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Masters Degrees (Creative Media Practice)

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Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. Read more
Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. This programme equips you for a creative media career, offering network contacts, an impressive portfolio and essential practical skills.

About the programme

This unique programme will help you explore and consolidate your creative identity, working with others from diverse creative backgrounds to nurture your creative potential and create new opportunities to help sustain your career.

Informed by research excellence and expert professional practice, the programme will bring out your creative potential, while providing the critical focus essential to respond flexibly to new opportunities and sustain your career.

Practical experience

The Pg Diploma and Masters programmes offer work-related learning through the module Creative Skills 2, either as a placement in the screen and broadcast industries and/or work on a professional project.

Your learning

There are three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Creative Skills 1 – introducing new creative skill areas in short creative projects

• Critical Media Contexts – an essential overview of contemporary critical debate

• Creative Media Practice – intensive CPD workshops with reflective analysis

Students choose one option including:
• Motion Graphics (SCQF 10)
• Producing for Film & Television (SCQF 10)
• Producing Factual Formats (SCQF 10)
• Writing the One Act Play (SCQF 10)
• Music Film and Sound Aesthetics (SCQF 10)
• Podcasting and New Media (SCQF 10)

- Postgraduate Diploma (120 credits):
• Creative Skills 2 – a placement in the screen and broadcast industries and/or work on a professional project

• Collaborative Project – a previous venture won the 2013 BAFTA New Talent Award

• Research: Critical Development – introduction to research methods associated with creative practice and preparation of a creative research proposal

- MA (180 credits):
A substantial practice-led research project, e.g. production of a feature screenplay, a documentary or digital media project. Previous successful Masters creative projects include an e-publishing project for fairy stories which was subsequently funded by Creative Scotland.

Our Careers Adviser says

Graduates have found roles such as independent producer; scriptwriter; TV development producer; documentary maker; and digital media producer/ developer. For graduates of design for the moving image, careers include artist filmmaker and motion graphics designer.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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This flexible Masters is an opportunity to investigate and combine strategies for developing creative work – an inclusive and forward-thinking composition degree that acknowledges many different definitions of the term. Read more

This flexible Masters is an opportunity to investigate and combine strategies for developing creative work – an inclusive and forward-thinking composition degree that acknowledges many different definitions of the term.

You will devise a coherent yet bespoke programme of study from an extensive list of options, and have the opportunity to uniquely blend practices from popular music, sound art, contemporary composition, ethnography and multi-media work. These modules help you engage with a variety of rigorous intellectual, critical and technical skills that will inform your work and culminate in a substantial creative project.

Depending on your module choices, you have access to the Electronic Music Studios (which offer advanced facilities for electro-acoustic composition, multichannel work and live/interactive performance) and the new Goldsmiths Music Studios (which offers a HD Pro-tools recording system and large format analogue desk). You will have the opportunity to write for and collaborate with your fellow composers and performers, and in-house ensembles; and furthermore develop collaborative and interdisciplinary projects in conjunction with other departments.

The programme is exceptionally useful for students preparing for further postgraduate practice-as-research projects, or for those wishing to develop a distinctive portfolio of work for entry into the creative industries.

Modules & structure

Core modules

You choose one of the following modules:

Option modules

You choose three modules from a selection that currently includes:

Creative Project



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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology. Read more

The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology.

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

Pathway 2 is a theory and practice programme where you can explore transformations in media, culture and society through the practice of contemporary digital communication. You will work with one or more of the following to create installations, apps and single- and multi-screen work that's responsive to the continually changing digital landscape:

  • Animation
  • Photography
  • Video and other forms of moving image
  • Software and web design
  • Hybrid forms of image making

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. The programme is co-convened by Professor Joanna Zylinska and Daniel Rourke, and you will be taught by theorists and practitioners of international standing.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. In the past these have come from GoogleThe Science Museum and N1creative.com. There is also £6,000 bursary available for UK students studying this course. Find out more about the Stationers' Postgraduate Bursary Scheme on our departmental awards page.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

  • the history, sociology and philosophy of digital media
  • the application of critical conceptual skills to specialist areas and future forms of media
  • multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary 

MA Digital Media students have access to the pioneering option ‘After New Media’, currently a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As well as accessing a series of podcasts, students are offered reading groups and a masterclass with Professor Sarah Kember co-author of the book Life After New Media on which the course is based.

Modules & structure

Overview

The programme consists of:

  • Two compulsory core modules
  • Pathway 1 - between two and four option modules (worth 60 credits) OR
  • Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
  • The dissertation or the practice/theory project

Core modules

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work for image-making.

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

  • media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
  • research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
  • media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)


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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Communication, Media Practice and Public Relations at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Communication, Media Practice and Public Relations at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

The MA in Communication, Media Practice and Public Relations (PR) is designed for students who want to focus their energy on the dynamic world of social media, develop their creative practice and professional writing skills or are looking to work in an entrepreneurial environment.

Key Features of Communication, Media Practice and Public Relations (PR)

The MA in Communication, Media Practice and Public Relations (PR) offers syllabus-based practice in professional, contemporary media skills, taught by industry professionals with academic backgrounds. The Communication, Media Practice and Public Relations (PR) programme includes modules in Professional Writing/Journalism, Visual Communications and Media Design, Video and Documentary Making and Public Relations (PR), Branding and Promotion. Other modules in communication, theory, film and history are also available.

The Communication, Media Practice and Public Relations (PR) programme allows graduates to add valuable and desirable professional media skills for careers in business, journalism, public and media relations, broadcasting, advertising and marketing and industry professionals to acquire new media skills and qualifications that will enhance their continuing professional development.

The full-time MA in Communication, Media Practice and Public Relations (PR) course is split across the year with three modules offered in each academic semester (a total of six modules in part one) and then a dissertation or professional media practice project over the summer (part two).

The part two component allows students in the Communication, Media Practice and Public Relations (PR) programme to either write a 16,000 word dissertation or undertake the professional media project which incorporates the practical elements of the course and a short unpaid work placement.

MA in Communication, Media Practice and Public Relations (PR) Aims

To research and develop stories in an online, multi-media environment.

To present the principles, theories and techniques surrounding video making.

To develop practical skills and conceptual knowledge of digital publishing, visual communication and media design.

To provide a critical overview of the role of public relations (PR) and promotional practice.

To develop writing skills in a wide range of genres.

Modules

Modules on the MA in in Communication, Media Practice and Public Relations (PR) typically include:

• Visual Communication and Media Design

• Video and Documentary Making

• Public Relations (PR), Branding and Promotion

• Reporting Terrorism

• Global Media

• Risk Reporting

• The Business and Politics of Digital Media

• Development Communications

• Online Journalism

• The Digital Edge

Careers

Career expectations are excellent for Communication, Media Practice and Public Relations (PR) graduates. Media Companies, non-profit organisations, global business, government and the public sector value the fact that our Communication, Media Practice and Public Relations (PR) Graduates have developed a range of critical and theoretical abilities and a creative and innovative approach to media practice. Our Graduates go on to work in business, marketing and Public Relations (PR), journalism, broadcasting, web-design, advertising, publicity, arts and cultural bodies.



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Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more

Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:

-Advertising and marketing

-Architecture

-Crafts

-Product design, graphic design and fashion design

-Film, TV, video, radio and photography

-IT, software and computer services

-Publishing

-Museums, galleries and libraries

-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Managing in the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:

-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.

-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.

-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.

-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.

Will this course suit me?

The Managing in the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.

-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.

-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules

-Mapping the Creative Economy

-Design Thinking for Start-ups

-Experiencing the Creative Industries - Professional Practice

-Conducting Collaborative Creativity

-Managing a Creative Business

-Personal Research Project/Gaining Insights



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Why Surrey?. The MFA (Master of Fine Arts) Creative Writing programme at the University of Surrey is a two-year, full-time course of study that offers you a unique opportunity to enhance your creative, critical and professional skills as a writer. Read more

Why Surrey?

The MFA (Master of Fine Arts) Creative Writing programme at the University of Surrey is a two-year, full-time course of study that offers you a unique opportunity to enhance your creative, critical and professional skills as a writer.

Teaching is research-led, so you will be mentored by passionate, dynamic writers and academics with multidisciplinary expertise, as well as our Distinguished Writer in Residence and Poet in Residence.

Programme overview

Our MFA Creative Writing programme will expose you to the practical skills and challenges involved in a specific branch of creative practice (such as poetry or screenwriting) and offers the option to gain hands-on experience in a creative industry relevant to your own practice, to better prepare you for a wide variety of careers, including writing, publishing, communications, marketing, advertising, journalism, teaching, or to undertake a PhD.

In your first year, you will study alongside students in the MA programmes in Creative Writing and English Literature, where you will hone your research skills to produce critically informed creative work and deepen your practice as a writer.

To prepare for your second year, an academic advisor will offer guidance on choosing an appropriate form of Situated Professional Practice and your summative creative portfolio proposal.

During your second year you will work on producing an extended creative portfolio and critical commentary, as well as complete the Situated Professional Practice of your choice.

Programme structure

This programme is studied full-time over two academic years. It consists of eight taught modules, a professional placement, a critical commentary module and a creative portfolio project.

Example module listing

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.

Educational aims of the programme

A Creative Writing MFA degree builds on the work of a traditional MA but distinguishes itself in a number of ways:

  • It is intensely craft and practice-based
  • It requires students’ immersion, for a part of their study time, in work environments that offer the opportunity to collaborate with established practitioners
  • It is firmly based on a model of reflection in practice and on practice
  • It requires teaching and learning that consistently balance theory and practice through well honed research skills
  • It aims at enhancing students’ own sense of creativity and professional ambitions in specific artistic fields

For students to achieve an optimum balance between theory, practice and critical reflection, MFAs traditionally last at least two academic years and this is common practice both in the UK and the USA.

The MFA in Creative Writing is designed to assist aspiring writers to:

  • Hone and develop their writing skills in prose fiction and/or poetry
  • Locate their work in historical and cultural context, and to familiarize themselves with the history of literary production
  • Equip themselves with the research and writing skills they will need to produce both critically informed prose or poetry and creative criticism
  • Reflect productively on both the creative process itself and the finished work that has resulted from it
  • Gain experience, through the Situated Professional Practice module, of the practical skills and creative challenges involved in a specific branch of creative practice (such as poetry, or writing for the stage) and/or of the workings and structure of a creative industry relevant to the student’s own practice

These educational aims accord neatly with the defining principles of Creative Writing as set out by the QAA’s NAWE Creative Writing Subject Benchmark Statement.

Academics and events

As a student on the MFA Creative Writing, you will benefit from the expertise of a vibrant, multidisciplinary group of academics and published authors.

You will also have access to a number of conferences, seminars and workshops hosted throughout the year. These events cover a range of topics to broaden your thinking in the fields of literature, language and linguistics, cultural studies and creative writing. Writers to have recently visited the University of Surrey include the novelist Monica Ali and the poet and critic Rod Mengham.

Each year’s cultural activities begin with a poetry lecture on campus by a visiting speaker and feature readings by students at the Guildford School of Acting.

The annual Surrey New Writers’ Festival – affiliated with the Creative Writing graduate programs at the University of Surrey – aims to engage with writing and creativity in dynamic ways, and involves readings, book signings, performances, panel discussions and talks by writers, thinkers, editors and literary agents.

The year’s activities culminate in the annual Morag Morris Poetry Festival, held in Guildford, which combines readings and performances by prominent, innovative and up-and-coming poets with the opportunity for Creative Writing students to present their own work in public.

This event is organised and hosted by our poet-in-residence – a position that is held by a different poet each year. English at Surrey also has a close relationship with English PEN, the charity dedicated to promoting literature and human rights.

Global opportunities

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.



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Looking to further your career within the creative industries? Southampton Solent’s innovative and transmedia MA Critical Creative Practice programme focuses… Read more

Looking to further your career within the creative industries? Southampton Solent’s innovative and transmedia MA Critical Creative Practice programme focuses on individual student-centred learning and encourages critical creative practice across the creative spectrum, including art, design, fashion, photography, media arts and technology, helping to enhance employability and leaving you well-prepared to progress within your chosen creative field.

Taught by both creative industry professionals and academic practitioners, the course enables students to develop ideas and engage with the emerging material and digital cultures of the future, as well as the fast-changing demands of the creative industries and the associated changes to cultural production, consumption and interpretation.

The course structure is theory and practice based. The theoretical element consists of critical core units which reference visual culture, cultural theory, critical theory, art and design history, media culture, and material and digital culture. The interdisciplinary practice element relates to creative practice in the fields of art, design, fashion, photography, media arts and technology.

The integration of theory and practice is central to the course and learning is carefully structured through these interdependent units to develop a broad base of interrelated experiences, whilst also providing the opportunity to specialise through the professional practice unit and the choice of final dissertation or final project.

Students will also have the opportunity to take optional technician-supported introductory workshops which could include contemporary arts practice, photography, new media practice, 3D printing and laser cutting, material manipulation, performance, beauty and the body, film editing, and sound and image production. To complement their studies, students may be able to take part in international and European study exchange opportunities through the University's study abroad programmes.

The unique approach of this course can enhance employability, enabling students to progress into the workplace equipped with valuable critical thinking and practice-based skills required for working in the creative industries and forming innovative hybrid engagements. 

What does this course lead to?

Graduates from this course will be well-placed for careers in a broad range of the creative industries, such as art, design, media, film, fashion, photography, education, culture and heritage, and curation.

Who is this course for?

This course is well-suited to graduates who wish to further their career within the creative industries by gaining a solid understanding of creative practice and critical thinking across a broad range of disciplines.

What you will study

Units include:

  • Writing Criticism: critical and analytical frameworks
  • Critical Practice: cultures of convergence
  • Professional Practice 
  • Research Methods
  • Cultural Production, Curation and Consumption
  • Master's Project/Dissertation

Optional technician supported introductory workshops to be run in both semester one and two: Contemporary Arts Practice, Photography, New Media Practice, 3D Printing and Laser Cutting, Material Manipulation, Performance, Beauty and the Body, Film Editing, and Sound and Image Production.

Facilities

Solent University provides a well-resourced environment to help students develop and harness enterprising and entrepreneurial practice. Students on this course have access to dedicated studio space to develop their individual creative practice. Other creative spaces and equipment available to students include photographic studios, fashion studios, Mac rooms, recording equipment, editing suites, and performance and exhibition space.

Solent is also home to a 24-hour library, modern IT facilities and a range of expert learning and employability support services.

Industry links

The course team has strong industry links and students may have the opportunity to benefit from relevant industry contacts and academic links including John Hansard Gallery, V&A Museum, ICA Education and Events Programme, Solent Showcase exhibition space, Solent Research and Innovation Office, Solent Learning and Teaching Institute, Solent Material and Digital Archive.

Students may also benefit from internship and partnership collaboration opportunities with Hampshire Cultural Trust (Arts Council England-funded South East Museum Development Programme.

Students studying on courses within the School of Art, Design and Fashion may also have the opportunity to gain additional industry insights through an excellent guest speaker programme which has included internationally acclaimed artists, designers, photographers, curators, stylists, writers, musicians, performers, filmmakers and Oscar and Bafta award-winning film editors.



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The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses. Read more

The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses.

This programme offers a number of pathways:

It's an ideal Masters if you want to develop a business in one of these fields, or in new areas of the creative industries. All students bring a business idea to the programme to use as a live case study. 

The Masters is taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge.

You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these. Through the programme you will develop techniques to move your creative and critical thinking to entrepreneurial thinking.

This programme has an exit route at Postgraduate Diploma level. 

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered for your chosen pathway for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production

Either: Assigned pathway module

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline. Please see the relevant MA Creative and Cultural Entrepreneurship pathway page on the website for more information on options given for this module.

OR Work Placement

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre and performance, design, or computer games, to start a career developing a business arising from an existing or new creative practice.

This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths.



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From analysing the theories of intellectual heavyweights such as Foucault and Bourdieu, to unpicking a global campaign, explore the hinterland between the big three promotional professions and the media and society on this innovative MA. Read more

From analysing the theories of intellectual heavyweights such as Foucault and Bourdieu, to unpicking a global campaign, explore the hinterland between the big three promotional professions and the media and society on this innovative MA.

Right now the roles within public relations, advertising and marketing are converging. So this MA isn’t about studying ads – it’s about becoming a professional who can understand the dynamics of power that exist between these professions, and critically intervene in today’s media landscape. 

At its core this masters looks at how we can better serve society by improving communications across these disciplines, and how we can develop as professionals who can adapt within a challenging media world. You’ll learn how to reflect on the intellectual theories of the past and apply them to the present, so you plan the first decade of your career.

The questions we explore

We want you to understand the power struggles that exist between these three professions so we look at public relations, advertising and marketing as inter-related disciplines, drawing on theoretical and professional debates around issues such as globalisation and homogenised consumption. We also discuss current industry expectations looking at the crossovers that exist between creativity, management and strategy.

We’ll tackle some of the big things that are changing when it comes to the way the world works - aspects such as globalisation, the control of knowledge, digital technologies, and the way content is created. You’ll also get an introduction to media and cultural theory, which lies at the intersection between the promotional professions, media and society.

The processes we use

This is a theory-based programme, but it also offers vocational elements, so you can take practice-based options in subjects ranging from online journalism and social media campaigning, to design methods and media law and ethics. You'll also get the latest insights from industry professionals across a range of sectors through our visiting speaker series in the Spring.

The approach we take

We take fields such as sociology, anthropology media and cultural studies to understand how public relations, advertising and marketing get together, where they overlap and where the tensions lie. This means we might take an anthropological perspective on how the promotional professions work together to develop a product – not just in terms of its messaging – but in terms of how it was conceived and came to market in the first place.

It’s important to mention that this isn’t a business studies-style MA; it’s a rigorous, academic programme investigating promotional workers and their use of media in today’s campaigns and debates. 

Modules & structure

Throughout the core components of the degree, you'll examine the very wide range of ways in which public relations, advertising and marketing is represented in society, together with the skills and techniques enacted by practitioners in their day-to-day roles. You will be encouraged to develop your critical and analytical skills, but also to think creatively and become more confident in your aesthetic judgment.

Goldsmiths prides itself on its innovative and critical approach, and you will be encouraged to immerse yourself in its wider intellectual environment in order to deepen your understanding of the cultural infrastructure surrounding branding and promotional media.

Core modules

Option modules

We offer a wide range of option modules each year. Below are some examples of modules that are currently running. For a full list, please contact the Department of Media and Communications.

Assessment

The MA is assessed primarily through coursework essays and written projects. Practical modules may require audiovisual elements to be submitted. It will also include a dissertation of approximately 12,000 words.

Skills & careers

From account executives to digital copywriters and from product managers to media planners and sponsorship coordinators, our graduates enhance their careers by working across disciplines, across countries, and across everything from social media and content generation, from sponsorship and events marketing, to corporate communications or government communications.

Find out more about employability at Goldsmiths



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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Media and Communications Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in media for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production

Either: Film Producing Fundamentals 15 Credits AND Understanding the UK Media Industries 15 Credits

OR Work Placement

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation.

In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs.

It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as computing (games and entertainment), to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Find out more about employability at Goldsmiths



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The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. Read more
The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. If you are a filmmaker, freelance media producer, or an independent media artist seeking to develop advanced skills and learn key industry practices for building your career, the MSc in Filmmaking and Media Arts has been specifically designed for you. Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and world leading academics in film, television and digital media theory.

Why this programme

-Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and academics in film, television and digital media theory.
-Glasgow offers a vibrant context for filmmaking and media arts practice. Key cultural events include the Glasgow Film Festival and Glasgow International(a biennial international festival of contemporary art).
-This broad-based and flexible programme allows you to work across a variety of platforms.
-Recognising that the programme will attract a diverse range of creative individuals, we offer a variety of software and hardware options. Our purpose designed Media Lab is equipped with Avid, Adobe Creative Cloud (including Premiere Pro, After Effects, Photoshop, Dreamweaver) and Final Cut Pro. We are able to equip students for projects with a range of cameras and sound and lighting equipment.
-The city is the home of BBC Scotland, STV and a lively community of independent media producers (television companies, sound studios and design companies) and numerous micro-businesses in the creative industries. It is also home to the internationally significant Glasgow Museum of Modern Art as well as venues renowned for exhibitions of emerging and established screen-based artists such as Tramway, The Centre for Contemporary Art and The Arches. In addition, the city is famous for its live music venues, galleries and artist run studio spaces offering an excellent and supportive environment for creative artists.
-The programme is taught in the Gilmorehill Centre which offers a purpose built Media Lab, its own cinema as well as a Media Archive which has more than 6,000 holdings, complementing the Library’s extensive collection of film, television and media art books and periodicals. The Centre is home to the international journal Screen and hosts the journal’s annual conference every summer, attracting leading names in film and television studies from across the world. You will have the opportunity to participate in the conference as well as to engage with guest speakers from the academy and media industries throughout the year.

Programme structure

The programme will offer a combination of formal lectures, practitioner led workshops, seminar discussions, screenings and one-on-one tutorials.

The practical elements of the course will feature high levels of support and direction in relation to pre-production materials, including developing pitches and storyboards as well as hands on support in relation to delivery of the individual film/media art projects.

Industry workshops are designed to give you the skills and knowledge needed in contemporary screen-based media contexts, while history and theory courses are offered to link industry practice with cutting edge theory in the field.

The programme has 4 components:
-Two core practical workshops: Running in Semester 1 and Semester 2, these are led by a practitioner in our purpose built Media Lab and are designed to provide hands on support in the production of your film or media art projects. They also incorporate sessions led by industry professional that are designed to pass on key industry experiences and skills vital to a successful career in the industry.
-The core academic option Experimental Art and Media: This course covers the history and theory of experimental art and filmmaking, including the topic of practice-as-research. It is designed to provide a critical foundation for your filmmaking and/or media arts practice.
-You will also choose one course, selected from a range of academic options that draw on the research expertise of the subject team.
-A practice-based dissertation, where you have the opportunity to develop, with support from technical and academic supervisors, a large-scale film or media arts self-directed project.

Career prospects

The programme will equip you with the ability to develop a career as a media producer, with a particular focus on low-budget productions for film and television. You will have the opportunity to explore and develop freelance industry practices and a portfolio of skills enabling you to work as an independent practitioner in today’s creative industries.

It is an innovative programme that teaches artistic, technical and professional skills and is designed to support graduates that are interested in working for large media companies or who may wish to pursue their own independent filmmaking and/or media arts practice. The programme also offers the research preparation necessary to successfully pursue a practice-based PhD.

You will learn things such as how to make films or media art pieces on low-budgets, how to take an idea from pitch to production, how to manage and sustain workflows, the processes involved in applying for arts funding, how to enhance your public profile and the processes involved in administering a start-up company.

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The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. Read more

The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. If you are a filmmaker, freelance media producer, or an independent media artist seeking to develop advanced skills and learn key industry practices for building your career, the MSc in Filmmaking and Media Arts has been specifically designed for you. Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and world leading academics in film, television and digital media theory.

Why this programme

  • Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and academics in film, television and digital media theory.
  • Glasgow offers a vibrant context for filmmaking and media arts practice. Key cultural events include the Glasgow Film Festival and Glasgow International(a biennial international festival of contemporary art).
  • This broad-based and flexible programme allows you to work across a variety of platforms.
  • Recognising that the programme will attract a diverse range of creative individuals, we offer a variety of software and hardware options. Our purpose designed Media Lab is equipped with Avid, Adobe Creative Cloud (including Premiere Pro, After Effects, Photoshop, Dreamweaver) and Final Cut Pro. We are able to equip students for projects with a range of cameras and sound and lighting equipment.
  • The city is the home of BBC Scotland, STV and a lively community of independent media producers (television companies, sound studios and design companies) and numerous micro-businesses in the creative industries. It is also home to the internationally significant Glasgow Museum of Modern Art as well as venues renowned for exhibitions of emerging and established screen-based artists such as Tramway, The Centre for Contemporary Art and The Arches. In addition, the city is famous for its live music venues, galleries and artist run studio spaces offering an excellent and supportive environment for creative artists.
  • The programme is taught in the Gilmorehill Centre which offers a purpose built Media Lab, its own cinema as well as a Media Archive which has more than 6,000 holdings, complementing the Library’s extensive collection of film, television and media art books and periodicals. The Centre is home to the international journal Screen and hosts the journal’s annual conference every summer, attracting leading names in film and television studies from across the world. You will have the opportunity to participate in the conference as well as to engage with guest speakers from the academy and media industries throughout the year. 

Programme structure

The programme will offer a combination of formal lectures, practitioner led workshops, seminar discussions, screenings and one-on-one tutorials.

The practical elements of the course will feature high levels of support and direction in relation to pre-production materials, including developing pitches and storyboards as well as hands on support in relation to delivery of the individual film/media art projects.

Industry workshops are designed to give you the skills and knowledge needed in contemporary screen-based media contexts, while history and theory courses are offered to link industry practice with cutting edge theory in the field.

The programme has 4 components:

  • Two core practical workshops: Running in Semester 1 and Semester 2, these are led by a practitioner in our purpose built Media Lab and are designed to provide hands on support in the production of your film or media art projects. They also incorporate sessions led by industry professional that are designed to pass on key industry experiences and skills vital to a successful career in the industry.
  • The core academic option Experimental Art and Media: This course covers the history and theory of experimental art and filmmaking, including the topic of practice-as-research. It is designed to provide a critical foundation for your filmmaking and/or media arts practice.
  • You will also choose one course, selected from a range of academic options that draw on the research expertise of the subject team.
  • A practice-based dissertation, where you have the opportunity to develop, with support from technical and academic supervisors, a large-scale film or media arts self-directed project.

Career prospects

The programme will equip you with the ability to develop a career as a media producer, with a particular focus on low-budget productions for film and television. You will have the opportunity to explore and develop freelance industry practices and a portfolio of skills enabling you to work as an independent practitioner in today’s creative industries.

It is an innovative programme that teaches artistic, technical and professional skills and is designed to support graduates that are interested in working for large media companies or who may wish to pursue their own independent filmmaking and/or media arts practice. The programme also offers the research preparation necessary to successfully pursue a practice-based PhD. 

You will learn things such as how to make films or media art pieces on low-budgets, how to take an idea from pitch to production, how to manage and sustain workflows, the processes involved in applying for arts funding, how to enhance your public profile and the processes involved in administering a start-up company. 



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Emerging technologies and practices in trnsition. This Research Master's programme in. Media, Art and Performance Studies. Read more

Emerging technologies and practices in trnsition

This Research Master's programme in Media, Art and Performance Studies is an interdisciplinary and internationally oriented research-based programme which offers an advanced training in academic research skills appropriate for today's highly dynamic and interdisciplinary field of media, visual arts and performance.

Cultural trnsformations

Contemporary media, art and performance increasingly play with and transcend disciplinary boundaries. Intermedial and performative practices both produce and critically investigate cultural transitions in today’s mediatized and performative culture. Such synergies invite to explore how emerging forms of media, art and performance – while historically and culturally embedded - interact with and relate to social and cultural transformations.

Emerging media, art and performance

As a student of this programme, you will be introduced to and specialise in new research areas and methodologies, necessary for investigating emerging media, performance and contemporary art forms within today's rapidly changing culture. In relation to this you will also reflect on the role of the Humanities in both academic and public debates.

A mediatized culture and society

Central concerns in this programme are, amongst others:

  • the role and meaning of (visual) media in a mediatised society, inter- and transmedial practices in theatre, dance, film, television, digital media and visual arts 
  • spectator- and usership, the performative turn in contemporary arts and media
  • technology, materiality and corporeal literacies
  • game, play and activism
  • changing institutions, mobile and/or location-based media, urban interfaces, navigational screen-based practices
  • art and media ecologies

Comparative approach

We approach this broad field from a range of comparative and intermedial perspectives, focusing primarily on the dynamics of change and exchange between media, contemporary arts and performance within a culture and society in transition.

Research questions

In this programme you will reflect on questions such as how media have developed from the time of early cinema up to current new media art; how the definition of 'live' has changed alongside these mediatised cultural forms. How has the performative turn changed the ways we think about audiences? How do media technologies facilitate new methods of self-staging and social performance? What is the influence of media and technology on way we curate and educate in museums and archives and other cultural institutions.

In this age of selfies, datafication, (self-) staging and re-staging, and playful learning, you will examine how various media, art forms, and performance have been used for critical analysis, civic engagement, entertainment and educational purposes. You will do this by asking how digital technologies, dramaturgical and artistic strategies alter ways of dealing with knowledge production and distribution, and how these transitions have contributed to and also ask for new methods of research.

How does the ubiquity of media technology change our understanding of the world and our sense of self within it, as well as how we communicate and act?

After graduation

This programme will train you as a researcher within the field of Media, Contemporary Art and Performance Studies, to either prepare you for a PhD position, or for research-oriented positions in professional contexts of cultural institutions such as archives, museums, art institutions, theatres, for education, (non-)governmental organisations, or in creative industries.

After completing the programme:

  • You have acquired knowledge of the history and the state of the art in media, visual art and performance practice and research, as well as insight in current public, academic and critical debates.
  • You will know how to employ an intermedial and historically informed comparative approach for studying emergent media, art and performance practices, and how to use and develop research methodologies related to this perspective.
  • you’ll have the skills to critically investigate relations and transitions in the field of media, art and performance and are trained to communicate research outcomes to fellow researchers and other professionals, as well as to a general audience.
  • You are equiped with the advanced knowledge level necessary to compete in the academic and professional field.
  • You will have the ability to effectively communicate theoretical insights that will contribute to the field, as well as having broader social and cultural relevance.
  • You are able to reflect upon the social and ethical implications of developments within the field of media, art and performance and contemporary humanities research.

The Research Master’s is aimed at excellent students from both the Netherlands and overseas, who have a background in the history and theory of contemporary art, or media and performance studies with a focus on theatre, dance, film, television, and/or digital media.

Alumni of the Media, Art and Performance Studies Research Master’s have been successful in obtaining PhD positions in various prestigious international programmes. Graduates also find their way to other job markets. For example in the domain of curation, dramaturgy, or media consultancy.



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We welcome proposals for research in any area connected with media, communications, digital media, cultural theory and practice. We give priority to those with proposals for research within the areas of interest of . Read more

We welcome proposals for research in any area connected with media, communications, digital media, cultural theory and practice.

We give priority to those with proposals for research within the areas of interest of our staff.

Research degrees in this department have two elements:

  • the research work that you carry out individually under supervision
  • a programme of taught courses, which brings you into contact with other students within Goldsmiths

Supervisors and their students form loose research teams, sometimes on a joint basis with another group. When you apply, please indicate your intended research area and any preference for a particular supervisor.

You'll be assessed by a thesis and viva voce.

Find out more about research degrees at Goldsmiths

Research

Having celebrated its 35th anniversary in 2013, Goldsmiths’ Department of Media and Communications is one of the oldest and largest media departments in the UK. It is also unique in its diversity of approaches to, and articulations of, the disciplinary conjunctures around media and culture.

The department has equal research strengths in media and communications and in cultural studies research, in humanities and in social sciences approaches, and in theory- and practice-driven work. Its work spans a wide range of topics and modes of enquiry – from philosophical studies of technology and human life to sociological investigations of media production and use; from issues of identity, embodiment and becoming to post-feminism, queer theory and critical race studies; from global screen studies and transnational investigations of media and culture to news’ role in contemporary democracy.

The Department’s research falls into five main strands which make up our research groupings:

(1) Media and Democracy: building on the work of the Leverhulme programme on the media’s contribution to democracy, including the changing nature of journalism and political communication; studying globalisation in relation to issues of diaspora and nationhood 

(2) Economy, Culture and Communication: investigating communication and discourse in finance and financial media; everyday representations and understandings of the economy and economic life; creative labour, neoliberalism and organisational practices in the arts and cultural industries; the impact of the promotional professions (branding, PR, marketing) on the economy, culture and society

(3) Media Futures: bringing together humanities and social sciences approaches to understanding the changing role of media technologies and global media flows in society, economy and science 

(4) Gender, Feminism and Contemporary Cultures: connecting the long tradition of work within the Department on culture, representation, embodiment and affect to its specific strengths in gender, race, sexuality and labour in national and international contexts 

(5) Screen Cultures and Media Arts: consolidating the long-standing focus on screen cultures within the Department, as concentrated within the Leverhulme programme, combined with an exploration of media arts such as photography, video, digital imagining, sound and performance.

Many of the projects undertaken within the Department are collaborative in nature - such as the work conducted under the umbrella of Goldsmiths Leverhulme Media Research Centre, funded with a 2006 Leverhulme grant to study the design and significance of various contemporary media spaces. Members of the Department have also received funding from AHRC, British Academy, British Council, Carnegie Trust UK, Council for British Research in the Levant, ESRC, EPSRC, Guggenheim Foundation, Higher Education Academy, Hong Kong Research Grants Council, JISC, London Centre for Arts and Cultural Exchange, Media Trust and Open Society Foundation.

As well as working on collaborative projects, members of the Department have published many books with high-impact international presses, on a diverse range of topics: affect and emotion, artificial intelligence, bioethics, the body and experience, branding, broadcasting, democracy, film history, the future of journalism, media geographies, the mediation of power, post-feminism, postcolonial politics, sound and video cultures.

Members of the Department edit leading academic journals, including Body and SocietyCulture Machine and its sister project, Photomediations Machine), Global Media and CommunicationInternational Journal of Cultural StudiesSubjectivity and photographies.

Recent research projects

Find out more about research in the Department of Media and Communications

Skills & careers

We aim to develop students who are able to express themselves creatively and self-critically in theoretical and/or practice work. You'll develop research skills, presentation skills, an understanding of the workings of the media and their broad cultural and social impacts and an understanding of the pleasures of media consumption.



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