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This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications.
User interaction techniques with human perception and quality of users’ experience assessment methods are also included in the programme. Specific modules dedicated to gaming technologies, 3D media processing and users’ perception evaluation, creative media context and practices are taught by the leading experts in the area. You will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Digital Creative Media students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

Graduating from this programme will provide students with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. Graduates will also have the knowledge required to enter a wide research field related to creative media including their design and applications.
Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Media and Creative Industries: Context and Practices
-Second Subject Module
-Dissertation
-Media Design and Production

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Creative Industries in a Global Perspective
-Gaming Technologies and Systems

Second Subject Modules

Choose one module only:
-Design Thinking
-Media and Creative Industries: Critical Perspectives
-Principles of Entrepreneurship and Innovation Management
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/msc-digital-creative-media/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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MA Design for Cultural Industries is an innovative programme for students who want to develop their career in cultural and creative sectors. Read more

What is this programme about?

MA Design for Cultural Industries is an innovative programme for students who want to develop their career in cultural and creative sectors. Through the application of design theory and practice, incorporating new technologies into the discourse, students will be able to create or initiate solutions and experiences in the context of the cultural industries.

This MA programme provides its graduates with the advanced skills necessary to confront their professional challenges and move forward in this highly competitive industry. Integrating materiality and object interpretation through applied imagination, developing innovative creative-thinking, enterprise skills and research-led projects, the programme's multidisciplinary and critical approach gives students a distinctive insight into the collaborative nature of these industries.

The programme is relevant for those wishing to pursue an advanced career in cultural and creative organisations such as private and social enterprises, design agencies, museums, galleries and research centres. The programme will also be applicable to artists, curators, designers and policy-makers wishing to advance their design thinking by bringing their own projects to life, or create outputs for their own clients and industry partners.

Graduates of the MA Design for Cultural Industries will be equipped with advanced skills to go to wide range of leadership or senior creative roles in the cultural and creative industries, both in the private and public sector. With an international outlook, our graduates will be sought after across an array of arts, design, events, culture, entertainment, media and creative technology departments globally.

The career paths that our graduates can look forward to include arts and cultural management, design management, policy making, curatorship (museum, gallery, festival), creative direction, education advisory, cultural publishing and art/design criticism. Alternatively, the programme can inspire graduates to open their own cultural start-ups or work for international consultancy firms. Graduates of the programme can also develop academic profiles and research interests to go into teaching or advanced study at MPhil and PhD level.

Visit the website http://www2.gre.ac.uk/study/courses/pg/art/des-cul-ind OR http://blogs.gre.ac.uk/design-for-cultural-industries/

Who is this programme for?

This MA programme is relevant for those wishing to pursue an advanced career in cultural and creative organisations such as private and social enterprises, design agencies, museums, galleries and research centres. The programme will also be applicable to artists, curators, designers and policy-makers wishing to advance their design thinking by bringing their own projects to life, or create outputs for their own clients and industry partners.

How is the programme organised and what will I learn?

The programme is run in two modes: full-time over one year and part-time over two years, with the taught content made up of core and option courses totalling 180 credits.

Core courses
* Experience Design (XD) - 30 Credits
* Materiality & Interpretation - 30 Credits
* Design Management and Cultural Enterprise - 30 Credits
* MA Final Project - 60 Credits

Option courses (two to choose from):
* Curatorial practice - 15 Credits
* Coding in Creative Contexts- 15 Credits
* Sound Design- 15 Credits
* Social Media and SEO - 15 Credits

What do students do after this programme?

Graduates of the MA Design for Cultural Industries will be equipped with advanced skills to go to wide range of leadership or senior creative roles in the cultural and creative industries, both in the private and public sector. The career paths that our graduates can look forward to include arts and cultural management, design management, curatorship (museum, gallery, festival), creative direction, education advisory, cultural publishing, policy making, and art/design criticism. Alternatively, the programme can inspire graduates to open their own cultural start-ups or work for international consultancy firms.

Graduates of the programme can also develop academic profiles and research interests to go into teaching or advanced study at MPhil and PhD level.

How are we taught?

Typically, in full-time mode, you can expect 10 hours attendance per week over two days in a class of around 15-20 students. Teaching is a mixture of studio work, seminars, lectures and workshops. The full-time mode should only be considered by students who are able to dedicate at least 25 hours per week to the programme. The part-time mode is recommended for students in full-time employment.

How do I apply for this programme?

Apply directly on our website (link below). Selected applicants will be invited to attend a personal or skype interview. We recommend early applications, as the places are limited. Overseas applications for this course should be received no later than the end of July for entry in September to allow the sufficient time for visa applications.

Where can I find more information?

For more information, please see the course page at our online prospectus and take a look at the CPDA website.

MA Design for Cultural Industries Blog: http://blogs.gre.ac.uk/design-for-cultural-industries

MA Design for Cultural Industries Prospectus Page http://www2.gre.ac.uk/study/courses/pg/art/des-cul-ind

Department Website and Student Work http://cpda.gre.ac.uk

How to Apply: http://www2.gre.ac.uk/study/apply/pg

For more information, you can also contact Programme Leader Dr. Isil Onol by email:

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This degree develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. Read more
This degree develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing with contributions from the Centre for Cultural Studies- http://www.gold.ac.uk/pg/ma-computational-arts/

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

Follow the links in the student profiles section for work produced by our graduates.

What will I learn?

This degree develops your arts practice through the expressive world of creative computation. Over a year (full-time) or two years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.

You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++.

Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.

You will also study contextual modules on computational art and the socio-political effects of technology. Modules in the Centre for Cultural Studies provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.

Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.

Contact the department

If you have specific questions about the degree, contact Theo Papatheodorou.

Modules

Programming for Artists 1- 15 credits
Programming for Artists 2- 15 credits
Workshops in Creative Coding 1- 15 credits
Final Project in Computational Arts- 60 credits
Physical Computing- N/A

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This studio based program develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. Read more
This studio based program develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing with contributions from the Centre for Cultural Studies- http://www.gold.ac.uk/pg/mfa-computational-arts/

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

Follow the links in the student profiles section for work produced by our graduates

What will I learn?

This degree develops your arts practice through the expressive world of creative computation. Over a two years (full-time) or four years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.

You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++.

Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.

You will also study contextual modules on computational art and the socio-political effects of technology. Modules in the Centre for Cultural Studies provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.

Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.

Contact the department

If you have specific questions about the degree, contact Theo Papatheodorou.

Modules & Structure

Year 1 shares the same core learning as our MA in Computational Arts programme:

Programming for Artists 1- 15 credits
Programming for Artists 2- 15 credits
Workshops in Creative Coding 1- 15 credits
Final Project in Computational Arts- 60 credits
Physical Computing
Interactive Media Critical Theory- 15 or 30 credits
Physical Computing: Arduino and Related Technologies- 30 credits

In Year 2 you will study the following:

Studio Practice- 120 credits
Computational Arts Critical Studies- 60 credits

Assessment

In Year 2 you will be assessed by: self-evaluation report of 2,500 words; essay of up to 6,000 words; viva voce; exhibition of final work.

Skills & Careers

The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. Read more
This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.

In the early units of the course you will be given short project briefs in which to design, implement, test and evaluate solutions in the form of an interactive product. Each project brief may take the form of an online or offline product; for example: an online quiz, an e-commerce type application, a toy. This is also an opportunity to produce a series of creative works within the specialisation of rapid prototyping (3D printing), animation, game design, web design, installation art, projection mapping, creative coding, computation design and entertainment media. The aim is to provide you with the opportunity to develop a software solution to a given problem, or aspect of a larger problem.

You will be encouraged to experiment with new ways of working with objects/scenarios and their integration with technology both creatively and collaboratively, and to apply emerging and existing technological solutions through personal fabrication, research and the experimental application of technology.

The course promotes cross disciplinary thinking as an approach to product design, so that the relationship between interactivity, artefacts, environments and the systems and organisations in which they operate can be re-examined.

By studying the course you will develop your creative design skills to innovate and influence product and interaction design practice and realise the commercial potential of your design proposals.

- Collaborative project
'The Digital Gym' project, which allowed students to research how emerging technologies are applied and user behaviour enhanced to provide a distinct, immersive gym experience on the Greenwich Peninsula.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Through the Business and Innovation unit you will have the opportunity to explore the generation of innovative new business models that will help to shape your emerging project concept.

The Technology Issues unit encourages you to engage and explore emerging new technologies as well as skills in scripting and coding, first within a group, then as a cross-disciplinary, and finally in an individual project.

Through the Research Process unit, you will explore academic theoretical frameworks and research methodologies and their application within industry practice.

In both the Technology Issues and Concept and Prototyping units, youwill explore the dialogue between product and user, the function, usability and forms, flow and creativity and user experiences.

The course will culminate in your final Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio. Read more
A ground-breaking MA in Games Design and Development, combining existing NFTS expertise in character creation, storytelling, design, animation, sound, and more, with input from games industry experts in games design, games art, games production and games audio.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/games-design-development

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Study games design and development working alongside the film and television industry’s best and brightest future prospects.
- Build up an in depth fluency in all games design and development disciplines.Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
- Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
- Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
- Unlike other schools, production costs are met by the School.

Taught by leading games practitioners and experts in the field, our MA in Games Design and Development is a world-leading postgraduate games programme with the reputation, accreditation and alumni credits to back this up. Learning and working alongside film, television and animation practitioners, the course provides a unique opportunity for future games innovators to hone their creative and technical skills, developing fluency in all the core videogames development disciplines such as games design, code, art, animation, production, audio, interface and more. The NFTS provides MA Games students with an unrivalled creative context, as well as the inestimable collaborative opportunities presented by the course’s setting at the heart of the NFTS media development and production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium, in a continual state of innovation and evolution, which means creatively there is still everything to play for. New platforms and technologies have broadened out the field, with fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowhow to design, devise and make games from inception to delivery, and the vision and temperament to provide creative leadership in an industry which continually strives to increase its cultural reach, broaden its audiences and create new and engaging experiences for an innovation-hungry marketplace. Games students develop projects in collaboration with students from other NFTS disciplines including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.

*There are a number of different scholarships that support this course, including the Wellcome Trust Science Media Studentship. For more information see Scholarships and the Wellcome Trust - http://www.wellcome.ac.uk/Funding/Public-engagement/Funding-schemes/Broadcast-games-and-film-awards/Science-Media-Studentships/index.htm

CURRICULUM

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. Students also take classes in Life Drawing and theory lectures in cultural and critical studies to support their practical work. In the second year students focus on their Final Major Project, working in multi-disciplinary teams with students from other disciplines. Numerous fruitful partnerships have been formed with sound designers, composers, screenwriters, producers, production designers, cinematographers, digital effects artists and others, but the exact composition of development teams varies according to the nature of the projects. External practitioners can also be brought in on projects where needed. Early in the second year students also undertake a detailed module on commercial aspects of game development and present professional business cases for their projects to a panel of experts as a practical output.

PORTFOLIO DEVELOPMENT AND PROJECT OUTPUT

Students develop a cumulative portfolio of work throughout the course. First year output will include the following projects at minimum: ‘Hello World’ (an extensive playable 3D environment made a as a group project); ‘App Factory’ (a mobile/tablet game); ‘Synthespian’ (a player controlled interactive character performing to a set text); ‘Moments of Consequence’ (a short interactive drama). Students work in teams with other school specialisms depending on the specifics of the project. Second year output is exhibited at major shows and expos in various stages during the year, as well as at the Games Graduation Expo which takes place alongside the NFTS Graduation Film, Television and Animation screenings in February.

Students also participate in competitions, game jams and external projects throughout the course, and work is shown and shared on NFTS Games department blog (http://www.nfts-games.com) as well as on students’ own individually maintained portfolio websites. The department also actively promotes student output and activity on our well-followed social media presences.

Final Projects are as varied and diverse as our student group. We’ve proudly presented cutting edge virtual reality experiences, a playable political thriller, episodic interactive dramas, comedic ghost stories, a Dostoevsky-inspired interactive story environment, a motion-controlled playable monster, an interactive romantic comedy, to name a handful. Many more on the way.

CREATIVE COMMUNITY

Since 2012, the NFTS Games course has fed into a creative community of alumni, course contacts, indie developers, games journalists and development studio people who visit the course and follow our work. Students entering the course rapidly become part of this community through networking events, meetup groups, conference attendance and involvement with industry associations such as UKIE, Bafta Games, Creative Skillset and others. Not only does this provide a healthy exchange of ideas and knowledge, but it also provides a network of contacts for future employment, partnership opportunities and funding sources.

A significant proportion of NFTS Games grads have secured funding or distribution for projects developed on the course and have formed their own studio start-ups to make them, while others go on to work at games studios such as Sony Computer Entertainment or Reloaded. Students have also been successful in securing grant funding for projects through our partnership with the Wellcome Trust. Our alumni have also had their fair share of awards and prizes.

INDUSTRY INPUT

As well as an advisory group including members drawn from Sony, Electronic Arts, Microsoft, Media Molecule, Bossa Studios, Natural Motion, NDreams and others, we have regular workshops delivered by experienced industry practitioners. Recent visiting tutors include Siobhan Reddy (Media Molecule), Imre Jele (Bossa Studios), Tara Saunders (Sony), Andrew Oliver (Radiant Worlds), Richard Lemarchant (ex Naughy Dog), Phil Harrison (ex Microsoft), Barry Mead (Fireproof games), Mike Bithell, Jess Curry (The Chinese Room). As well as giving overview talks, where time permits guest tutors have one-to-one sessions with students and give specific input of current project work.

The course is a member of the Sony Playstation®First programme which give students access to Sony PS4 devkits and professional software development kits. We are also a Creative Skillset accredited MA course.

ENTRY REQUIREMENTS

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

The NFTS games course provides a truly unique opportunity to enter one of the most exciting creative industries of the modern age.

APPLY WITH

- A critical analysis of a computer game of your choice. No more than two sides A4, typed.
- A brief outline of the kind of game project you wish to undertake
- A digital portfolio containing samples of your work.

Feel free to contact the NFTS games department via for any further information. You can also keep up to date with all our latest developments on the course blog at
http://www.nfts-games.com , our facebook page http://www.facebook.com/NFTS.Games or twitter feed @NFTS_Games.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR GAMES DESIGN & DEVELOPMENT COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=28

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

Visit the Games Blog site - http://www.nfts-games.com/

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries. Read more
The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries.

This postgraduate degree course is positioned and seeks to assist you to engage with the huge wave of interest in the open source communities surrounding the coding developments such as openFrameworks, Arduino, Processing and Cinder. These freely available libraries of code and hardware bring the power of computing and interaction to a much wider base of creative users and you will immediately see the imaginative potential that they offer. Instruction in visual programming with Max/Msp, Pure Data and VVV may also be offered.

You will be shown examples of projects that make use of such devices such as the Kinect, Leap Motion and motion capture. Project work will offer opportunities to put this knowledge into practice in order to propose inventive solutions that respond to the movement of the human figure. The combination of data drawn from the position of the figure and a three dimensional virtual environment has opened up a fascinating discussion about the nature of human choreographic gesture and the way it can have a simultaneous effect both in the digital and real world domains. Quadrocopters, robotics and the control of kinetic movements will come within the research focus of the course offering you a wide variety of possible outcomes.

Ravensbourne has a very well resourced rapid prototyping facility and students on the MA/MSC Computational Design will have the opportunity to combine programming, three dimensional design and electronics to as a basis for proposing innovative, responsive and exciting projects.

You will begin to work with user response and feedback and place your project work in exciting venues such as the Kinetica Art Fair and Level39 Canary Wharf. This will give you great ways to prove your concepts in response to user testing and feedback. The course will cover a variety of approaches to programming and encourage exploration into the nature of code as a medium in its own right. You will become familiar with generative, recursive and algorithmic concepts in problem solving and gain an understanding of the history of coding and its influence and scope.

With this kind of experience behind you, when you leave the course, you will be in a position to take responsible roles such as production supervisor, technical director, lead or assistant programmer, user experience designer, producer or freelance consultant.

Key study topics

1. Technology Issues - The Technology Issues Unit provides an opportunity to work collaboratively to solve problems, establish viable work patterns and look at the methodologies for utilising creative contributions from many sources.

2. Business and Innovation - this Unit helps students to become more adept at dealing with the issues that will ensure they can reach an intended market or publicly available outcome.

3. Research Process - this Unit helps students to develop the kind of research methodologies that will ensure that their practice can be related to an informed and multi layered knowledge of relevant contemporary and historical practice.

4. Concept and Prototyping - the key focus of this Unit is its emphasis on testing and proving an idea by creating a viable "first stage" - the results are used to develop the modified "second stage" in the Major Project Unit.

5. The Major Project represents the culmination of the student's investigation and final stage of their research strategy. This is a substantial piece of self managed work that is underpinned by advanced practice based processes and methodologies.

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Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals. Read more
Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals.

There is an overwhelming demand in the software and games industry for highly skilled application developers and we have launched this short course so you can create mobile application software and content for platforms such as iOS (iPhone) and Android.

The course is split into two key areas - Mobile Application Development and Mobile Games Prototyping - providing you with an opportunity practice your skills and develop professional standard mobile applications through project work.

If you are already working in the software development industry, this is excellent opportunity for professional development. You will look at the development of applications using two approaches - a WYSIWYG editor system and through the use of coding.

We'll enhance your understanding of the design and development of mobile device applications and, in addition to this, show you how applications can be used to benefit a range of business environments.

Visit the website http://courses.leedsbeckett.ac.uk/mobileappdevelopment_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As the mobile device application industry continues to expand, the demand for highly-skilled professionals also increases. You will be able to offer employers expertise in creative content design alongside technical software development skills that can be applied to industries around the world.

A more entrepreneurial route is also available to you, setting up your own business and bringing apps to market. Our teaching team can provide support and advice if this is something you wish to pursue.

- Application Developer
- Software Developer
- Web Developer
- Applications Designer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will be taught by experts in the field - software developers, creative designers, games designers and technologists - staff who will give you help and advice with your career or with setting up your own entrepreneurial activities.

You will also benefit from our strong links with industry, with access to our guest speakers programme and industry led seminars, developing your knowledge through the experience of respected professionals in the sector.

We have excellent equipment and resources including state-of-the-art laboratories supporting software development, 2D and 3D content design, audio content production and high level content creation tools.

Modules

Mobile Games Prototyping
Develop advanced skills and a systematic understanding of the key aspects in mobile games prototyping.

Mobile Application Development
Investigate the architectures, platforms and techniques available to build applications for mobile devices.

Meg Soosay

Senior Lecturer

"Recent years have seen a massive growth in the development of apps for mobile devices. We’ll provide you with the opportunity to design and develop quality mobile applications for the growing market, teaching you the problems at the forefront of app development and how to overcome them."

Meg has extensive background in designing and evaluating positive user experiences using computing devices. She applies e-learning methods in her teaching, having worked on a number of JISC and EU-funded projects such as PC3 and EuroPlot. Your teaching team also includes Patrick Ingham, who has been working with android development since the first handsets arrived in the UK. Patrick is a great believer in mobile offering new ways of doing things and crafting better user experiences.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Engineers with a good knowledge of mobile communications systems are much sought after and careers in this industry offer both high rewards and opportunities to work on the latest technical advances. Read more
Engineers with a good knowledge of mobile communications systems are much sought after and careers in this industry offer both high rewards and opportunities to work on the latest technical advances.

We work closely with industry and understand the skills and knowledge required to operate successfully in this field. Our specialised curriculum comprehensively covers the principles and techniques involved. It will equip you with the toolset needed to design and develop next generation mobile communication and wireless systems. As fresh technologies emerge in this ever-expanding field, you will have the essential formal theory and confidence in your practical skills to support your long-term career development.

Core study areas include fundamentals of digital signal processing, personal radio communications, information theory and coding, communication channels and a research project.

Optional study areas include a research project, digital signal processing for software defined radio, mobile network technologies, intelligent signal processing, advanced individual project.

See the website http://www.lboro.ac.uk/study/postgraduate/programmes/departments/eese/mobile-communications/

Programme modules

All modules on the programme are compulsory. Together they form an intensive and comprehensive curriculum of the principles and techniques required to design and develop next generation mobile communication systems, enabling successful students to contribute effectively in a commercial environment.

Semester 1:
- Fundamentals of Digital Signal Processing
- Personal Radio Communications
- Information Theory and Coding
- Communication Channels

Semester 2:
- Research Project
- Digital Signal Processing for Software Defined Radio
- Mobile Network Technologies
- Intelligent Signal Processing
- Advanced Individual Project

Facilities

Importantly, the course is supported by the Centre for Mobile Communications Research and by way of advanced projects encourages access to staff and post-doctoral researchers who are part of our University’s thriving academic community. State-of-the-art testing and measurement systems related to communications engineering support this concentration of expertise.

Careers and further study

Gaining this masters degree shows potential employers that you have achieved the highly developed and complex levels of knowledge, which enable you to develop in-depth and creative responses to hardware and software technical challenges in this field.

Scholarships and bursaries

Scholarships and bursaries are available each year for UK/EU and international students who meet the criteria for award.

Why choose electronic, electrical and systems engineering at Loughborough?

We develop and nurture the world’s top engineering talent to meet the challenges of an increasingly complex world. All of our Masters programmes are accredited by one or more of the following professional bodies: the IET, IMechE, InstMC, Royal Aeronautical Society and the Energy Institute.

We carefully integrate our research and education programmes in order to support the technical and commercial needs of society and to extend the boundaries of current knowledge.

Consequently, our graduates are highly sought after by industry and commerce worldwide, and our programmes are consistently ranked as excellent in student surveys, including the National Student Survey, and independent assessments.

- Facilities
Our facilities are flexible and serve to enable our research and teaching as well as modest preproduction testing for industry.
Our extensive laboratories allow you the opportunity to gain crucial practical skills and experience in some of the latest electrical and electronic experimental facilities and using industry standard software.

- Research
We are passionate about our research and continually strive to strengthen and stimulate our portfolio. We have traditionally built our expertise around the themes of communications, energy and systems, critical areas where technology and engineering impact on modern life.

- Career prospects
90% of our graduates were in employment and/or further study six months after graduating. They go on to work with companies such as Accenture, BAE Systems, E.ON, ESB International, Hewlett Packard, Mitsubishi, Renewable Energy Systems Ltd, Rolls Royce and Siemens AG.

Find out how to apply here http://www.lboro.ac.uk/study/postgraduate/programmes/departments/eese/mobile-communications/

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The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas. Read more
The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas.

The MSc is designed for:
-Graduates of courses in Music Technology or Tonmeister
-Graduates of courses in technology, mathematics, science, engineering or computing who can demonstrate music performance or music production skills
-Graduates of a related subject who can demonstrate an understanding of music theory/digital audio, skills in music production or performance and technical experience or an aptitude for the technical aspects of audio

The course aims to:
-Provide students with a thorough grounding in scientific theory and engineering techniques as applied to digital audio technology
-Develop an understanding of audio processing and acoustic analysis as it relates to speech, singing, music and room/environmental acoustics
-Provide practical experience of audio software programming in a variety of coding languages and a creative approach to audio analysis and synthesis
-Develop communication skills for academic and public engagement purposes, in a variety of writing styles, or for oral presentations

There is a particular emphasis on practical application of theoretical aspects of audio signal processing and acoustic analysis and the programme also helps students to develop other skills such as critical analysis and evaluation, synthesis of theory and practice, creative problem-solving, design and implementation and oral and written communication skills.

The course is also designed to enhance your employability and to prepare you for entering the world of work or research after graduation. Some of the ways we do this are:
-Personal Professional Practitioner module dedicated to enhancing your employability, self-promotion and transferable skills, whether you go on to work in industry or running your own business.
-Hands-on experience of event and project management including the opportunity to design and deliver two events on campus.
-Project Development module furthers your skills in promoting your work/research to the public, presenting to an audience and developing a project plan.
-A substantial piece of individual research or development project, which you undertake over the summer under supervision from a staff member.
-Student section of the Audio Engineering Society regularly runs events with external speakers from the industry - a chance to network with the professionals.
-Group work in some modules allowing you to put your team work and management skills into practice.

Facilities

The course is supported by a wide range of facilities including:
-Three recording studios and Digital Audio Workstation production rooms
-Dedicated listening space with surround sound loudspeaker array
-6-sided anechoic chamber
-Newly equipped Mac Workstation suite specifically for audio app development
-State-of-the art equipment for voice analysis and synthesis
-The opportunity to access audio facilities across campus including the 3Sixty (immersive audio visual space) and the Arthur Sykes Rymer Auditorium (Music Research Centre) as availability allows

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This programme is aimed at providing knowledge and expertise in the latest mobile and wireless communications technologies driving the evolution of mobile Internet. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at providing knowledge and expertise in the latest mobile and wireless communications technologies driving the evolution of mobile Internet. The demand for low-latency, high-speed mobile data access is increasing, with the use of smart phones and bandwidth-intensive wireless multimedia applications.

This exciting programme has been designed to uncover these key areas and provide advanced knowledge of broadband, mobile, and wireless communication networks, as well as discuss future internet and related application areas.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Mobile Communication Systems students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

As the Internet is part of our everyday lives, providing us with the means for many of our personal and business-related activities, choosing this programme will provide a great opportunity to gain the essential knowledge and skill set to be placed in the telecommunications, Internet and mobile communication technologies industry, as well as research, development and academic positions.

Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Internet and Communication Networks
-Mobile Broadband and Wireless Networks
-Dissertation

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Cloud Technologies and Systems
-Network Security

Second Subject Modules

Choose one module only:
-Design Thinking
-Principles of Entrepreneurship and Innovation Management
-The Key Topics in Media and Creative Industries
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/mobile-communication-systems/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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Interest in computer security is booming - from whistle-blower Edward Snowden to the News of the World phone-hacking scandal, the increase in cybercrime has led to a demand for experts in this area. Read more
Interest in computer security is booming - from whistle-blower Edward Snowden to the News of the World phone-hacking scandal, the increase in cybercrime has led to a demand for experts in this area.

That's why we've designed this online course - it's your opportunity to learn how to protect and safeguard the information stored on digital devices around the world.

You will gain hands-on experience in a virtual environment, learning how to hack into machines to test their security in a safe and legal system, connecting to a remote machine from your PC or laptop.

Our course will take your existing computing knowledge and develop your security expertise, with in-depth focus on penetration testing and ethical hacking. We'll teach you how to break systems in order to tighten the security and stop others from breaking into them, and develop new ways of protecting a company's security.

You will also study other key areas of computer security such as authentication, access control, malware, vulnerabilities, secure coding, sandboxing and virtualisation.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/computer_security

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Whether you are already in computing and looking to move more into security, or a student who has just finished a computing related degree, our course will give you the skills to protect the information held by businesses across every sector, giving your career global potential.

Computer security is essential in enabling the protection and trust required for business and society to effectively operate. As a graduate who can devise, develop, manage, and implement computer security, your expertise will be in demand.

- Penetration tester (System, network, web, application)
- Security architect
- Malware analyst
- Director of security

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Find out how to apply here - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

To successfully protect organisations you're going to learn how to hack into machines, introduce viruses, and break systems. However, for legal, ethical, and moral reasons we don't want you doing this on your own machines. That's why we provide you with a learning environment that will allow you to connect to a remote machine, providing you with a virtual environment to practise what you learn.

This is a course that can be studied from the comfort of your own home. It is taught entirely online, providing you with practical scenarios in which you can role-play as an IT security professional.

A virtual learning environment is provided which will host all the relevant material for the course and, where appropriate, weekly online lectures or tutorials will be given.

Resources via our Library Online will also be available to you, such as online journals and ebooks.

Modules

Research Practice
Develop the skills required in order to carry out Masters level research successfully, and to reflect on your own development.

Dissertation
An opportunity to engage in research in a subject area that is of particular interest to you and relevant to the course.

Project Management
Develop your ability to initiate, plan, execute, manage, and sign off a project.

Principles of Digital Security
Build your knowledge of security schemes and techniques for protecting and confining users, programs, systems, and networks.

Hacker Techniques Tools & Incident Handling
Examine the landscape, key terms, and concepts that security professionals need to know about hackers and computer criminals who break into networks, steal information, and corrupt data.

Security Strategies for Web Applications and Social Networks
Learn security monitoring techniques, methods for recovering from security breaches, and investigation methods to identify the specifics of what has occurred.

Network Security, Firewalls and VPN?s
A comprehensive look at the major business challenges and threats that are introduced when an organisation's network is connected to the internet.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies. Read more
This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies. Graduates would be able to follow a flexible program of study and either plan a career in interaction design, mobile and digital solutions, data and analytics, or emergent systems or to explore the opportunities offered in London as a start-up capital.

The digital sector continues to evolve and technologies, platforms, interaction paradigms and business models are increasingly requiring technical ability combined with commercial and design acumen that the course encourages.

Boston Consulting Group estimated that by the end of 2016 the internet economy in the G-20 economies will be worth USD 4.2 trillion (up from USD 2.3 trillion in 2010) and that the internet contributes over 12 per cent of GDP in the United Kingdom.

The mobile apps sector has revenues of more than €10 billion per annum or jobs in the order of 790.000 across the whole EU economy and continues to grow at a fast rate. Within the UK the digital sector has critical importance and reports suggest 14.4% of companies in the UK are involved in the Digital economy and some 1.46 million people are employed. More than one million jobs were advertised in 2014 showing a growth of 28% and there are suggestions that the growth forecast is around 5.4%

The Business Growth Fund and Barclays published a report in March 2014 that supported the phenomenal growth experienced by tech businesses in the UK, finding that London is home to Europe’s fastest growing tech cluster, with 27% of all job growth in London generated by the tech and digital sector.

A recent study published by the Department of Culture, Media and Sports valued the creative industries as contributing was worth £133 billion in 2014 accounting for 8.2% of the UK Economy. The Creative Economy has grown more than 25% in the last four years. Within this sector technology represents a substantial scale of impact both directly in terms of for example software as well as indirectly through areas such as digital marketing. Direct Gross added value of IT, software and computer services sectors were worth £36.6 billion in 2014.

Course content

The Masters of Science in Interaction Design and Computing takes into account the emerging needs of the marketplace focusing on the key areas of enterprise, user experience, interaction, innovation and development as well as offering options in various subjects including web, mobile and data. As a consequence the modules emphasise both the critical conceptual underpinnings as well as the practical skills for each subject.

Modules

The following modules are indicative of what you will study on this course.

Core modules
-DIGITAL INTERACTION MANAGEMENT AND ENTREPRENEURSHIP
-INTERACTION DESIGN & COMPUTING PROJECT
-RESEARCH METHODS & PROFESSIONAL PRACTICE
-USABILITY AND USER EXPERIENCE DESIGN

Option modules
-BIG DATA THEORY AND PRACTICE
-DATA MINING AND MACHINE LEARNING
-DATA VISUALISATION AND DASHBOARDING
-EMERGENT AND SOCIAL INTERACTIVE PLATFORMS
-GAMES INTERACTION TECHNOLOGY
-MOBILE APPLICATION DEVELOPMENT
-MOBILE AND UBIQUITOUS COMPUTING
-WEB AND SOCIAL MEDIA ANALYTICS
-FREE CHOICE MODULE

Associated careers

Graduates from the course would find employment opportunities in the digital and interaction sectors working as user experience specialists, application and systems developers, data experts, and as entrepreneurs working for corporates, start-ups, digital agencies, web 2.0 enterprises and so on.

Graduates from the proceeding course have found employment in various companies, both corporates and agencies, as well as NGOs. This includes for example Cisco, Hearst, Hubspot, KPMG, Lloyds Banking, Microsoft, Microsoft Xbox, Neverbland, News UK, Pearson, Periscopix, PwC, Reckitt Benkiser, QVC, Samsung, SapientNitro, and Skype. A number of graduates have started their own business including Software Optics Limited, Olyvon, Brave Media, D Crypt Digital and FanTeamz.

Read less
This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies harnessing data and interaction paradigms. Read more
This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies harnessing data and interaction paradigms.

Graduates would be able to follow a flexible program of study and either plan a career in interaction design, mobile and digital solutions, data and analytics, or emergent systems or to explore the opportunities offered in London as a start-up capital.

The digital sector continues to evolve and technologies, platforms, interaction paradigms and business models are increasingly requiring technical ability combined with commercial and design acumen that the course encourages.

Boston Consulting Group estimated that by end of 2016 the Internet economy in the G-20 economies will be worth USD 4.2 trillion (up from USD 2.3 trillion in 2010) and that the Internet contributes over 12 per cent of GDP in the United Kingdom.

The mobile apps sector has revenues of more than €10 billion per annum or jobs in the order of 790.000 across the whole EU economy and continues to grow at a fast rate.

Within the UK the digital sector has critical importance and reports suggest 14.4% of companies in the UK are involved in the Digital economy and some 1.46 million people are employed.

More than one million jobs were advertised in 2014 showing a growth of 28% and there are suggestions that the growth forecast is around 5.4%

The Business Growth Fund and Barclays published a report in March 2014 that supported the phenomenal growth experienced by tech businesses in the UK, finding that London is home to Europe's fastest growing tech cluster, with 27% of all job growth in London generated by the tech and digital sector.

A recent study published by the Department of Culture, Media and Sports valued the creative industries as contributing was worth £133 billion in 2014 accounting for 8.2% of the UK Economy. The Creative Economy has grown more than 25% in the last four years. Within this sector technology represents a substantial scale of impact both directly in terms of for example software as well as indirectly through areas such as digital marketing. Direct Gross added value of IT, software and computer services sectors were worth £36.6 billion in 2014.

The Commons Science and Technology Committee reported back to Parliament at the start of June 2016 that the UK needs another 745,000 workers with digital skills by 2017.

Course content

The Masters of Science in Interaction Design and Computing takes into account the emerging needs of the marketplace focusing on the key areas of enterprise, user experience, interaction, innovation and development as well as offering options in various subjects including web, mobile and data. As a consequence the modules emphasise both the critical conceptual underpinnings as well as the practical skills for each subject.

Modules

The following modules are indicative of what you will study on this course.

Core modules
-DIGITAL INTERACTION MANAGEMENT AND ENTREPRENEURSHIP
-INTERACTION DESIGN & COMPUTING PROJECT
-RESEARCH METHODS & PROFESSIONAL PRACTICE
-USABILITY AND USER EXPERIENCE DESIGN

Option modules
-BIG DATA THEORY AND PRACTICE
-DATA MINING AND MACHINE LEARNING
-DATA VISUALISATION AND DASHBOARDING
-EMERGENT AND SOCIAL INTERACTIVE PLATFORMS
-GAMES INTERACTION TECHNOLOGY
-MOBILE APPLICATION DEVELOPMENT
-MOBILE AND UBIQUITOUS COMPUTING
-WEB AND SOCIAL MEDIA ANALYTICS
-FREE CHOICE MODULE

Associated careers

Graduates from the course would find employment opportunities in the digital and interaction sectors working as user experience specialists, application and systems developers, data experts, and as entrepreneurs working for corporates, start-ups, digital agencies, web 2.0 enterprises and so on.

Graduates from the proceeding course have found employment in various companies, both corporates and agencies, as well as NGOs. This includes for example Cisco, Hearst, Hubspot, KPMG, Lloyds Banking, Microsoft, Microsoft Xbox, Neverbland, News UK, Pearson, Periscopix, PwC, Reckitt Benkiser, QVC, Samsung, SapientNitro, and Skype. A number of graduates have started their own business including Software Optics Limited, Olyvon, Brave Media, D Crypt Digital and FanTeamz.

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