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Masters Degrees (Creative Entrepreneurship)

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This unique Masters programme enables you to discover and acquire the key skills required to sustain creative practice in the 21st century. Read more
This unique Masters programme enables you to discover and acquire the key skills required to sustain creative practice in the 21st century. If you are seriously looking for an alternative to being an employee and aspire to meet the challenges of setting up as self-employed in a creative practice or creative venture, then this is the ideal course.

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The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses. Read more

The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses.

This programme offers a number of pathways:

It's an ideal Masters if you want to develop a business in one of these fields, or in new areas of the creative industries. All students bring a business idea to the programme to use as a live case study. 

The Masters is taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge.

You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these. Through the programme you will develop techniques to move your creative and critical thinking to entrepreneurial thinking.

This programme has an exit route at Postgraduate Diploma level. 

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered for your chosen pathway for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production

Either: Assigned pathway module

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline. Please see the relevant MA Creative and Cultural Entrepreneurship pathway page on the website for more information on options given for this module.

OR Work Placement

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre and performance, design, or computer games, to start a career developing a business arising from an existing or new creative practice.

This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths.



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At Reading, you can develop your creative practice with a rigorous introduction to business and entrepreneurship. This innovative programme will take your practical and theoretical skills to a new level and develop a critical understanding of entrepreneurship and management for the fast-evolving creative industries. Read more

At Reading, you can develop your creative practice with a rigorous introduction to business and entrepreneurship.

This innovative programme will take your practical and theoretical skills to a new level and develop a critical understanding of entrepreneurship and management for the fast-evolving creative industries. Whether you wish to set up a business, consider a career change, or advance into a managerial role, this is the course for you.

Why Henley?

  • Consistently maintain highest standards: Henley is in top 1% of business schools worldwide to hold accreditation from all three bodies in the UK, Europe and US
  • Excellent networking potential : 72,000 Henley alumni members in 150 countries
  • High calibre students: always oversubscribed, 1,000 ambitious new Masters students join Henley each year
  • Award winning campus: beautiful, green, 134 hectares, with state of the art facilities
  • World-leading faculty: widely published, frequently asked for expert comment by media and to speak at events
  • Henley is proud to be part of the University of Reading. The University is ranked within the top 200 universities worldwide (Times Higher Education World University Rankings 2016/17 and QS World University Rankings 2018) and 98% of the research is rated as being of international standard.

Course content

Module descriptions are correct for modules taught in the academic year 2017/18. Optional module listings are indicative, and may be subject to change.

Compulsory Modules

Optional Modules

In addition students must choose optional modules from the list below up to the value of 60 credits.

Careers and accreditations

Students studying creative enterprise normally progress in entrepreneurial careers, either pursuing start-up opportunities on their own, or taking leading managerial roles in creative firms.

Many students come from backgrounds with considerable exposure to small or medium-sized enterprises within the creative sector. On completion of the programme, they use content from the course in the implementation of creative and commercial strategies for these firms.



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Join our diverse academic community for a year of challenges and collaborations that will help you change and shape your career trajectory. Read more

About the course

Join our diverse academic community for a year of challenges and collaborations that will help you change and shape your career trajectory. Our students are driven designers, architects, visual and fine artists, performing artists, writers and others who work in the creative and cultural industries. Our faculty members are a lively mix of management specialists and creatives. All of us are passionate about doing work that has a real impact on society.

This unique programme is designed to advance your career as a solo practitioner, an entrepreneur or a member of a larger organisation within the creative economy. During the 12-month programme, you will:

- Build knowledge of business and management within the context of creative and cultural industries
- Gain new methods of learning, creating and managing to improve your career success and satisfaction – in socially responsible and meaningful ways
- Develop a diverse international network of peers, mentors and industry professionals across creative and cultural fields

The interdisciplinary MSc in Management and Entrepreneurship in the Creative Economy is built around the unique learning styles and goals of creative people like you. Designed and taught by Audencia Business School and The Glasgow School of Art’s Institute of Design Innovation (InDI), each module has been created specifically for this programme and integrates a creative mix of teaching and learning methods for both business and arts/design education.

Your programme combines the design approaches and studio (project-based) teaching methods of The Glasgow School of Art (GSA) with the internationally recognised, innovative, collaborative and responsible business education of Audencia Business School. The programme includes:

- Modules designed and taught collaboratively by faculty members at Audencia and the GSA
- Study in Nantes, France, a vibrant, modern city with old-world flair
- Two-week International Winter School in the inspirational Scottish Highlands
- Real-world consulting or research project
- Optional internship in a creative industry
- Collaborative and creative live projects both online and offline, studio (project-based) work and more

Audencia and the Glasgow School of Art

Rather than putting pre-existing management and creative classes on a schedule to form a so-called “new” programme, Audencia and the GSA’s Institute of Design Innovation have jointly designed a customised programme of classes and projects that respond to emerging trends, circumstances and opportunities within the global creative economy.

Every aspect of the programme combines learning in business and management with creative processes and people. The programme is located in Nantes, France, but the GSA faculty members teach one-third of the classes – and the two-week International Winter School, which brings international design schools together in Scotland, is a highlight of the programme.

Taught by Audencia

Shaping a creative career:

Shaping a creative career is an ongoing process which requires the will and ability to keep learning and re-skilling, a good knowledge of yourself and your values and a set of practical tools that will help to enhance your career. This module will mark the start of your journey to design a creative career that is sustainable, enjoyable and fulfilling.

Mapping the creative economy:

Learn what it really means to be a part of the creative economy. Mapping the Creative Economy offers an overview of the development of the cultural and creative industries and their relationship to the creative economy. You’ll learn about important challenges the industries face, such as technological, legal and economic – and the policies adopted to meet those challenges.

Reimagining management:

This module covers the following topics:

- Critical understanding of management
- Management of creativity and innovation
- Sustainable future

From idea to action: starting up:

Building skills to act as bridge between the worlds of creativity and business, you’ll work on a real-life collaborative project where you and your peers will be faced with design, managerial and entrepreneurial challenges.

You’ll learn by doing – working together with a diverse group of students, industry professionals and academic staff.

This experiential work will serve to further develop your career project, as well as help you internalise core entrepreneurial skills and knowledge in an authentic way. Here, you can make mistakes and learn from them in a safe environment.

Creating value in the creative economy:

To have knowledge is a good thing – but to spread it is even more rewarding. During this period, you will be asked to increase societal awareness of the possibilities within the creative economy. How you communicate your knowledge about the creative economy is up to you: conference, digital project, charity work, radio programme, etc. Get creative and begin establishing yourself as a subject-matter expert.

Teaching Methods

A variety of teaching methods are used for the above modules including:

Lectures
Seminars
Workshops
Coaching sessions
Personal blog/vlog
Learning journal
Visits to creative organisations
Group presentations
Debates
Case studies, videos, articles and academic papers
Data visualising techniques

For more information about the course content taught by Audencia please visit the website below

http://master.audencia.com/programmes-english/management-entrepreneurship-in-the-creative-economy/

Taught by GSA

Designing today:

Designing Today will help you develop a critical appreciation of the role of design practice and of designers as drivers of social, economic and organisational change. Your final project will be an exhibition. Topics include:

- Exploring service design and organisational design tools and methods
- Seeing social interaction as value creation
- Considering the contemporary role of designers in the area of management: industrial, experience and knowledge economies
- Understanding design not simply as the manufacture of industrial artefacts, but as an activity that creates value

Designing research:

Within Designing Research, you’ll develop an understanding of user-centred design as an ethnographic and engagement-led process of iterative development built upon collaborative working practices and creative refinement and resolution that responds to a variety of contexts. You’ll be evaluated via a project process journal and reflective writing. Components include:

- Formulating design enquiries (open-ended, empirically validated and discursive) that create the possibility of new knowledge and innovative practices or behaviours
- Methods: critical observation, ethnography, STEP analysis, future casting
- Participation in InDI’s two-week International Winter School to gain international, multi-disciplinary teaching and learning experience and develop a personal and professional network of practitioners, researchers and scholars

From idea to application:

From Idea to Application will help you internalise design practice as the material manifestation and evolution of value propositions. You’ll move from collaborative concept generation to product proposal, refinement and validation as understood across a variety of value regimes: manufacture and supply chain, branding and communication, user experience, etc.

The focus will be on the blend of industrial and digital artefacts, experience of use and the cognitive and narrative dimensions of innovative products and their collaborative production.

You’ll be evaluated through a project presentation and exhibition.

International winter school:

Led by the Institute of Design Innovation, the Winter School is an exemplar of our progressive teaching style and offers a method of research and learning that is both bespoke and distinct. The Winter School brings together international students and academics to fashion a new role for design in the exploration of a contemporary challenge during an intense two-week period.

Leading design academics and students from Köln International School of Design (KISD) and Copenhagen’s KADK (The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation) will join students and academics of the GSA, Audencia and other institutions from around the globe, forming an international network of diverse disciplines.

This component of the course offers a unique opportunity to examine current issues in a transcultural environment at the GSA’s stunning new campus in the Highlands and Islands of Scotland. Research and teaching carried out during the Winter School benefit organisations and communities as well as students.

Company experience

Research or consulting project

Your project is the culmination of your programme experience and the most ambitious expression of your individual motivation, creativity and ability to deliver. It can take the shape of a research project or a consulting project done during an optional internship. You will conduct secondary research, but great value will also be placed on your own primary research efforts.

For more information regarding the project please visit the website by clicking the link below

http://master.audencia.com/programmes-english/management-entrepreneurship-in-the-creative-economy/

Optional Internship

This component of the program is not required. However, we will encourage and support you in finding an internship that corresponds to your personal creative project and helps you shape your creative career.

Creative culture

The MSc in Management and Entrepreneurship in the Creative Economy is an alternative to an MBA or MFA programme. It offers you a uniquely creative culture with a degree from a respected and socially responsible business and management school.

Student profile

The students who will join this programme:

- Are creative people who are passionate about their area of expertise
- Want to explore fields in creative and cultural industries
- Love working with people from all over the world
- Know collaboration will be across fields and disciplines
- Understand the importance of business and management to the creative and cultural industries
- Are motivated by the ability of the creative and cultural industries to improve people's lives

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Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more

Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:

-Advertising and marketing

-Architecture

-Crafts

-Product design, graphic design and fashion design

-Film, TV, video, radio and photography

-IT, software and computer services

-Publishing

-Museums, galleries and libraries

-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Managing in the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:

-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.

-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.

-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.

-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.

Will this course suit me?

The Managing in the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.

-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.

-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules

-Mapping the Creative Economy

-Design Thinking for Start-ups

-Experiencing the Creative Industries - Professional Practice

-Conducting Collaborative Creativity

-Managing a Creative Business

-Personal Research Project/Gaining Insights



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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. . Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. 

The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

In all pathways, this Masters programme contains four taught modules and a further dissertation/portfolio component.

All students take modules I and III, and Computing Pathway students choose options in Computing for modules II and IV. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

Either: Business of Design 30 Credits

OR Work Placement 30 Credits

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths.



Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Media and Communications Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in media for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production

Either: Film Producing Fundamentals 15 Credits AND Understanding the UK Media Industries 15 Credits

OR Work Placement

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation.

In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs.

It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as computing (games and entertainment), to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Find out more about employability at Goldsmiths



Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Design Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and Design Pathway students choose options in design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production 

Either: Business of Design 30 Credits

OR Work Placement 30 Credits

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths



Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Music Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

Music Pathway students choose an option offered by the Music Department for module II. Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway. 

Department

We engage directly with external partners from the creative industries, and make use of our home in the heart of this thriving global city

Institute for Creative and Cultural Entrepreneurship

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Find out more about the Institute for Creative and Cultural Entrepreneurship.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Find out more about employability at Goldsmiths



Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Fashion Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options in fashion and design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production 

Either: Business of Design 30 Credits

OR Work Placement 30 Credits

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries.

There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation.

In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs.

It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths.



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This programme allows you to develop the leadership skills to commercialise on your creative and cultural practices and/or knowledge. . Read more

This programme allows you to develop the leadership skills to commercialise on your creative and cultural practices and/or knowledge. 

The Leadership Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component. You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options in fashion and design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway. 

Module IV: Entrepreneurial Practices and Modes of Production

Either: Business of Design 30 Credits

OR Work Placement 30 Credits

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation.

In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation or Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths.



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The Institute for Creative and Cultural Entrepreneurship has a strong research base in all areas of cultural policy; creative, cultural and social entrepreneurship; cultural diplomacy; and arts management. Read more

The Institute for Creative and Cultural Entrepreneurship has a strong research base in all areas of cultural policy; creative, cultural and social entrepreneurship; cultural diplomacy; and arts management.

The Institute for Creative and Cultural Entrepreneurship (ICCE) provides a unique environment to study and research, with world leading academic thinkers within a university globally recognised for its research excellence.

ICCE welcomes proposals from highly qualified individuals who wish to pursue PhD degrees. These research projects should be of the highest quality, in keeping with Goldsmiths' reputation as a leading producer of exceptional research.

We are particularly interested in hearing from people interested in carrying out research into:

  • cultural and creative entrepreneurship
  • creative industries
  • business models for the creative economy
  • social entrepreneurship
  • cultural tourism
  • culture and regeneration
  • cultural relations and diplomacy
  • audience development
  • cultural policy

Current PhD studies being undertaken in ICCE include:

  • 21st century competencies
  • leadership of arts and cultural organisations
  • personalisation of the arts offer
  • value and how to assess this in the creative industries
  • audience development
  • the business of comedy
  • applied conceptual art
  • cultural diplomacy

Find out more about research degrees at Goldsmiths.

Structure

You'll be supervised by a full-time member of staff, generally agreed during the preliminary discussions regarding your research with the ICCE Director. PhD theses are up to a maximum of 100,000 words.

You should aim to complete and submit your PhD thesis within the time-frame specified by Goldsmiths. This is normally three to four years for full-time students and four to six years for part-time.

A thesis for the award of MPhil may be submitted after two years of full-time or three years of part-time study. Registration can be changed from full-time to part-time status, and vice-versa, with the agreement of your supervisor. You'll be required to complete the appropriate form for change of status available from the Admissions Office or from the ICCE Administrator.

Research training programme

All students enrolled in the MPhil/PhD programme are initially required to attend a weekly seminar in research methodology conducted by the Goldsmiths Graduate School. These seminars are designed to bring together research students with diverse interests in a cooperative and stimulating environment.

Its objectives include training students for the Spring Review Week, written and oral presentations, preparation for upgrading procedures and publication of articles.

Assessment

Examination is by thesis and a viva.

Careers

Possible careers include:

  • Academia
  • Research
  • Practice-orientated work
  • Development work
  • Work in social innovation and social economy
  • Work in the arts and cultural sector and cultural and creative industries
  • Publishing

Find out more about employability at Goldsmiths



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The MSc in Creative Technologies enables you to explore the boundaries of creative technologies and gain a deeper understanding of these by researching into the technological and scientific capabilities of both hardware and software and the impact it has on the creation of industry-standard technology products. Read more

The MSc in Creative Technologies enables you to explore the boundaries of creative technologies and gain a deeper understanding of these by researching into the technological and scientific capabilities of both hardware and software and the impact it has on the creation of industry-standard technology products. You will be expected to research the global issues related to the use of creative technologies and investigate current factors such as migration of content across different networks and platforms, emerging interactive technologies within Audio/Video (including VR) and the convergence of fields and disciplines within multiple creative industries.

Course work is based on establishing your own focused question and then developing a project that aims at challenging conventions in the use of creative technologies. This project should be a ‘live’ project negotiated with a tutor and industry practitioner that reflects real-life, audience facing, creative technology challenges. You will produce your own project plan, identifying how you wish to use creative technologies in developing your own practice, ultimately impacting your potential career in the creative industries.

The MSc in Creative Technologies will provide you with the opportunity to:

  • Critically evaluate current debates at the forefront of the creative industries
  • Undertake comprehensive research and enquiry to advance new knowledge in the field of creative technology
  • Explore and evaluate the role of new and emerging creative technologies in relation to convergence, production and distribution from a domestic and international perspective
  • Critically reflect on professional and ethical standards within the creative industries relevant to manufacturing, production, IP and sustainability
  • Self-direct experiments with regards to scientific principles and apply findings to your work
  • Systematically design and propose original and imaginative content for the creative industry marketplace
  • Exercise initiative and personal responsibility when working collaboratively on a range of complex projects
  • Communicate your research clearly and effectively to specialist and non-specialist audiences
  • Develop and realise innovative creative technology products within your area of focus and critically reflect on user experience.
  • Demonstrate leadership and autonomy in tackling and solving problems when working on creative technology products
  • Manage your professional development by appraising and defining personal objectives in line with your career aspirations

As a student on Confetti’s postgraduate courses, you’ll be based in the heart of Nottingham’s Creative Quarter. This will provide you with a unique learning experience where your studies will take place directly within a commercial, creative environment alongside professional creative businesses. This location will allow you to be immersed within the most beneficial environment to research your chosen area of focus in the field of Creative Technologies.

Your learning is then supported and evidenced in your ‘reflective journal’ for each module, which records, analyses and evaluates your ideas and considers ways in which your project might progress. This journal will allow you to link theory to your professional practice.

Through your work and engagement with peers and industry professionals from different cultures and backgrounds, you will gain first-hand experiences of diversity and build a sense of working in a community of industry professionals.

What you'll study

Creative Technology Research (60 Credit Points)

Creative Technology Development (60 Credit Points)

Creative Technology Production (60 Credit Points)


Facilities

On this course, you'll study at our brand new £9.1 million Digital Media Hub and have access to:

  • Industry-standard workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
  • Wacom Cintiq 13HD Touch Tablets
  • Foley recording room
  • Audio production and recording equipment
  • Games consoles

Industry Week

Linking the three modules is Confetti’s annual Industry Week. Taking place in March each year, it will form the basis for you to present your work to date as part of this event and gather important feedback from industry specialists in order to inform future work and development.

Our heavyweights have included the likes of award-winning filmmakers Nick Broomfield, Shane Meadows, Aardman Animations – the Oscar winning creators of Shaun the Sheep, TV’s Stacey Dooley, Rockstar Games, Playstation, as well as some of the most respected names in the music industry – from Radio 1’s Andy Rogers and Mistajam to Glastonbury founder Michael Eavis and Professor Green.

Teaching & Learning

he MSc Creative Technologies places emphasis on the setting and completion of personal learning aims through the creation and realisation of a research project which has been informed by considered research, critical understanding and reflective learning. Confetti promotes a multidisciplinary culture and working environment and students are encouraged to engage in collaboration and cross-fertilisation of ideas. Students on these courses will be from a BSc or BA route and both MSc and MA students will be taught together.

The course is supported by Confetti Media Group businesses and external industry partners and practitioners who will work with you to enhance your professional ambitions and learning experiences in areas including entrepreneurship, freelance working, funding, professional networking and collaboration.

As a postgraduate student you will be taught through seminars, group discussions, workshops and both group and individual tutorials with your supervisor and the wider course team. You will be taught by lecturers who are experts in the field of creative technologies and by guest industry practitioners.

The following teaching and learning methods are used within the course:

  • Research Workshops
  • Group Tutorials
  • Individual Tutorials
  • Professional Journals
  • Technical Portfolios
  • Technology and IT Skills Workshops

How to apply

To apply for one of our taught courses, please go to the Applicant Portal on our partners’ Nottingham Trent University website.



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The MA in Creative Technologies course is designed to give you the opportunity to research and develop the commercial, technical and conceptual skills needed to succeed as a professional in your chosen area of expertise within the global creative industries. Read more

The MA in Creative Technologies course is designed to give you the opportunity to research and develop the commercial, technical and conceptual skills needed to succeed as a professional in your chosen area of expertise within the global creative industries.

As a result, the course will further your knowledge while at the same time pushing the boundaries of the possibilities in creating products to an industry standard. You are encouraged to be innovative and imaginative in the use of technology when generating creative solutions. The course promotes a multidisciplinary culture and working environment and students are encouraged to look at collaboration and cross-fertilisation of ideas.

Course work is based on establishing your own focused question and then developing a project that aims at challenging conventions in the use of creative technologies. This project should be a ‘live’ project negotiated with a tutor and industry practitioner that reflects real-life, audience facing, creative technology challenges. You will produce your own project plan, identifying how you wish to use creative technologies in developing your own practice, ultimately impacting your potential career in the creative industries.

The MA in Creative Technologies will provide you with the opportunity to:

  • Critically evaluate current debates at the forefront of the creative industries
  • Undertake comprehensive research and enquiry to advance new knowledge in the field of creative technology
  • Explore and evaluate the role of new and emerging creative technologies when challenging audience perspectives and in having cultural impact from a domestic and international perspective
  • Critically reflect on professional and ethical standards within the creative industries relevant to manufacturing, production, IP and sustainability
  • Self-direct your investigations into contemporary practices and apply these theories to your work
  • Systematically design and propose original and imaginative content for the creative industry marketplace
  • Exercise initiative and personal responsibility when working collaboratively on a range of complex projects
  • Communicate your research clearly and effectively to specialist and non-specialist audiences
  • Visualise and disseminate experimental Creative Technology artefacts within your area of focus and critically reflect on user experience
  • Demonstrate leadership and autonomy in tackling and solving problems when working on experimental creative technology artefacts
  • Manage your professional development by appraising and defining personal objectives in line with your career aspirations

What you'll study

Creative Technology Research (60 Credit Points)

Creative Technology Production (60 Credit Points)

Creative Technology Realisation (60 Credit Points)


Facilities

On this course, you'll study at our brand new £9.1 million Digital Media Hub and have access to:

  • Industry-standard workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
  • Wacom Cintiq 13HD Touch Tablets
  • Foley recording room
  • Audio production and recording equipment
  • Games consoles

Industry Week

Linking the three modules is Confetti’s annual Industry Week. Taking place in March each year, it will form the basis for you to present your work to date as part of this event and gather important feedback from industry specialists in order to inform future work and development.

Our heavyweights have included the likes of award-winning filmmakers Nick Broomfield, Shane Meadows, Aardman Animations – the Oscar winning creators of Shaun the Sheep, TV’s Stacey Dooley, Rockstar Games, Playstation, as well as some of the most respected names in the music industry – from Radio 1’s Andy Rogers and Mistajam to Glastonbury founder Michael Eavis and Professor Green.

Teaching & Learning

The MA Creative Technologies places emphasis on the setting and completion of personal learning aims through the creation and realisation of a research project which has been informed by considered research, critical understanding and reflective learning. Confetti promotes a multidisciplinary culture and working environment and students are encouraged to engage in collaboration and cross fertilisation of ideas. Students on these courses will be from a BSc or BA route and both MSc and MA students will be taught together.

The course is supported by Confetti Media Group businesses and external industry partners and practitioners who will work with you to enhance your professional ambitions and learning experiences in areas including entrepreneurship, freelance working, funding, professional networking and collaboration.

As a postgraduate student you will be taught through seminars, group discussions, workshops and both group and individual tutorials with your supervisor and the wider course team. You will be taught by lecturers who are experts in the field of creative technologies and by guest industry practitioners.

The following teaching and learning methods are used within the course:

  • Research Workshops – a series of tutor-led workshops that aim to introduce you to the research processes, industry practices, current debates, issues and theories associated with the creative industries.
  • Group Tutorials – working with your tutor, industry contacts and your peers you will further explore and extend your understanding of the subject. Group tutorials will give you the opportunity to negotiate your research ideas, receive feedback on your work in progress and to support you in managing your project and meeting milestones effectively. You will be expected to record, reflect on and use this feedback and your own insights.
  • Individual Tutorials – regular tutorials will allow you to discuss your development on the course alongside specific discussion with your project supervisor
  • Professional Journals – throughout the course you will complete a reflective record of your learning and professional development of your research project which follows industry processes of research, development and production
  • Technical Portfolios – in each module you will be supported in producing a portfolio of work demonstrating the development of your research project.
  • Technology and IT Skills Workshops – you will work individually and in small groups to apply your subject knowledge provided to real life industry situations. These may take place in IT suites, TV studios, recording studios or workshop spaces

How to apply

To apply for one of our taught courses, please go to the Applicant Portal on our partners’ Nottingham Trent University website.



Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Theatre and Performance Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in performing arts for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production

Either: Sector Overiew: Performing Arts and Audience Development and Fundraising 30 Credits

OR Work Placement

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries.

There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation.

In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation OR Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths



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