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Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?. This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. Read more
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?

Course details

This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. You will undertake project based course work supported by dedicated staff with a wealth of practical experience of both the commercial and academic worlds.

Your teaching is supported by close links to industry. In previous years we have had a range of visiting lecturers – a senior concept artist from Double Negative, an art director from Ubisoft, the director of Atomhawk and representatives from Dreamworks and Microsoft. We have also had visits from a range of freelancers specialising in areas such as character design, storyboarding and matte painting. Industry experts are actively involved in setting you tasks and providing feedback.

What you study

The postgraduate course covers specialist areas – character design, environment design and storytelling. You also focus on core drawing skills including regular life drawing classes. The course concludes with a final project – we support you to create a brief that enables you to specialise in your chosen area of interest.

You develop the cognitive and technical skills to equip you for enterprise, employment and further academic research. As a graduate, practising artist and designer or mid-career professional, you can engage in reflective creative practice at an advanced level.

Modules
-Character and Environment Design
-Concept Art Practice
-Drawing for Concept Artists
-Master's Project: Concept Art for Games and Animation
-Visual Storytelling

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

You are assessed through the production of a portfolio of creative work and a written report. Feedback is given during lectures and tutorials, and using online methods.

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This taught degree programme has a unique focus, offering training in all aspects of filmmaking, from concept and creative development through the filmmaking process and on to distribution and marketing. Read more
This taught degree programme has a unique focus, offering training in all aspects of filmmaking, from concept and creative development through the filmmaking process and on to distribution and marketing. By the end of the degree, students will have developed a competition and festival-ready calling-card short film, together with transferrable skills in developing and marketing their product and an understanding of the nature of the film industry.

Teaching on this degree conforms to current industry practice, and includes training and mentoring in standard development documents, such as screenplay, treatment and storyboards, and in areas such as risk assessment and budget management. Visiting guest speakers from various areas of the film industry provide an essential context on changing practices, as well as offering useful information of their own experiences in film. The programme does not include training in basic production techniques, and successful applicants will have a first degree in Media Studies or a related discipline, and/or equivalent industry experience.

All students on this programme receive a production budget.

Modules:

The Film Industry: The aim of this module is to foster an understanding of the workings of the international film industry; film production, distribution, exhibition, marketing and consumption will all be examined. There will be an initial focus on the historical development of the film industry on an international scale, with a particular emphasis on Hollywood and its relationship with the rest of the world. Various aspects and traditions within the modern day film industry will be examined, including ‘independent’ and ‘world’ cinema, and the situation in the UK, as well as Hollywood today.

Concept Development: This module introduces students to the practical and theoretical aspects of developing concepts for film, as well as the craft of screenwriting including script formatting, style, structure, genre, plotting, characterisation and dialogue. Students will be encouraged to develop professional writing habits and to give and receive critically constructive comment and advice, as well an understanding of storytelling in visual media at postgraduate level.

Film Production: The micro short: This module aims to develop students’ knowledge of the technical aspects of filmmaking, including direction, camera-work, lighting, music and editing, with the aim of producing a high-quality two-minute short film. Students will also gain understanding of the economic forces that frame the film industry and an understanding of the role of technology in production, content manipulation, distribution, access and use.

Writing the Short Film: This module expands students’ practical experience of screenwriting, and advances core theories on the synthesis of creative and industry practice, as well as focusing specifically on the history, format, aesthetics and demands of the short film. Students will also learn how to present and communicate their concepts in industry standard documents such as beat sheets, treatments and storyboards, in order to facilitate the filming of short film screenplays in the latter part of the MA course.

Pre-Production: The short film: This module aims to develop knowledge on the practical and budgetary aspects of pre-producing a festival quality short film, including commissioning strategies, casting, rehearsals, risk assessment, location scouting, and the managing and co-ordination of a production crew. Students will also manage a production budget in order to understand the economic practicalities of filmmaking and the importance of the commissioning and funding structures of the creative industries.

Film Production - Dissertation: This module utilises the skills and knowledge developed during the previous modules on this MA; providing students with funding and the opportunity to recruit a crew from undergraduate students to produce a short film. Students will generate work that displays exceptional capability in operational aspects of media production technologies, systems, techniques and professional practices to produce a competition and festival-ready calling-card short film.

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ALARP (As Low As Reasonably Practicable) is a commonly used but often misunderstood concept. The purpose of this module is to enable students to understand the hierarchy of risk reduction measures and the options for risk reduction in the project lifecycle. Read more
ALARP (As Low As Reasonably Practicable) is a commonly used but often misunderstood concept. The purpose of this module is to enable students to understand the hierarchy of risk reduction measures and the options for risk reduction in the project lifecycle. Students will be introduced to the concept of ALARP and how to demonstrate that risk has been reduced to ALARP levels.

Assessment is in the form of an essay combined with activities (e.g. exercises, discussions, etc.).

After completing the course you will be able to:

1. Identify different options available for risk reduction
2. Decide when risk reduction measures can best be used
3. Describe the concepts of “tolerability of risk” and “As Low As Reasonably Practicable (ALARP)”
4. Apply the ALARP concept and conduct an ALARP assessment to an appropriate level of detail.

Outline Syllabus:

• Risk management summary
• Hierarchy of risk reduction measures
• Risk reduction through the project lifecycle
• The ALARP concept
• Demonstrating ALARP
• Qualitative and semi-quantitative approaches
• Cost Benefit Analysis (CBA)
• Societal risk

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The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. Read more
The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. It identifies some points that focuses on the evolution of the production work flow, presented by larger studies that are currently introducing new artistic solutions and techniques (Emerging Tools) for the production of series and feature films: 2D/3D integration, Cut-out (Puppet Animation), Frame-by-Frame Paperless Animation, Post-production, VFX.

On these "nodes" students will find also the search for style, as a synthesis between the premises of the concept - expressive and aesthetic intents - and the choices of realization.

Teaching methodology is divided into three main areas: design, technical and instrumental and production-marketing.

The programme initially provides some useful modules to examine and specialize expertise within the concept design, pre-production (from the subject to the storyboard) and animation, alongside the courses that provide the necessary expertise on the technical instrumental perspective.

The course covers subjects such as Concept Design for animation (at the base of the short film), Ambient Design (study set design applied to the different animation techniques), Character Design (screenplay), pre-visualization techniques (from videoboard to lay out Settings Set 3D), Director, Soundtrack, development of interactive digital content.

Teachers follow personally the formulation and implementation of various projects. The students make a dossier of the project, individual or in team, to be presented to the pitch of the most important festivals worldwide (Appel à Projects in Annecy; Pitch Me! At Cartoons on the Bay).

There will be then a communication project (in simulation purchasing) on social issues or education and the creation of a personal show reel (self-presentation) updated to the latest projects.

The final Project may be a short film, a pilot for a TV series or a cross-media project, done individually or in team.

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The course is aimed at practising drilling engineers. It focuses on the concept of effective well construction, and aims to develop high levels of professional skill in the key areas of well design, drilling and operations management. Read more
The course is aimed at practising drilling engineers. It focuses on the concept of effective well construction, and aims to develop high levels of professional skill in the key areas of well design, drilling and operations management. The course focuses on the concept of effective well construction, and aims to develop high levels of professional skill in the key areas of well design, drilling and operations management.

Typical students include those working in oil and gas companies, energy companies, national oil companies, engineering firms and project service companies. Graduates of MSc Drilling and Well Engineering are now employed in every oil producing area of the world and work for many of the oil majors and drilling contractors.

Visit the website https://www.rgu.ac.uk/engineering/study-options/postgraduate-taught-full-time/drilling-and-well-engineering

Course detail

The course focuses on the concept of effective well construction, and aims to develop high levels of professional skill in the key areas of well design, drilling and operations management.

You can study for this course full-time at our campus in Aberdeen or online via the university's virtual learning environment CampusMoodle.

Each module comprises up to 52 hours of lectures and tutorials. Significant additional private study is expected during each module.

Stage 1

•Subsurface
•Wells
•Facilities
•Business Essentials

Exit Award: PgCert Oil and Gas Engineering

Stage 2

•Drilling Technology
•Drilling Operations Management
•Completions and Subsea Systems
•Advanced Well Engineering

Exit Award: PgDip Drilling and Well Engineering

Stage 3

•Individual Project Report

Award: MSc Drilling and Well Engineering

Accreditation

This course is accredited by the Energy Institute for Further Learning at Masters Level.

How to apply

To find out how to apply, use the following link: http://www.rgu.ac.uk/applyonline

Funding

For information on funding, including loans, scholarships and Disabled Students Allowance (DSA) please click the following link: http://www.rgu.ac.uk/future-students/finance-and-scholarships/financial-support/uk-students/postgraduate-students/postgraduate-students/

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MA/MSc Broadcast Futures aims to provide you with the advanced knowledge and skills to operate at a high level and innovate in new and emerging areas of the broadcasting industry. Read more
MA/MSc Broadcast Futures aims to provide you with the advanced knowledge and skills to operate at a high level and innovate in new and emerging areas of the broadcasting industry. Digital broadcast media lie at the heart of the course that aims to investigate, to understand and test contemporary theory and practice in the media industry.

The Ravensbourne MA/MSc Broadcast Futures pathway is a unique course that seeks out cutting-edge broadcast technology and innovation - collaborating with leading media technology companies and broadcasters – and defines broadcasting in its widest industrial, creative, cultural and commercial sense. The course will explore the application of new technologies, new platforms, new methodologies, and new business models and the opportunities that they offer the broadcast professional.

You will develop and challenge your understanding of key processes and will expand and push at the extreme edges of current knowledge in analogue and digital media, linear and non-linear broadcast, media content, production and intellectual property. You will also explore the impact of emerging technologies such as: S3D; ultra high definition (UHD) 4K; super high definition (SHD) 8K; pre-production; production and post-production workflows; global distribution; media acquisition; storage and archiving; meta-data, and changing broadcast paradigms.

You will be able to individualise your learning and develop, manage and realise an individual project, which will have a professional and industrial rationale, developed in your chosen area of study.

You will develop, through practice, strong management/project management skills, a range of key business skills (business planning, high level budgeting, schedule development, marketing, audience development, etc.) and how to implement them, and an understanding of the issues of entrepreneurship.

Course structure

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Within the Technology Issues unit, you will engage with three project cycles that will allow you to explore the technologies most relevant to your discipline area. Typical past projects have included an industry collaboration project with a camera technology support company (such as digital motion capture in a ‘live’ 3D environment); an individual project in which each student explained a ‘digital broadcast’ model (such as a short film or media-share environment); and a cross- disciplinary project with visual effects students.

In the Business Innovation unit, you will develop an understanding of business and innovative practices in the creative industries.

The Research Process unit will provide the grounding for research and development skills needed for your individual project.

The Concept and Prototyping unit allows you to further develop your skills to take a single line of inquiry, idea or theory embedded in broadcast futures and research and develop (investigate, challenge and test) the concept.

The Major Project represents the culmination of your investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. Read more
MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed for those looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.

As well as providing opportunities to engage with more traditional areas of moving image such as short narrative film, promotions and branding, animation, motion graphics and broadcast design, the pathway also covers areas such as 3D projection and video mapping and CGI.

You will be expected to respond to new ideas, where the screen is not confined to the movie theatre or the living room. You will be encouraged to extend your knowledge of creative, interpretative and critical approaches to moving image practices. MA Moving Image provides an intensive arena for the discussion, development and production of high quality original audio-visual work. You will also be encouraged to engage with the wider context of moving image practice, for instance through submitting work to festivals and competitions.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Technology Issues unit, and Concept and Prototyping unit, you will have the opportunity to engage with industry standard software (for example: After Effects, Cinema 4D, Final Cut Pro, Flash, Illustrator, Photoshop).

Supported in particular by the Research Process and Technology Issues units, the pathway will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

New technologies have transformed the relationships between traditional film, video and digital formats, offering new opportunities for experimentation and the business context of this is explored through the Business and Innovation unit.

In the Concept and Prototyping unit you will develop your main concepts with reference to theoretical and business contexts; and this work will culminate in the Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. Read more
This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.

In the early units of the course you will be given short project briefs in which to design, implement, test and evaluate solutions in the form of an interactive product. Each project brief may take the form of an online or offline product; for example: an online quiz, an e-commerce type application, a toy. This is also an opportunity to produce a series of creative works within the specialisation of rapid prototyping (3D printing), animation, game design, web design, installation art, projection mapping, creative coding, computation design and entertainment media. The aim is to provide you with the opportunity to develop a software solution to a given problem, or aspect of a larger problem.

You will be encouraged to experiment with new ways of working with objects/scenarios and their integration with technology both creatively and collaboratively, and to apply emerging and existing technological solutions through personal fabrication, research and the experimental application of technology.

The course promotes cross disciplinary thinking as an approach to product design, so that the relationship between interactivity, artefacts, environments and the systems and organisations in which they operate can be re-examined.

By studying the course you will develop your creative design skills to innovate and influence product and interaction design practice and realise the commercial potential of your design proposals.

- Collaborative project
'The Digital Gym' project, which allowed students to research how emerging technologies are applied and user behaviour enhanced to provide a distinct, immersive gym experience on the Greenwich Peninsula.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Through the Business and Innovation unit you will have the opportunity to explore the generation of innovative new business models that will help to shape your emerging project concept.

The Technology Issues unit encourages you to engage and explore emerging new technologies as well as skills in scripting and coding, first within a group, then as a cross-disciplinary, and finally in an individual project.

Through the Research Process unit, you will explore academic theoretical frameworks and research methodologies and their application within industry practice.

In both the Technology Issues and Concept and Prototyping units, youwill explore the dialogue between product and user, the function, usability and forms, flow and creativity and user experiences.

The course will culminate in your final Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Description. This four semester, one residency course of study (60 credit hours) MFA is a low residency, hands on, projects driven program for the aspiring director / writer / producer who recognizes story is king. Read more
Description:
This four semester, one residency course of study (60 credit hours) MFA is a low residency, hands on, projects driven program for the aspiring director / writer / producer who recognizes story is king. Whether making a feature, documentary, web-series or corporate video, it is story that intrigues us.

This program takes a holistic approach and seeks to train the complete creative filmmaker and then empower that filmmaker, using the most current marketing and distribution technologies, to market and distribute his or her independent productions.

Program Director and award-winning indie filmmaker Wayne Crawford has combined 30 years of filmmaking with 10 years of university teaching and devised this one of a kind, creative laboratory program.

What’s different about this online film program?

Firstly, there aren’t many online film programs. So I think we can even ask a broader question—how is the Horizons Film Program different from most all film programs—whether online or on campus? Well, we’re different in a variety of ways.

1. We’re affordable.

2. We don’t train specialists. We train complete filmmakers to write, direct and produce. All of your skills are integrated so you become empowered to create your own opportunities.

3. The program is focused on story and story structure and all of out courses are cross-linked. For example, we introduce a concept in your directing class, reinforce that concept while analyzing a film in producing, practice that concept in screenwriting and perform it in your productions.

4. And maybe most importantly, Program Director Wayne Crawford, an experienced writer/director/producer is taking you through the entire process. Wayne has made more than 20 feature films and created three TV series—almost 100 episodes.

5. Since this is a hands-on program, our class sizes are small. This means your creative work receives maximum attention.

6. Our 10 day residency is held on our campus outside of Paris and includes art excursions into Paris—a cultural oasis like no other.

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The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Read more
The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability.

Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice.

Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing.

Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field.

You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context.

Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

The Research Process unit supports you in gaining the research skills needed for the development of your individual projects.

Three five-week workshops in the Technology Issues unit will enable you to explore interdisciplinary, cross-disciplinary and individually negotiated projects.

In the Business Innovation unit, you are helped to develop an understanding of business and innovative practices in the creative industries.

The Concept and Prototyping unit allows you to further develop the skills you have learnt; for example: using hybrid bottom-up strategies and to take a single line of inquiry, idea or theory embedded in environment design and research and develop the concept.

The Major Project represents the culmination of the your investigation and the final stage of the research strategy.

Learning

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant critical dialogue to help create a professional and critical understanding of your individual creative process.

You will benefit from working alongside students on other MA pathways in a multi-disciplinary environment, creating opportunities to widen and expand approaches to your own research and practice giving the opportunity to adapt and adopt new and innovative methods and solutions.

The course benefits from its positioning and relationship to allied creative disciplines, such as the Applied Technologies, Fashion, and Interactive Digital Media pathways, affording opportunities for collaboration, cross-fertilisations and synergies. You are also expected to engage with the architectural design profession and to make full use of the resources and opportunities available in London.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Our society is becoming more and more mobile; the meaning of terms such as “space” and “distance” is currently experiencing a complete overhaul due to digital media. Read more

INSTALLATIONS, SET DESIGN, PLAY PLACES

Our society is becoming more and more mobile; the meaning of terms such as “space” and “distance” is currently experiencing a complete overhaul due to digital media. That’s why an entire industry segment is now dedicated to the topic of the communication and staging of information, brands, and experiences in private and public, real and virtual spaces – in media spaces.

The English-language master’s degree program in Media Spaces consists of interdisciplinary project teams that research innovative communication solutions within the realm of where real and virtual spaces come together. Graduates of Media Spaces apply innovative design methods to transform communication within virtual and real spaces into inspiring and long-lasting experiences. The aim here is to satisfy the human need for aesthetics, social interaction, play, information, or knowledge – and to offer brands, corporations, or organizations a way to expand their communication strategy.

THE BTK PROGRAM

The state-accredited master’s degree program in Media Spaces at BTK is a project-based program for people who have already completed a bachelor’s degree in an artistic, design, or media-relevant study program*. The concept of our program is particularly based on interdisciplinary work, and deliberately targets applicants with various design competencies and backgrounds: communication designers, media designers, architects, computer scientists, set designers, design managers, or media theorists.

The first two semesters consist of interdisciplinary project-based studies, the theory of various media and process-based events, as well as a catalog of compulsory courses. You will work in a team throughout an entire semester on a joint challenge and go through the typical phases of a project, just as you would in your future career: from research, planning, and concept creation to realization, documentation, and presentation.

The entire 3rd semester is dedicated to your master’s thesis. This module includes the completion of your thesis, which consists of a design-in-practice part and an academic part.

The program at BTK offers an in-depth, hands-on approach, which creates unlimited opportunities for you to explore new, hybrid ideas and discover new career areas – above all within in the digital media realm.

*Students who are currently completing their bachelor’s degree can also apply. Please refer to our admission requirements for more information.

CAREERS

Graduates of the master’s degree program in Media Spaces are able to analyze and locate spatial, moving, and nonlinear forms of expression and then apply the results to create their own space concept. Thanks to solid competence in media, they are able to develop design-based and technically sophisticated solutions for complex, multidisciplinary challenges. Furthermore, they have excellent knowledge in methods for planning, organizing, and production technologies, and the means to successfully realize projects. These can range from installations, set design, play places, and moving 3D images to guidance systems, brand presentations, architecture, and interior design to exhibition and event design, the visualization of “data spaces”, and the generation of scientific visuals.

In addition, the master’s degree program in Media Spaces qualifies graduates to work in interdisciplinary, intercultural, and international project teams and to lead these, as well as to be an entrepreneur or freelancer in the artistic, design field. It also forms the ideal foundation for a high-caliber, leadership career in the media department at a company or for taking the path of an academic career.

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On this unique illustration course - the only one of its kind with a specific academic focus on authorial practice - you'll develop your own voice. Read more
On this unique illustration course - the only one of its kind with a specific academic focus on authorial practice - you'll develop your own voice. You'll learn to see your work as an evolving practice rather than as a response to an already defined concept or brief, as you challenge and re-evaluate your work with the help of teaching staff who are experienced practitioners.

As your authorial voice develops and you learn to identify your audience, you'll also be encouraged to take an entrepreneurial approach, thinking creatively about the outlets and options for your work. This professionalism is aided by the course's close relationship with independent publisher Atlantic Press, offering you opportunities to gain direct experience in the many aspects of producing and publishing graphic literature.

At the heart of this studio-based course is a belief that there is a need to reassert the characteristics of personal origination, ownership, storytelling and literary ideas within the medium of illustration. We'll help you gain the confidence to take ownership of your work, you'll develop new ideas and concepts driven by your desire to create a distinct, original, authorial voice.

You'll explore narrative and storytelling as defined by your developing voice, working on longer-term projects across a variety of mediums that suit your interests – including children's books, graphic novels, digital work and screen-based production. The course will also engage you with current ideas and thinking related to notions of authorship, encouraging you to draw inspiration from a diverse range of influences, providing further personal insight and direction for your practice.

Visit the website https://www.falmouth.ac.uk/illustrationma

Building professional experience

A unique feature of our MA is our relationship with Atlantic Press (http://www.atlanticpressbooks.com/). The specialist publishing house, based in Penryn, was founded 15 years ago by course leader Steve Braund. The partnership enables you to learn about the whole publishing process, from concept to realisation – as well as the practical aspects of printing, distribution and marketing. The close proximity of a publishing press also means that internships to students on the course are offered on a regular basis.

The course will give you a grounding in all aspects of professional practice related to the work of an authorial illustrator. You'll also be encouraged to consider entrepreneurial approaches to your practice. At the end of the course, you'll mount a professional presentation of work from your negotiated MA project.

How the course is taught

Teaching takes place in the form of lectures, seminars, group critiques and workshops, supported by high-profile guest speakers. The Illustration Discourses lecture series considers authorial positions, related theories and their contexts. Both lectures and seminars will help inform your negotiated practical projects, whilst recording your studio practice in a research journal will aid self-reflection.

- Typical workshops

Research Journals
Creative Writing
Screen Printing
Life Drawing
Listening to Images
Book Art
Printmaking & Collography
Etching
Composition
Professional Practice
Table Top Book Binding
Visual Thinking
InDesign I
What are Archives?
Professional Practice, Networking & Entrepreneurship
Visual Narrative
Perspective
Book Design, Layout & InDesign
Bookbinding
Graphic Design

Course outline

This is a one-year course delivered over 45 weeks and divided into three 15-week study blocks. Alternatively, you can study part-time over two years, totalling 90 weeks.

Over the course of the year you'll be required to produce a sequence of three negotiated practical projects based on personal authorial illustration work.

The lecture and seminar series Illustration Discourses supports the practical work, running concurrently with a research journal, which builds connections and the opportunity to reflect on practice. You'll be expected to demonstrate progression; indicating the research, analysis, reflection and investigation necessary for the development of a successful and distinctive authorial illustration practice.

You'll also produce two analytical essays and deliver a presentation exploring areas of personal interest within the authorial context relating to your practice. These will show a consideration of audience awareness and the processes and development of your practice. In order to develop self-reliance the course allows you a good deal of freedom to develop your projects.

Facilities

- Individual studio space
- Full IT facilities
- Print room
- Comprehensive library facilities
- Access to specialist equipment

Assessment

- Assessment takes place at the end of each module
- Combination of visual, verbal and written assignments
- Final assessment takes place in September

Careers

Potential careers include:

- Commissioned or self-published illustrator
- Art director or creative director
- Illustration residencies
- Curatorial roles
- Teaching
- Further study

Interview and selection process

When you apply to join the course, we'll ask you to send us a study proposal and either samples of work or a link to your website or blog, if you have one. At interview we'll look for authorial illustration potential or capabilities, illustration ability, graphic skills, drawing skills, creative writing/storytelling potential, ideas and concepts. We really value meeting you in person but we can hold a telephone or Skype interview if this is not possible.

Falmouth Illustration Forum

Our respected annual Falmouth Illustration Forum recently celebrated its tenth anniversary with the publication of the world's first book devoted to the subject, The Authorial Illustrator (available from atlanticpressbooks.com (http://www.atlanticpressbooks.com/)). Each annual forum explores different aspects of authorial illustration and includes internationally renowned guest speakers.

View information about our forums here - https://www.falmouth.ac.uk/content/ma-illustration-open-forum-2014-witness-reportage-documentary

Find out how to apply here - https://www.falmouth.ac.uk/apply

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The Master’s Programme in Law (MLaw) has a profile of its own and utilises a new training concept. It continues the legal education that was begun at the Assessment Level and pursued further at the Bachelor’s Level and it concludes with the award of the degree of a Master of Arts HSG in Law. Read more
The Master’s Programme in Law (MLaw) has a profile of its own and utilises a new training concept. It continues the legal education that was begun at the Assessment Level and pursued further at the Bachelor’s Level and it concludes with the award of the degree of a Master of Arts HSG in Law. The MLaw is aimed at graduates who will later be admitted to the Bar. It is primarily geared to Swiss legal practice and provides a demanding generalist legal education that is integrated in the HSG’s overall concept. The high percentage of elective courses also enables our students to set their own priorities in line with their personal and professional interests.

Language

The programme is taught in German.

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Since the Al-Qaeda attacks on the United States in September 2001, there has been a dramatic shift in the nature, study and practices of global politics. Read more
Since the Al-Qaeda attacks on the United States in September 2001, there has been a dramatic shift in the nature, study and practices of global politics. Against a background of intensifying economic, political, cultural and military globalisation, there is now a heightened awareness of terrorism and international crime as threats to global security.

The Terrorism, International Crime and Global Security MA degree identifies the features of these respective threats and explores the challenges to national and global governance, human rights and ethics, criminality and regionalism. This course examines the character of these contemporary global threats, considers specific case studies, and contributes to the debate over how to respond intellectually and in practical policy to these major threats to global security in the post-9/11 world.

WHY CHOOSE THIS COURSE?

-Provides learners with an integrated security perspective
-Combines traditional militarised security concerns with contemporary threats of terrorism, international crime, and non-traditional security
-Provides the opportunity to develop the necessary analytical tools to critically explore the global security environment of the new century
-Among the first course of its kind to offer an integrated approach to studying the increasingly prevalent themes of terrorism, international crime and global security
-You will obtain a critical awareness of the complex and inter-connected diplomatic, legal and economic dimensions of these threats, as well as an understanding of counter-terrorist and counter-crime policies, strategies and operational responses at local, national and global levels

WHAT WILL I LEARN?

This dynamic and innovative course is aimed at both UK and international students and offers the opportunity to be studied on a full-time and part-time basis. Field trips are an integral part of the course, which will include visits to EU agencies and international NGOs.

The Terrorism, International Crime and Global Security MA degree course is among the first of its kind to offer an integrated approach to studying terrorism, international crime and global security. UK and International Competitive internships will be offered to the most motivated students.

The course comprises three mandatory topics designed to establish the core agenda of the course in terrorism, international crime and global security, and six core-option subjects from which you must study at least two.

The topics included in the course are delivered as interactive and multimedia workshops. They blend case studies, practical illustrations and theoretical analysis. Each session is designed to encourage interaction and debate. This concept is equally applicable to the numerous extra-curricular activities organised to complement the subjects.

Within all sessions, we draw on our own research experience and this ensures some lively debates and reassurance that there is no ‘right way’ of undertaking research. The course team ensures that you have extensive tutorial access to discuss your relationship with the course’s subject matter and their own intellectual development and to provide structure to their studies.

The key themes of this Masters degree are addressed in courses three core subjects:
-International organized crime
-International terrorism
-Threats to global security

You then have the opportunity to supplement these compulsory subjects with optional units, broadening your understanding of the concept of global security. Typical choices include:
-Counter crime and terrorism (study trip)
-Governance for security in the developing world
-Post-colonial African politics
-Gender and international human rights
-Case study: analysing primary sources
-Trafficking in human beings

In parallel to studying the above subjects, students also design, research and write a 15,000 word Masters dissertation addressing a topic of their own choice.

HOW WILL THIS COURSE ENHANCE MY CAREER PROSPECTS?

The MA in Terrorism, International Crime and Global Security is designed for those seeking to put current security debates into some sort of academic context. In terms of career advancement, the course offers generic skills and professional development that have seen past graduates go on to jobs within:
-International NGOs
-Civil service
-Private sector
-Management
-Journalism

In this sense, the degree is not designed to promote any one specific vocation. However, the issues studied would be of particular interest to those wishing to start, or advance, a career in:
-The armed forces
-The police force
-International agencies such as the United Nations or the European Union
-Other international NGOs

GLOBAL LEADERS PROGRAMME

To prepare students for the challenges of the global employment market and to strengthen and develop their broader personal and professional skills Coventry University has developed a unique Global Leaders Programme.

The objectives of the programme, in which postgraduate and eligible undergraduate students can participate, is to provide practical career workshops and enable participants to experience different business cultures.

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