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Masters Degrees (Creative Computing)

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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/

The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules

In all pathways, this Masters programme contains four taught modules and a further dissertation/portfolio component.

All students take modules I and III, and Computing Pathway students choose options in games and entertainment for modules II and IV. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Department

Institute for Creative and Cultural Entrepreneurship

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Computing

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/

The Media and Communications Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in media for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as computing (games and entertainment), to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who… Read more
The new MA in Creative and Cultural Entrepreneurship programme, with an exit route at Postgraduate Diploma level, will be attractive to undergraduates who either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses in the fields of Computing, Design, Media and Communications, Music, or Theatre and Performance to flourish in a variety of contexts (eg city, rural, regional, national)- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-design/

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector. Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them. This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge. You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

What you study:

The programme contains four taught modules and a further dissertation/portfolio component. You will have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions. All students take 'Theories of the Culture Industry: Work, Creativity and Precariousness' and 'Entrepreneurial Modelling', and your chosen pathway will determine the 'Creative Practice' course and 'Entrepreneurial Practices and Modes of Production' course that you take. In order to enable collaborative learning amongst those seeking to develop creative and cultural businesses and those already within them, we intend wherever possible to teach all students together, irrespective of the particular route on which you are registered.

Careers:

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre, design, or computer games, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills:

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Entrance requirements:

You should normally have an undergraduate degree of at least upper second class standard in design, architecture, art, computing, engineering, education, social sciences or any other discipline that has a demonstrable relationship to design and/or research. Applicants with relevant work experience will also be considered. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme. Your application will not be considered unless it includes a design portfolio which should be uploaded electronically as part of your main application.

If your first language is not English you need a minimum score of 7.0 in IELTS (including 7.0 in the written element) or equivalent.

Deadline:
Deadline: 30 June (1 March if you are applying for external funding). We advise early applications, but may consider applications after the closing date. When applying, please specify your preferred pathway: Computing (games and entertainment), Design, Media and Communications, Music, or Theatre and Performance. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/

The Fashion Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options in fashion and design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of your particular pathway.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/

The Theatre and Performance Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in performing arts for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/. Read more
The MA in Creative and Cultural Entrepreneurship should be attractive if you either wish to develop a business arising from an existing creative practice or to understand how to create the infrastructure and environment for new creative businesses- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship/

This programme offers a number of pathways:

Computing
Design
Fashion
Media & Communications
Music
Theatre & Performance
Leadership
It's an ideal Masters if you want to develop a business in one of these fields, or in new areas of the creative industries.

The Masters is taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

This programme is designed to allow you to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise your creative and cultural practices and/or knowledge.

You’ll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

This programme has an exit route at Postgraduate Diploma level.

Contact the department

If you have specific questions about the degree, contact ICCE Administrator.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered for your chosen pathway for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of Capital- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as music, media, theatre and performance, design, or computer games, to start a career developing a business arising from an existing or new creative practice.

This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Read more
Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Our increasing dependence on technology means there is a growing need for skilled and highly versatile creative technologists who are able to identify, design, build and implement systems and solutions that stretch the potential of software and programming.

The MSc Creative Technology will equip you to work at the cutting edge of associated industries, with the key analytic and creative skills needed to embrace new and as yet unimagined technologies and their uses. You will gain an enhanced understanding of practice, technology and people, along with the ability to select appropriate working methods and approaches in professional creative contexts. It is also a pathway to further academic study in the field or for those wishing to forge a career within international research.

Course detail

The course offers an in depth and critical approach. Practical learning will allow you to create, apply and evaluate technological solutions in different creative contexts, including programming, web technologies, physical computing and project management. You will also have the opportunity to specialise in particular areas of interest - enabling you to develop a deeper understanding of various elements of the creative technology landscape.

The Masters degree is relevant for technical, engineering, science or mathematics graduates looking to advance their competence in the development and application of technology. It is equally appropriate for creative practitioners with the relevant level of technical experience.

To enhance your professional skills and experience, from day one you will start working on real projects and building your portfolio. By developing your skills as a broad-based, creative technologist, you will be ready to step into relevant roles across a diverse range of sectors, spanning arts practice, academia and research, multinational industry and entrepreneurial start ups.

Format

The course is based on a mixed programme of theory and practice. This will be delivered through a combination of lectures, presentations, seminars, workshops, group work, supervision and placements.

As well as contact hours on campus, you will be encouraged to undertake independent learning through essential reading, case study preparation, and assignment work. Consultancy projects and guest lectures from industry specialists give you invaluable insights into the professional environment.

Throughout the course, each student will be supported by an individual supervisor. You will also have access to high-quality technical and specialist support, facilities, labs and studios.

In addition to developing practical skills, there is a strong emphasis on developing your professional and interpersonal skills, such as presentation, communication, planning, costing and teamwork.

Placements

Placements give you the opportunity to hone your professional skills, gain industry knowledge and expand your network of contacts.

From day one, we encourage you to develop an online portfolio and apply your skills in industry. To support this, we run an online forum and jobs board with details of internships, summer placements and other opportunities with our established industry partners, including Disney Digital Division, LYFT, IBM, E3. CX Partners and Gravity Well.

As a result, many students do commercial work alongside their studies. These range from developing smartphone apps, recording, game and website development and social media. Those wishing to boost their skills can also take advantage of internships and collaborative projects.

You also have the option to gain experience in the international field with one of our partner institutions overseas. We have in-principle agreements set up for placements or exchanges with The Studio for Electro Instrumental Music (STEIM) in Amsterdam, Netherlands; The Experience Design School at Folkwang University of the Arts in Essen, Germany; IT University in Copenhagen, Denmark; and the Hong Kong Design Institute in China. These will last from two to six weeks.

Assessment

We use a range of assessment tools throughout the course, such as coursework, portfolio presentations, academic written submissions, poster presentations and exams for individual modules. You will also complete a dissertation based on the final collaborative project.

Careers / Further study

On graduation, you will have the practical, analytic and interpersonal skills needed to work at all stages of the creative technology process.

Career options include information architecture, creative software and web development, 3D work, motion graphics, composition, performance, production, audio and sound engineering, software engineering, simulations, digital media, mobile device applications, UX, IT, and project management.

You will also be suited for work in areas where there is a heavy reliance on technology such as film, theatre and the digital arts.

With a recognised skills shortage in the region, graduates from the MSc in Creative Technology can realistically expect to find exciting opportunities in the Bristol area as well as further afield.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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With the fields of design, technology, computing and engineering constantly evolving, there are always exciting opportunities for research projects that can make a real difference to people's lives and lead to new developments in these areas. Read more

With the fields of design, technology, computing and engineering constantly evolving, there are always exciting opportunities for research projects that can make a real difference to people's lives and lead to new developments in these areas. We have academics with varied expertise within the Faculty of Science & Technology who are keen to support collaborations across subject areas to deliver impactful research.

Learn more about our academic staff expertise in the following areas:

Department of Computing & Informatics

Department of Creative Technology

Department of Design & Engineering

The MRes programme allows you to undertake a research project at Master's level which would be assessed via submission of a thesis and a viva voce.

You can set out to find the answer to a particular research question and will have the chance to delve more deeply into a subject area that you are passionate about.

Your research project will be developed in collaboration with our academic University staff who will provide you with specialist knowledge and supervisory input, while accessing BU's technical facilties and information resources.

You will also be part of BU's wider postgraduate community and have access to the suite of research, professional and personal training offered through the Doctoral College and your Academic faculty. 

We strongly encourage collaboration across specialisms, and an MRes provides an opportunity to work with supervisors from various backgrounds to deliver truly impactful research.

The minimum completion time for the full-time course is 12 months with flexibility to take up to 18 months. If you would prefer to complete the course part-time, the minimum completion time is 24 months with flexibility to take up to 36 months to complete.



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If your first degree is not in computing but you want to move into IT then our BCS accredited MSc in Computing is designed for you. Read more
If your first degree is not in computing but you want to move into IT then our BCS accredited MSc in Computing is designed for you. Our course provides the basis for starting a career in computing and IT; teaching you the fundamentals of programming, hardware, networks and software engineering.

The course will enable you to develop a sound knowledge of computer software development for a range of problem areas, such as interactive websites, stand-alone applications and network systems. Because of its emphasis on software system construction and management, and data organisation, the qualification is applicable to a wide variety of fields concerned with using computers, as well as directly to the computer industry itself.

Why choose this course?

This programme is rooted in real-world and industry-relevant experiences. Lecturing staff have extensive experience in research and university teaching, as well as a wide range of previous industrial and commercial backgrounds. You will have the opportunity to put the skills you have gained into practice if you choose to undertake our 1 year optional placement.

You will be joining a department with a diverse and truly international postgraduate community. The universal nature of the technical skills developed in our programmes means our courses are of equal relevance to both new graduates and those with many years of industrial experience.

Professional accreditation

BCS, the Chartered Institute for IT. The MSc in Computing is accredited as partially meeting the requirements for CITP and have been awarded the EQANIE (European Quality Assurance Network for Informatics Education) label.

This course in detail

The MSc in Computing has a modular course unit design providing you with maximum flexibility and choice. To qualify for a master’s degree, you must pass modules amounting to 180 credits. This comprises six taught modules (20 credits each) plus your dissertation (60 credits).

The MSc in Computing with placement enables you to work in industry for a year in the middle of your course to give valuable workplace experience. Placements are not guaranteed, but the Department's dedicated placement team will help with the process of finding and applying for placements. To qualify for a Master’s degree with placement, you must pass modules amounting to 180 credits plus the zero credit placement module. This comprises six taught modules (20 credits each) plus your dissertation (60 credits).

The Postgraduate Diploma in Computing allows you to concentrate on the taught part of the degree and is ideal for people working in the computing industry who wish to brush up their skills. To qualify for a Postgraduate Diploma, you must pass modules amounting to 120 credits. This comprises six taught modules (20 credits each). In some cases, it may be possible for a student on a Postgraduate Diploma to do 3 taught modules (20 credits each) plus your dissertation (60 credits).

The Postgraduate Certificate in Computing allows you to concentrate on the taught part of the degree and is ideal for people working in the computing industry who wish to learn a specific area in this rapidly changing discipline. To qualify for a Postgraduate Certificate, you must pass modules amounting to 60 credits. This comprises three taught modules (20 credits each).

We also offer a Postgraduate Certificate Computing Research Project.

Part-time students normally distribute the work evenly over a two-year period.

Semester 1 - You can choose from the following modules:
-Research and Scholarship Methods (compulsory for MSc and PG Dip)
-Object-Oriented Programming (compulsory for MSc and PG Dip)
-Structured Data (compulsory for MSc)

Semester 2 - You can choose from the following modules:
-Computer Systems and Networks (compulsory for MSc and PG Dip)
-Software Production (compulsory for MSc)
-Cyber security and the web (Compulsory for MSc)

As courses are reviewed regularly as part of our quality assurance framework, the list of taught modules you choose from may vary from the list here.

Students undertaking an MSc with placement will do a 1 year placement in industry. The placement will be undertaken after the taught component and before doing the dissertation.

Students studying for an MSc will also take:
-MSc Dissertation (completed over summer)

Careers and professional development

Our MSc students come from all over the world and graduate to follow careers in technical, business-related and creative roles, for example as developers, engineers, IT managers or web developers. Whatever their interest, our graduates tell us that the relevance of our courses and the skills they've learnt enable them to achieve their goals and build their careers.

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Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. Read more
Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. As an evolving arena that reacts quickly to technological advances, app development offers a wealth of creative opportunity.

Falmouth’s MA Creative App Development responds to these shifts. Designed with industry experts, it provides the chance to expand upon your creative skills and take advantage of the opportunities available in this growing field.

Structured according to workplace demands, you’ll find an emphasis on live briefs and the application of practical skills. Modules are taught by specialists in creative computing, interactive and design practice; while online software tutorials will enable you to develop projects and assemble your professional portfolio ahead of graduation.

Visit the website http://flexible.falmouth.ac.uk/courses/ma-creative-app-development.htm

Summary

- Build your skills by devising creative apps both in solo and co-creative contexts
- Be taught by specialists in creative computing, interactive and design practice
- Join our international community of professionals, researchers and creatives

Who is this course for?

This course prepares you for the demands of app development, whether you want to break into the industry, or already work in the software sector. Here we promote creative solutions to meet a range of platform and audience needs. Informed by critical thinking and research, our approach helps deliver high impact apps.

Typical applicants may be:
- Working in computing and software development and looking to explore new possibilities
- Artists, audio specialists and designers interested in technology focused content creation are also welcome

The course enables you to respond creatively to change and has been designed to support a wide range of career aspirations within the field of app development and beyond.

Course content

You will need to complete four 30-credit modules and one 60-credit project (180 credits in total).

Core Modules:
App development synergies
Individual design and development project
Co-creation design and development project
Live brief design and development project
Major project

Assessments

- Coursework assessment with no formal examinations
- Portfolios, projects and live online presentations
- Assessments are designed to support creative and professional practice

How you study

You may choose to:

1. Study entirely online without attending any face-to-face workshops
2. Study online and attend optional residential workshops held biannually at various locations such as the UK, Asia or the Middle East.

A typical workshop will start on Friday and end on Monday. Students will be informed at least 4 months in advance giving you plenty of time to arrange your attendance. Attendance is strongly encouraged although not compulsory.

Taught by industry experts

Designed with employer-focused learning at the core, our courses work with global organisations, staff and alumni to provide you with the breadth of experience and networks needed to accelerate your career.

Learning activities

There will be guided learning activities consisting of:

- Concise online presentations to introduce key concepts
- Small group and class discussions and crits to facilitate interaction and dialogue
- Online critiques to test assumptions, ideas and to receive feedback from peers and tutors
- Individual and group tutorials throughout the course
- Independent study
- Self-evaluation and peer feedback

Support

As Falmouth student, you enjoy an equal status to students studying on campus:
- Your own student ID card
- Access to online software tutorials at lynda.com
- 24/7 online access to library resources
- Students’ Union community

Find out how to apply here - http://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACRADPO_102&code2=0001

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The MSc in Computing (Creative Industries) is a full-time degree of 12 months duration starting in October. It allows graduates who have already studied Computing Science in their degree, but perhaps not exclusively, to focus their further studies in a particular area. Read more
The MSc in Computing (Creative Industries) is a full-time degree of 12 months duration starting in October. It allows graduates who have already studied Computing Science in their degree, but perhaps not exclusively, to focus their further studies in a particular area. The typical entrant to this track has a good upper-second class or a first class honours degree in a science or engineering discipline, including Computing.

The programme provides opportunities for postgraduate students to develop and demonstrate knowledge and understanding and practical skills in a wide variety of specialised topics in Computing. Students are also able to develop and demonstrate the qualities and skills needed for literature research, technical presentation and report writing. The degree provides a good foundation for PhD study.

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This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications.
User interaction techniques with human perception and quality of users’ experience assessment methods are also included in the programme. Specific modules dedicated to gaming technologies, 3D media processing and users’ perception evaluation, creative media context and practices are taught by the leading experts in the area. You will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Digital Creative Media students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

Graduating from this programme will provide students with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. Graduates will also have the knowledge required to enter a wide research field related to creative media including their design and applications.
Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Media and Creative Industries: Context and Practices
-Second Subject Module
-Dissertation
-Media Design and Production

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Creative Industries in a Global Perspective
-Gaming Technologies and Systems

Second Subject Modules

Choose one module only:
-Design Thinking
-Media and Creative Industries: Critical Perspectives
-Principles of Entrepreneurship and Innovation Management
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/msc-digital-creative-media/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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Games consoles and mobile devices are now ubiquitous, and computer graphics production has developed so rapidly that the best visual effects are those that you don't realise are there. Read more
Games consoles and mobile devices are now ubiquitous, and computer graphics production has developed so rapidly that the best visual effects are those that you don't realise are there.

The Creative Technology programme is designed to introduce you to the rapidly emerging areas of computer science where technology impacts the creative design process. With a focus on the production of industry-relevant content, the programme introduces the theory behind animation and special effects production, interaction design and robotics. You will explore a wide range of topics, experience the entire creative design process and develop key skills in independent research.

Programme structure

You will study taught units between September and mid-June. After completing the taught units, you will work on a project between mid-June and late September.

Core units
-Animation production
-Character and set design
-Computer graphics
-Image processing and computer vision
-Research skills
-Server software
-Web technologies

You will also be able to choose from a variety of optional units.

Project
You must complete a project that consists of researching, planning and implementing a major piece of work. The project must contain a significant scientific or technical component and will usually involve software development. It is usually submitted in September.

Careers

This programme is designed to give you a significant advantage in the fast-paced world of emerging creative technologies industries. The programme will also give you the knowledge and experience to continue studying for a PhD, or to enter a career in research. With strong links to industry through the faculty’s academic staff and the University of Bristol Careers Service, we are well placed to support you in your career aspirations in industry or furthering your academic career.

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The cultural industries are a range of activities that focus on the social and economic potential of creativity. Read more
The cultural industries are a range of activities that focus on the social and economic potential of creativity. This programme will give you an advanced, in-depth understanding of how creativity functions in organisations and the best management practices for creating, circulating and commercialising ideas, knowledge and information, at local, national and global levels. The UK has the largest creative sector in Europe and government and business increasingly recognise its critical importance in generating jobs, wealth and public engagement. This increasing prevalence makes it critical to understand the particularities and principles that are key to managing the skill and talent that power sectors such as advertising, architecture, art and crafts, design, film and video, music, theatre and the performing arts, publishing, TV and radio, and computing and digital design.

This programme is ideal if you want to develop a focused, practical understanding of the creative industries and the management principles, challenges and practices that you will encounter in this sector. We will consider the theoretical foundations of management within the creative industries, but we will also look at real-life applications of this theory, the realities of contemporary professional practice, and how you can create business value through strategic management, innovation and design. This combination of practical insight and analysis of real-world issues will enhance your career development and equip you for a range of management roles.

This programme is uniquely shared across our School of Business, Economics and Informatics and our School of Arts, sharing expertise, knowledge, ideas and research across 2 renowned centres of academic excellence. You can choose option modules in business, management, marketing and the knowledge economy, as well as option modules in arts management, policy and planning and digital cultures.

London is the heartland of the UK’s cultural sector, so our central London location in Bloomsbury means that one of the world’s most vibrant cultural and creative scenes is there on our doorstep for you to explore.

Graduates of this programme who wish to continue their studies will be automatically accepted on to Birkbeck’s MSc Creative Industries (Management), which involves undertaking 4 more modules and researching and writing a dissertation on an area of management within the creative and cultural industries that interests you most.

Why study this course at Birkbeck?

This course will enhance your career development with its combination of practical management modules and its rigorous analysis of the contemporary media and creative industries.
The programme gives you the opportunity to cross disciplines and explore topics in arts management, computing and the digital, film and media, and management.
The programme offers you the opportunity to create business value through strategic management, innovation and design.
London, with its vibrant cultural scene, provides an ideal setting in which to examine how the creative industries are structured, the roles available within the sector, and the importance of entrepreneurship and innovation to creativity.
Birkbeck has a strong research record in the field of the cultural industries and is a centre for excellence in the related field of innovation research.
Many Birkbeck students work in, or have professional experience in, the industries under consideration. This provides strong networking opportunities with fellow students and Birkbeck alumni, with potentially beneficial impacts on your career development.
We engage in significant collaborative research and have excellent contacts with many public and private sector organisations, professional bodies and researchers at other academic institutions.
Based in the School of Business, Economics and Informatics, Birkbeck's Department of Management is an internationally recognised centre of excellence in teaching, research and consultancy in the broad field of management. Our academic staff are active researchers, as well as enthusiastic teachers, and they regularly publish cutting-edge research. We offer students of all ages and backgrounds a chance to study either part-time or full-time and to gain an internationally recognised University of London qualification.

Read less
The cultural industries are a range of activities that focus on the social and economic potential of creativity. Read more
The cultural industries are a range of activities that focus on the social and economic potential of creativity. This programme will give you an advanced, in-depth understanding of how creativity functions in organisations and the best management practices for creating, circulating and commercialising ideas, knowledge and information, at local, national and global levels. The UK has the largest creative sector in Europe and government and business increasingly recognise its critical importance in generating jobs, wealth and public engagement. This increasing prevalence makes it critical to understand the particularities and principles that are key to managing the skill and talent that power sectors such as advertising, architecture, art and crafts, design, film and video, music, theatre and the performing arts, publishing, TV and radio, and computing and digital design.

This programme is ideal if you want to develop a focused, practical understanding of the creative industries and the management principles, challenges and practices that you will encounter in this sector. We will consider the theoretical foundations of management within the creative industries, but we will also look at real-life applications of this theory, the realities of contemporary professional practice, and how you can create business value through strategic management, innovation and design. This combination of practical insight and analysis of real-world issues will enhance your career development and equip you for a range of management roles.

This programme is uniquely shared across our School of Business, Economics and Informatics and our School of Arts, sharing expertise, knowledge, ideas and research across 2 renowned centres of academic excellence.

London is the heartland of the UK’s cultural sector, so our central London location in Bloomsbury means that one of the world’s most vibrant cultural and creative scenes is there on our doorstep for you to explore.

Graduates of this programme who wish to continue their studies will be automatically accepted on to Birkbeck’s MSc Creative Industries (Management), which involves undertaking 4 more modules and researching and writing a dissertation on an area of management within the creative and cultural industries that interests you most.

Why study this course at Birkbeck?

This course will enhance your career development with its combination of practical management modules and its rigorous analysis of the contemporary media and creative industries.
This programme gives you the opportunity to cross disciplines and explore topics in arts management, computing and the digital, film and media, and management.
This programme offers you the opportunity to create business value through strategic management, innovation and design.
London, with its vibrant cultural scene, provides an ideal setting in which to examine how the creative industries are structured, the roles available within the sector, and the importance of entrepreneurship and innovation to creativity.
Birkbeck has a strong research record in the field of the cultural industries and is a centre for excellence in the related field of innovation research.
Many Birkbeck students work in, or have professional experience, in the industries under consideration. This provides strong networking opportunities with fellow students and Birkbeck alumni, with potentially beneficial impacts on your career development.
We engage in significant collaborative research and have excellent contacts with many public and private sector organisations, professional bodies and researchers at other academic institutions.
Based in the School of Business, Economics and Informatics, Birkbeck's Department of Management is an internationally recognised centre of excellence in teaching, research and consultancy in the broad field of management. Our academic staff are active researchers, as well as enthusiastic teachers, and they regularly publish cutting-edge research. We offer students of all ages and backgrounds a chance to study either part-time or full-time and to gain an internationally recognised University of London qualification.

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