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Masters Degrees (Computer Visualisation)

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This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more

This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EAUbisoftSony SCEECreative AssemblyMicrosoftCinesiteFramestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements

We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Modules & structure

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice. 

You will study the following modules:

You will also study:

  • Industry Placement or Research Project and Dissertation (60 credits)

Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course) 

  • With leading speakers from the games and entertainment industry

Skills & careers

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills

This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios. 

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations 

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'. 

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include: 

Find out more about employability at Goldsmiths.



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Students completing this course will have an understanding of the fundamentals underpinning computing and its applications with a specialisation in the area of visualisation. Read more
Students completing this course will have an understanding of the fundamentals underpinning computing and its applications with a specialisation in the area of visualisation. You will be able to describe the operation of such software systems, apply the related principles into the implementation of properly engineered software, and understand the drivers for future trends.

Compulsory Modules:

Individual Project (60 credits)
Project Foundations and Management Tools
Information Visualisation
Computer Animation
Virtual Environments and Human Perception
Scientific Visualisation
Optional Modules:

Java Programming
Data Networks and Communications
AI and Agents
Technologies for Internet Systems
Distributed Systems

Researchers in the School are leaders in the field of visualisation, and are part of the Research Institute in Visual Computing (RIVIC), a collaborative amalgamation of research programmes between the computer science departments in Aberystwyth, Bangor, Cardiff and Swansea Universities. The School has many links with industry (e.g. IBM, EADS) and organisations (North Wales Police, MOD, DSTL). The job market for computer science students with specialist skills in visualisation encompasses all areas of the IT industry since the need for visualisation is fundamental.

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Degree. Master of Science (two years) with a major in Computer Science and Engineering. This programme is aimed at students with a bachelor’s degree in Computer Science. Read more

Degree: Master of Science (two years) with a major in Computer Science and Engineering.

This programme is aimed at students with a bachelor’s degree in Computer Science. You will learn to master the theoretical foundations in the field and how to integrate them with other technologies.

Computer science is one of the most dynamic and expansive fields of science. In addition to having a deep understanding of the theoretical and technical foundations, professionals in this field must be able to apply the technology to challenging problems, and integrate it with other technologies. Applicants should have an adequate background in computer science and good programming skills.

The first three semesters include not only core courses in theoretical computer science and programming, but also elective courses such as artificial intelligence, databases and data mining, the design and programming of computer games, information security, advanced computer graphics, and human-computer interaction. Most courses feature lectures in theory and techniques, which are applied in practical laboratory work. Some courses also feature projects and seminars.

Five specialisations

The programme offers five specialisations:

  • Visualisation and Computer Graphics
  • Artificial Intelligence and Data Mining
  • Computer Networks, Distributed Systems and Security
  • Embedded Systems
  • Programming and Software Methods.

It is not mandatory to follow a specialisation – you may also tailor your own combination of courses, with full freedom of choice. All specialisations are offered in Linköping, except Visualisation and Computer Graphics, which is given at Campus Norrköping.

Major computer science centre

In the final semester you write a thesis, either on your own or with a fellow student. The work may be carried out in collaboration with a company, or as a research project with the university.

Linköping University is home to one of the most important centres of computer science and engineering in Northern Europe, renowned for top-quality research and education. Science Park Mjärdevi, an incubator with 300 knowledge-intensive companies where many of our alumni are employed, is adjacent to the campus.



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The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. Read more
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. As the need for skilled modellers and animators with an awareness of architectural, as well as cinematic, issues increases in both Architecture and Film, the MA in Architectural Visualisation builds on the connections between these two industries. This MA programme develops skills to communicate architecture and urbanity for a variety of applications and audiences.

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture (http://www.kent.ac.uk/architecture/) and the School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/).

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media. The School was established over 40 years ago and has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

Kent School of Architecture is a young school that has built an excellent reputation, based on high quality teaching and excellent resources. For architecture graduate employment prospects, Kent was ranked 6th in the UK in The Times Good University Guide 2014 and 7th in the UK in The Guardian University Guide 2015.

Visit the website https://www.kent.ac.uk/courses/postgraduate/245/architectural-visualisation

Course structure

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture and the School of Engineering and Digital Arts. Building on the successful Master's programmes in Computer Animation and Digital Visual Effects, this MA enables students to develop at an advanced level the skills, knowledge and understanding of digital simulation and 3D modelling which will equip them to become highly skilled professionals in architectural visualisation.

Drawing influence from both architecture and film, this programme offers a progression route into both industries, highlighting the different requirements needed for each profession while exploring the similarities of these markets. In this programme, the professions of architecture, film and animation fuse together, providing students with the ability and understanding to work in each or all of them.

Modules

Stage 1
AR821 - Film and Architecture (15 credits)
AR822 - Virtual Cities (30 credits)
AR823 - Digital Architecture (15 credits)
AR846 - Architectural Photography (15 credits)
EL837 - Professional Group Work (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
Stage 2
Either
EL870 - Visual Effects Project (60 credits)
OR
AR845 - Independent Research Project (60 credits)

Assessment

Modules are taught over three terms, concluding with a Major Project Visualisation, which accounts for one third of the programme. The content of the visualisation is agreed with programme staff and you build a showreel to a professional standard. Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop advanced level skills, knowledge and understanding of digital simulation and 3D modelling, which will equip you to become a highly skilled professional in architectural visualisation

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained architectural visualisers who are highly skilled in using state-of-the-art 3D modelling and visual effects software

- provide proper academic guidance and welfare support for all students

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Research areas

- Digital Media

The Digital Media group is a multidisciplinary group with interests in many areas including social computing (eg, social networking, computer mediated communication), mobile/ubiquitous computing, human-computer interaction and digital arts (eg, computer games, 3D animation, digital film). Our work is applied across a wide range of domains including e-health, cultural heritage and cyber influence/identity.

Current research themes include:

- interface/interaction design and human-computer interaction
- cyber behaviour/influence
- social computing and sociability design
- natural user interfaces
- virtual worlds
- online communities and computer-mediated communication
- mobile applications
- digital film-making and post-production.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers seek, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow. Read more
The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow.

The course presents a unique opportunity to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation using state of the art virtual reality facilities. It allows students to examine human anatomy, and to reconstruct it in a real-time 3D environment for use in education, simulation, and training. This Masters programme provides an ideal opportunity for enhancement of research into human anatomy, diagnostics, simulation, and visualisation, and is accredited by the Institute of Medical Illustrators.

Programme Structure:

The MSc Medical Visualisation & Human Anatomy programme is delivered over one year (45 weeks) in 3 Stages. Students undertaking the programme will split their time equally between the University of Glasgow and the Glasgow School of Art. The programme is delivered as two core areas - digital technologies applied to medical visualisation (delivered by the School of Simulation and Visualisation in Stage 1) and human anatomy (delivered by the Laboratory of Human Anatomy in Stage 2). In Stage 3, students work towards a large-scale self-directed final project, supported by supervisors from both DDS and GU.

Stage 1

3D modelling and animation
Applications in medical visualisation
Volumetric visualisation
Core research skills for postgraduates

Stage 2

Introduction to anatomy
Structure and function of the human body
Cadaveric dissection techniques

Stage 3

MSc Research Project

Part time study is also available. Please see the Part Time Study Guide for more information.

Scholarships and Funded Places:

A range of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a good Honours degree or equivalent in any of the following disciplines:

• Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals
• Computer science, 3D visualisation, computer graphics, health informatics, mathematics, and physics
• Medical illustration, 3D design, product design, digital media, digital arts, 3D modeling and animation
• or equivalent professional practice

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of medical visualisation.

IELTS 6.5 for overseas applicants for whom English is not their first language.

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This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation. Read more
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.

Why this programme

◾You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
◾You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
◾You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
◾The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
◾This programme is accredited by the Institute of Medical Illustrators.

Programme structure

You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.

Stage one: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)

Core courses
◾3D modelling and animation
◾Applications in medical visualisation
◾Volumetric and 3D surface visualisation
◾Core research skills for postgraduates.

Stage two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).

Core courses
◾Introduction to anatomy
◾Structure and function of the human body
◾Cadaveric dissection techniques.

In stage three you will complete a self-directed final project, supported throughout with individual supervision.

Career prospects

Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Here are some examples of roles and companies for our graduates:
◾Interns, Clinical Assistants and Clinical Researchers at Toshiba Medical Visualisation Systems
◾Research Prosector (GU)
◾3D printing industry
◾Demonstrators in Anatomy
◾PhD studies - medical history, medical visualisation
◾Medical School
◾Dental School
◾Digital Designer at Costello Medical
◾Lead Designer at Open Bionics
◾Founder of Axial Medical Printing Ltd
◾Digital Technician at University of Leeds
◾Digital Project Intern at RCPSG
◾Researcher and Factual Specialist at BBC
◾Graduate Teaching Assistants
◾Freelance Medical Illustration
◾Numerous successful placements on PhD programmes (medical visualisation, anatomy, anatomy education, medical humanities)
◾MBChB, BDS courses

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Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry. Read more
Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry.

Postgraduate funding (tuition fee and living cost loan) may be available from the Student Awards Agency for Scotland for those who meet the eligibility criteria.

Why choose this course?

Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry - a buoyant industry estimated to contribute as much as £1.7bn to the UK economy.

Our reputation for leading-edge courses in the field of computer games is well known. During your studies, you will benefit from being part of a community of like-minded individuals within our School of Arts, Media and Computer Games. With strong industry links and the opportunity to work on real team projects, you’ll benefit from developing the skills and expertise essential to computer games companies, as well as building your own network of contacts in this exciting industry. And of course, you’ll be located in the city of Dundee – identified as a key hub of games-making activity in the UK.

Introduction

Studying one of our leading computer games courses is your first step towards a rewarding career in one of the most exciting creative industries. Abertay graduates have gone on to work for leading computer games companies including Realtime Worlds, Sony, Electronic Arts and Rockstar North, or set up their own companies.

This course is aimed at students who wish to expand and focus their existing programming skills for the development of computer games. Designed and maintained in close association with games companies, the course also will provide you with access to a range of state-of-the-art facilities.

You will leave us with the confidence and skills to work in one of the most demanding industries in the world, and at a distinct advantage over other computing graduates intending a career in the games industry.

Join our Graduate School

Our Graduate School is a dedicated facility providing support, training and professional development opportunities to our vibrant postgraduate community. Specially designed to promote integration and inculcation of interdisciplinary working in our next generation of researchers, postgraduates study and learn together at Abertay - from Environmental Management to Law, Psychology, Bioscience, Economics and Business, Cybersecurity and Computer Games Development.

When you join us as a postgraduate student or researcher, you’ll be joining a community of creative like-minded scholars and will automatically be provided with access to our dedicated study and social spaces – a forum in which you can meet, work and learn with other researchers and postgraduates from across the University. You’ll benefit from training and professional development opportunities as well as support with funding applications, placement opportunities, teaching support, public engagement and outreach activity.

Further info

Employment opportunitis exist in a variety of sectors including computer games development, graphics and visualisation, multimedia and education.

Typical job titles include games programmer, graphics programmer, and AI programmer. Opportunities also exist for graduates to become self-employed, freelance contractors or to start their own games development business.

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The M.Sc. programme Computer Science for Digital Media at the Bauhaus-Universität Weimar is an internationally oriented 2-years degree programme. Read more
The M.Sc. programme Computer Science for Digital Media at the Bauhaus-Universität Weimar is an internationally oriented 2-years degree programme. It aims at creative and innovative thinking graduates of Computer Science or related subjects with the desire of deepening their knowledge in applied Computer Science, with a focus on applications relevant to the media.

Programme Features

In accordance with the »Weimar Model«, research-oriented projects are a large and defining part of the Master’s programme. Additional elective modules allow students to select courses from other degree programmes such as Computational Engineering, Arts and Design, Architecture, as well as courses from the Computer Science for Digital Media course catalogue. Graded language courses up to 6 ECTS may also be included. The fourth and final semester is dedicated entirely to the Master’s thesis.

The degree programme offers students to focus on different fields. Core components of the programme and areas of specialisation include:
• Web Technologies
• Information Retrieval and Data Mining
• Big Data Analytics
• Intelligent Software Systems
• Computer Graphics and Visualization
• Computer Vision
• Virtual Reality, 3D Interfaces
• Human Computer Interfaces
• Usability
• Secure Protocols and Cryptographic Algorithms

Key skills and competences are acquired through a project-based teaching approach: on a semester basis, students work in teams to solve assigned research tasks in the labs of the faculty. This approach provides our graduates with soft- and hard- skills which are very welcome in research and development institutions. Within the recently built »Digital Bauhaus Lab«, the faculty of media has excellent research facilities equipped with the latest advanced hardware.

Visit the Computer Science for Digital Media on the Bauhaus-Universität Weimar website for more details on the programme.

Career Options

Our graduates find employment in the R&D departments of companies in the automotive, telecommunication, software, gaming and animation industry, as well as at academic institutions in Germany and overseas. A specialisation in Computer Science with focus on media opens the door for employment and research in innovative areas such as system development, algorithm development, data analysis, data mining, scientific visualisation, image processing, physical simulation, interface development and testing and security protocols development.

Application Process

Applicants who graduated outside of Europe should apply online on http://www.uni-assist.de/index_en.html. Applicants who graduated in Europe and do not require a visa can apply online at: https://movein-uni-weimar.moveonnet.eu/movein/portal/studyportal.php?_language=en

Please find further information for your application on http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-csm/

We also maintain a FAQ page: http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-csm/

Studying in Weimar

The »Bauhaus « was the most influential design school in the 20th century and was founded in 1919 in Weimar. The Bauhaus-Universität Weimar is the living continuation of this tradition. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum! Experimentation and excellence are our mission throughout our university faculties Media, Architecture and Urbanism, Civil Engineering and Art and Design. Across our Faculties, transdisciplinary projects and co-operations in research and education are an important part of this mission.

Find out more about student life in Weimar on http://www.uni-weimar.de/en/university/studies/einblickbauhaus/university-town-of-weimar/

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We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Read more

Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Opportunities continue to grow for highly skilled practitioners, and the taught Masters course allows you to make great advancements on your existing skills and knowledge. By the end of the programme you will be equipped to thrive in one of the fastest moving industries in the world.

You will learn specialist computer science techniques and fundamental theories, but you’ll also have the opportunity to put this knowledge into practice by developing applications and working with real software. We cover a range of topics, including real time graphics and computational science, and you can choose from options including artificial intelligence, robotics and visualisation – built upon a solid foundation of good programming skills.

The course begins each September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – immediately before the dissertation, adding an extra three months of study but letting you gain insights into industry through a module based on commercial practice, typically working with commercial clients and software.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Study information

This MSc programme is designed to support students with various levels of computing and programming practice experience. However, it is particularly suited to those with significant experience of writing code.

There is a focus on the transition to further postgraduate study, with suitable content on professional skills and the importance of ethics for practising computer scientists.

In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

  • C++ Programming and Design
  • Real Time Graphics
  • Image Analysis
  • Simulation and Artificial Intelligence
  • Visualization
  • Development Project

Optional modules

  • The Industrial Experience optional 60-credit single trimester module extends the MSc to a 4-trimestr length degree, enabling you to gain meaningful commercial experience

Dissertation

  • Up to 20,000 words. There is the option of taking this in either trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. These will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.

As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. Written coursework is used to complement this. The largest assessment is the dissertation.

* All modules are subject to availability.

Future prospects

The MSc Advanced Computer Science programme is designed to open pathways to postgraduate research, as well as a wide range of careers. The computational science module introduces concepts and ideas which will help prepare you for further study; the industrial placement option, meanwhile, will enable you to practise your skills and knowledge of computer science in situ, giving you a useful insight and advantage when it comes to starting your career.

We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our MSc graduates typically gain roles including: applications developer; business systems analyst; computer analyst; computer programmer; computer operations manager; data management analyst; database assistant; developer support engineer; games programmer; games programmer (engine design); information manager; IT design; IT systems manager; IT technician; IT user support; mobile developer; operations director; software designer; software developer; software engineer; solutions developer; systems engineer; technical sales; technical specialist; and web developer.



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The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC. Read more
The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.

Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.

Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.

Visit the website https://www.kent.ac.uk/courses/postgraduate/248/computer-animation

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media. The School, which was established over 40 years ago, has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly, supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

This intensively taught postgraduate course lasts a full year. It takes place in a dedicated computer laboratory where you have your own seat and computer for the duration of the course. The course lectures and workshops, whether led by visiting professionals or staff, are all held in this room. Demonstrations and showing of films are by means of an HD projector. By the end of the year, the lab will be where you live as much as your accommodation.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL832 - Animation Principles (15 credits)
EL833 - Visual Training (15 credits)
EL837 - Professional Group Work (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL865 - Action in Animation (15 credits)
EL866 - Acting in Animation (15 credits)
EL830 - Computer Animation Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of 3D computer animation, which will equip you to become a professional in the animation and visual effects industry

- produce professionally-trained animators who are highly skilled in using state-of-the-art 3D animation software for producing animated films

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The Spatial Data Science and Visualisation MRes teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Read more

The Spatial Data Science and Visualisation MRes teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Students carry out their own research project, supported by academics, researchers and students in one of the most exciting, interdisciplinary research teams in the field, within The Bartlett, UCL's Faculty of the Built Environment.

About this degree

Students gain a grounding in the principles and skills of spatial research, data analysis and visualisation and virtual environments, and develop an understanding of research methodology and methods of data collection and analysis. Subject-specific modules provide students with the opportunity to develop skills in spatial analysis and to contribute to current debates in the field.

The programme consists of four core modules (60 credits), a group mini-project (30 credits) and a research dissertation (90 credits).

Core modules

  • Data Science for Spatial Systems
  • Geographic Information Systems and Science
  • Introduction to Programming
  • Quantitative Methods
  • Group Mini Project: Digital Visualisation

Optional modules

There are no optional modules on this programme.

Dissertation/report

All students submit a research dissertation of 10-12,000 words and 5,000-words in the form of a paper for publication.

Teaching and learning

The programme is delivered through a combination of lectures, seminars, tutorials and practical-based workshops and classes. The interlinked laboratory research-based mini project with data collection focuses on ‘remote data mining’ rather than fieldwork in the traditional planning/geographical/architectural sense. Assessment is through group and individual projects and the dissertation.

Further information on modules and degree structure is available on the department website: Spatial Data Science and Visualisation MRes

Funding

For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website.

Careers

The Spatial Data Science and Visualisation MRes offers a unique skillset in computation mapping, visualisation and spatial research, with recent graduates working at Ordnance Survey and the BBC, as well as a number continuing to PhDs. Through our PhD partners, Knowledge Transfer Partnerships and substantial outreach, CASA is well-connected to the world outside academia.

Employability

Research-led skills are becoming increasingly key in shaping our understanding of complex spatial functions. Vast amounts of previously unused data are becoming available either from changes in accessibility, the nature of network and cloud-based computing, changing national data policies or more widely as a result of new mass data collection methodologies.

Why study this degree at UCL?

The Centre for Advanced Spatial Analysis (CASA) is a research centre specialising in computer-based methods such as GIS, urban simulation, mapping, data visualisation, and 3D environments in cities and space.

Graduates from our programme will have been exposed to a range of programming languages (Processing, R, Python and MySQL), 3D visualisation packages, and a substantive grounding in GIS, programming structure, mathematical methods and data design.

This combination of skills is unique – graduates from this programme will be leading institutions and companies in new directions and changing cultures across the sector.



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Technologies based on the intelligent use of data are leading to great changes in our everyday life. Data Science and Engineering refers to the know-how and competence required to effectively manage and analyse the massive amount of data available in a wide range of domains. Read more
Technologies based on the intelligent use of data are leading to great changes in our everyday life. Data Science and Engineering refers to the know-how and competence required to effectively manage and analyse the massive amount of data available in a wide range of domains.

We offer a two-year Master of Science in Computer Science centered on this emerging field. The backbone of the program is constituted by three core units on advanced data management, machine learning, and high performance computing. Leveraging on the expertise of our faculty, the rest of the program is organised in four tracks, Business Intelligence, Health & Life Sciences, Pervasive Computing, and Visual Computing, each providing a solid grounding in data science and engineering as well as a firm grasp of the domain of interest.

By blending standard classes with recitations and lab sessions our program ensures that each student masters the theoretical foundations and acquires hands-on experience in each subject. In most units credit is obtained by working on a final project. Additional credit is also gained through short-term internship in the industry or in a research lab. The master thesis is worth 25% of the total credit.

TRACKS

• Business Intelligence. This track builds on first hand knowledge of business management and fundamentals of data warehousing, and focuses on data mining, graph analytics, information visualisation, and issues related to data protection and privacy.
• Health & Life Sciences. Starting from core knowledge of signal and image processing, bioinformatics and computational biology, this track covers methods for biomedical image reconstruction, computational neuroengineering, well-being technologies and data protection and privacy.
• Pervasive Computing. Security and ubiquitous computing set the scene for this track which deals with data semantics, large scale software engineering, graph analytics and data protection and privacy.
• Visual Computing. This track lays the basics of signal & image processing and of computer graphics & augmented reality, and covers human computer interaction, computational vision, data visualisation, and computer games.

PROSPECTIVE CAREER

Senior expert in Data Science and Engineering. You will be at the forefront of the high-tech job market since all big companies are investing on data driven approaches for decision making and planning. The Business Intelligence area is highly regarded by consulting companies and large enterprises, while the Health and Life Sciences track is mainly oriented toward biomedical industry and research institutes. Both the Pervasive and the Visual Computing tracks are close to the interests of software companies. For all tracks a job in a start-up company or a career on your own are always in order.

Senior computer scientist.. By personalizing your plan of study you can keep open all the highly qualified job options in software companies.

Further graduate studies.. In all cases, you will be fully qualified to pursue your graduate studies toward a PhD in Computer Science.

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This exciting and challenging programme studies how data can be utilised to solve major business and societal challenges. The programme provides students with the knowledge, technical ability and skills for leadership roles in the fields of business analytics and data science. Read more

This exciting and challenging programme studies how data can be utilised to solve major business and societal challenges. The programme provides students with the knowledge, technical ability and skills for leadership roles in the fields of business analytics and data science.

About this degree

The programme is designed to give students multidisciplinary skills in computing (i.e. programming, big data), analytics (i.e. data mining, machine learning, computational statistics, complexity), and business analysis. Emphasis will be on business problem framing, leveraging data as a strategic asset, and communicating complex analytical results to stakeholders.

Students undertake modules to the value of 180 credits.

The programme consists of three core modules (45 credits), four or five optional modules (60 to 75 credits), up to one elective module (15 credits) and a dissertation (60 credits).

Core modules

  • Business Strategy and Analytics (15 credits)
  • Data Analytics (15 credits)
  • Programming for Business Analytics (15 credits)

Optional modules

Students must choose a minimum of 60 and a maxuimum of 75 credits from Optional modules. A maximum of 15 credits may be taken from Electives.

  • Consulting Psychology (15 credits)
  • Consumer Behaviour (15 credits)
  • Data Science for Spatial Systems (15 credits)
  • Decision and Risk (15 credits)
  • Decision and Risk Analysis (15 credits)
  • Group Mini Project: Digital Visualisation (30 credits)
  • Introduction to Machine Learning (15 credits)
  • Mastering Entrepreneurship (15 credits)
  • Statistical Design of Investigations (15 credits)
  • Statistical Models and Data Analysis (15 credits)
  • Talent Management (15 credits)
  • Urban Simulation (15 credits)
  • Web Economics (15 credits)

Please note: the availability and delivery of optional modules may vary, depending on your selection.

A list of acceptable elective modules is available on the Departmental page.

Dissertation/report

During the summer students will undertake a work placement with a UCL industrial partner. The research and data analysis conducted during this placement will form the basis of a 10,000-word dissertation.

Teaching and learning

The programme is delivered through a combination of lectures by world-class academics and industry leaders, seminars, workshops, tutorials and project work. The programme comprises two terms of taught material, followed by examinations and then a project. Assessment is through unseen written examinations, coursework and the dissertation. 

Further details are available on UCL Computer Science website.

Further information on modules and degree structure is available on the department website: Business Analytics (with specialisation in Computer Science) MSc

Careers

Graduates of UCL Computer Science are particularly valued due to the department's international status and strong reputation for leading research. Recent graduate destinations include such companies as: IBM, Samsung, Microsoft, Price Waterhouse Coopers, Citibank.

Employability

This programme is designed to satisfy the need, both nationally and internationally, for exceptional data scientists and analysts. Graduates will be highly employable in global companies and high-growth businesses, finance and banking organisations, major retail and service companies, and consulting firms. They will be equipped to influence strategy and decision-making, and be able to drive business performance by transforming data into a powerful and predictive strategic asset. We expect our graduates to progress to leading and influential positions in industry.

Why study this degree at UCL?

UCL Computer Science is a global leader in research in experimental computer science. The department scored highest among UK universities for the quality of research in Computer Science and Informatics in the Research Excellence Framework (REF2014), with 96% regarded as 'world-leading' or 'internationally excellent'.

The department consists of a team of world-class academics specialising in big data, computational statistics, machine learning and complexity.

The programme aims to create the next generation of outstanding academics and industry pioneers, who will use data analysis to deliver real social and business impact.

Research Excellence Framework (REF)

The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.

The following REF score was awarded to the department: Computer Science

96% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)

Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.



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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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