of Virtual Learning Environments for assessments and you may be asked to view material online and then to respond to it.

You will receive tutor support in class and through our VLE in order to prepare you for each assessment point. We also have library facilities online and at campus.

Employability & Careers​

Many of our students use the course to generate and hone their own writing for publication. Our creative practice modules are designed with eventual publication in mind. For example, in our Novel Writing module you will be taught how to write a synopsis for submission to an agent or publisher. Several of our students have had publication success (see below).

The MA is also a great choice for those wishing to enhance their employment and professional opportunities in editorial and publishing careers. The programme is suitable for those who would like to become teachers of creative writing or who are already teachers. For example, teachers of English at ‘A’ Level and GCSE often find the course suitable for professional development purposes, providing them with skills to enhance their teaching of creative writing within their current curricula or skilling them up to deliver the new Creative Writing ‘A’ Level.

Our MA is appropriate for those who would like careers in community-based education and practice. The course also prepares you for further study at PhD level at Cardiff Metropolitan University and beyond.

This degree will encourage you to develop the valuable transferable skills of autonomy, effective collaboration, self-direction, organisation, initiative and adaptability that are highly regarded in the workplace.

Recent student publishing successes:
Barbara A Stensland (MA Creative Writing) writes a blog about living with MS that has recently been published as a book, Stumbling in Flats (2015). It has been shortlisted for The International Rubery Book Award 2015.

Emre Karatoprak (MA Creative Writing) had his first novel published on Amazon, Türbülans (2013).

Alex Sambrook (MA Creative Writing) had a short story shortlisted in the prestigious Bridport Short Story Competition (2012).

Stacey Taylor, (MA English & Creative Writing), won the It Started With a Kiss competition run by Authonomy in November 2011 with a 416 word flash fiction.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

Read less
​MA English Literature & Creative Writing is a rewarding taught degree, combining the study of English Literature with the theoretical and practical component of fiction writing. Read more

Course Overview

​MA English Literature & Creative Writing is a rewarding taught degree, combining the study of English Literature with the theoretical and practical component of fiction writing.

The MA is taught by published writers and researchers. The course is aimed to support you while you develop and hone your critical and creative writing skills, particularly in the field of fiction. You can take our MA for professional development purposes, in order to enhance your career and to increase your likelihood of publication. The MA will also help you specialise in the areas of creative practice as well as contemporary and historical literature in relation to place and space in order to pave the way for doctoral study.

We have expertise across a number of fields and our academic community is vibrant and dynamic with strong industry links.

The English Literature part of the degree analyses historic and contemporary textual representations of place, theorising cultural practices of location and space. The Creative Writing modules are specifically designed to develop you as a writer of fiction.

One of the great strengths of the programme is its flexibility. MA English Literature and Creative Writing can be studied either full or part time. Modules can be taken individually, allowing you to control the pace and depth of your postgraduate study. Programme delivery is enhanced by the university’s commitment to e-learning​.

See the website https://www.cardiffmet.ac.uk/education/courses/Pages/English-and-Creative-Writing---MA.aspx

Course Content​​

All of our modules are core and are delivered over one year full time or two years part time.
Term 1
- Researching Humanities
Researching Humanities will introduce you to research methods at MA level. The module provides a thorough breakdown of research methods across the fields of Creative Writing and English Literature. This module is taught across all of our MA Creative Writing and English Literature pathways and it is also a great opportunity for you to get to know your peers.

- Short Story Writing
Short Story Writing provides a thorough introduction to the short story. This is done through two distinct, but integrated, approaches: a critical analysis of the development of the short story, with particular focus on twentieth century and contemporary writing; and through the creative practice itself. Each week you'll be encouraged to explore key techniques and approaches in your own writing through writing workshops.

- Literature and Landscapes
In Literature and Landscapes, you’ll examine artistic and literary representations of landscape, and engage with the complex social, cultural and aesthetic factors that contribute to the formation of identity. The module provides a comparative foundation from which you’ll consider representations of the urban encountered in Writing the City.

Term 2
- Novel Writing
Novel Writing extends and deepens your engagement with fiction writing. The module provides you with a thorough introduction to the novel as a distinct fictional genre focussing on the contemporary. As well as examining key works, you'll also be working on your own creative practice. A key part of the module focuses on the preparation of your work for publication.

- Writing the City
In Writing the City you'll explore representations of urban space through set texts and in your own creative writing. In this module you’ll examine texts that explore the urban in literary fiction, particularly throughout the twentieth and twenty-first centuries.

- Critical Practice
Critical Practice prepares you for your dissertation through which you'll be able to submit a substantial body of creative work along with a contextualising critical commentary.

- Dissertation
The Dissertation module is your opportunity to create a portfolio of writing, such as a collection of short stories or an excerpt of a novel that you are working on. The creative work will be accompanied by a critical reflection in which you contextualise your writing within a critical framework and with reference to other texts.

Learning & Teaching​

​Most modules are taught through group workshops and seminars. Some modules will also include individual tutorials and the dissertation module is delivered entirely through one-to-one tutorials with your supervisor.

In workshops and seminars full use is made of University technology and course materials will be delivered and stored through our Virtual Learning Environment. It will be possible for you to access the Virtual Learning Environment remotely and you will be encouraged to do so.

Most modules are 20 or 30 credits although we also have a 10-credit module and the dissertation is worth 60 credits.

In a 10-credit module you will receive 11 hours of timetabled teaching and you will be expected to conduct 89 hours of independent study. In a 20-credit module you will receive 22 hours of timetabled teaching and you will be expected to conduct 178 hours of independent study. In a 30-credit module you will receive 33 hours of timetabled teaching and you will be expected to conduct 267 hours of independent study. The 60-credit dissertation is mainly conducted with independent study. You will receive 6 hours of tutorial supervision (this includes supervisors looking over your work) and you will be expected to conduct 594 hours of independent study.

Each student is appointed a personal tutor who will be available for academic advice, pastoral support and personal development planning. Tutors also have weekly office hours.

A critical but supportive environment is achieved through a combination of workshops, research seminars and e-learning. You will be introduced to the practicalities of preparing and submitting your work for possible publication.

Assessment

We have a variety of approaches to assessment across the programme depending upon the module. All creative practice modules (Short Story Writing, Novel Writing, Dissertation) are assessed through portfolios of creative work and accompanying critical essays in which you are required to reflect on your creative practice and to contextualise your work with reference to other texts. These modules also include class-based formative peer-assessment in the form of writing workshops. These do not count towards your final grade but the sessions do help you grow and reflect as a critical and creative writer.

In some modules (Writing the City) you can choose your method of assessment (creative portfolio and critical essay, or essay, or reflection, for example). In other modules (Literature and Landscapes) you will be asked to produce an essay.

In the introductory Researching the Humanities module you will be ask to produce a visual representation of a chosen research method, in the form of a poster. In other modules, such as Writing the City, you will be asked to post your work to a reflective blog.

Modules also make use of Virtual Learning Environments for assessments and you may be asked to view material online and then to respond to it.

You will receive tutor support in class and through our VLE in order to prepare you for each assessment point. We also have library facilities online and at campus.​

Employability & Careers​

Many of our students use the course to generate and hone their own writing for publication. Our creative practice modules are designed with eventual publication in mind. For example, in our Novel Writing module you will be taught how to write a synopsis for submission to an agent or publisher. Several of our students have had publication success (see below).

The MA is also a great choice for those wishing to enhance their employment and professional opportunities in editorial and publishing careers. The programme is suitable for those who would like to become teachers of English literature and creative writing as well as those who are already teachers. For example, teachers of English at ‘A’ Level and GCSE often find the course suitable for professional development purposes, providing them with skills to enhance their teaching of English literature creative writing within their current curricula or skilling them up to deliver the new Creative Writing ‘A’ Level.

Our MA is appropriate for those who would like careers in community-based education and practice. The course also prepares you for further study at PhD level at Cardiff Metropolitan University and beyond.

This degree will encourage you to develop the valuable transferable skills of autonomy, effective collaboration, self-direction, organisation, initiative and adaptability that are highly regarded in the workplace.

Recent student publishing successes:
Barbara A Stensland (MA Creative Writing) writes a blog about living with MS that has recently been published as a book, Stumbling in Flats (2015). It has been shortlisted for The International Rubery Book Award 2015.

Emre Karatoprak (MA Creative Writing) had his first novel published on Amazon, Türbülans (2013).

Alex Sambrook (MA Creative Writing) had a short story shortlisted in the prestigious Bridport Short Story Competition (2012).

​Stacey Taylor, (MA English & Creative Writing), won the It Started With a Kiss competition run by Authonomy in November 2011 with a 416 word flash fiction.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

Read less
The international masters in Law and Technology offers students the chance to develop cutting-edge and interdisciplinary expertise within the burgeoning field of technology regulation. Read more
The international masters in Law and Technology offers students the chance to develop cutting-edge and interdisciplinary expertise within the burgeoning field of technology regulation.

Strongly multidisciplinary and incorporating both European and international law, the masters in Law & Technology offers you the chance to develop both multidisciplinary knowledge and an area of specialised expertise within the field of Law and Technology - giving you more options to pursue the career of your choice.

The program is closely affiliated with the Tilburg Institute for Law, Technology and Society (TILT), an institute consistently ranked amongst the top in Europe for both research and education by the Legal Research and Education Assessment Committees. The masters in Law and Technology is consistently rated one of the best international masters program within Tilburg Law School.

Learning is informal, highly interactive and closely connected to professional practice, with lawyers from international offices systematically involved in the lectures. Students also have the opportunity to take part in internships during their studies.

Program Law and Technology

The masters in Law and Technology offers education in close relation to innovative research in the field of Law & Technology. It gives students the opportunity to develop their own specialized area of expertise within the field of Law & Technology.

Legal+

The masters in Law & Technology equips you with the multidisciplinary knowledge essential for responding to the possibilities and risks presented by new technologies. Content covers regulatory issues in the public and private spheres, as well as subjects such as comparative law, jurisprudence, ethics and public administration, in addition to traditional legal doctrine. Students develop a broad, contextual awareness of additional modalities of regulation such as social morality and economic self-arrangement.

Specialization

The Law and Technology program offers you the opportunity to develop a specialization in a particular subject area thanks to a curriculum that covers everything from intellectual property law to biotechnology or ICT. You can focus on traditional legal areas such as private law or European law, or develop a broader overview that combines, for example, private law, criminal law and human rights law.

International perspective

Technological developments generally cross borders, with the Internet perhaps the most obvious example. While internationalization offers opportunities and possibilities, it also gives rise to a host of issues from a regulatory perspective. The Law and Technology masters ensures you are well-prepared to operate in an international context by continuously applying an international perspective to the issues at hand.

No background in science or technology required

Prospective students do not require background knowledge in technology or science. Of more importance is your affinity with the social aspects of technology. Students with backgrounds in areas other than law can apply if at least 90 ECTS of the courses in their bachelors were similar to those of the bachelors at Tilburg Law School. A premaster program (currently only in Dutch) is available for students who do not meet this criteria.

Interactive and close-knit learning environment

Learning in the Law and Technology masters is interactive, informal and cross-cultural. You join an international student body, within which students regularly work in international teams, participate in discussions and present their ideas on legal concepts and issues. Students are strongly encouraged to interact with their TILT lecturers, made possible by numerous extracurricular events such as seminars and workshops.

Good practical training opportunities

TILT has excellent contacts with government and semi-government agencies, companies, and law firms. TILT is frequently approached by these professional bodies about practical training opportunities and internships and, together with students, actively endeavors to find appropriate trainee projects for students. You will be taught how to write web policies, position papers, and policy documents as preparation for your future career.

Education coupled with pioneering research

Students learn from scholars from the Tilburg Institute for Law, Technology and Society (TILT) - scientists engaged in innovative research recognized at a national as well as international level. These scholars come together from diverse disciplines including private law, public law, criminal law, international law and human rights, ICT law, social and political studies amongst others. Education is interlaced with academic insights from these new research lines. When possible, TILT actively involves students in its research projects.

Challenging and creative

We encourage Law and Technology students to develop and substantiate their own opinions and ideas on the content presented. Within the program, teaching methods encourage critical debate and active participation.

Career Perspective Law and Technology

Legal experts in the field of law and technology are in high demand within many industries and sectors. Your area of specialization can also prepare you for more specific roles within the field.

A wide variety of future career paths are available to graduates of the masters in Law & Technology. You will be qualified to pursue a leading position as a consultant, researcher, policy-maker, or lawyer specialized in law and technology in various types of centers, including large international law firms, in-house legal departments of large firms, the civil service (including the EC civil service), and transnational organizations (both for-profit and non-profit).

Read less
The MSc in Marketing & Technology aims to transform students into uniquely-trained individuals possessing the knowledge and skills required to be successful marketers in dynamic and technology-driven industries. Read more

The MSc in Marketing & Technology aims to transform students into uniquely-trained individuals possessing the knowledge and skills required to be successful marketers in dynamic and technology-driven industries.

Companies such as Netflix, Airbnb, and Tesla have one thing in common: they break with the norms of existing markets and employ unconventional, technology-driven marketing approaches. Traditional marketing education all too often neglects the marketing abilities that these companies possess. 

The MSc in Marketing & Technology departs from the rather passive marketing logic that assumes markets and marketing channels are fixed features of reality. Instead, it shows how managers can proactively shape and create new markets and marketing landscapes.

The goal of this programme is to transform students into uniquely-trained individuals who understand how to leverage emerging technologies, such as 3D printing, Virtual Reality, and the Internet of Things, to design unique customer experiences, disrupt existing markets, and create entirely new ones.

The programme will direct students’ attention to significant and emerging technological trends, and show how they can address important social and environmental problems.

It seeks to enable students to discover new market opportunities that will have a positive impact on the economy, society, and the environment. Students will be equipped with the skills required to effectively navigate today’s technology-dominated marketing environments, and they will learn how to be successful marketers in the digital marketing era. 

You will find this programme valuable if you:

  • aim to find a marketing job in an entrepreneurial company, in a creative or technology-dominated industry, and/or in the area of digital marketing.
  • prefer working in dynamic and fast-changing environments
  • have an entrepreneurial mindset and enjoy thinking outside the box.
  • are fascinated by human ingenuity and the latest technological discoveries.
  • seek to make a positive impact on society.

Modules & structure

The MSc Marketing & Technology consists of:

  • six core modules (90 combined credits)
  • two optional modules (30 combined credits)
  • a research dissertation (60 credits)

You will study the following core modules:

Research project

You'll undertake an independent piece of research focusing on the intersection of marketing, technology management, and innovation. The research dissertation should be no longer than 10,000 words. You'll be advised by an experienced supervisor.

Optional modules

You can choose two optional modules to make up the remaining 30 credits

Please note that due to staff research commitments not all of these modules may be available every year.

Skills & careers

Companies across many industries have to cope with increasingly technology-dominated marketing environments. This programme is a response to the marketing needs of such companies. Also, entrepreneurial, technology-based firms will value the skills provided by this programme. Typical jobs include, but are not limited to, the positions of marketing manager, product manager, brand manager, advertising manager, PR manager, media manager, digital communications manager, account manager, marketing strategist, marketing analyst, marketing consultant, or sales manager.



Read less
This updated master’s degree program in instructional design and technology will teach you to build quality education and training experiences using employer-recognized Adobe technology. Read more

This updated master’s degree program in instructional design and technology will teach you to build quality education and training experiences using employer-recognized Adobe technology.

Those who can analyze learning or training needs and design technology-supported instructional materials have seen double-digit career growth within the past four years. In this master’s in instructional design and technology program, you'll learn to apply theory, research, creativity, and problem-solving skills to a variety of technology applications in order to help reshape the way information is created, integrated, and delivered. You will also develop the skills to assess, create, and manage training materials. The combination of these skills will help you to support technology-based training in educational institutions and corporate training environments. Through your coursework, you will gain the experience needed to efficiently and effectively use technology and multimedia tools, including Adobe Captivate and Adobe Creative Cloud applications.

A Relevant Instructional Design and Technology Degree

When you choose to earn your master’s degree in instructional design and technology from Walden, you will gain career-focused training from a leading online university that uses the tools of technology to develop cutting-edge curricula. You’ll benefit from Walden’s own experience in online content development and instructional delivery. Plus, you’ll gain firsthand knowledge of a learning management system and how it is used to provide engaging and content-rich instruction.

Learning Outcomes

Graduates of this program will be prepared to:

  1. Design and implement conditions for learning by applying principles, theories, and research associated with instructional systems design, message design, instructional strategies, and learner characteristics.
  2. Develop instructional materials and experiences by applying principles, theories, and research related to print, audiovisual, computer-based, and integrated technologies.
  3. Use processes and resources for learning by applying principles, theories, and research related to media utilization, diffusion, implementations, and policy making.
  4. Plan, organize, coordinate, and supervise instructional technology by applying principles, theories, and research related to project, resource, delivery system, and information management.
  5. Evaluate the adequacy of instruction and learning by applying principles, theories, and research related to problem analysis, criterion references measurement, formative and summative evaluation, and long-range planning.
  6. Demonstrate the ability to facilitate equitable access to instructional materials for all learners.
  7. Demonstrate the ability to apply common technology tools to create innovative learning solutions and materials.

Find detailed information for this program, including possible occupations, completion rate, program costs, and median student loan debt.

MS in Instructional Design and Technology Degree Specializations

Choose the General Program or a specialization that meets your personal and professional goals.

Career options

Technology is rapidly changing the way people learn throughout higher education, businesses, and government agencies. With the advancement of emerging technologies, the dynamics of how people learn, both onsite and online, is much more accessible and interactive. The Web, social networking applications, online applications, and mobile learning are redefining the way we communicate information. 

Realizing this, organizations are focused on hiring and developing talented and knowledgeable personnel to help reshape the way information is created, integrated, and delivered. Instructional designers are becoming a very important part of the curriculum-development process. Those who can analyze learning or training needs and design technology-supported instructional materials have seen double-digit career growth within the past four years.

Technology-enhanced earning trends will continue to open doors to job opportunities in explosive growth areas such as online learning in P-12 and higher education. Earning an MS in Instructional Design and Technology from Walden can prepare you with the knowledge, skills, and experience to excel in a number of positions, including:

  • Instructional designer
  • Training developer
  • Online instructor
  • Performance improvement consultant
  • Manager of e-learning delivery
  • Information architect
  • Course editor
  • Desktop publishing, Web design, or multimedia specialist
  • Educational technology specialist/consultant


Read less
Are you looking to develop skills that will enable you to be innovative and enterprising, creative, flexible and able to spot new opportunities and develop them into sustainable practice?. Read more
Are you looking to develop skills that will enable you to be innovative and enterprising, creative, flexible and able to spot new opportunities and develop them into sustainable practice?

The MA Creative and Cultural Industries Management course offers a practical and vocational approach to working in this rapidly developing sector. Enhanced programme flexibility enables you to select a culture sector specialism to suit your interests, which you will take alongside caption: Hadrians Wallcore cultural and creative industries management modules.

The four specialisms available are Music, Festivals and Events; Arts and Media; Cultural Heritage and Museums; and Galleries and Visual Arts. Options are selected during the course Induction phase.

The course is enhanced by strong partnerships and links with leading cultural organisations and practices in the North East of England and beyond - many of which are now employing our previous graduates.

An eight-week placement in a creative or heritage organisation of your choice can also enhance your degree of specialism and employability whilst providing an opportunity to experience real-time working in a cultural organisation.

This course has several available start dates and study methods - for more information, please view the relevant web-page:
2 years part time (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtpcci6/

2 years part time (January) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtpccw6/

1 year full time distance learning (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdcci6/

2 years part time distance learning (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdccv6/

2 years part time distance learning (January) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdcck6/

Learn From The Best

Our teaching team are all actively engaged with specialist practice and research in the cultural sector, and remain active in their fields of expertise. That specialist knowledge is reflected in all teaching and learning activities and is evident in areas such as cultural leadership, cultural enterprise, networking and relationship management, stakeholder and audience engagement, project planning and management.

You will benefit from their active partnerships and relationships with the region’s key cultural organisations, whilst surrounded by excellent examples of culture-led regeneration from those who put these policies into practice.

Our team will be on-hand at every step of your degree, ensuring you leave with confidence and a full understanding of all aspects of this fast-moving field.

Teaching And Assessment

Throughout this course you will explore and consider the tensions and challenges inherent in the bringing together of cultural activity and management practice, helping find ways to bring creative talent to a marketplace without impairing the creative process on the way.

The ability to spot opportunities and to be entrepreneurial are skills that the course seeks to nurture and develop at each level, to best equip you to enter the professional world of work – whether it be creating your own cultural enterprise or working with existing ones.

Assessment methods include written essays and reports, as well as presentations, ‘live briefs’ and project work. The final dissertation is a student led piece of work that provides the opportunity to establish yourself as an expert in the field you have selected to specialise in.

Module Overview
EF0126 - E.S.A.P. in FADSS Level 7 (Optional, 0 Credits)
VA7006 - Cultural Management, Enterprise & Leadership (Core, 30 Credits)
VA7007 - Framing the Creative Industries (Core, 30 Credits)
VA7008 - Work Placement (Core, 30 Credits)
VA7009 - Music, Festivals & Events (Optional, 30 Credits)
VA7010 - Arts & Media (Optional, 30 Credits)
VA7011 - Cultural Heritage and Museums (Optional, 30 Credits)
VA7012 - Galleries and Visual Arts (Optional, 30 Credits)
VA7013 - Cultural and Creative Industries Management Dissertation (Core, 60 Credits)

Learning Environment

Throughout the duration of your course you will have access to all of the resources you will need to guide you through your learning experience.

This includes facilities such as our university library – which is ranked in the top three in the UK – in addition to other facilities such as our well equipped working space, The Hub, which is open 24 hours a day, seven days a week.

Diverse facilities such as Gallery North @ University Gallery, dedicated performance studios and BALTIC 39 offer research and learning space to enable you to develop your creative skills.

Technology is central to supporting your everyday learning activities, whether you are a campus-based or distance learning student.

Throughout your course you will have access to our e-learning platform, Blackboard, which offers access to collaboration tools and video/audio-enhanced features, electronic feedback, discussion boards, blogs and student websites.

We provide a supportive and informal learning environment, offering feedback at all key stages of your course.

Research-Rich Learning

The MA Creative and Cultural Industries Management course, which is part of our Visual and Material Culture research cluster, blends management theory with arts, culture, heritage, visual culture, humanities, sociology, geography and policy studies.

Throughout the duration of your studies you will be encouraged to develop your own research skills to advance your understanding of the complex contexts and debates of the cultural and creative industries, and how these practices apply from a range of theoretical perspectives.

You will conduct increasingly independent investigations in response to set tasks, or investigate your own topics of interest within the sector, leading to a self-directed dissertation that will be focused around a subject area of your choice.

You will also be encouraged to take your place as a partner by contributing your knowledge to our learning community.

Give Your Career An Edge

Emphasising cultural leadership, enterprise and entrepreneurship, the skills and knowledge you will learn on this course will help you develop the professional competencies required to successfully pursue a career within cultural and creative industries management.

As an MA Creative and Cultural Industries Management graduate you will be part of an active global network that is enriched and supported by our partnerships with leading cultural providers in the region and beyond.

The ability to tailor your learning will also provide enhanced career edge, allowing you to focus on the areas of this course that closely match your own interests and career aspirations.

Throughout the duration of your course you will benefit from our close relationships with the cultural sector and cultural partnerships such as Tyne & Wear Archives and Museums, BALTIC Centre for Contemporary Art, LIVE Theatre, New Writing North, Tyneside Cinema and National Trust. Your eight-week placement will leave you with added insight into the day-to-day workings of the cultural and creative industries, and how your skills and knowledge apply in a real-world environment.

Your Future

This course will prepare you for employment across a wide range of the cultural and creative industries, in positions within visual and performing arts, architecture, museums and galleries, heritage, music, broadcast, cultural practice, historic environment, education and social policy, cultural events, sport or local authorities.

You will leave this course with a detailed understanding of cultural management and leadership techniques, which will benefit employability and progression into more senior positions.

The employment patterns within the cultural sector are constantly evolving, with freelance, self-employment, enterprise, project and portfolio working being increasingly common ways of working. This course will equip you with highly developed interpersonal skills, intercultural awareness, leadership and management understanding and competencies that will allow you to successfully work within this sector.

This course will also equip you with the necessary foundation to progress your qualification to PHD level.

Read less
Solving global water problems requires a multidisciplinary approach of knowledge and skills. That is why the Wetsus Insitute and three Dutch universities offer a joint degree in Water Technology. Read more
Solving global water problems requires a multidisciplinary approach of knowledge and skills. That is why the Wetsus Insitute and three Dutch universities offer a joint degree in Water Technology.

The master Water Technology is a two year programme offered jointly by Wageningen University, University Twente and University of Groningen with all education being provided at the Technological Top Institute for Water technology (TTIW Wetsus), in Leeuwarden.

In the field of water technology, breakthrough technological developments are required. Not only to enable the export ambitions of the water sector but also to solve global threats and challenges in society.

The main added value of the course lies in the multidisciplinary study of biotechnology and separation technology. Such a combined technological approach may offer a solution to global developments, within business and society, and have a worldwide impact on the demand for and use of water.

This program will qualify you as the expert who is able to participate in resolving world-wide water issues. It enables students to complement their Bachelor of Sciences diploma with scientific knowledge and capabilities that they need for a successful career in the dynamic international setting of business and research.

Why in Groningen?

- a multidisciplinary research program: cooperation with three Dutch universities and a Technological Top Insitute
- Water Technology is an area of expertise in which the Netherlands has gained an international reputation
- Commercial parties are involved in Wetsus and help to define and guide the research program

Job perspectives

The study domain is becoming more and more relevant due to the urgent need for new technologies to meet the global water problems. Water technology for public drinking water production and sewer water treatment is a very large market. Further, the largest use of fresh water is for irrigation purposes.

The industrial water supply and industrial waste water treatment also represent a significant market. There is no question that business involved in water technology will grow tremendously. Besides this human capital is a basic condition to guarantee the success and continuity of the development of sustainable technologies and a European know-how economy in water technology. In many EU countries the lack of talented technological professionals is becoming an increasingly limiting factor. The program prepares students for a professional position in the broad area of water technology. Graduates have good national and international career prospects in business and research.

Job examples

- Consultant or manager at a development project
- Designer of purification processes
- R&D department of companies, e.g. Arcadis or Philips
- PhD, starting a scientific career

Collaboration, Integration, and Top Level Research

As a student Water Technology you will be in the center of the multidisciplinary laboratory of Wetsus, in which 80% of the research will be carried out. Wetsus is situated in Leeuwarden, the Netherlands. By inviting all the researchers to one location, maximal cooperation and creativity is generated. The researchers are seconded by the participating EU-universities at Wetsus, but the universities carry scientific responsibility of the projects.

In this way, an enormous intellectual and creative power will be focused on water technology and at the same time knowledge capacity will be build up by all the participating universities.

The Netherlands is Europe's leading country in water process technology. The Dutch government focuses in her innovation policy on water and has appointed Leeuwarden as the focal point for water technology development. This results in a supportive government policy in the form of enabling subsidies for water research and innovation. Around the Wetsus research and education facilities, a high-tech water campus is realised to concentrate know how, entrepreneurship, talent and venture capital. This attracts starting companies as well as research centers of large companies.

Wetsus is part of the Dutch Innovation Program on Water Technology. The innovation program aims for the development of sustainable water treatment technology with a strong focus on export. Wetsus, operating as as Technological Top Institute, takes care of the pre-competitive technology development within this program. Wetsus focuses on the research and development of entirely new concepts and on breakthrough improvements of existing technology.

In both cases, an entirely new approach has been chosen whereby the basic principle is always the integration of various knowledge disciplines. In addition to collaboration between industry and universities, there is also unique scientific collaboration within Wetsus. Many scientific chairs cooperate in the program. Leading researchers from various universities and other research institutes can physically work side-by-side in the Wetsus laboratory. This unique collaboration brings synergy and new creativity to the search for new sustainable water treatment technology.

Read less
The Media Technology master’s programme is the place where science and creativity meet. You are encouraged to formulate your own scientific questions and translate personal inspirations and curiosities into research projects. Read more

The Media Technology master’s programme is the place where science and creativity meet. You are encouraged to formulate your own scientific questions and translate personal inspirations and curiosities into research projects.

What does this master’s programme entail?

In the Media Technology master’s programme we offer you a place where students, artists and scientists do research by creating innovative solutions, inspired by results and principles of science. To achieve this, the curriculum focuses on creative exploration and on the understanding of science and technology. The programme encourages you to draw from the knowledge available throughout Leiden University and the ArtScience programme of the Royal Academy of Arts in The Hague. After graduation you are prepared for any future career involving creative and critical thinking, and in particular prepares them for a future in scientific research.

Read more about our Media Technology programme.

Why study Media Technology at Leiden University?

  • The programme's goal is to stimulate innovation and creativity in scientific research by innovative application of technology. 
  • Your student project - in which you realize an actual product – is important in the Media Technology MSc programme. It may result in a scientific papers, but also in art installations, designs, computer programmes, etc.
  • You will be prepared for any future career involving creative and critical thinking. The programme is also an excellent preparation for a future in scientific research.

Find more reasons to choose Media Technology at Leiden University.

Media Technology: the right master’s programme for you?

Are you looking for an MSc programme where creativity, technology and scientific research are key concepts? Our master’s programme Media Technology is the right choice. You will work with students from different backgrounds in a creative environment where the goal is to stimulate innovation and creativity in scientific research by the innovative application of technology.

Read more about the entry requirements for Media Technology.



Read less

Show 10 15 30 per page



Cookie Policy    X