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Masters Degrees (Creative Sound Design)

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*New for 2017, subject to final approval. The MA in Sound Design is a forward thinking course, which invites you to explore the creative use of sound within film and other visual media at an advanced level. Read more

*New for 2017, subject to final approval.

The MA in Sound Design is a forward thinking course, which invites you to explore the creative use of sound within film and other visual media at an advanced level. The course focuses on the more creative aspects of sound design and post-production while providing you with the necessary technical skills.

You’ll develop your work within your areas of interest without stylistic boundaries. The content areas include:

• Sound editing (production audio, dialogue/ADR, SFX, music)

• The language and aesthetics of sound design (narrative, dramaturgy)

• Foley

• Field recording

• Sound sculpting and processing

• Working with directors

• Post-production workflows

• Dubbing

• Surround sound

• VR audio

• Industry deliverables

COURSE STRUCTURE

The course delivers a mixture of advanced technical skills related to sound design and audio post production for film and other visual media. It also provides creatively-oriented insights into contemporary sound design practice and encourages students to push the boundaries of the field. Subject areas include:

• Sound sculpting, processing and synthesis

• The language and aesthetics of sound design

• Storytelling and dramaturgy

MA Sound Design is part of a suite of postgraduate courses available across music and sound, operating alongside ‘sister’ pathways in Sound Production and Sound Arts, which allow further specialism in these areas.

For more information on the course structure, please go to: https://www.bathspa.ac.uk/courses/pg-sound-design/

MODULES

In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.

The Research Methodology and Context module develops skills in postgraduate-level research and writing.

In trimester two, the core module is the Sound Design Practice module. It explores the creative and practical application of Sound Design within a visual narrative and storytelling context.

Alongside this core module, you’ll be offered a wide range of options. The Post Production module explores an industry-level workflow for Audio Post within film and visual media and covers a wide range of associated skillsets. Intertextuality in Sound Production, from the Sound Production pathway, explores the overlap between Urban Music production and what are considered more experimental genres. The Visual Music module, from the Sound Arts pathway, explores the idea that musical thinking can be extended to the visual, and encourages students to develop multimedia projects that explore this idea.

There are also choices in Composition, Performance, Musicology and Professional Practice.

In trimester three, you'll complete the course with a independent research project, compromising of a large-scale practical project, supported by a reflective account.

For more information on modules please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-design/

TEACHING METHODS

The delivery of the course involves a mixture of teaching and learning activities, including lectures, workshops, seminars, online study materials and guest speaker sessions.

The workshop / seminar sessions will include ongoing peer review and tutor support opportunities. Some parts of the course are delivered using a ‘flipped classroom’ model, where students independently work through online study materials and tasks, which are followed up by practical support workshops.

ASSESSMENT

The assessment is majorly based around practical coursework, with the aim to build an extensive portfolio of sound design and post production work. Practical coursework is typically supported by a written commentary or evaluation. The Research Methodology and Context module is assessed through a more substantial written paper.

CAREER OPPORTUNITIES

You can use the course to develop an individually-tailored portfolio of skills. This will equip you for the current employment landscape, where a combination of traditional audio post production roles are required alongside broader practice in sound, music and other media.

Our graduates have range of successful careers in production, composition, music for film and TV, sound design for moving image and games, sound art, software development, engineering, further education, higher education and research.



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Our Digital Music and Sound Arts MA is aimed at graduate and professional artists who are interested in exploratory, experimental and interdisciplinary approaches to sound, music, AV media, and sound arts practices and productions. Read more

Our Digital Music and Sound Arts MA is aimed at graduate and professional artists who are interested in exploratory, experimental and interdisciplinary approaches to sound, music, AV media, and sound arts practices and productions.

The course enables students to address new developments in digital music and sound arts and the role of sound in contemporary culture in its widest sense. It is structured around a framework for developing advanced practices relevant to artistic and commercial contexts, and for potential researchers wishing to further their research-based practice.

Through creative practice-based research students will engage with musical composition and sound design productions, as well as focusing on the relationship of sound to other art forms and related media key areas including:

  • sound for screen and moving image
  • sound arts
  • sound and new media.

Why study with us?

  • You’ll be exposed to sound across a wide spectrum of aesthetic forms and in diverse technological media, especially the relation of sound to other art forms.
  • Our staff are experts in the field and work as artists, producers, curators, composers and authors as well as in teaching.
  • The course combines practical experimentation in both music and sound art with theoretical reflection and contextual research.
  • You are encouraged to articulate, explore and develop your ideas within group and independent projects.

Areas of study

Through creative practice-based research students will engage with musical composition and sound design productions. Studies will place particular emphasis on the relationship of sound to other art forms and related media key areas including:

  • sound for screen and moving image – addressing screen-based musical composition and sound design for film, video, games, new media, television, multi-channel audio-visual installations and audio-visual projections in space
  • sound arts – addressing sound in relation to other art forms, such as sculpture, installation art, photography, architecture, soundscape composition, environmental art as well as sound ecology, sound in space and spatialisation of sound, audio-visual installations and radiophonics
  • sound and new media – covering sound and music in the context of the new content afforded by the digital media, such as generative composition & sound design, audio programming for new media applications and interactivity, hybrid (lived and virtual) environments, interface and new instrument design, computer games, locative media, apps design for mobile media.

Modules

  • Experimental Sound Practice
  • Practice-based Research Methods
  • Critical Theory – Research Essay
  • Contemporary Debates in Sonic Media and Sound Arts
  • Sound Research Project and Professional Practice: Stage 1 (Initiation)
  • Sound Research Project and Professional Practice: Stage 2 (Resolution)

Some modules are shared with students from the Digital Media, Culture and Society MA, and the Digital Media Arts MA, enabling a cross pollination of ideas and strategies.

Facilities

Students have access to high-end equipment, resources and expert staff support, including:

  • four state-of-the-art networked digital studios equipped with surround sound, high-end sound processing, AV post-production capable via fully automated mixing and mastering, which includes an array of analogue hardware synthesizers and specialised analogue outboard equipment and instruments, for example Theramin
  • two sound isolated sound recording booths with connection to all studios
  • sound diffusion lab dedicated for multi-channel sound (up to 16 channel), HD video projections and digitally controlled LED DMX eight channel lighting system for research and experimentation with multi-channel audio-visual interactive systems
  • computer suite with specialised audio and AV software
  • recording equipment: digital mobile multi-channel professional digital recorders, professional condenser and dynamic microphones, 5.1 surround sound microphone
  • specialist software: IRCAM Spat, MaxMSP, Pure Data, Logic Audio Pro, Cubase, Pro Tools, Melodyne, Final Cut Pro, full Adobe Suite
  • dedicated electronic workshop mash-up area to aide building and experimentation with interface design, new instrument design, sensors via dedicated Arduino kits
  • AV technical support
  • technical inductions and workshop sessions
  • tutor support for practice-based research and theoretical research project development.

Careers and employability

The course emphasises the creative exploration of sound in the context of both new creative industries and contemporary arts practices. Students are encouraged to develop a strong portfolio preparing them for professional opportunities as creative specialists or researchers, who can move across different fields of practice and respond to conceptual and technical innovations with imaginative solutions.



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The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. Read more

The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Why this programme

  • We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
  • Glasgow offers a huge range of venues for creative sound work, including the Old Hairdressers, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
  • You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
  • The Glasgow Sound Network provides a forum for sharing of sonic practice involving some of Glasgow’s leading creative media companies, artists and academics, offering excellent opportunities for building professional networks.
  • Sound Design & Audiovisual Practice at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
  • The programme offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
  • We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
  • Your work can be showcased in our annual postgraduate event Sound Thought, which takes place at the Centre for Contemporary Arts.
  • Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival.
  • You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
  • Our students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
  • You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms.

Programme structure

The programme aims to:

  • provide artistic and technical experience in working with sound as a culturally significant medium
  • enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media
  • enable you to design, repurpose and reconfigure technologies for creative compositional ends
  • enhance your creative practice through taking an exploratory and critical approach to sonic design and composition

The MSc comprises 180 credits as follows:

Semester 1 compulsory courses (60 credits):

  • Sound Shaping and Design
  • Creating with Technology

Semester 2 compulsory courses (40 credits):

  • Field Recording, Sound and Place
  • Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):

  • Sonic Art Performance
  • Sound Art in Dialogue
  • Sonic Art Aesthetics and Criticism
  • Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.



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From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This programme is targeted at individuals interested in exploring the domain of sound in the wider context of new media theory and technology. Read more

This programme is targeted at individuals interested in exploring the domain of sound in the wider context of new media theory and technology. It is strongly interdisciplinary and course content ranges from the study of film sound to interactive audio design, sound installation and web design.

This programme will provide you with knowledge, skill and understanding in a range of sound design situations both commercial and experimental. Graduates of the programme will be armed with professional, practical, analytical and critical skills to take into sound-related industries or on towards further academic study such as a PhD.

The Reid Studio is our new surround-sound mixing and production studio, and our Russolo Room offers industry-standard recording equipment and software. Our Sound Lab, which hosts a number of fully equipped workstations, is available for your use.

Programme structure

Students will attend a combination of lectures, seminars, tutorials and practical sessions supported with occasional input from external professionals in the field of sound design and related areas.

Learning outcomes

Students who follow this programme will:

  • develop specific knowledge and obtain a broadly based foundation in sound design technologies
  • explore the use of existing computer-aided sound design techniques in a creative way
  • be able to analyse and critically think about sound and its role in a wider creative arts environment
  • develop understanding of the scope and limitations of computer applications in sound design
  • engage in cross-disciplinary collaboration in the context of audiovisual practice
  • discover new creative uses of advanced technologies
  • foster the ability to work cooperatively in groups in the context of design
  • develop an understanding of the potential for new technologies

Career opportunities

Thanks to the rich cross-disciplinary course of study this programme provides, you will graduate with advanced skills in multimedia, audio production, post-production and other digital technologies which are applied to sound design. These skills will allow you to take on commissions in professional sound design, or pursue your own creative path.

You will also gain a wide variety of transferable skills, such as research, teamwork and communication that will increase your employability.



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Graduates of this course win BAFTAs and multiple other awards every year. Read more
Graduates of this course win BAFTAs and multiple other awards every year. Our students have won the student section of the Los Angeles based Golden Reel Awards for best sound 13 times since 1996 (we won it again this year)! Sound Design students train in all aspects of audio post-production, developing the techniques and creative awareness required as dubbing editors, sound designers and dubbing mixers.

-Most comprehensive course in sound available.
-Study in a collaborative filmmaking environment.
-Aesthetic and technical skills developed.
-Facilities rival professional post-production houses.
-Work on both live action and animation films.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/our-courses/masters/sound-design-film-television

COURSE OVERVIEW

The components of the soundtrack – dialogue, atmospheres, Foleys, ADR, designed fx and music – are explored in detail using facilities rivalling those of the best audio post-production houses. With a firm emphasis on storytelling, students develop an aesthetic awareness integrated with technical expertise, encouraging them to be collaborators from an early stage in all productions and throughout the whole post-production process.

In 2016, an NFTS student won the Verna Fields Award for Best Sound Editing in the student category of the US Motion Picture Sound Editors Golden Reel Awards. This is the 13th time a graduating NFTS student has won this award in the last 20 years and, together with the demand for new graduates, demonstrates the esteem with which this course is regarded within the film and television industry.

CURRICULUM

The course represents a steady progression beginning with the basic technology and skills that underpin and support the creative process and ending with the responsibility for sound design on a range of graduation films. At each stage additional skills are added through specific workshops - e.g. music recording, to provide a comprehensive education that is of great value in understanding and communicating with other industry professionals.

Using the latest equipment and technology, students work as sound designers on fiction, documentary and animation projects developing their skills in digital tracklaying and mixing.

YEAR ONE
A series of exercises focusing on sound editing and mixing techniques Workshops with Editing and Composing students:
-Abstract Film Workshop
-Without Images - a sound-only project
-Dramaturgy Workshop - focusing on script and script analysis, blocking and cover, and performance
-Editing the Scene - editing a scene to learn the basics of scene structure
-Short documentary - sound mixing
-Zen and Beyond - fiction workshop focusing on visual storytelling
-Documentary Poetry - exploring the use of non- synchronous sound and music
-Animation projects - the application of music and sound effects
-1st year Fiction film - collaborating with all other departments
-Cross Spec - an introduction to film language and storytelling involving all departments

YEAR TWO
-Investigative Documentary - sound post for the major 1st year Documentary production
-Remixing the 1st year Fiction film tracks
-Advanced editing, design and mixing techniques including surround sound mixing
-2nd Year Fiction production, shot on a digital format
-Graduation films in documentary, fiction and animation

On the short films and 2nd Year films, Sound Design students work as sound supervisors, creating the track from pre-production through to the mix.

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

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*New for 2017, subject to final approval. Develop your own signature sound and production style, through this forward-thinking, cutting edge music composition and production course. Read more

*New for 2017, subject to final approval.

Develop your own signature sound and production style, through this forward-thinking, cutting edge music composition and production course. The MA Sound Production programme is tailored towards individuals who are keen to hone their composition and production skills inside an intertextual and cross-disciplinary framework that pushes at the stylistic boundaries of genre.

The content will cover aesthetic considerations as well as technology and techniques utilised in modern music making. The award is deliberately unbounded by genre and there are opportunities to take an interdisciplinary approach to sound production, including contemporary electronic music, studio and field recording, experimental music and sound design for composition.

COURSE STRUCTURE

The programme encourages interdisciplinary and collaborative working methods with students from the wider music community at Bath Spa, as well as visual media and other departments within the University. While the programme has a music production focus, it also covers key areas of practice such as:

• Sound design

• Electronic music composition

• Soundscape and field recording

• Traditional studio practices

• Sound engineering

• Spatial audio and sound design

• Composition for visual media

You won’t be expected to cover all of these areas. You’ll be able to use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them.

The course is part of a suite of courses available across music and sound, operating alongside ‘sister’ pathways in Sound Design and Sound Arts, which allow further specialism in these areas.

For more information on the 'sister' pathways please refer to the website: https://www.bathspa.ac.uk/courses/pg-sound-production/

MODULES

In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.

The Research Methodology and Context module develops skills in postgraduate-level research and writing. It is designed to give you the tools for an onward journey in academia, but not to be, in the colloquial sense, ‘academic’.

In trimester two, you’ll advance the knowledge gained in the the first trimester and begin exploring the intertextual possibilities of music composition. In addition, you’ll develop a creative project that will further extend the work undertaken on the trimester 1 Skills Portfolio module.

The module Intertextuality In Sound Production aims to capture and contextualise emerging trends and innovation at the forefront of sound production and composition, and develop composition skills that extend beyond the limits of genre.

Alongside the Sound Production modules there are additional optional modules that you can study from the other pathways. From the Sound Arts pathway, the Visual Music module explores the idea that musical thinking can be extended to the visual, and encourages students to develop multimedia projects that explore this idea. From the Sound Design pathway the Post Production module explores an industry-level workflow for audio post production for picture.

In trimester three, you'll complete the course with a independent research project. While most Masters level courses consist of a substantial written dissertation component, the MA Sound Production programme focuses more on high-level practical work and the concept of ‘practice as research’ through the creation of a large-scale practical project.

The project will fulfil the same function as the traditional dissertation; you’ll develop individual and original research, but through the creation of a portfolio of works, rather than through the written word.

For more information on modules and course structure please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-production/

TEACHING METHODS

Most modules are taught through small-group seminars and workshops, where you’ll benefit from close interaction with tutors and peers. The Major Project and parts of the other modules are taught through individual tutorials where the focus will be entirely on your own practice.

ASSESSMENT

You’ll be assessed entirely on coursework. The majority of this will be practical and creative work, including the dissertation-equivalent Major Project. Some practical projects are accompanied by short informal written assignments, and the for the Research Methodology and Context module you’ll produce a more substantial paper.

CAREER OPPORTUNITIES

You can use the course to develop an individually-tailored portfolio of skills. This will equip you for the current employment landscape, where a combination of traditional music roles are required alongside broader practice in sound and other media.The course also provides the breadth necessary for FE and HE teaching in the field, and provides the basis required for PhD research and beyond.



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In the MA for Sound Arts you will explore sound as a creative medium at an advanced level, and focus on the areas that interest you most. Read more

In the MA for Sound Arts you will explore sound as a creative medium at an advanced level, and focus on the areas that interest you most. We’ll help you develop the technical skills you need, but the course is about sound more than technology, and values lo-tech and no-tech as much as the latest technological developments.

You can work in any music genre, and/or cover areas such as soundscape recording and sound design, interactive audio (for applications such as live performance, gaming, VR, immersive environments and installations), spatial audio, hardware/software (instrument) design and interdisciplinary practice incorporating other media.

COURSE STRUCTURE

The course caters for those working in a wide variety of music genres, and at the same time also covers areas of practice such as soundscape recording and sound design, interactive audio, spatial audio, hardware/software design and interdisciplinary practice incorporating other media. Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them.

Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them. We believe this to be appropriate to the current employment landscape where many combine traditional roles in music with broader practice in sound and other media. The course also provides the breadth necessary for FE and HE teaching in this field, and provides a basis where required for PhD research and beyond.

MODULES

In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.

The Research Methodology and Context module develops skills in postgraduate-level research and writing.

In trimester two, you'll study the Sonic Architecture module. This is intended as an expansion of traditional music composition teaching, where the aesthetic aspects of individual work will be examined and developed.

Alongside this core module, you’ll be offered a wide range of options.The Visual Music module explores the idea that musical thinking can be extended to the visual. Intertextuality in Sound Production, from the Sound Production pathway, explores the overlap between Urban Music production. Post Production, from the Sound Design pathway, explores an industry-level workflow for Audio Post for picture.

There are also choices in Composition, Performance, Musicology and Professional Practice.

In trimester three, you'll complete the course with a independent research project, compromising of a large-scale practical project. Allowing you to develop your own individual and original research area.

For detailed information on modules, please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-arts/

TEACHING METHODS

Most modules are taught through small-group seminars and workshops, where you’ll benefit from close interaction with tutors and peers. The Major Project and parts of the other modules are taught through individual tutorials where the focus will be entirely on your own practice.

ASSESSMENT METHODS

You’ll be assessed entirely on coursework. The majority of this will be practical and creative work, including the dissertation-equivalent Major Project. Some practical projects are accompanied by short informal written assignments, and for the Research Methodology and Context module you’ll produce a more substantial paper.

CAREER OPPORTUNITIES

Our graduates have range of successful careers in production, composition, music for film and TV, sound design for moving image and games, sound art, software development, engineering, further education, higher education and research.

MA Sound is a new course – this is based on MMus Creative Sound and Media Technology, which is its predecessor.

For information on facilities and resources, please go to our website: https://www.bathspa.ac.uk/courses/pg-sound-arts/



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The Creative Practice MRes is a Masters level course based in the rich research culture of . Westminster School of Media, Art and Design. Read more

The Creative Practice MRes is a Masters level course based in the rich research culture of Westminster School of Media, Art and Design. Over one year full-time or two years part-time, you will develop and complete a major research project related to your creative practice, culminating in an exhibition presentation and a written reflection on your research.

The Creative Practice MRes is an ideal stepping stone to further practice based PhD research, as well as a unique opportunity to realise an ambitious creative project with the support of research-led practitioners across the field of the arts and media, as part of the internationally renowned Centre for Research and Education in Arts and Media (CREAM) – the UK’s top-rated general art and design research centre. REF results link to CREAM with a score of 45% 4*, 46% 3*, 9% 2* in the UKs most recent UKs’s official REF (Research Excellent Framework).

The course offers access to the excellent resources of Westminster School of Media, Arts and Design, including the research culture of the Centre for Research and Education in Arts and Media (CREAM), our new Music Research Group and our internationally renowned Communication and Media Research Institute (CAMRI).

The course enables you to develop your practice and research skills in arts and media towards the completion of your research project, supported by expert supervision from eminent artists, theorists and designers, as part of CREAM’s extensive practice-based doctoral programme. You will work in close supervision with a researcher practitioner in your field of specialism, to assist you in the development of your individual research project.

You will have the opportunity to select and attend seminar programmes alongside CREAM’s doctorate students and MA students in a range of different art subjects relating to your interests. Our current range of research expertise includes photography, experimental and documentary moving image, digital art, curation, music and experimental sound, fashion and ceramics.

This is the right course for you if:

  • you have a creative project which you would like to develop
  • you would like expert guidance to support your creative process
  • you wish to engage in the research culture at Westminster School of Media, Art and Design
  • you would like to know more about studying for a practice based PhD
  • you are keen to develop your research skills as a creative practitioner.

The course offers unique opportunities to:

  • develop your creative practice in a renowned research environment
  • study with specialists in your chosen field of practice
  • progress towards PhD Study
  • build valuable connections in research and professional communities in arts and media
  • participate in its rich programme of events and symposia.

Course structure

The following modules are indicative of what you study on this course.

The course runs from September to August, one year full-time or two years part-time. The Creative Practice MRes consists of three modules:

Modules

Career path

The MRES in Creative Practice provides the tools to develop a profession in creative research and scholarship relating to teaching in higher education, working in archival research and related fields, as well as developing your work as a practicing artist, curator, designer and writer working in your chosen field.



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If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more

Award: Master of Arts, University of Chichester

If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game sound designer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Sound Design for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Sound Design for Video Games page on the ThinkSpace Education website for more details!

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The MA in Architecture and Urban Design (MAUD) is a wide-ranging mainstream Master's programme in architecture that gives you an interdisciplinary and cross-cultural perspective on contemporary architecture and urban design. Read more
The MA in Architecture and Urban Design (MAUD) is a wide-ranging mainstream Master's programme in architecture that gives you an interdisciplinary and cross-cultural perspective on contemporary architecture and urban design. The programme informs you about the latest knowledge of architecture and urban design in order to prepare you to become a successful professionals working on a global scale.

You are taught how to combine academic analysis with the development of creative and intellectual skills. We regard theory and practice of architecture as equally important, and believe that joint effort and excellence in both areas are necessary for communicating architecture and urban design competently and successfully. You are encouraged to develop your creative and imaginative abilities; to produce ideas and undertake work that conveys your understanding of architecture and cities in fresh and effective ways.

You learn how to approach contemporary architecture and cities and their relation to the society, culture and arts including film and theatre. Through the analysis of wider social and environmental aspects and through modeling of cities’ life and its dynamic forces, programme considers the ways in which both the heritage buildings and the new design proposals can facilitate in the sustainable development of cities in the future.

Kent School of Architecture (KSA) has developed a unique partnership with Farrells, the internationally renowned architects and urban planners. John Letherland, the Head of Master Planning, currently leads a design module for all students on this programme.

This is a versatile Master’s qualification for architects, urban designers, surveyors, historians, landscape architects, theorists, engineers and other related professionals involved with planning and design of contemporary cities, as well as graduates interested in pursuing further postgraduate studies and an academic career.

This programme is taught at our Canterbury campus. There is also a version of this programme which allows you to spend a term in Paris (https://www.kent.ac.uk/courses/postgraduate/181/architecture-and-urban-design-paris).

Visit the website https://www.kent.ac.uk/courses/postgraduate/180/architecture-and-urban-design

About Kent School of Architecture

Research at Kent School of Architecture achieves excellence in both the history and theory of architecture and in sustainable urban, peri-urban and environmental design. School staff have design expertise and specialist knowledge; they are at the forefront of current architectural issues, including sustainability, technology, professional practice and research. Our staff are active at academic and professional conferences, both nationally and internationally, and appear and publish in local and national media. The School promotes innovative and interdisciplinary research, emphasising sustainable design.

Much of the project work involved in the Kent School of Architecture is located on 'live' sites in the local region, using real clients and engaging challenging issues. Students in all stages of the school have been introduced to real urban and architectural design challenges in Lille, Margate, Folkestone, Dover, Rye, Chatham and, of course, Canterbury. Much of this work involves liaising with external bodies, such as architects, planners, council and development groups.

Course structure

The MA is composed of four taught modules (two modules per term full-time, one module per term part-time) and a dissertation on the topic of your own choice. The programme leads to an MA but may be taken as a Postgraduate Diploma without the dissertation.

Graduates have worked at the cutting edge of the architectural profession on a global level and progressed to work in academia.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

AR831 - Urban Landscape (30 credits)
AR832 - Research Methods and Analysis (30 credits)
AR848 - Theory and History of Urban Design (30 credits)
AR847 - Urban Design Project (30 credits)
AR999 - Dissertation:Urban Design (60 credits)

Assessment

Assessment is by coursework and the dissertation.

Programme aims

This programme aims to:

- ensure that you achieve excellence in your knowledge of architecture and cities through the development of your understanding, research, design and other related abilities

- promote creativity and excellence in architecture and urban design; from understanding concepts to thoughtful project development and the integration of research, strategically and in detail

- develop your knowledge of the theoretical, historical and professional contexts of architecture and urban design and ensure that you are aware of your responsibilities

- develop your understanding of architecture, cities and urban design within a broader cultural context that would include studies of arts and humanities

- promote and support independent research and high-quality skills

- accommodate a wide range of views and develop your specialised original interests

- develop understanding of how the boundaries of knowledge are advanced through research and promote originality in applying knowledge in architecture and urban design

- develop initiative, responsibility and sound critical judgement in making decisions about complex architectural and urban design issues

- enable you to develop strategies for self-improvement and commitment to research and learning

- support you in achieving your full potential in all parts of the programme.

Careers

Our Master’s programmes have been devised to enhance your prospects in a competitive world. Professionals in the architectural, planning, environmental design and conservation fields who develop higher-level skills, accredited by relevant bodies, will find themselves well-placed to progress in their field. Our students have gone on to work for major public agencies and universities, as well as leading practitioners in the private sector.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Do you want to design innovative products in a sustainable way? Or to imagine and plan the spaces and places of tomorrow? The UK leads the world in the creative industries and we offer the only MA Design course in the country that allows you to specialise in a key area that’s right for you. Read more
Do you want to design innovative products in a sustainable way? Or to imagine and plan the spaces and places of tomorrow? The UK leads the world in the creative industries and we offer the only MA Design course in the country that allows you to specialise in a key area that’s right for you. Join us to foster and focus your skills in a fast-paced environment. Choose to progress into the design industry, further study or personal creative practice. Design is evolving. Play your part in its future.

Key features

-Foster and develop the skills you need to succeed on this interactive course that we designed with industry leaders, to make sure you leave ready to go straight into the workplace as a designer. Many of our students reach positions where they influence design policy in companies from China to Madagascar, Budapest to Bristol.
-Work with public bodies on real-world practice scenarios. In the past we have worked with organisations including Plymouth City Council, The Eden Project, Timber Intent and NHS Trusts.
-Access exclusive talks and insights from industry leaders including Sir Kenneth Grange and from our successful alumni working in some of the world’s prestigious design studios.
-Experiment in your own, personal studio, open until midnight, seven days a week. Take advantage of our equipment hub, staffed by approachable technicians. Here you’ll find image and sound equipment and studios, digital labs, Computer Numerical Control (CNC), a steam bending wood workshop and digital making, including a ceramics 3D printer.
-Benefit from our links to industry leaders including the Royal Society of Arts and the Chartered Society of Designers.
-Build an understanding of the relationship between design, industry and the public for the 21st century. Examine the delicate balance between the needs of consumerism and the problem of diminishing resources. From new technologies and markets to the impact of global politics and the wider sustainability agenda, you’ll analyse and critically evaluate factors influencing design today.
-Contribute to our community of students from different backgrounds and nationalities. Share ideas and collaborate within this diverse melting pot of talent as you study your three core modules and draw on the collective experience as you progress to your final project.
-Be inspired by teaching staff who are internationally renowned design practitioners bringing you the very latest thinking and allowing you the room to experiment and find practical solutions to today’s design problems.
-Distinguish yourself from the competition with the only MA Design course in the UK to offer a choice of four exit awards so you can plot a solid course to your future career. Explore the broad, multiple disciplines of design practice before choosing a specialist focus on sustainable design, spatial design, product design, or maker and materials.

Course details

Study three core modules before selecting a specialist focus leading to your final major project. Opt for a one year full-time programme or study part time over two years. All modules are assessed through coursework, so there are no exams. The core modules are: creative processes - fast-paced mini projects take you through the design cycle from inspiration to innovation, with users at the centre; design thinking - examines products in a broader social, cultural, economic and technical context; design and business - teaches you project management techniques and communication skills with an industry-led design assignment; and the final project - underpins specialist independent study with research, analysis and critical reflection.

Core modules
-MADS703 Design and Business
-MADS701 Creative Processes
-MADS702 Design Thinking
-MADS704 Final Major

Optional modules
-MADS705 Designers Eye
-MADS707 Maker Contexts
-MADS708 Sustainable Futures
-MADS706 Space Topologies

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This exciting new multidisciplinary Master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more

This exciting new multidisciplinary Master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user-centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately 10% of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contacts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable and quickly gain industry recognition through our end-of-year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 graduate. 

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practice-based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for mobile, tablet wearables, VR, AR and content-rich media websites, advanced web production, and UX design, all of this with the user in mind.

The course will provide skills in the relevant multimedia software, media-rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, where the course encourages the use of a wide range of programming languages delivered by industry practitioners. We also have accreditation and training opportunities for those students wanting to develop their skills more prolifically within selected software via triple A initiative, outside of the Master's.

These include mobile apps, mainstream games, interactive installation, and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start-up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Course structure

The following modules are indicative of what you study on this course.

Modules



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Prepare for a career as a high quality sound design professional. This course is ideal if you want a solid grounding in the latest postproduction systems and techniques as well as a rich understanding of digital sound design creation and audio for film, television and interactive media. Read more
Prepare for a career as a high quality sound design professional.

Overview

This course is ideal if you want a solid grounding in the latest postproduction systems and techniques as well as a rich understanding of digital sound design creation and audio for film, television and interactive media.

You can choose to focus on production-orientated work and apply for this MA degree. Alternatively you can focus on formal research into the technologies behind postproduction systems and apply for the MSc Postproduction with Sound Design. We run this course in parallel with our masters in Postproduction with Visual Effects which will allow you to work with others as you learn, giving you a well-rounded understanding of the postproduction process.

Throughout the course you'll receive powerful scientific and technical training combined with hands-on experience of sound design, program creation and artistic decision-making. Many of our graduates work in the industry, from film to television companies, and some of our graduates have gone on to study for PhDs in sound-related areas.

Course content

This course aims to help you develop a knowledge of the theories and technologies that are central to professional production and postproduction of sound in film and television. You'll be able to develop the practical skills that a professional in the film or television industry needs. This course is also ideal if you want to prepare for further research in postproduction systems.

Your understanding of professional production values and aesthetics will be enhanced through technical analysis and critical evaluation. You'll also work on creative and technical collaborative projects with others studying related courses. This will allow you to develop a range of skills, such as time management, working to objectives and team work which you'll find useful in the film and television industries as well as elsewhere.

Most of our students study full-time for one year, but you can also study this course part-time over two years.

You'll study a total of 180 credits. 80 of these will be through taught modules in the first two terms. You'll then go on to take a further 100 credits as part of an extended research project in the third term.

Term 1
1. Digital Production and Postproduction Workflows (20 credits)
2. Languages of Film and Television (10 credits)

Term 2
1. Group Projects (20 credits)
2. Audio Effects Design Lab (10 credits)
3. Spatialized Audio and Surround Sound (10 credits)
4. The Business of Production and Postproduction (10 credits)

The final term is dedicated to the design and development of individual project work.

Careers

The film and television industry is highly competitive and there is a constant demand for sound designers with a solid knowledge of current software and postproduction techniques. There's also demand for sound designers who possess a firm grasp of story and understand how technology can enhance the audio-visual experience.

There's also an increasing demand for researchers, in both industry and academia, who have a firm understanding of postproduction tools and how they can be applied to create the next generation of postproduction technologies.

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Prepare for a career as a high quality sound design professional. This course is ideal if you want a solid grounding in the latest postproduction systems and techniques as well as a rich understanding of digital sound design creation and audio for film, television and interactive media. Read more
Prepare for a career as a high quality sound design professional.

Overview

This course is ideal if you want a solid grounding in the latest postproduction systems and techniques as well as a rich understanding of digital sound design creation and audio for film, television and interactive media.

You can choose to focus on formal research into the technologies behind postproduction systems and apply for this MSc degree. Alternatively you can focus on production-orientated work and apply for an MA Postproduction with Sound Design. We run this course in parallel with our masters in Postproduction with Visual Effects which will allow you to work with others as you learn, giving you a well-rounded understanding of the postproduction process.

Throughout the course you'll receive powerful scientific and technical training combined with hands-on experience of sound design, programme creation and artistic decision-making. Many of our graduates work in the industry, from film to television companies, and some of our graduates have gone on to study for PhDs in sound-related areas.

Course content

This course aims to help you develop a knowledge of the theories and technologies that are central to professional production and postproduction of sound in film and television. You'll be able to develop the practical skills that a professional in the film or television industry needs. This course is also ideal if you want to prepare for further research in postproduction systems.

Your understanding of professional production values and aesthetics will be enhanced through technical analysis and critical evaluation. You'll also work on creative and technical collaborative projects with others studying related courses. This will allow you to develop a range of skills, such as time management, working to objectives and team work which you'll find useful in the film and television industries as well as elsewhere.

Most of our students study full-time for one year, but you can also study this course part-time over two years.

You'll study a total of 180 credits. 80 of these will be through taught modules in the first two terms. You'll then go on to take a further 100 credits as part of an extended research project in the third term.

Term 1
1. Digital Production and Postproduction Workflows (20 credits)
2. Languages of Film and Television (10 credits)

Term 2
1. Group Projects (20 credits)
2. Audio Effects Design Lab (10 credits)
3. Spatialized Audio and Surround Sound (10 credits)
4. The Business of Production and Postproduction (10 credits)

The final term is dedicated to the design and development of individual project work.

Careers

The film and television industry is highly competitive and there is a constant demand for sound designers with a solid knowledge of current software and postproduction techniques. There's also demand for sound designers who possess a firm grasp of story and understand how technology can enhance the audio-visual experience.

There's also an increasing demand for researchers, in both industry and academia, who have a firm understanding of postproduction tools and how they can be applied to create the next generation of postproduction technologies.

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