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Masters Degrees (Creative Media)

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Institute for Digital Technologies. The. Institute for Digital Technologies. aims to address major technological challenges, with a focus on Big Data, Interactive and Creative Media, Cyber Security, Smart Living, Green Digital Technologies, and Advanced 5G Systems. Read more

Institute for Digital Technologies

The Institute for Digital Technologies aims to address major technological challenges, with a focus on Big Data, Interactive and Creative Media, Cyber Security, Smart Living, Green Digital Technologies, and Advanced 5G Systems.

Renowned for its teaching and research excellence, the Institute for Digital Technologies has built strong collaborations with national and international academic, research, and industrial organisations including Thales, BBC, Telefonica, IRT, and Rohde & Schwarz.

Each programme offers teaching from pioneering researchers and creative innovators, to expose students to the latest theories and developments from across the discipline. Our programmes are shaped by the principles and discoveries of our current research, and students are encouraged to participate in development projects and industry-focused work experience opportunities where possible.

For further information, see our programme page for Digital Creative Media MSc

This programme

Our Digital Creative Media MSc is aimed at building students’ knowledge and expertise in a range of digital creative media topics to help them understand, design and develop creative media applications that are growing in popularity, including smart phone applications. 

You will develop your digital and creative skills across a variety of media platforms to use in many sectors. Students will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Your personal development

Enterprise Through the Curriculum is an intrinsic element of every master’s programme at Loughborough University London and has been carefully designed to give students the best possible chance of securing their dream role. From employability profiling to live group projects set by a business or organisation, and from site visits to organisation-based dissertation opportunities, Loughborough University London is the first of its kind to develop a suite of activities and support that is positioned as the underpinning of every student’s experience.

Future career prospects

Graduating from this programme will provide you with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. You will also have the knowledge required to enter a wide research field related to creative media including their design and applications.

You will also have the opportunity to enhance your knowledge and career prospects further by undertaking an MRes or PhD programme.

Speak to a programme specialist

If you'd like to know more about this programme, you can request an email or telephone call from an academic responsible for the teaching of this programme.

Complete the contact request form

Scholarships for 2018 entry

Our ambition is to inspire high achieving students from all backgrounds, to benefit from our outstanding teaching and cutting edge research facilities.

Inspiring Success Scholarship

The Inspiring Success Scholarship offers 100% off the full cost of tuition fees for selected unemployed and underemployed graduates, who obtained GCSE or A-level (or equivalent) qualifications from Hackney, Tower Hamlets, Newham or Waltham Forest.

East London Community Scholarship

The East London Community Scholarship offers 50% off the full cost of tuition fees for students who obtained GCSE or A-level (or equivalent) qualifications from Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets or Waltham Forest.

Excellence scholarship

The Excellence scholarship automatically awards high-achieving students 20% off the full cost of our master’s tuition fees, regardless of their full-time programme or nationality. To be eligible for this scholarship, students must have an upper-second class degree or equivalent qualification recognised by Loughborough University.

Alumni Bursary

The Alumni Bursary automatically awards graduates of Loughborough University 10% off the full cost of our master's tuition fees, regardless of their full-time programme or nationality.

Further details about the full range of scholarships we offer are available on our website.



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Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. Read more
Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. This programme equips you for a creative media career, offering network contacts, an impressive portfolio and essential practical skills.

About the programme

This unique programme will help you explore and consolidate your creative identity, working with others from diverse creative backgrounds to nurture your creative potential and create new opportunities to help sustain your career.

Informed by research excellence and expert professional practice, the programme will bring out your creative potential, while providing the critical focus essential to respond flexibly to new opportunities and sustain your career.

Practical experience

The Pg Diploma and Masters programmes offer work-related learning through the module Creative Skills 2, either as a placement in the screen and broadcast industries and/or work on a professional project.

Your learning

There are three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Creative Skills 1 – introducing new creative skill areas in short creative projects

• Critical Media Contexts – an essential overview of contemporary critical debate

• Creative Media Practice – intensive CPD workshops with reflective analysis

Students choose one option including:
• Motion Graphics (SCQF 10)
• Producing for Film & Television (SCQF 10)
• Producing Factual Formats (SCQF 10)
• Writing the One Act Play (SCQF 10)
• Music Film and Sound Aesthetics (SCQF 10)
• Podcasting and New Media (SCQF 10)

- Postgraduate Diploma (120 credits):
• Creative Skills 2 – a placement in the screen and broadcast industries and/or work on a professional project

• Collaborative Project – a previous venture won the 2013 BAFTA New Talent Award

• Research: Critical Development – introduction to research methods associated with creative practice and preparation of a creative research proposal

- MA (180 credits):
A substantial practice-led research project, e.g. production of a feature screenplay, a documentary or digital media project. Previous successful Masters creative projects include an e-publishing project for fairy stories which was subsequently funded by Creative Scotland.

Our Careers Adviser says

Graduates have found roles such as independent producer; scriptwriter; TV development producer; documentary maker; and digital media producer/ developer. For graduates of design for the moving image, careers include artist filmmaker and motion graphics designer.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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This one year (full-time) MA advances practical, research, and writing skills while deepening creative and critical engagement with media of all kinds. Read more

Overview

This one year (full-time) MA advances practical, research, and writing skills while deepening creative and critical engagement with media of all kinds. The core module in Critical and Creative Media Research develops transferable research, writing, and analytical skills, while optional pathways take students through Irish media history and contemporary media archives; creative interactive computing and digital identities, and writing for screen media and screen production.
Students will be offered the flexibility to pursue traditional scholarly and practice-based research, with most modules permitting a combination of critical and creative assessment options. Electives in Digital Humanities, Sociology, Law, English, and History are available for students keen to explore the interdisciplinary character of media.

Course Structure

A single compulsory module, Critical and Creative Media Research, lays the foundation for the programme in Semester One. Students have the freedom to select individual pathways that combine critical media studies and practical work, honing creative computing, audio-visual production, and screenwriting skills. Modules in Irish Media History, Media Archives, and Identity Technologies explore media in cultural and historical context across formats and platforms, from print to celluloid to digital. The MA programme culminates with a supervised individual thesis project that may assume a variety of forms, from scholarly essay to a practice-based project, where creative outcomes are contextualised and framed theoretically. A Postgraduate Diploma is available to students who do not wish to complete a thesis.

Career Options

This programme offers practical training and transferable skill development for individuals from a variety of educational and experiential backgrounds in humanities, social sciences, and IT fields. It is designed for students who aspire to careers in creative and research-driven areas within media industries such as Marketing, TV, Film and Web Production, and user design, as well as for those who intend to pursue doctoral research in Media Studies or Digital Arts and Humanities.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MHS58

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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This one year (full-time) MA advances practical, research, and writing skills while deepening creative and critical engagement with media of all kinds. Read more

Overview

This one year (full-time) MA advances practical, research, and writing skills while deepening creative and critical engagement with media of all kinds. The core module in Critical and Creative Media Research develops transferable research, writing, and analytical skills, while optional pathways take students through Irish media history and contemporary media archives; creative interactive computing and digital identities, and writing for screen media and screen production.
Students will be offered the flexibility to pursue traditional scholarly and practice-based research, with most modules permitting a combination of critical and creative assessment options. Electives in Digital Humanities, Sociology, Law, English, and History are available for students keen to explore the interdisciplinary character of media.

Course Structure

A single compulsory module, Critical and Creative Media Research, lays the foundation for the programme in Semester One. Students have the freedom to select individual pathways that combine critical media studies and practical work, honing creative computing, audio-visual production, and screenwriting skills. Modules in Irish Media History, Media Archives, and Identity Technologies explore media in cultural and historical context across formats and platforms, from print to celluloid to digital. The MA programme culminates with a supervised individual thesis project that may assume a variety of forms, from scholarly essay to a practice-based project, where creative outcomes are contextualised and framed theoretically. A Postgraduate Diploma is available to students who do not wish to complete a thesis.

Career Options

This programme offers practical training and transferable skill development for individuals from a variety of educational and experiential backgrounds in humanities, social sciences, and IT fields. It is designed for students who aspire to careers in creative and research-driven areas within media industries such as Marketing, TV, Film and Web Production, and user design, as well as for those who intend to pursue doctoral research in Media Studies or Digital Arts and Humanities.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MHS59

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:
Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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The MA Creative Media Arts. Data and Innovation is designed to respond directly to your needs as someone with the ambition to build a career in one of the growth sectors in the UK. Read more

The MA Creative Media Arts: Data and Innovation is designed to respond directly to your needs as someone with the ambition to build a career in one of the growth sectors in the UK: the creative and cultural industries. The course delivers a unique combination of media art and design methodologies alongside basic management and business analytics, to help you build a successful career or venture within this dynamic sector. The curriculum has been developed in response to important research findings, demonstrating that growth in the wider economy is being driven by a creative sector founded on a fusion between digital technologies, creative practice and the wider arts and humanities. It's what we call the “fusion hypothesis”. Drawing extensively on this concept we have developed a programme that brings the cultures of art, technology and enterprise into new and generative combinations. 

With its emphasis on focused innovation and rapid prototyping the course is unusual in combining a critical media arts perspective with a deep understanding and engagement with the business-led dynamics of the creative industries.

The course is delivered in the context of Bournemouth University’s world renowned Faculty of Media & Communication, known for its contacts at the heart of the media industry. The programme has been developed and lead by leading practitioners from media art contributing business-led research and development insights from the design sector aimed at developing advanced enterprise and creative projects. The image at the top of this page was taken at the Museo Jumex in Mexico City and features work entitled Squidsoup by Liam Birtles, one of the senior lecturers on this course, just one example of the international reach our team has in this field.

Studying this Master’s degree is an ideal next step for applicants from both creative media and the arts and humanities, including areas such as graphic design, visual communications, fine art, performance, audio and sound, and theatre and media production, as well as those from interdisciplinary non-creative backgrounds, such as computer science, geography and engineering, who can demonstrate interest through a creative portfolio or other work experience.

You may have an undergraduate qualification in a related subject or may be able to show your suitability for this programme of study through associated work-experience or evidence of and outputs from other related activities.



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This course is aimed at media graduates with an ambition to create and market their own product or services. This course is ideal for you if you wish to start your own media enterprise. Read more

This course is aimed at media graduates with an ambition to create and market their own product or services. This course is ideal for you if you wish to start your own media enterprise.

The course comprises five modules: two media business modules, two creative practice modules and a final project that is expected to achieve a professional standard and be ready for commissioning or financial backing. The course provides a comprehensive theoretical and practical understanding of contemporary creative media that will support and motivate students to realise their professional ambitions.

Why choose this course?

MA Creative Media Start Up is very much focused on providing ambitious and enterprise-oriented students with the knowledge and skills to operate as independent production professionals for a range of clients, across a wide range of media outputs and with the agility to adapt to a rapidly evolving media landscape.

The course is designed to produce graduates with advanced skills aligned to a high degree of knowledge of contemporary media markets and business practices that will help them realise their ambition of launching a product, service or their own independent business.

The vast majority of employers across media production have moved away from permanent employment contracts towards a culture of short-term, project-specific contracts that favours freelancers, self-employed contractors and independent producers.

The course modules are designed to progress you from theory through to implementation and provide a substantial bridge between ambition and the actual conditions encountered in the market and in contemporary practices, such as IP development, commissioning and delivery.

The final project expresses this new knowledge by creating a product, service or business plan that is ready to take to market. Our graduates are expected to leave with a project portfolio that is ready for commissioning or financing.

On completing the course you will have acquired a comprehensive and critical understanding of media production work within competitive markets, plus the ability to critically analyse and evaluate your own strengths and weaknesses as independent practitioners.

Modules

  • Professional Business
  • Creative 1: Working Ideas
  • Professional Business 2: Implementing Plans
  • Creative 2: USP, Commissioning and Delivery, plus preliminary project work
  • Final Project.

How to apply

Click the following link for information on how to apply to this course.

Scholarships and bursaries

Information about scholarships and bursaries can be found here.



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Our Creative Practice MA is open to professionals and graduates who aspire to meet the evolving demands of contemporary creative practice. Read more
Our Creative Practice MA is open to professionals and graduates who aspire to meet the evolving demands of contemporary creative practice. You will gain strong theoretical and cultural contextual knowledge and will hone your conceptual thinking and innovation. This course will enhance your career prospects in the creative industries and enable you to become an effective and confident practitioner.

Key features

- A stimulating opportunity to work alongside practitioners from a variety of disciplines
- A broad-ranging course that expands your creative horizons
- An impressive range of media resources and studios
- Strong theoretical, experimental and professional practice strands
- Tutors with strong industry experience and a proven professional track record

How will you be taught?

Learning, teaching and assessment within the programme has been designed to develop specialist knowledge, skills and attitudes relevant to your professional practice in creative media, as well as to enable you to develop academic and transferable skills that will support your creative practice. Your knowledge, skills and approaches will be developed through a variety of learning strategies, including lectures, written assignments, group work, seminars, practical work, and tutorial support.

The technical team run regular workshops in the use of resources, such as cameras and studios, to offer you the opportunity to acquire new skills. Please note that we do not teach software applications: you are expected already to have such knowledge relevant to your arena of practice.

On offer is our state of the art Digital Arts Centre with a dedicated MA Room with Macintosh computers running industry standard digital media software, and smaller studio spaces for digital media experimentation, research, production and development work. There is a 48 track digital sound recording studio, a digital video production studio with full lighting rig, blue screen technology and multi-camera studio facilities, as well as digital video editing facilities and web servers. We also have animation rostrums and a printmaking and ceramics studio.

In the environment of these facilities, you will be taught by a dedicated team of tutors who have considerable industry experience, and supported by an excellent technical team who can offer advice on practical applications.

Assessment is through coursework. This will usually be a practical project supported by a written reflective account of your concepts, research and critical approach.

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During this full-time MA Cultural Management you'll work creatively in a department that offers one of London's richest portfolios of arts and humanities courses, appealing to a range of students who wish to develop their expertise in fields including visual and performing arts, advertising, architecture, crafts,design, fashion, film, publishing, TV and radio, and video games. Read more
During this full-time MA Cultural Management you'll work creatively in a department that offers one of London's richest portfolios of arts and humanities courses, appealing to a range of students who wish to develop their expertise in fields including visual and performing arts, advertising, architecture, crafts,design, fashion, film, publishing, TV and radio, and video games.

The course will develop your understanding of the practice and management of the creative and cultural industries, as well as the political, economic and cultural contexts in which these industries operate. You'll develop your skills and critical understanding of the cultural and creative media sector, and the management of cultural organisations in a wide variety of contexts including drama, creative writing, visual arts curation, festival and theatre management. You'll also have hands-on experience of producing or managing a project.

If you want to develop your career in arts, media and cultural organisations then this course is for you. In addition to being taught by a highly experienced and qualified team you will also benefit greatly from the internship element of the course. This mix of practical experience, combined with academic rigour will provide you with a set of applied and transferable skills - critical analysis, problem solving, and research techniques – as well as specific knowledge related to the International cultural and media sector.

Modules

Modules are assessed by essays, dissertation, exam, in-class presentations, blogs/workbooks and practical project work.

Semester 1:

Culture and identity in a globalised world
Creative industries: the cultural context
Practice as research and development: Project initiation
Creative industries placement

Semester 2:

Researching the media industries
Research paper
Practice as research and development: Project production

Timetable

Year 1 class contact time is typically 8 hours per week plus individual tutorial plus independent study.

Teaching and learning

The course offers one-to-one supervisions in three modules.There are regular additional support events, such as visits to galleries and performance viewings. The course now boasts a new shared production office, which allows to you to work on projects collaboratively in an environment similar to that which you could expect after graduation.

Placements

The course offers you the opportunity to take part in significant work experience placements in London, the UK or possibly abroad. Both the preparation for the placement, which we guide you through, and the placement itself are assessed modules as part of the course. Our positioning in Central London, and our developed industry links means that we are exceptionally placed for students taking part on the placements.

Working with an individual experienced mentor on a project is also an alternative to the traditional placement.

Past placements include: Royal National Theatre Archive, Golley Slater Marketing, Saatchi Gallery.

Facilities

Borough Road Gallery

The gallery is a home for visual art and a unique part of the University's heritage. Opened in 2012, the Borough Road Gallery contains valuable and significant works of Post War British Art in a public collection, produced by the celebrated artist and teacher David Bomberg (1890-1957).

Arts, music and cultural events in London

The University couldn't be better located being only a 10-15 minute walk from the Southbank Centre, National Theatre, BFI IMAX, Tate Modern, Royal Festival Hall, The Old Vic Theatre, The Young Vic and therefore the best of London's plays, performances, exhibitions and screenings.

Professional links

In the department we have had recent guest lecturers from the Association of British Orchestras, British Youth Opera, Donmar Warehouse , The Wireless Theatre Company and the National Maritime Museum. In addition many of our modules are taught by practicing professionals from the arts and media.

The Department is also host to the Heritage Lottery Funded, Borough Road Gallery. Students on this course will have the opportunity to take the internships in the gallery and work with the curator to deliver a programme of outreach and interpretation of the collection.

Other industry links include:

• Royal National Theatre
• Greenwich and Docklands Festival
• Tara Arts
• Rockethouse Documentaries
• Met Films
• BushTheatre

Employability

This course is ideal for students who are seeking to develop their career in the arts and creative and cultural industries. The placement module and the Practice as Research and Development module are designed to provide you with the opportunity to improve skills and your contacts.

In recent years students have secured placements at a number of nationally and internationally recognised organisations such as Glastonbury Festival, the O2 Arena, the National Theatre, Sadlers Wells and the Courtauld Institute. The department has links with a wide range of performing arts and contemporary media organisations in London, across the United Kingdom and throughout the world.

LSBU Employability Services

LSBU is committed to supporting you develop your employability and succeed in getting a job after you have graduated. Your qualification will certainly help, but in a competitive market you also need to work on your employability, and on your career search. Our Employability Service will support you in developing your skills, finding a job, interview techniques, work experience or an internship, and will help you assess what you need to do to get the job you want at the end of your course. LSBU offers a comprehensive Employability Service, with a range of initiatives to complement your studies, including:

• Direct engagement from employers who come in to interview and talk to students
• Job Shop and on-campus recruitment agencies to help your job search
• Mentoring and work shadowing schemes.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology. Read more

The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology.

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

Pathway 2 is a theory and practice programme where you can explore transformations in media, culture and society through the practice of contemporary digital communication. You will work with one or more of the following to create installations, apps and single- and multi-screen work that's responsive to the continually changing digital landscape:

  • Animation
  • Photography
  • Video and other forms of moving image
  • Software and web design
  • Hybrid forms of image making

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. The programme is co-convened by Professor Joanna Zylinska and Daniel Rourke, and you will be taught by theorists and practitioners of international standing.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. In the past these have come from GoogleThe Science Museum and N1creative.com. There is also £6,000 bursary available for UK students studying this course. Find out more about the Stationers' Postgraduate Bursary Scheme on our departmental awards page.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

  • the history, sociology and philosophy of digital media
  • the application of critical conceptual skills to specialist areas and future forms of media
  • multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary 

MA Digital Media students have access to the pioneering option ‘After New Media’, currently a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As well as accessing a series of podcasts, students are offered reading groups and a masterclass with Professor Sarah Kember co-author of the book Life After New Media on which the course is based.

Modules & structure

Overview

The programme consists of:

  • Two compulsory core modules
  • Pathway 1 - between two and four option modules (worth 60 credits) OR
  • Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
  • The dissertation or the practice/theory project

Core modules

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work for image-making.

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

  • media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
  • research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
  • media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)


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Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more

Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:

-Advertising and marketing

-Architecture

-Crafts

-Product design, graphic design and fashion design

-Film, TV, video, radio and photography

-IT, software and computer services

-Publishing

-Museums, galleries and libraries

-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Managing in the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:

-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.

-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.

-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.

-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.

Will this course suit me?

The Managing in the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.

-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.

-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules

-Mapping the Creative Economy

-Design Thinking for Start-ups

-Experiencing the Creative Industries - Professional Practice

-Conducting Collaborative Creativity

-Managing a Creative Business

-Personal Research Project/Gaining Insights



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About the course. Starting in September 2017, this course is ideally suited for students progressing from undergraduate study, or professionals seeking to develop their career in filmmaking. Read more

About the course

Starting in September 2017, this course is ideally suited for students progressing from undergraduate study, or professionals seeking to develop their career in filmmaking. This course gives students the opportunity to develop a portfolio of production related skills by studying at DMU in Leicester and at Creative Media Skills (CMS), an independent training provider based at Pinewood Studios in Iver Heath, Buckinghamshire

Reasons to study International Film Production at De Montfort University:

Developed in partnership with Creative Media Skills (CMS)

CMS is DMU’s partner in developing and delivering the programme. It works hand in hand with government organisations, as well as the industry, to identify skills gaps and provide high-level targeted training in many areas of the film industry. CMS bring professionals and department heads into the classroom, and provides students with access to the UK film industry’s most valuable knowledge base – its staff.

Develop a range of production management skills

At DMU, these skills include scriptwriting, lighting and cinematography, image processing, directing and post production. At CMS you will focus on pitching, budgeting, production development, and fine skills. You will also gain core business expertise, such as an understanding of research and development, and wider careers planning.

Benefit from DMU’s expertise

At DMU, you will develop your filmmaking and camera based skills, learn about the UK film industry and shoot your major production. You will benefit from our outstanding studio spaces, and the skills and expertise of established research groups such as Cinema and Television History (CATH) Research Centre and Institute Of Creative Technologies (IOCT)

Learning off campus at CMS

The second semester of your learning will take place in the Creative Media Skills centre. While there, you will manage the development of a production and receive masterclasses on a range of fine skills from the CMS team and respected professionals actively working in the film industry.

Semesters

During the first semester, you will work at DMU. This semester involves developing core skills in storytelling, screenwriting, directing, producing, image processing, sound recording and other camera based skills. You will take four, 15 credit modules during semester one: 

  • Screenwriting
  • The Production Process
  • Key Roles in the Film Industry
  • Realisation

You will be taught by DMU’s team of production experts and filmmakers in our studio space, and you will begin the process of developing a major project, and specialising in a production role. 

During the second semester, you will work in the Creative Media Skills centre. Here you will finesse your skills in a more diverse range of areas, including Production management & Coordination, Pitching, Assistant Directing, Production Management, Script Supervision, Hair, Makeup, Costume, Art Department; Working with Actors and Working in Teams. You will also enter pre-production under the guidance of our expert staff. At Creative Media Skills, you will take two, 30 credit modules, which cover these various areas: 

  • Pre-Production and Development
  • Fine skills

During this semester you will be expected to pitch film ideas to a panel of industry experts. The best will be selected as the major projects, which will become your focus in the third semester. During the third semester you will work more independently at DMU to manage and deliver your final film project, with an accompanying reflective commentary. This project will demonstrate the skills and knowledge developed on the course, and will form the basis of your professional portfolio. You also have the option of taking an academic dissertation. 

In addition to the major project, assessments take the form of practical coursework, written reports and presentations. 

To find out more

To learn more about this course and DMU, visit our website:

Postgraduate open days: http://www.dmu.ac.uk/study/postgraduate-study/open-evenings/postgraduate-open-days.aspx

Applying for a postgraduate course:

http://www.dmu.ac.uk/study/postgraduate-study/entry-criteria-and-how-to-apply/entry-criteria-and-how-to-apply.aspx

Funding for postgraduate students

http://www.dmu.ac.uk/study/postgraduate-study/postgraduate-funding-2017-18/postgraduate-funding-2017-18.aspx



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The field of media is constantly shifting. In the last decade the changes have been rapid, and a new media landscape has emerged – forever reshaping not only the consumers but also the creators and distributors of media. Read more

What is collaborative media?

The field of media is constantly shifting. In the last decade the changes have been rapid, and a new media landscape has emerged – forever reshaping not only the consumers but also the creators and distributors of media. Digital media of today are characterised by participation and cooperation; media are wholly collaborative, in terms of both production and consumption – and this is what is meant by the term ‘collaborative media.’

What will I learn?

The one-year master’s programme in Media and Communication Studies – Culture, Collaborative Media, and Cultural Industries – will equip you with advanced knowledge of digital media. The programme is oriented towards practical approaches to the field. You will work creatively and in an explorative fashion with different types of media while you learn to approach them from a critical perspective.

During the programme you will develop three primary skill sets: the ability to analyse and strategically approach media and its impact on society; the capability to work with media and communication both methodologically and systematically; the knowledge required to produce media texts, both individually and collaboratively. Compared to bachelor-level degrees, this advanced programme has a clear focus on the development of strategic expertise, a skill crucial for those intending to pursue a professional career in media and communication. During the year, you will furthermore obtain an in-depth knowledge of the workings of the creative industries.

The programme is developed alongside and conducted in collaboration with Media Evolution, a media cluster with over 350 member companies based in Malmö. This facilitates a crossover between the academic and professional worlds and allows you as a student to develop skills in both areas throughout your studies. Throughout the duration of the programme you will get the chance to meet a number of international guest lecturers from universities all across the world, further adding to the global relevance of the programme.

The first and second semester

The first semester focuses on examining key themes in communication studies and on how the creative industries of today are operated. During the second semester you will learn more about the possibilities with collaborative media. The year ends with a (one-year, 15 credits) master's thesis.

Malmö University also offers the two-year master's programme Media and Communication Studies: Culture, Collaborative Media and Creative Industries, 120 credits. Read more

The pedagogical approach

The programme, which is web-based and full-time, makes education available to students globally and offers a unique blend of distance and campus based learning. The seminars are compulsory, and you can either attend in Malmö or online. This approach makes it possible for international students to enrol in the programme without having to relocate, leading to a diverse and intercultural student body that increases the opportunities for students to form transnational networks and to benefit from international lecturers.

The programme is hosted on an online platform through which communication between students and lecturers takes place and where student projects are uploaded. As the main theme of the programme is collaborative media, this pedagogical approach leaves room for experimentation, and students are encouraged to use collaborative media during this process.

What can I do with my degree?

After graduating, you will have the qualifications necessary to work in media and communication. The skill set and knowledge you develop during your studies are valuable to the fast-growing creative indutries. Companies, government, and organisations are other possible employers as they become increasingly dependent on communication and media in their business. This programme is for those of you who want to take an active role in the development of the media field. It also provides a foundation for further post-graduate studies.

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Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

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The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses. Read more

The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses.

This programme offers a number of pathways:

It's an ideal Masters if you want to develop a business in one of these fields, or in new areas of the creative industries. All students bring a business idea to the programme to use as a live case study. 

The Masters is taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge.

You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these. Through the programme you will develop techniques to move your creative and critical thinking to entrepreneurial thinking.

This programme has an exit route at Postgraduate Diploma level. 

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered for your chosen pathway for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production

Either: Assigned pathway module

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline. Please see the relevant MA Creative and Cultural Entrepreneurship pathway page on the website for more information on options given for this module.

OR Work Placement

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre and performance, design, or computer games, to start a career developing a business arising from an existing or new creative practice.

This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths.



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