This unique MA programme is designed for students who intend to start and run innovative businesses where the way you do things is as important as what you do. It is based in a university but run by leading practitioners from the creative industries, ensuring you receive the highest-quality practice-based learning.
Students learn all necessary skills using 'rapid prototyping' and 'lean' entrepreneurship tools together with inventive practices from the creative industries.
Students undertake modules to the value of 180 credits.
The programme consists of eight core modules (120 credits), and a research dissertation (60 credits).
All students undertake an independent research project working with a real-world mentor from the London creative start-up community and a supervisor from the Creative and Collaborative Enterprise MA teaching team. The project culminates in a 10,000-word dissertation and includes a high-quality business or new venture plan.
Teaching and learning
The programme is delivered through a combination of practical tutorials, lectures, seminars, masterclasses, and class discussion. Students are given the opportunity to attend weekly lectures from leading global entrepreneurs and venture capitalists. Assessment is through presentations, coursework, long essay, class participation, open-book and unseen examination, and the dissertation.
The MA is aimed at students who want to work in one of the nine creative sectors recognised by the Department for Culture, Media and Sport; these include advertising, architecture, IT, and the visual arts.
The creative sector now accounts for around 10% of the UK’s GDP. In recent years employment in the sector has grown four times faster than the workforce as a whole. By graduation students will have acquired a range of essential business skills, be well versed in developing and harnessing their creative powers, and will have learnt how to appreciate the environment within which their businesses will operate.
Students will learn to initiate a creative enterprise project; to apply creative arts practice approaches to enterprise and business activities; to think critically about the relationship between ethos and delivery in starting a business; to master the lean start-up skills needed to initiate, grow and establish a new enterprise; and to critically assess and reform enterprise activities.
Students follow UCL School of Management's lean start-up model and learn creative practices to provide them with the understanding, critical abilities and skill sets that will enable them to develop innovative, desirable and distinctive new products and start up the value-rich, ethos-driven companies that will take those products to market and thrive in the contemporary world.
Students have access to a wide range of innovation-focused initiatives and events at UCL, including the London Entrepreneurs' Challenge, weekly networking events and the Knowledge Exchange Associates scheme. UCL is based near London's 'Tech City'.
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
The following REF score was awarded to the department: Anthropology
68% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
An emphasis on product and process technology alone is seen as insufficient for business success. Technological competence needs to be combined with a deep understanding of users, the social and cultural context of use, as well as the utilisation of design in the creation of meaningful and sustainable solutions.
The Design and Engineering multi-disciplinary programme is created with the purpose of combining the rigor of technical development and the honing of engineering competence with the creative, inspirational and communicative power of design. Besides the two core study areas of design and engineering, students will get a firm understanding of the contemporary entrepreneurial world.
With a business and entrepreneurship mind-set, the programme is founded upon the synergies and benefits gained through the integration of Art, Design and Science.
Master's Programme in Design and Engineering has been established by two Estonian leading Educational Centers of Excellence: Tallinn University of Technology and Estonian Academy of Arts, in order to meet current demands in cross-disciplinary professionals.
The aim of the curriculum is to combine the basic competences of engineers and designers to develop the framework for a strong interdisciplinary cooperation. During two years of joint studies a firm base in design and engineering theories will be built and a whole set of professional skills of both disciplines will be developed. Besides the two core study areas of design and engineering students will get a firm understanding of contemporary entrepreneurial world. The core of the course is formed around development projects run in multidisciplinary teams and industry partners.
The aim of the programme is following:
Graduates of this Master’s programme will be able to work in a wide scope of creative integrated development teams both as development professionals as well as managers. They will also acquire entrepreneurial skills being able to create technologically demanding product systems and bring them to the market in order to meet the demand of unsatisfied users.
Profiles of the graduates:
The graduates are competent to continue their studies for PhD.
In the MA for Sound Arts you will explore sound as a creative medium at an advanced level, and focus on the areas that interest you most. We’ll help you develop the technical skills you need, but the course is about sound more than technology, and values lo-tech and no-tech as much as the latest technological developments.
You can work in any music genre, and/or cover areas such as soundscape recording and sound design, interactive audio (for applications such as live performance, gaming, VR, immersive environments and installations), spatial audio, hardware/software (instrument) design and interdisciplinary practice incorporating other media.
The course caters for those working in a wide variety of music genres, and at the same time also covers areas of practice such as soundscape recording and sound design, interactive audio, spatial audio, hardware/software design and interdisciplinary practice incorporating other media. Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them.
Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them. We believe this to be appropriate to the current employment landscape where many combine traditional roles in music with broader practice in sound and other media. The course also provides the breadth necessary for FE and HE teaching in this field, and provides a basis where required for PhD research and beyond.
In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.
The Research Methodology and Context module develops skills in postgraduate-level research and writing.
In trimester two, you'll study the Sonic Architecture module. This is intended as an expansion of traditional music composition teaching, where the aesthetic aspects of individual work will be examined and developed.
Alongside this core module, you’ll be offered a wide range of options.The Visual Music module explores the idea that musical thinking can be extended to the visual. Intertextuality in Sound Production, from the Sound Production pathway, explores the overlap between Urban Music production. Post Production, from the Sound Design pathway, explores an industry-level workflow for Audio Post for picture.
There are also choices in Composition, Performance, Musicology and Professional Practice.
In trimester three, you'll complete the course with a independent research project, compromising of a large-scale practical project. Allowing you to develop your own individual and original research area.
For detailed information on modules, please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-arts/
Most modules are taught through small-group seminars and workshops, where you’ll benefit from close interaction with tutors and peers. The Major Project and parts of the other modules are taught through individual tutorials where the focus will be entirely on your own practice.
You’ll be assessed entirely on coursework. The majority of this will be practical and creative work, including the dissertation-equivalent Major Project. Some practical projects are accompanied by short informal written assignments, and for the Research Methodology and Context module you’ll produce a more substantial paper.
Our graduates have range of successful careers in production, composition, music for film and TV, sound design for moving image and games, sound art, software development, engineering, further education, higher education and research.
MA Sound is a new course – this is based on MMus Creative Sound and Media Technology, which is its predecessor.
For information on facilities and resources, please go to our website: https://www.bathspa.ac.uk/courses/pg-sound-arts/
This MA looks at contemporary changes in media and communications, by putting into perspective the transformations that affect the way people live and work, national and international institutions evolve, and how cultural practices develop.
This programme's internationally acclaimed and comparative approach to the events, issues and debates of our times is particularly suited for those interested in exploring the bigger picture as well as the nitty-gritty of transformations in media and communications and their impact on culture, society and politics.
Its cutting-edge and interdisciplinary approach to postgraduate learning, independent study, and life skills provides you with the analytical skills, conceptual knowledge and practical understanding of the real and imagined shifts that are taking place in – and through – the media industries, everyday life online and on the ground at home and abroad.
The Masters attracts budding scholars, media practitioners, activists, and advocates from many regions, with a variety of educational and professional backgrounds.
It's particularly suitable for those wanting to move their knowledge and analytical skills up a level for further study as well as for those who have experience of studying or working in the media and cultural sectors, non-profits and other third sector organisations, alternative media, the arts, grassroots and international advocacy and activism.
The programme achieves these goals by:
The Programme Director is Professor Marianne Franklin. Lecturers, guest speakers, and research students on this programme are affiliated to the Centre for the Study of Global Media and Democracy, the School of Mass Communications at Texas Tech University (USA), the United Nations Internet Governance Forum, Edinburgh Law School, Le Monde diplomatique, a number of international NGOs, activist and advocacy groups, international academic and media networks.
The programme is broken into three parts:
The themes covered may vary from year to year, depending on research developments and staff availability.
Along with two compulsory (core) modules, research skills module, and a research dissertation, you can choose from a range of theory and practice option modules from Media & Communications as well as other Goldsmiths departments.
Distinguishing Features: this programme's content, structure, and assessment takes an interdisciplinary and innovative approach to:
Activities: Based on an interactive communication model of learning and teaching, the core programme is organised around lectures, participatory workshops, student presentations, written work, informed debates.
On completing this programme you will be able to (re)enter the workplace, return to your creative pursuits, activism, or advocacy project or, if you wish, continue onto further research with up-to-date knowledge about the facts and fictions around these trends.
You also take:
Research Skills (60 credits)
As an integral part of successfully completing the Dissertation component, students take part in a two-term Research Skills module. Here we cover topics such as:
By term’s end students will be fine-tuning their individual research projects, contributing to our study of these themes in class presentations. Workshops and one to one supervision will provide further support for students until the end of the summer teaching term.
We offer a wide range of option modules each year.
Individual and group presentations; live video/web conferences, examined essays and research papers; qualitatively assessed assignments and discussion leading; dissertation.
Graduates from this programme find work and excel in a number of domains:
Alumni have found work with the BBC world service, Globo corporation, Carnegie Foundation, European parliament and European Commission, CCTV, NBC, Google, Microsoft, NGOs (eg Greenpeace, Global Partners) and charities (eg Dementia UK), newspapers (eg in South Korea, Brazil, Slovenia, China), alternative media and advocacy networks, museums, theatres and art gallerires, online national and international media outlets (eg Chinese, indigenous Taiwanese), PR and marketing around the world.
Other alumni have continued on to PhD programmes, at Goldsmiths and elsewhere. Many have been successful in gaining research scholarships and funding to further their academic and practitioner careers.
Learning how to design high-level software that guarantees safety and correctness while still being in control of its complexity.
Software plays a role in almost every aspect of our daily lives and in every organisation anywhere in the world. It can often be a crucial key to their success. Well-structured software that is attuned to an organisation’s needs and future plans can be cost effective, improve efficiency, offer better services and be innovative. Many companies, in every branch out there, are therefore looking for highly skilled software specialists. Graduates of the Master’s specialisation in Software Science will have no trouble finding a job.
Producing software is not merely a technological enterprise but a deeply scientific and creative one as well. Modern cars drive on 20 million lines of code. How do we develop all this software and control its complexity? How do we ensure correctness of software on which the lives in a speeding car literally depend on? This specialisation goes far beyond basic code writing. It’s about analysing and testing code in order to improve it as well as simplify it.
- Although not the only focus, our programme puts a lot of emphasis on embedded software and functional programming.
- We teach a unique range of software analysis techniques and application down to practical/commercial use in industry.
- This specialisation builds on the strong international reputation of the Institute for Computing and Information Sciences (iCIS) in areas such as model based and virtual product development, advanced programming, and domain specific languages. We also closely collaborate with the Embedded Systems Institute.
- Our approach is pragmatic as well as theoretical. As an academic, we don’t just expect you to understand and make use of the appropriate tools, but also to program and develop your own.
- For your Master’s research we have a large number of companies like Philips, ASML and NXP offering projects. There are always more projects than students.
- Thanks to free electives students can branch out to other Computing Science domain at Radboud University such as security, machine learning or more in-depth mathematical foundations of computer science.
- The job opportunities are excellent: some of our students get offered jobs before they’ve even graduated and almost all of our graduates have positions within six months after graduating.
See the website http://www.ru.nl/masters/softwarescience
1. A completed Bachelor's degree in Computing Science or related area
In order to get admission to this Master’s you will need a completed Bachelor’s degree in Computing Sciences or a related discipline.
2. A proficiency in English
In order to take part in the programme, you need to have fluency in English, both written and spoken. Non-native speakers of English without a Dutch Bachelor's degree or VWO diploma need one of the following:
- TOEFL score of >575 (paper based) or >232 (computer based) or >90 (internet based)
- IELTS score of >6.5
- Cambridge Certificate of Advanced English (CAE) or Certificate of Proficiency in English (CPE), with a mark of C or higher
Writing good software is a highly creative process, which requires the ability to approach problems in entirely novel ways through computational thinking. Besides creativity, a professional software scientist also has fine problem-solving, analytical, programming, and communication skills. By combining software programming, model-checking techniques and human intellect, software scientists can make a real difference to help and improve the devices that govern such a large part of our lives.
The job perspective for our graduates is excellent. Industry desperately needs software science specialists at an academic level, and thus our graduates have no difficulty in find an interesting and challenging job. Several of our graduates decide to go for a PhD and stay at a university, but most of our students go for a career in industry. They then typically either find a job at a larger company as consultant or programmer, or they start up their own software company.
Examples of companies where our graduates end up include the big Dutch high-tech companies such as Océ, ASML, Vanderlande and Philips, ICT service providers such as Topicus and Info Support and companies started by Radboud graduates, like AIA and GX.
The Master’s programme in Computing Sciences is offered in close collaboration with the research Institute for Computing and Information Sciences (iCIS). Research at iCIS is organised in three different research sections:
- Model Based System Development
- Digital Security
- Intelligent Systems
The Software Science specialisation builds on the strong international reputation of iCIS in areas such model based and virtual product development, advanced programming, and domain specific languages.
For your research project, you may choose to do your internship at:
- A company
---- SME, such as as Océ, Vanderlande, Clarity or GX
---- multinational, such as the Philips, ASML, NXP, Logica or Reed Business Media
- A governmental institute, such as the (Dutch) Tax Authorities or the European Space Agency.
- Any department at Radboud University or another university with issues regarding software, like studying new techniques for loop bound analysis, the relation between classical logic and computational systems, or e-mail extension for iTasks.
- One of the iCIS departments, specialising on different aspects of Software Science.
- Abroad, under supervision of researchers from other universities that we collaborate with. For instance, exploring a new technique for automata learning at Uppsala University in Sweden, or verifying the correctness of Erlang refactoring transformations at the Eötvös Loránd University (ELTE) in Budapest, Hungary.
See the website http://www.ru.nl/masters/softwarescience
In a rapidly changing environment, businesses need to evolve and continuously adapt to new challenges.
The Master's specialisation in Innovation and Entrepreneurship provides the skills and knowledge that enables entrepreneurial problem solvers and creative thinkers to understand the challenges that innovative entrepreneurs face in their businesses, whether a start-up, large company or SME. It deals with the commercialiation of new ideas, high-tech innovations, business development and tapping into new markets. You'll learn how an entrepreneurial orientation helps companies to position themselves in a business ecosystem. We'll help you develop a creative mind-set and innovative and entrepreneurial capabilities.
Innovation management and entrepreneurship are combined in this specialisation. Both are vital for small and large companies to help bring novel products and services to the market, or to reinvent the business model of an existing industry. An entrepreneurial approach is also key in established firms that regularly develop innovative products. It relies on an entrepreneurial mindset and behaviour to incubate innovations.
The Innovation and Entrepreneurship in Context course is at the core of the specialisation. It aims to provide a better understanding of entrepreneurial innovators who operate from their constructed identity and capture external opportunities. In other courses, you'll learn about the processes to identify ideas for innovation, manage innovation and business development projects, develop a business plan or analyse business models and strategic scenarios.
This specialisation takes a broad, multidisciplinary view, examining the interactions of firms within the context of their business ecosystems.
As a student in the Master's in Innovation and Entrepreneurship you will participate in the research hotspot Innovation and Entrepreneurship in Business Ecosystems, which aims at understanding the knowledge and skills necessary to understand how organisations can grow through innovation processes and what kind of people are needed in the company to accomplish this. It provides the knowledge and skills needed to understand the challenges that entrepreneurs face when starting their business in a changing environment.
The Nijmegen School of Management boasts a rich and inspiring blend of subjects with great social significance. The multi-disciplinarity of the faculty provides the perfect conditions to study entrepreneurship in research and education.
Graduates from the Master's specialisation Innovation and Entrepreneurship are academically well trained, and practice-minded young professionals who are qualified for positions in a broad range of business functions. Students that have completed this specialisation will have acquired the knowledge, skills and competencies that enable them to act as innovators, innovation managers, and entrepreneurs. This means you could be ready to launch your own company or be an agent of change within an existing firm as a business development manager, product manager or innovation manager. You'll acquire skills to identify and structure ideas for innovation and business development and organise their implementation.
Find out more and start your application now on our website http://www.ru.nl/masters/iae