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Our Creative Industries & the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more
Our Creative Industries & the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:
-Advertising and marketing
-Architecture
-Crafts
-Product design, graphic design and fashion design
-Film, TV, video, radio and photography
-IT, software and computer services
-Publishing
-Museums, galleries and libraries
-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Creative Industries & the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:
-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.
-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.
-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.
-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.
-Experience excellent teaching – the Creative Economy MA course is ranked as one of only six UK Eduniversal Best Masters in -Entrepreneurship. It is also ranked as one of the best entrepreneurship masters in the world by the Eduniversal masters ranking 2015/16, and Kingston Business School is one of only a few of the 120 UK business schools to be awarded an 'excellent' rating for its teaching quality by the Higher Education Funding Council.
-Earn a degree with prestigious international accreditation – Kingston Business School has joined an elite group of global institutions to be awarded the prestigious international accreditation by the AACSB (Association to Advance Collegiate Schools of Business). A hallmark of excellence in business education, the accreditation has been earned by just 5 per cent of the world's business schools.
-Finish the course with an international network of contacts – the programme has an active alumni network and our students come from all over the world to study the course.

Will this course suit me?

The Creative Industries & the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.
-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.
-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules
-Mapping the Creative Economy
-Design Thinking for Start-ups
-Experiencing the Creative Industries - Professional Practice
-Conducting Collaborative Creativity
-Managing a Creative Business
-Personal Research Project/Gaining Insights

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​The MA Creative Writing at Cardiff Metropolitan University is taught by published writers and researchers. The course is aimed to support you while you develop and hone your critical and creative writing skills, particularly in the field of fiction. Read more

Course Overview

​The MA Creative Writing at Cardiff Metropolitan University is taught by published writers and researchers. The course is aimed to support you while you develop and hone your critical and creative writing skills, particularly in the field of fiction. You can take our MA for professional development purposes, in order to enhance your career, and to increase your likelihood of publication. The MA will also help you specialise in the areas of creative practice and contemporary writing in order to pave the way for doctoral study.

We have expertise across a number of fields and our academic community is vibrant and dynamic with strong industry links. We have a focus on the contemporary that is underpinned with expertise in historical periods.

One of the great strengths of the programme is its flexibility. MA Creative Writing can be studied either full or part time. Modules can be taken individually, allowing you to control the pace and depth of your postgraduate study. Programme delivery is enhanced by the university's commitment to e-learning.

See the website https://www.cardiffmet.ac.uk/education/courses/Pages/Creative-Writing---MA.aspx

​Course Content​​

All of our modules are co​re and are delivered over one year full time or two years part time.

Term 1
- Researching Humanities
Researching Humanities will introduce you to research methods at MA level. The module provides a thorough breakdown of research methods across the fields of Creative Writing and English Literature. This module is taught across all of our MA Creative Writing and English Literature pathways and it is also a great opportunity for you to get to know your peers.

- Short Story Writing
Short Story Writing provides a thorough introduction to the short story. This is done through two distinct, but integrated, approaches: a critical analysis of the development of the short story, with particular focus on twentieth century and contemporary writing; and through the creative practice itself. Each week you'll be encouraged to explore key techniques and approaches in your own writing through writing workshops.

- New & Experimental Writing
In New and Experimental Writing you will encounter a range of transgressive texts from the twentieth and twenty-first centuries. Starting with the avant-garde, the module proceeds chronologically to the contemporary. We interrogate what it means to transgress aesthetic norms at various points in time and take into consideration historical and cultural context to consider whether there might be a connection between the challenging of literary and social standards. You will be able to approach these texts via a number of methodologies, including theoretical and creative.

Term 2
- Novel Writing
Novel Writing extends and deepens your engagement with fiction writing. The module provides you with a thorough introduction to the novel as a distinct fictional genre focussing on the contemporary. As well as examining key works, you'll also be working on your own creative practice. A key part of the module focuses on the preparation of your work for publication.

- Writing the City
In Writing the City you'll explore representations of urban space through set texts and in your own creative writing. In this module you’ll examine texts that explore the urban in literary fiction, particularly throughout the twentieth and twenty-first centuries.

- Critical Practice
Critical Practice prepares you for your dissertation through which you'll be able to submit a substantial body of creative work along with a contextualising critical commentary.

- Dissertation
The Dissertation module is your opportunity to create a portfolio of writing, such as a collection of short stories or an excerpt of a novel that you are working on. The creative work will be accompanied by a critical reflection in which you contextualise your writing within a critical framework and with reference to other texts.

Learning & Teaching​

​Most modules are taught through group workshops and seminars. Some modules will also include individual tutorials and the dissertation module is delivered entirely through one-to-one tutorials with your supervisor.

In workshops and seminars full use is made of University technology and course materials will be delivered and stored through our Virtual Learning Environment. It will be possible for you to access the Virtual Learning Environment remotely and you will be encouraged to do so.

Most modules are 20 or 30 credits although we also have a 10 credit module and the dissertation is worth 60 credits. In a 10 credit module you will receive 11 hours of timetabled teaching and you will be expected to conduct 89 hours of independent study. In a 20 credit module you will receive 22 hours of timetabled teaching and you will be expected to conduct 178 hours of independent study. In a 30 credit module you will receive 33 hours of timetabled teaching and you will be expected to conduct 267 hours of independent study. The 60 credit dissertation is mainly conducted with independent study. You will receive 6 hours of tutorial supervision (this includes supervisors looking over your work) and you will be expected to conduct 594 hours of independent study.

Each student is appointed a personal tutor who will be available for academic advice, pastoral support and personal development planning. Tutors also have weekly office hours.

A critical but supportive environment is achieved through a combination of workshops, research seminars and e-learning. You will be introduced to the practicalities of preparing and submitting your work for publication.

Assessment

We have a variety of approaches to assessment across the programme depending upon the module. All creative practice modules (Short Story Writing, Novel Writing, Dissertation) are assessed through portfolios of creative work and accompanying critical essays in which you are required to reflect on your creative practice and to contextualise your work with reference to other texts. These modules also include class-based formative peer-assessment in the form of writing workshops. These do not count towards your final grade but the sessions do help you grow and reflect as a critical and creative writer.

In some modules (New and Experimental Writing, Writing the City) you can choose your method of assessment (creative portfolio and critical essay, or essay, or reflection, for example).

In the introductory Researching the Humanities module you will be ask to produce a visual representation of a chosen research method, in the form of a poster. In other modules, such as Writing the City, you will be asked to post your work to a reflective blog.

Modules also make use of Virtual Learning Environments for assessments and you may be asked to view material online and then to respond to it.

You will receive tutor support in class and through our VLE in order to prepare you for each assessment point. We also have library facilities online and at campus.

Employability & Careers​

Many of our students use the course to generate and hone their own writing for publication. Our creative practice modules are designed with eventual publication in mind. For example, in our Novel Writing module you will be taught how to write a synopsis for submission to an agent or publisher. Several of our students have had publication success (see below).

The MA is also a great choice for those wishing to enhance their employment and professional opportunities in editorial and publishing careers. The programme is suitable for those who would like to become teachers of creative writing or who are already teachers. For example, teachers of English at ‘A’ Level and GCSE often find the course suitable for professional development purposes, providing them with skills to enhance their teaching of creative writing within their current curricula or skilling them up to deliver the new Creative Writing ‘A’ Level.

Our MA is appropriate for those who would like careers in community-based education and practice. The course also prepares you for further study at PhD level at Cardiff Metropolitan University and beyond.

This degree will encourage you to develop the valuable transferable skills of autonomy, effective collaboration, self-direction, organisation, initiative and adaptability that are highly regarded in the workplace.

Recent student publishing successes:
Barbara A Stensland (MA Creative Writing) writes a blog about living with MS that has recently been published as a book, Stumbling in Flats (2015). It has been shortlisted for The International Rubery Book Award 2015.

Emre Karatoprak (MA Creative Writing) had his first novel published on Amazon, Türbülans (2013).

Alex Sambrook (MA Creative Writing) had a short story shortlisted in the prestigious Bridport Short Story Competition (2012).

Stacey Taylor, (MA English & Creative Writing), won the It Started With a Kiss competition run by Authonomy in November 2011 with a 416 word flash fiction.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

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​MA English Literature & Creative Writing is a rewarding taught degree, combining the study of English Literature with the theoretical and practical component of fiction writing. Read more

Course Overview

​MA English Literature & Creative Writing is a rewarding taught degree, combining the study of English Literature with the theoretical and practical component of fiction writing.

The MA is taught by published writers and researchers. The course is aimed to support you while you develop and hone your critical and creative writing skills, particularly in the field of fiction. You can take our MA for professional development purposes, in order to enhance your career and to increase your likelihood of publication. The MA will also help you specialise in the areas of creative practice as well as contemporary and historical literature in relation to place and space in order to pave the way for doctoral study.

We have expertise across a number of fields and our academic community is vibrant and dynamic with strong industry links.

The English Literature part of the degree analyses historic and contemporary textual representations of place, theorising cultural practices of location and space. The Creative Writing modules are specifically designed to develop you as a writer of fiction.

One of the great strengths of the programme is its flexibility. MA English Literature and Creative Writing can be studied either full or part time. Modules can be taken individually, allowing you to control the pace and depth of your postgraduate study. Programme delivery is enhanced by the university’s commitment to e-learning​.

See the website https://www.cardiffmet.ac.uk/education/courses/Pages/English-and-Creative-Writing---MA.aspx

Course Content​​

All of our modules are core and are delivered over one year full time or two years part time.
Term 1
- Researching Humanities
Researching Humanities will introduce you to research methods at MA level. The module provides a thorough breakdown of research methods across the fields of Creative Writing and English Literature. This module is taught across all of our MA Creative Writing and English Literature pathways and it is also a great opportunity for you to get to know your peers.

- Short Story Writing
Short Story Writing provides a thorough introduction to the short story. This is done through two distinct, but integrated, approaches: a critical analysis of the development of the short story, with particular focus on twentieth century and contemporary writing; and through the creative practice itself. Each week you'll be encouraged to explore key techniques and approaches in your own writing through writing workshops.

- Literature and Landscapes
In Literature and Landscapes, you’ll examine artistic and literary representations of landscape, and engage with the complex social, cultural and aesthetic factors that contribute to the formation of identity. The module provides a comparative foundation from which you’ll consider representations of the urban encountered in Writing the City.

Term 2
- Novel Writing
Novel Writing extends and deepens your engagement with fiction writing. The module provides you with a thorough introduction to the novel as a distinct fictional genre focussing on the contemporary. As well as examining key works, you'll also be working on your own creative practice. A key part of the module focuses on the preparation of your work for publication.

- Writing the City
In Writing the City you'll explore representations of urban space through set texts and in your own creative writing. In this module you’ll examine texts that explore the urban in literary fiction, particularly throughout the twentieth and twenty-first centuries.

- Critical Practice
Critical Practice prepares you for your dissertation through which you'll be able to submit a substantial body of creative work along with a contextualising critical commentary.

- Dissertation
The Dissertation module is your opportunity to create a portfolio of writing, such as a collection of short stories or an excerpt of a novel that you are working on. The creative work will be accompanied by a critical reflection in which you contextualise your writing within a critical framework and with reference to other texts.

Learning & Teaching​

​Most modules are taught through group workshops and seminars. Some modules will also include individual tutorials and the dissertation module is delivered entirely through one-to-one tutorials with your supervisor.

In workshops and seminars full use is made of University technology and course materials will be delivered and stored through our Virtual Learning Environment. It will be possible for you to access the Virtual Learning Environment remotely and you will be encouraged to do so.

Most modules are 20 or 30 credits although we also have a 10-credit module and the dissertation is worth 60 credits.

In a 10-credit module you will receive 11 hours of timetabled teaching and you will be expected to conduct 89 hours of independent study. In a 20-credit module you will receive 22 hours of timetabled teaching and you will be expected to conduct 178 hours of independent study. In a 30-credit module you will receive 33 hours of timetabled teaching and you will be expected to conduct 267 hours of independent study. The 60-credit dissertation is mainly conducted with independent study. You will receive 6 hours of tutorial supervision (this includes supervisors looking over your work) and you will be expected to conduct 594 hours of independent study.

Each student is appointed a personal tutor who will be available for academic advice, pastoral support and personal development planning. Tutors also have weekly office hours.

A critical but supportive environment is achieved through a combination of workshops, research seminars and e-learning. You will be introduced to the practicalities of preparing and submitting your work for possible publication.

Assessment

We have a variety of approaches to assessment across the programme depending upon the module. All creative practice modules (Short Story Writing, Novel Writing, Dissertation) are assessed through portfolios of creative work and accompanying critical essays in which you are required to reflect on your creative practice and to contextualise your work with reference to other texts. These modules also include class-based formative peer-assessment in the form of writing workshops. These do not count towards your final grade but the sessions do help you grow and reflect as a critical and creative writer.

In some modules (Writing the City) you can choose your method of assessment (creative portfolio and critical essay, or essay, or reflection, for example). In other modules (Literature and Landscapes) you will be asked to produce an essay.

In the introductory Researching the Humanities module you will be ask to produce a visual representation of a chosen research method, in the form of a poster. In other modules, such as Writing the City, you will be asked to post your work to a reflective blog.

Modules also make use of Virtual Learning Environments for assessments and you may be asked to view material online and then to respond to it.

You will receive tutor support in class and through our VLE in order to prepare you for each assessment point. We also have library facilities online and at campus.​

Employability & Careers​

Many of our students use the course to generate and hone their own writing for publication. Our creative practice modules are designed with eventual publication in mind. For example, in our Novel Writing module you will be taught how to write a synopsis for submission to an agent or publisher. Several of our students have had publication success (see below).

The MA is also a great choice for those wishing to enhance their employment and professional opportunities in editorial and publishing careers. The programme is suitable for those who would like to become teachers of English literature and creative writing as well as those who are already teachers. For example, teachers of English at ‘A’ Level and GCSE often find the course suitable for professional development purposes, providing them with skills to enhance their teaching of English literature creative writing within their current curricula or skilling them up to deliver the new Creative Writing ‘A’ Level.

Our MA is appropriate for those who would like careers in community-based education and practice. The course also prepares you for further study at PhD level at Cardiff Metropolitan University and beyond.

This degree will encourage you to develop the valuable transferable skills of autonomy, effective collaboration, self-direction, organisation, initiative and adaptability that are highly regarded in the workplace.

Recent student publishing successes:
Barbara A Stensland (MA Creative Writing) writes a blog about living with MS that has recently been published as a book, Stumbling in Flats (2015). It has been shortlisted for The International Rubery Book Award 2015.

Emre Karatoprak (MA Creative Writing) had his first novel published on Amazon, Türbülans (2013).

Alex Sambrook (MA Creative Writing) had a short story shortlisted in the prestigious Bridport Short Story Competition (2012).

​Stacey Taylor, (MA English & Creative Writing), won the It Started With a Kiss competition run by Authonomy in November 2011 with a 416 word flash fiction.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

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A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

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Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. Read more
Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. As an evolving arena that reacts quickly to technological advances, app development offers a wealth of creative opportunity.

Falmouth’s MA Creative App Development responds to these shifts. Designed with industry experts, it provides the chance to expand upon your creative skills and take advantage of the opportunities available in this growing field.

Structured according to workplace demands, you’ll find an emphasis on live briefs and the application of practical skills. Modules are taught by specialists in creative computing, interactive and design practice; while online software tutorials will enable you to develop projects and assemble your professional portfolio ahead of graduation.

Visit the website http://flexible.falmouth.ac.uk/courses/ma-creative-app-development.htm

Summary

- Build your skills by devising creative apps both in solo and co-creative contexts
- Be taught by specialists in creative computing, interactive and design practice
- Join our international community of professionals, researchers and creatives

Who is this course for?

This course prepares you for the demands of app development, whether you want to break into the industry, or already work in the software sector. Here we promote creative solutions to meet a range of platform and audience needs. Informed by critical thinking and research, our approach helps deliver high impact apps.

Typical applicants may be:
- Working in computing and software development and looking to explore new possibilities
- Artists, audio specialists and designers interested in technology focused content creation are also welcome

The course enables you to respond creatively to change and has been designed to support a wide range of career aspirations within the field of app development and beyond.

Course content

You will need to complete four 30-credit modules and one 60-credit project (180 credits in total).

Core Modules:
App development synergies
Individual design and development project
Co-creation design and development project
Live brief design and development project
Major project

Assessments

- Coursework assessment with no formal examinations
- Portfolios, projects and live online presentations
- Assessments are designed to support creative and professional practice

How you study

You may choose to:

1. Study entirely online without attending any face-to-face workshops
2. Study online and attend optional residential workshops held biannually at various locations such as the UK, Asia or the Middle East.

A typical workshop will start on Friday and end on Monday. Students will be informed at least 4 months in advance giving you plenty of time to arrange your attendance. Attendance is strongly encouraged although not compulsory.

Taught by industry experts

Designed with employer-focused learning at the core, our courses work with global organisations, staff and alumni to provide you with the breadth of experience and networks needed to accelerate your career.

Learning activities

There will be guided learning activities consisting of:

- Concise online presentations to introduce key concepts
- Small group and class discussions and crits to facilitate interaction and dialogue
- Online critiques to test assumptions, ideas and to receive feedback from peers and tutors
- Individual and group tutorials throughout the course
- Independent study
- Self-evaluation and peer feedback

Support

As Falmouth student, you enjoy an equal status to students studying on campus:
- Your own student ID card
- Access to online software tutorials at lynda.com
- 24/7 online access to library resources
- Students’ Union community

Find out how to apply here - http://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACRADPO_102&code2=0001

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The MA Creative Media is an innovative and a cutting edge masters programme at the University of Brighton, responsive to the fast changing and dynamic media and digital industries and economies. Read more
The MA Creative Media is an innovative and a cutting edge masters programme at the University of Brighton, responsive to the fast changing and dynamic media and digital industries and economies. The course provides students with conceptual, theoretical and applied knowledge suited to flexible skills development and application across a diverse range of sectors and professions including the creative media industries, arts, education and academia.

Students on the course will be able to critique and participate in media debates and practice through theory and key concepts. They will also develop their ability to deploy relevant cultural, social, theoretical, professional and practice-based frameworks that allow them to operate critically and successfully in creative and global media contexts and economies.

The MA Creative Media is distinctive in that it:

*offers flexible modes of study, through online distance or campus learning, full-time or part-time, with entry points in September and February
*gives students the option to complete the MA entirely through online distance learning
*allows students to choose multiple routes of study through the course with opportunities to specialise in a number of different areas
*combines creative media theory and practice to develop theoretical and professional skills with real world application
*provides cutting edge research-led teaching by subject experts
*attracts international students from a range of academic and professional backgrounds across the arts, humanities and creative media industries
*provides training for doctoral research

Who is the MA Creative Media designed for?

The MA Creative Media has broad relevance to students, mid-career professionals, those pursuing a new or developing interest in digital and creative media, and others hoping to add to an existing skill set of academic or practical knowledge. The course combines the digital fabric of learning with academic and applied interrogation of an extensive range of media-related developments in economy, society and culture.

The flexible modes of study (online, campus, full-time, part-time) combined with students' own choice of route through the course, makes the MA Creative Media particularly attractive to the following types of applicants:

Academics, teachers and educators

Those already working, or seeking to work, in education (at all levels), or those wishing to pursue an academic career, can further their media subject knowledge and expertise, with the option of proceeding on to doctoral study at the end of the Creative Media MA. Students can start the course directly from their undergraduate studies, or join after a few years outside of formal education. Many of the students on the Creative Media MA have come back into formal education following a period of time away. Through masters study at Brighton, they can reflect upon their existing educational and professional practices, and further their subject knowledge. The part-time and online distance mode of study is particularly suitable for students combining MA study with existing work commitments.

Creative media practitioners and professionals

Media professionals and practitioners from the digital media and creative industries, arts, broadcasting, policy and journalism can develop their theoretical and professional skills on the Creative Media MA, as a way of enhancing their career development. Students learn about a diverse range of disciplinary and professional paradigms, and how to write for different platforms, whilst critically reflecting upon their own professional practices. The part-time and online distance mode of study is particularly suitable for students combining masters study with existing work commitments.

Creative media managers and innovators

Those seeking to pursue a leading role in a cultural and creative organisation or independent creative businesses will gain strategic, conceptual and creative thinking, and entrepreneurial skills as well as a critical understanding of the nature of cultural industries and creative organisations which will advance your understanding of how to operate efficiently within the creative media sector. As an MA student you will have the opportunity to independently manage a creative media project or focusing on developing a business out of an existing creative media practice, whilst also reflecting on the process itself. The programme’s incorporation of cutting-edge scholarship within the realm of multi platform media and the digital economies will appeal to those with strong visions of the creative industries in the 21st century.

We look forward to welcoming you to our Master of Arts Creative Media at the University of Brighton.

More information on our website.

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The Diploma in Script Development is the only comprehensive vocational programme in script development in the UK. - 16 Month Course. Read more
The Diploma in Script Development is the only comprehensive vocational programme in script development in the UK.

Quick Facts

- 16 Month Course
- Part-time
- Course starts in September
- Next intake: September 2016
- UK and EEA applicants only

- The world's first Diploma course in Script Development.
- Taught programme and practical development project with a screenwriter.
- Part-time, evening course.
- Access to new screenwriters.
- Regular Industry speakers.

TO APPLY CONTACT REGISTRY - https://nfts.co.uk/contact-us

Visit the website https://nfts.co.uk/our-courses/diploma/script-development

ENTRY REQUIREMENTS

We are looking for people who:

- Already work in development and feel they may benefit from a structured course in story theory and working practice in order to build their confidence and resources
- Already work in the film industry and are keen to develop or hone their skills when working with scripts and writers, to get the best work from those writers
- Are new producers keen to get an edge on finding and nurturing new writing talent
- Have experience in other creative industries and would like to explore script development and believe that they can bring new experience and ideas to the process of developing scripts and cultivating writers
- Have a passion for film, a love of storytelling, can demonstrate initiative, and have an enthusiasm for, and a commitment to, working collaboratively

If you are not an EEA National, you must already be in possession of a UK visa valid for the duration of this course.

COURSE OVERVIEW

16 Month - part-time course. This course commences in September each year.

A unique programme, the Diploma in Script Development is the only comprehensive vocational course in script development in the UK. This course offers a brilliant opportunity to grow the skills to develop for film and TV. It was launched in 2003 and has since trained some 150 people, most of which are successfully working in the UK or international film industry as developers for film and/or TV drama projects or as creative producers and a few are successfully writing drama.

The Diploma offers the most comprehensive contemporary overview and on-going practical learning in an intensive professional environment. The programme combines lectures, seminars and workshops alongside talks and panel discussions with current industry practitioners, as well as supervised practical work with a screenwriter. Guest speakers for the current year have included Reno Antoniades, Julia Short, Sam Lavender, Jonathan Asser and Matthew Bates.

There are continuous written assignments (some assessed, some not) throughout the taught section of the programme which are mostly practical and designed to be useful to a career in development, as well as other areas of the film industry.

The programme consists of 30 taught sessions of 2 hours each held during term-time on a weekday evening (from 7pm - 9pm) running from September - July.

The Final Project element of the Diploma is a six-month supervised development project, which begins at the beginning of the summer when students are paired with a screenwriter. The delivery of all assessed material for the Final Project is due in December.

The course design offers a collaborative experience for students as well as a total immersion in the art and craft of development for the duration of the programme. Whilst the course is full-on it is not full-time; it requires commitment to one evening taught classes through regular term times and completing relevant assignments, but it is entirely possible to combine this course with full-time work so long as you have the necessary desire and commitment!

ADVISORY PANEL

With an advisory panel including Amma Asante – Writer/Director, Beverley Booker – Head of Development – Drama – Sky, Celine Haddad - Senior Film Executive - Creative England, Dan MacRae, Head of UK Development – Studio Canal, Emily Feller – Producer – Red Productions, Jamie Hewitt – Script Editor – BBC Drama , Joe Oppenheimer – Commissioning Editor – BBC Films, Marilyn Milgrom – Script Consultant, Peter Ansorge – Producer, Robyn Slovo – Producer, Rose Garnett – Head of Development – Film4 and Yael Shavit -Director / Script Editor, the Script Development Diploma will give you the inside track on what the industry needs from its developers of the future.

SCHOLARSHIPS AND BURSARIES

The NFTS want to encourage applications from the brightest and best talent out there….from all backgrounds. We are actively seeking to redress imbalances within the Industry by encouraging applications from under-represented groups, and have bursaries of £1500 on offer to 5 of the successful candidates. Bursaries will be awarded to stand out talent who can demonstrate that without this funding they would not be able to afford the course, or who can demonstrate they bring a unique and distinct perspective to the course.

CURRICULUM

The programme covers:

- Story and Genre Theory
- Script analysis and script report writing
- Assessing and developing screenwriting craft skills
- Negotiating development meetings
- Detailed story development practice
- Assessing treatments and other short documents
- Adaptations - including legal and copyright issues
- The Industrial environment - development in its context
- Guest speakers from the public sector, agents, lawyers, independent producers
- Europe and the role of international film festivals
- Distribution and Marketing

The Final Project:
At the beginning of the summer term, students are paired with a new screenwriter for a Final Development Project. Over six months, the student and writer will work together through two drafts and two development meetings. This project is closely supervised and intended to be a useful and practical experience for both the developer and the writer.

TUTORS

Angeli Macfarlane provides development consultancy to British, European, Australian and US production companies. She works with writing and directing talent including Mat Whitecross for Mint Pictures, Gabriel Range on Outlaw Prophet for Sony TV - in production April 2014, Anthony Byrne and Natalie Dormer for 42, Emily Ballou for BBC Scotland, Fran Poletti for Salon Pictures and Joan Sauers for Screen Australia. She is also co-producer for Altered Image on feature Costa Rica, written by Jake Arnott and Amber Trentham and Lust for Life, by Robin French.

Ludo Smolksi is a development consultant and script editor, having worked recently on Jon S Baird’s Filth, adapted from the Irvine Welsh novel, and Bruce Goodison’s Leave to Remain (LFF 2013). He works regularly for directors such as Martin Wallace (Small Creatures) and Zam Salim (BAFTA-winning Up There) and currently consults for Metrodome Distribution, Pistachio Pictures and Wingbeat Pictures among others.

APPLY WITH

We would like you to write a short piece (750 words max) telling us about a film or TV drama you wish you had developed. Please include:

- The reasons you have chosen this piece.
- A brief description of the main story line and the protagonist’s story arc.
- Your ideas around what you think might have improved the script.

HOW TO APPLY

The application deadline has now passed, however there may still be a chance to apply. Please contact registry via email stating your name, course of interest and contact details:

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/

The Fashion Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options in fashion and design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of your particular pathway.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/

The Theatre and Performance Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in performing arts for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/

The Media and Communications Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in media for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as computing (games and entertainment), to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
Our unique Creative Practices and Direction programme will develop your creative-practice and leadership skills through engagement with practice-oriented theory and new collaborations. Read more
Our unique Creative Practices and Direction programme will develop your creative-practice and leadership skills through engagement with practice-oriented theory and new collaborations.

As a student of this programme, you will develop strong relationships with active professionals in your discipline and learn within a leading theatrical conservatoire that benefits from the intellectual stimulus of a major research-led university.

PROGRAMME OVERVIEW

This unique programme is aimed at creative producers and directors and those who train and work with actors and performers to develop and direct their skills.

The programme offers five specialist pathways, including actor training, choreography and movement direction, directing, musical theatre creation, and practices of voice and singing, and you will also have the opportunity to develop a specialist practice within your chosen pathway.

The programme is primarily designed for graduates in drama, theatre and dance from universities and conservatoires, but will also appeal to those who have established themselves professionally and wish to refresh their skills and perspectives and take on leadership, coaching, creative or directing roles.

PROGRAMME STRUCTURE

This programme is studied full-time over one academic year and part-time over two academic years. It consists of eight taught modules and an Advanced Creative Practice module.

Students enter the MA Creative Practices and Direction to a specified pathway, personally supervised by their pathway leader, an expert in the subject area.

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Facilitating Creativity
-Interdisciplinary Pedagogies
-Dramaturgy
-The Performing Body
-Body
-Research Methods for Practice
-Integrated Practice
-Specialist Techniques
-Personal Profile Development
-Technology
-Advanced Creative Practice

Pathways

Actor Training pathway
The specialist modules for this pathway are designed to produce a versatile and effective actor trainer with the strategies and skills required to enhance and facilitate an actor’s progress. Students will examine and contextualise a number of acting methodologies to develop their own comprehensive approach to professional practice.

Movement Direction and Choreography pathway
Students on this pathway follow and practically investigate a number of techniques and ideas dealing with onstage physicality. The focus is also on the development of movement language, through the investigation of the ideas and practices of seminal dance-based ideas (Laban, Bausch, Cunningham, Fosse, Graham, Horton, etc.) and methods for working with music and sound.

Practices of Voice and Singing pathway
This pathway brings together study and practice in both singing and voice, in order to create a new paradigm for teaching and coaching in these fields, enabling students to expand, develop and reflect on their coaching styles.

Directing pathway
This programme is a practice-led pathway incorporating methodologies and techniques that focus on approaches to theatre directing, dramaturgy, collaboration with other practitioners.

Musical Theatre Creation pathway
This pathway is designed for those who wish to study writing, and creative roles specifically in Musical Theatre. These might be as a director, choreographer, composer, librettist, musical director or creative producer.

Educational aims of the programme

-Provide advanced study and practice in creative leadership and direction in theatre-making and/or the training of theatre artists, specific to the pathway chosen
-Equip students for employment in the theatre industry and/or related performing arts industries as specialist practitioners in one of the following areas: Actor Training; Directing; Movement Direction and Choreography; Musical Theatre Creation; Practices of Voice and Singing
-Provide students with integrated practical and theoretical knowledge of specialist creative and/or pedagogic practices relevant to their chosen pathway; contemporary technical and scholarly contexts; and industry-specific contexts
-Enable students to develop intellectual and practical skills to inform and articulate self-reflection and critical awareness, through specialist study and practice, and work with other students in cognate fields
-Develop critical and independent practitioners imbued with a sense of learning as a lifetime pursuit via a commitment to professional and personal development

PROGRAMME LEARNING OUTCOMES

The programme provides opportunities for students to develop and demonstrate knowledge and understanding, skills, qualities and other attributes in the following areas:
-Understand critical, contextual, conceptual and ethical dimensions of creative practices, leadership and facilitation in theatre and performance practices
-Articulate the practitioner’s relationship with key creative and production colleagues, performers, industry professionals and audiences
-Comprehend the implications and potential for theatre and wider performing arts practices presented by key developments in creative processes, training and producing regimes, and contexts for preparation and production
-Demonstrate an awareness of recent developments and specific techniques in the relevant specialist pathway
-Generate ideas, concepts, proposals, processes, solutions and/or perspectives independently and/or collaboratively in response to set briefs and/or as self-initiated activity
-Employ both convergent and divergent thinking in processes of observation, investigation, speculative enquiry, conceptualisation, facilitation and/or making
-Critically evaluate one’s knowledge and understanding of relevant performance/pedagogic practice
-Interact effectively with others through collaboration, collective endeavour and negotiation
-Demonstrate leadership skills, providing clarity and direction for others
-Demonstrate competence with specialist creative/facilitative theatre and performing arts practices (specific to the pathway followed)

Knowledge and understanding
-Understand critical, contextual, conceptual and ethical dimensions of creative practices, leadership and facilitation in theatre and performance practices
-Articulate the practitioner’s relationship with key creative and production colleagues, performers, industry professionals and audiences
-Comprehend the implications and potential for theatre and wider performing arts practices presented by key developments in creative processes, training and producing regimes, and contexts for preparation and production
-Demonstrate an awareness of recent developments and specific techniques in the relevant specialist pathway
Intellectual / cognitive skills
-Generate ideas, concepts, proposals, processes, solutions and/or perspectives independently and/or collaboratively in response to set briefs and/or as self-initiated activity
-Employ both convergent and divergent thinking in processes of observation, investigation, speculative enquiry, conceptualisation, facilitation and/or making
-Critically evaluate one’s knowledge and understanding of relevant performance/pedagogic practice
-Manage and make appropriate use of the interaction between context, brief, planning, process, outcome and critical reflection.
-Analyse information and experiences, formulate independent judgments, and articulate reasoned arguments through reflection, review and evaluation
-Source and research relevant material, assimilating and articulating relevant findings
-Formulate reasoned responses to the critical judgments of others
-Identify personal strengths and needs, and reflect on personal development, adapting plans accordingly

Professional practical skills
-Select, evaluate, adapt and make appropriate use of techniques, materials, processes and partnerships
-Develop ideas through to outcomes
-Demonstrate skills in communication, expression and facilitation
-Utilise appropriate discipline-specific languages to investigate, analyse, articulate and apply ideas and information
-Demonstrate competence with specialist creative/facilitative theatre and performing arts practices (specific to the pathway followed)
-Present ideas and work to co-creators, performers, audiences and other stakeholders, as appropriate, in a range of situations
-Seek and respond to the views of others in the development or enhancement of their work
-Work in combination with others in relevant performing arts settings, demonstrating skills in teamwork, negotiation, organization, and decision-making

Key / transferable skills
-Interact effectively with others through collaboration, collective endeavor and negotiation
-Demonstrate leadership skills, providing clarity and direction for others
-Work effectively as part of a team and in pursuit of shared goals
-Study independently, set goals, manage own workloads and meet deadlines
-Anticipate and accommodate change, and work within contexts of ambiguity, uncertainty and unfamiliarity
-Source, navigate, select, retrieve, evaluate, manipulate and manage information from a variety of sources
-Select and employ communication and information technologies
-Demonstrate resourcefulness and entrepreneurship

FACILITIES, EQUIPMENT AND ACADEMIC SUPPORT

The School of Arts facilities include the 200-seat theatre in the Ivy Arts Centre, dark and light studios, digital creation stations and editing facilities, scenic, props and costume workshops, and interconnected sound recording and music facilities.

Teaching and workshop activity takes place largely in GSA’s dedicated rehearsal rooms, performance studios and design workshops. Lectures, presentations and seminars will occur in rooms across campus.

The University Library contains the majority of set texts, key journals, scripts, play texts and video materials necessary for the programme. Students have access to extensive facilities through the virtual learning environment, SurreyLearn, and IT Services.

Additional support is available in the Learning Resource Centre in the University Library.

Equipment is provided on a project-by-project basis according to the nature of the work in hand and the parameters of the project, which are negotiated with the tutor.

Facilities and equipment for production work will be booked by students according to specific project briefings and advertised resource parameters.

Academic support is provided by way of ongoing contact with the programme director and module leaders, group briefings and feedback, individual tutorials, and mentoring.

The programme makes use of a peer feedback system designed to provide a useful and supportive account of areas of strength and effectiveness, along with areas for improvement.

You are encouraged to identify personal learning and creative objectives that can be pursued in alignment with group project work.

RESEARCH

The School of Arts includes study in dance, digital arts, film, music, sound and theatre, with research activity in all areas, often with significant interdisciplinary connections.

With an integrated approach that comprises documentation, analysis and performance, Surrey’s agenda for research aims to engage critically with the past and present, while rigorously articulating new frameworks for understanding and practising the arts and culture in the twenty-first century.

Research infrastructure includes the Digital World Research Centre and the Laban Archive in the National Resource Centre for Dance (NRCD).

The School of Arts hosts and supports established research centres, research groupings and networks as well as individual research projects. Our research extends to partnerships with the artistic community, for instance, in support of public debates or in the dissemination of documentation for arts practice through the digital and print media.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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Think you’ve got what it takes to succeed as a creative entrepreneur? Based in Southampton Solent University’s own on-campus creative agency, this master’s programme is ideally suited to savvy graduates who are looking to make their mark in the creative industries. Read more

Overview

Think you’ve got what it takes to succeed as a creative entrepreneur? Based in Southampton Solent University’s own on-campus creative agency, this master’s programme is ideally suited to savvy graduates who are looking to make their mark in the creative industries. If you have ever thought about setting up your own creative enterprise or working as a freelancer, this intensive course will help you develop the essential skills required to succeed.

- Students will join Solent Creatives, our on-campus creative agency, for the duration of the master’s programme.
- Students learn enterprise skills by working with real clients on a variety of live projects, meeting professional deadlines and taking full responsibility for client management.
- With a clear focus on helping students to develop their enterprise skills, the curriculum looks at portfolio techniques, business management, marketing, the creative climate and critical thinking.
- Working with clients gives many opportunities for portfolio development, helping graduates to secure clients or find employment once the course has concluded.
- The curriculum includes a master’s project, where students are able to conduct an in-depth exploration of an area that is relevant to their ambitions.
- Students have access to impressive facilities including a range of digital cameras, recording equipment, multi-camera studios, radio booths and an extensive media loans scheme.
- This master’s programme is best suited to students who are already confident practitioners of their chosen creative discipline.
- Southampton Solent University is one of the UK’s top creative universities, as voted for by students (Which? University, 2015).

The industry -

Figures released in 2015 by the Department for Culture, Media & Sport suggest that the UK’s creative industries are now worth more than £76.9 billion per year to the UK economy – that’s more than £8.8m per hour. Freelancers and small business owners play a key role in maintaining this figure and furthering the creative industries in the UK.

The programme -

The tutoring team on Southampton Solent University’s MA Creative Enterprise programme believe that the best way to learn freelance and enterprise skills is to get involved with real commercial projects.

Our established industry links and on-site creative agency provide students with access to these projects, where they will be expected to take full responsibility for managing the client, communicating successfully and delivering projects to budget. Past students have even had the opportunity to pitch for paid work as part of the course.

Taught portions of the course closely examine the creative economy, helping students to understand how the different sectors of the creative industry operate. Students also learn a range of strategic thinking and problem solving skills, building a set of transferable skills which will help them throughout their career.

Course Content

Teaching, learning and assessment -

Solent Creatives works to match up talented students with local and national freelancing opportunities. All students enrolled on this course will be matched to at least one opportunity appropriate to their skillset.

Solent Creatives also encourage creative business start-ups, offering entrepreneurs a range of support including one to one mentoring and sophisticated business planning software.

Our facilities -

Students have access to a range of facilities to suit their creative discipline, from printing presses and photography studios to animation suites and green-screen spaces. The University also offers a range of digital cameras, recording equipment, multi-camera studios, audio booths and an extensive media loans scheme.

Solent is also home to a 24-hour library, modern IT facilities and a range of expert learning and employability support services.

Web-based learning -

Solent’s virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

Why Solent?

What do we offer?

From a vibrant city centre campus to our first class facilities, this is where you can find out why you should choose Solent.

Facilities - http://www.solent.ac.uk/about/facilities/facilities.aspx

City Living - http://www.solent.ac.uk/studying/southampton/living-in-southampton.aspx

Accommodation - http://www.solent.ac.uk/studying/accommodation/accommodation.aspx

Career Potential

This course equips students to identify opportunities that are appropriate to their skillset and aspirations, helping them to take their existing creative skills and apply them in a commercial setting. This may take the form of in-house employment, freelance work, entrepreneurship - or a combination of the three.

The enterprise skills that students develop can be used throughout their careers and will help to maximise their employability. This includes a thorough understanding of how business is conducted within the creative industries and a toolkit of general business and enterprise skills.

Suitable occupations for graduates include:

- Creative freelance work
- Entrepreneurship within the creative industries
- In-house practice
- Agency account management
- Art direction
- Consultancy

Links with industry -

Solent Creatives have excellent contacts with industry across a range of different sectors, having worked with over 800 business since it opened for business. These have included Marks & Spencer, Southampton Airport, Sodexo, Oxfam, the NHS and many small and medium sized organisations from the local area. Past projects have seen students filming live events, managing social media content, designing corporate brochures and organising charity fashion shows.

Solent Creatives is also active in various networking groups including the JCI, Creative Network South and Hampshire Chamber of Commerce.

Transferable skills -

Students will learn transferable skills including strategic thinking, resourcefulness, public speaking and client relationship management alongside core business and marketing skills.

Further study -

There’s a chance of progression to further study, including a PhD, on successful completion of the course.

Next steps

Would you like to learn more about running your own creative enterprise? Southampton Solent University’s MA Creative Enterprise programme is ideally suited to students who wish to improve their project management, client relations and freelancing skills while creating work for a professional portfolio.

Tuition fees

The tuition fees for the 2016/2017 academic year are:

UK and EU full-time fees: £4,635

International full-time fees: £11,260

UK and EU part-time fees: £2,320 per year

International part-time fees: £5,630 per year

Graduation costs

Graduation is the ceremony to celebrate the achievements of your studies. For graduates in 2015, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £42 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost.
For more details, please visit: http://www.solent.ac.uk/studying/graduation/home.aspx

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Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. Read more
Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. This programme equips you for a creative media career, offering network contacts, an impressive portfolio and essential practical skills.

About the programme

This unique programme will help you explore and consolidate your creative identity, working with others from diverse creative backgrounds to nurture your creative potential and create new opportunities to help sustain your career.

Informed by research excellence and expert professional practice, the programme will bring out your creative potential, while providing the critical focus essential to respond flexibly to new opportunities and sustain your career.

Practical experience

The Pg Diploma and Masters programmes offer work-related learning through the module Creative Skills 2, either as a placement in the screen and broadcast industries and/or work on a professional project.

Your learning

There are three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Creative Skills 1 – introducing new creative skill areas in short creative projects

• Critical Media Contexts – an essential overview of contemporary critical debate

• Creative Media Practice – intensive CPD workshops with reflective analysis

Students choose one option including:
• Motion Graphics (SCQF 10)
• Producing for Film & Television (SCQF 10)
• Producing Factual Formats (SCQF 10)
• Writing the One Act Play (SCQF 10)
• Music Film and Sound Aesthetics (SCQF 10)
• Podcasting and New Media (SCQF 10)

- Postgraduate Diploma (120 credits):
• Creative Skills 2 – a placement in the screen and broadcast industries and/or work on a professional project

• Collaborative Project – a previous venture won the 2013 BAFTA New Talent Award

• Research: Critical Development – introduction to research methods associated with creative practice and preparation of a creative research proposal

- MA (180 credits):
A substantial practice-led research project, e.g. production of a feature screenplay, a documentary or digital media project. Previous successful Masters creative projects include an e-publishing project for fairy stories which was subsequently funded by Creative Scotland.

Our Careers Adviser says

Graduates have found roles such as independent producer; scriptwriter; TV development producer; documentary maker; and digital media producer/ developer. For graduates of design for the moving image, careers include artist filmmaker and motion graphics designer.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who… Read more
The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses in the fields of Computing, Design, Media and Communications, Music, or Theatre and Performance to flourish in a variety of contexts (eg city, rural, regional, national)- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-design/

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector. Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them. This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge. You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

What you study:

The programme contains four taught modules and a further dissertation/portfolio component. You will have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions. All students take 'Theories of the Culture Industry: Work, Creativity and Precariousness' and 'Entrepreneurial Modelling', and your chosen pathway will determine the 'Creative Practice' course and 'Entrepreneurial Practices and Modes of Production' course that you take. In order to enable collaborative learning amongst those seeking to develop creative and cultural businesses and those already within them, we intend wherever possible to teach all students together, irrespective of the particular route on which you are registered.

Careers:

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre, design, or computer games, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills:

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Entrance requirements:

You should normally have an undergraduate degree of at least upper second class standard in design, architecture, art, computing, engineering, education, social sciences or any other discipline that has a demonstrable relationship to design and/or research. Applicants with relevant work experience will also be considered. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme. Your application will not be considered unless it includes a design portfolio which should be uploaded electronically as part of your main application.

If your first language is not English you need a minimum score of 7.0 in IELTS (including 7.0 in the written element) or equivalent.

Deadline:
Deadline: 30 June (1 March if you are applying for external funding). We advise early applications, but may consider applications after the closing date. When applying, please specify your preferred pathway: Computing (games and entertainment), Design, Media and Communications, Music, or Theatre and Performance. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/. Read more
The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/

This programme offers a number of pathways:

Computing
Design
Fashion
Media & Communications
Music
Theatre & Performance
Leadership
It's an ideal Masters if you want to develop a business in one of these fields, or in new areas of the creative industries.

The Masters is taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge.

You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

This programme has an exit route at Postgraduate Diploma level.

Contact the department

If you have specific questions about the degree, contact ICCE Administrator.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered for your chosen pathway for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of Capital- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre and performance, design, or computer games, to start a career developing a business arising from an existing or new creative practice.

This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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