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Masters Degrees (Creative Entrepreneurship)

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This unique Masters programme enables you to discover and acquire the key skills required to sustain creative practice in the 21st century. Read more
This unique Masters programme enables you to discover and acquire the key skills required to sustain creative practice in the 21st century. If you are seriously looking for an alternative to being an employee and aspire to meet the challenges of setting up as self-employed in a creative practice or creative venture, then this is the ideal course.

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Our Creative Industries & the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more
Our Creative Industries & the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:
-Advertising and marketing
-Architecture
-Crafts
-Product design, graphic design and fashion design
-Film, TV, video, radio and photography
-IT, software and computer services
-Publishing
-Museums, galleries and libraries
-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Creative Industries & the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:
-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.
-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.
-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.
-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.
-Experience excellent teaching – the Creative Economy MA course is ranked as one of only six UK Eduniversal Best Masters in -Entrepreneurship. It is also ranked as one of the best entrepreneurship masters in the world by the Eduniversal masters ranking 2015/16, and Kingston Business School is one of only a few of the 120 UK business schools to be awarded an 'excellent' rating for its teaching quality by the Higher Education Funding Council.
-Earn a degree with prestigious international accreditation – Kingston Business School has joined an elite group of global institutions to be awarded the prestigious international accreditation by the AACSB (Association to Advance Collegiate Schools of Business). A hallmark of excellence in business education, the accreditation has been earned by just 5 per cent of the world's business schools.
-Finish the course with an international network of contacts – the programme has an active alumni network and our students come from all over the world to study the course.

Will this course suit me?

The Creative Industries & the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.
-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.
-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules
-Mapping the Creative Economy
-Design Thinking for Start-ups
-Experiencing the Creative Industries - Professional Practice
-Conducting Collaborative Creativity
-Managing a Creative Business
-Personal Research Project/Gaining Insights

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Join our diverse academic community for a year of challenges and collaborations that will help you change and shape your career trajectory. Read more

About the course

Join our diverse academic community for a year of challenges and collaborations that will help you change and shape your career trajectory. Our students are driven designers, architects, visual and fine artists, performing artists, writers and others who work in the creative and cultural industries. Our faculty members are a lively mix of management specialists and creatives. All of us are passionate about doing work that has a real impact on society.

This unique programme is designed to advance your career as a solo practitioner, an entrepreneur or a member of a larger organisation within the creative economy. During the 12-month programme, you will:

- Build knowledge of business and management within the context of creative and cultural industries
- Gain new methods of learning, creating and managing to improve your career success and satisfaction – in socially responsible and meaningful ways
- Develop a diverse international network of peers, mentors and industry professionals across creative and cultural fields

The interdisciplinary MSc in Management and Entrepreneurship in the Creative Economy is built around the unique learning styles and goals of creative people like you. Designed and taught by Audencia Business School and The Glasgow School of Art’s Institute of Design Innovation (InDI), each module has been created specifically for this programme and integrates a creative mix of teaching and learning methods for both business and arts/design education.

Your programme combines the design approaches and studio (project-based) teaching methods of The Glasgow School of Art (GSA) with the internationally recognised, innovative, collaborative and responsible business education of Audencia Business School. The programme includes:

- Modules designed and taught collaboratively by faculty members at Audencia and the GSA
- Study in Nantes, France, a vibrant, modern city with old-world flair
- Two-week International Winter School in the inspirational Scottish Highlands
- Real-world consulting or research project
- Optional internship in a creative industry
- Collaborative and creative live projects both online and offline, studio (project-based) work and more

Audencia and the Glasgow School of Art

Rather than putting pre-existing management and creative classes on a schedule to form a so-called “new” programme, Audencia and the GSA’s Institute of Design Innovation have jointly designed a customised programme of classes and projects that respond to emerging trends, circumstances and opportunities within the global creative economy.

Every aspect of the programme combines learning in business and management with creative processes and people. The programme is located in Nantes, France, but the GSA faculty members teach one-third of the classes – and the two-week International Winter School, which brings international design schools together in Scotland, is a highlight of the programme.

Taught by Audencia

Shaping a creative career:

Shaping a creative career is an ongoing process which requires the will and ability to keep learning and re-skilling, a good knowledge of yourself and your values and a set of practical tools that will help to enhance your career. This module will mark the start of your journey to design a creative career that is sustainable, enjoyable and fulfilling.

Mapping the creative economy:

Learn what it really means to be a part of the creative economy. Mapping the Creative Economy offers an overview of the development of the cultural and creative industries and their relationship to the creative economy. You’ll learn about important challenges the industries face, such as technological, legal and economic – and the policies adopted to meet those challenges.

Reimagining management:

This module covers the following topics:

- Critical understanding of management
- Management of creativity and innovation
- Sustainable future

From idea to action: starting up:

Building skills to act as bridge between the worlds of creativity and business, you’ll work on a real-life collaborative project where you and your peers will be faced with design, managerial and entrepreneurial challenges.

You’ll learn by doing – working together with a diverse group of students, industry professionals and academic staff.

This experiential work will serve to further develop your career project, as well as help you internalise core entrepreneurial skills and knowledge in an authentic way. Here, you can make mistakes and learn from them in a safe environment.

Creating value in the creative economy:

To have knowledge is a good thing – but to spread it is even more rewarding. During this period, you will be asked to increase societal awareness of the possibilities within the creative economy. How you communicate your knowledge about the creative economy is up to you: conference, digital project, charity work, radio programme, etc. Get creative and begin establishing yourself as a subject-matter expert.

Teaching Methods

A variety of teaching methods are used for the above modules including:

Lectures
Seminars
Workshops
Coaching sessions
Personal blog/vlog
Learning journal
Visits to creative organisations
Group presentations
Debates
Case studies, videos, articles and academic papers
Data visualising techniques

For more information about the course content taught by Audencia please visit the website below

http://master.audencia.com/programmes-english/management-entrepreneurship-in-the-creative-economy/

Taught by GSA

Designing today:

Designing Today will help you develop a critical appreciation of the role of design practice and of designers as drivers of social, economic and organisational change. Your final project will be an exhibition. Topics include:

- Exploring service design and organisational design tools and methods
- Seeing social interaction as value creation
- Considering the contemporary role of designers in the area of management: industrial, experience and knowledge economies
- Understanding design not simply as the manufacture of industrial artefacts, but as an activity that creates value

Designing research:

Within Designing Research, you’ll develop an understanding of user-centred design as an ethnographic and engagement-led process of iterative development built upon collaborative working practices and creative refinement and resolution that responds to a variety of contexts. You’ll be evaluated via a project process journal and reflective writing. Components include:

- Formulating design enquiries (open-ended, empirically validated and discursive) that create the possibility of new knowledge and innovative practices or behaviours
- Methods: critical observation, ethnography, STEP analysis, future casting
- Participation in InDI’s two-week International Winter School to gain international, multi-disciplinary teaching and learning experience and develop a personal and professional network of practitioners, researchers and scholars

From idea to application:

From Idea to Application will help you internalise design practice as the material manifestation and evolution of value propositions. You’ll move from collaborative concept generation to product proposal, refinement and validation as understood across a variety of value regimes: manufacture and supply chain, branding and communication, user experience, etc.

The focus will be on the blend of industrial and digital artefacts, experience of use and the cognitive and narrative dimensions of innovative products and their collaborative production.

You’ll be evaluated through a project presentation and exhibition.

International winter school:

Led by the Institute of Design Innovation, the Winter School is an exemplar of our progressive teaching style and offers a method of research and learning that is both bespoke and distinct. The Winter School brings together international students and academics to fashion a new role for design in the exploration of a contemporary challenge during an intense two-week period.

Leading design academics and students from Köln International School of Design (KISD) and Copenhagen’s KADK (The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation) will join students and academics of the GSA, Audencia and other institutions from around the globe, forming an international network of diverse disciplines.

This component of the course offers a unique opportunity to examine current issues in a transcultural environment at the GSA’s stunning new campus in the Highlands and Islands of Scotland. Research and teaching carried out during the Winter School benefit organisations and communities as well as students.

Company experience

Research or consulting project

Your project is the culmination of your programme experience and the most ambitious expression of your individual motivation, creativity and ability to deliver. It can take the shape of a research project or a consulting project done during an optional internship. You will conduct secondary research, but great value will also be placed on your own primary research efforts.

For more information regarding the project please visit the website by clicking the link below

http://master.audencia.com/programmes-english/management-entrepreneurship-in-the-creative-economy/

Optional Internship

This component of the program is not required. However, we will encourage and support you in finding an internship that corresponds to your personal creative project and helps you shape your creative career.

Creative culture

The MSc in Management and Entrepreneurship in the Creative Economy is an alternative to an MBA or MFA programme. It offers you a uniquely creative culture with a degree from a respected and socially responsible business and management school.

Student profile

The students who will join this programme:

- Are creative people who are passionate about their area of expertise
- Want to explore fields in creative and cultural industries
- Love working with people from all over the world
- Know collaboration will be across fields and disciplines
- Understand the importance of business and management to the creative and cultural industries
- Are motivated by the ability of the creative and cultural industries to improve people's lives

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The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who… Read more
The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses in the fields of Computing, Design, Media and Communications, Music, or Theatre and Performance to flourish in a variety of contexts (eg city, rural, regional, national)- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-design/

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector. Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them. This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge. You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

What you study:

The programme contains four taught modules and a further dissertation/portfolio component. You will have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions. All students take 'Theories of the Culture Industry: Work, Creativity and Precariousness' and 'Entrepreneurial Modelling', and your chosen pathway will determine the 'Creative Practice' course and 'Entrepreneurial Practices and Modes of Production' course that you take. In order to enable collaborative learning amongst those seeking to develop creative and cultural businesses and those already within them, we intend wherever possible to teach all students together, irrespective of the particular route on which you are registered.

Careers:

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre, design, or computer games, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills:

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Entrance requirements:

You should normally have an undergraduate degree of at least upper second class standard in design, architecture, art, computing, engineering, education, social sciences or any other discipline that has a demonstrable relationship to design and/or research. Applicants with relevant work experience will also be considered. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme. Your application will not be considered unless it includes a design portfolio which should be uploaded electronically as part of your main application.

If your first language is not English you need a minimum score of 7.0 in IELTS (including 7.0 in the written element) or equivalent.

Deadline:
Deadline: 30 June (1 March if you are applying for external funding). We advise early applications, but may consider applications after the closing date. When applying, please specify your preferred pathway: Computing (games and entertainment), Design, Media and Communications, Music, or Theatre and Performance. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/

The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules

In all pathways, this Masters programme contains four taught modules and a further dissertation/portfolio component.

All students take modules I and III, and Computing Pathway students choose options in games and entertainment for modules II and IV. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Department

Institute for Creative and Cultural Entrepreneurship

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Computing

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/

The Fashion Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options in fashion and design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of your particular pathway.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/

The Theatre and Performance Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in performing arts for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/

The Media and Communications Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in media for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as computing (games and entertainment), to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/. Read more
The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/

This programme offers a number of pathways:

Computing
Design
Fashion
Media & Communications
Music
Theatre & Performance
Leadership
It's an ideal Masters if you want to develop a business in one of these fields, or in new areas of the creative industries.

The Masters is taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge.

You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

This programme has an exit route at Postgraduate Diploma level.

Contact the department

If you have specific questions about the degree, contact ICCE Administrator.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered for your chosen pathway for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of Capital- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre and performance, design, or computer games, to start a career developing a business arising from an existing or new creative practice.

This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/

The Music Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

Music Pathway students choose an option offered by the Music Department for module II. Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits
Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector- 30 credits
Module V: Dissertation or Project/Portfolio plus reflective analysis- 60 credits

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This programme allows you to develop the leadership skills to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-leadership/. Read more
This programme allows you to develop the leadership skills to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-leadership/

The Leadership Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

In all pathways, this Masters programme contains taught modules and a further dissertation/portfolio component.

All students take Theories of Capital, and Leadership Pathway students study Enterprising Leadership and then choose an internship placement. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Please note that due to staff research commitments not all of these modules may be available every year.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Think you’ve got what it takes to succeed as a creative entrepreneur? Based in Southampton Solent University’s own on-campus creative agency, this master’s programme is ideally suited to savvy graduates who are looking to make their mark in the creative industries. Read more

Overview

Think you’ve got what it takes to succeed as a creative entrepreneur? Based in Southampton Solent University’s own on-campus creative agency, this master’s programme is ideally suited to savvy graduates who are looking to make their mark in the creative industries. If you have ever thought about setting up your own creative enterprise or working as a freelancer, this intensive course will help you develop the essential skills required to succeed.

- Students will join Solent Creatives, our on-campus creative agency, for the duration of the master’s programme.
- Students learn enterprise skills by working with real clients on a variety of live projects, meeting professional deadlines and taking full responsibility for client management.
- With a clear focus on helping students to develop their enterprise skills, the curriculum looks at portfolio techniques, business management, marketing, the creative climate and critical thinking.
- Working with clients gives many opportunities for portfolio development, helping graduates to secure clients or find employment once the course has concluded.
- The curriculum includes a master’s project, where students are able to conduct an in-depth exploration of an area that is relevant to their ambitions.
- Students have access to impressive facilities including a range of digital cameras, recording equipment, multi-camera studios, radio booths and an extensive media loans scheme.
- This master’s programme is best suited to students who are already confident practitioners of their chosen creative discipline.
- Southampton Solent University is one of the UK’s top creative universities, as voted for by students (Which? University, 2015).

The industry -

Figures released in 2015 by the Department for Culture, Media & Sport suggest that the UK’s creative industries are now worth more than £76.9 billion per year to the UK economy – that’s more than £8.8m per hour. Freelancers and small business owners play a key role in maintaining this figure and furthering the creative industries in the UK.

The programme -

The tutoring team on Southampton Solent University’s MA Creative Enterprise programme believe that the best way to learn freelance and enterprise skills is to get involved with real commercial projects.

Our established industry links and on-site creative agency provide students with access to these projects, where they will be expected to take full responsibility for managing the client, communicating successfully and delivering projects to budget. Past students have even had the opportunity to pitch for paid work as part of the course.

Taught portions of the course closely examine the creative economy, helping students to understand how the different sectors of the creative industry operate. Students also learn a range of strategic thinking and problem solving skills, building a set of transferable skills which will help them throughout their career.

Course Content

Teaching, learning and assessment -

Solent Creatives works to match up talented students with local and national freelancing opportunities. All students enrolled on this course will be matched to at least one opportunity appropriate to their skillset.

Solent Creatives also encourage creative business start-ups, offering entrepreneurs a range of support including one to one mentoring and sophisticated business planning software.

Our facilities -

Students have access to a range of facilities to suit their creative discipline, from printing presses and photography studios to animation suites and green-screen spaces. The University also offers a range of digital cameras, recording equipment, multi-camera studios, audio booths and an extensive media loans scheme.

Solent is also home to a 24-hour library, modern IT facilities and a range of expert learning and employability support services.

Web-based learning -

Solent’s virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

Why Solent?

What do we offer?

From a vibrant city centre campus to our first class facilities, this is where you can find out why you should choose Solent.

Facilities - http://www.solent.ac.uk/about/facilities/facilities.aspx

City Living - http://www.solent.ac.uk/studying/southampton/living-in-southampton.aspx

Accommodation - http://www.solent.ac.uk/studying/accommodation/accommodation.aspx

Career Potential

This course equips students to identify opportunities that are appropriate to their skillset and aspirations, helping them to take their existing creative skills and apply them in a commercial setting. This may take the form of in-house employment, freelance work, entrepreneurship - or a combination of the three.

The enterprise skills that students develop can be used throughout their careers and will help to maximise their employability. This includes a thorough understanding of how business is conducted within the creative industries and a toolkit of general business and enterprise skills.

Suitable occupations for graduates include:

- Creative freelance work
- Entrepreneurship within the creative industries
- In-house practice
- Agency account management
- Art direction
- Consultancy

Links with industry -

Solent Creatives have excellent contacts with industry across a range of different sectors, having worked with over 800 business since it opened for business. These have included Marks & Spencer, Southampton Airport, Sodexo, Oxfam, the NHS and many small and medium sized organisations from the local area. Past projects have seen students filming live events, managing social media content, designing corporate brochures and organising charity fashion shows.

Solent Creatives is also active in various networking groups including the JCI, Creative Network South and Hampshire Chamber of Commerce.

Transferable skills -

Students will learn transferable skills including strategic thinking, resourcefulness, public speaking and client relationship management alongside core business and marketing skills.

Further study -

There’s a chance of progression to further study, including a PhD, on successful completion of the course.

Next steps

Would you like to learn more about running your own creative enterprise? Southampton Solent University’s MA Creative Enterprise programme is ideally suited to students who wish to improve their project management, client relations and freelancing skills while creating work for a professional portfolio.

Tuition fees

The tuition fees for the 2016/2017 academic year are:

UK and EU full-time fees: £4,635

International full-time fees: £11,260

UK and EU part-time fees: £2,320 per year

International part-time fees: £5,630 per year

Graduation costs

Graduation is the ceremony to celebrate the achievements of your studies. For graduates in 2015, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £42 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost.
For more details, please visit: http://www.solent.ac.uk/studying/graduation/home.aspx

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Our unique Creative Practices and Direction programme will develop your creative-practice and leadership skills through engagement with practice-oriented theory and new collaborations. Read more
Our unique Creative Practices and Direction programme will develop your creative-practice and leadership skills through engagement with practice-oriented theory and new collaborations.

As a student of this programme, you will develop strong relationships with active professionals in your discipline and learn within a leading theatrical conservatoire that benefits from the intellectual stimulus of a major research-led university.

PROGRAMME OVERVIEW

This unique programme is aimed at creative producers and directors and those who train and work with actors and performers to develop and direct their skills.

The programme offers five specialist pathways, including actor training, choreography and movement direction, directing, musical theatre creation, and practices of voice and singing, and you will also have the opportunity to develop a specialist practice within your chosen pathway.

The programme is primarily designed for graduates in drama, theatre and dance from universities and conservatoires, but will also appeal to those who have established themselves professionally and wish to refresh their skills and perspectives and take on leadership, coaching, creative or directing roles.

PROGRAMME STRUCTURE

This programme is studied full-time over one academic year and part-time over two academic years. It consists of eight taught modules and an Advanced Creative Practice module.

Students enter the MA Creative Practices and Direction to a specified pathway, personally supervised by their pathway leader, an expert in the subject area.

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Facilitating Creativity
-Interdisciplinary Pedagogies
-Dramaturgy
-The Performing Body
-Body
-Research Methods for Practice
-Integrated Practice
-Specialist Techniques
-Personal Profile Development
-Technology
-Advanced Creative Practice

Pathways

Actor Training pathway
The specialist modules for this pathway are designed to produce a versatile and effective actor trainer with the strategies and skills required to enhance and facilitate an actor’s progress. Students will examine and contextualise a number of acting methodologies to develop their own comprehensive approach to professional practice.

Movement Direction and Choreography pathway
Students on this pathway follow and practically investigate a number of techniques and ideas dealing with onstage physicality. The focus is also on the development of movement language, through the investigation of the ideas and practices of seminal dance-based ideas (Laban, Bausch, Cunningham, Fosse, Graham, Horton, etc.) and methods for working with music and sound.

Practices of Voice and Singing pathway
This pathway brings together study and practice in both singing and voice, in order to create a new paradigm for teaching and coaching in these fields, enabling students to expand, develop and reflect on their coaching styles.

Directing pathway
This programme is a practice-led pathway incorporating methodologies and techniques that focus on approaches to theatre directing, dramaturgy, collaboration with other practitioners.

Musical Theatre Creation pathway
This pathway is designed for those who wish to study writing, and creative roles specifically in Musical Theatre. These might be as a director, choreographer, composer, librettist, musical director or creative producer.

Educational aims of the programme

-Provide advanced study and practice in creative leadership and direction in theatre-making and/or the training of theatre artists, specific to the pathway chosen
-Equip students for employment in the theatre industry and/or related performing arts industries as specialist practitioners in one of the following areas: Actor Training; Directing; Movement Direction and Choreography; Musical Theatre Creation; Practices of Voice and Singing
-Provide students with integrated practical and theoretical knowledge of specialist creative and/or pedagogic practices relevant to their chosen pathway; contemporary technical and scholarly contexts; and industry-specific contexts
-Enable students to develop intellectual and practical skills to inform and articulate self-reflection and critical awareness, through specialist study and practice, and work with other students in cognate fields
-Develop critical and independent practitioners imbued with a sense of learning as a lifetime pursuit via a commitment to professional and personal development

PROGRAMME LEARNING OUTCOMES

The programme provides opportunities for students to develop and demonstrate knowledge and understanding, skills, qualities and other attributes in the following areas:
-Understand critical, contextual, conceptual and ethical dimensions of creative practices, leadership and facilitation in theatre and performance practices
-Articulate the practitioner’s relationship with key creative and production colleagues, performers, industry professionals and audiences
-Comprehend the implications and potential for theatre and wider performing arts practices presented by key developments in creative processes, training and producing regimes, and contexts for preparation and production
-Demonstrate an awareness of recent developments and specific techniques in the relevant specialist pathway
-Generate ideas, concepts, proposals, processes, solutions and/or perspectives independently and/or collaboratively in response to set briefs and/or as self-initiated activity
-Employ both convergent and divergent thinking in processes of observation, investigation, speculative enquiry, conceptualisation, facilitation and/or making
-Critically evaluate one’s knowledge and understanding of relevant performance/pedagogic practice
-Interact effectively with others through collaboration, collective endeavour and negotiation
-Demonstrate leadership skills, providing clarity and direction for others
-Demonstrate competence with specialist creative/facilitative theatre and performing arts practices (specific to the pathway followed)

Knowledge and understanding
-Understand critical, contextual, conceptual and ethical dimensions of creative practices, leadership and facilitation in theatre and performance practices
-Articulate the practitioner’s relationship with key creative and production colleagues, performers, industry professionals and audiences
-Comprehend the implications and potential for theatre and wider performing arts practices presented by key developments in creative processes, training and producing regimes, and contexts for preparation and production
-Demonstrate an awareness of recent developments and specific techniques in the relevant specialist pathway
Intellectual / cognitive skills
-Generate ideas, concepts, proposals, processes, solutions and/or perspectives independently and/or collaboratively in response to set briefs and/or as self-initiated activity
-Employ both convergent and divergent thinking in processes of observation, investigation, speculative enquiry, conceptualisation, facilitation and/or making
-Critically evaluate one’s knowledge and understanding of relevant performance/pedagogic practice
-Manage and make appropriate use of the interaction between context, brief, planning, process, outcome and critical reflection.
-Analyse information and experiences, formulate independent judgments, and articulate reasoned arguments through reflection, review and evaluation
-Source and research relevant material, assimilating and articulating relevant findings
-Formulate reasoned responses to the critical judgments of others
-Identify personal strengths and needs, and reflect on personal development, adapting plans accordingly

Professional practical skills
-Select, evaluate, adapt and make appropriate use of techniques, materials, processes and partnerships
-Develop ideas through to outcomes
-Demonstrate skills in communication, expression and facilitation
-Utilise appropriate discipline-specific languages to investigate, analyse, articulate and apply ideas and information
-Demonstrate competence with specialist creative/facilitative theatre and performing arts practices (specific to the pathway followed)
-Present ideas and work to co-creators, performers, audiences and other stakeholders, as appropriate, in a range of situations
-Seek and respond to the views of others in the development or enhancement of their work
-Work in combination with others in relevant performing arts settings, demonstrating skills in teamwork, negotiation, organization, and decision-making

Key / transferable skills
-Interact effectively with others through collaboration, collective endeavor and negotiation
-Demonstrate leadership skills, providing clarity and direction for others
-Work effectively as part of a team and in pursuit of shared goals
-Study independently, set goals, manage own workloads and meet deadlines
-Anticipate and accommodate change, and work within contexts of ambiguity, uncertainty and unfamiliarity
-Source, navigate, select, retrieve, evaluate, manipulate and manage information from a variety of sources
-Select and employ communication and information technologies
-Demonstrate resourcefulness and entrepreneurship

FACILITIES, EQUIPMENT AND ACADEMIC SUPPORT

The School of Arts facilities include the 200-seat theatre in the Ivy Arts Centre, dark and light studios, digital creation stations and editing facilities, scenic, props and costume workshops, and interconnected sound recording and music facilities.

Teaching and workshop activity takes place largely in GSA’s dedicated rehearsal rooms, performance studios and design workshops. Lectures, presentations and seminars will occur in rooms across campus.

The University Library contains the majority of set texts, key journals, scripts, play texts and video materials necessary for the programme. Students have access to extensive facilities through the virtual learning environment, SurreyLearn, and IT Services.

Additional support is available in the Learning Resource Centre in the University Library.

Equipment is provided on a project-by-project basis according to the nature of the work in hand and the parameters of the project, which are negotiated with the tutor.

Facilities and equipment for production work will be booked by students according to specific project briefings and advertised resource parameters.

Academic support is provided by way of ongoing contact with the programme director and module leaders, group briefings and feedback, individual tutorials, and mentoring.

The programme makes use of a peer feedback system designed to provide a useful and supportive account of areas of strength and effectiveness, along with areas for improvement.

You are encouraged to identify personal learning and creative objectives that can be pursued in alignment with group project work.

RESEARCH

The School of Arts includes study in dance, digital arts, film, music, sound and theatre, with research activity in all areas, often with significant interdisciplinary connections.

With an integrated approach that comprises documentation, analysis and performance, Surrey’s agenda for research aims to engage critically with the past and present, while rigorously articulating new frameworks for understanding and practising the arts and culture in the twenty-first century.

Research infrastructure includes the Digital World Research Centre and the Laban Archive in the National Resource Centre for Dance (NRCD).

The School of Arts hosts and supports established research centres, research groupings and networks as well as individual research projects. Our research extends to partnerships with the artistic community, for instance, in support of public debates or in the dissemination of documentation for arts practice through the digital and print media.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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Are you looking to develop skills that will enable you to be innovative and enterprising, creative, flexible and able to spot new opportunities and develop them into sustainable practice?. Read more
Are you looking to develop skills that will enable you to be innovative and enterprising, creative, flexible and able to spot new opportunities and develop them into sustainable practice?

The MA Creative and Cultural Industries Management course offers a practical and vocational approach to working in this rapidly developing sector. Enhanced programme flexibility enables you to select a culture sector specialism to suit your interests, which you will take alongside caption: Hadrians Wallcore cultural and creative industries management modules.

The four specialisms available are Music, Festivals and Events; Arts and Media; Cultural Heritage and Museums; and Galleries and Visual Arts. Options are selected during the course Induction phase.

The course is enhanced by strong partnerships and links with leading cultural organisations and practices in the North East of England and beyond - many of which are now employing our previous graduates.

An eight-week placement in a creative or heritage organisation of your choice can also enhance your degree of specialism and employability whilst providing an opportunity to experience real-time working in a cultural organisation.

This course has several available start dates and study methods - for more information, please view the relevant web-page:
2 years part time (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtpcci6/

2 years part time (January) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtpccw6/

1 year full time distance learning (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdcci6/

2 years part time distance learning (September) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdccv6/

2 years part time distance learning (January) - https://www.northumbria.ac.uk/study-at-northumbria/courses/creative-and-cultural-industries-management-dtdcck6/

Learn From The Best

Our teaching team are all actively engaged with specialist practice and research in the cultural sector, and remain active in their fields of expertise. That specialist knowledge is reflected in all teaching and learning activities and is evident in areas such as cultural leadership, cultural enterprise, networking and relationship management, stakeholder and audience engagement, project planning and management.

You will benefit from their active partnerships and relationships with the region’s key cultural organisations, whilst surrounded by excellent examples of culture-led regeneration from those who put these policies into practice.

Our team will be on-hand at every step of your degree, ensuring you leave with confidence and a full understanding of all aspects of this fast-moving field.

Teaching And Assessment

Throughout this course you will explore and consider the tensions and challenges inherent in the bringing together of cultural activity and management practice, helping find ways to bring creative talent to a marketplace without impairing the creative process on the way.

The ability to spot opportunities and to be entrepreneurial are skills that the course seeks to nurture and develop at each level, to best equip you to enter the professional world of work – whether it be creating your own cultural enterprise or working with existing ones.

Assessment methods include written essays and reports, as well as presentations, ‘live briefs’ and project work. The final dissertation is a student led piece of work that provides the opportunity to establish yourself as an expert in the field you have selected to specialise in.

Module Overview
EF0126 - E.S.A.P. in FADSS Level 7 (Optional, 0 Credits)
VA7006 - Cultural Management, Enterprise & Leadership (Core, 30 Credits)
VA7007 - Framing the Creative Industries (Core, 30 Credits)
VA7008 - Work Placement (Core, 30 Credits)
VA7009 - Music, Festivals & Events (Optional, 30 Credits)
VA7010 - Arts & Media (Optional, 30 Credits)
VA7011 - Cultural Heritage and Museums (Optional, 30 Credits)
VA7012 - Galleries and Visual Arts (Optional, 30 Credits)
VA7013 - Cultural and Creative Industries Management Dissertation (Core, 60 Credits)

Learning Environment

Throughout the duration of your course you will have access to all of the resources you will need to guide you through your learning experience.

This includes facilities such as our university library – which is ranked in the top three in the UK – in addition to other facilities such as our well equipped working space, The Hub, which is open 24 hours a day, seven days a week.

Diverse facilities such as Gallery North @ University Gallery, dedicated performance studios and BALTIC 39 offer research and learning space to enable you to develop your creative skills.

Technology is central to supporting your everyday learning activities, whether you are a campus-based or distance learning student.

Throughout your course you will have access to our e-learning platform, Blackboard, which offers access to collaboration tools and video/audio-enhanced features, electronic feedback, discussion boards, blogs and student websites.

We provide a supportive and informal learning environment, offering feedback at all key stages of your course.

Research-Rich Learning

The MA Creative and Cultural Industries Management course, which is part of our Visual and Material Culture research cluster, blends management theory with arts, culture, heritage, visual culture, humanities, sociology, geography and policy studies.

Throughout the duration of your studies you will be encouraged to develop your own research skills to advance your understanding of the complex contexts and debates of the cultural and creative industries, and how these practices apply from a range of theoretical perspectives.

You will conduct increasingly independent investigations in response to set tasks, or investigate your own topics of interest within the sector, leading to a self-directed dissertation that will be focused around a subject area of your choice.

You will also be encouraged to take your place as a partner by contributing your knowledge to our learning community.

Give Your Career An Edge

Emphasising cultural leadership, enterprise and entrepreneurship, the skills and knowledge you will learn on this course will help you develop the professional competencies required to successfully pursue a career within cultural and creative industries management.

As an MA Creative and Cultural Industries Management graduate you will be part of an active global network that is enriched and supported by our partnerships with leading cultural providers in the region and beyond.

The ability to tailor your learning will also provide enhanced career edge, allowing you to focus on the areas of this course that closely match your own interests and career aspirations.

Throughout the duration of your course you will benefit from our close relationships with the cultural sector and cultural partnerships such as Tyne & Wear Archives and Museums, BALTIC Centre for Contemporary Art, LIVE Theatre, New Writing North, Tyneside Cinema and National Trust. Your eight-week placement will leave you with added insight into the day-to-day workings of the cultural and creative industries, and how your skills and knowledge apply in a real-world environment.

Your Future

This course will prepare you for employment across a wide range of the cultural and creative industries, in positions within visual and performing arts, architecture, museums and galleries, heritage, music, broadcast, cultural practice, historic environment, education and social policy, cultural events, sport or local authorities.

You will leave this course with a detailed understanding of cultural management and leadership techniques, which will benefit employability and progression into more senior positions.

The employment patterns within the cultural sector are constantly evolving, with freelance, self-employment, enterprise, project and portfolio working being increasingly common ways of working. This course will equip you with highly developed interpersonal skills, intercultural awareness, leadership and management understanding and competencies that will allow you to successfully work within this sector.

This course will also equip you with the necessary foundation to progress your qualification to PHD level.

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Since the late 1990s governments and policy makers have increasingly recognised the importance of the contribution of culture to economic growth and other social benefits. Read more
Since the late 1990s governments and policy makers have increasingly recognised the importance of the contribution of culture to economic growth and other social benefits. Although culture is often associated with big firms and institutions most of the activity in the sector tends to be small scale. That is particularly true at the creative and enterprising phase of cultural processes. Therefore, understanding the dynamics of the creative phase is essential for people who wish to contribute to the production of culture, and
for the development of the cultural sector more generally. The course emphasises the importance of change and unpredictability
for the growth of the creative and cultural sector and locates that in broader social, economic and political processes.

The key aims of the MA are to deliver a qualification that:

- explains the contribution of the cultural and creative sectors to innovation, enterprise and employment;
- develops practical skills for the development of ideas into cultural and creative projects, enterprises and businesses;
- investigates the challenges and issues affecting the cultural and creative sector at an individual, national and global level;
- critically examines the political, economic and social dimensions of the cultural and creative sectors and
- provides an opportunity for students to collaborate with each other and with academic staff, and to connect with cultural and creative professionals from across the public and private sectors.

The course is designed for students who wish to develop and combine practical and intellectual skills at masters level. It will enable you to work individually and in small groups and require you to take initiative and responsibility for your individual development. The course is delivered by staff with both practical and research interests in the creative and cultural sector, including digital media production, theatre and performance, costume design, radio, popular music, contemporary art, culture industry and economy, cultural policy and management. It is supported by guest staff from both the public and private sector to provide the additional benefit of experience and insight.

The MA will particularly interest those who wish to develop careers in the cultural and creative sectors. A degree or background
that is related to the creative and cultural sector is relevant to be considered for admission but we welcome applications from graduates from other disciplines who can demonstrate that they have the relevant experience and motivation.

Teaching, learning and assessment

Teaching combines lectures, seminars, tutorials, case studies, simulation exercises and projects and covers a broad range of topics informed by research and a creative approach to problems. Performance is assessed through a variety of methods including essays, reports, presentations, portfolios and a dissertation or project. The final dissertation or project is designed to develop individual interest and curiosity. Class sizes will be around 15 students.

Teaching hours and attendance

Normally course modules require eight hours contact time per week. In most instances this will be delivered across two days full-time, one day part-time.

Links with industry/professional bodies

Course staff have a range of formal and informal relationships with individuals and organisations across the culture and creative sector who contribute advice, support and teaching.

Modules

The Creative Sector and Entrepreneurship/ Introduction to Culture and Economy/ Understanding Research/Writing Art and Culture/Creative Enterprise Development/ Work Organisation and Production in Culture and Creative Enterprise/ Option Modules
60 credits: Dissertation/Creative Development Project.

Careers

The course provides knowledge and insight for culture and creative enterprise development at whatever stage of the process applicants are at. The course is also suitable for people who are interested in developing knowledge of culture and creative enterprise for academic development, such as research and teaching, and support agency policy development.

Quick Facts

- Small cohort of students
- Established connections with external agencies, forms and networks
- Individual development support
- Funded places available for Scottish and EU residents

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